Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 01:54:39 Player: A Moose Result: Destroyed by RD-BKZ(z) with Zionite Laser-S Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (90) 450 Value Destroyed (3290) 3290 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (425) 425 TOTAL SCORE: 8705 Bonus ------- High Alert Combat Kills 141 Met Imprinter 300 Friendly Fire -16 Cogmind --------- Core Integrity 0/850 Matter 135/300 Energy 61/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Improved Cryofiber Web Improved Sensor Array Advanced ECM Suite Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Improved Medium Treads Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Advanced Signal Interpreter Powered Armor Phasing AFG > --- WEAPON ----------- Storm Laser KE Penetrator Falx > --- INVENTORY -------- Neutrino Core Light Antimatter Reactor Improved Treads Medium Treads Improved Cryofiber Web Advanced Heat Sink Advanced Heat Sink Improved Sensor Array 0b10 Decoder Chip [Looter] Improved Weapon Cycler Makeshift Transmission Jammer Advanced ECM Suite Layered Medium Armor Plating Force Field Plasma Cutter [Rating: 84] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Improved Medium Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Powered Armor Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Proton Missile Launcher Special Weapon Plasma Cutter Slashing Weapon Falx Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Dee Slots Evolved 8 | . . 2 . 2 2 . . 2 . . . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . 2 . . . . Utility 2 | . . . . . 2 . . . . . . . Weapon 4 | . . 2 . 2 . . . . . . . . Parts Attached 133 | 4 5 3 5 14 2 7 25 38 12 3 6 9 Power 9 | . 1 . 1 1 . 1 1 2 . . 1 1 Engine 5 | . 1 . 1 1 . 1 . 1 . . . . Core 3 | . . . . . . . 1 1 . . 1 . Reactor 1 | . . . . . . . . . . . . 1 Propulsion 31 | 1 1 1 3 1 . 4 5 7 5 . 1 2 Treads 10 | . . . . . . . 3 3 2 . . 2 Leg 2 | . . . . . . . . 2 . . . . Wheel 19 | 1 1 1 3 1 . 4 2 2 3 . 1 . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 41 | 1 2 . 1 2 1 2 2 16 6 . 3 5 Device 28 | . . . . 1 1 2 1 12 6 . 2 3 Storage 2 | 1 1 . . . . . . . . . . . Processor 1 | . . . . . . . . 1 . . . . Hackware . | . . . . . . . . . . . . . Protection 10 | . 1 . 1 1 . . 1 3 . . 1 2 Artifact . | . . . . . . . . . . . . . Weapon 52 | 2 1 2 . 10 1 . 17 13 1 3 1 1 Energy Gun 21 | 1 . . . 9 . . 2 7 1 . 1 . Energy Cannon 5 | . . . . . . . 1 2 . 2 . . Ballistic Gun 9 | 1 . 2 . 1 . . 2 2 . 1 . . Ballistic Cannon 2 | . 1 . . . 1 . . . . . . . Launcher 12 | . . . . . . . 11 1 . . . . Special Weapon 1 | . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 3 . . . . . . 2 . Parts Lost 49 | . . . 2 10 . 5 5 12 1 . . 14 Power 6 | . . . 1 1 . . 1 1 . . . 2 Propulsion 13 | . . . . . . 3 3 3 . . . 4 Utility 10 | . . . 1 2 . . . 2 . . . 5 Weapon 20 | . . . . 7 . 2 1 6 1 . . 3 Highest Loss Streak 14 | . . . 1 4 . 3 4 3 1 . . 14 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 79 100 98 95 89 72 64 91 99 100 93 55 Engine 6 | . 8 11 10 8 7 7 2 4 6 6 2 . Treads 6 | . . . . . . . 4 15 11 6 6 4 Wheel 14 | . 22 22 22 18 15 15 6 4 14 20 16 8 Device 5 | . . . . 3 7 15 9 8 6 6 6 7 Storage 7 | . 19 11 11 9 7 7 7 6 6 6 6 4 Processor 3 | . . . . . . . . 2 6 6 6 5 Protection 6 | . 