Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.30 @ 21:02:22

Player: tkc

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (28)      140
Value Destroyed (625)      625
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1665

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     207/300
Energy                     70/100
System Corruption          1%
Temperature                Cool (56)
Movement                   Rolling (115) Ox1
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
   Compact Wheel
>          --- UTILITY (4) ------
     Large Storage Unit
           Structural Scanner
           Propulsion Shielding
>          --- WEAPON (2) -------
  Improved Light Cannon
           Mining Laser
>          --- INVENTORY (15) ---
           Ion Engine
           Aluminum Leg
           Aluminum Leg
           Wheel
           Heat Sink
     Light Armor Plating
     Small Laser
     Small Laser
     Light Assault Rifle
           Datajack
           Hammer

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Wheel
   Compact Wheel
>          --- UTILITY ----------
     Large Storage Unit
           Structural Scanner
  Improved Terrain Scanner
           Propulsion Shielding
>          --- WEAPON -----------
     Small Laser
  Improved Light Cannon
>          --- INVENTORY --------
           Ion Engine
           Aluminum Leg
           Aluminum Leg
           Wheel
     Light Armor Plating
     Small Laser
     Small Laser
           Beam Rifle
     Light Assault Rifle
           Datajack
           Mining Laser
           Hammer
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Propulsion Shielding
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Cannon         Improved Light Cannon
  Special Weapon           Mining Laser
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             37   | 6   6   25  
  Power                    5    | 1   .   4   
    Engine                 5    | 1   .   4   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 1   1   5   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  7    | 1   1   5   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  7    | 2   1   4   
    Device                 3    | 1   .   2   
    Storage                2    | 1   1   .   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   18   | 2   4   12  
    Energy Gun             11   | 2   3   6   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       2    | .   .   2   
    Launcher               .    | .   .   .   
    Special Weapon         2    | .   1   1   
    Impact Weapon          3    | .   .   3   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 14   | .   .   14  
  Power                    4    | .   .   4   
  Propulsion               4    | .   .   4   
  Utility                  3    | .   .   3   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      8    | .   .   8   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     93   | .   100 91  
  Engine                   11   | .   14  10  
  Wheel                    21   | .   28  19  
  Device                   18   | .   14  20  
  Storage                  11   | .   14  11  
  Processor                2    | .   .   4   
  Protection               3    | .   .   4   
  Energy Gun               18   | .   28  15  
  Ballistic Cannon         1    | .   .   2   
  Impact Weapon            1    | .   .   2   
Naked Turns                .    | .   .   .   
Heaviest Build             35   | 13  30  35  
  Greatest Support         32   | 16  32  32  
  Greatest Overweight (x)  2    | .   .   2   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         13   | 7   14  15  
  Most Carried             15   | 7   13  15  
  Average Carried          10   | 4   8   12  
  Final Capacity           15   | 8   15  15  
  Final Carried            13   | 6   13  11  

