Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.02 @ 16:06:54

Player: Mediocre

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (26)       5200
Robots Destroyed (377)     1885
Value Destroyed (23231)    23231
Prototype IDs (43)         860
Alien Tech Used (0)        0
Bonus (35195)              35195
              TOTAL SCORE: 70871

 Bonus
-------
High Alert Combat Kills    5832
Follower Combat Kills      8326
Entered Garrisons          2000
Used RIF Installer         7500
Aligned with FarCom        300
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Win                        3000
Friendly Fire              -1763

 Cogmind 
---------
Core Integrity             215/1600
Matter                     294/300
Energy                     98/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (50)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (8) ---
                   (None)
>              --- UTILITY (10) -----
      Advanced Cryofiber Web
  Experimental Core Analyzer
      Improved Armor Integrity Analyzer
  Experimental Weapon Cycler
>              --- WEAPON (5) -------
                   (None)
>              --- INVENTORY (5) ----
               Vortex Chain Reactor
      Enhanced Armored Heavy Treads
         Heavy Quantum Rifle

 Peak State 
------------
>               --- POWER ------------
                Vortex Chain Reactor
>               --- PROPULSION -------
                Biometal Heavy Treads
       Advanced Heavy Siege Treads
       Advanced Heavy Siege Treads
   High-density Centrium Heavy Treads
>               --- UTILITY ----------
       Advanced Cryofiber Web
       Advanced Heat Sink
   Experimental Heat Sink
                Huge Storage Unit
                Spectral Analyzer
   Experimental Core Analyzer
   Experimental Weapon Cycler
          Heavy Armor Plating
   Experimental System Purifier
>               --- WEAPON -----------
       Enhanced Nova Cannon
       Enhanced Nova Cannon
       Enhanced Nova Cannon
          Heavy Hardcell Cannon
>               --- INVENTORY --------
                Quantum Reactor
          Light Quantum Reactor
       Improved Quantum Reactor
                Zero-point Reactor
       Enhanced Armored Heavy Treads
                Centrium Leg
   Experimental Heat Sink
   Experimental Heat Sink
   Experimental Heat Sink
   Experimental Energy Well
   Experimental Matter Compressor
       Advanced Weapon Cycler
        Layered Heavy Armor Plating
   Experimental EM Disruption Field
                Antimissile System
   High-powered Tractor Beam
          Heavy Quantum Rifle
       Enhanced Nova Cannon
       Enhanced Nova Cannon
       Enhanced Nova Cannon
  Hypervelocity Railgun
  Hypervelocity Railgun
                Graviton Cannon
[Rating: 225]

 Favorites 
-----------
Power                      Light Quantum Reactor
  Engine                   Ion Engine
  Power Core               Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      Centrium Leg
  Wheel                    Armored Wheel
Utility                    Huge Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Huge Storage Unit
  Processor                Advanced Target Analyzer
  Hackware                 Relay Coupler [Sentry]
  Protection               Hardened Heavy Armor Plating
Weapon                     Enhanced Nova Cannon
  Energy Gun               Enhanced Quantum Rifle
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            XL Autogun Subcomponent
  Ballistic Cannon         Hardcell Cannon
  Launcher                 Shock Bomb Launcher
  Special Weapon           Advanced Remote Datajack
  Piercing Weapon          Plasma Lance
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Acc Com 
Slots Evolved              18   | .   .   .   .   .   4   .   .   .   .   .   2   .   2   .   2   .   2   .   .   .   2   .   2   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   1   .   1   .   
  Utility                  8    | .   .   .   .   .   1   .   .   .   .   .   2   .   2   .   1   .   .   .   .   .   1   .   1   .   .   .   
  Weapon                   3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             422  | 6   14  1   3   1   11  10  5   4   2   11  8   4   12  30  10  31  11  23  2   61  9   27  16  18  34  58  
  Power                    31   | 1   .   .   .   .   2   .   .   1   .   1   .   1   1   2   1   2   1   1   .   7   .   1   1   3   1   4   
    Engine                 5    | 1   .   .   .   .   1   .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   8    | .   .   .   .   .   1   .   .   1   .   .   .   1   .   1   1   2   .   .   .   1   .   .   .   .   .   .   
    Reactor                18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   6   .   1   1   3   1   4   
  Propulsion               78   | 2   6   1   1   .   4   7   1   2   .   2   .   1   2   2   2   6   2   2   2   17  1   4   1   3   5   2   
    Treads                 22   | 1   3   1   .   .   2   4   1   .   .   .   .   1   1   1   .   1   1   .   .   .   .   .   .   .   4   1   
    Leg                    23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  1   4   1   3   1   1   
    Wheel                  33   | 1   3   .   1   .   2   3   .   2   .   2   .   .   1   1   2   5   1   2   2   5   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  151  | 1   5   .   1   .   4   3   4   1   2   4   4   1   5   9   2   14  2   8   .   15  4   9   4   7   8   34  
    Device                 72   | .   2   .   .   .   2   1   3   1   .   2   1   1   1   3   1   5   .   3   .   10  3   3   3   2   3   22  
    Storage                12   | 1   3   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   2   .   2   
    Processor              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   
    Hackware               37   | .   .   .   .   .   .   .   .   .   .   .   2   .   1   3   1   6   1   3   .   4   1   5   1   3   3   3   
    Protection             24   | .   .   .   .   .   2   2   1   .   1   2   1   .   2   3   .   3   1   2   .   .   .   1   .   .   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   162  | 2   3   .   1   1   1   .   .   .   .   4   4   1   4   17  5   9   6   12  .   22  4   13  10  5   20  18  
    Energy Gun             30   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   18  2   6   2   .   .   1   
    Energy Cannon          20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   2   7   4   
    Ballistic Gun          55   | 2   3   .   .   1   1   .   .   .   .   4   2   1   3   13  2   7   3   3   .   .   .   .   .   .   5   5   
    Ballistic Cannon       9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   2   .   .   .   .   1   2   
    Launcher               2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         44   | .   .   .   .   .   .   .   .   .   .   .   1   .   1   4   3   2   2   4   .   2   2   4   4   3   7   5   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unidentified Prototypes  20   | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   15  
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   
    System Corruption      20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   17  
Parts Lost                 76   | .   1   .   .   .   1   .   .   1   .   1   1   1   1   4   1   10  1   4   .   22  .   4   1   4   5   13  
  Power                    12   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   1   .   4   .   .   .   1   1   2   
  Propulsion               18   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   3   1   1   .   5   .   .   .   .   .   5   
  Utility                  30   | .   1   .   .   .   1   .   .   1   .   .   .   .   .   1   .   4   .   .   .   6   .   4   1   3   3   5   
  Weapon                   16   | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   2   .   2   .   7   .   .   .   .   1   1   
  Highest Loss Streak      20   | .   1   .   .   .   1   .   .   1   .   1   1   1   1   1   1   5   1   3   .   20  .   1   1   2   1   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   94  100 100 100 67  72  72  69  72  95  91  91  90  90  91  95  89  93  94  82  100 96  96  98  90  74  
  Engine                   2    | .   14  14  14  14  2   .   .   .   .   6   7   5   1   1   4   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   6   9   9   9   9   2   .   1   4   4   .   4   5   .   .   1   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   9   10  8   9   9   8   7   7   6   
  Treads                   7    | .   21  14  5   .   8   16  9   9   9   9   7   6   6   6   5   3   5   5   5   1   .   .   .   .   4   15  
  Leg                      6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  28  28  28  30  21  .   
  Wheel                    10   | .   6   14  22  28  17  10  18  18  18  18  15  15  13  11  11  17  17  20  21  5   .   .   .   .   .   .   
  Device                   9    | .   2   .   .   .   7   8   9   9   13  11  7   5   12  7   11  8   5   2   5   13  21  17  15  18  9   14  
  Storage                  7    | .   14  14  14  14  9   9   9   9   9   9   7   7   9   6   5   5   5   5   5   4   4   4   4   7   4   3   
  Hackware                 9    | .   .   .   .   .   .   .   .   .   .   .   7   8   7   12  14  17  19  21  21  10  16  15  19  15  20  8   
  Protection               6    | .   7   14  14  14  7   9   9   6   4   6   7   7   6   12  11  9   7   7   5   1   .   1   .   .   .   4   
  Energy Gun               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   13  15  12  2   .   .   .   
  Energy Cannon            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   12  15  5   11  
  Ballistic Gun            14   | .   27  28  26  28  9   9   9   9   9   31  29  29  25  25  20  22  15  12  5   1   .   .   .   .   7   3   
Peak Build Rating          225  | 6   12  14  21  21  58  61  67  62  62  62  57  59  69  69  78  80  93  101 101 148 156 167 179 180 198 225 
  Average Rating           95   | 4   8   13  17  20  53  59  61  61  61  50  55  57  66  67  72  75  85  96  100 96  154 157 170 177 192 199 
  On Entrance              78   | .   6   12  14  21  20  58  61  62  62  62  49  57  58  67  68  75  79  88  101 99  146 155 161 179 178 190 
Naked Turns                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Heaviest Build             219  | 13  52  52  95  95  112 112 106 106 110 112 126 124 206 151 130 138 147 158 152 152 145 167 167 181 198 219 
  Greatest Support         325  | 10  40  12  24  24  24  60  24  24  24  24  24  24  24  24  32  48  46  48  48  145 165 180 210 210 315 325 
  Greatest Overweight (x)  26   | 1   4   4   7   3   8   9   4   4   4   4   5   5   8   11  10  5   4   4   3   26  .   .   .   .   1   .   