2 11 10 4 7 1 2 6 6 6 6 3 Energy Gun 12 | . 4 . . 25 38 18 3 17 17 13 5 4 Energy Cannon 4 | . . . . . . . 2 2 6 12 16 . Ballistic Gun 13 | . 14 33 33 18 . . 5 11 8 6 6 4 Ballistic Cannon 2 | . 7 11 11 6 4 4 . . . . . . Slashing Weapon 3 | . . . . . . . 3 3 6 6 6 3 Naked Turns 12 | . . . . . . . . . . . . 12 Heaviest Build 103 | 9 35 35 35 49 57 59 75 77 78 85 103 74 Greatest Support 78 | 16 26 26 26 20 20 26 48 78 73 38 44 44 Greatest Overweight (x) 7 | . 1 1 1 2 2 5 7 5 6 2 2 1 Average Overweight (x) 1 | . . 1 1 1 2 1 1 1 2 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 15 15 15 15 15 12 Most Carried 15 | 5 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 3 8 14 14 13 14 13 10 13 14 14 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 5 15 15 14 15 15 11 8 14 15 15 15 4 Class Distribution -------------------- 63% | Scavenger-Executioner 15% | Tank 8% | Executioner 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Scavenger-Executioner | -8/Materials Scavenger-Executioner | -7/Factory Scavenger-Executioner | -7/Waste Mutant | -7/Factory Scavenger-Executioner | -6/Factory Scavenger-Executioner | -6/Lower Caves Scavenger-Executioner | -6/Lower Caves Scavenger-Executioner | -6/Zion Executioner | -6/Deep Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Dee Matter Collected 3336 | 258 169 321 370 712 . 18 272 896 272 30 18 . Remotely . | . . . . . . . . . . . . . Salvage Created 4438 | 106 270 261 88 926 . . 389 1797 530 71 . . Parts 217 | 4 26 14 . 47 . . 20 80 26 . . . Haulers Intercepted 4 | . . . . 3 . . . 1 . . . . Recyclers Shooed 4 | . 1 1 . 1 . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . . 17 . . . Prevented 2 | . . . . . . . . . . 2 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Dee Combat Hostiles Destroyed 75 | . 5 2 9 15 . . 8 28 8 . . . Melee 4 | . . . . . . . 3 1 . . . . Guns 49 | . 2 1 8 13 . . . 17 8 . . . Cannons 14 | . 3 1 1 2 . . 1 6 . . . . AOE 8 | . . . . . . . 4 4 . . . . Classes Destroyed 20 | 2 5 2 1 3 . . . 5 2 . . . Worker 6 | . . 1 . 2 . . 1 2 . . . . Builder 1 | . 1 . . . . . . . . . . . Tunneler 3 | 1 . . . 1 . . . 1 . . . . Hauler 4 | . . . . 3 . . . 1 . . . . Recycler 4 | 1 1 2 . . . . . . . . . . Mechanic 1 | . 1 . . . . . . . . . . . Operator 1 | . . . . . . . . 1 . . . . Watcher 4 | . 1 . . 1 . . . 2 . . . . Swarmer 9 | . 3 . . . . . 2 3 1 . . . Saboteur 1 | . . . . . . . . 1 . . . . Grunt 34 | . 2 . . 11 . . 2 16 3 . . . Brawler 3 | . . . . . . . . 2 1 . . . Duelist 1 | . . . . 1 . . . . . . . . Sentry 12 | . . 2 . 2 . . 4 3 1 . . . Hunter 2 | . . . . . . . . 2 . . . . Programmer 2 | . . . . . . . . 1 1 . . . Heavy 1 | . . . . 1 . . . . . . . . Packrat 1 | . . . . . . . . . . 1 . . Samaritan 2 | . . . . . . . . . 2 . . . Assembled 9 | . . . 9 . . . . . . . . . Mutant 1 | . . . . . . . . . 1 . . . Best Kill Streak 8 | 2 7 5 5 6 . . 6 8 4 . . . Combat Bots Only 6 | . 5 2 5 3 . . 6 6 4 . . . Max Kills in Single Turn 4 | 1 1 1 1 2 . . 4 4 1 1 . . Gunslinging 1 | . . . . 1 . . . . . . . . Exploded 4 | . . . . . . . 4 3 . . . . Melee 1 | . . . . . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Dee Hostile Shots Fired 785 | . 19 4 19 80 . 4 211 238 95 . . 115 Missed 252 | . 9 . 4 24 . . 77 80 32 . . 26 Damage Taken 9143 | . 