Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.06 @ 12:24:03 Player: K.Ioz Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (165) 825 Value Destroyed (5831) 5831 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (744) 744 TOTAL SCORE: 11360 Bonus ------- High Alert Combat Kills 618 Follower Combat Kills 315 Friendly Fire -189 Cogmind --------- Core Integrity 0/850 Matter 244/300 Energy 99/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Scrap Engine Improved Cryofiber Web Advanced Weight Redist. System > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Makeshift Salvage Targeting Computer Hardened Heavy Armor Plating Shield Generator System Shield Peak State ------------ > --- POWER ------------ Fission-Nuclear Core > --- PROPULSION ------- Light Treads Wheeled Carbon-Compact Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink High-capacity Storage Unit Advanced Sensor Array Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Thermic Plasma Construct/G Shotgun Thermal Construct/G > --- INVENTORY -------- Improved Ion Engine Improved Cryofiber Web Makeshift Microdissipator Network Large Storage Unit High-capacity Matter Pod Advanced Weight Redist. System Makeshift Salvage Targeting Computer Cloaking Device Hardened Medium Armor Plating Hardened Heavy Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Layered Medium Armor Plating Hardlight Generator Hardlight Generator Shield Generator System Shield Mini Grenade Launcher Plasma Cutter [Rating: 72] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Constructs Propulsion Light Treads Treads Light Treads Wheel Constructs Hover Unit Cooled Aerolev Unit Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Shield Generator Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Slots Evolved 8 | . . . 2 . 2 . . 4 Power . | . . . . . . . . . Propulsion 2 | . . . . . 1 . . 1 Utility 5 | . . . 2 . 1 . . 2 Weapon 1 | . . . . . . . . 1 Parts Attached 150 | 6 9 5 30 2 36 28 5 29 Power 7 | 1 . 1 3 . 1 . . 1 Engine 7 | 1 . 1 3 . 1 . . 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 24 | 2 1 . 7 . 4 7 2 1 Treads 22 | 2 1 . 7 . 4 5 2 1 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover 1 | . . . . . . 1 . . Flight 1 | . . . . . . 1 . . Utility 55 | 1 5 4 9 . 8 7 1 20 Device 30 | . 2 3 2 . 3 3 1 16 Storage 8 | 1 3 1 . . 1 2 . . Processor 6 | . . . 2 . 2 1 . 1 Hackware . | . . . . . . . . . Protection 11 | . . . 5 . 2 1 . 3 Artifact . | . . . . . . . . . Weapon 64 | 2 3 . 11 2 23 14 2 7 Energy Gun 11 | 1 2 . 3 . 5 . . . Energy Cannon 14 | . . . 1 . 3 4 2 4 Ballistic Gun 15 | 1 1 . 6 1 4 1 . 1 Ballistic Cannon 8 | . . . . . 4 4 . . Launcher 12 | . . . 1 1 6 2 . 2 Special Weapon 4 | . . . . . 1 3 . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 11 | . . 1 4 . 1 4 1 . Parts Lost 38 | . 1 . 6 . 8 1 . 22 Power 4 | . . . 1 . 1 . . 2 Propulsion 9 | . . . . . 2 . . 7 Utility 15 | . . . 3 . 3 1 . 8 Weapon 10 | . 1 . 2 . 2 . . 5 Highest Loss Streak 12 | . 1 . 3 . 3 1 . 12 To Critical Strikes 2 | . . . . . . . . 2 Average Slot Usage (%) 88 | . 96 100 99 100 91 98 76 57 Engine 8 | . 14 14 11 11 8 9 3 . Core 1 | . . . . . . . 5 4 Treads 20 | . 27 28 21 22 26 26 13 6 Device 14 | . 11 14 10 11 10 16 18 18 Storage 9 | . 13 14 11 11 9 9 9 5 Processor 7 | . . . 11 11 10 9 9 6 Protection 5 | . . . 