Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 01:54:39

Player: A Moose

Result: Destroyed by RD-BKZ(z) with Zionite Laser-S

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (12)       2400
Robots Destroyed (90)      450
Value Destroyed (3290)     3290
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (425)                425
              TOTAL SCORE: 8705

 Bonus
-------
High Alert Combat Kills    141
Met Imprinter              300
Friendly Fire              -16

 Cogmind 
---------
Core Integrity             0/850
Matter                     135/300
Energy                     61/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Deep Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
               (None)
>          --- WEAPON (6) -------
               (None)
>          --- INVENTORY (5) ----
           Neutrino Core
  Improved Cryofiber Web
  Improved Sensor Array
  Advanced ECM Suite

 Peak State 
------------
>           --- POWER ------------
            Neutrino Core
>           --- PROPULSION -------
   Improved Medium Treads
    Compact Wheel
    Armored Huge Wheel
>           --- UTILITY ----------
      Large Storage Unit
   Advanced Signal Interpreter
            Powered Armor
            Phasing AFG
>           --- WEAPON -----------
            Storm Laser
            KE Penetrator
            Falx
>           --- INVENTORY --------
            Neutrino Core
      Light Antimatter Reactor
   Improved Treads
     Medium Treads
   Improved Cryofiber Web
   Advanced Heat Sink
   Advanced Heat Sink
   Improved Sensor Array
            0b10 Decoder Chip [Looter]
   Improved Weapon Cycler
  Makeshift Transmission Jammer
   Advanced ECM Suite
    Layered Medium Armor Plating
            Force Field
            Plasma Cutter
[Rating: 84]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Wheel
  Treads                   Improved Medium Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Powered Armor
Weapon                     Heavy Laser
  Energy Gun               Heavy Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Proton Missile Launcher
  Special Weapon           Plasma Cutter
  Slashing Weapon          Falx

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Dee 
Slots Evolved              8    | .   .   2   .   2   2   .   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Utility                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Weapon                   4    | .   .   2   .   2   .   .   .   .   .   .   .   .   
Parts Attached             133  | 4   5   3   5   14  2   7   25  38  12  3   6   9   
  Power                    9    | .   1   .   1   1   .   1   1   2   .   .   1   1   
    Engine                 5    | .   1   .   1   1   .   1   .   1   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   1   1   .   .   1   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               31   | 1   1   1   3   1   .   4   5   7   5   .   1   2   
    Treads                 10   | .   .   .   .   .   .   .   3   3   2   .   .   2   
    Leg                    2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
    Wheel                  19   | 1   1   1   3   1   .   4   2   2   3   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  41   | 1   2   .   1   2   1   2   2   16  6   .   3   5   
    Device                 28   | .   .   .   .   1   1   2   1   12  6   .   2   3   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             10   | .   1   .   1   1   .   .   1   3   .   .   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   52   | 2   1   2   .   10  1   .   17  13  1   3   1   1   
    Energy Gun             21   | 1   .   .   .   9   .   .   2   7   1   .   1   .   
    Energy Cannon          5    | .   .   .   .   .   .   .   1   2   .   2   .   .   
    Ballistic Gun          9    | 1   .   2   .   1   .   .   2   2   .   1   .   .   
    Ballistic Cannon       2    | .   1   .   .   .   1   .   .   .   .   .   .   .   
    Launcher               12   | .   .   .   .   .   .   .   11  1   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   1   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   3   .   .   .   .   .   .   2   .   
Parts Lost                 49   | .   .   .   2   10  .   5   5   12  1   .   .   14  
  Power                    6    | .   .   .   1   1   .   .   1   1   .   .   .   2   
  Propulsion               13   | .   .   .   .   .   .   3   3   3   .   .   .   4   
  Utility                  10   | .   .   .   1   2   .   .   .   2   .   .   .   5   
  Weapon                   20   | .   .   .   .   7   .   2   1   6   1   .   .   3   
  Highest Loss Streak      14   | .   .   .   1   4   .   3   4   3   1   .   .   14  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   79  100 98  95  89  72  64  91  99  100 93  55  
  Engine                   6    | .   8   11  10  8   7   7   2   4   6   6   2   .   
  Treads                   6    | .   .   .   .   .   .   .   4   15  11  6   6   4   
  Wheel                    14   | .   22  22  22  18  15  15  6   4   14  20  16  8   
  Device                   5    | .   .   .   .   3   7   15  9   8   6   6   6   7   
  Storage                  7    | .   19  11  11  9   7   7   7   6   6   6   6   4   
  Processor                3    | .   .   .   .   .   .   .   .   2   6   6   6   5   
  Protection               6    | .   2   11  10  4   7   1   2   6   6   6   6   3   
  Energy Gun               12   | .   4   .   .   25  38  18  3   17  17  13  5   4   
  Energy Cannon            4    | .   .   .   .   .   .   .   2   2   6   12  16  .   
  Ballistic Gun            13   | .   14  33  33  18  .   .   5   11  8   6   6   4   
  Ballistic Cannon         2    | .   7   11  11  6   4   4   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   .   .   .   3   3   6   6   6   3   
Naked Turns                12   | .   .   .   .   .   .   .   .   .   .   .   .   12  
Heaviest Build             103  | 9   35  35  35  49  57  59  75  77  78  85  103 74  
  Greatest Support         78   | 16  26  26  26  20  20  26  48  78  73  38  44  44  
  Greatest Overweight (x)  7    | .   1   1   1   2   2   5   7   5   6   2   2   1   
  Average Overweight (x)   1    | .   .   1   1   1   2   1   1   1   2   1   1   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   11  15  15  15  15  15  15  15  15  15  15  12  
  Most Carried             15   | 5   15  15  15  15  15  15  15  15  15  15  15  15  
  Average Carried          13   | 3   8   14  14  13  14  13  10  13  14  14  14  12  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 5   15  15  14  15  15  11  8   14  15  15  15  4   