98 59 220 1337 . 270 1320 2294 756 . . 2789 Core 1757 | . 6 . 15 251 . 156 461 198 16 . . 654 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 100 | . . 8 42 50 . . . . . . . . Core Remaining (%) 71 | 100 97 . 96 54 . . 11 . . . . . Volleys Fired 198 | 6 17 9 23 43 . 6 7 57 20 . . 10 Largest 6 | 2 2 4 4 6 . 6 6 6 5 . . 2 Hottest 376 | 60 55 95 95 358 . 350 181 376 325 . . 283 Shots Fired 762 | 12 34 36 92 222 . 30 30 223 69 1 . 13 Gun 626 | 12 17 27 69 190 . 24 16 195 64 1 . 11 Cannon 122 | . 17 9 23 32 . 6 5 25 5 . . . Launcher 12 | . . . . . . . 9 3 . . . . Special 2 | . . . . . . . . . . . . 2 Kinetic 414 | 6 34 36 92 122 . 6 10 71 29 . . 8 Thermal 313 | . . . . 100 . 24 11 132 40 1 . 5 Explosive 9 | . . . . . . . 9 . . . . . Electromagnetic 26 | 6 . . . . . . . 20 . . . . Robot Hit Streak 20 | 4 6 3 2 14 . 10 8 20 9 . . 1 Robot Miss Streak 19 | 1 4 5 18 5 . 6 6 4 3 . . 19 Penetration Max 1 | . . . . . . . . 1 1 . . . Secondary Targets 6 | . . . . 2 . . . 2 2 . . . Max Gunslinging Chain 1 | . . . . 1 . . . 1 1 . . . Shots Hit Robots 406 | 8 18 14 24 109 . 19 26 139 43 1 . 5 Core Hits 208 | 3 10 7 16 43 . 2 27 78 20 1 . 1 Critical Kills 3 | . . . . 2 . . . 1 . . . . Critical Parts Destroyed 2 | . . . . . . . . 2 . . . . Critical Strikes 16 | . . 1 . 4 . . 2 9 . . . . Burn 6 | . . . . 1 . . . 5 . . . . Destroy 5 | . . . . 2 . . . 3 . . . . Blast 2 | . . 1 . 1 . . . . . . . . Sever 3 | . . . . . . . 2 1 . . . . Melee Attacks 18 | . . . . . . . 8 7 2 1 . . Impact . | . . . . . . . . . . . . . Slashing 18 | . . . . . . . 8 7 2 1 . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . 1 2 1 . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8997 | 102 309 198 330 1933 . 424 909 3527 1036 94 . 135 Guns 5869 | 102 122 143 241 1530 . 335 127 2362 784 . . 123 Cannons 1501 | . 187 55 89 403 . 89 200 414 64 . . . Explosions 847 | . . . . . . . 366 481 . . . . Melee 768 | . . . . . . . 216 270 188 94 . . Ramming . | . . . . . . . . . . . . . Kinetic 3423 | 50 309 198 330 984 . 89 98 931 361 . . 73 Thermal 3992 | . . . . 949 . 335 162 1997 487 . . 62 Explosive 366 | . . . . . . . 366 . . . . . Electromagnetic 381 | 52 . . . . . . . 329 . . . . Impact 67 | . . . . . . . 67 . . . . . Slashing 768 | . . . . . . . 216 270 188 94 . . Piercing . | . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . 10 10 3 4 4 4 . Average Corruption 4 | . . . . . . 10 10 2 3 4 4 . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 62 | . . . . . . 8 14 11 17 11 1 . Message Errors 11 | . . . . . . 1 2 . 6 2 . . Matter Fused 11 | . . . . . . 3 4 2 2 . . . Heat Flow Errors 10 | . . . . . . . 4 2 3 1 . . Energy Discharges 8 | . . . . . . 1 1 1 2 3 . . Parts Rejected 2 | . . . . . . . 1 1 . . . . Parts Fused 2 | . . . . . . . . . 1 1 . . Data Loss (minor) 9 | . . . . . . 2 1 2 1 3 . . Data Loss (major) 4 | . . . . . . . . 1 2 . 1 . Misfires 3 | . . . . . . . 1 1 . 1 . . Misdirections 1 | . . . . . . 1 . . . . . . Weapon Failures 1 | . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 190 | . . . . . . . . 97 93 . . . Projectiles . | . . . . . . . . . . . . . Explosions 42 | . . . . . . . . 42 . . . . Melee 148 | . . . . . . . . 55 93 . . . Knockbacks 12 | . 1 . 2 9 . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 11 | . 