10 11 7 8 2 2 Energy Gun 4 | . 13 14 5 . 3 . 2 . Energy Cannon 2 | . . . . . . 7 3 5 Ballistic Gun 8 | . 13 14 16 21 11 2 . 1 Ballistic Cannon 2 | . . . . . 3 5 6 1 Peak Build Rating 72 | 6 11 17 25 25 32 35 50 72 Average Rating 29 | 5 8 11 20 24 30 30 42 55 On Entrance 21 | . 6 11 11 25 25 31 35 50 Naked Turns . | . . . . . . . . . Heaviest Build 80 | 12 48 48 42 42 54 65 65 80 Greatest Support 68 | 40 40 40 46 46 68 66 66 68 Greatest Overweight (x) 17 | . 2 1 1 . . 2 2 17 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 25 | 8 25 20 15 15 15 20 20 20 Average Capacity 17 | 7 18 16 15 15 15 18 20 19 Most Carried 20 | 6 20 20 15 15 15 20 20 20 Average Carried 15 | 2 13 16 14 14 14 17 16 17 Final Capacity 20 | 8 20 20 15 15 15 20 20 5 Final Carried 20 | 6 20 20 15 14 15 20 20 5 Scrap Engine Consumption 69 | . . . . . . . 26 43 Constructs Created 9 | . . . . . . . 4 5 Constructs Modified 15 | . . . . . . . 6 9 Class Distribution -------------------- 72% | Mutant 20% | Construct 3% | Scavenger-Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Construct | -8/Recycling Construct | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -6 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Matter Collected 3674 | 258 436 99 832 51 831 528 136 503 Remotely . | . . . . . . . . . Salvage Created 6099 | . 344 . 1633 16 1594 274 400 1838 Parts 350 | . 20 . 95 4 95 19 14 103 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . . . . . 1 1 . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Combat Hostiles Destroyed 121 | . 6 . 30 3 39 6 7 30 Guns 51 | . 3 . 26 . 20 . . 2 Cannons 37 | . . . . . 3 6 7 21 AOE 32 | . 3 . 4 3 16 . . 6 Classes Destroyed 17 | . 2 . 6 . 5 1 2 1 Worker 10 | . . . . . 3 . . 7 Builder 11 | . . . 1 . 1 . . 9 Tunneler 2 | . . . . . 2 . . . Recycler 6 | . . . 2 . . . . 4 Operator 3 | . . . 3 . . . . . Watcher 11 | . 3 . 4 . 3 1 . . Swarmer 21 | . . . 4 3 7 . . 7 Grunt 54 | . 6 . 15 . 18 4 1 10 Brawler 5 | . . . . . . 1 . 4 Duelist 3 | . . . 1 . 1 . . 1 Protector 1 | . . . . . 1 . . . Sentry 25 | . . . 10 . 8 1 4 2 Specialist 2 | . . . . . 2 . . . Hunter 5 | . . . . . 2 . . 3 Programmer 3 | . . . . . . . . 3 Scientist 1 | . . . . . . . 1 . Scrapper 3 | . . . . . . . 3 . Best Kill Streak 20 | . 2 . 6 3 9 2 2 20 Combat Bots Only 6 | . 2 . 4 3 6 2 2 6 Max Kills in Single Turn 8 | . 1 . 4 2 3 1 1 8 Gunslinging . | . . . . . . . . . Exploded 3 | . 1 . 3 2 3 . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Hostile Shots Fired 626 | . 27 1 118 6 181 17 16 260 Missed 180 | . 8 . 38 1 53 4 5 71 Damage Taken 7412 | . 295 10 1332 162 1471 193 154 3795 Core 1280 | . 20 . 145 14 172 35 24 870 Absorbed by Shields 710 | . . . . . 547 72 57 34 Regen/Repaired (Parts) 282 | . . . 133 . . . . 149 Core Remaining (%) 77 | 100 . 92 . 60 . . 58 . Volleys Fired 349 | . 25 1 100 2 96 23 20 82 Largest 2 | . 2 2 2 2 2 2 2 2 Hottest 219 | . 60 60 70 55 93 119 119 219 Shots Fired 633 | . 50 3 197 4 185 37 35 122 Gun 425 | . 50 3 196 2 141 7 . 26 Cannon 179 | . . . . . 25 30 35 89 Launcher 26 | . . . 1 2 16 . . 7 Special 3 | . . . . . 3 . . . Kinetic 375 | . 25 1 143 2 120 21 16 47 Thermal 86 | . . . . . 11 16 19 40 Explosive 26 | . . . 1 2 16 . . 7 Electromagnetic 146 | . 25 2 53 . 38 . . 28 Robot Hit Streak 24 | . 10 4 24 11 15 12 14 17 Robot Miss Streak 6 | . 2 2 2 . 