Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.22 @ 22:36:43

Player: lyrabold

Result: Destroyed by Y-72 Warden with Quantum Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (14)       2800
Robots Destroyed (14)      70
Value Destroyed (502)      502
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (1302)               1302
              TOTAL SCORE: 9194

 Bonus
-------
High Alert Combat Kills    82
Follower Combat Kills      20
Entered Garrisons          200
Entered DSFs               1000

 Cogmind 
---------
Core Integrity             0/1600
Matter                     51/300
Energy                     35/100
System Corruption          5%
Temperature                Cool (9)
Movement                   Core (400) Ox7
Location                   -1/Access

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (11) --
               (None)
>          --- UTILITY (11) -----
           Machine Analyzer
           Launcher Loader
  Improved Hacking Suite
  Improved System Shield
>          --- WEAPON (2) -------
           Micro-nuke Launcher
>          --- INVENTORY (5) ----
     Light Quantum Reactor
  Enhanced Nova Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Quantum Reactor
>          --- PROPULSION -------
    Combat Linear Gravjet
           Nuclear Pulse Array
           Impulse Thruster
           Impulse Thruster Array
           Impulse Thruster Array
>          --- UTILITY ----------
  Improved Reaction Control System
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
               (None)
>          --- INVENTORY --------
   Compact Battery
           Machine Analyzer
  Enhanced Nova Cannon
           Micro-nuke Launcher
[Rating: 82]

 Favorites 
-----------
Power                      Micro Antimatter Reactor
  Engine                   Backup Power I
  Reactor                  Micro Antimatter Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Centrium Leg
  Hover Unit               Combat Linear Gravjet
  Flight Unit              Impulse Thruster Array
Utility                    Hacking Suite
  Device                   Mini Drone Bay
  Storage                  Compact Battery
  Processor                Machine Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Improved Datajack
  Energy Cannon            Enhanced Nova Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -8  -8  -6  -6  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Jun Mat Mat Mat Sto Rec Fac DSF Fac Fac DSF Gar Res Res Acc 
Slots Evolved              18   | .   .   2   2   .   .   4   .   2   2   .   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               9    | .   .   1   1   .   .   2   .   1   1   .   .   1   1   1   
  Utility                  9    | .   .   1   1   .   .   2   .   1   1   .   .   1   1   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             60   | 2   3   2   .   2   6   3   12  2   .   .   .   3   2   23  
  Power                    4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   
    Engine                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Propulsion               17   | 2   .   .   .   .   .   .   6   1   .   .   .   1   1   6   
    Treads                 9    | 2   .   .   .   .   .   .   6   1   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Flight                 5    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   3   
  Utility                  28   | .   2   .   .   1   6   2   5   1   .   .   .   2   .   9   
    Device                 9    | .   2   .   .   .   .   2   1   .   .   .   .   .   .   4   
    Storage                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Processor              3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   
    Hackware               11   | .   .   .   .   .   3   .   4   1   .   .   .   1   .   2   
    Protection             4    | .   .   .   .   1   2   .   .   .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   11   | .   1   2   .   1   .   1   .   .   .   .   .   .   1   5   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          5    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   1   1   .   1   .   .   .   .   .   .   .   .   .   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Corrupted Parts          3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
    System Corruption      5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
Parts Lost                 33   | .   .   1   .   3   .   .   3   1   .   1   3   4   3   14  
  Power                    2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Propulsion               13   | .   .   .   .   2   .   .   .   .   .   1   3   2   .   5   
  Utility                  16   | .   .   1   .   1   .   .   1   1   .   .   .   2   2   8   
  Weapon                   2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Highest Loss Streak      6    | .   .   1   .   3   .   .   3   1   .   1   3   6   2   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     35   | .   42  44  27  16  17  26  58  68  57  57  50  31  26  24  
  Treads                   11   | .   28  22  18  9   .   .   29  35  31  31  24  3   .   .   
  Flight                   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   4   6   
  Device                   3    | .   12  20  9   6   .   4   .   .   .   .   .   .   .   2   
  Processor                2    | .   .   .   .   .   4   6   6   5   5   5   5   1   .   2   
  Hackware                 11   | .   .   .   .   .   4   6   14  27  21  21  21  21  15  8   
  Protection               1    | .   .   .   .   1   9   6   .   .   .   .   .   2   4   .   
Naked Turns                11   | .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   
Heaviest Build             17   | .   2   5   1   2   2   9   3   .   .   .   .   2   5   17  
  Greatest Support         108  | 3   3   3   3   3   3   9   80  28  28  3   108 13  20  52  
  Greatest Overweight (x)  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   3   5   5   5   5   5   5   5   5   5   5   5   3   5   
  Average Carried          4    | .   2   4   5   4   4   4   4   4   5   4   5   3   2   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   3   5   5   5   5   4   5   5   5   5   5   2   3   2   

