Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.25 @ 00:51:51 Player: DZKane Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (130) 650 Value Destroyed (3961) 3961 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (3616) 3616 TOTAL SCORE: 15107 Bonus ------- High Alert Combat Kills 116 Entered DSFs 500 Win 3000 Cogmind --------- Core Integrity 1509/1600 Matter 106/300 Energy 238/240 System Corruption 0% Temperature Cool (5) Movement Flying (28) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION (8) --- Improved Flight Unit Q-thruster Q-thruster Q-thruster Q-thruster Q-thruster Q-thruster Q-thruster > --- UTILITY (11) ----- Advanced Cooling System Machine Analyzer Improved Signal Interpreter Improved Transmission Jammer Layered Light Armor Plating Graphene Brace Point Defense System Hacking Suite Hacking Suite Hacking Suite > --- WEAPON (4) ------- Chainsword > --- INVENTORY (5) ---- Light Ion Engine Field Propulsion Array Layered Light Armor Plating Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Flight Unit Q-thruster Q-thruster Q-thruster Q-thruster Q-thruster Q-thruster Q-thruster > --- UTILITY ---------- Advanced Cooling System Machine Analyzer Improved Signal Interpreter Improved Transmission Jammer Layered Light Armor Plating Graphene Brace Point Defense System Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Chainsword > --- INVENTORY -------- Light Ion Engine Field Propulsion Array Layered Light Armor Plating Fusion Bomb Launcher [Rating: 126] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Flight Unit Treads Light Treads Wheel Wheel Hover Unit Combat Antigrav System Flight Unit Improved Flight Unit Utility Hacking Suite Device ECM Suite Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Launcher Precision Grenade Launcher Impact Weapon Great Maul Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res DSF Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 . 2 Power 1 | . . . . . . 1 . . . . . Propulsion 6 | . . . 1 1 1 1 . 1 1 . . Utility 9 | . . . 1 1 1 . 2 1 1 . 2 Weapon 2 | . . 2 . . . . . . . . . Parts Attached 170 | 6 10 23 19 7 38 10 8 33 4 9 3 Power 24 | 1 3 3 1 . 5 3 . 5 1 . 2 Engine 16 | 1 3 3 1 . 3 2 . 2 . . 1 Core 2 | . . . . . 2 . . . . . . Reactor 6 | . . . . . . 1 . 3 1 . 1 Propulsion 50 | 2 1 4 7 2 14 1 2 8 1 8 . Treads 5 | . 1 . . . 2 . . 2 . . . Leg . | . . . . . . . . . . . . Wheel 20 | 2 . 4 7 2 5 . . . . . . Hover 2 | . . . . . . . . 2 . . . Flight 23 | . . . . . 7 1 2 4 1 8 . Utility 49 | 1 5 3 2 2 7 6 6 13 2 1 1 Device 25 | . 2 . . 1 2 5 4 8 2 . 1 Storage 7 | 1 3 1 . . 1 . . 1 . . . Processor 4 | . . . 1 . . 1 . 2 . . . Hackware 6 | . . 1 1 1 . . 2 1 . . . Protection 7 | . . 1 . . 4 . . 1 . 1 . Artifact . | . . . . . . . . . . . . Weapon 47 | 2 1 13 9 3 12 . . 7 . . . Energy Gun 3 | . . 2 1 . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 33 | 2 1 11 8 3 8 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 4 | . . . . . 1 . . 3 . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . Slashing Weapon 6 | . . . . . 2 . . 4 . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . 2 2 . 3 . . 1 . . . Parts Lost 39 | . 2 2 3 . 10 . 5 14 . 3 . Power 6 | . . . . . 1 . 1 3 . 1 . Propulsion 18 | . 1 . 1 . 7 . 3 5 . 1 . Utility 9 | . . . . . 1 . 1 6 . 1 . Weapon 6 | . 1 2 2 . 1 . . . . . . Highest Loss Streak 8 | . 1 1 2 . 8 . 3 8 . 