5 6 5 4 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 1 . 1 . 2 . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . . Shots Hit Robots 454 | . 31 1 159 2 126 25 23 87 Core Hits 306 | . 16 1 70 3 86 25 29 76 Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed 2 | . . . 1 . 1 . . . Critical Strikes 4 | . . . 1 . 3 . . . Destroy 3 | . . . 1 . 2 . . . Corrupt 1 | . . . . . 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14684 | . 605 15 3101 117 4038 585 625 5598 Guns 5419 | . 439 15 2682 . 1816 91 . 376 Cannons 3873 | . . . . . 319 494 625 2435 Explosions 5298 | . 162 . 419 117 1878 . . 2722 Melee . | . . . . . . . . . Ramming 94 | . 4 . . . 25 . . 65 Kinetic 5760 | . 209 . 1854 . 1525 436 409 1327 Thermal 2539 | . 162 . 167 . 320 149 216 1525 Explosive 4027 | . . . 252 117 1641 . . 2017 Electromagnetic 2264 | . 230 15 828 . 527 . . 664 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 13 | . . 4 . . . . . 13 Average Corruption 5 | . . 4 . . . . . 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 38 | . . 18 . . . . . 20 Message Errors 10 | . . 6 . . . . . 4 Matter Fused 10 | . . 5 . . . . . 5 Heat Flow Errors 4 | . . 1 . . . . . 3 Energy Discharges 3 | . . 2 . . . . . 1 Data Loss (minor) 6 | . . 3 . . . . . 3 Data Loss (major) 1 | . . . . . . . . 1 Misfires 1 | . . 1 . . . . . . Alerts 1 | . . . . . . . . 1 Misdirections 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 536 | . . . 17 . 40 . . 479 Projectiles 91 | . . . . . . . . 91 Explosions 445 | . . . 17 . 40 . . 388 Melee . | . . . . . . . . . Knockbacks 21 | . . . . . 4 7 3 7 Impact 2 | . . . . . . . . 2 Kinetic 19 | . . . . . 4 7 3 5 Secondary . | . . . . . . . . . Self-Inflicted Damage 805 | . 40 . 156 . 189 . . 420 Shots 17 | . 1 . 4 . 5 . . 7 Rammed 9 | . 1 . . . 2 . . 6 Targets Rammed 9 | . 1 . . . 2 . . 6 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 545 | . 33 210 196 16 281 47 68 545 Average Temperature 79 | . 18 112 35 12 47 16 14 166 Received Heat Transfer 1943 | . 147 . 441 . 442 74 80 759 Effects 12 | . . . . . . . . 12 Shutdowns 1 | . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . 1 Interference 5 | . . . . . . . . 5 Damage (major) 5 | . . . . . . . . 5 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . 1 . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 6 | . 1 . 3 . 1 . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 2971 | . 150 . 250 . 411 259 273 1628 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 8 | . 3 . 3 . 2 . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Peak Influence 1067 | . 124 86 717 352 1012 459 170 1067 Initial 401 | . . . . 261 137 401 103 217 Average 273 | . 22 15 306 351 654 336 36 463 Maximum Alert Level 3 | . . . 3 1 3 2 . 3 Low Security (%) 50 | 100 100 100 48 . 1 . 100 12 Level 1 24 | . . . 15 100 14 86 . 54 Level 2 14 | . . . 28 . 44 13 . 6 Level 3 10 | . . . 7 . 39 . . 26 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 24 | . . . 5 . 8 . . 11 Investigation 4 | . . . 1 . 2 . . 1 Extermination 3 | . . . . . . . . 3 Reinforcement 12 | . . . 4 . 4 . . 4 Assault 2 | . . . . . 2 . . . Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . 1 . . . . 2 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Distress Signals 13 | . 1 . 5 . 4 2 . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 223 | . 