 Class Distribution 
--------------------
 63% | Scavenger-Executioner
 15% | Tank
  8% | Executioner
  6% | Mutant

 Dominant Class 
----------------
                Mutant | -10/Materials
                  Tank | -9/Materials
                  Tank | -9/Mines
 Scavenger-Executioner | -8/Materials
 Scavenger-Executioner | -7/Factory
 Scavenger-Executioner | -7/Waste
                Mutant | -7/Factory
 Scavenger-Executioner | -6/Factory
 Scavenger-Executioner | -6/Lower Caves
 Scavenger-Executioner | -6/Lower Caves
 Scavenger-Executioner | -6/Zion
           Executioner | -6/Deep Caves

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  Was  Fac  Fac  Low  Low  Zio  Dee  
Matter Collected           3336 | 258  169  321  370  712  .    18   272  896  272  30   18   .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4438 | 106  270  261  88   926  .    .    389  1797 530  71   .    .    
  Parts                    217  | 4    26   14   .    47   .    .    20   80   26   .    .    .    
Haulers Intercepted        4    | .    .    .    .    3    .    .    .    1    .    .    .    .    
Recyclers Shooed           4    | .    1    1    .    1    .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      17   | .    .    .    .    .    .    .    .    .    17   .    .    .    
  Prevented                2    | .    .    .    .    .    .    .    .    .    .    2    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Dee 
Combat Hostiles Destroyed  75   | .   5   2   9   15  .   .   8   28  8   .   .   .   
  Melee                    4    | .   .   .   .   .   .   .   3   1   .   .   .   .   
  Guns                     49   | .   2   1   8   13  .   .   .   17  8   .   .   .   
  Cannons                  14   | .   3   1   1   2   .   .   1   6   .   .   .   .   
  AOE                      8    | .   .   .   .   .   .   .   4   4   .   .   .   .   
Classes Destroyed          20   | 2   5   2   1   3   .   .   .   5   2   .   .   .   
  Worker                   6    | .   .   1   .   2   .   .   1   2   .   .   .   .   
  Builder                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 3    | 1   .   .   .   1   .   .   .   1   .   .   .   .   
  Hauler                   4    | .   .   .   .   3   .   .   .   1   .   .   .   .   
  Recycler                 4    | 1   1   2   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  4    | .   1   .   .   1   .   .   .   2   .   .   .   .   
  Swarmer                  9    | .   3   .   .   .   .   .   2   3   1   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Grunt                    34   | .   2   .   .   11  .   .   2   16  3   .   .   .   
  Brawler                  3    | .   .   .   .   .   .   .   .   2   1   .   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   12   | .   .   2   .   2   .   .   4   3   1   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   1   1   .   .   .   
  Heavy                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Assembled                9    | .   .   .   9   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           8    | 2   7   5   5   6   .   .   6   8   4   .   .   .   
  Combat Bots Only         6    | .   5   2   5   3   .   .   6   6   4   .   .   .   
Max Kills in Single Turn   4    | 1   1   1   1   2   .   .   4   4   1   1   .   .   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   4   3   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Was  Fac  Fac  Low  Low  Zio  Dee  
Hostile Shots Fired        785  | .    19   4    19   80   .    4    211  238  95   .    .    115  
  Missed                   252  | .    9    .    4    24   .    .    77   80   32   .    .    26   
Damage Taken               9143 | .    98   59   220  1337 .    270  1320 2294 756  .    .    2789 
  Core                     1757 | .    6    .    15   251  .    156  461  198  16   .    .    654  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  100  | .    .    8    42   50   .    .    .    .    .    .    .    .    
Core Remaining (%)         71   | 100  97   .    96   54   .    .    11   .    .    .    .    .    
Volleys Fired              198  | 6    17   9    23   43   .    6    7    57   20   .    .    10   
  Largest                  6    | 2    2    4    4    6    .    6    6    6    5    .    .    2    
  Hottest                  376  | 60   55   95   95   358  .    350  181  376  325  .    .    283  
Shots Fired                762  | 12   34   36   92   222  .    30   30   223  69   1    .    13   
  Gun                      626  | 12   17   27   69   190  .    24   16   195  64   1    .    11   
  Cannon                   122  | .    17   9    23   32   .    6    5    25   5    .    .    .    
  Launcher                 12   | .    .    .    .    .    .    .    9    3    .    .    .    .    
  Special                  2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kinetic                  414  | 6    34   36   92   122  .    6    10   71   29   .    .    8    
  Thermal                  313  | .    .    .    .    100  .    24   11   132  40   1    .    5    
  Explosive                9    | .    .    .    .    .    .    .    9    .    .    .    .    .    
  Electromagnetic          26   | 6    .    .    .    .    .    .    .    20   .    .    .    .    
  Robot Hit Streak         20   | 4    6    3    2    14   .    10   8    20   9    .    .    1    
  Robot Miss Streak        19   | 1    4    5    18   5    .    6    6    4    3    .    .    19   
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    1    .    .    .    
  Secondary Targets        6    | .    .    .    .    2    .    .    .    2    2    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    .    1    1    .    .    .    
Shots Hit Robots           406  | 8    18   14   24   109  .    19   26   139  43   1    .    5    
  Core Hits                208  | 3    10   7    16   43   .    2    27   78   20   1    .    1    
  Critical Kills           3    | .    .    .    .    2    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    .    .    2    .    .    .    .    
  Critical Strikes         16   | .    .    1    .    4    .    .    2    9    .    .    .    .    