 Class Distribution 
--------------------
 63% | Hacker-Mutant
 34% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
        Mutant | -8/Materials
        Mutant | -8/Storage
        Mutant | -8/Recycling
        Mutant | -6/Factory
 Hacker-Mutant | -6/DSF
 Hacker-Mutant | -5/Factory
 Hacker-Mutant | -4/Factory
 Hacker-Mutant | -4/DSF
 Hacker-Mutant | -4/Garrison
 Hacker-Mutant | -3/Research
 Hacker-Mutant | -2/Research
 Hacker-Mutant | -1/Access

 Resources                      | -11 -10 -9  -8  -8  -8  -6  -6  -5  -4  -4  -4  -3  -2  -1  
-----------                Run  | Jun Mat Mat Mat Sto Rec Fac DSF Fac Fac DSF Gar Res Res Acc 
Matter Collected           551  | 220 3   54  .   .   95  .   118 10  .   .   6   .   .   45  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            157  | .   8   53  .   .   .   .   .   10  .   .   .   .   .   86  
  Parts                    17   | .   1   9   .   .   .   .   .   3   .   .   .   .   .   4   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -8  -6  -6  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Jun Mat Mat Mat Sto Rec Fac DSF Fac Fac DSF Gar Res Res Acc 
Combat Hostiles Destroyed  12   | .   3   4   .   .   .   .   .   .   .   .   .   .   .   5   
  AOE                      12   | .   3   4   .   .   .   .   .   .   .   .   .   .   .   5   
Classes Destroyed          5    | .   1   1   .   .   .   .   .   1   .   .   .   .   .   2   
  Worker                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Mechanic                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  7    | .   3   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Programmer               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Best Kill Streak           4    | .   3   4   .   .   .   .   .   1   .   .   .   .   .   4   
  Combat Bots Only         4    | .   3   4   .   .   .   .   .   .   .   .   .   .   .   4   
Max Kills in Single Turn   3    | .   2   2   .   .   .   .   .   1   .   .   .   .   .   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   2   .   .   .   .   .   .   .   .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   -6   -6   -5   -4   -4   -4   -3   -2   -1   
--------                   Run  | Jun  Mat  Mat  Mat  Sto  Rec  Fac  DSF  Fac  Fac  DSF  Gar  Res  Res  Acc  
Damage Taken               6060 | .    21   77   53   559  .    1    708  154  .    236  506  438  530  2777 
  Core                     2601 | .    .    1    37   308  .    .    119  1    .    28   46   191  261  1609 
  Absorbed by Shields      10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Redirected to Shielding  104  | .    .    .    .    .    .    .    .    .    .    .    .    27   77   .    
Core Remaining (%)         86   | 100  100  99   .    .    37   .    86   99   .    .    93   85   82   .    
Volleys Fired              17   | .    2    4    .    1    .    .    .    .    .    .    .    .    .    10   
  Largest                  1    | .    1    1    .    1    .    .    .    .    .    .    .    .    .    1    
  Hottest                  120  | .    30   56   .    30   .    .    .    .    .    .    .    .    .    120  
Shots Fired                17   | .    2    4    .    1    .    .    .    .    .    .    .    .    .    10   
  Gun                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   7    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    5    
  Launcher                 10   | .    2    2    .    1    .    .    .    .    .    .    .    .    .    5    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Explosive                10   | .    2    2    .    1    .    .    .    .    .    .    .    .    .    5    
  Electromagnetic          2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         7    | .    2    6    .    .    .    .    .    .    .    .    .    .    .    7    
  Robot Miss Streak        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           8    | .    2    4    .    .    .    1    .    .    .    .    .    .    .    1    
  Core Hits                27   | .    4    5    .    .    .    .    .    .    .    .    .    .    .    18   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2077 | .    170  255  2    23   .    3    .    3    .    .    .    2    1    1618 
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  80   | .    .    37   .    .    .    .    .    .    .    .    .    .    .    43   
  Explosions               1972 | .    161  218  .    23   .    .    .    .    .    .    .    .    .    1570 
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  25   | .    9    .    2    .    .    3    .    3    .    .    .    2    1    5    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  43   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    43   
  Explosive                1972 | .    161  218  .    23   .    .    .    .    .    .    .    .    .    1570 
  Electromagnetic          37   | .    .    37   .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    5    .    .    .    .    .    .    .    1    5    
  Average Corruption       1    | .    .    .    .    .    3    .    .    .    .    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  5    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    3    
    Message Errors         1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Matter Fused           3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Heat Flow Errors       1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            82   | .    .    3    .    .    .    .    .    .    .    .    .    .    .    79   
  Projectiles              3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Explosions               79   | .    .    3    .    .    .    .    .    .    .    .    .    .    .    76   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      59   | .    4    4    1    7    .    1    .    1    .    .    .    1    .    40   
  Shots                    4    | .    .    2    .    1    .    .    .    .    .    .    .    .    .    1    
  Rammed                   9    | .    1    1    1    .    .    1    .    2    .    .    .    1    1    1    
Targets Rammed             10   | .    1    1    1    .    .    1    .    3    .    .    .    1    1    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Highest Temperature        236  | .    5    2    .    14   236  .    .    .    .    .    .    .    .    80   
  Average Temperature      61   | .    5    2    .    14   127  .    .    .    .    .    .    .    .    31   
  Received Heat Transfer   579  | .    .    .    18   315  .    .    .    .    .    36   39   36   81   54   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         37   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  -6  -6  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Jun Mat Mat Mat Sto Rec Fac DSF Fac Fac DSF Gar Res Res Acc 
Peak Influence             561  | .   86  178 104 152 58  73  66  90  44  30  56  77  130 561 
  Initial                  77   | .   .   35  74  43  58  73  51  18  44  30  15  20  37  77  
  Average                  116  | .   49  78  84  95  58  73  53  37  44  29  28  39  56  276 
Maximum Alert Level        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Low Security (%)         80   | 100 100 100 100 100 100 100 100 100 100 100 100 100 100 31  
  Level 1                  16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   58  
  Level 2                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   .   .   .   3   .   .   1   2   .   .   .   .   2   6   
  Investigation            7    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   4   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            7    | .   .   .   .   3   .   .   1   1   .   .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  -6  -6  -5  -4  -4  -4  -3  -2  -1  
---------                  Run  | Jun Mat Mat Mat Sto Rec Fac DSF Fac Fac DSF Gar Res Res Acc 
Distress Signals           4    | .   .   .   .   .   .   .   .   1   .   .   .   1   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              107  | .   3   8   2   15  .   .   6   13  .   2   6   9   14  29  
  Peak Tracking Total      14   | .   3   5   1   14  .   .   6   10  .   2   8   8   10  9   
  Tactical Retreats        11   | .   .   .   .   2   .   .   1   .   .   .   .   .   2   6   

