Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.05 @ 13:34:05 Player: Skullbearer Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (21) 105 Value Destroyed (427) 427 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4492 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Advanced Visual Processing Unit Enhanced Optical Array Advanced Melee Analysis Suite Armor Integrity Analyzer Armor Integrity Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Fusion Compressor Advanced Terrain Scan Processor Advanced Targeting Computer System Restoration Module Precision Shock Rifle Peak State ------------ > --- POWER ------------ Fusion Compressor > --- PROPULSION ------- VTOL Module > --- UTILITY ---------- Advanced Visual Processing Unit Enhanced Optical Array Advanced Melee Analysis Suite Armor Integrity Analyzer Armor Integrity Analyzer > --- WEAPON ----------- Makeshift Axe > --- INVENTORY -------- Improved Cooling System Advanced Terrain Scan Processor Advanced Targeting Computer System Restoration Module Precision Shock Rifle [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fusion Compressor Propulsion Flight Unit Treads Light Treads Wheel Wheel Flight Unit Flight Unit Utility Structural Scanner Device Structural Scanner Storage Huge Storage Unit Processor Armor Integrity Analyzer Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun Precision Beam Rifle Energy Cannon Compact Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher EMP Blaster Special Weapon Mining Laser Slashing Weapon Makeshift Axe Build | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Slots Evolved 8 | . . . . . 4 . 2 2 . Power 1 | . . . . . . . 1 . . Propulsion 4 | . . . . . 2 . 1 1 . Utility 3 | . . . . . 2 . . 1 . Weapon . | . . . . . . . . . . Parts Attached 65 | 5 5 11 3 5 4 15 11 5 1 Power 5 | 1 . 1 . . . 2 . . 1 Engine 4 | 1 . 1 . . . 2 . . . Core 1 | . . . . . . . . . 1 Reactor . | . . . . . . . . . . Propulsion 19 | 2 2 3 . 2 2 5 3 . . Treads 2 | . 2 . . . . . . . . Leg . | . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . Hover . | . . . . . . . . . . Flight 15 | . . 3 . 2 2 5 3 . . Utility 25 | . 3 5 1 2 2 5 3 4 . Device 12 | . . 3 1 1 2 3 2 . . Storage 5 | . 2 2 . 1 . . . . . Processor 6 | . . . . . . 1 1 4 . Hackware . | . . . . . . . . . . Protection 2 | . 1 . . . . 1 . . . Artifact . | . . . . . . . . . . Weapon 16 | 2 . 2 2 1 . 3 5 1 . Energy Gun 4 | . . . . . . 1 2 1 . Energy Cannon 1 | . . . . . . . 1 . . Ballistic Gun 5 | 2 . 1 . . . 1 1 . . Ballistic Cannon 1 | . . . . . . . 1 . . Launcher 1 | . . . . . . 1 . . . Special Weapon 2 | . . 1 1 . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . 1 1 . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . 1 4 1 . Parts Lost 25 | . 6 . . . . 8 9 . 2 Power 4 | . 1 . . . . 2 1 . . Propulsion 12 | . 2 . . . . 4 5 . 1 Utility 5 | . 1 . . . . 2 2 . . Weapon 4 | . 2 . . . . . 1 . 1 Highest Loss Streak 9 | . 2 . . . . 8 9 . 1 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 81 | . 83 99 100 100 100 88 72 37 36 Engine 8 | . 11 14 14 14 9 4 5 . . Treads 2 | . 6 2 . . . . . . . Wheel 4 | . 12 . . . . . . . . Flight 16 | . . 25 28 28 36 32 29 6 1 Device 11 | . . 25 28 26 27 19 10 . . Storage 7 | . 14 2 . 1 9 9 5 . . Processor 5 | . . . . . . 4 7 23 33 Protection 4 | . 13 . . . . . . . . Energy Gun 1 | . . . . . . 7 5 . . Ballistic Gun 11 | . 24 14 14 14 9 . . . . Special Weapon 2 | . . 13 13 8 . . . . . Slashing Weapon 3 | . . . . 5 9 9 7 6 1 Peak Build Rating 34 | 5 7 8 10 11 16 24 29 28 34 Average Rating 12 | 3 6 7 7 8 15 18 21 20 24 On Entrance 11 | . 