Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.07.21 @ 09:08:58 Player: Jordan Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (257) 1285 Value Destroyed (10014) 10014 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (118) 118 TOTAL SCORE: 16017 Bonus ------- High Alert Combat Kills 111 Follower Combat Kills 35 Friendly Fire -28 Cogmind --------- Core Integrity 931/1150 Matter 4/300 Energy 570/570 System Corruption 14% Temperature Cool (0) Movement Treading (160) Location -4/Factory Parts ------- > --- POWER (2) -------- F-cell Engine Light Antimatter Reactor > --- PROPULSION (4) --- Improved Heavy Treads Improved Heavy Treads > --- UTILITY (11) ----- Advanced Heat Sink Large Storage Unit Large Storage Unit Long-range Sensor Array Experimental Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Weapon Cycler Improved Medium Armor Plating Hacking Suite Advanced System Shield > --- WEAPON (3) ------- Hypervelocity Mass Driver Hypervelocity Mass Driver Hypervelocity Mass Driver > --- INVENTORY (16) --- Biometal Medium Treads Improved Heavy Siege Treads Advanced Sensor Array Layered Light Armor Plating Coil Gun Coil Gun Coil Gun Coil Gun KE Penetrator KE Penetrator Railgun Improved Remote Datajack Peak State ------------ > --- POWER ------------ F-cell Engine F-cell Engine > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Siege Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Long-range Sensor Array Experimental Signal Interpreter Long-range Terrain Scanner Improved Terrain Scan Processor Recoil Nullifier Kinecellerator Improved Phase Shifter Hacking Suite Advanced System Shield > --- WEAPON ----------- KE Penetrator KE Penetrator Hypervelocity Mass Driver > --- INVENTORY -------- Light Antimatter Reactor Improved Heavy Treads Biometal Medium Treads Improved Heavy Siege Treads Improved Weapon Cycler Layered Light Armor Plating Hardlight Generator Gauss Rifle Coil Gun Coil Gun Coil Gun Hypervelocity Mass Driver Hypervelocity Mass Driver Improved Remote Datajack [Rating: 115] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Heavy Siege Treads Treads Improved Heavy Siege Treads Leg Titanium Leg Wheel Armored Huge Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Backup Laser I Ballistic Gun Gauss Rifle Ballistic Cannon Hypervelocity Mass Driver Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 13 | . 1 2 2 2 2 2 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . 1 . . Utility 9 | . 1 2 1 2 1 1 1 Weapon 1 | . . . . . . 1 . Parts Attached 153 | 1 6 20 20 19 22 29 36 Power 20 | 1 1 3 1 1 3 5 5 Engine 14 | 1 1 3 1 1 2 2 3 Core 5 | . . . . . 1 3 1 Reactor 1 | . . . . . . . 1 Propulsion 32 | . 2 7 7 4 4 2 6 Treads 9 | . . . . . 3 1 5 Leg 20 | . 2 6 7 3 . 1 1 Wheel 2 | . . . . 1 1 . . Hover . | . . . . . . . . Flight 1 | . . 1 . . . . . Utility 65 | . 1 5 7 9 8 16 19 Device 33 | . . 1 3 7 4 6 12 Storage 3 | . . 2 . . . 1 . Processor 10 | . 1 1 2 1 1 2 2 Hackware 5 | . . . 2 1 . 1 1 Protection 14 | . . 1 . . 3 6 4 Artifact . | . . . . . . . . Weapon 36 | . 2 5 5 5 7 6 6 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 33 | . 2 5 5 5 7 6 3 Ballistic Cannon 3 | . . . . . . . 3 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 10 | . . 3 . . 1 4 2 Parts Lost 7 | . . . . . 1 3 3 Power 1 | . . . . . . 1 . Propulsion . | . . . . . . . . Utility 6 | . . . . . 1 2 3 Weapon . | . . . . . . . . Highest Loss Streak 1 | . . . . . 1 1 1 Average Slot Usage (%) 91 | . 