 Class Distribution 
--------------------
 59% | Mutant
 40% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           528  | 260 60  208 
  Remotely                 .    | .   .   .   
Salvage Created            896  | 93  144 659 
  Parts                    64   | 6   4   54  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           2    | .   1   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  19   | .   4   15  
  Melee                    1    | .   .   1   
  Guns                     10   | .   4   6   
  Cannons                  7    | .   .   7   
Classes Destroyed          8    | 2   1   5   
  Builder                  4    | .   .   4   
  Tunneler                 2    | 1   .   1   
  Recycler                 2    | 1   .   1   
  Watcher                  1    | .   .   1   
  Swarmer                  5    | .   .   5   
  Grunt                    11   | .   4   7   
  Brawler                  1    | .   .   1   
  Sentry                   2    | .   .   2   
Best Kill Streak           5    | 2   3   5   
  Combat Bots Only         4    | .   3   4   
Max Kills in Single Turn   2    | 1   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1561 | .    147  1414 
  Core                     442  | .    34   408  
  Absorbed by Shields      .    | .    .    .    
  Redirected to Shielding  18   | .    .    18   
  Regen/Repaired (Parts)   96   | .    .    96   
Core Remaining (%)         93   | 100  86   .    
Volleys Fired              98   | 13   15   70   
  Largest                  2    | 2    2    2    
  Hottest                  139  | 80   80   139  
Shots Fired                161  | 26   30   105  
  Gun                      133  | 26   30   77   
  Cannon                   25   | .    .    25   
  Launcher                 .    | .    .    .    
  Special                  3    | .    .    3    
  Kinetic                  25   | .    .    25   
  Thermal                  136  | 26   30   80   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         13   | 6    9    13   
  Robot Miss Streak        4    | 4    3    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           106  | 17   21   68   
  Core Hits                41   | 3    9    29   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         3    | .    .    3    
    Burn                   3    | .    .    3    
Melee Attacks              8    | .    .    8    
  Impact                   8    | .    .    8    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1508 | 187  233  1088 
  Guns                     1026 | 187  233  606  
  Cannons                  404  | .    .    404  
  Explosions               .    | .    .    .    
  Melee                    78   | .    .    78   
  Ramming                  .    | .    .    .    
  Kinetic                  404  | .    .    404  
  Thermal                  1026 | 187  233  606  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   78   | .    .    78   
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    .    1    
  Average Corruption       1    | .    .    1    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  6    | .    .    6    
    Message Errors         1    | .    .    1    
    Matter Fused           1    | .    .    1    
    Data Loss (minor)      2    | .    .    2    
    Data Loss (major)      2    | .    .    2    
Overload Shots             .    | .    .    .    
Overflow Damage            13   | .    .    13   
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    13   | .    .    13   
Knockbacks                 2    | .    .    2    
  Impact                   .    | .    .    .    
  Kinetic                  2    | .    .    2    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        208  | 128  168  208  
  Average Temperature      55   | 54   78   49   
  Received Heat Transfer   489  | .    78   411  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       1    | .    .    1    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             2    | .    1    1    
  Heat Transferred         2839 | 425  525  1889 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             350  | 10  121 350 
  Initial                  50   | .   6   50  
  Average                  151  | 6   77  212 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         67   | 100 100 48  
  Level 1                  32   | .   .   51  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   2   2   
  Investigation            2    | .   1   1   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   1   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           5    | .   1   4   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              33   | .   6   27  
  Peak Tracking Total      7    | .   2   7   
  Tactical Retreats        4    | .   .   4   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          4    | .   1   3   
  Terminals                2    | .   1   1   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   .   2   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                9    | .   1   8   
  Successful               7    | .   1   6   
  Failed                   2    | .   .   2   
    Catastrophic           1    | .   .   1   
  Database Lockouts        .    | .   .   .   
  Manual                   5    | .   3   2   
  Terminals                4    | .   1   3   
  Fabricators              .    | .   .   .   
  Repair Stations          5    | .   .   5   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   1   1   