5 4 7 7 11 16 24 10 28 Naked Turns . | . . . . . . . . . . Heaviest Build 87 | 6 87 8 8 12 14 18 19 3 3 Greatest Support 40 | 26 40 8 8 14 16 25 22 4 4 Greatest Overweight (x) 8 | . 8 . . . . 3 1 . . Average Overweight (x) . | . 5 . . . . . . . . Largest Inventory Capacity 25 | 5 25 25 5 8 8 8 8 5 5 Average Capacity 12 | 5 23 7 5 5 8 8 7 5 5 Most Carried 18 | 5 18 17 5 8 8 8 8 5 5 Average Carried 7 | 2 10 6 4 5 6 5 6 4 4 Final Capacity 25 | 5 25 5 5 8 8 8 5 5 5 Final Carried 18 | 5 18 5 5 8 8 6 5 4 5 Class Distribution -------------------- 51% | Mutant 24% | Scavenger-Mutant 23% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -8/Storage Scavenger-Sprinter | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Matter Collected 972 | 220 326 30 . 59 40 134 120 . 43 Remotely . | . . . . . . . . . . Salvage Created 594 | . 290 . . 59 40 140 65 . . Parts 40 | . 13 . . 10 3 10 4 . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Combat Hostiles Destroyed 19 | . 10 . . 3 . 5 1 . . Melee 7 | . . . . 3 . 3 1 . . Guns 12 | . 10 . . . . 2 . . . Classes Destroyed 3 | . 2 . . . 1 . . . . Watcher 2 | . . . . . 1 . 1 . . Swarmer 13 | . 6 . . 3 . 3 1 . . Grunt 6 | . 4 . . . . 2 . . . Best Kill Streak 5 | . 3 . . 3 1 5 1 . . Combat Bots Only 5 | . 3 . . 3 . 5 1 . . Max Kills in Single Turn 2 | . 2 . . 1 1 1 1 . . Gunslinging 1 | . 1 . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . 1 . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Hostile Shots Fired 392 | . 91 . . 14 2 80 96 . 109 Missed 168 | . 28 . . 5 1 30 56 . 48 Damage Taken 2911 | . 615 . . 72 15 729 555 . 925 Core 1540 | . 104 . . 22 15 267 280 . 852 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 51 | . 51 . . . . . . . . Core Remaining (%) 64 | 100 . . . 49 . 48 60 . . Volleys Fired 60 | . 44 . . . . 7 9 . . Largest 2 | . 2 . . . . 1 1 . . Hottest 61 | . 40 . . . . 61 61 . . Shots Fired 89 | . 73 . . . . 7 9 . . Gun 87 | . 73 . . . . 5 9 . . Cannon . | . . . . . . . . . . Launcher 2 | . . . . . . 2 . . . Special . | . . . . . . . . . . Kinetic 73 | . 73 . . . . . . . . Thermal 14 | . . . . . . 5 9 . . Explosive . | . . . . . . . . . . Electromagnetic 2 | . . . . . . 2 . . . Robot Hit Streak 8 | . 8 . . . . 6 7 . . Robot Miss Streak 6 | . 6 . . . . . 2 . . Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 58 | . 38 . . 3 1 9 7 . . Core Hits 28 | . 15 . . 3 1 6 3 . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . Critical Strikes 3 | . 1 . . . . 2 . . . Burn 2 | . . . . . . 2 . . . Destroy 1 | . 1 . . . . . . . . Melee Attacks 15 | . . . . 4 1 7 3 . . Impact . | . . . . . . . . . . Slashing 15 | . . . . 4 1 7 3 . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 1050 | . 474 . . 108 47 261 147 . 13 Guns 664 | . 474 . . . . 87 103 . . Cannons . | . . . . . . . . . . Explosions 16 | . . . . . . 16 . . . Melee 357 | . . . . 108 47 158 44 . . Ramming 13 | . . . . . . . . . 13 Kinetic 474 | . 474 . . . . . . . . Thermal 190 | . . . . . . 87 103 . . Explosive . | . . . . . . . . . . Electromagnetic 16 | . . . . . . 16 . . . Impact . | . . . . . . . . . . Slashing 357 | . . . . 108 47 158 44 . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . . 1 . . . Average Corruption 1 | . . . . . . 1 . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 1 | . . . . . . . . . 1 Impact 1 | . . . . . . . . . 1 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 5 | . . . . . . . . . 5 Shots . | . . . . . . . . . . Rammed 4 | . . . . . . . . . 