3 . To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 90 | . 91 96 99 86 90 86 81 74 65 82 81 Engine 8 | . 14 11 9 7 4 9 9 5 4 . 1 Treads 1 | . 2 1 . . 5 . . 2 . . . Wheel 16 | . 17 20 26 24 11 . . . . . . Flight 8 | . . . . . 13 35 29 20 17 29 32 Device 3 | . 13 . . . 2 5 9 7 8 17 13 Storage 7 | . 14 11 9 7 6 5 5 2 . . . Processor 1 | . . . 1 . . 3 5 6 8 8 8 Hackware 13 | . . 9 16 15 20 12 15 16 13 13 12 Ballistic Gun 24 | . 27 37 35 30 17 5 1 . . . . Slashing Weapon 1 | . . . . . 1 5 5 3 4 4 4 Peak Build Rating 126 | 6 11 20 31 35 50 52 57 85 102 120 126 Average Rating 33 | 4 7 16 28 31 42 48 52 61 80 111 118 On Entrance 44 | . 6 11 20 31 35 40 50 48 79 102 111 Naked Turns . | . . . . . . . . . . . . Heaviest Build 115 | 11 87 96 103 103 115 29 30 25 29 29 36 Greatest Support 61 | 26 26 32 42 46 46 30 30 31 36 61 37 Greatest Overweight (x) 5 | . 3 3 5 2 5 . . 3 . . . Average Overweight (x) . | . 1 1 2 2 . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 10 10 10 5 5 5 Average Capacity 19 | 7 18 21 25 25 18 10 10 8 5 5 5 Most Carried 25 | 5 20 25 25 25 25 10 10 10 5 5 5 Average Carried 17 | 2 13 18 24 24 18 9 9 7 4 4 4 Final Capacity 25 | 8 20 25 25 25 10 10 10 5 5 5 5 Final Carried 25 | 5 20 25 25 25 10 10 8 5 2 5 5 Class Distribution -------------------- 43% | Scavenger-Gunner 18% | Hacker-Sprinter 13% | Mutant 10% | Scavenger-Tank 5% | Scavenger-Sprinter 4% | Hacker-Mutant 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Mutant | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/DSF Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res DSF Acc Matter Collected 4524 | 219 565 764 1059 197 1182 38 . 259 241 . . Remotely . | . . . . . . . . . . . . Salvage Created 5725 | 86 485 1286 1462 315 1366 38 . 446 241 . . Parts 309 | 3 28 90 71 15 70 3 . 26 3 . . Haulers Intercepted 8 | . 1 3 2 . 1 . . 1 . . . Recyclers Shooed 6 | . . 1 2 . 1 . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res DSF Acc Combat Hostiles Destroyed 83 | . 9 23 17 3 20 . . 11 . . . Melee 2 | . . . . . 1 . . 1 . . . Guns 71 | . 9 23 17 3 19 . . . . . . AOE 10 | . . . . . . . . 10 . . . Classes Destroyed 15 | 1 3 5 2 1 2 . . 1 . . . Worker 7 | . . 1 3 1 2 . . . . . . Builder 4 | . . . 2 . 1 . . 1 . . . Tunneler 2 | . . . . . . . . 2 . . . Hauler 8 | . 1 3 2 . 1 . . 1 . . . Recycler 11 | 1 . 2 4 1 1 . . . 2 . . Operator 4 | . 1 . 1 1 . . . 1 . . . Watcher 11 | . . 4 3 . 3 1 . . . . . Swarmer 21 | . . 6 3 . 3 . . 9 . . . Grunt 32 | . 9 9 5 2 7 . . . . . . Brawler 2 | . . 1 1 . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . Sentry 16 | . . 7 4 . 3 . . 2 . . . Specialist 2 | . . . . . 2 . . . . . . Hunter 5 | . . . 4 . 1 . . . . . . Programmer 4 | . . . . . 4 . . . . . . Best Kill Streak 9 | 1 2 4 8 4 6 1 . 9 2 . . Combat Bots Only 8 | . 2 4 4 3 4 . . 8 . . . Max Kills in Single Turn 4 | 1 1 3 3 2 1 1 . 4 1 . . Gunslinging 2 | . . 2 . 1 . . . . . . . Exploded 3 | . . . . . . . . 3 . . . Melee 1 | . . . . . 1 . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res DSF Acc Hostile Shots Fired 622 | . 40 74 99 10 243 . 49 89 . 17 1 Missed 211 | . 8 18 30 1 80 . 26 45 . 3 . Damage Taken 6553 | . 618 697 1034 154 1992 . 491 1172 . 304 91 Core 1163 | . 221 107 117 28 271 . 85 129 . 114 91 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 170 | . . 90 44 . 36 . . . . . . Core Remaining (%) 81 | 100 11 73 78 96 68 100 92 90 . 