Cogmind - Beta 13 *** ADVENTURER MODE // 2024.08.05 @ 10:18:42 Player: oxyli6z Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (62) 310 Value Destroyed (2107) 2107 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5477 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 111/300 Energy 100/100 System Corruption 0% Temperature Critical (3964) Movement Core (500) Ox9 Location -7/DSF Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit > --- WEAPON (2) ------- Heavy Particle Cannon Improved Datajack > --- INVENTORY (15) --- Compact Wheel Gravmag Array Gravmag Array Gravmag Array Gravmag Array Improved VTOL Module Heavy Particle Cannon Assault Cannon Proton Missile Launcher Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Gravmag System Gravmag System VTOL Module VTOL Module > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Machine Analyzer Advanced Visual Processing Unit Improved Signal Interpreter Dynamic Insulation System > --- WEAPON ----------- Gatling Laser Improved Datajack > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Compact Wheel Improved VTOL Module Hardened Medium Armor Plating Gatling Laser Gatling Laser Heavy Particle Cannon Heavy Particle Cannon Assault Cannon Proton Missile Launcher Proton Missile Launcher [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Gravmag System Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Advanced Visual Processing Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Assault Cannon Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 4 | . . 1 2 1 . Weapon . | . . . . . . Parts Attached 70 | 6 . 21 22 . 21 Power 5 | 1 . 2 1 . 1 Engine 4 | 1 . 2 . . 1 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 30 | 2 . 11 12 . 5 Treads . | . . . . . . Leg 10 | . . 2 5 . 3 Wheel 10 | 2 . 7 1 . . Hover 4 | . . . 4 . . Flight 6 | . . 2 2 . 2 Utility 14 | 1 . 4 6 . 3 Device 7 | . . 2 4 . 1 Storage 3 | 1 . 1 1 . . Processor 3 | . . 1 1 . 1 Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 21 | 2 . 4 3 . 12 Energy Gun 6 | . . 1 1 . 4 Energy Cannon 3 | . . . . . 3 Ballistic Gun 3 | 2 . . 1 . . Ballistic Cannon 5 | . . 3 1 . 1 Launcher 2 | . . . . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . . . . 2 Unidentified Prototypes . | . . . . . . Parts Lost 22 | . . 5 3 . 14 Power 2 | . . 1 . . 1 Propulsion 9 | . . 2 1 . 6 Utility 6 | . . . 2 . 4 Weapon 5 | . . 2 . . 3 Highest Loss Streak 13 | . . 5 1 . 13 To Critical Strikes . | . . . . . . Average Slot Usage (%) 82 | . 85 91 89 76 50 Engine 5 | . 14 10 3 . . Core 2 | . . . 5 7 . Leg 5 | . . . 12 . 4 Wheel 11 | . 28 29 1 . . Hover 6 | . . . 12 15 2 Device 10 | . . 8 17 15 5 Storage 9 | . 14 11 9 7 7 Processor 9 | . . 8 10 15 11 Energy Gun 2 | . . 1 2 7 3 Ballistic Gun 5 | . 28 3 3 . . Ballistic Cannon 9 | . . 16 11 7 1 Naked Turns . | . . . . . . Heaviest Build 42 | 14 14 29 37 37 42 Greatest Support 57 | 20 20 57 48 18 30 Greatest Overweight (x) 9 | 3 . 4 2 2 9 Average Overweight (x) . | . . . . 2 4 Largest Inventory Capacity 15 | 8 8 10 15 15 15 Average Capacity 11 | 7 8 9 12 15 15 Most Carried 15 | 5 6 10 15 15 15 Average Carried 9 | 2 5 8 10 15 11 Final Capacity 15 | 8 8 10 15 15 15 Final Carried 15 | 5 6 9 15 15 14 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac DSF Matter Collected 1528 | 228 202 426 498 32 142 Remotely . | . . . . . . Salvage Created 2133 | 17 457 575 697 . 387 Parts 135 | 2 22 41 51 . 19 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Combat Hostiles Destroyed 52 | . 