  Average Overweight (x)   2    | .   1   4   3   3   4   2   4   4   4   3   4   4   6   5   5   2   2   2   3   1   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         24   | 6   15  20  23  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  23  25  25  25  25  25  24  
  Most Carried             25   | 5   20  20  25  25  25  25  25  25  25  25  23  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Carried          23   | 2   11  19  23  25  24  24  24  25  25  24  22  23  24  24  24  24  24  24  25  23  24  24  24  24  24  21  
  Final Capacity           25   | 8   20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 4   19  20  25  25  25  25  25  25  25  25  22  24  25  25  25  25  25  25  25  25  25  25  25  25  21  5   

 Class Distribution 
--------------------
 39% | Botlord-Tank
 22% | Botlord-Gunner
 11% | Bothacker-Tank
 11% | Mutant
  5% | Tank
  3% | Bothacker-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
             Tank | -8/Materials
             Tank | -8/Garrison
   Bothacker-Tank | -8/Materials
   Bothacker-Tank | -8/Garrison
 Bothacker-Gunner | -8/Materials
   Bothacker-Tank | -8/Garrison
     Botlord-Tank | -7/Factory
     Botlord-Tank | -7/Garrison
     Botlord-Tank | -6/Factory
     Botlord-Tank | -6/Garrison
     Botlord-Tank | -5/Factory
     Botlord-Tank | -5/Garrison
     Botlord-Tank | -4/Factory
     Botlord-Tank | -4/Garrison
     Botlord-Tank | -4/Factory
   Botlord-Gunner | -4/Garrison
   Botlord-Gunner | -3/Research
   Botlord-Gunner | -3/Garrison
   Botlord-Gunner | -2/Research
   Botlord-Gunner | -2/Garrison
   Botlord-Gunner | -1/Access
     Botlord-Tank | -1/Command

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   -8   -7   -7   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -1   -1   
-----------                Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Acc  Com  
Matter Collected           17409 | 228  483  75   35   25   555  1098 865  614  364  1758 122  964  293  1243 299  1306 409  784  39   987  191  464  175  376  1341 2316 
  Remotely                 937   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    937  
Salvage Created            19100 | .    551  128  .    .    745  1287 1113 928  626  1812 162  805  344  589  212  1422 276  479  40   555  133  1441 677  687  1403 2685 
  Parts                    999   | .    46   15   .    .    42   89   67   43   28   85   4    31   19   37   20   70   12   36   6    16   8    72   42   29   72   110  
Haulers Intercepted        11    | .    2    .    .    .    3    .    1    .    2    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    1    .    
Recyclers Shooed           7     | .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Acc Com 
Combat Hostiles Destroyed  303  | .   7   4   .   .   11  35  18  15  8   31  3   17  5   15  4   24  2   10  .   7   2   24  9   8   16  28  
  Guns                     245  | .   7   4   .   .   11  35  18  15  8   31  3   17  5   15  4   24  2   8   .   4   2   18  1   .   8   5   
  Cannons                  47   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   5   8   6   6   19  
  AOE                      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Classes Destroyed          19   | .   8   1   .   .   2   2   1   .   .   1   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   1   
  Worker                   15   | .   3   1   .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   5   1   
  Builder                  10   | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   2   .   2   .   1   .   .   .   .   .   1   .   
  Tunneler                 4    | .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   11   | .   2   .   .   .   3   .   1   .   2   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Recycler                 8    | .   3   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Mechanic                 2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 9    | .   1   .   .   .   2   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Watcher                  11   | .   3   .   .   .   2   .   2   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Swarmer                  73   | .   7   3   .   .   6   13  2   2   2   2   1   .   3   3   2   12  .   3   .   .   .   5   .   1   6   .   
  Cutter                   10   | .   .   .   .   .   .   .   .   .   .   .   .   3   .   4   .   .   .   .   .   .   .   3   .   .   .   .   
  Grunt                    103  | .   .   1   .   .   .   11  12  8   4   20  1   10  1   2   .   2   1   .   .   7   2   10  2   .   4   5   
  Brawler                  3    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Duelist                  6    | .   .   .   .   .   .   1   .   1   .   2   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   32   | .   .   .   .   .   2   4   3   4   2   3   .   2   1   2   .   6   1   .   .   .   .   .   .   .   .   2   
  Specialist               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   2   1   .   
  Hunter                   17   | .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   1   3   .   .   .   1   .   1   .   1   2   4   
  Programmer               44   | .   .   .   .   .   .   6   .   .   .   4   .   1   .   2   1   .   .   7   .   .   .   5   5   3   2   8   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   
  Enhanced Q-Series        10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  
Best Kill Streak           11   | .   5   2   .   .   6   6   5   6   6   8   4   4   4   4   2   7   1   5   1   2   2   8   5   3   11  6   
  Combat Bots Only         8    | .   3   2   .   .   4   6   4   6   3   8   3   4   4   4   2   7   1   5   .   2   2   8   5   3   6   6   
Max Kills in Single Turn   7    | .   1   1   .   .   2   2   2   2   2   2   1   2   1   2   1   2   1   2   1   1   1   2   1   1   7   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  MAIN.C Shell (-1/Command)

 Combat                          | -11   -10   -10   -10   -9    -8    -8    -8    -8    -8    -8    -7    -7    -6    -6    -5    -5    -4    -4    -4    -4    -3    -3    -2    -2    -1    -1    
--------                   Run   | Yrd   Mat   Min   Exi   Min   Mat   Gar   Mat   Gar   Mat   Gar   Fac   Gar   Fac   Gar   Fac   Gar   Fac   Gar   Fac   Gar   Res   Gar   Res   Gar   Acc   Com   
Hostile Shots Fired        1672  | .     52    9     .     .     17    57    29    14    12    90    4     61    25    187   47    97    10    129   .     189   11    95    50    53    117   317   
  Missed                   517   | .     12    2     .     .     8     14    9     3     4     25    2     17    9     63    13    23    2     47    .     56    2     38    21    17    46    84    
  Intercepted              2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Damage Taken               24617 | .     320   62    .     .     91    538   312   157   137   946   113   611   235   1994  521   1454  282   1717  .     2675  248   1230  629   1165  2311  6869  
  Core                     3167  | .     64    10    .     .     10    79    24    10    27    62    .     17    17    247   66    133   .     51    .     584   52    88    50    191   168   1217  
  Absorbed by Shields      1033  | .     .     .     .     .     .     15    .     .     .     .     .     9     .     .     .     .     .     63    .     .     .     .     .     .     .     946   
  Reduced by Siege Mode    490   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     490   
  Redirected to Shielding  239   | .     .     .     .     .     23    112   83    21    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Regen/Repaired (Parts)   617   | .     31    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     252   .     .     103   54    81    54    42    .     
Core Remaining (%)         70    | 100   .     .     .     70    .     .     .     .     .     61    .     97    .     68    .     80    .     .     .     44    .     89    .     83    .     13    
Volleys Fired              1221  | .     66    10    1     1     33    69    50    42    26    127   13    65    22    66    23    63    31    53    5     99    13    71    31    48    76    117   
  Largest                  5     | .     2     2     1     2     1     1     1     1     1     4     4     4     4     4     4     4     4     4     1     4     4     4     4     4     5     5     
  Hottest                  480   | .     46    46    36    46    60    60    60    60    60    80    80    90    110   126   120   132   132   164   33    313   260   425   480   480   363   440   
Shots Fired                3040  | .     132   20    1     2     33    69    50    42    26    459   34    257   67    216   57    217   57    109   5     168   29    211   75    115   207   382   
  Gun                      2239  | .     132   20    .     2     33    69    50    42    26    459   28    257   60    208   47    213   42    73    5     114   22    160   8     .     85    84    
  Cannon                   619   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     17    .     22    .     35    54    104   95    291   
  Launcher                 2     | .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Special                  180   | .     .     .     .     .     .     .     .     .     .     .     5     .     7     8     10    4     14    19    .     32    7     16    13    11    27    7     
  Kinetic                  2079  | .     132   20    .     2     33    69    50    42    26    459   28    257   60    208   47    213   43    90    5     44    .     .     .     .     112   139   
  Thermal                  741   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     54    22    195   62    104   68    236   
  Explosive                1     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          39    | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     38    .     .     .     .     .     .     
  Robot Hit Streak         31    | .     9     10    .     .     12    16    10    21    10    22    8     7     4     9     4     12    9     10    6     23    31    13    12    8     16    16    
  Robot Miss Streak        10    | .     6     3     .     2     6     4     5     2     4     8     4     10    4     9     3     4     2     6     1     5     1     4     3     6     6     5     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     .     1     .     .     .     .     .     .     2     1     
  Secondary Targets        40    | .     2     .     .     .     .     .     .     .     .     8     .     6     1     6     2     9     .     .     .     1     1     4     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     .     .     .     .     .     .     .     .     1     .     1     1     1     1     1     .     .     .     1     1     1     .     .     .     .     