87 96 98 96 86 87 89 Engine 6 | . 12 10 8 7 3 . 7 Core 1 | . . . . . 2 4 2 Treads 6 | . . . . . 9 10 9 Leg 8 | . 25 19 24 14 . . . Device 13 | . . 7 12 13 12 13 19 Storage 12 | . 12 19 16 14 12 11 10 Processor 12 | . 12 10 8 14 12 15 11 Hackware 8 | . . . 8 14 12 7 8 Protection 4 | . . 9 . . 6 5 4 Ballistic Gun 13 | . 25 19 15 13 11 15 7 Ballistic Cannon 2 | . . . . . . . 7 Naked Turns . | . . . . . . . . Heaviest Build 105 | 17 19 48 50 56 67 75 105 Greatest Support 150 | 20 20 26 51 51 150 150 150 Greatest Overweight (x) 4 | . . 4 1 1 1 . 1 Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 16 | 8 8 16 16 16 16 16 16 Average Capacity 15 | 8 8 15 16 16 16 16 16 Most Carried 16 | 7 8 16 16 16 16 16 16 Average Carried 14 | 6 5 11 15 15 15 15 14 Final Capacity 16 | 8 8 16 16 16 16 16 16 Final Carried 16 | 6 8 15 16 16 16 16 13 Class Distribution -------------------- 52% | Hacker-Skirmisher 47% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Mutant | -6/Factory Hacker-Skirmisher | -5/Factory Hacker-Skirmisher | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 7589 | 222 200 648 770 561 1138 1621 2429 Remotely . | . . . . . . . . Salvage Created 12970 | 83 203 993 1973 796 1885 2808 4229 Parts 664 | 1 25 74 108 37 97 138 184 Haulers Intercepted 13 | . 1 4 4 . 1 1 2 Recyclers Shooed 16 | . . . 2 . 3 4 7 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 171 | . 7 21 27 13 23 36 44 Guns 142 | . 7 21 27 13 21 36 17 Cannons 27 | . . . . . . . 27 AOE 2 | . . . . . 2 . . Classes Destroyed 16 | 1 4 4 2 1 2 1 1 Worker 12 | . . . . . 7 2 3 Builder 13 | . . . . . 5 1 7 Tunneler 2 | . . . 1 . . . 1 Hauler 13 | . 1 4 4 . 1 1 2 Recycler 18 | 1 . . 5 . 2 2 8 Mechanic 1 | . . . . . . . 1 Operator 6 | . . 1 2 . 1 . 2 Watcher 21 | . 2 4 3 1 5 1 5 Swarmer 24 | . 6 8 5 . 2 . 3 Grunt 65 | . 1 5 10 5 8 22 14 Brawler 2 | . . 1 . . . 1 . Duelist 5 | . . 1 . 1 2 . 1 Sentry 29 | . . 6 10 5 2 3 3 Hunter 14 | . . . 2 . 4 2 6 Programmer 31 | . . . . 2 5 7 17 Behemoth 1 | . . . . . . 1 . Best Kill Streak 13 | 1 3 5 7 3 13 8 10 Combat Bots Only 8 | . 2 5 3 3 5 8 4 Max Kills in Single Turn 7 | 1 1 2 2 1 7 3 3 Gunslinging 1 | . . 1 1 . . 1 . Exploded 2 | . . . . . 2 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 7260 | . 102 422 521 533 1554 1458 2670 Core 705 | . 22 69 39 70 178 108 219 Absorbed by Shields 33 | . . . . . . . 33 Reduced by Siege Mode 10 | . . . . . 10 . . Core Remaining (%) 89 | 100 91 82 92 90 79 89 . Volleys Fired 551 | 2 30 53 87 50 107 97 125 Largest 3 | 2 2 2 2 2 2 3 3 Hottest 198 | 40 40 50 53 56 60 98 198 Shots Fired 1316 | 4 60 106 172 100 213 290 371 Gun 1138 | 4 60 106 172 100 213 290 193 Cannon 178 | . . . . . . . 178 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 1316 | 4 60 106 172 100 213 290 371 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 59 | 3 16 15 36 30 35 59 51 Robot Miss Streak 3 | . 2 2 3 1 2 2 3 Penetration Max 2 | . . . 1 . 1 2 2 Secondary Targets 23 | . 1 4 4 1 1 9 3 Max Gunslinging Chain 1 | . 1 1 1 1 1 1 1 Shots Hit Robots 1073 | 3 43 86 142 88 187 240 284 Core Hits 480 | 2 13 43 71 31 70 112 138 Critical Hits 154 | . . 1 5 1 8 40 99 Critical Kills 52 | . . 1 1 1 4 9 36 Critical Parts Destroyed 95 | . . . 4 . 4 25 62 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 25179 | 35 471 1451 2515 1817 5879 5169 7842 Guns 21303 | 35 471 1451 2515 1817 4649 5152 5213 Cannons 2453 | . . . . . . . 2453 Explosions 1223 | . . . . . 