 Traps                          | -11 -10 -9  -8  -8  -8  -6  -6  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Jun Mat Mat Mat Sto Rec Fac DSF Fac Fac DSF Gar Res Res Acc 
Traps Triggered            5    | .   .   .   .   .   .   .   1   1   .   .   2   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -6  -6  -5  -4  -4  -4  -3  -2  -1  
----------                 Run  | Jun Mat Mat Mat Sto Rec Fac DSF Fac Fac DSF Gar Res Res Acc 
Machines Disabled          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -6  -6  -5  -4  -4  -4  -3  -2  -1  
---------                  Run  | Jun Mat Mat Mat Sto Rec Fac DSF Fac Fac DSF Gar Res Res Acc 
Machines Accessed          27   | .   1   3   1   1   1   1   .   3   1   .   1   2   3   9   
  Terminals                23   | .   1   2   1   1   1   1   .   3   1   .   1   2   3   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Total Hacks                83   | .   5   12  3   7   4   2   .   9   1   .   4   7   9   20  
  Successful               33   | .   2   6   1   2   1   1   .   4   1   .   2   3   1   9   
  Failed                   50   | .   3   6   2   5   3   1   .   5   .   .   2   4   8   11  
    Catastrophic           11   | .   .   2   1   1   1   .   .   3   .   .   .   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   39   | .   4   7   3   7   2   .   .   9   .   .   3   3   1   .   
  Terminals                77   | .   5   11  3   7   4   2   .   9   1   .   4   7   9   15  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
Terminal Hacks             25   | .   1   3   .   2   1   1   .   4   1   .   1   3   1   7   
  Record                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Open DSF                 2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Branch Access Points     4    | .   .   1   .   1   .   .   .   .   .   .   .   1   1   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Terminal Index           4    | .   .   .   .   .   1   .   .   1   .   .   .   1   .   1   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Investigation Status     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   .   1   .   1   .   .   .   1   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Unauthorized Hacks         5    | .   1   2   1   .   .   .   .   .   .   .   1   .   .   .   
  Terminals                5    | .   1   2   1   .   .   .   .   .   .   .   1   .   .   .   
    Botnet                 3    | .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Override               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   1   2   1   1   1   .   .   3   .   .   1   2   3   8   
  Full Trace Events        13   | .   1   2   1   1   1   .   .   1   .   .   .   .   2   4   
  Feedback Events          4    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   2   
    Corruption             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Hackware Fried         2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -6  -6  -5  -4  -4  -4  -3  -2  -1  
------------               Run  | Jun Mat Mat Mat Sto Rec Fac DSF Fac Fac DSF Gar Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  find_dsf                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -6  -6  -5  -4  -4  -4  -3  -2  -1  
--------                   Run  | Jun Mat Mat Mat Sto Rec Fac DSF Fac Fac DSF Gar Res Res Acc 
Total Allies               14   | .   .   .   .   .   .   .   .   12  .   .   2   .   .   .   
  Largest Group            8    | .   .   .   .   .   .   .   .   8   .   .   2   .   .   .   
  Highest-Rated Group      163  | .   .   .   .   .   .   .   .   163 .   .   157 .   .   .   
  Highest-Rated Ally       95   | .   .   .   .   .   .   .   .   31  .   .   95  .   .   .   
Total Orders               3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   
  EXPLORE                  2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  RETURN                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Ally Attacks               44   | .   .   .   .   .   .   .   .   40  .   .   4   .   .   .   