    Burn                   6    | .    .    .    .    1    .    .    .    5    .    .    .    .    
    Destroy                5    | .    .    .    .    2    .    .    .    3    .    .    .    .    
    Blast                  2    | .    .    1    .    1    .    .    .    .    .    .    .    .    
    Sever                  3    | .    .    .    .    .    .    .    2    1    .    .    .    .    
Melee Attacks              18   | .    .    .    .    .    .    .    8    7    2    1    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 18   | .    .    .    .    .    .    .    8    7    2    1    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    .    .    .    .    1    2    1    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8997 | 102  309  198  330  1933 .    424  909  3527 1036 94   .    135  
  Guns                     5869 | 102  122  143  241  1530 .    335  127  2362 784  .    .    123  
  Cannons                  1501 | .    187  55   89   403  .    89   200  414  64   .    .    .    
  Explosions               847  | .    .    .    .    .    .    .    366  481  .    .    .    .    
  Melee                    768  | .    .    .    .    .    .    .    216  270  188  94   .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3423 | 50   309  198  330  984  .    89   98   931  361  .    .    73   
  Thermal                  3992 | .    .    .    .    949  .    335  162  1997 487  .    .    62   
  Explosive                366  | .    .    .    .    .    .    .    366  .    .    .    .    .    
  Electromagnetic          381  | 52   .    .    .    .    .    .    .    329  .    .    .    .    
  Impact                   67   | .    .    .    .    .    .    .    67   .    .    .    .    .    
  Slashing                 768  | .    .    .    .    .    .    .    216  270  188  94   .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    .    .    .    .    10   10   3    4    4    4    .    
  Average Corruption       4    | .    .    .    .    .    .    10   10   2    3    4    4    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  62   | .    .    .    .    .    .    8    14   11   17   11   1    .    
    Message Errors         11   | .    .    .    .    .    .    1    2    .    6    2    .    .    
    Matter Fused           11   | .    .    .    .    .    .    3    4    2    2    .    .    .    
    Heat Flow Errors       10   | .    .    .    .    .    .    .    4    2    3    1    .    .    
    Energy Discharges      8    | .    .    .    .    .    .    1    1    1    2    3    .    .    
    Parts Rejected         2    | .    .    .    .    .    .    .    1    1    .    .    .    .    
    Parts Fused            2    | .    .    .    .    .    .    .    .    .    1    1    .    .    
    Data Loss (minor)      9    | .    .    .    .    .    .    2    1    2    1    3    .    .    
    Data Loss (major)      4    | .    .    .    .    .    .    .    .    1    2    .    1    .    
    Misfires               3    | .    .    .    .    .    .    .    1    1    .    1    .    .    
    Misdirections          1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            190  | .    .    .    .    .    .    .    .    97   93   .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               42   | .    .    .    .    .    .    .    .    42   .    .    .    .    
  Melee                    148  | .    .    .    .    .    .    .    .    55   93   .    .    .    
Knockbacks                 12   | .    1    .    2    9    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  11   | .    1    .    2    8    .    .    .    .    .    .    .    .    
  Secondary                1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      161  | .    .    .    .    .    .    .    48   113  .    .    .    .    
  Shots                    3    | .    .    .    .    .    .    .    2    1    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        888  | .    9    67   154  588  .    888  402  434  366  259  .    559  
  Average Temperature      165  | .    4    22   34   195  .    359  110  150  167  112  .    313  
  Received Heat Transfer   2888 | .    27   18   80   432  .    .    417  834  279  .    .    801  
  Effects                  55   | .    .    .    .    21   .    14   .    11   1    .    .    8    
    Shutdowns              10   | .    .    .    .    5    .    3    .    2    .    .    .    .    
    Energy Bleed           7    | .    .    .    .    2    .    2    .    .    .    .    .    3    
    Interference           14   | .    .    .    .    5    .    .    .    9    .    .    .    .    
    Matter Decay           9    | .    .    .    .    4    .    2    .    .    1    .    .    2    
    Short Circuit          3    | .    .    .    .    .    .    1    .    .    .    .    .    2    
    Damage (minor)         6    | .    .    .    .    3    .    3    .    .    .    .    .    .    
    Damage (major)         3    | .    .    .    .    .    .    2    .    .    .    .    .    1    
    Damage (core)          3    | .    .    .    .    2    .    1    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             9    | .    .    .    .    1    .    .    .    8    .    .    .    .    
  Heat Transferred         7582 | .    .    .    .    2035 .    666  247  3693 914  .    .    27   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    .    1    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Dee 
Peak Influence             712  | 10  149 173 67  267 121 43  232 712 .   .   .   .   
  Initial                  121  | .   6   62  67  .   121 42  10  113 .   .   .   .   
  Average                  211  | 2   61  101 28  144 121 25  118 434 .   .   .   .   
Maximum Alert Level        3    | .   .   .   .   1   .   .   1   3   .   .   .   .   
  Low Security (%)         60   | 100 100 100 100 73  100 100 74  11  .   .   .   .   
  Level 1                  17   | .   .   .   .   26  .   .   25  30  .   .   .   .   
  Level 2                  19   | .   .   .   .   .   .   .   .   51  .   .   .   .   
  Level 3                  2    | .   .   .   .   .   .   .   .   7   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   .   .   .   2   .   .   3   8   .   .   .   .   
