Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.26 @ 16:56:36 Player: Tmvn Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (63) 315 Value Destroyed (2061) 2061 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (763) 763 TOTAL SCORE: 7059 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 152 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Carbon-fiber Leg Makeshift Sensor Array Hacking Suite Autogun Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Large Storage Unit 0b10 Decoder Chip [Skirmisher] Targeting Computer Makeshift Cloaking Device Advanced Shield Generator Makeshift Hacking Suite System Shield > --- WEAPON ----------- Improved Arc Projector > --- INVENTORY -------- Gravmag Array Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Compact Matter Pod Improved Sensor Array Makeshift Sensor Array Hacking Suite [Rating: 54] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aerolev Unit Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware System Shield Protection Improved Propulsion Shielding Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Ripper Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Zio Pro Slots Evolved 8 | . . 2 2 . 2 2 . . . Power 1 | . . . . . 1 . . . . Propulsion 2 | . . 1 1 . . . . . . Utility 5 | . . 1 1 . 1 2 . . . Weapon . | . . . . . . . . . . Parts Attached 101 | . 4 44 19 9 5 5 2 5 8 Power 14 | . . 6 4 1 1 . 1 . 1 Engine 12 | . . 6 4 . 1 . . . 1 Core 2 | . . . . 1 . . 1 . . Reactor . | . . . . . . . . . . Propulsion 37 | . . 19 7 6 1 . . . 4 Treads . | . . . . . . . . . . Leg 21 | . . 15 6 . . . . . . Wheel 7 | . . 4 1 2 . . . . . Hover 6 | . . . . 4 1 . . . 1 Flight 3 | . . . . . . . . . 3 Utility 20 | . 3 1 5 1 1 3 1 4 1 Device 9 | . . . 3 . . 2 1 2 1 Storage 2 | . 2 . . . . . . . . Processor 4 | . 1 1 . 1 . . . 1 . Hackware 2 | . . . . . 1 . . 1 . Protection 3 | . . . 2 . . 1 . . . Artifact . | . . . . . . . . . . Weapon 30 | . 1 18 3 1 2 2 . 1 2 Energy Gun 12 | . . 11 . . . . . 1 . Energy Cannon 4 | . . . 1 1 1 1 . . . Ballistic Gun 7 | . . 6 . . . . . . 1 Ballistic Cannon 2 | . . 1 . . 1 . . . . Launcher 2 | . 1 . 1 . . . . . . Special Weapon 1 | . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . . . . Parts Lost 48 | . . 19 9 2 . . 2 . 16 Power 10 | . . 3 2 1 . . 1 . 3 Propulsion 17 | . . 8 3 . . . . . 6 Utility 9 | . . . 3 . . . 1 . 5 Weapon 12 | . . 8 1 1 . . . . 2 Highest Loss Streak 15 | . . 6 3 1 . . 1 . 15 Average Slot Usage (%) 91 | . 95 95 89 96 99 93 96 92 50 Engine 7 | . 14 9 6 8 7 6 6 6 2 Core 2 | . . . . . 7 6 6 6 3 Leg 13 | . 28 24 23 9 . . . . . Wheel 4 | . . 7 8 9 . . . . . Hover 11 | . . . . 16 29 26 26 26 10 Device 6 | . . . 7 9 7 11 13 14 5 Storage 8 | . 15 11 9 9 7 6 6 6 4 Processor 13 | . 8 21 13 9 7 6 6 11 6 Hackware 3 | . . . . . 6 6 6 11 9 Protection 3 | . . . 3 9 7 13 9 . . Energy Gun 3 | . . 7 2 . . . . 3 2 Energy Cannon 2 | . . . 5 6 6 5 5 . . Ballistic Gun 5 | . 15 10 7 . . . . . . Ballistic Cannon 1 | . . 2 . . 6 2 . . . Launcher 1 | . 12 . . 9 . . . . . Naked Turns 54 | . . . . . . . . . 54 Heaviest Build 46 | 12 25 29 38 38 43 46 42 41 37 Greatest Support 44 | 20 20 33 30 44 44 44 44 44 44 Greatest Overweight (x) 6 | . 1 2 2 3 . 1 . . 6 Average Overweight (x) . | . . 1 1 1 . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 7 10 10 10 10 10 10 10 8 Most Carried 10 | 6 8 10 10 10 10 10 10 10 10 Average Carried 9 | 5 6 9 9 9 9 9 9 9 7 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 4 Final Carried 10 | 4 8 10 10 10 10 10 10 10 4 Class Distribution -------------------- 61% | Mutant 26% | Scavenger-Mutant 12% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Low Zio Pro Matter Collected 1592 | 200 11 714 232 212 . 27 42 43 111 Remotely . | . . . . . . . . . . Salvage Created 2141 | . 31 1080 712 221 . 27 . . 70 Parts 115 | . 4 66 27 11 . 2 . . 5 Haulers Intercepted 3 | . . . 1 2 . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . 11 Prevented 3 | . . . . . . . . . 3 Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Zio Pro Combat Hostiles Destroyed 55 | . 5 28 12 6 . 1 . . 3 Guns 25 | . . 23 2 . . . . . . Cannons 14 | . . 5 7 1 . 1 . . . AOE 16 | . 5 . 3 5 . . . . 3 Classes Destroyed 10 | . 2 4 3 1 . . . . . Builder 1 | . . 1 . . . . . . . Tunneler 1 | . . . . 1 . . . . . Hauler 3 | . . . 1 2 . . . . . Recycler 2 | . . 1 1 . . . . . . Mechanic 1 | . . 1 . . . . . . . Swarmer 12 | . 3 6 . . . . . . 3 Grunt 31 | . 2 16 7 6 . . . . . Brawler 1 | . . . 1 . . . . . . Sentry 9 | . . 6 3 . . . . . . Hunter 2 | . . . 1 . . 1 . . . Best Kill Streak 6 | . 3 5 3 6 . 1 . . 2 Combat Bots Only 4 | . 3 4 3 3 . 1 . . 2 Max Kills in Single Turn 4 | . 2 2 2 4 . 1 . . 2 Gunslinging 1 | . . 1 . . . . . . . Exploded 2 | . 2 . 2 2 . . . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Sto Fac Fac Low Zio Pro Damage Taken 5807 | . 179 2266 736 231 30 358 525 . 1482 Core 1369 | . 35 358 77 17 15 100 134 . 633 Absorbed by Shields 94 | . . . . . . . 27 . 67 Core Remaining (%) 75 | 100 86 10 . 82 97 . . . . Volleys Fired 169 | . 8 98 40 9 . 6 . . 8 Largest 2 | . 2 2 2 2 . 2 . . 1 Hottest 111 | . 50 105 111 111 . 104 . . 65 Shots Fired 292 | . 14 178 70 12 . 10 . . 8 Gun 209 | . 8 150 43 . . . . . 8 Cannon 67 | . . 28 25 4 . 10 . . . Launcher 16 | . 6 . 2 8 . . . . . Special . | . . . . . . . . . . Kinetic 158 | . 8 107 37 . . 6 . . . Thermal 90 | . . 62 25 3 . . . . . Explosive 16 | . 6 . 2 8 . . . . . Electromagnetic 28 | . . 9 6 1 . 4 . . 8 Robot Hit Streak 35 | . 10 35 16 5 . 4 . . 4 Robot Miss Streak 6 | . 1 6 2 2 . 1 . . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 223 | . 11 136 57 8 . 7 . . 4 Core Hits 110 | . 9 53 27 12 . 3 . . 6 Critical Hits 3 | . 1 . 2 . . . . . . Critical Kills 2 | . . . 2 . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . Melee Attacks 1 | . . . 1 . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4785 | . 480 1872 1071 975 . 141 . . 246 Guns 1864 | . 34 1482 272 . . . . . 76 Cannons 1068 | . . 302 575 50 . 141 . . . Explosions 1853 | . 446 88 224 925 . . . . 170 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 1351 | . 34 1026 194 . . 97 . . . Thermal 1598 | . . 704 674 50 . . . . 170 Explosive 1496 | . 446 . 125 925 . . . . . Electromagnetic 340 | . . 142 78 . . 44 . . 76 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . 2 . . 1 . 3 3 . Average Corruption 1 | . . 2 . . 1 . 2 3 . Corruption Purged . | . . . . . . . . . . Effects 13 | . . 11 . . . . 1 1 . Message Errors 7 | . . 5 . . . . 1 1 . Heat Flow Errors 2 | . . 2 . . . . . . . Targeting Errors 4 | . . 4 . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 196 | . 35 108 28 10 . . . . 15 Projectiles 13 | . . 13 . . . . . . . Explosions 183 | . 35 95 28 10 . . . . 15 Melee . | . . . . . . . . . . Knockbacks 5 | . . 4 . . . 1 . . . Impact . | . . . . . . . . . . Kinetic 5 | . . 4 . . . 1 . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 277 | . 13 122 142 . . . . . . Shots 6 | . 2 2 2 . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 294 | . 46 294 143 47 . . . . 132 Average Temperature 61 | . 19 69 33 22 . . . . 75 Received Heat Transfer 1515 | . 57 852 243 135 . 39 42 . 147 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . 1 1 . . . . . . Heat Transferred 2515 | . . 1390 901 74 . . . . 150 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . 1 1 . . . . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Zio Pro Peak Influence 406 | . 84 395 406 386 235 179 . . . Initial 175 | . . 35 118 114 175 114 . . . Average 192 | . 34 216 230 209 198 143 . . . Maximum Alert Level 2 | . . 1 2 1 1 . . . . Low Security (%) 50 | 100 100 37 29 49 30 100 . . . Level 1 49 | . . 62 69 50 69 . . . . Level 2 . | . . . 1 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . . 4 1 1 2 1 . . 1 Investigation 2 | . . 1 . . 1 . . . . Extermination . | . . . . . . . . . . Reinforcement 7 | . . 3 1 1 1 1 . . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Low Zio Pro Distress Signals 6 | . 2 1 1 2 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 137 | . 9 54 17 11 3 9 12 . 22 Peak Tracking Total 11 | . 4 7 5 4 2 5 7 . 11 Tactical Retreats 18 | . . 6 . . 1 3 4 . 4 Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Zio Pro Traps Triggered 4 | . . 3 . . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Low Zio Pro Machines Disabled 2 | . . 1 1 . . . . . . Max in Single Turn 1 | . . 1 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Low Zio Pro Machines Accessed 13 | . 2 3 1 4 1 1 1 . . Terminals 13 | . 2 3 1 4 1 1 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 30 | . 2 6 1 10 2 4 5 . . Successful 21 | . 2 5 1 4 2 2 5 . . Failed 9 | . . 1 . 6 . 2 . . . Catastrophic 2 | . . . . 1 . 1 . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . . 1 . . . . Terminals 30 | . 2 6 1 10 2 4 5 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 21 | . 2 5 1 4 2 2 5 . . Record 6 | . . . . 1 . . 5 . . Prototype ID Bank 2 | . . . . 1 . 1 . . . Open Door 1 | . . . . 1 . . . . . Level Access Points 1 | . . . 1 . . . . . . Alert Level 1 | . . . . . 1 . . . . Unreport Threat 1 | . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . Investigation Status 1 | . . 1 . . . . . . . Extermination Status 1 | . . . . 1 . . . . . Recall Investigation 1 | . . 1 . . . . . . . Recall Reinforcements 2 | . . . . . 1 1 . . . Hauler Manifests 1 | . . 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . . 3 1 2 . . 1 . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Sto Fac Fac Low Zio Pro Total Allies 14 | . . . . 1 . . . 13 . Largest Group 13 | . . . . 1 . . . 13 6 Highest-Rated Group 371 | . . . . 99 . . . 371 146 Highest-Rated Ally 99 | . . . . 99 . . . 40 31 Total Orders . | . . . . . . . . . . Ally Attacks 18 | . . . . 4 . . . . 14 Total Damage 408 | . . . . 168 . . . . 240 Kills 4 | . . . . 2 . . . . 2 Allies Corrupted 2 | . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Low Zio Pro Turns Passed 3821 | 4 229 1270 495 300 244 404 229 421 225 Spaces Moved 4556 | 3 161 734 264 309 609 603 575 957 341 Core 108 | . . . . . . . . . 108 Treads . | . . . . . . . . . . Legs 677 | 3 161 411 102 . . . . . . Wheels 640 | . . 323 162 155 . . . . . Hover 3127 | . . . . 154 609 603 575 957 229 Flight 4 | . . . . . . . . . 