1 . 2 8 . . . . . . . . Secondary 1 | . . . . 1 . . . . . . . . Self-Inflicted Damage 161 | . . . . . . . 48 113 . . . . Shots 3 | . . . . . . . 2 1 . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 888 | . 9 67 154 588 . 888 402 434 366 259 . 559 Average Temperature 165 | . 4 22 34 195 . 359 110 150 167 112 . 313 Received Heat Transfer 2888 | . 27 18 80 432 . . 417 834 279 . . 801 Effects 55 | . . . . 21 . 14 . 11 1 . . 8 Shutdowns 10 | . . . . 5 . 3 . 2 . . . . Energy Bleed 7 | . . . . 2 . 2 . . . . . 3 Interference 14 | . . . . 5 . . . 9 . . . . Matter Decay 9 | . . . . 4 . 2 . . 1 . . 2 Short Circuit 3 | . . . . . . 1 . . . . . 2 Damage (minor) 6 | . . . . 3 . 3 . . . . . . Damage (major) 3 | . . . . . . 2 . . . . . 1 Damage (core) 3 | . . . . 2 . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 9 | . . . . 1 . . . 8 . . . . Heat Transferred 7582 | . . . . 2035 . 666 247 3693 914 . . 27 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Dee Peak Influence 712 | 10 149 173 67 267 121 43 232 712 . . . . Initial 121 | . 6 62 67 . 121 42 10 113 . . . . Average 211 | 2 61 101 28 144 121 25 118 434 . . . . Maximum Alert Level 3 | . . . . 1 . . 1 3 . . . . Low Security (%) 60 | 100 100 100 100 73 100 100 74 11 . . . . Level 1 17 | . . . . 26 . . 25 30 . . . . Level 2 19 | . . . . . . . . 51 . . . . Level 3 2 | . . . . . . . . 7 . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 13 | . . . . 2 . . 3 8 . . . . Investigation 2 | . . . . . . . . 2 . . . . Extermination 1 | . . . . . . . . 1 . . . . Reinforcement 7 | . . . . 2 . . 1 4 . . . . Assault 1 | . . . . . . . . 1 . . . . Garrison 2 | . . . . . . . 2 . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Dee Distress Signals 4 | . 1 . . 3 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 122 | . 11 2 9 28 . 4 10 35 14 . . 9 Peak Tracking Total 11 | . 3 2 2 7 . 5 7 5 4 . . 11 Tactical Retreats 4 | . . . . . . . . 2 2 . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Dee Traps Triggered 3 | . . . . . 1 . . 2 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Dee Machines Disabled 5 | . . 1 1 . . . . 3 . . . . Max in Single Turn 1 | . . 1 1 . . . . 1 . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Dee Machines Accessed 20 | . 3 4 . 3 . . 1 8 . 1 . . Terminals 14 | . 3 4 . 3 . . 1 3 . . . . Fabricators 2 | . . . . . . . . 2 . . . . Repair Stations 1 | . . . . . . . . 1 . . . . Recycling Units 1 | . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Total Hacks 41 | . 9 6 . 10 . . 1 14 . 1 . . Successful 17 | . 2 3 . 5 . . 1 5 . 1 . . Failed 23 | . 7 2 . 5 . . . 9 . . . . Catastrophic 8 | . 2 1 . 1 . . . 4 . . . . Database Lockouts 1 | . . 1 . . . . . . . . . . Manual 29 | . 6 7 . 9 . . . 2 . . 5 . Terminals 32 | . 9 6 . 10 . . 1 6 . . . . Fabricators 3 | . . . . . . . . 3 . . . . Repair Stations 1 | . . . . . . . . 1 . . . . Recycling Units 1 | . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 3 . . . . Terminal Hacks 14 | . 2 3 . 5 . . 1 2 . 1 . . Robot Analysis 4 | . 1 2 . 1 . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . Open DSF 1 | . . . . . . . 1 . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . Emergency Access Points 2 | . 1 . . 1 . . . . . . . . Alert Level 1 | . . . . . . . . 