Shots Hit Robots           1682  | .     71    10    .     .     32    49    46    37    24    262   18    108   32    100   29    118   31    58    3     104   17    103   45    42    101   242   
  Core Hits                706   | .     33    6     .     .     25    50    44    40    18    86    7     33    11    34    9     57    8     14    2     24    6     42    18    13    46    80    
  Critical Kills           41    | .     2     .     .     .     .     .     .     .     .     .     .     .     1     .     .     12    .     3     .     .     .     .     .     2     10    11    
  Critical Parts Destroyed 50    | .     1     .     .     .     .     .     .     .     .     .     .     .     .     9     .     9     1     4     .     1     .     .     .     .     15    10    
  Critical Strikes         110   | .     3     .     .     .     .     .     .     .     .     .     .     .     1     10    .     25    1     9     .     5     .     .     .     2     29    25    
    Burn                   3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     
    Meltdown               6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     4     
    Destroy                94    | .     3     .     .     .     .     .     .     .     .     .     .     .     1     10    .     25    1     8     .     1     .     .     .     .     27    18    
    Blast                  6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     2     3     
    Corrupt                1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
Melee Attacks              3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           49978 | .     818   172   .     .     1409  2973  2742  1775  1267  5286  276   2481  609   1998  538   1973  386   1221  71    2151  378   3418  1802  1828  3575  10831 
  Guns                     31389 | .     818   172   .     .     1409  2973  2742  1775  1267  5286  276   2481  609   1998  538   1973  386   941   71    1579  365   2710  120   .     473   427   
  Cannons                  17893 | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     263   .     572   .     708   1584  1828  2534  10404 
  Explosions               564   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     564   .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  132   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     17    .     .     13    .     98    .     4     .     
  Kinetic                  32336 | .     818   172   .     .     1409  2973  2742  1775  1267  5286  276   2481  609   1998  538   1973  386   1204  71    820   .     .     .     .     1563  3975  
  Thermal                  16599 | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     815   365   3418  1704  1828  1613  6856  
  Explosive                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          911   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     516   .     .     .     .     395   .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         17    | .     .     .     .     .     .     .     .     .     .     4     .     1     .     .     2     2     .     5     .     3     .     5     2     5     3     17    
  Average Corruption       3     | .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     1     2     .     2     .     3     .     3     1     4     2     6     
  Corruption Purged        43    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     .     .     .     .     .     .     35    
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  180   | .     .     .     .     .     .     .     .     .     .     14    .     10    .     .     1     20    .     4     .     23    .     24    3     25    17    39    
    Message Errors         45    | .     .     .     .     .     .     .     .     .     .     3     .     1     .     .     .     5     .     .     .     6     .     7     .     6     4     13    
    Matter Fused           34    | .     .     .     .     .     .     .     .     .     .     4     .     2     .     .     .     7     .     1     .     5     .     5     1     3     1     5     
    Heat Flow Errors       19    | .     .     .     .     .     .     .     .     .     .     3     .     2     .     .     1     1     .     2     .     3     .     .     .     3     2     2     
    Energy Discharges      28    | .     .     .     .     .     .     .     .     .     .     2     .     1     .     .     .     4     .     .     .     3     .     5     .     7     2     4     
    Parts Rejected         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     
    Data Loss (minor)      21    | .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     1     .     .     .     1     .     3     2     2     2     8     
    Data Loss (major)      7     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     1     3     1     
    Misfires               9     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     1     .     2     .     2     .     .     1     1     
    Alerts                 5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     1     2     
    Weapon Failures        10    | .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     1     .     .     .     2     .     .     .     1     1     3     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            795   | .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     14    .     27    .     5     79    35    140   490   
  Projectiles              706   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    .     27    .     5     72    35    63    490   
  Explosions               82    | .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     77    .     
  Melee                    7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     
Knockbacks                 42    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     6     .     .     1     .     7     24    
  Impact                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
  Kinetic                  37    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     6     .     .     .     .     5     23    
  Secondary                4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     2     1     
Self-Inflicted Damage      170   | .     .     .     .     .     .     .     .     .     .     .     80    .     .     .     .     .     .     8     .     .     .     .     .     .     82    .     
  Shots                    2     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Rammed                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
Targets Rammed             8     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     4     .     1     .     
  Kicked                   6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     4     .     1     .     
  Crushed                  1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        728   | .     16    16    .     8     82    270   112   154   66    356   205   409   60    335   80    227   11    363   24    435   .     190   .     .     .     728   
  Average Temperature      103   | .     6     7     .     6     30    66    28    52    31    108   94    111   26    104   40    39    11    118   10    130   .     80    .     .     .     157   
  Received Heat Transfer   4127  | .     .     .     .     .     .     216   171   72    54    477   9     220   15    252   9     207   64    210   .     632   69    189   90    36    153   982   
  Effects                  22    | .     .     .     .     .     .     .     .     .     .     4     .     3     .     2     .     .     .     4     .     3     .     .     .     .     .     6     
    Shutdowns              1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           9     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     1     .     3     .     .     .     .     .     3     
    Interference           9     | .     .     .     .     .     .     .     .     .     .     3     .     2     .     1     .     .     .     2     .     .     .     .     .     .     .     1     
    Short Circuit          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Siege Activations          5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
  Total Turns              436   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     436   
  Longest Duration         184   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     184   
Robots Corrupted           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     
  Combat Hostiles          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
  Parts Fried              6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     1     .     2     1     
  Impact Corruptions       1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
Robots Melted              8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     2     .     4     
  Combat Hostiles          8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     2     .     4     
  Parts Melted             49    | .     .     1     .     .     .     .     1     .     .     .     .     .     .     1     .     2     .     .     .     9     3     8     1     7     4     12    
  Heat Transferred         15587 | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2057  444   3700  1443  1480  1421  5042  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   -8   -7   -7   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -1   -1   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Acc  Com  
Peak Influence             1631 | .    196  85   .    .    361  1416 1056 1017 732  1631 1123 1430 750  1096 742  1033 587  871  507  856  661  1163 908  1212 1154 894  
  Initial                  856  | .    .    .    .    .    .    157  690  686  495  436  856  646  750  249  575  506  541  261  457  340  481  483  654  681  727  639  
  Average                  703  | .    69   21   .    .    193  847  827  859  570  1057 965  1055 499  709  591  770  525  557  470  587  606  889  744  922  901  625  
Maximum Alert Level        5    | .    .    .    .    .    1    4    3    3    3    5    4    4    3    3    3    3    2    3    2    3    2    4    3    4    4    3    
  Low Security (%)         14   | 100  100  100  .    100  56   3    .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    47   
  Level 1                  5    | .    .    .    .    .    43   12   .    .    .    .    .    .    9    20   .    .    14   26   .    10   .    .    .    .    .    .    
  Level 2                  27   | .    .    .    .    .    .    26   25   17   97   19   .    15   57   25   91   32   85   52   100  63   100  18   36   4    2    16   
  Level 3                  42   | .    .    .    .    .    .    27   74   82   2    32   91   28   15   54   8    67   .    21   .    26   .    72   63   90   91   35   
  Level 4                  8    | .    .    .    .    .    .    29   .    .    .    39   8    55   .    .    .    .    .    .    .    .    .    8    .    4    6    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          42   | .    .    1    .    .    3    .    5    .    .    .    2    .    4    .    3    .    2    .    .    .    1    .    4    .    13   4    
  Investigation            4    | .    .    1    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
  Reinforcement            18   | .    .    .    .    .    2    .    2    .    .    .    .    .    2    .    1    .    1    .    .    .    .    .    3    .    6    1    
  Assault                  12   | .    .    .    .    .    .    .    1    .    .    .    2    .    .    .    1    .    1    .    .    .    1    .    1    .    3    2    
  Garrison                 5    | .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    2    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       7    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    1    .    2    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Alert ID Control Effect    83   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    9    12   13   46   .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Acc Com 
Distress Signals           42   | .   .   .   .   .   2   .   2   .   1   .   1   .   .   .   2   .   .   .   .   .   .   .   5   2   8   19  
Communications Jammed      69   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   28  .   .   41  
  Distress Signals         69   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   28  .   .   41  
Times Spotted              682  | .   18  5   .   .   14  35  27  15  13  43  11  20  13  39  18  40  15  39  .   40  10  44  27  29  84  83  
  Peak Tracking Total      27   | .   3   3   9   .   5   6   4   3   4   7   8   4   7   8   7   6   4   18  .   5   5   9   9   6   10  27  
  Tactical Retreats        25   | .   3   1   .   .   1   1   .   1   1   1   .   .   1   1   .   2   .   .   .   8   1   1   .   .   2   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Acc Com 
Traps Triggered            65   | .   .   .   .   .   4   7   1   8   .   4   .   8   2   4   1   6   2   5   .   3   .   7   .   2   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Acc Com 
Machines Disabled          62   | .   1   .   1   .   1   6   2   .   3   2   2   2   .   5   1   2   3   6   1   4   .   3   3   4   8   2   
  Max in Single Turn       3    | .   1   .   1   .   1   1   1   .   3   1   2   1   .   1   1   1   1   1   .   1   .   1   1   1   1   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Garrison Relay           26   | .   .   .   .   .   .   4   .   .   .   3   .   2   .   2   .   2   .   4   .   3   .   2   .   4   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   5   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Acc Com 
Machines Accessed          76   | .   10  1   1   .   3   3   10  2   5   1   3   3   2   2   2   2   2   4   2   3   1   3   1   3   6   1   
  Terminals                56   | .   7   .   .   .   2   3   9   2   4   1   2   3   1   2   1   2   1   4   .   3   .   3   .   3   2   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          14   | .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   4   .   