92 94 Volleys Fired 274 | 2 52 73 67 8 60 . . 12 . . . Largest 4 | 2 2 4 4 4 4 . . 1 . . . Hottest 122 | 40 40 122 96 101 120 . . 36 . . . Shots Fired 884 | 4 104 253 267 32 212 . . 12 . . . Gun 872 | 4 104 253 267 32 212 . . . . . . Cannon . | . . . . . . . . . . . . Launcher 12 | . . . . . . . . 12 . . . Special . | . . . . . . . . . . . . Kinetic 856 | 4 104 237 267 32 212 . . . . . . Thermal 16 | . . 16 . . . . . . . . . Explosive 12 | . . . . . . . . 12 . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 15 | 2 12 15 6 6 11 . . . . . . Robot Miss Streak 6 | 1 3 5 6 2 5 . . . . . . Penetration Max 1 | . . . . . 1 . . . . . . Secondary Targets 15 | . . 5 2 2 6 . . . . . . Max Gunslinging Chain 2 | . . 2 1 1 1 . . . . . . Shots Hit Robots 520 | 3 67 144 135 20 132 2 . 8 7 2 . Core Hits 252 | 2 31 60 58 10 65 1 . 23 2 . . Critical Kills 4 | . . 2 . . 2 . . . . . . Critical Parts Destroyed 8 | . . 2 4 . 2 . . . . . . Critical Strikes 15 | . . 4 4 . 6 . . 1 . . . Destroy 12 | . . 4 4 . 4 . . . . . . Sever 3 | . . . . . 2 . . 1 . . . Melee Attacks 88 | . . . . . 19 30 8 17 7 4 3 Impact . | . . . . . . . . . . . . Slashing 88 | . . . . . 19 30 8 17 7 4 3 Piercing . | . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . 3 2 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9677 | 44 601 1616 2074 384 2873 76 . 1494 401 114 . Guns 7363 | 44 601 1616 2074 384 2644 . . . . . . Cannons . | . . . . . . . . . . . . Explosions 1038 | . . . . . . . . 1038 . . . Melee 1274 | . . . . . 229 76 . 456 401 112 . Ramming 2 | . . . . . . . . . . 2 . Kinetic 7311 | 44 601 1564 2074 384 2644 . . . . . . Thermal 52 | . . 52 . . . . . . . . . Explosive 1038 | . . . . . . . . 1038 . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 1274 | . . . . . 229 76 . 456 401 112 . Piercing . | . . . . . . . . . . . . Highest Corruption 3 | . . 3 . . 2 . 1 2 . 1 . Average Corruption 1 | . . 2 . . 1 . 1 1 . 1 . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 22 | . . 14 . . 7 . . 1 . . . Message Errors 4 | . . 1 . . 3 . . . . . . Matter Fused 7 | . . 6 . . 1 . . . . . . Heat Flow Errors 1 | . . 1 . . . . . . . . . Energy Discharges 4 | . . 2 . . 1 . . 1 . . . Data Loss (minor) 3 | . . 2 . . 1 . . . . . . Misfires 2 | . . 1 . . 1 . . . . . . Weapon Failures 1 | . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 310 | . . . . . 12 3 . 148 147 . . Projectiles . | . . . . . . . . . . . . Explosions 72 | . . . . . . . . 72 . . . Melee 238 | . . . . . 12 3 . 76 147 . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 55 | . . . . . . . . 54 . 1 . Shots 1 | . . . . . . . . 1 . . . Rammed 1 | . . . . . . . . . . 1 . Targets Rammed 1 | . . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 386 | . 13 204 314 152 386 42 8 . . . . Average Temperature 70 | . 13 56 83 51 113 9 4 . . . . Received Heat Transfer 1479 | . 261 231 360 72 402 . 18 135 . . . Effects 6 | . . . 2 . 4 . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . Interference 3 | . . . 1 . 2 . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 112 | . . 112 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res DSF Acc Peak Influence 554 | 5 220 554 506 169 281 185 242 459 268 204 150 Initial 258 | . 3 37 234 111 2 72 21 126 258 201 112 Average 193 | . 75 328 290 79 143 100 92 306 260 197 123 Maximum Alert Level 2 | . 1 2 2 . 1 . 