Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.17 @ 01:01:01 Player: emory Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (64) 320 Value Destroyed (1892) 1892 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (506) 506 TOTAL SCORE: 5698 Bonus ------- Follower Combat Kills 82 Met Imprinter 300 Was Imprinted 300 Friendly Fire -176 Cogmind --------- Core Integrity 0/700 Matter 273/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Salvage Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- VTOL Module VTOL Module EM Disruption Field Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Aluminum Leg Improved Titanium Leg > --- UTILITY ---------- Salvage Targeting Computer Weapon Cycler Makeshift Transmission Jammer Hacking Drone Bay > --- WEAPON ----------- Precision Grenade Launcher > --- INVENTORY -------- VTOL Module EM Disruption Field Improved EM Pulse Cannon [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Flight Unit Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Precision Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . Power 1 | . . . 1 . . . . Propulsion 2 | . . 1 . 1 . . . Utility 2 | . . 1 . 1 . . . Weapon 1 | . . . 1 . . . . Parts Attached 75 | 4 14 16 32 2 . 3 4 Power 14 | 1 2 3 8 . . . . Engine 10 | 1 2 3 4 . . . . Core 4 | . . . 4 . . . . Reactor . | . . . . . . . . Propulsion 25 | 2 4 6 10 1 . 2 . Treads 5 | . 2 3 . . . . . Leg 4 | . 2 . . . . 2 . Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight 14 | . . 3 10 1 . . . Utility 16 | 1 4 2 4 1 . 1 3 Device 7 | . . 1 2 1 . 1 2 Storage 4 | 1 3 . . . . . . Processor 3 | . . 1 1 . . . 1 Hackware . | . . . . . . . . Protection 2 | . 1 . 1 . . . . Artifact . | . . . . . . . . Weapon 20 | . 4 5 10 . . . 1 Energy Gun 4 | . 3 1 . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 15 | . 1 4 10 . . . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 1 . . 1 1 Parts Lost 54 | . 4 7 23 2 12 . 6 Power 11 | . 1 3 5 . 2 . . Propulsion 20 | . 1 3 10 2 2 . 2 Utility 11 | . . 1 3 . 4 . 3 Weapon 12 | . 2 . 5 . 4 . 1 Highest Loss Streak 12 | . 4 2 8 2 12 . 6 To Critical Strikes . | . . . . . . . . Average Backups 7 | 5 14 9 6 3 3 4 4 Power . | 1 1 1 1 . . . . Propulsion 3 | 2 6 5 2 1 2 . 1 Utility 1 | . 4 1 . . . 2 1 Weapon 1 | 1 2 . 1 1 1 1 1 Tool/Special . | . . . . . . . . Unused Backups 15 | . . 7 3 . . 1 4 Power 2 | . . 1 1 . . . . Propulsion 6 | . . 2 2 . . . 2 Utility 4 | . . 3 . . . . 1 Weapon 3 | . . 1 . . . 1 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 61 | . 79 86 84 97 65 11 40 Engine 6 | . 14 10 10 6 5 . . Core 1 | . . . 5 7 5 . . Treads 7 | . 8 28 . . . . . Leg 4 | . 1 . . . . 10 13 Wheel 2 | . 11 . . . . . . Flight 5 | . . . 21 27 11 . . Device 5 | . . 10 2 14 12 . 15 Storage 8 | . 22 11 7 . . . . Processor 3 | . . 1 12 15 11 . 4 Protection 1 | . 4 3 1 . . . . Energy Gun 2 | . 11 1 . . . . . Ballistic Gun 10 | . 4 20 21 23 17 . . Peak Build Rating 31 | 4 9 15 20 24 22 16 31 Average Rating 12 | 2 7 12 14 23 17 5 24 On Entrance 10 | . 4 9 12 18 22 . 16 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns 428 | . . . . . 16 412 . Heaviest Build 106 | 10 106 90 23 25 25 1 13 Greatest Support 75 | 32 46 75 18 25 17 30 30 Greatest Overweight (x) 35 | 3 35 1 7 1 1 . . Average Overweight (x) . | . 