13 3 51 5 63 22 8 58 Peak Tracking Total 9 | . 2 3 5 3 8 3 3 9 Tactical Retreats 18 | . . . 4 . 2 2 1 9 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Traps Triggered 5 | . 1 . . . 2 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -6 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Machines Disabled 50 | . 1 2 5 . 7 7 . 28 Max in Single Turn 15 | . 1 1 1 . 1 1 . 15 Garrison Access 2 | . . . . . 1 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled 4 | . . . . . . 4 . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Machines Accessed 54 | . 6 . 11 . 9 13 12 3 Terminals 40 | . 6 . 8 . 7 12 6 1 Fabricators 1 | . . . . . . . . 1 Repair Stations 2 | . . . 1 . 1 . . . Recycling Units 4 | . . . . . . . 4 . Scanalyzers 2 | . . . 2 . . . . . Garrison Access 3 | . . . . . 1 1 . 1 Total Hacks 161 | . 18 . 37 . 26 26 47 7 Successful 98 | . 12 . 25 . 10 11 37 3 Failed 63 | . 6 . 12 . 16 15 10 4 Catastrophic 10 | . . . 4 . 1 4 1 . Database Lockouts . | . . . . . . . . . Manual 104 | . 17 . 28 . 19 16 21 3 Terminals 114 | . 18 . 31 . 20 24 17 4 Fabricators 2 | . . . . . . . . 2 Repair Stations 6 | . . . 2 . 4 . . . Recycling Units 9 | . . . . . . . 9 . Scanalyzers 4 | . . . 4 . . . . . Garrison Access 5 | . . . . . 2 2 . 1 Terminal Hacks 33 | . 2 . 5 . 1 3 22 . Record 19 | . . . . . . . 19 . Robot Analysis 3 | . 1 . 1 . . . 1 . Prototype ID Bank 1 | . . . 1 . . . . . Open Door 2 | . . . . . . 2 . . Unreport Threat 1 | . . . . . . 1 . . Locate Traps 4 | . 1 . 2 . 1 . . . Recall Reinforcements 1 | . . . 1 . . . . . Release Object 2 | . . . . . . . 2 . Fabricator Hacks 2 | . . . . . . . . 2 Load Schematic 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 3 | . . . 2 . 1 . . . Scan Component 2 | . . . 1 . 1 . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks 5 | . . . . . . . 5 . Report Inventory 1 | . . . . . . . 1 . Retrieve Components 4 | . . . . . . . 4 . Scanalyzer 4 | . . . 4 . . . . . Insert Component 2 | . . . 2 . . . . . Analyze 2 | . . . 2 . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . Seal Access 2 | . . . . . 1 1 . . Unauthorized Hacks 49 | . 10 . 14 . 7 7 10 1 Terminals 46 | . 10 . 14 . 7 7 7 1 Assimilate 1 | . . . 1 . . . . . Botnet 16 | . 4 . 6 . 2 2 2 . Disrupt 1 | . . . 1 . . . . . Skim 28 | . 6 . 6 . 5 5 5 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . . . . . 3 . Tunnel 3 | . . . . . . . 3 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . 2 . . . . . Used 1 | . . . 1 . . . . . Hacking Detections 48 | . 6 . 10 . 9 12 8 3 Full Trace Events 5 | . 1 . 1 . 1 . 1 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time 204 | . . . . . . . . 204 Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 32 | . . . 32 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . . . . . . 10 . Parts Scanalyzed 2 | . . . 2 . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Damaged 1 | . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Total Allies 12 | . . 2 . . . 10 . . Largest Group 10 | . . 2 2 . . 10 1 . Highest-Rated Group 173 | . . 45 45 . . 173 16 . Highest-Rated Ally 31 | . . 31 31 . . 29 16 . Total Orders . | . . . . . . . . . Ally Attacks 97 | . . 5 7 . . 85 . . Total Damage 1027 | . . 65 83 . . 879 . . Kills 13 | . . 2 2 . . 9 . . Allies Corrupted 1 | . . . . . . 1 . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Robot Analysis Total 3 | . 1 . 1 . . . 1 . Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -6 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Turns Passed 14120 | 97 1820 850 2708 351 2092 1694 2762 1746 Spaces Moved 6343 | 55 720 441 1227 214 1019 816 1162 689 Core 26 | 4 . . . . . . . 22 Treads 5789 | 51 720 441 1227 214 1019 816 885 416 Legs 360 | . . . . . . . 277 83 Wheels 162 | . . . . . . . . 162 Hover . | . . . . . . . . . Flight 6 | . . . . . . . . 6 Fastest Speed 50 | 50 160 160 145 160 150 145 129 50 Average Speed 174 | 152 225 182 156 160 150 159 191 182 Slowest Speed 900 | 160 320 240 225 160 160 320 286 900 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 71 | 5 95 89 98 52 87 97 98 19 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 11 | . . 2 2 . 1 1 5 . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug 9 | . . . . . 3 2 3 1 Terrain Destroyed 264 | . 12 . 10 22 116 2 5 97 Melee . | . . . . . . . . . Projectile 17 | . . . . . 6 2 5 4 AOE 247 | . 12 . 10 22 110 . . 93 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Total 8766 | 66 870 487 1866 220 1421 1103 1672 1061 Wait 1667 | . 83 30 465 . 239 167 449 234 Move 6335 | 54 719 440 1226 213 1018 815 1161 689 Hop . | . . . . . . . . . Pick Up 101 | 6 23 2 19 1 17 14 9 10 Fast Attach 46 | 6 7 . 15 . 5 9 1 3 Attach 34 | . 1 . 6 . 8 4 2 13 Detach 23 | . 2 . 1 . 2 4 8 6 Swap 70 | . 1 5 9 2 23 15 2 13 Drop 95 | . 8 9 25 2 11 15 20 5 Fire 349 | . 25 1 100 2 96 23 20 82 Melee . | . . . . . . . . . Ram 6 | . . . . . . . . 6 Kick . | . . . . . . . . . Crush 3 | . 1 . . . 2 . . . Escape Stasis . | . . . . . . . . . Rewire 2 | . . . . . . 2 . . Trap . | . . . . . . . . . Miscellaneous 35 | . . . . . . 35 . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -10/Mines (discovered 2 exits: *Mat / *Sub) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling -6/Factory (discovered 3 exits: *Fac / *Low x2) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 482 | -10/Materials | Discovered new exit (range 16) 637 | -10/Materials | Discovered new exit (range 16) 1129 | -10/Materials | Discovered new exit (range 15) 1707 | -10/Materials | Learned location of 2 exits from Subcaves 1750 | -10/Materials | Discovered new exit (range 13) 1764 | -10/Materials | Learned Storage emergency access door positions 1780 | -10/Materials | Identified exit to Subcaves 1780 | -10/Materials | Learned location of 1 exit from Materials 1784 | -10/Materials | Learned 4 Recycling zone layouts 1785 | -10/Materials | Learned Recycling recycling unit intel 1918 | -10/Materials | Entered Mines 1957 | -10/Mines | Met a Derelict bent on vengeance 2029 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2034 | -10/Mines | Found Prototype Device 2036 | -10/Mines | Identified Exp. Sensor Array 2355 | -10/Mines | Learned location of Zion (-7) 2482 | -10/Mines | Discovered new exit (range 6) 2585 | -10/Mines | Discovered exit to Subcaves (range 11) 2613 | -10/Mines | Learned location of Storage (-8) 2768 | -10/Mines | Entered Materials 2768 | -9/Materials | Accompanied by 2 allies 2768 | -9/Materials | Evolved 2 slots: Utility x2 2769 | -9/Materials | Identified exit to Mines 2770 | -9/Materials | Identified exit to Materials 2773 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 3364 | -9/Materials | Lost 3 parts (1p1u1w) 4528 | -9/Materials | Discovered exit to Materials (range 15) 4823 | -9/Materials | Learned location of 1 exit from Storage 4824 | -9/Materials | Learned Storage terminal intel 4839 | -9/Materials | Learned location of 2 exits from Materials 4861 | -9/Materials | Learned location of 1 exit from Storage 5083 | -9/Materials | Discovered exit to Materials (range 16) 5452 | -9/Materials | Repaired Imp. Treads 5476 | -9/Materials | Entered Mines 5520 | -9/Mines | Found a hidden stash of uninstalled traps 5779 | -9/Mines | Learned location of 1 exit from Materials 5816 | -9/Mines | Assembled infested the area 5827 | -9/Mines | Entered Materials 5827 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5828 | -8/Materials | Identified exit to Storage 5829 | -8/Materials | Identified exit to Factory 6396 | -8/Materials | Lost 3 parts (1n2u) 7027 | -8/Materials | First assault squad dispatched 7326 | -8/Materials | Learned Storage garrison access intel 7346 | -8/Materials | Learned 4 Recycling zone layouts 7358 | -8/Materials | Learned Factory security intel 7365 | -8/Materials | Learned 2 Lower Caves zone layouts 7919 | -8/Materials | Entered Storage 7920 | -8/Storage | Identified exit to Recycling 7922 | -8/Storage | Loaded intel: 14 terminal locations 7923 | -8/Storage | Loaded intel: 1 garrison access location 8303 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 8609 | -8/Storage | Build established: Commander-Mutant 8819 | -8/Storage | Lost 3 allies 9084 | -8/Storage | Build established: Scavenger-Mutant 9231 | -8/Storage | Learned location of Recycling (-8) 9293 | -8/Storage | Learned 4 Recycling zone layouts 9310 | -8/Storage | Loaded intel: 33 machine locations 9337 | -8/Storage | Learned 4 Factory zone layouts 9375 | -8/Storage | Learned location of 1 exit from Recycling 9476 | -8/Storage | Build established: Mutant 9606 | -8/Storage | Used back door to open Recycling access 9613 | -8/Storage | Entered Recycling 9613 | -8/Recycling | Accompanied by 1 ally 9614 | -8/Recycling | Identified exit to Factory 9615 | -8/Recycling | Identified exit to Scraptown 9616 | -8/Recycling | Loaded intel: 4 recycling unit locations 10216 | -8/Recycling | Learned Factory emergency access door positions 10269 | -8/Recycling | Learned location of 1 exit from Lower Caves 10371 | -8/Recycling | Learned 8 Factory zone layouts 10388 | -8/Recycling | Learned 8 Factory zone layouts 10395 | -8/Recycling | Scanned before Scraplab entrance 10407 | -8/Recycling | Angered Scraplab inhabitants 10416 | -8/Recycling | Learned location of 1 exit from Recycling 10526 | -8/Recycling | Found Prototype Device 10526 | -8/Recycling | Identified Scrap Engine 10959 | -8/Recycling | Build established: Construct 12375 | -8/Recycling | Entered Factory 12375 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 12376 | -6/Factory | Identified exit to Lower Caves 12377 | -6/Factory | Identified exit to Factory 13161 | -6/Factory | Garrison activated, responded to threat 13631 | -6/Factory | System corruption reached 10% 13683 | -6/Factory | Lost 12 parts (1p3n5u3w) 13785 | -6/Factory | Core integrity fell below 50% 13858 | -6/Factory | Lost 3 parts (1p1n1w) 13918 | -6/Factory | Build established: Mutant 14119 | -6/Factory | Core integrity fell below 20% 14121 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 14103_ Slammed into G-50 Soldier. 