1 2 1 1 . Low Security (%) 55 | 100 94 25 7 100 71 100 89 12 . 31 100 Level 1 37 | . 5 48 83 . 28 . 10 65 100 68 . Level 2 7 | . . 25 8 . . . . 22 . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 30 | . 3 4 2 2 13 2 . 2 . 1 1 Investigation 12 | . 1 2 2 . 4 2 . . . . 1 Extermination 7 | . . . . 1 5 . . 1 . . . Reinforcement 11 | . 2 2 . 1 4 . . 1 . 1 . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res DSF Acc Distress Signals 11 | . 6 . 3 . 1 . 1 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 193 | . 23 32 31 5 39 6 21 33 . 3 . Peak Tracking Total 15 | . 4 4 5 3 6 2 15 9 . 4 1 Tactical Retreats 24 | . 2 3 3 . 5 2 2 6 . 1 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res DSF Acc Traps Triggered 9 | . 1 3 1 . 1 2 . 1 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res DSF Acc Machines Disabled 1 | . . . . . 1 . . . . . . Max in Single Turn 1 | . . . . . 1 . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res DSF Acc Machines Accessed 58 | . 6 7 10 2 16 8 2 4 1 . 2 Terminals 43 | . 6 4 8 2 10 5 2 3 1 . 2 Fabricators 6 | . . . . . 3 3 . . . . . Repair Stations 3 | . . 1 1 . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 4 | . . 2 1 . . . . 1 . . . Garrison Access 2 | . . . . . 2 . . . . . . Total Hacks 199 | . 23 22 34 13 62 24 6 9 1 . 5 Successful 106 | . 12 15 20 6 30 10 3 5 1 . 4 Failed 91 | . 10 7 14 6 32 14 3 4 . . 1 Catastrophic 18 | . 4 1 2 3 5 2 . . . . 1 Database Lockouts 2 | . 1 . . 1 . . . . . . . Manual 127 | . 22 11 22 11 31 19 6 3 . . 2 Terminals 160 | . 23 13 30 13 43 19 6 7 1 . 5 Fabricators 15 | . . . . . 10 5 . . . . . Repair Stations 9 | . . 2 2 . 5 . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 11 | . . 7 2 . . . . 2 . . . Garrison Access 4 | . . . . . 4 . . . . . . Terminal Hacks 29 | . 2 1 7 2 9 2 . 2 1 . 3 Record 4 | . . . 1 . 2 . . . . . 1 Part Schematic 1 | . . . 1 . . . . . . . . Robot Analysis 6 | . 2 . 1 2 1 . . . . . . Open Door 1 | . . . . . . . . . . . 1 Open DSF 1 | . . . . . . . . . 1 . . Level Access Points 2 | . . . . . 1 . . 1 . . . Branch Access Points 2 | . . . 1 . . 1 . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . Terminal Index 3 | . . . 1 . . . . 1 . . 1 Alert Level 1 | . . . . . 1 . . . . . . Unreport Threat 3 | . . . 2 . 1 . . . . . . Reinforcement Status 1 | . . . . . 1 . . . . . . Recall Investigation 3 | . . 1 . . 1 1 . . . . . Fabricator Hacks 5 | . . . . . 4 1 . . . . . Network Status 3 | . . . . . 2 1 . . . . . Load Schematic 1 | . . . . . 1 . . . . . . Build 1 | . . . . . 1 . . . . . . Repair Station Hacks 8 | . . 2 2 . 4 . . . . . . Scan Component 4 | . . 1 1 . 2 . . . . . . Repair 4 | . . 1 1 . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 8 | . . 6 2 . . . . . . . . Insert Component 4 | . . 3 1 . . . . . . . . Analyze 4 | . . 3 1 . . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . . . . . . Seal Access 2 | . . . . . 2 . . . . . . Unauthorized Hacks 54 | . 10 6 9 4 11 7 3 3 . . 1 Terminals 50 | . 10 6 9 4 9 5 3 3 . . 1 Track 2 | . 1 . . . 1 . . . . . . Assimilate 2 | . 2 . . . . . . . . . . Botnet 17 | . 2 2 2 2 2 2 2 2 . . 1 Disrupt 1 | . . . . . 1 . . . . . . Operators 2 | . 1 1 . . . . . . . . . Skim 26 | . 4 3 7 2 5 3 1 1 . . . Fabricators 4 | . . . . . 2 2 . . . . . Download 1 | . . . . . . 1 . . . . . Recompile 3 | . . . . . 2 1 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . . . . . . Used 1 | . . . . 