  Investigation            2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Reinforcement            7    | .   .   .   .   2   .   .   1   4   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Dee 
Distress Signals           4    | .   1   .   .   3   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              122  | .   11  2   9   28  .   4   10  35  14  .   .   9   
  Peak Tracking Total      11   | .   3   2   2   7   .   5   7   5   4   .   .   11  
  Tactical Retreats        4    | .   .   .   .   .   .   .   .   2   2   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Dee 
Traps Triggered            3    | .   .   .   .   .   1   .   .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Dee 
Machines Disabled          5    | .   .   1   1   .   .   .   .   3   .   .   .   .   
  Max in Single Turn       1    | .   .   1   1   .   .   .   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Dee 
Machines Accessed          20   | .   3   4   .   3   .   .   1   8   .   1   .   .   
  Terminals                14   | .   3   4   .   3   .   .   1   3   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                41   | .   9   6   .   10  .   .   1   14  .   1   .   .   
  Successful               17   | .   2   3   .   5   .   .   1   5   .   1   .   .   
  Failed                   23   | .   7   2   .   5   .   .   .   9   .   .   .   .   
    Catastrophic           8    | .   2   1   .   1   .   .   .   4   .   .   .   .   
  Database Lockouts        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Manual                   29   | .   6   7   .   9   .   .   .   2   .   .   5   .   
  Terminals                32   | .   9   6   .   10  .   .   1   6   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
Terminal Hacks             14   | .   2   3   .   5   .   .   1   2   .   1   .   .   
  Robot Analysis           4    | .   1   2   .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   1   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              2    | .   .   .   .   1   .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Terminals                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Jam                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   3   1   .   3   .   .   .   6   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   .   .   .   .   .   .   14  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  
------------               Run  | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  
--------                   Run  | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Dee 
Total Allies               3    | .   .   .   3   .   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   .   3   3   .   .   .   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   .   40  40  .   .   .   .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   .   16  16  .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               29   | .   .   .   13  16  .   .   .   .   .   .   .   .   
  Total Damage             310  | .   .   .   100 210 .   .   .   .   .   .   .   .   
  Kills                    3    | .   .   .   2   1   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Dee 
Robot Analysis Total       4    | .   1   2   .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   2   .   .   .   .   .   .   1   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Was  Fac  Fac  Low  Low  Zio  Dee  
Turns Passed               7329 | 66   280  159  1024 684  77   199  306  1692 1110 498  1076 158  
Spaces Moved               4970 | 39   201  114  856  441  67   154  138  774  768  428  874  116  
  Core                     52   | 7    .    .    .    .    .    .    6    .    .    .    .    39   
  Treads                   449  | .    .    .    .    .    .    .    27   386  35   .    .    1    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   4469 | 32   201  114  856  441  67   154  105  388  733  428  874  76   
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   105  95   95   110  90   105  115  105  105  115  50   
  Average Speed            123  | 91   101  105  99   108  110  107  152  173  129  112  121  94   
  Slowest Speed            400  | 100  105  105  105  110  110  155  400  240  240  120  130  240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 3    40   12   100  29   3    73   5    18   85   63   81   35   
  Regions Visited          12
    Branch Regions         5
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    .    .    .    1    .    .    .    1    1    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    .    .    .    1    .    .    .    .    .    
Scrap Searched             11   | .    .    .    2    .    .    .    .    .    3    3    3    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          46   | .    .    .    .    .    .    1    6    33   5    .    .    1    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               14   | .    .    .    .    .    .    1    .    8    4    .    .    1    
  AOE                      31   | .    .    .    .    .    .    .    6    25   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Dee 
Total                      5652 | 57  247 130 971 526 71  169 208 963 831 446 889 144 
  Wait                     192  | .   .   1   85  13  .   2   11  46  18  10  .   6   
  Move                     4959 | 38  200 113 855 440 67  153 137 773 767 427 873 116 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  102  | 9   19  3   2   11  2   1   17  27  7   2   2   .   
  Fast Attach              21   | .   .   .   .   4   .   .   4   10  .   .   2   1   
  Attach                   64   | 4   5   2   2   8   2   5   19  9   1   2   .   5   
  Detach                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swap                     48   | .   .   1   3   2   .   2   2   19  11  1   4   3   
  Drop                     50   | .   6   1   1   5   .   .   3   15  5   3   8   3   
  Fire                     198  | 6   17  9   23  43  .   6   7   57  20  .   .   10  
  Melee                    18   | .   .   .   .   .   .   .   8   7   2   1   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Waste
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 2 exits: *Dee / Pro)
-6/Deep Caves