1 . . . . Zone Layout 2 | . . . . 1 . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . Network Status 1 | . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . . . 2 . . . . Terminals 1 | . . . . . . . . 1 . . . . Assimilate 1 | . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Jam 1 | . . . . . . . . 1 . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . Used 1 | . . . . 1 . . . . . . . . Hacking Detections 13 | . 3 1 . 3 . . . 6 . . . . Full Trace Events 1 | . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . . . 14 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Dee Total Allies 3 | . . . 3 . . . . . . . . . Largest Group 3 | . . . 3 3 . . . . . . . . Highest-Rated Group 40 | . . . 40 40 . . . . . . . . Highest-Rated Ally 16 | . . . 16 16 . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 29 | . . . 13 16 . . . . . . . . Total Damage 310 | . . . 100 210 . . . . . . . . Kills 3 | . . . 2 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Dee Robot Analysis Total 4 | . 1 2 . 1 . . . . . . . . Derelict Logs Recovered 5 | . . . 2 . . . . . . 1 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Dee Turns Passed 7329 | 66 280 159 1024 684 77 199 306 1692 1110 498 1076 158 Spaces Moved 4970 | 39 201 114 856 441 67 154 138 774 768 428 874 116 Core 52 | 7 . . . . . . 6 . . . . 39 Treads 449 | . . . . . . . 27 386 35 . . 1 Legs . | . . . . . . . . . . . . . Wheels 4469 | 32 201 114 856 441 67 154 105 388 733 428 874 76 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 90 105 95 95 110 90 105 115 105 105 115 50 Average Speed 123 | 91 101 105 99 108 110 107 152 173 129 112 121 94 Slowest Speed 400 | 100 105 105 105 110 110 155 400 240 240 120 130 240 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 42 | 3 40 12 100 29 3 73 5 18 85 63 81 35 Regions Visited 12 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 5 | . . . . 1 . . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . . . 1 . . . . . Scrap Searched 11 | . . . 2 . . . . . 3 3 3 . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 46 | . . . . . . 1 6 33 5 . . 1 Melee . | . . . . . . . . . . . . . Projectile 14 | . . . . . . 1 . 8 4 . . 1 AOE 31 | . . . . . . . 6 25 . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Dee Total 5652 | 57 247 130 971 526 71 169 208 963 831 446 889 144 Wait 192 | . . 1 85 13 . 2 11 46 18 10 . 6 Move 4959 | 38 200 113 855 440 67 153 137 773 767 427 873 116 Hop . | . . . . . . . . . . . . . Pick Up 102 | 9 19 3 2 11 2 1 17 27 7 2 2 . Fast Attach 21 | . . . . 4 . . 4 10 . . 2 1 Attach 64 | 4 5 2 2 8 2 5 19 9 1 2 . 5 Detach . | . . . . . . . . . . . . . Swap 48 | . . 1 3 2 . 2 2 19 11 1 4 3 Drop 50 | . 6 1 1 5 . . 3 15 5 3 8 3 Fire 198 | 6 17 9 23 43 . 6 7 57 20 . . 10 Melee 18 | . . . . . . . 8 7 2 1 . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / Pro) -6/Deep Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Discovered new exit (range 4) 331 | -10/Materials | Build established: Mutant 347 | -10/Materials | Entered another Materials area 347 | -9/Materials | Evolved 2 slots: Weapon x2 434 | -9/Materials | Discovered new exit (range 14) 443 | -9/Materials | Central database locked down 506 | -9/Materials | Entered Mines 509 | -9/Mines | Assembled infested the area 634 | -9/Mines | Build established: Tank 722 | -9/Mines | Discovered new exit (range 16) 814 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 951 | -9/Mines | Learned Materials interactive machine intel 999 | -9/Mines | Learned Materials stockpile data 1019 | -9/Mines | Discovered new exit (range 15) 1530 | -9/Mines | Entered Materials 1530 | -8/Materials | Accompanied by 3 allies 1530 | -8/Materials | Evolved 2 slots: Weapon x2 1532 | -8/Materials | Loaded intel: 19 interactive machine locations 1587 | -8/Materials | Identified exit to Factory 1789 | -8/Materials | Lost 3 parts (1u2w) 2107 | -8/Materials | Lost 4 parts (1u3w) 2214 | -8/Materials | Entered Factory 2214 | -7/Factory | Evolved 2 slots: Utility x2 2291 | -7/Factory | Sucked down chute 2291 | -7/Factory | Entered Waste 2306 | -7/Waste | EMP discharged 2306 | -7/Waste | System corruption reached 10% 2307 | -7/Waste | Spotted C-40 Crusher 2311 | -7/Waste | Spotted C-40 Crusher 2333 | -7/Waste | Spotted C-40 Crusher 2349 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2364 | -7/Waste | Spotted C-40 Crusher 2374 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2406 | -7/Waste | EMP discharged 2430 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2433 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2450 | -7/Waste | Spotted C-40 Crusher 2464 | -7/Waste | Lost 3 parts (2n1w) 2464 | -7/Waste | Spotted C-40 Crusher 2473 | -7/Waste | Discovered new exit (range 11) 2490 | -7/Waste | Entered Factory 2607 | -7/Factory | Garrison activated, responded to threat 2632 | -7/Factory | Core integrity fell below 50% 2652 | -7/Factory | Core integrity fell below 20% 2653 | -7/Factory | Lost 4 parts (1p3n) 2784 | -7/Factory | Discovered new exit (range 3) 2796 | -7/Factory | Entered another Factory area 2796 | -6/Factory | Evolved 2 slots: Propulsion x2 3036 | -6/Factory | Build established: Scavenger-Executioner 3121 | -6/Factory | Lost 3 parts (1p1u1w) 3146 | -6/Factory | First assault squad dispatched 3546 | -6/Factory | Found Powered Armor 3550 | -6/Factory | Found Powered Armor 3555 | -6/Factory | Found Powered Armor 3617 | -6/Factory | Discovered new exit (range 5) 3655 | -6/Factory | Identified exit to Lower Caves 4488 | -6/Factory | Entered Lower Caves 4813 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5586 | -6/Lower Caves | Discovered new exit (range 9) 5592 | -6/Lower Caves | Identified exit to Lower Caves 5598 | -6/Lower Caves | Entered another Lower Caves area 5680 | -6/Lower Caves | Discovered new exit (range 6) 5683 | -6/Lower Caves | Identified exit to Zion 5686 | -6/Lower Caves | Identified exit to Factory 6096 | -6/Lower Caves | Entered Zion 6168 | -6/Zion | System corruption cleaned by Quarantine Array 6238 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 6270 | -6/Zion | Identified exit to Proximity Caves 6392 | -6/Zion | Learned 8 Factory zone layouts 6553 | -6/Zion | Found Prototype Device 6554 | -6/Zion | Identified Phasing AFG 6633 | -6/Zion | Opened final containment barrier to the Deep Caves 6652 | -6/Zion | Discovered new exit (range 3) 6652 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 6654 | -6/Zion | Identified exit to Deep Caves 6847 | -6/Zion | Received a