1 . . . . . . . Hacking Detections 47 | . 4 6 8 2 12 6 2 4 1 . 2 Full Trace Events 6 | . . 2 2 . 1 . . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 5 | . . 3 2 . . . . . . . . Parts Built 1 | . . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . . Time 73 | . . . . . 73 . . . . . . Total Part Build Rating 3 | . . . . . 3 . . . . . . Parts Repaired 4 | . . 1 1 . 2 . . . . . . Time 137 | . . 16 32 . 89 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 4 | . . 3 1 . . . . . . . . Part Schematics Acquired 4 | . . 3 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res DSF Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res DSF Acc Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res DSF Acc Robot Analysis Total 6 | . 2 . 1 2 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res DSF Acc Turns Passed 7529 | 56 905 1160 1493 874 1614 540 148 567 59 41 72 Spaces Moved 6805 | 41 560 639 605 716 1814 900 368 834 72 54 202 Core 1 | 1 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 3091 | 40 560 639 605 716 531 . . . . . . Hover 11 | . . . . . . . . 11 . . . Flight 3702 | . . . . . 1283 900 368 823 72 54 202 Fastest Speed 19 | 50 90 115 116 115 28 25 25 25 29 19 28 Average Speed 71 | 89 119 121 124 115 55 25 25 43 30 20 29 Slowest Speed 300 | 100 135 145 155 116 155 25 28 300 31 29 31 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 21 | . . . . . 10 1 4 4 . 1 1 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 32 | 4 84 63 56 10 54 27 9 28 2 46 7 Regions Visited 11 Branch Regions . Pre-discovered Areas 6 | . . . 3 . 3 . . . . . . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 56 | . . . . . 9 27 8 8 . 1 3 Terrain Destroyed 131 | . . . . . 11 27 8 81 . 1 3 Melee 56 | . . . . . 9 27 8 8 . 1 3 Projectile 2 | . . . . . 2 . . . . . . AOE 73 | . . . . . . . . 73 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res DSF Acc Total 8823 | 53 702 895 1205 752 2265 1168 405 998 97 76 207 Wait 1248 | . 65 89 482 7 305 193 18 76 11 1 1 Move 6752 | 40 559 638 604 715 1793 897 359 825 71 52 199 Hop 21 | . . . . . 10 1 4 4 . 1 1 Pick Up 99 | 5 14 33 13 5 9 4 2 8 2 4 . Fast Attach 64 | 6 2 7 4 4 12 2 3 19 . 4 1 Attach 43 | . 2 6 3 . 8 2 5 11 3 2 1 Detach 15 | . . 4 . . 1 . 3 7 . . . Swap 63 | . 6 10 12 3 18 6 . 3 1 3 1 Drop 128 | . 2 35 20 10 30 5 3 16 2 5 . Fire 274 | 2 52 73 67 8 60 . . 12 . . . Melee 88 | . . . . . 19 30 8 17 7 4 3 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 28 | . . . . . . 28 . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -5/Factory (discovered 3 exits: *Fac / *Upp x2) -4/Factory (discovered 3 exits: *Res / *Upp / *Ext) -3/Research (discovered 3 exits: *Res x3) -2/Research -2/DSF -1/Access To Epsilon Eridani History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Discovered new exit (range 8) 303 | -10/Materials | Build established: Mutant 313 | -10/Materials | Discovered new exit (range 10) 447 | -10/Materials | Central database locked down 525 | -10/Materials | Discovered new exit (range 10) 677 | -10/Materials | Core integrity fell below 50% 739 | -10/Materials | Core integrity fell below 20% 756 | -10/Materials | Discovered new exit (range 12) 962 | -10/Materials | Entered another Materials area 962 | -9/Materials | Evolved 2 slots: Weapon x2 1322 | -9/Materials | Discovered new exit (range 16) 1481 | -9/Materials | Build