  Total Damage             624  | .   .   .   .   .   .   .   .   500 .   .   124 .   .   .   
  Kills                    4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  -6  -6  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Jun Mat Mat Mat Sto Rec Fac DSF Fac Fac DSF Gar Res Res Acc 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             9    | .   .   .   .   .   .   6   .   .   .   .   .   .   .   3   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  -8  -6  -6  -5  -4  -4  -4  -3  -2  -1  
-------------              Run  | Jun Mat Mat Mat Sto Rec Fac DSF Fac Fac DSF Gar Res Res Acc 
Turns Passed               1386 | 14  83  88  24  67  111 82  76  110 32  27  93  73  122 384 
Spaces Moved               2590 | 23  140 135 46  123 198 139 101 204 20  52  180 157 299 773 
  Core                     1562 | 23  140 135 46  123 198 139 100 203 .   52  178 61  .   164 
  Treads                   24   | .   .   .   .   .   .   .   1   1   20  .   2   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   1004 | .   .   .   .   .   .   .   .   .   .   .   .   96  299 609 
  Fastest Speed            33   | 50  50  50  50  50  50  50  50  50  160 50  50  40  37  33  
  Average Speed            47   | 50  50  51  50  50  50  50  51  50  160 50  51  43  39  42  
  Slowest Speed            170  | 50  50  100 50  50  50  50  170 160 160 50  168 50  40  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            18   | .   .   .   .   .   .   .   .   .   .   .   .   4   5   9   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       29   | 3   35  20  8   43  58  5   89  9   1   81  34  10  10  32  
  Regions Visited          14
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        5    | .   .   .   .   1   .   1   .   1   1   .   .   1   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   .   1   .   .   .   .   .   .   .   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 9    | .   .   .   .   6   .   .   .   .   .   .   .   .   .   3   
Terrain Destroyed          81   | .   11  10  .   6   .   .   .   .   .   .   .   .   .   54  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  AOE                      78   | .   11  10  .   6   .   .   .   .   .   .   .   .   .   51  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  -8  -6  -6  -5  -4  -4  -4  -3  -2  -1  
---------                  Run  | Jun Mat Mat Mat Sto Rec Fac DSF Fac Fac DSF Gar Res Res Acc 
Total                      2707 | 24  149 153 46  126 208 151 120 210 20  53  179 156 297 815 
  Wait                     8    | .   .   .   .   .   .   2   4   .   .   .   .   .   .   2   
  Move                     2544 | 22  139 134 46  122 197 138 100 203 20  51  178 149 290 755 
  Hop                      17   | .   .   .   .   .   .   .   .   .   .   .   .   4   4   9   
  Pick Up                  18   | .   3   3   .   .   2   .   1   1   .   1   .   .   1   6   
  Fast Attach              38   | 2   2   .   .   1   5   1   11  1   .   .   .   1   2   12  
  Attach                   22   | .   1   2   .   1   1   2   1   1   .   .   .   2   .   11  
  Detach                   17   | .   1   5   .   1   2   2   1   .   .   .   .   .   .   5   
  Swap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drop                     12   | .   .   4   .   .   1   1   1   1   .   1   .   .   .   3   
  Fire                     17   | .   2   4   .   1   .   .   .   .   .   .   .   .   .   10  
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Ram                      5    | .   1   1   .   .   .   1   .   1   .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Escape Stasis            3    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   
  Rewire                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat / Min x2)
-8/Materials
-8/Storage
-8/Recycling
-6/Factory
-6/DSF
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory
-4/DSF
-4/Garrison (discovered 3 exits: *Res x3)
-3/Research (discovered 5 exits: *Res x3 / *Tes x2)
-2/Research (discovered 3 exits: *Acc / Qua x2)
-1/Access