Total Hacks                183  | .   44  1   1   .   5   10  20  4   17  2   9   6   4   4   4   4   4   9   2   9   1   7   1   5   8   2   
  Successful               87   | .   24  1   1   .   2   4   6   1   11  2   4   4   2   .   2   2   3   2   2   2   1   2   1   1   6   1   
  Failed                   96   | .   20  .   .   .   3   6   14  3   6   .   5   2   2   4   2   2   1   7   .   7   .   5   .   4   2   1   
    Catastrophic           21   | .   .   .   .   .   .   2   4   1   3   .   1   .   .   2   .   .   1   2   .   1   .   2   .   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   109  | .   39  .   1   .   4   5   19  1   14  1   7   4   3   .   3   1   2   2   1   1   .   .   .   .   1   .   
  Terminals                158  | .   36  .   .   .   4   10  19  4   16  2   8   6   3   4   3   4   3   9   .   9   .   7   .   5   4   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          5    | .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          14   | .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   4   .   
Terminal Hacks             36   | .   10  1   1   .   .   2   2   1   4   1   .   2   1   .   .   2   1   1   .   2   .   2   .   1   1   1   
  Robot Analysis           8    | .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                6    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   1   .   1   
  Emergency Access Points  4    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Terminal Index           2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          6    | .   .   .   .   .   .   .   2   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Zone Layout              2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Security Stations        3    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      14   | .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   4   .   
  Unlock Access            10   | .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   .   .   
  Seal Access              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Unauthorized Hacks         34   | .   11  .   .   .   1   2   3   .   6   1   3   2   .   .   1   .   1   1   1   .   .   .   .   .   1   .   
  Terminals                31   | .   9   .   .   .   1   2   3   .   6   1   3   2   .   .   1   .   1   1   .   .   .   .   .   .   1   .   
    Botnet                 19   | .   3   .   .   .   .   2   3   .   3   1   2   2   .   .   1   .   1   .   .   .   .   .   .   .   1   .   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Skim                   10   | .   5   .   .   .   1   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       6    | .   1   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacking Detections         65   | .   9   .   .   .   3   3   9   2   5   1   3   3   1   2   2   1   1   4   2   3   1   3   1   3   2   1   
  Full Trace Events        8    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   1   .   2   .   2   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Acc Com 
Used RIF Installer         15   | .   .   .   .   .   .   2   .   2   .   2   .   1   .   1   .   1   .   2   .   1   .   2   .   1   .   .   
  Coupler Efficiency       2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hotswap                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Code Merge               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Command Fork             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Threat Obfuscator        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Signal Jammer            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Zone Cloak               2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Autooverride             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Autoassimilate           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Robots Hacked              138  | .   .   .   .   .   .   .   .   .   .   .   5   1   1   5   8   11  9   12  .   17  4   11  12  14  20  8   
  Non-combat               8    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   1   .   3   .   .   1   
  Combat                   130  | .   .   .   .   .   .   .   .   .   .   .   4   1   .   5   8   11  8   12  .   17  3   11  9   14  20  7   
  Autooverrided            22   | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   2   8   1   1   .   1   .   3   3   .   1   .   
  Autoassimilated          12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   5   4   1   
Robot Hacks Applied        120  | .   .   .   .   .   .   .   .   .   .   .   5   .   4   6   9   3   11  12  .   16  5   7   10  9   16  7   
  parse_system             4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   
  ignore_repairs           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  purge_threat             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_garrison            5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   1   .   1   .   .   .   
  reboot_propulsion        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  spike_heat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  amplify_resonance        17   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   1   .   1   3   .   1   .   1   .   1   4   1   
  wipe_record              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  reboot_system            10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   4   2   
  overwrite_iff            19   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   1   .   .   5   .   3   1   2   1   2   1   .   
  formatsys_low            5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   1   .   1   .   .   .   
  formatsys_high           51   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   3   6   3   .   6   1   4   5   6   7   4   
Relay Couplers Released    103  | .   .   .   .   .   .   13  .   .   .   13  .   6   .   9   .   10  .   15  .   12  .   8   .   14  3   .   
  Machine Destruction      103  | .   .   .   .   .   .   13  .   .   .   13  .   6   .   9   .   10  .   15  .   12  .   8   .   14  3   .   
  Attached                 35   | .   .   .   .   .   .   .   .   .   .   .   2   .   1   3   1   6   1   3   .   4   1   5   1   3   2   2   
  Merged Code Value        242  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   52  .   68  .   20  11  53  .   38  .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             30   | .   .   .   .   .   .   6   .   3   .   3   .   .   .   .   .   3   .   .   .   3   .   3   .   9   .   .   
Allies Hacked              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   1   2   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11   -10   -10   -10   -9    -8    -8    -8    -8    -8    -8    -7    -7    -6    -6    -5    -5    -4    -4    -4    -4    -3    -3    -2    -2    -1    -1    
--------                   Run   | Yrd   Mat   Min   Exi   Min   Mat   Gar   Mat   Gar   Mat   Gar   Fac   Gar   Fac   Gar   Fac   Gar   Fac   Gar   Fac   Gar   Res   Gar   Res   Gar   Acc   Com   
Total Allies               152   | .     .     .     .     .     .     6     .     3     .     3     2     3     4     6     7     14    8     9     .     14    3     14    10    24    16    6     
  Largest Group            16    | .     .     .     .     .     .     5     5     3     3     3     2     2     3     3     4     6     4     5     1     5     7     8     6     16    16    4     
  Highest-Rated Group      935   | .     .     .     .     .     .     84    84    50    48    54    25    175   93    116   146   157   179   295   56    224   290   357   355   808   935   749   
  Highest-Rated Ally       216   | .     .     .     .     .     .     18    18    18    16    18    13    95    31    46    47    51    58    116   56    56    51    64    69    69    178   216   
Total Orders               46    | .     .     .     .     .     .     .     .     .     .     8     .     .     .     2     .     .     1     4     .     4     1     8     2     4     9     3     
  STAY                     18    | .     .     .     .     .     .     .     .     .     .     5     .     .     .     1     .     .     .     2     .     2     .     3     .     1     2     2     
  FOLLOW                   14    | .     .     .     .     .     .     .     .     .     .     3     .     .     .     1     .     .     .     1     .     2     .     3     .     2     2     .     
  GUARD                    1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  AID                      13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     1     2     2     1     5     .     
Ally Attacks               1150  | .     .     .     .     .     .     3     20    2     25    38    10    13    37    68    38    65    15    61    5     70    21    92    84    100   317   66    
  Total Damage             41549 | .     .     .     .     .     .     93    307   .     210   630   91    455   521   2808  1241  991   396   2155  237   1677  503   2399  2778  3570  13235 7252  
  Kills                    220   | .     .     .     .     .     .     1     4     .     .     11    2     4     6     16    8     7     1     16    1     12    7     14    12    20    74    4     
Allies Corrupted           9     | .     .     .     .     .     .     .     .     .     .     1     .     1     .     1     .     .     .     .     .     .     .     .     .     2     4     .     
Allies Melted              7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     5     
Turrets Deployed           3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     2     .     .     .     .     .     .     .     .     

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Acc Com 
Robot Analysis Total       8    | .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   -8   -7   -7   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -1   -1   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Acc  Com  
Turns Passed               25042 | 36   1447 685  443  112  448  1713 678  965  270  1462 453  1334 633  1792 316  1296 470  1432 328  1628 315  1312 380  1226 1994 1874 
Spaces Moved               13353 | 33   647  432  307  80   237  780  410  536  159  739  256  688  304  811  137  708  284  806  226  767  224  810  221  772  1249 730  
  Core                     117   | 18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    91   
  Treads                   1284  | .    327  .    .    .    1    263  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    54   639  
  Legs                     3737  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    515  224  810  221  772  1195 .    
  Wheels                   8215  | 15   320  432  307  80   236  517  410  536  159  739  256  688  304  811  137  708  284  806  226  244  .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   95   150  135  135  135  150  150  150  150  135  150  150  165  160  128  120  117  120  130  50   120  120  120  118  118  50   
  Average Speed            145   | 69   150  150  140  135  151  180  150  150  150  149  164  163  184  173  175  130  129  134  132  155  120  120  120  119  124  142  
  Slowest Speed            1350  | 95   240  150  195  135  560  240  150  150  150  150  165  165  210  255  240  155  146  146  135  1350 120  120  120  120  188  160  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46    | 3    87   93   61   27   24   89   46   65   27   80   9    83   12   71   7    73   11   78   8    65   6    61   10   79   44   25   
  Regions Visited          26
    Branch Regions         4
  Pre-discovered Areas     2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        12    | .    1    .    .    1    1    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    .    .    