1223 . . Melee . | . . . . . . . . Ramming 200 | . . . . . 7 17 176 Kinetic 23756 | 35 471 1451 2515 1817 4649 5152 7666 Thermal 1223 | . . . . . 1223 . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 14 | . . . 1 1 5 8 14 Average Corruption 4 | . . . 1 1 2 4 7 Corruption Purged . | . . . . . . . . Effects 218 | . . . 11 . 27 67 113 Message Errors 49 | . . . 5 . 9 12 23 Matter Fused 43 | . . . . . 5 14 24 Heat Flow Errors 14 | . . . . . 3 3 8 Energy Discharges 26 | . . . 3 . 1 6 16 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 17 | . . . . . 4 7 6 Data Loss (major) 5 | . . . . . . 4 1 Misfires 5 | . . . . . . 3 2 Alerts 1 | . . . . . . . 1 Misdirections 5 | . . . . . . . 5 Targeting Errors 41 | . . . 3 . 4 14 20 Weapon Failures 11 | . . . . . 1 4 6 Overload Shots . | . . . . . . . . Overflow Damage 314 | . . . . . 267 . 47 Projectiles 12 | . . . . . . . 12 Explosions 267 | . . . . . 267 . . Melee 35 | . . . . . . . 35 Knockbacks 28 | . . . . . . . 28 Impact 1 | . . . . . . . 1 Kinetic 26 | . . . . . . . 26 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 28 | . . . . . 28 . . Shots 1 | . . . . . 1 . . Rammed 17 | . . . . . . 3 14 Targets Rammed 19 | . . . . . 1 3 15 Kicked . | . . . . . . . . Crushed 2 | . . . . . 1 . 1 Highest Temperature 399 | . . 18 31 13 252 322 399 Average Temperature 65 | . . 5 5 6 44 73 79 Received Heat Transfer 1704 | . 30 156 216 261 294 465 282 Effects 3 | . . . . . . 2 1 Energy Bleed 2 | . . . . . . 2 . Matter Decay 1 | . . . . . . . 1 Siege Activations 1 | . . . . . 1 . . Total Turns 64 | . . . . . 64 . . Longest Duration 64 | . . . . . 64 . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 3 | . . . . . . . 3 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . 1 1 . Heat Transferred 850 | . . . . . 850 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 590 | 5 163 292 412 400 462 590 385 Initial 144 | . 2 48 36 . 144 19 90 Average 144 | 2 86 91 173 47 194 232 120 Maximum Alert Level 2 | . . 1 2 2 2 2 1 Low Security (%) 70 | 100 100 87 61 99 57 37 76 Level 1 25 | . . 12 36 . 30 48 23 Level 2 4 | . . . 2 . 11 13 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 38 | . . 1 2 6 7 8 14 Investigation 11 | . . 1 . 1 2 4 3 Extermination 15 | . . . . 2 3 3 7 Reinforcement 8 | . . . 2 . 1 1 4 Assault . | . . . . . . . . Garrison 4 | . . . . 3 1 . . Intercept . | . . . . . . . . Construction Impeded 3 | . . . . . . . 3 Haulers Reinforced 1 | . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 13 | . . 1 3 1 2 . 6 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 245 | . 13 28 37 18 35 44 70 Peak Tracking Total 8 | . 3 4 3 4 6 6 8 Tactical Retreats 13 | . 1 1 1 1 1 6 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 19 | . 2 1 3 10 2 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 23 | . . . 1 1 12 4 5 Max in Single Turn 5 | . . . 1 1 5 1 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 3 | . . . . 1 1 1 . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 73 | . 8 9 12 11 11 11 11 Terminals 40 | . 6 6 7 6 8 4 3 Fabricators 4 | . . . . 1 1 2 . Repair Stations 13 | . . 2 2 2 1 2 4 Recycling Units 9 | . 2 . 2 1 1 . 3 Scanalyzers 7 | . . 1 1 1 . 3 1 Garrison Access . | . . . . . . . . Total Hacks 277 | . 27 30 46 39 44 39 52 Successful 194 | . 16 20 42 27 27 23 39 Failed 83 | . 11 10 4 12 17 16 13 Catastrophic 10 | . 1 2 1 . 1 3 2 Database Lockouts . | . . . . . . . . Manual 114 | . 