 History 
---------
 Turn | Location      | Event
    9 | -11/Junkyard  | Discovered new exit (range 14)
   15 | -11/Junkyard  | Entered Materials
   90 | -10/Materials | Discovered new exit (range 7)
   98 | -10/Materials | Entered another Materials area
   98 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  118 | -9/Materials  | Identified exit to Mines
  179 | -9/Materials  | Discovered new exit (range 15)
  186 | -9/Materials  | Entered another Materials area
  186 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  205 | -8/Materials  | Discovered new exit (range 9)
  210 | -8/Materials  | Entered Storage
  221 | -8/Storage    | Identified exit to Recycling
  266 | -8/Storage    | Core integrity fell below 50%
  275 | -8/Storage    | Used back door to open Recycling access
  277 | -8/Storage    | Entered Recycling
  285 | -8/Recycling  | Lost 3 parts (2n1u)
  305 | -8/Recycling  | Build established: Mutant
  384 | -8/Recycling  | Discovered new exit (range 9)
  388 | -8/Recycling  | Entered Factory
  388 | -6/Factory    | Evolved 4 slots: Propulsion x2, Utility x2
  469 | -6/Factory    | Identified exit to DSF
  470 | -6/Factory    | Entered DSF
  486 | -6/DSF        | Additional patrols routed to DSF
  496 | -6/DSF        | Found Prototype Device
  496 | -6/DSF        | Identified Exp. ECM Suite
  539 | -6/DSF        | Discovered new exit (range 14)
  546 | -6/DSF        | Entered Factory
  546 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  563 | -5/Factory    | Lost 3 parts (1p1u1w)
  606 | -5/Factory    | Allied Derelicts attacked 0b10 via Garrison Access
  622 | -5/Factory    | Hacking Suite fried by hacking feedback
  645 | -5/Factory    | Identified exit to Factory
  656 | -5/Factory    | Entered another Factory area
  656 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  688 | -4/Factory    | Identified exit to DSF
  688 | -4/Factory    | Entered DSF
  709 | -4/DSF        | Discovered new exit (range 14)
  714 | -4/DSF        | Additional patrols routed to DSF
  715 | -4/DSF        | Entered Garrison
  736 | -4/Garrison   | Spotted B-86 Titan
  741 | -4/Garrison   | Triggered checkpoint
  742 | -4/Garrison   | Triggered checkpoint
  754 | -4/Garrison   | Discovered new exit (range 12)
  759 | -4/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
  770 | -4/Garrison   | Build established: Hacker-Mutant
  770 | -4/Garrison   | Found embedded Infiltrators
  791 | -4/Garrison   | Identified exit to Research
  808 | -4/Garrison   | Entered Research
  808 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
  819 | -3/Research   | Spotted B-86 Titan
  834 | -3/Research   | Identified exit to Testing
  841 | -3/Research   | Identified exit to Research
  864 | -3/Research   | Lost 6 parts (5n1u)
  881 | -3/Research   | Entered another Research area
  881 | -2/Research   | Evolved 2 slots: Propulsion x1, Utility x1
  936 | -2/Research   | Identified exit to Quarantine
  999 | -2/Research   | Spotted B-90 Cyclops
 1000 | -2/Research   | Discovered new exit (range 10)
 1003 | -2/Research   | Entered Access
 1003 | -1/Access     | Evolved 2 slots: Propulsion x1, Utility x1
 1050 | -1/Access     | Hacking Suite fried by hacking feedback
 1065 | -1/Access     | Spotted B-99 Colossus
 1115 | -1/Access     | Lost 5 parts (1p2n2u)
 1200 | -1/Access     | Lost 3 parts (2n1u)
 1238 | -1/Access     | Found Launcher Loader
 1253 | -1/Access     | Search patrols dispatched
 1344 | -1/Access     | Core integrity fell below 50%
 1358 | -1/Access     | Spotted B-99 Colossus
 1369 | -1/Access     | Core integrity fell below 20%
 1387 | -1/Access     | Destroyed by Y-72 Warden with Quantum Rifle