14106_ Scrap Engine envelopes itself in armor. 14109_ Critical hit (Burn: +37). 14109_ Wheeled Carbon-Compact Exoskeleton destroyed. 14109_ Arm. Scrap Engine damaged due to network destabilization (-10). 14111_ Slug penetrates Wall. 14114_ Arm. Scrap Engine destroyed. 14114_ Scrap Engine core remains intact and functional. 14115_ Penetrated by Slug. 14115_ Hcp. Storage Unit destroyed. 14117_ Critical hit (Burn: +37). 14118_ Penetrated by Slug. 14119_ Slug penetrates H-66 Slayer. 14119_ Penetrated by Slug. 14119_ U-05 Engineer destroyed. 14119_ K-01 Serf collects debris. 14121_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????# """""" | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# """""" | | ?????????????????????????????????????????# | | ?????????????????????????????????????????######### | | ?????????????????????????????????#####???????# | | ????????????????????????????????? #???????# | | ?????????????????????????????????" #???????# | | ?????????????????????????????????" #???????# | | ?????????????????????????????????"" #???????# | | ?????????????????????????????????"" #???????# | | ?????????????????????????????????"" ######### | | ????????????????????????????????? # # | | ?????????????????????????????????" # # | | ?????????????????????????????????" # # | | ???????????????????##+#####?###??"" # # | | ??????????????????? #??"" + + | | ???????????????????? #??"" # ##### | | ??????????????????? "" #?? # ## | | ???????????????????"""" 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"""" @ H + | | ???+ = # | | ???# ? k!%! u h # | | ???# #?###"""T"""#### h####### # | | ???# #############?#; !% #?????# # | | ???# # #?## !!! #?????##### ##### | | ???# # #??# l!! #?????????# #???# | | ???# # #??# |gg #?????????# #???# | | ???# + = ####g g #?????????# #???#### | | ???# # / #?????????# #??????? | | ???# # ######R#######?????# #??????? | | #### # # #?????# #??????? | | ############# """" """" #?????# #????### | | #???????????# """" """" #?????# #????# | | #???????????# """" """" #?????# #????# | | #???????????# """" """" #?????# #????# | | #???????????# #?????# #????# | | ########???????????# """" """" #?????# #????# | | #??????????????????# """" """" #?????# #????# | | #??????????????????# """" """" #?????# #????# | | ##########?????????# """" """" #?????# #????# | | ##############?????# #?????# #????# | | # #?????# #?????# #????# | | # #?????#################### #????# | | # #???????????# ????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 50 Energy Generation 25 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Cloak Strength 2 Additional Mass Support 9 Base Temperature (-) 150 Armor Coverage 600 Evasion (%) 50 Targeting Accuracy 16 Recoil Reduction 4 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StormAnalysisBoomstick Manual? 0 Play Time 02:36:59 Cumulative 199.7 hours Start 2024.12.06 @ 09:16:14 End 2024.12.06 @ 12:24:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 151 Rogue 118 Adventurer 0 Explorer 33 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 59 Achievement% 58 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 53x45 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(47,30,31) Steam 1 RUN: 0e214cdd-86a0-41da-8432-68461f7caedb