 History 
---------
 Turn | Location       | Event
   13 | -11/Scrapyard  | Discovered new exit (range 16)
   67 | -11/Scrapyard  | Entered Materials
  314 | -10/Materials  | Discovered new exit (range 4)
  331 | -10/Materials  | Build established: Mutant
  347 | -10/Materials  | Entered another Materials area
  347 | -9/Materials   | Evolved 2 slots: Weapon x2
  434 | -9/Materials   | Discovered new exit (range 14)
  443 | -9/Materials   | Central database locked down
  506 | -9/Materials   | Entered Mines
  509 | -9/Mines       | Assembled infested the area
  634 | -9/Mines       | Build established: Tank
  722 | -9/Mines       | Discovered new exit (range 16)
  814 | -9/Mines       | Assisted by bots powering up and referring to "LRC-V3"
  951 | -9/Mines       | Learned Materials interactive machine intel
  999 | -9/Mines       | Learned Materials stockpile data
 1019 | -9/Mines       | Discovered new exit (range 15)
 1530 | -9/Mines       | Entered Materials
 1530 | -8/Materials   | Accompanied by 3 allies
 1530 | -8/Materials   | Evolved 2 slots: Weapon x2
 1532 | -8/Materials   | Loaded intel: 19 interactive machine locations
 1587 | -8/Materials   | Identified exit to Factory
 1789 | -8/Materials   | Lost 3 parts (1u2w)
 2107 | -8/Materials   | Lost 4 parts (1u3w)
 2214 | -8/Materials   | Entered Factory
 2214 | -7/Factory     | Evolved 2 slots: Utility x2
 2291 | -7/Factory     | Sucked down chute
 2291 | -7/Factory     | Entered Waste
 2306 | -7/Waste       | EMP discharged
 2306 | -7/Waste       | System corruption reached 10%
 2307 | -7/Waste       | Spotted C-40 Crusher
 2311 | -7/Waste       | Spotted C-40 Crusher
 2333 | -7/Waste       | Spotted C-40 Crusher
 2349 | -7/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 2364 | -7/Waste       | Spotted C-40 Crusher
 2374 | -7/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 2406 | -7/Waste       | EMP discharged
 2430 | -7/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 2433 | -7/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 2450 | -7/Waste       | Spotted C-40 Crusher
 2464 | -7/Waste       | Lost 3 parts (2n1w)
 2464 | -7/Waste       | Spotted C-40 Crusher
 2473 | -7/Waste       | Discovered new exit (range 11)
 2490 | -7/Waste       | Entered Factory
 2607 | -7/Factory     | Garrison activated, responded to threat
 2632 | -7/Factory     | Core integrity fell below 50%
 2652 | -7/Factory     | Core integrity fell below 20%
 2653 | -7/Factory     | Lost 4 parts (1p3n)
 2784 | -7/Factory     | Discovered new exit (range 3)
 2796 | -7/Factory     | Entered another Factory area
 2796 | -6/Factory     | Evolved 2 slots: Propulsion x2
 3036 | -6/Factory     | Build established: Scavenger-Executioner
 3121 | -6/Factory     | Lost 3 parts (1p1u1w)
 3146 | -6/Factory     | First assault squad dispatched
 3546 | -6/Factory     | Found Powered Armor
 3550 | -6/Factory     | Found Powered Armor
 3555 | -6/Factory     | Found Powered Armor
 3617 | -6/Factory     | Discovered new exit (range 5)
 3655 | -6/Factory     | Identified exit to Lower Caves
 4488 | -6/Factory     | Entered Lower Caves
 4813 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 5586 | -6/Lower Caves | Discovered new exit (range 9)
 5592 | -6/Lower Caves | Identified exit to Lower Caves
 5598 | -6/Lower Caves | Entered another Lower Caves area
 5680 | -6/Lower Caves | Discovered new exit (range 6)
 5683 | -6/Lower Caves | Identified exit to Zion
 5686 | -6/Lower Caves | Identified exit to Factory
 6096 | -6/Lower Caves | Entered Zion
 6168 | -6/Zion        | System corruption cleaned by Quarantine Array
 6238 | -6/Zion        | Acquired unknown access codes intercepted by a Zionite
 6270 | -6/Zion        | Identified exit to Proximity Caves
 6392 | -6/Zion        | Learned 8 Factory zone layouts
 6553 | -6/Zion        | Found Prototype Device
 6554 | -6/Zion        | Identified Phasing AFG
 6633 | -6/Zion        | Opened final containment barrier to the Deep Caves
 6652 | -6/Zion        | Discovered new exit (range 3)
 6652 | -6/Zion        | Saw the warning signs outside the Deep Caves entrance
 6654 | -6/Zion        | Identified exit to Deep Caves
 6847 | -6/Zion        | Received a hallucinogenic algorithm
 6975 | -6/Zion        | Found Prototype Energy Gun
 6975 | -6/Zion        | Identified Storm Laser
 7003 | -6/Zion        | Build established: Executioner
 7172 | -6/Zion        | Entered Deep Caves
 7252 | -6/Deep Caves  | Attacked by Z-Imprinter
 7256 | -6/Deep Caves  | Z-Facility disabled
 7312 | -6/Deep Caves  | Core integrity fell below 50%
 7322 | -6/Deep Caves  | Core integrity fell below 20%
 7330 | -6/Deep Caves  | Destroyed by RD-BKZ(z) with Zionite Laser-S