4 Targets Rammed 4 | . . . . . . . . . 4 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 294 | . 12 . . . . 46 294 . . Average Temperature 60 | . 6 . . . . 21 88 . . Received Heat Transfer 1023 | . 222 . . . 9 333 42 . 417 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . Heat Transferred 555 | . . . . . . 333 222 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Peak Influence 273 | . 147 15 . 70 92 273 195 30 . Initial 123 | . . 15 . . 27 38 123 . . Average 76 | . 61 15 . 16 52 157 129 13 . Maximum Alert Level 1 | . . . . . . 1 . . . Low Security (%) 96 | 100 100 100 . 100 100 71 100 100 . Level 1 3 | . . . . . . 28 . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 5 | . 3 . . . . 2 . . . Investigation 3 | . 2 . . . . 1 . . . Extermination . | . . . . . . . . . . Reinforcement 2 | . 1 . . . . 1 . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Distress Signals 2 | . . . . . 1 . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 76 | . 18 . . 3 3 24 9 . 19 Peak Tracking Total 11 | . 5 . . 3 2 11 6 . 7 Tactical Retreats 15 | . 1 . . . 1 4 3 . 6 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Traps Triggered 4 | . 2 . . . . 2 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Machines Accessed 10 | . 1 . 4 . 1 3 1 . . Terminals 6 | . 1 . . . 1 3 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 66 | . 3 . 49 . 4 5 5 . . Successful 57 | . 2 . 49 . 2 2 2 . . Failed 9 | . 1 . . . 2 3 3 . . Catastrophic 1 | . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 17 | . 3 . . . 4 5 5 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 57 | . 2 . 49 . 2 2 2 . . Record 51 | . . . 49 . 2 . . . . Prototype ID Bank 1 | . . . . . . . 1 . . Open Door 1 | . . . . . . 1 . . . Locate Traps 1 | . . . . . . 1 . . . Dispatch Records 1 | . 1 . . . . . . . . Maintenance Status 1 | . . . . . . . 1 . . Recall Investigation 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . 1 . . . 1 3 1 . . Full Trace Events 1 | . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Total Allies 2 | . . 2 . . . . . . . Largest Group 2 | . . 2 2 . . . . . . Highest-Rated Group 48 | . . 48 48 . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . . . . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Turns Passed 3070 | 73 1003 197 385 92 229 295 418 47 331 Spaces Moved 3999 | 69 458 250 862 87 175 412 988 109 589 Core 473 | 3 . . . . . . . . 470 Treads 63 | . 63 . . . . . . . . Legs . | . . . . . . . . . . Wheels 461 | 66 395 . . . . . . . . Hover . | . . . . . . . . . . Flight 3002 | . . 250 862 87 175 412 988 109 119 Fastest Speed 28 | 50 90 37 37 37 31 31 28 35 35 Average Speed 54 | 88 190 37 37 37 31 35 30 35 46 Slowest Speed 320 | 100 320 37 37 37 31 280 114 35 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 17 | . . 3 8 . . 6 . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 39 | 4 69 50 92 16 13 46 28 3 74 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 1 | . . 1 . . . . . . . Unknown Exits Taken 8 | 1 1 . 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . . . . . . 2 Spaces Dug . | . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Total 4747 | 78 521 351 918 141 348 539 1091 116 644 Wait 559 | . . 86 58 39 165 96 68 . 47 Move 3957 | 68 457 243 845 86 174 400 987 108 589 Hop 16 | . . 3 8 . . 5 . . . Pick Up 43 | 5 15 . 2 4 4 4 7 1 1 Fast Attach 15 | 5 1 . . . . 4 1 3 1 Attach 22 | . 3 4 . . 4 7 2 2 . Detach 4 | . . . . . . 2 . 1 1 Swap 28 | . 1 7 3 5 . 4 8 . . Drop 24 | . . 8 2 3 . 3 6 1 1 Fire 60 | . 44 . . . . 7 9 . . Melee 15 | . . . . 