  Alert Level              1    | .   .   1   
  Locate Traps             1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       5    | .   .   5   
  Scan Component           3    | .   .   3   
  Repair                   2    | .   .   2   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   1   3   
  Full Trace Events        3    | .   1   2   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             2    | .   .   2   
  Time                     42   | .   .   42  
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               958  | 131 234 593 
Spaces Moved               492  | 76  149 267 
  Core                     8    | 8   .   .   
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   484  | 68  149 267 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  100 95  
  Average Speed            101  | 94  100 103 
  Slowest Speed            130  | 100 100 130 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       19   | 5   28  24  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 5    | .   .   5   
Terrain Destroyed          8    | .   .   8   
  Melee                    5    | .   .   5   
  Projectile               3    | .   .   3   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      766  | 110 202 454 
  Wait                     90   | .   21  69  
  Move                     490  | 75  148 267 
  Hop                      .    | .   .   .   
  Pick Up                  38   | 14  10  14  
  Fast Attach              .    | .   .   .   
  Attach                   20   | 6   1   13  
  Detach                   .    | .   .   .   
  Swap                     17   | .   5   12  
  Drop                     5    | 2   2   1   
  Fire                     98   | 13  15  70  
  Melee                    8    | .   .   8   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 16)
  132 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Discovered new exit (range 15)
  307 | -10/Materials | Build established: Mutant
  366 | -10/Materials | Entered another Materials area
  366 | -9/Materials  | Evolved 2 slots: Utility x2
  517 | -9/Materials  | Discovered new exit (range 9)
  624 | -9/Materials  | Core integrity fell below 50%
  643 | -9/Materials  | Lost 8 parts (2p2n2u2w)
  769 | -9/Materials  | Repaired Com. Wheel
  851 | -9/Materials  | Build established: Scavenger-Mutant
  875 | -9/Materials  | Core integrity fell below 20%
  920 | -9/Materials  | Lost 3 parts (1p1n1w)
  951 | -9/Materials  | Repaired Beam Rifle
  959 | -9/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
00909_ G-47 Trooper destroyed.
00913_ Acquired Unknown Device.
00918_ G-34 Mercenary destroyed.
00921_ Acquired 26 matter.
00922_ Acquired 3 matter. <x2>
00931_ Acquired 4 matter.
00935_ System corrupted: Component data lost.
00935_ Connecting with Repair Station...
>>Scan(Beam Rifle)
Scanning Beam Rifle...
  Ready to Repair:
    Beam Rifle
    Rating: 2
    Time: 16
>>Repair
Repairing Beam Rifle...
  ETC: 16
00951_ Repair station completes Beam Rifle repairs.
00953_ Imp. Ion Engine destroyed.
00956_ Imp. Terrain Scanner destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|        ??????#??################?????????????????? |
|        ?????????###=  !!      ##??????#??????????? |
|        ????###?### %= !!  ""  ##??#??????????????? |
|        ?????????###%% !!  """ ###??#?????????????? |
|        ?????????###!      [R" ##?????????????????? |
|        ?#??????#?##       """ ##??#??????????????? |
|        #?????????##  [        ##?????????????????? |
|        ??##??????##  =*  @    #####??#???????????? |
|        ???#??????###+%#;Y;######### ??? ?????????  |
|        ??#?#########=*%[%%        /    ??????????? |
|        ?##?######?##  %%=########## ?  ??????????? |
|        ????##  #####   %=#   ####?#???????????? ## |
|        ???###  #####     #  ??????#?????#?????? ## |
|        ????##  ##"##     # ????#???????#???????##  |
|        ??#?##            #  ?#?###?#???????????##  |
|        #???##            #   #?? ?????#????????##  |
|        #?#?###+###+####  # ??##?? ?????????????##  |
|        ????###    *=% #  # ??##????????????????##  |
|        ?????##  """   +  ##???#????????????????##  |
|        #????##  """   #    ? ??????????? ?????? #  |
|        ?????##  """   #       ????????????????? #  |
|        ????###        #######?????????????????? #  |
|        ??#??## """    #######??????????#??????? #  |
|        ?????## "R     ##??????????????????????? +  |
|        ?????## """    ##???#? #? ?????????????? #  |
|        ???#?##        ######??????????????????? #  |
|        ?????####+###########?  ???? ??????????? #  |
|        ???#?##            ##??????????????????? #  |
|        ??##?## """ !!     ##???????????????????##  |
|        ?????## """ !!     ##????????????????#??##  |
|        ?????## """        ##????????????????#??##  |
|        ????###            ##???????????????????##  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Propulsion Shielding       33
Evasion (%)                50
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShadingArmageddonBuckler
  Manual?         0
Play Time         00:35:16
  Cumulative      5.5 hours
  Start           2022.06.30 @ 20:23:58
  End             2022.06.30 @ 21:02:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           4
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          7
Achievement%      7
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 51fd4581-4366-4cff-92ae-0126a6616ecc