3 . . . . . . Largest Inventory Capacity 25 | 8 25 25 8 5 5 5 5 Average Capacity 10 | 7 23 11 7 5 5 5 5 Most Carried 22 | 8 19 22 8 4 4 5 5 Average Carried 7 | 5 14 9 6 3 3 4 4 Final Capacity 25 | 8 25 8 5 5 5 5 5 Final Carried 15 | 8 15 8 5 4 3 5 4 Class Distribution -------------------- 80% | Mutant 7% | Scavenger-Gunner 4% | Scavenger-Mutant 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Sprinter | -7/Factory Skirmisher | -7/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Matter Collected 1698 | 226 89 281 669 . . 180 253 Remotely . | . . . . . . . . Salvage Created 2071 | . 118 703 899 48 . . 303 Parts 126 | . 13 49 46 3 . . 15 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 12 | . . . . . . . 12 Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Combat Hostiles Destroyed 62 | . 7 22 21 1 . . 11 Guns 51 | . 7 22 21 1 . . . AOE 11 | . . . . . . . 11 Classes Destroyed 8 | . 2 1 3 . . . 2 Watcher 1 | . . . 1 . . . . Swarmer 31 | . 6 11 6 . . . 8 Grunt 14 | . 1 5 6 1 . . 1 Brawler 1 | . . . 1 . . . . Sentry 13 | . . 6 6 . . . 1 Hunter 2 | . . . 2 . . . . Behemoth 1 | . . . . . . . 1 Mutant 1 | . . . . . . . 1 Best Kill Streak 6 | . 2 5 6 1 . . 5 Combat Bots Only 6 | . 2 5 6 1 . . 5 Max Kills in Single Turn 5 | . 1 2 1 1 . . 5 Gunslinging . | . . . . . . . . Exploded 5 | . . . . . . . 5 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Hostile Shots Fired 631 | . 111 154 177 50 43 . 96 Missed 198 | . 37 41 48 19 10 . 43 Hits 433 | . 74 113 129 31 33 . 53 Melee 16 | . . 5 2 . 9 . . Projectile 417 | . 74 108 127 31 24 . 53 Critical Strikes 12 | . 3 2 2 . 3 . 2 Damage Taken 5831 | . 626 1354 1799 317 621 . 1114 Core 1375 | . 129 163 380 39 123 . 541 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 59 | 100 48 59 30 . . . . Volleys Fired 237 | . 31 59 107 9 11 . 20 Largest 3 | . 2 2 3 3 3 . 1 Hottest 100 | . 100 60 60 60 60 . 36 Shots Fired 454 | . 40 110 239 27 18 . 20 Gun 434 | . 40 110 239 27 18 . . Cannon . | . . . . . . . . Launcher 20 | . . . . . . . 20 Special . | . . . . . . . . Kinetic 405 | . 19 102 239 27 18 . . Thermal 29 | . 21 8 . . . . . Explosive 20 | . . . . . . . 20 Electromagnetic . | . . . . . . . . Robot Hit Streak 21 | . 6 13 21 5 10 . 11 Robot Miss Streak 4 | . 4 3 4 2 1 . 1 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 1 2 2 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . Shots Hit Robots 317 | . 25 84 158 17 14 . 19 Core Hits 150 | . 10 43 66 3 4 . 24 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . 1 1 . . . . Critical Strikes 3 | . 1 1 1 . . . . Burn 1 | . 1 . . . . . . Destroy 2 | . . 1 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4676 | . 234 921 1446 217 195 . 1663 Guns 3000 | . 234 921 1433 217 195 . . Cannons . | . . . . . . . . Explosions 1663 | . . . . . . . 1663 Melee . | . . . . . . . . Ramming 13 | . . . 13 . . . . Kinetic 2824 | . 112 867 1433 217 195 . . Thermal 176 | . 122 54 . . . . . Explosive 1663 | . . . . . . . 1663 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 27 | . . 1 7 . 27 27 . Average Corruption 5 | . . 1 7 . 18 27 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 35 | . . 6 25 . 2 2 . Message Errors 6 | . . 1 4 . 1 . . Matter Fused 8 | . . 1 7 . . . . Heat Flow Errors 4 | . . 1 2 . . 1 . Energy Discharges 6 | . . . 6 . . . . Parts Rejected 2 | . . 1 1 . . . . Parts Fused 1 | . . 1 . . . . . Data Loss (minor) 3 | . . . 2 . . 1 . Data Loss (major) 1 | . . . 1 . . . . Misfires 1 | . . 