established: Scavenger-Gunner 1544 | -9/Materials | Discovered new exit (range 13) 1974 | -9/Materials | Discovered new exit (range 16) 2013 | -9/Materials | Repaired Hvy. Assault Rifle 2122 | -9/Materials | Entered another Materials area 2122 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2247 | -8/Materials | Repaired Hvy. Assault Rifle 2921 | -8/Materials | Discovered new exit (range 16) 3179 | -8/Materials | Discovered new exit (range 16) 3241 | -8/Materials | Learned location of 1 exit from Lower Caves 3357 | -8/Materials | Learned location of Extension (-4) 3398 | -8/Materials | Learned Factory security intel 3428 | -8/Materials | Learned location of 1 exit from Lower Caves 3450 | -8/Materials | Learned 12 Factory zone layouts 3460 | -8/Materials | Learned Storage terminal intel 3482 | -8/Materials | Learned 2 Lower Caves zone layouts 3515 | -8/Materials | Learned location of 1 exit from Extension 3557 | -8/Materials | Learned location of Zion (-6) 3615 | -8/Materials | Entered Factory 3615 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3616 | -7/Factory | Identified exit to Factory 3641 | -7/Factory | Central database locked down 4489 | -7/Factory | Entered another Factory area 4489 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4980 | -6/Factory | Build established: Scavenger-Tank 5451 | -6/Factory | Lost 8 parts (1p5n1u1w) 5588 | -6/Factory | Discovered new exit (range 4) 5614 | -6/Factory | Identified exit to Factory 5719 | -6/Factory | Build established: Hacker-Sprinter 5796 | -6/Factory | Learned 2 Lower Caves zone layouts 5815 | -6/Factory | Identified exit to Lower Caves 5825 | -6/Factory | Learned location of 1 exit from Factory 5827 | -6/Factory | Learned 4 Upper Caves zone layouts 5828 | -6/Factory | Learned 4 Lower Caves zone layouts 5830 | -6/Factory | Learned location of Upper Caves (-5) 5892 | -6/Factory | Fabricated Hacking Suite (x1) 6045 | -6/Factory | Repaired Scythe 6098 | -6/Factory | Repaired Imp. Flight Unit 6103 | -6/Factory | Entered another Factory area 6103 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6104 | -5/Factory | Identified exit to Factory 6107 | -5/Factory | Identified exit to Upper Caves 6572 | -5/Factory | Build established: Scavenger-Sprinter 6643 | -5/Factory | Entered another Factory area 6643 | -4/Factory | Evolved 2 slots: Utility x2 6651 | -4/Factory | Discovered new exit (range 13) 6665 | -4/Factory | Identified exit to Extension 6723 | -4/Factory | Discovered new exit (range 9) 6729 | -4/Factory | Spotted B-86 Titan 6751 | -4/Factory | Identified exit to Upper Caves 6773 | -4/Factory | Spotted B-86 Titan 6776 | -4/Factory | Discovered new exit (range 12) 6790 | -4/Factory | Identified exit to Research 6791 | -4/Factory | Entered Research 6791 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6803 | -3/Research | Lost 3 parts (1p2n) 7043 | -3/Research | Spotted B-86 Titan 7253 | -3/Research | Destroyed 8 combat bots 7254 | -3/Research | Found Fusion Bomb Launcher 7261 | -3/Research | Lost 8 parts (1p3n4u) 7319 | -3/Research | Spotted B-86 Titan 7340 | -3/Research | Identified exit to Research 7358 | -3/Research | Entered another Research area 7358 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 7412 | -2/Research | Identified exit to DSF 7417 | -2/Research | Entered DSF 7418 | -2/DSF | Joined Warlord attack on 0b10 via DSF 