 Last Messages 
---------------
01370_ Slug penetrates Wall.
01371_ B-99 Colossus activates siege mode.
01372_ Penetrated by Slug. <x2>
01373_ Slug penetrates Wall. <x8>
01373_ >> Machine Analyzer network decryption results:
01373_   Repair Station x2
01373_ Slug penetrates Wall.
01373_ Penetrated by Slug.
01376_ Slug penetrates Wall. <x3>
01378_ Wall collapses.
01380_ Connecting with Garrison Access...
01380_ ALERT: Suspicious activity at Garrison Access A006. Dispatching
  Investigation squad.
01384_ P-80 Master destroyed.
01385_ Destroyed Imp. Antigrav System.
01386_ P-80 Master destroyed. <x2>
01386_ Destroyed Lgt. Quantum Reactor.
01386_ H-88 Terminator destroyed.
01386_ Penetrated by Slug.
01386_ Hacking Suite destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
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|   ??????????????????#            #???????????????? |
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|   ??????????????????#     * """  #???????????????? |
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|   ????????????    ?????   %   #####??????????????? |
|   ?????????????#   ????#      #??????????????????? |
|   ?????????????#    ???#      #??????????????????? |
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|   ????????????????????#       #?????????"""""????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          25
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Additional Mass Support    6
Propulsion Shielding       66
Evasion (%)                72
Melee Accuracy             8
Recoil Reduction           2
Offensive Hacking          50
Defensive Hacking          12
Authchip Count             2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DirtyProtonFemtoactuators
  Manual?         0
Play Time         00:45:02
  Cumulative      232.7 hours
  Start           2023.03.22 @ 21:38:52
  End             2023.03.22 @ 22:36:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          129
  Rogue           129
  Adventurer      0
  Explorer        0
Win Type          -
  Total           10
  Types           6/0/1/2/0/0/1/0/0
Lore%             77
Gallery%          81
Achievement%      74
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b7958c66-1590-4897-88bd-b370ba8ced99