4 Fastest Speed 38 | 120 120 100 100 38 38 38 38 38 38 Average Speed 64 | 120 124 120 130 84 38 44 38 38 52 Slowest Speed 350 | 120 150 180 180 235 38 98 38 38 350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 41 | 2 41 75 25 46 21 21 67 86 32 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . 2 1 . Known Exits Taken 4 | . 1 1 1 1 . . . . . Unknown Exits Taken 5 | 1 . . . . 1 1 1 1 . Scrap Searched 6 | . . . . . . . 1 4 1 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 200 | . 29 47 54 66 . . . . 4 Melee . | . . . . . . . . . . Projectile 3 | . . . 2 1 . . . . . AOE 197 | . 29 47 52 65 . . . . 4 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Low Zio Pro Total 5150 | 4 177 949 352 336 622 731 584 1014 381 Wait 233 | . . 47 14 . . 102 6 47 17 Move 4547 | 2 160 733 263 308 608 602 574 956 341 Hop . | . . . . . . . . . . Pick Up 29 | . 2 9 5 2 3 6 1 . 1 Fast Attach 46 | . 3 13 9 7 3 3 1 4 3 Attach 32 | . . 15 5 1 2 2 1 1 5 Detach 18 | . 2 4 2 1 2 2 . 2 3 Swap 23 | . 1 16 5 1 . . . . . Drop 52 | 2 1 14 8 7 4 8 1 4 3 Fire 169 | . 8 98 40 9 . 6 . . 8 Melee 1 | . . . 1 . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 4 exits: Fac x3 / *Sto) -8/Storage -7/Factory -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 5 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 16) 233 | -10/Materials | Identified exit to Materials 234 | -10/Materials | Entered another Materials area 234 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 352 | -9/Materials | Build established: Mutant 471 | -9/Materials | Discovered new exit (range 15) 492 | -9/Materials | Identified exit to Mines 697 | -9/Materials | Lost 5 parts (4n1w) 881 | -9/Materials | Discovered exit to Mines (range 16) 981 | -9/Materials | Core integrity fell below 50% 1020 | -9/Materials | Lost 3 parts (2n1w) 1237 | -9/Materials | Lost 6 parts (2p1n3w) 1343 | -9/Materials | Core integrity fell below 20% 1385 | -9/Materials | Lost 3 parts (1n2w) 1391 | -9/Materials | Discovered new exit (range 15) 1404 | -9/Materials | Identified exit to Materials 1504 | -9/Materials | Entered another Materials area 1504 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1520 | -8/Materials | Identified exit to Factory 1580 | -8/Materials | Lost 3 parts (1p2n) 1762 | -8/Materials | Lost 3 parts (1n2u) 1968 | -8/Materials | Discovered new exit (range 15) 1997 | -8/Materials | Identified exit to Storage 1999 | -8/Materials | Entered Storage 2035 | -8/Storage | Build established: Scavenger-Mutant 2187 | -8/Storage | Met 01-MTF 2221 | -8/Storage | Discovered exit to Factory (range 16) 2299 | -8/Storage | Entered Factory 2299 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2408 | -7/Factory | Build established: Mutant 2537 | -7/Factory | Discovered new exit (range 16) 2543 | -7/Factory | Entered another Factory area 2543 | -6/Factory | Evolved 2 slots: Utility x2 2942 | -6/Factory | Discovered new exit (range 8) 2947 | -6/Factory | Entered Lower Caves 3041 | -6/Lower Caves | Spotted B-75 Beast 3091 | -6/Lower Caves | Learned location of Extension (-6) 3091 | -6/Lower Caves | Learned location of 2 exits from Upper Caves 3091 | -6/Lower Caves | Learned 8 Research zone layouts 3091 | -6/Lower Caves | Learned Research trap positions 3093 | -6/Lower Caves | Attracted the attention of an 0b10 base 3172 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3176 | -6/Lower Caves | Entered Zion 3193 | -6/Zion | Learned location of 