7439 | -2/DSF | Discovered new exit (range 11) 7442 | -2/DSF | Additional patrols routed to DSF 7444 | -2/DSF | Identified exit to Access 7458 | -2/DSF | Entered Access 7458 | -1/Access | Evolved 2 slots: Utility x2 7479 | -1/Access | Build established: Hacker-Sprinter 7482 | -1/Access | Lost 6 allies 7485 | -1/Access | Lost 3 parts (1p1n1u) 7488 | -1/Access | 5 allies followed out of DSF 7528 | -1/Access | Discovered new exit (range 6) 7529 | -1/Access | Identified exit to Surface 7530 | *** | Escaped! Last Messages --------------- useful in combination with the core targeting capabilities of marksman and executioner combat units, enabling them to easily stop hardened targets that can then be picked apart by other forces. >>Index(Terminals) Found 24 terminals. Downloaded coordinate data. 07514_ Acquired Point Defense System. 07524_ Connecting with Terminal... 07526_ Knocked back. 07527_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 07527_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 07528_ The Access Shell folds into the floor. 07528_ EXIT=FOUND 07529_ EXIT=IDENTIFIED: SURFACE [Achievement: Straight Shot] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??+??????????????????????????????????????????????? | | ## ##????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ???????""??????#""""""""""#??????????????????? | | ???????""??????# #??????????????????? | | ???????T"??????# #??????????????????? | | # #???????""??????# #??????????????????? | | # #???????""??????# "" #??????????????????? | | # #???????????????# "@ #??????????????????? | | # #???????????????# #??????????????????? | | # #????###?###????# #??????????????????? | | # ######"###"##???# #??????????????????? | | # # #??## ##?????????????????? | | # [ #??# #?????????????????? | | # #??##"" ##?????????????????? | | # # ! #???#"" #??????????????????? | | # + #???#"" #??????????????????? | | # # ##??#T #??????????????????? | | # # "#??#"" #??????????????????? | | # ##############??#"" #??????????????????? | | ################"" #####+?????????????? | | ??????? | | % ??????? | | ###+################################?????????? | | ##### #??????????????????????????????????? | | ????# #??????????????????????????????????? | | ????# #??????????????????????????????????? | | ##### #??????????????????????????????????? | | + " #??????????????????????????????????? | | ##### """ #??????????????????????????????????? | | ????# """ #??????????????????????????????????? | | ????# " = #??????????????????????????????????? | | ????###########??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 39 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Corruption Containment 12 Armor Coverage 150 Point Defense Rating 80 Phase Shifting 10 Evasion (%) 80 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 34 Defensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Sml. Storage Unit | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed Med. Storage Unit | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Gunslinger Straight Shot Challenges ------------ None Game ------ Seed MinesnifferIntegratedRifle Manual? 0 Play Time 02:02:06 Cumulative 97.8 hours Start 2024.08.24 @ 22:51:32 End 2024.08.25 @ 00:51:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 55 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8d749df3-4f53-459c-87db-fe2b2fe284fa