4 1 7 3 . . Ram 4 | . . . . . . . . . 4 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -8/Storage -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Discovered new exit (range 7) 300 | -10/Materials | Build established: Mutant 775 | -10/Materials | Discovered new exit (range 9) 884 | -10/Materials | Discovered new exit (range 13) 1003 | -10/Materials | Discovered new exit (range 14) 1077 | -10/Materials | Entered Mines 1118 | -10/Mines | Discovered new exit (range 10) 1190 | -10/Mines | Discovered new exit (range 12) 1194 | -10/Mines | Identified exit to Exiles 1208 | -10/Mines | Learned Materials trap positions 1249 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1274 | -10/Mines | Entered Exiles 1274 | -10/Exiles | Found Exiles lab destroyed 1274 | -10/Exiles | Accompanied by 2 allies 1286 | -10/Exiles | Discovered new exit (range 15) 1304 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1391 | -10/Exiles | Build established: Scavenger-Mutant 1444 | -10/Exiles | Discovered new exit (range 14) 1505 | -10/Exiles | Learned location of Zion (-6) 1659 | -10/Exiles | Entered Mines 1717 | -9/Mines | Discovered new exit (range 11) 1731 | -9/Mines | Core integrity fell below 50% 1751 | -9/Mines | Entered Materials 1751 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1752 | -8/Materials | Loaded intel: 19 trap records 1834 | -8/Materials | Discovered new exit (range 6) 1980 | -8/Materials | Entered Storage 2054 | -8/Storage | Build established: Scavenger-Sprinter 2145 | -8/Storage | Lost 8 parts (2p4n2u) 2225 | -8/Storage | Core integrity fell below 50% 2273 | -8/Storage | Discovered new exit (range 7) 2275 | -8/Storage | Entered Factory 2275 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2613 | -7/Factory | Lost 9 parts (1p5n2u1w) 2683 | -7/Factory | Discovered new exit (range 13) 2693 | -7/Factory | Entered another Factory area 2693 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2725 | -6/Factory | Discovered new exit (range 10) 2740 | -6/Factory | Entered Lower Caves 2741 | -6/Lower Caves | Encountered a Warlord checkpoint 2785 | -6/Lower Caves | Learned Factory stockpile data 2793 | -6/Lower Caves | Attracted the attention of an 0b10 base 2856 | -6/Lower Caves | Build established: Mutant 2912 | -6/Lower Caves | Spotted B-75 Beast 2942 | -6/Lower Caves | Core integrity fell below 50% 2982 | -6/Lower Caves | Core integrity fell below 20% 3071 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Searching scrap... Found Fusion Compressor. Found 40 Matter. Acquired Fusion Compressor. Dropped Imp. Cooling System. Acquired derelict log, extracted data. Data stored: Factory stockpile data. G-50 Soldier springs to life. Slug penetrates Storage Shell. G-50 Soldier springs to life. S-27 Virus springs to life. G-50 Soldier springs to life. Slug penetrates Wall. VTOL Module destroyed. Mak. Axe destroyed. Slammed into G-50 Soldier. Destabilizing: Core damaged (-17). Slammed into G-50 Soldier. G-50 Soldier knocked back. Slammed into G-50 Soldier. 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""??????????????????? #???????????????? | | ?????? #" ??????????????? ##?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Propulsion Shielding 33 Evasion (%) 64 Melee Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ServoSpacefoldPrototype Manual? 0 Play Time 00:48:39 Cumulative 10.8 hours Start 2024.12.05 @ 12:05:47 End 2024.12.05 @ 13:34:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9ff257dc-6f68-46a8-95c6-2b7c0ceb5eb5