 Last Messages 
---------------
Storm Laser destroyed.
Power failure averted by Imp. Cryofiber Web.
Overheating: Matter decay (-35).
Lyr. Medium Armor Plating destroyed.
Overheating: Lrg. Storage Unit damaged (-19).
Slug penetrates Z-Imprinter.
KE Penetrator broken.
Overheating: Short circuit.
Adv. Signal Interpreter broken.
Overheating: Short circuit.
Dropped Lrg. Storage Unit.
Acquired Plasma Cutter.
Lgt. Antimatter Reactor destroyed.
Plasma Cutter destroyed.
Adv. Heat Sink destroyed.
Powered Armor destroyed.
Dropped Broken KE Penetrator.
Dropped Imp. Treads.
Broken Adv. Signal Interpreter destroyed.
Imp. Weapon Cycler destroyed.

 Map 
-----
+----------------------------------------------------+
| ??                 """"""""""""                    |
| ??                 """""""""""""                   |
| ??                 """"""""""                      |
| ??                 """""""""""""                   |
| ??                """""""""?""""                   |
| ??                 """""?????"""                   |
| ??                 """""??????""                   |
| ??                """"""???????                    |
| ??                 """""??????                     |
| ??                 """""??????                     |
| ??                 """""???????                    |
| ??                 """"""??????                    |
| ??                 """"""?????????????             |
| ??                 """"""???????????????           |
| ???                """""" ????????????????         |
| ???                """"""  ?????????????????       |
| ???                """"""  ????????????????????    |
| ???                """""" "??????????????????????  |
| ???                 """"" """????????????????????? |
| ???                  """" """"???????????????????? |
| ????                 """"  """""?????????????????? |
| ????                 """"   """ ?????????????????? |
| ?????                """"       ?????????????????? |
| ?????                """""""""""o      ??????????? |
| ?????                """""""""           ????????? |
| ?????                    @               ????????? |
| ?????                                    ????????? |
| ??????                                   ????????? |
| ??????                                  ?????????? |
| ???????                                 ?????????? |
| ???????                                ??????????? |
| ???????     zz                      ###??????????? |
| ????????##   ###                 ####????????????? |
| ?????????#   ??##               ##???????????????? |
| ?????????###????###         #####????????????????? |
| ??????????????????###########????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          21
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               2
Base Temperature (-)       150
EM Shielding               2
Armor Coverage             600
Weapon Shielding           33
Weapon Cycling             20
Evasion (%)                50
Recoil Reduction           3