10 13 19 . 10 Guns 25 | . 10 1 10 . 4 Cannons 24 | . . 11 9 . 4 Classes Destroyed 14 | 1 3 3 4 . 3 Worker 1 | . . 1 . . . Builder 1 | . . . 1 . . Tunneler 1 | 1 . . . . . Recycler 2 | . 2 . . . . Operator 1 | . . . 1 . . Watcher 4 | . . 2 2 . . Swarmer 10 | . 3 . 4 . 3 Grunt 27 | . 7 8 8 . 4 Brawler 2 | . . . 2 . . Duelist 1 | . . . . . 1 Sentry 9 | . . 5 4 . . Specialist 1 | . . . . . 1 Hunter 1 | . . . 1 . . Heavy 1 | . . . . . 1 Best Kill Streak 7 | 1 7 3 4 . 5 Combat Bots Only 5 | . 5 2 4 . 5 Max Kills in Single Turn 2 | 1 1 1 2 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Hostile Shots Fired 319 | . 49 63 78 . 129 Missed 90 | . 13 13 22 . 42 Damage Taken 3430 | . 296 517 680 . 1937 Core 999 | . 50 66 109 . 774 Absorbed by Shields . | . . . . . . Ignored by Resistances 871 | . 89 150 194 . 438 Core Remaining (%) 85 | 100 80 83 80 . . Volleys Fired 142 | 1 31 37 45 . 28 Largest 2 | 1 2 2 2 . 2 Hottest 160 | 20 40 88 124 . 160 Shots Fired 256 | 1 62 61 90 . 42 Gun 142 | 1 62 25 39 . 15 Cannon 114 | . . 36 51 . 27 Launcher . | . . . . . . Special . | . . . . . . Kinetic 199 | 1 62 53 72 . 11 Thermal 57 | . . 8 18 . 31 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 37 | . 20 11 37 . 23 Robot Miss Streak 3 | . 2 2 3 . 1 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 195 | . 49 43 66 . 37 Core Hits 105 | 1 22 20 42 . 20 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 7 | . 1 2 4 . . Burn 2 | . . 2 . . . Destroy 1 | . 1 . . . . Blast 4 | . . . 4 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4000 | 15 632 830 1526 . 997 Guns 2035 | 15 625 220 729 . 446 Cannons 1942 | . . 594 797 . 551 Explosions . | . . . . . . Melee . | . . . . . . Ramming 23 | . 7 16 . . . Kinetic 2662 | 15 625 739 1057 . 226 Thermal 1315 | . . 75 469 . 771 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . 3 . . Average Corruption 1 | . . . 1 . . Corruption Purged 3 | . . . 3 . . Corruption Blocked . | . . . . . . Effects 7 | . . . 7 . . Message Errors 4 | . . . 4 . . Matter Fused 1 | . . . 1 . . Heat Flow Errors 1 | . . . 1 . . Energy Discharges 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 34 | . . . 1 . 33 Projectiles 34 | . . . 1 . 33 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 13 | . . 2 5 . 6 Impact . | . . . . . . Kinetic 13 | . . 2 5 . 6 Secondary . | . . . . . . Self-Inflicted Damage 11 | . 3 8 . . . Shots . | . . . . . . Rammed 4 | . 2 1 1 . . Targets Rammed 4 | . 2 1 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 3964 | . 8 81 202 . 3964 Average Temperature 403 | . 3 27 58 . 935 Received Heat Transfer 1221 | . 156 345 252 . 468 Effects 26 | . . . . . 26 Energy Bleed 4 | . . . . . 4 Interference 1 | . . . . . 1 Matter Decay 5 | . . . . . 5 Short Circuit 3 | . . . . . 3 Damage (minor) 5 | . . . . . 5 Damage (major) 4 | . . . . . 4 Damage (core) 4 | . . . . . 4 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 3 | . . 1 . . 2 Combat Hostiles 3 | . . 1 . . 2 Parts Melted 2 | . . 1 . . 1 Heat Transferred 2951 | . . 370 1075 . 1506 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Peak Influence 374 | 5 278 374 343 123 210 Initial 134 | . 2 99 134 119 75 Average 165 | 3 147 211 177 119 125 Maximum Alert Level 1 | . 1 1 1 . 1 Low Security (%) 69 | 100 63 48 75 100 71 Level 1 30 | . 36 51 24 . 28 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . . . 1 Squads Dispatched 12 | . 2 6 2 1 1 Investigation 8 | . 2 3 2 1 . Extermination . | . . . . . . Reinforcement 4 | . . 