  Unknown Exits Taken      4     | 1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             3     | .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 42    | .    .    .    .    .    .    .    4    .    4    .    6    .    .    .    .    .    1    .    .    2    2    2    1    8    8    4    
Terrain Destroyed          347   | .    .    .    .    .    26   .    52   .    47   .    20   .    .    1    .    12   7    8    2    4    2    17   11   42   52   44   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               279   | .    .    .    .    .    26   .    52   .    22   .    .    .    .    1    .    6    7    8    2    4    2    17   11   42   35   44   
  AOE                      61    | .    .    .    .    .    .    .    .    .    25   .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   -8   -7   -7   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -1   -1   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Acc  Com  
Total                      17666 | 43   1001 457  316  83   327  1105 473  698  191  1034 279  875  352  1065 181  949  350  1083 248  1088 257  1071 286  1003 1492 1359 
  Wait                     1526  | .    247  1    .    .    27   121  4    31   2    111  2    25   .    112  6    54   .    155  13   74   .    82   10   38   30   381  
  Move                     13332 | 32   646  431  306  79   237  779  410  535  159  738  256  687  303  808  137  707  284  805  226  766  223  809  221  771  1248 729  
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  249   | 5    18   7    4    1    11   23   1    .    .    4    .    17   7    13   3    12   5    16   .    32   5    19   1    3    11   31   
  Fast Attach              127   | 5    3    .    .    .    6    1    .    2    1    5    .    1    3    2    3    13   5    3    2    27   2    10   6    8    10   9    
  Attach                   64    | 1    1    .    .    .    4    .    1    .    .    .    2    1    4    4    2    3    1    5    .    9    2    3    .    1    8    12   
  Detach                   23    | .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    2    .    4    .    1    .    1    2    9    
  Swap                     231   | .    10   1    3    1    1    9    4    2    1    6    6    2    5    24   5    15   5    15   .    25   5    14   10   9    16   37   
  Drop                     268   | .    7    7    2    1    8    27   3    3    2    5    .    13   7    11   2    18   9    12   2    33   6    29   3    7    20   31   
  Fire                     1221  | .    66   10   1    1    33   69   50   42   26   127  13   65   22   66   23   63   31   53   5    99   13   71   31   48   76   117  
  Melee                    3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Kick                     6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    4    .    1    .    
  Crush                    1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            254   | .    .    .    .    .    .    17   .    48   .    16   .    64   .    16   .    40   8    16   .    18   .    10   .    1    .    .    
  Rewire                   281   | .    .    .    .    .    .    59   .    35   .    22   .    .    .    .    .    23   2    .    .    1    .    23   .    116  .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            78    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    70   .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 5 exits: Fac x3 / Sto / Gar)
-8/Garrison (discovered 4 exits: *Fac x3 / *Mat)
-8/Materials (discovered 3 exits: *Fac / *Sto / Gar)
-8/Garrison (discovered 3 exits: *Fac x2 / *Mat)
-8/Materials
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory (discovered 2 exits: [*Low] / Gar)
-6/Garrison (discovered 2 exits: *Fac x2)
-5/Factory
-5/Garrison (discovered 3 exits: *Fac x3)
-4/Factory (discovered 3 exits: *Res / [*Upp] / Gar)
-4/Garrison (discovered 3 exits: *Fac x3)
-4/Factory
-4/Garrison (discovered 3 exits: *Res x3)
-3/Research
-3/Garrison (discovered 2 exits: *Res x2)
-2/Research (discovered 2 exits: [*Tes] / Gar)
-2/Garrison (discovered 3 exits: *Acc x3)
-1/Access (discovered 2 exits: *Sur / *Com)
-1/Command (discovered 2 exits: *Sur x2)
To Epsilon Eridani

 History 
---------
  Turn | Location      | Event
     8 | -11/Scrapyard | Discovered new exit (range 15)
    37 | -11/Scrapyard | Entered Materials
   164 | -10/Materials | Discovered new exit (range 17)
   249 | -10/Materials | Discovered new exit (range 6)
   300 | -10/Materials | Build established: Mutant
   497 | -10/Materials | Discovered new exit (range 14)
   589 | -10/Materials | Repaired Assault Rifle
   920 | -10/Materials | Learned 4 Recycling zone layouts
   999 | -10/Materials | Identified exit to Materials
   999 | -10/Materials | Identified exit to Mines
   999 | -10/Materials | Identified exit to Subcaves
  1128 | -10/Materials | Learned Storage terminal intel
  1281 | -10/Materials | Learned 4 Subcaves zone layouts
  1327 | -10/Materials | Learned location of 3 exits from Materials
  1484 | -10/Materials | Entered Mines
  1561 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  1564 | -10/Mines     | Found Prototype Device
  1669 | -10/Mines     | Met a Derelict shopkeep closing up shop
  1798 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  1875 | -10/Mines     | Learned Materials security intel
  2163 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  2163 | -10/Mines     | Discovered new exit (range 5)
  2169 | -10/Mines     | Entered Exiles
  2207 | -10/Exiles    | Met 8R-AWN
  2231 | -10/Exiles    | Met EX-HEX
  2271 | -10/Exiles    | Met EX-BIN
  2291 | -10/Exiles    | Aligned with FarCom system
  2292 | -10/Exiles    | Given EX-Vault access code
  2328 | -10/Exiles    | Opened EX-Vault
  2338 | -10/Exiles    | Found XL Autogun Array
  2343 | -10/Exiles    | Found Deploy-a-Sentry
  2348 | -10/Exiles    | Found Deploy-a-Sentry
  2350 | -10/Exiles    | Found Deploy-a-Sentry
  2381 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  2504 | -10/Exiles    | Met EX-DEC
  2582 | -10/Exiles    | Attacked by the Exiles
  2602 | -10/Exiles    | Discovered new exit (range 10)
  2612 | -10/Exiles    | Stole two prototypes: XL Autogun Array, Deploy-a-Sentry
  2612 | -10/Exiles    | Entered Mines
  2664 | -9/Mines      | Learned 4 Materials zone layouts
  2668 | -9/Mines      | Identified exit to Materials
  2671 | -9/Mines      | Met a Derelict bent on vengeance
  2706 | -9/Mines      | Discovered exit to Materials (range 14)
  2724 | -9/Mines      | Entered Materials
  2724 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2
  2725 | -8/Materials  | Identified exit to Factory
  2726 | -8/Materials  | Identified exit to Storage
  3140 | -8/Materials  | Garrison activated, responded to threat
  3172 | -8/Materials  | Identified exit to Garrison
  3172 | -8/Materials  | Entered Garrison
  3187 | -8/Garrison   | Learned Factory security intel
  3226 | -8/Garrison   | Triggered checkpoint
  3284 | -8/Garrison   | Build established: Tank
  3294 | -8/Garrison   | Garrison Relay disabled
  3442 | -8/Garrison   | Triggered checkpoint
  3520 | -8/Garrison   | Discovered exit to Factory (range 9)
  3548 | -8/Garrison   | Triggered checkpoint
  3599 | -8/Garrison   | Garrison Relay disabled
  3896 | -8/Garrison   | Triggered checkpoint
  4079 | -8/Garrison   | Discovered exit to Factory (range 10)
  4239 | -8/Garrison   | Installed Relay Interface Framework
  4340 | -8/Garrison   | Triggered checkpoint
  4355 | -8/Garrison   | Expanded RIF knowledge: Coupler Efficiency
  4368 | -8/Garrison   | Garrison Relay disabled
  4458 | -8/Garrison   | Triggered checkpoint
  4526 | -8/Garrison   | Build established: Bothacker-Tank
  4631 | -8/Garrison   | Discovered exit to Factory (range 12)
  4638 | -8/Garrison   | Triggered checkpoint
  4668 | -8/Garrison   | Triggered checkpoint
  4671 | -8/Garrison   | Garrison Relay disabled