hallucinogenic algorithm 6975 | -6/Zion | Found Prototype Energy Gun 6975 | -6/Zion | Identified Storm Laser 7003 | -6/Zion | Build established: Executioner 7172 | -6/Zion | Entered Deep Caves 7252 | -6/Deep Caves | Attacked by Z-Imprinter 7256 | -6/Deep Caves | Z-Facility disabled 7312 | -6/Deep Caves | Core integrity fell below 50% 7322 | -6/Deep Caves | Core integrity fell below 20% 7330 | -6/Deep Caves | Destroyed by RD-BKZ(z) with Zionite Laser-S Last Messages --------------- Storm Laser destroyed. Power failure averted by Imp. Cryofiber Web. Overheating: Matter decay (-35). Lyr. Medium Armor Plating destroyed. Overheating: Lrg. Storage Unit damaged (-19). Slug penetrates Z-Imprinter. KE Penetrator broken. Overheating: Short circuit. Adv. Signal Interpreter broken. Overheating: Short circuit. Dropped Lrg. Storage Unit. Acquired Plasma Cutter. Lgt. Antimatter Reactor destroyed. Plasma Cutter destroyed. Adv. Heat Sink destroyed. Powered Armor destroyed. Dropped Broken KE Penetrator. Dropped Imp. Treads. Broken Adv. Signal Interpreter destroyed. Imp. Weapon Cycler destroyed. Map ----- +----------------------------------------------------+ | ?? """""""""""" | | ?? """"""""""""" | | ?? """""""""" | | ?? """"""""""""" | | ?? """""""""?"""" | | ?? """""?????""" | | ?? """""??????"" | | ?? """"""??????? | | ?? """""?????? | | ?? """""?????? | | ?? """""??????? | | ?? """"""?????? | | ?? """"""????????????? | | ?? """"""??????????????? | | ??? """""" ???????????????? | | ??? """""" ????????????????? | | ??? """""" ???????????????????? | | ??? """""" "?????????????????????? | | ??? """"" """????????????????????? | | ??? """" """"???????????????????? | | ???? """" """""?????????????????? | | ???? """" """ ?????????????????? | | ????? """" ?????????????????? | | ????? """""""""""o ??????????? | | ????? """"""""" ????????? | | ????? @ ????????? | | ????? ????????? | | ?????? ????????? | | ?????? ?????????? | | ??????? ?????????? | | ??????? ??????????? | | ??????? zz ###??????????? | | ????????## ### ####????????????? | | ?????????# ??## ##???????????????? | | ?????????###????### #####????????????????? | | ??????????????????###########????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 21 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Base Temperature (-) 150 EM Shielding 2 Armor Coverage 600 Weapon Shielding 33 Weapon Cycling 20 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- Nuclear Pulse Thruster | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Imp. Target Analyzer | -6/Zion | Archive Lance | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Mak. Terrain Scanner | -6/Zion | Archive Imp. System Guard | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Drone Bay | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive K-01 Serf | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Signs Are For Wimps Challenges ------------ None Game ------ Seed IonicCorruptionBoomstick Manual? 0 Play Time 01:31:28 Cumulative 76.6 hours Start 2024.05.03 @ 03:41:50 End 2024.05.04 @ 01:54:39 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 76 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 55 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e38e56f7-acb3-4a35-b38a-c76997eb0e32