3 . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Distress Signals 2 | . . 1 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 76 | . 12 24 26 . 14 Peak Tracking Total 5 | . 5 3 4 . 4 Tactical Retreats 5 | . . 2 1 . 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac DSF Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Machines Accessed 13 | . 4 3 4 2 . Terminals 12 | . 4 3 3 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 53 | . 12 11 24 6 . Successful 31 | . 4 10 16 1 . Failed 21 | . 8 1 7 5 . Catastrophic 4 | . 2 . 1 1 . Database Lockouts 1 | . . . 1 . . Manual . | . . . . . . Terminals 49 | . 12 11 20 6 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 4 | . . . 4 . . Garrison Access . | . . . . . . Terminal Hacks 27 | . 4 10 12 1 . Record 14 | . . 4 10 . . Prototype ID Bank 1 | . 1 . . . . Open DSF 1 | . . . . 1 . Branch Access Points 1 | . 1 . . . . Emergency Access Points 2 | . . 1 1 . . Alert Level 2 | . 1 1 . . . Dispatch Records 3 | . 1 2 . . . Hauler Manifests 3 | . . 2 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . . 4 . . Insert Component 2 | . . . 2 . . Analyze 2 | . . . 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used 1 | . . . 1 . . Hacking Detections 13 | . 4 3 4 2 . Full Trace Events 11 | . 4 2 4 1 . Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 2 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . 2 . . Part Schematics Acquired 2 | . . . 2 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac DSF Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac DSF Turns Passed 3029 | 66 344 756 1126 316 421 Spaces Moved 1555 | 49 291 486 588 65 76 Core 41 | 17 . . . . 24 Treads . | . . . . . . Legs 322 | . . 8 282 . 32 Wheels 842 | 32 291 477 42 . . Hover 338 | . . . 264 65 9 Flight 12 | . . 1 . . 11 Fastest Speed 50 | 50 80 80 100 176 116 Average Speed 116 | 97 80 97 121 176 306 Slowest Speed 500 | 200 80 370 176 176 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 4 39 50 44 2 76 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 5 | . . 2 3 . . Melee . | . . . . . . Projectile 5 | . . 2 3 . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Total 2505 | 66 339 707 906 267 220 Wait 644 | . 15 139 201 203 86 Move 1550 | 48 290 485 587 64 76 Hop . | . . . . . . Pick Up 64 | 11 1 16 30 . 6 Fast Attach . | . . . . . . Attach 36 | 6 . 12 6 . 12 Detach 5 | . . 3 . . 2 Swap 34 | . . 9 16 . 9 Drop 26 | . . 5 20 . 1 Fire 142 | 1 31 37 45 . 28 Melee . | . . . . . . Ram 4 | . 2 1 1 . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/DSF History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 10) 345 | -10/Materials | Identified exit to Mines 411 | -10/Materials | Entered another Materials area 411 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 566 | -9/Materials | Lost 5 parts (1p2n2w) 1030 | -9/Materials | Discovered new exit (range 14) 1145 | -9/Materials | Discovered new exit (range 20) 1167 | -9/Materials | Entered another Materials area 1167 | -8/Materials | Evolved 2 slots: Utility x2 1921 | -8/Materials | Central database locked down 2268 | -8/Materials | Discovered new exit (range 11) 2291 | -8/Materials | Identified exit to Factory 2293 | -8/Materials | Entered Factory 2293 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2607 | -7/Factory | Identified exit to DSF 2609 | -7/Factory | Entered DSF 2668 | -7/DSF | Additional patrols routed to DSF 2795 | -7/DSF | Core integrity fell