  4842 | -8/Garrison   | Triggered checkpoint
  4858 | -8/Garrison   | Discovered new exit (range 3)
  4885 | -8/Garrison   | Entered Materials
  4885 | -8/Materials  | Accompanied by 5 allies
  4917 | -8/Materials  | Identified Exp. Sensor Array
  5285 | -8/Materials  | First assault squad dispatched
  5315 | -8/Materials  | Discovered exit to Factory (range 8)
  5430 | -8/Materials  | Discovered exit to Storage (range 15)
  5559 | -8/Materials  | Identified exit to Garrison
  5563 | -8/Materials  | Entered Garrison
  5563 | -8/Garrison   | Accompanied by 3 allies
  5611 | -8/Garrison   | Triggered checkpoint
  5646 | -8/Garrison   | Expanded RIF knowledge: Patrol Navigation
  5765 | -8/Garrison   | Triggered checkpoint
  5887 | -8/Garrison   | Discovered exit to Factory (range 9)
  5917 | -8/Garrison   | Triggered checkpoint
  5948 | -8/Garrison   | Discovered new exit (range 3)
  6043 | -8/Garrison   | Triggered checkpoint
  6209 | -8/Garrison   | Discovered exit to Factory (range 14)
  6221 | -8/Garrison   | Triggered checkpoint
  6280 | -8/Garrison   | Expanded RIF knowledge: Autooverride
  6528 | -8/Garrison   | Entered Materials
  6528 | -8/Materials  | Accompanied by 3 allies
  6538 | -8/Materials  | Build established: Bothacker-Gunner
  6798 | -8/Materials  | Identified exit to Garrison
  6798 | -8/Materials  | Entered Garrison
  6798 | -8/Garrison   | Accompanied by 3 allies
  6948 | -8/Garrison   | Expanded RIF knowledge: Code Merge
  6973 | -8/Garrison   | Build established: Bothacker-Tank
  6998 | -8/Garrison   | Triggered checkpoint
  7064 | -8/Garrison   | Triggered checkpoint
  7072 | -8/Garrison   | Triggered checkpoint
  7106 | -8/Garrison   | Triggered checkpoint
  7167 | -8/Garrison   | Triggered checkpoint
  7214 | -8/Garrison   | Destroyed 8 combat bots
  7283 | -8/Garrison   | Discovered exit to Factory (range 11)
  7438 | -8/Garrison   | Triggered checkpoint
  7480 | -8/Garrison   | Triggered checkpoint
  7482 | -8/Garrison   | Garrison Relay disabled
  7723 | -8/Garrison   | Triggered checkpoint
  7807 | -8/Garrison   | Garrison Relay disabled
  7842 | -8/Garrison   | Triggered checkpoint
  7879 | -8/Garrison   | Discovered exit to Factory (range 10)
  8009 | -8/Garrison   | Build established: Bothacker-Gunner
  8032 | -8/Garrison   | Discovered exit to Factory (range 60)
  8032 | -8/Garrison   | Discovered exit to Factory (range 30)
  8032 | -8/Garrison   | Discovered exit to Factory (range 29)
  8033 | -8/Garrison   | P-60 Hacker assimilated allied Rogue 3d
  8066 | -8/Garrison   | Triggered checkpoint
  8112 | -8/Garrison   | Expanded RIF knowledge: Coupler Efficiency
  8136 | -8/Garrison   | Garrison Relay disabled
  8260 | -8/Garrison   | Entered Factory
  8260 | -7/Factory    | Evolved 2 slots: Utility x2
  8415 | -7/Factory    | Build established: Botlord-Tank
  8660 | -7/Factory    | First assault squad dispatched
  8713 | -7/Factory    | Identified exit to Garrison
  8713 | -7/Factory    | Entered Garrison
  8729 | -7/Garrison   | Triggered checkpoint
  8917 | -7/Garrison   | Triggered checkpoint
  8957 | -7/Garrison   | Garrison Relay disabled
  9033 | -7/Garrison   | Triggered checkpoint
  9060 | -7/Garrison   | Triggered checkpoint
  9141 | -7/Garrison   | Discovered new exit (range 14)
  9183 | -7/Garrison   | Found embedded Infiltrators
  9247 | -7/Garrison   | Learned Factory security intel
  9291 | -7/Garrison   | Triggered checkpoint
  9335 | -7/Garrison   | Garrison Relay disabled
  9443 | -7/Garrison   | Discovered new exit (range 10)
  9507 | -7/Garrison   | Triggered checkpoint
  9711 | -7/Garrison   | Triggered checkpoint
  9811 | -7/Garrison   | Expanded RIF knowledge: Zone Cloak
  9838 | -7/Garrison   | Discovered new exit (range 10)
  9891 | -7/Garrison   | Triggered checkpoint
 10047 | -7/Garrison   | Entered Factory
 10047 | -6/Factory    | Evolved 2 slots: Utility x2
 10441 | -6/Factory    | Allied Derelicts emerged from ambush trap array
 10632 | -6/Factory    | Garrison activated, responded to threat
 10649 | -6/Factory    | Discovered new exit (range 11)
 10658 | -6/Factory    | Identified exit to Garrison
 10680 | -6/Factory    | Entered Garrison
 10680 | -6/Garrison   | Accompanied by 1 ally
 10708 | -6/Garrison   | Triggered checkpoint
 10873 | -6/Garrison   | Spotted B-75 Beast
 10878 | -6/Garrison   | Triggered checkpoint
 11032 | -6/Garrison   | DAS Turret deployed
 11032 | -6/Garrison   | Allies destroyed B-75 Beast
 11068 | -6/Garrison   | Spotted B-75 Beast
 11074 | -6/Garrison   | Spotted B-75 Beast
 11123 | -6/Garrison   | Allies destroyed B-75 Beast
 11139 | -6/Garrison   | Allies destroyed B-75 Beast
 11330 | -6/Garrison   | Garrison Relay disabled
 11412 | -6/Garrison   | Triggered checkpoint
 11445 | -6/Garrison   | Discovered new exit (range 15)
 11452 | -6/Garrison   | Triggered checkpoint
 11497 | -6/Garrison   | Garrison Relay disabled
 11708 | -6/Garrison   | Triggered checkpoint
 11716 | -6/Garrison   | Triggered checkpoint
 11846 | -6/Garrison   | Triggered checkpoint
 11867 | -6/Garrison   | Expanded RIF knowledge: Threat Obfuscation
 12082 | -6/Garrison   | Rescued a captive Derelict
 12091 | -6/Garrison   | Rescued a captive Derelict
 12112 | -6/Garrison   | Discovered new exit (range 12)
 12130 | -6/Garrison   | Spotted B-75 Beast
 12150 | -6/Garrison   | Destroyed B-75 Beast
 12287 | -6/Garrison   | Found Relay Coupler [Proto]
 12293 | -6/Garrison   | Found Relay Coupler [Proto]
 12296 | -6/Garrison   | Found Relay Coupler [Proto]
 12301 | -6/Garrison   | Found Relay Coupler [Proto]
 12472 | -6/Garrison   | Entered Factory
 12472 | -5/Factory    | Accompanied by 1 ally
 12472 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 12752 | -5/Factory    | Garrison activated, responded to threat
 12772 | -5/Factory    | First assault squad dispatched
 12787 | -5/Factory    | Identified exit to Garrison
 12788 | -5/Factory    | Entered Garrison
 12788 | -5/Garrison   | Accompanied by 2 allies
 12841 | -5/Garrison   | Expanded RIF knowledge: Hotswap
 12859 | -5/Garrison   | Garrison Relay disabled
 12980 | -5/Garrison   | Triggered checkpoint
 12985 | -5/Garrison   | Triggered checkpoint
 13031 | -5/Garrison   | Lost 3 allies
 13032 | -5/Garrison   | Triggered checkpoint
 13033 | -5/Garrison   | Destroyed 7 combat bots
 13068 | -5/Garrison   | Lost 5 parts (1n2u2w)
 13203 | -5/Garrison   | Discovered new exit (range 13)
 13290 | -5/Garrison   | Triggered checkpoint
 13511 | -5/Garrison   | Lost 3 parts (1n2u)
 13654 | -5/Garrison   | Discovered new exit (range 8)
 13730 | -5/Garrison   | Triggered checkpoint
 14030 | -5/Garrison   | Discovered new exit (range 10)
 14046 | -5/Garrison   | Garrison Relay disabled
 14084 | -5/Garrison   | Entered Factory
 14084 | -4/Factory    | Accompanied by 3 allies
 14084 | -4/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 14141 | -4/Factory    | Spotted B-86 Titan
 14215 | -4/Factory    | Lost 3 allies
 14298 | -4/Factory    | Discovered new exit (range 5)
 14334 | -4/Factory    | First assault squad dispatched
 14343 | -4/Factory    | Discovered new exit (range 7)
 14524 | -4/Factory    | Lost 3 allies
 14554 | -4/Factory    | Identified exit to Garrison
 14554 | -4/Factory    | Entered Garrison
 14554 | -4/Garrison   | Accompanied by 4 allies
 14600 | -4/Garrison   | Triggered checkpoint
 14613 | -4/Garrison   | Garrison Relay disabled
 14685 | -4/Garrison   | Spotted B-86 Titan
 14689 | -4/Garrison   | Assimilated Titan 7a with formatsys_high
 14701 | -4/Garrison   | Triggered checkpoint
 14704 | -4/Garrison   | P-70 Sage assimilated allied Veteran 7d
 14704 | -4/Garrison   | Triggered checkpoint
 14708 | -4/Garrison   | Triggered checkpoint
 14719 | -4/Garrison   | P-70 Sage assimilated allied Artificer 7a
 14731 | -4/Garrison   | Triggered checkpoint
 14760 | -4/Garrison   | Lost 3 parts (1p1n1w)
 14771 | -4/Garrison   | Lost 7 allies
 14924 | -4/Garrison   | Triggered checkpoint