 Item Schematics 
-----------------
       Nuclear Pulse Thruster | -6/Zion | Archive
             Recoil Nullifier | -6/Zion | Archive
            Fusion Compressor | -6/Zion | Archive
          Imp. Thermal Shield | -6/Zion | Archive
         Imp. Target Analyzer | -6/Zion | Archive
                        Lance | -6/Zion | Archive
                Proton Cannon | -6/Zion | Archive
         Mak. Terrain Scanner | -6/Zion | Archive
            Imp. System Guard | -6/Zion | Archive
      Adv. Signal Interpreter | -6/Zion | Archive
       Field Propulsion Drive | -6/Zion | Archive
                    Drone Bay | -6/Zion | Archive
                KE Penetrator | -6/Zion | Archive
 Lgt. Angular Momentum Engine | -6/Zion | Archive

 Robot Schematics 
------------------
  Y-54 Guardian | -6/Zion | Archive
 T-07 Excavator | -6/Zion | Archive
      K-01 Serf | -6/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Signs Are For Wimps

 Challenges 
------------
None

 Game 
------
Seed              IonicCorruptionBoomstick
  Manual?         0
Play Time         01:31:28
  Cumulative      76.6 hours
  Start           2024.05.03 @ 03:41:50
  End             2024.05.04 @ 01:54:39
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          85
  Rogue           76
  Adventurer      9
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             43
Gallery%          55
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e38e56f7-acb3-4a35-b38a-c76997eb0e32