1 exit from Factory 3199 | -6/Zion | Discovered new exit (range 12) 3217 | -6/Zion | System corruption cleaned by Quarantine Array 3280 | -6/Zion | Learned Factory repair station intel 3324 | -6/Zion | Imprinted 3326 | -6/Zion | Declared Zion's savior 3383 | -6/Zion | Gained Derelict followers 3443 | -6/Zion | Gained Derelict followers 3472 | -6/Zion | Learned Factory trap positions 3547 | -6/Zion | Build established: Hacker-Mutant 3597 | -6/Zion | Entered Proximity Caves 3597 | -5/Proximity Caves | Accompanied by 6 allies 3629 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 3755 | -5/Proximity Caves | Core integrity fell below 50% 3792 | -5/Proximity Caves | Lost 15 parts (2p6n5u2w) 3810 | -5/Proximity Caves | Core integrity fell below 20% 3822 | -5/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 03751_ Penetrated by Slug. 03758_ Xenon Bombardment Thruster destroyed. 03761_ Penetrated by Slug. 03761_ Mak. Hacking Suite destroyed. 03761_ Dropped Lrg. Storage Unit. 03762_ Dropped Imp. Sensor Array. 03764_ Penetrated by Slug. 03766_ Dropped Xenon Bombardment Thruster. 03767_ Discarded System Shield. 03767_ Slug penetrates Wall. 03774_ Penetrated by Slug. 03774_ Slug penetrates Wall. 03796_ Acquired Lgt. Angular Momentum Engine. 03797_ Lgt. Angular Momentum Engine destroyed. 03806_ Slug penetrates Wall. 03807_ Penetrated by Slug. 03807_ Slug penetrates Wall. 03807_ Acquired 30 matter. 03809_ Penetrated by Slug. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ### #??## ###??## ##?# #??????????##### | | ??## #???###?????###??# #????????#####?## | | ???# #??????###???????# #?######## ##?# | | ??## ######## #??####?# ### ### | | ?## ## #?# #?# ## | | ?# ## #?# ## | | ## #######?# ## | | ###???????# | | #???????# ## | | #???????## ##?# | | % #???????## ## ######??? | | ## ## ##[ ##???????# #####???????? | | ?# ####### #????????# ####????????? | | ?# % ##???## #????????## ##???????? | | ## % ##??## ##??#####??# ##??????? | | %[ #?## ##???# ## ##?????? | | # #?# #????# #?????? | | ?# ##?# ##???# ##?????? | | #??# ###??# ###### ###??????? | | #### ##???###### ########## ##????????? | | ##???????# ##??????# ###?????????? | | #???????# ######## #???????????? | | #???????# # #???????????? | | ##???????# l g #???????????? | | #????# ??## ### #######???????????? | | ### #???# ## #?##@ g #?????????????????? | | ### ##???# ##??## m##?????????????????? | | ## ##???# #????# ##??????????????????? | | ### #???# #????# #???????????????????? | | ##?###???# ### ##????# gg??????????????????? | | ##????????###???####?????## ?????????????????? | | #?????????????????????????###### ????????????????? | | ????????????????????????????????? ???????????????? | | ?????????????????????????????????? ??????????????? | | ??????????????????????????????????? ?????????????? | | ???????????????????????????????????? ????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 19 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 57 Targeting Accuracy 6 Offensive Hacking 11 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed ScatterArmoredCharger Manual? 0 Play Time 01:07:16 Cumulative 26.6 hours Start 2020.09.26 @ 12:53:17 End 2020.09.26 @ 16:56:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 34 Achievement% 25 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters SATURATION(70) Filters SATURATION(65)|SHIFT_HUE(14) Steam 1 RUN: b8622d6d-3961-4323-b97e-232d3164e98c