 14949 | -4/Garrison   | Garrison Relay disabled
 15018 | -4/Garrison   | Discovered new exit (range 12)
 15176 | -4/Garrison   | Discovered new exit (range 5)
 15224 | -4/Garrison   | Triggered checkpoint
 15246 | -4/Garrison   | Expanded RIF knowledge: Autoassimilate
 15286 | -4/Garrison   | Garrison Relay disabled
 15338 | -4/Garrison   | DAS Turret deployed
 15343 | -4/Garrison   | Spotted B-86 Titan
 15351 | -4/Garrison   | Spotted Striker
 15354 | -4/Garrison   | Spotted Striker
 15360 | -4/Garrison   | DAS Turret deployed
 15373 | -4/Garrison   | Allies destroyed Striker
 15379 | -4/Garrison   | Allies destroyed Striker
 15386 | -4/Garrison   | Allies destroyed B-86 Titan
 15403 | -4/Garrison   | Lost 3 allies
 15494 | -4/Garrison   | Found Relay Coupler [Proto]
 15498 | -4/Garrison   | Found Relay Coupler [Proto]
 15502 | -4/Garrison   | Found Relay Coupler [Proto]
 15507 | -4/Garrison   | Found Relay Coupler [Proto]
 15659 | -4/Garrison   | Discovered new exit (range 12)
 15680 | -4/Garrison   | Triggered checkpoint
 15874 | -4/Garrison   | Expanded RIF knowledge: Robot Detection
 15901 | -4/Garrison   | Garrison Relay disabled
 15986 | -4/Garrison   | Entered Factory
 15986 | -4/Factory    | Accompanied by 1 ally
 16303 | -4/Factory    | Identified exit to Garrison
 16314 | -4/Factory    | Entered Garrison
 16399 | -4/Garrison   | Garrison Relay disabled
 16468 | -4/Garrison   | Spotted B-86 Titan
 16470 | -4/Garrison   | Triggered checkpoint
 16470 | -4/Garrison   | Triggered checkpoint
 16482 | -4/Garrison   | Triggered checkpoint
 16558 | -4/Garrison   | Triggered checkpoint
 16565 | -4/Garrison   | Garrison Relay disabled
 16606 | -4/Garrison   | Triggered checkpoint
 16640 | -4/Garrison   | Discovered new exit (range 15)
 16748 | -4/Garrison   | Triggered checkpoint
 16786 | -4/Garrison   | Lost 3 allies
 16871 | -4/Garrison   | Core integrity fell below 50%
 16879 | -4/Garrison   | Lost 20 parts (3p4n6u7w)
 17327 | -4/Garrison   | Discovered new exit (range 12)
 17329 | -4/Garrison   | Build established: Botlord-Gunner
 17398 | -4/Garrison   | Triggered checkpoint
 17470 | -4/Garrison   | Garrison Relay disabled
 17875 | -4/Garrison   | Expanded RIF knowledge: Alert ID Control
 17905 | -4/Garrison   | Discovered new exit (range 15)
 17918 | -4/Garrison   | Triggered checkpoint
 17942 | -4/Garrison   | Entered Research
 17942 | -3/Research   | Accompanied by 5 allies
 17942 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 18192 | -3/Research   | First assault squad dispatched
 18243 | -3/Research   | Identified exit to Garrison
 18257 | -3/Research   | Entered Garrison
 18257 | -3/Garrison   | Accompanied by 6 allies
 18389 | -3/Garrison   | Lost 5 allies
 18389 | -3/Garrison   | Spotted B-86 Titan
 18397 | -3/Garrison   | Destroyed B-86 Titan
 18418 | -3/Garrison   | Destroyed 8 combat bots
 18449 | -3/Garrison   | Triggered checkpoint
 18502 | -3/Garrison   | Garrison Relay disabled
 18555 | -3/Garrison   | Rescued a captive Derelict
 18581 | -3/Garrison   | Build established: Botlord-Tank
 18647 | -3/Garrison   | Triggered checkpoint
 18686 | -3/Garrison   | Lost 6 allies
 18715 | -3/Garrison   | Discovered new exit (range 12)
 18741 | -3/Garrison   | Triggered checkpoint
 18773 | -3/Garrison   | Triggered checkpoint
 18790 | -3/Garrison   | Garrison Relay disabled
 18840 | -3/Garrison   | Learned Research security intel
 18918 | -3/Garrison   | Expanded RIF knowledge: Signal Jamming
 19072 | -3/Garrison   | Build established: Botlord-Gunner
 19391 | -3/Garrison   | Triggered checkpoint
 19431 | -3/Garrison   | Triggered checkpoint
 19470 | -3/Garrison   | Expanded RIF knowledge: Zone Cloak
 19515 | -3/Garrison   | Discovered new exit (range 12)
 19569 | -3/Garrison   | Entered Research
 19569 | -2/Research   | Accompanied by 3 allies
 19569 | -2/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 19819 | -2/Research   | First assault squad dispatched
 19824 | -2/Research   | P-80 Master assimilated allied Veteran 8a
 19850 | -2/Research   | Discovered new exit (range 13)
 19944 | -2/Research   | Spotted B-90 Cyclops
 19949 | -2/Research   | Identified exit to Garrison
 19949 | -2/Research   | Entered Garrison
 19949 | -2/Garrison   | Accompanied by 5 allies
 19986 | -2/Garrison   | Expanded RIF knowledge: Command Fork
 20045 | -2/Garrison   | Triggered checkpoint
 20074 | -2/Garrison   | Garrison Relay disabled
 20091 | -2/Garrison   | Triggered checkpoint
 20128 | -2/Garrison   | Spotted B-90 Cyclops
 20134 | -2/Garrison   | Triggered checkpoint
 20146 | -2/Garrison   | Destroyed B-90 Cyclops
 20165 | -2/Garrison   | Triggered checkpoint
 20319 | -2/Garrison   | Discovered new exit (range 14)
 20609 | -2/Garrison   | Triggered checkpoint
 20767 | -2/Garrison   | Triggered checkpoint
 20804 | -2/Garrison   | Lost 4 allies
 20807 | -2/Garrison   | Triggered checkpoint
 20813 | -2/Garrison   | Garrison Relay disabled
 20859 | -2/Garrison   | Discovered new exit (range 10)
 20945 | -2/Garrison   | Triggered checkpoint
 21082 | -2/Garrison   | Discovered new exit (range 12)
 21109 | -2/Garrison   | Triggered checkpoint
 21120 | -2/Garrison   | Garrison Relay disabled
 21175 | -2/Garrison   | Entered Access
 21175 | -1/Access     | Accompanied by 16 allies
 21175 | -1/Access     | Evolved 2 slots: Propulsion x1, Weapon x1
 21338 | -1/Access     | Garrison activated, responded to threat
 21409 | -1/Access     | Lost 11 allies
 21476 | -1/Access     | Spotted B-99 Colossus
 21494 | -1/Access     | Allies destroyed B-99 Colossus
 21641 | -1/Access     | Garrison activated, responded to threat
 21675 | -1/Access     | First assault squad dispatched
 21693 | -1/Access     | Lost 6 allies
 22357 | -1/Access     | Discovered new exit (range 3)
 23158 | -1/Access     | Discovered new exit (range 7)
 23169 | -1/Access     | Entered Command
 23169 | -1/Command    | Accompanied by 1 ally
 23256 | -1/Command    | Build established: Botlord-Tank
 23419 | -1/Command    | First assault squad dispatched
 23835 | -1/Command    | System corruption reached 10%
 23885 | -1/Command    | Spotted Combat Programmer
 23886 | -1/Command    | Spotted Combat Programmer
 23887 | -1/Command    | Assimilated Combat Programmer with formatsys_high
 23889 | -1/Command    | Spotted M Guard
 23890 | -1/Command    | Spotted M Guard
 23894 | -1/Command    | Assimilated Combat Programmer with formatsys_high
 23897 | -1/Command    | Assimilated M Guard with formatsys_high
 23897 | -1/Command    | Assimilated M Guard with formatsys_high
 24122 | -1/Command    | Met MAIN.C
 24123 | -1/Command    | 0b10 Conduit disabled
 24146 | -1/Command    | Allies destroyed MAIN.C Shell
 24146 | -1/Command    | Surrendered to MAIN.C
 24146 | -1/Command    | Loaded intel: 65 machine locations
 24146 | -1/Command    | Loaded intel: 99 trap records
 24146 | -1/Command    | Identified exit to Surface
 24146 | -1/Command    | Discovered exit to Surface (range 42)
 24146 | -1/Command    | Discovered exit to Surface (range 100)
 24234 | -1/Command    | Build established: Scavenger-Tank
 24264 | -1/Command    | Found Prototype Device
 24267 | -1/Command    | Found Prototype Device
 24269 | -1/Command    | Found Prototype Device
 24273 | -1/Command    | Found Prototype Processor
 24276 | -1/Command    | Found Prototype Reactor
 24279 | -1/Command    | Found Prototype Reactor
 24331 | -1/Command    | Identified Exp. System Purifier
 24334 | -1/Command    | MAIN.C activated Command garrisons
 24336 | -1/Command    | Identified Zero-point Reactor
 24338 | -1/Command    | Identified Vortex Chain Reactor
 24370 | -1/Command    | Unknown forces attacked Command
 24370 | -1/Command    | Spotted EQ-002
 24370 | -1/Command    | Spotted EQ-006
 24370 | -1/Command    | Spotted EQ-004
 24370 | -1/Command    | Spotted EQ-001
 24370 | -1/Command    | Spotted EQ-003
 24377 | -1/Command    | Destroyed EQ-002
 24382 | -1/Command    | Allies destroyed EQ-004