below 50% 2824 | -7/DSF | Lost 13 parts (1p5n4u3w) 2833 | -7/DSF | Sterilization system engaged 2853 | -7/DSF | Ambient heat levels rising (+10) 2868 | -7/DSF | Ambient heat levels rising (+10) 2883 | -7/DSF | Ambient heat levels rising (+10) 2898 | -7/DSF | Ambient heat levels rising (+10) 2913 | -7/DSF | Ambient heat levels rising (+10) 2928 | -7/DSF | Ambient heat levels rising (+10) 2943 | -7/DSF | Ambient heat levels rising (+10) 2958 | -7/DSF | Ambient heat levels rising (+10) 2973 | -7/DSF | Ambient heat levels rising (+10) 2988 | -7/DSF | Ambient heat levels rising (+10) 3003 | -7/DSF | Ambient heat levels rising (+10) 3018 | -7/DSF | Ambient heat levels rising (+10) 3025 | -7/DSF | Core integrity fell below 20% 3031 | -7/DSF | Core destroyed Last Messages --------------- 03000_ Overheating: Broken Hvy. Particle Cannon damaged (-56). 03001_ Overheating: Core damaged (-70). 03003_ ALERT: Ambient heat levels +10. 03006_ Overheating: Lrg. Storage Unit damaged (-64). 03007_ Overheating: Matter decay (-26). 03010_ Overheating: Core damaged (-77). 03011_ Overheating: Matter decay (-16). 03015_ Overheating: Matter decay (-33). 03018_ ALERT: Ambient heat levels +10. 03020_ Overheating: Broken Imp. Heat Sink damaged (-2). 03020_ Overheating: Imp. Datajack damaged (-4). 03020_ Overheating: Broken Adv. Visual Processing Unit damaged (-5). 03022_ Overheating: Energy bleed (-21). 03025_ Overheating: Core damaged (-98). 03031_ Overheating: Core damaged (-119). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ??????????###????????????????????????? | | #??##???###"#####????????????????????? | | ###"#####% ==#????????????????????? | | ""!!" !!# ==#????????????????????? | | * % #????????????????????? | | %= % %% #????????????????????? | | "# #!! ### ###????????????????????? | | ## #!!!"## ###????????????????????? | | #########!! ?????????????????????? | | =#???????!! #????????????????????? | | #????????! #????????????????????? | | ##??????### ###????????????????????? | | !#??????#!! !!#????????????????????? | | !##?????#!! !!#????????????????????? | | !"#??????!!% !!#????????????????????? | | #########?#= ###########?#####??????? | | # #!!!###% ###!!!# #? ]]#??????? | | # #!!!## ##!!!# ## ]]#??????? | | % ]]#??????? | | = % ]]#??????? | | %% % @ ]]#??????? | | # % # = ##% %##!!!# ## #??????? | | # # ==### ###!!!# #? #??????? | | #########?# #?#########?? ###??????? | | ?????????!! //??????????? ????????? | | ????????#!! //#??????????? #???????? | | ????????#!! //#??????????? #???????? | | ????????### ###????????????#???????? | | ??????????* ??????????????????????? | | ??????????* ?????????????????????? | | ?????????** ?????????????????????? | | ?????????## ###????????????????????? | | ??????????# #??????????????????????? | | ?????????? ??????????????????????? | | ?????????? ??????????????????????? | | ??????????! !??????????????????????? | | ??????????! !??????????????????????? | | ??????????#####??????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 EM Shielding 2 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -8/Materials | Scanalyzed Hvy. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Dynamic Key Made in Tau Ceti IV Safety First Challenges ------------ None Game ------ Seed MachineSkeletonNanosword Manual? 0 Play Time 00:36:27 Cumulative 3.1 hours Start 2024.08.04 @ 03:36:48 End 2024.08.05 @ 10:18:42 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c31d94b9-0f0c-4193-88ab-15bb89c95c2f