1 . . . . . Alerts 1 | . . . . . 1 . . Weapon Failures 2 | . . . 2 . . . . Overload Shots . | . . . . . . . . Overflow Damage 104 | . . . . . . . 104 Projectiles . | . . . . . . . . Explosions 104 | . . . . . . . 104 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 111 | . . . 6 . . . 105 Shots 6 | . . . . . . . 6 Rammed 2 | . . . 1 . 1 . . Targets Rammed 2 | . . . 1 . 1 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 363 | . 195 89 363 220 86 212 2 Average Temperature 53 | . 61 18 58 52 48 110 2 Received Heat Transfer 1278 | . 12 279 459 129 252 . 147 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . 2 . . . . . . Heat Transferred 557 | . 432 125 . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . . Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 116 | . 66 116 91 24 . . . Initial 46 | . . 9 46 24 . . . Average 26 | . 11 30 51 3 . . . Influence Increases 1776 | . 186 598 573 20 . . 399 Destroy 0b10 Robot/C 1280 | . 140 440 420 20 . . 260 Destroy 0b10 Robot/NC 10 | . . . 5 . . . 5 Destroy Leader 302 | . 30 110 132 . . . 30 Allied During Kill 59 | . . . . . . . 59 Destroy Structure 5 | . 1 3 1 . . . . Lose Combat Pursuer 120 | . 15 45 15 . . . 45 Influence Decreases 1719 | . 164 508 631 74 . . 342 Entered New Map 109 | . . 13 66 30 . . . Time Decay 1309 | . 164 435 404 44 . . 262 Lost Part 281 | . . 60 161 . . . 60 Lost Ally 20 | . . . . . . . 20 Squads Dispatched 9 | . 2 1 3 3 . . . Investigation 2 | . 1 . 1 . . . . Extermination 1 | . . . . 1 . . . Reinforcement 6 | . 1 1 2 2 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Distress Signals 5 | . . 2 3 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 115 | . 11 36 35 4 3 . 26 Peak Tracking Total 11 | . 4 5 6 2 3 . 11 Tactical Retreats 5 | . 1 2 1 . . . 1 Traps | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Traps Triggered 8 | . 3 4 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Machines Accessed . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks . | . . . . . . . . Successful . | . . . . . . . . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 9 | . . . . . . 9 . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections . | . . . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Total Allies 4 | . . . . . . 4 . Largest Group 4 | . . . . . . 4 4 Highest-Rated Group 156 | . . . . . . 156 156 Highest-Rated Ally 41 | . . . . . . 41 41 Total Orders . | . . . . . . . . Ally Attacks 31 | . . . . . . . 31 Total Damage 571 | . . . . . . . 571 Kills 3 | . . . . . . . 3 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Active Infowar (turns) 492 | . . . 81 313 87 . 11 Sensors 481 | . . . 81 313 87 . . Jamming 11 | . . . . . . . 11 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Turns Passed 6262 | 65 1268 1229 1027 313 109 1514 737 Spaces Moved 4234 | 50 616 569 726 358 82 1228 605 Core 579 | 15 1 . 10 . 33 421 99 Treads 709 | . 148 561 . . . . . Legs 1319 | . 6 . . . . 807 506 Wheels 496 | 35 461 . . . . . . Hover . | . . . . . . . . Flight 1131 | . . 8 716 358 49 . . Fastest Speed 31 | 50 100 114 34 31 50 50 50 Average Speed 114 | 100 182 169 81 38 90 99 112 Slowest Speed 1800 | 200 1800 240 400 117 117 125 130 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 7 | . . . 4 2 . . 1 Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 48 | 4 76 61 55 11 11 89 80 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . 1 1 1 . . . Unknown Exits Taken 4 | 1 1 . . . 1 1 . Scrap Searched 5 | . . . . . . 4 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 94 | . . . . . . . 94 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 94 | . . . . . . . 94 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Total 5292 | 65 720 745 989 512 99 1523 639 Wait 618 | . 43 52 85 141 5 286 6 Move 4213 | 49 615 568 717 353 81 1227 603 Hop 7 | . . . 4 2 . . 1 Pick Up 102 | 12 16 29 33 2 . 6 4 Fast Attach . | . . . . . . . . Attach 68 | 4 10 13 29 4 1 3 4 Detach 3 | . 1 . 1 1 . . . Swap 12 | . 4 4 4 . . . . Drop 30 | . . 20 8 . . 1 1 Fire 237 | . 31 59 107 9 11 . 20 Melee . | . . . . . . . . Ram 2 | . . . 1 . 1 . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / *Sto) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 67 | -10/Materials | Met a group of wandering Federalists 285 | -10/Materials | Discovered new exit (range 8) 309 | -10/Materials | Build established: Mutant 430 | -10/Materials | Discovered new exit (range 11) 531 | -10/Materials | Discovered new exit (range 3) 920 | -10/Materials | Core integrity fell below 50% 935 | -10/Materials | Lost 4 parts (1p1n2w) 975 | -10/Materials | Discovered new exit (range 16) 1235 | -10/Materials | Discovered new exit (range 11) 1334 | -10/Materials | Entered another Materials area 1334 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2016 | -9/Materials | Discovered new exit (range 13) 2159 | -9/Materials | Discovered new exit (range 3) 2299 | -9/Materials | Discovered new exit (range 7) 2411 | -9/Materials | Identified exit to Storage 2475 | -9/Materials | Discovered new exit (range 14) 2534 | -9/Materials | Identified exit to Materials 2563 | -9/Materials | Entered another Materials area 2563 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2780 | -8/Materials | Discovered new exit (range 13) 2794 | -8/Materials | Identified exit to Factory 2867 | -8/Materials | Lost 8 parts (2p4n1u1w) 3153 | -8/Materials | Build established: Scavenger-Gunner 3336 | -8/Materials | Core integrity fell below 50% 3398 | -8/Materials | Lost 7 parts (2p2n3w) 3497 | -8/Materials | Lost 3 parts (1p1u1w) 3518 | -8/Materials | Discovered exit to Factory (range 9) 3590 | -8/Materials | Entered Factory 3590 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3897 | -7/Factory | Discovered new exit (range 5) 3902 | -7/Factory | Identified exit to Lower Caves 3903 | -7/Factory | Entered Lower Caves 3988 | -7/Lower Caves | System corruption reached 10% 4009 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4012 | -7/Lower Caves | Entered Zion 4027 | -6/Zion | Lost 12 parts (2p2n4u4w) 4077 | -6/Zion | System corruption cleaned by Quarantine Array 4192 | -6/Zion | Received a visual enhancement algorithm 4192 | -6/Zion | Ran a visual enhancement algorithm 4217 | -6/Zion | Ran a visual enhancement algorithm 4262 | -6/Zion | Build established: Mutant 4291 | -6/Zion | Ran a visual enhancement algorithm 4291 | -6/Zion | Ran a visual enhancement algorithm 4291 | -6/Zion | Ran a visual enhancement algorithm 4346 | -6/Zion | Learned Factory emergency access door positions 4347 | -6/Zion | Ran a visual enhancement algorithm 4753 | -6/Zion | Given the Hacking Drone Bay 4753 | -6/Zion | Found Prototype Device 4815 | -6/Zion | Met Imprinter 4857 | -6/Zion | Imprinted 4859 | -6/Zion | Declared Zion's savior 5387 | -6/Zion | Discovered new exit (range 16) 5397 | -6/Zion | Identified Hacking Drone Bay 5526 | -6/Zion | Entered Proximity Caves 5526 | -5/Proximity Caves | Accompanied by 4 allies 5556 | -5/Proximity Caves | Spotted B-75 Beast 5595 | -5/Proximity Caves | Destroyed B-75 Beast 6146 | -5/Proximity Caves | Learned location of 1 exit from Factory 6164 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6214 | -5/Proximity Caves | Core integrity fell below 50% 6235 | -5/Proximity Caves | Attracted the attention of an 0b10 base 6246 | -5/Proximity Caves | Core integrity fell below 20% 6263 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06204_ Aluminum Leg destroyed. 06205_ S-27 Virus springs to life. 06207_ Mak. Transmission Jammer destroyed. 06208_ S-27 Virus destroyed. 06208_ Destroyed Lgt. Nuclear Core. 06208_ S-27 Virus destroyed. 06210_ Penetrated by Slug. 06212_ Destroyed VTOL Module. 06212_ S-27 Virus destroyed. 06213_ Imp. Titanium Leg destroyed. 06213_ Prc. Grenade Launcher destroyed. 06215_ Critical hit (Burn: +37). 06216_ The unstable cave ceiling collapses. 06226_ Weapon Cycler destroyed. 06229_ The unstable cave ceiling collapses. 06242_ Hacking Drone Bay destroyed. 06246_ Slug penetrates Wall. 06248_ Penetrated by Slug. 06263_ Acquired 35 matter. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????#######??????####?####???????????????????? | | ???????## ##?##### ### ##??????????????????? | | ???????# ### ##?????????????????? | | ??????## ###???????????????? | | ?????## ### #######?????????? | | ?????# ##?## #?????????? | | ?????# ###### #?????????? | | ?????## #######//####### ###???????? | | ??????## # #????? ????# ##??????? | | ?????###### ## #????? ??# ##?????? | | ????## ##?# ### #????###### "# #?????? | | ???## ## #?## #?????????? ""# #?????? | | ??## # #??# #??????? # "# ##????? | | ??# # #?? #????? # + ##???? | | ???# #?# # """ + + # ##### | | ???### #### # """ + + # ## | | ?????## ##### # """ # + | | ??????## ##?# # # "# | | ######?# #?# #?? """# ""# #### | | ### ##?# #"""" +# "# ##??## | | ## ###??# #[[[[ ""# #????#### | | ## ## #????# #[[[[ "# ##??????? | | # ### ##???# ##### # #### #??????? | | # #### ##### !@ % #??????? | | # #### ## =! #??????? | | ## ss [%# # #??????? | | # s =!#?# #??????? | | # ##### #?### #?????? | | # # #???# #???## #?????? | | #####???# #????### ???? | | # #???????# ??????## ??? | | ## #?????###???????## #### ?? | | ?## ### ##???????????????? ##??? ? | | ??### #?## #????????????????? ##????? ?? | | ????# #??# #????????????????? #?????????? | | ????# ?? ##????????????????? #?????????? | | ????# ? ##?????????????????? #?????????? | | ????####### ####???????????????????? ##?????????? | | ??????????####???????????????????????#???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 9 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 3 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Back For More For Emergencies Only Ghost 'Em Resistances Are Futile There's More Where That Came From Challenges ------------ None Game ------ Seed ColdShadeMonowheel Manual? 0 Play Time 01:37:20 Cumulative 33.9 hours Start 2025.12.16 @ 21:43:17 End 2025.12.17 @ 01:01:01 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 20 Achievement% 13 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 898a1c8a-3442-4d31-ac41-3625ca1aa41a