 24385 | -1/Command    | Allies destroyed EQ-003
 24392 | -1/Command    | Allies destroyed EQ-006
 24417 | -1/Command    | Found Prototype Processor
 24417 | -1/Command    | Identified Exp. Targeting Computer
 24447 | -1/Command    | Identified Spectral Analyzer
 24448 | -1/Command    | Identified Exp. EM Disruption Field
 24450 | -1/Command    | Identified Exp. Weapon Cycler
 24453 | -1/Command    | Spotted EQ-019
 24453 | -1/Command    | Spotted EQ-028
 24453 | -1/Command    | Spotted EQ-018
 24453 | -1/Command    | Spotted EQ-026
 24453 | -1/Command    | Spotted EQ-021
 24453 | -1/Command    | Spotted EQ-022
 24478 | -1/Command    | Phase Generator disabled
 24500 | -1/Command    | Lost 9 allies
 24573 | -1/Command    | Spotted EQ-040
 24573 | -1/Command    | Spotted EQ-039
 24580 | -1/Command    | Spotted EQ-044
 24586 | -1/Command    | Found Corrupted Prototype Processor
 24618 | -1/Command    | Identified Exp. Armor Integrity Analyzer
 24620 | -1/Command    | Found Corrupted Prototype Processor
 24620 | -1/Command    | Identified Exp. Core Analyzer
 24629 | -1/Command    | Spotted EQ-057
 24629 | -1/Command    | Spotted EQ-052
 24630 | -1/Command    | Spotted EQ-056
 24633 | -1/Command    | Spotted EQ-048
 24647 | -1/Command    | Destroyed EQ-048
 24650 | -1/Command    | Spotted EQ-030
 24651 | -1/Command    | Destroyed EQ-056
 24658 | -1/Command    | Destroyed EQ-030
 24672 | -1/Command    | Spotted EQ-061
 24672 | -1/Command    | Spotted EQ-065
 24672 | -1/Command    | Spotted EQ-060
 24672 | -1/Command    | All MAIN.C guards destroyed
 24706 | -1/Command    | Lost 17 allies
 24708 | -1/Command    | Spotted EQ-070
 24770 | -1/Command    | Lost 3 allies
 24777 | -1/Command    | Destroyed EQ-087
 24779 | -1/Command    | Spotted EQ-107
 24779 | -1/Command    | Spotted EQ-085
 24779 | -1/Command    | Spotted EQ-084
 24779 | -1/Command    | Spotted EQ-086
 24789 | -1/Command    | Destroyed EQ-084
 24824 | -1/Command    | Lost 4 allies
 24884 | -1/Command    | Destroyed EQ-110
 24887 | -1/Command    | Spotted EQ-111
 24887 | -1/Command    | Spotted EQ-128
 24894 | -1/Command    | Spotted EQ-095
 24907 | -1/Command    | Spotted EQ-091
 24909 | -1/Command    | Build established: Scavenger-Gunner
 24935 | -1/Command    | Destroyed EQ-091
 24937 | -1/Command    | Lost 10 allies
 24947 | -1/Command    | Spotted EQ-133
 24948 | -1/Command    | Destroyed EQ-095
 24954 | -1/Command    | Spotted EQ-120
 24964 | -1/Command    | Destroyed EQ-120
 24981 | -1/Command    | Spotted EQ-130
 24994 | -1/Command    | Spotted EQ-157
 24997 | -1/Command    | Spotted EQ-138
 24997 | -1/Command    | Spotted EQ-139
 24997 | -1/Command    | Spotted EQ-141
 24999 | -1/Command    | Spotted EQ-147
 25000 | -1/Command    | Spotted EQ-117
 25001 | -1/Command    | Spotted EQ-149
 25006 | -1/Command    | Core integrity fell below 50%
 25006 | -1/Command    | Spotted EQ-123
 25007 | -1/Command    | Spotted EQ-156
 25008 | -1/Command    | Spotted EQ-144
 25009 | -1/Command    | Spotted EQ-142
 25010 | -1/Command    | Spotted EQ-154
 25032 | -1/Command    | Spotted EQ-155
 25039 | -1/Command    | Core integrity fell below 20%
 25043 | ***           | Escaped!

 Last Messages 
---------------
24998_ Penetrated by Slug. <x2>
25000_ Slug penetrates Reinforced Barrier.
25001_ Penetrated by Slug. <x2>
25001_ Slug penetrates Reinforced Barrier. <x2>
25001_ Penetrated by Slug.
25001_ Acquired 139 matter.
25003_ Acquired 39 matter.
25005_ Exp. Heat Sink destroyed.
25005_ Penetrated by Slug. <x7>
25014_ Exp. Heat Sink destroyed.
25014_ Critical hit (Burn: +37).
25016_ Penetrated by Slug.
25016_ Slug penetrates Reinforced Barrier.
25021_ Centrium Leg destroyed.
25032_ Penetrated by Slug.
25035_ Hdn. Centrium Heavy Treads destroyed.
25037_ System corrupted: Matter fused (-6).
25038_ Penetrated by Slug. <x2>
25038_ Slug penetrates Wall.
25043_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|      #?????????# #?#  #    =############     ##### |
|      ########### ###  #===  #?#    #####     #???? |
|                       #==   #?#              #???? |
|                       #== ! #?#         =    #???? |
|      #####  !####+##  #######?#    ######*   #???? |
|      #???#   + !   #  ##########  ##????#    #??## |
|     ######  ##     #  #        #  #######    "## # |
|     #  [ /  ##[ ![ #  # [      #  #     #    ## #? |
|     #    #  ##  !  #  #   ""   #  #  *  #    # #?? |
|     #    #  ########  #  """"  #  #     "=!  "#### |
|     #    #            #  """"  #  #     "!==!"##?? |
|     #    #            +   ""   #  # [[  !!%]/"##?# |
|     ###########  ######        #  # [[  "*!%]"##?# |
|     ###########  "#???#   !  ! #  #     "![!%"##?# |
|                  ##???#        #  #  !  !*!%*###?# |
|                  #????##########  ######!][/!"##?# |
|                  #???????????#         !%!%! # #?# |
| #+######         #####???????#         !!!![%###?# |
|       ##         #   #?????? "          %*=%=###?# |
|       ##         #!! #?????###!          %   "##?# |
|       ##         #!! #?????#*%%!           =  ##?# |
|       ##         #!  #?????#%]=]           %[% #?# |
|       ##         #   #?????##%          %[!%=!*#?# |
|       ##         # ] #?#####?#       %   =[ [[*#?# |
| ########         #   #?#   #?#          !%%% ![#?# |
| """""#?#         ##+#### @ #?#![[     ![!]* |=%#?# |
|   """#?#                   #?#![[   =*![====*=#### |
|   """#?##                  #?#[[[   =%!*!*!==] |%  |
|   """#??#        ###########?#   ![%=%%%%=!! !  *= |
| """""#??#   ## ###############   %%% %!*!=|=*[%!== |
| ######??#          #         # =*![[  !!%![!! #### |
| ####???##   #      #  =      # =!%!!!*!!=!!!!  #?# |
|    ####     #      #       ! # !!*!!%!%%![[/="##?# |
|                ^   #         # [[!%!==%!%*=%=###?# |
|                    ####+#####  =%*!=%[! ==%[!#?#?? |
|    ### #         ^ #     ####"=%*=%T"!!%!!!%%#?### |
| ############       #  T        !=["=    %!!  #???? |
|         #??        + ""                 !%   #???? |
|  !      #??    ]   #                   [!!   #???? |
|         #####    ^ #     #####        =!%!   #???? |
|         +   +      #######???#########"=!=   #???? |
|         #####      #??????????#         #    #???? |
| +############      #??????????#         +    #???? |
|   #   =    ##      #??????????#         #    #???? |
|   #        #####+##############         #    #???? |
|   +  ! "" /#                  ######+####    #???? |
|   #    ""  # !                #????# ####    #???? |
|   #    Y"  #       ""    ""   ######    ^    #???? |
|   #    ""  #      """"  """"  +   + ^  ^     #???? |
|   #  ! ""  #      """"  """"  #   ## ^       #???? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           201
Energy Generation          55
Energy Capacity            1140
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              16
Base Temperature (-)       200
EM Shielding               3
Armor Coverage             2400
Resistance: EM             75
Weapon Shielding           66
Point Defense Rating       240
Weapon Cycling             30
Evasion (%)                55
Targeting Accuracy         12
Target Analysis            8
Core Analysis              8
Armor Integrity Analysis   50
Recoil Reduction           8
Kinecelleration            30
Offensive Hacking          12
Relay Coupler Types        5
Relay Coupler Value        255

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DataRagnarokSlayer
  Manual?         0
Play Time         03:09:46
  Cumulative      416.6 hours
  Start           2024.09.02 @ 12:55:07
  End             2024.09.02 @ 16:06:54
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          259
  Rogue           258
  Adventurer      1
  Explorer        0
Win Type          0
  Total           95
  Types           85/4/3/1/0/0/0/0/2
Lore%             63
Gallery%          72
Achievement%      68
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: da6b2778-dc71-4e5a-967c-0dcc09313a81