23 17 19 11 23 12 9 Terminals 160 | . 25 18 28 22 37 18 12 Fabricators 11 | . . . . 6 2 3 . Repair Stations 56 | . . 6 11 6 4 6 23 Recycling Units 14 | . 2 . 2 1 1 . 8 Scanalyzers 36 | . . 6 5 4 . 12 9 Garrison Access . | . . . . . . . . Terminal Hacks 57 | . 8 4 18 7 12 5 3 Record 1 | . . . . . . 1 . Part Schematic 10 | . . . 3 4 1 1 1 Level Access Points 6 | . 1 1 1 1 1 1 . Branch Access Points 5 | . 1 1 1 . 1 . 1 Emergency Access Points 1 | . 1 . . . . . . Machine Index 3 | . . . 1 1 1 . . Terminal Index 7 | . 1 1 2 1 1 1 . Fabricator Index 6 | . 1 1 2 . 2 . . Repair Station Index 3 | . . . 2 . . 1 . Scanalyzer Index 1 | . 1 . . . . . . Garrison Index 1 | . . . . . . . 1 Alert Level 2 | . . . 2 . . . . Unreport Threat 2 | . . . 2 . . . . Locate Traps 1 | . . . . . 1 . . Dispatch Records 1 | . . . 1 . . . . Surveillance Status 1 | . . . . . 1 . . Investigation Status 2 | . . . . . 2 . . Extermination Status 1 | . . . . . 1 . . Assault Status 1 | . 1 . . . . . . Coupling Status 1 | . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks 10 | . . . . 5 2 3 . Load Schematic 3 | . . . . 2 . 1 . Build 7 | . . . . 3 2 2 . Repair Station Hacks 45 | . . 6 11 4 4 3 17 Scan Component 23 | . . 3 5 2 2 2 9 Repair 21 | . . 3 5 2 2 1 8 Refit 1 | . . . 1 . . . . Recycling Unit Hacks 13 | . 2 . 2 1 1 . 7 Process 1 | . . . . . . . 1 Report Inventory 10 | . 2 . 2 1 1 . 4 Retrieve Matter 2 | . . . . . . . 2 Scanalyzer 32 | . . 6 5 4 . 8 9 Insert Component 14 | . . 3 2 2 . 4 3 Analyze 18 | . . 3 3 2 . 4 6 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 37 | . 6 4 6 6 8 4 3 Terminals 37 | . 6 4 6 6 8 4 3 Botnet 37 | . 6 4 6 6 8 4 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . 1 Used . | . . . . . . . . Hacking Detections 58 | . 6 6 9 11 9 10 7 Full Trace Events 13 | . . 2 1 1 2 4 3 Feedback Events 1 | . . . . . . 1 . Hackware Fried 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 23 | . . 3 5 6 1 4 4 Parts Built 10 | . . . . 4 4 2 . Matter 1360 | . . . . 592 512 256 . Time 340 | . . . . 148 128 64 . Total Part Build Rating 68 | . . . . 20 32 16 . Parts Repaired 19 | . . 3 5 2 2 1 6 Time 621 | . . 68 209 50 59 16 219 Parts Recycled . | . . . . . . . . Recycled Matter 3 | . . . . . . . 3 Retrieved Matter 3 | . . . . . . . 3 Retrieved Components . | . . . . . . . . Parts Scanalyzed 14 | . . 3 2 2 . 4 3 Part Schematics Acquired 13 | . . 3 2 2 . 3 3 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 7 | . . . . . 4 . 3 Programmers 7 | . . . . . 4 . 3 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies 3 | . . . . 3 . . . Largest Group 3 | . . . . 3 . . . Highest-Rated Group 93 | . . . . 93 . . . Highest-Rated Ally 31 | . . . . 31 . . . Total Orders . | . . . . . . . . Ally Attacks 19 | . . . . 19 . . . Total Damage 278 | . . . . 278 . . . Kills 1 | . . . . 1 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 13977 | 19 760 1395 1735 1726 2476 2300 3566 Spaces Moved 6193 | 9 528 654 922 903 1155 977 1045 Core . | . . . . . . . . Treads 2858 | . . . . . 836 977 1045 Legs 2652 | 9 528 654 922 539 . . . Wheels 683 | . . . . 364 319 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 110 | 120 120 120 130 110 110 180 160 Average Speed 151 | 120 120 162 132 123 160 180 165 Slowest Speed 240 | 120 120 240 156 160 180 180 210 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 2 88 56 80 22 31 27 26 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 1 | . . . . . . . 1 Terrain Destroyed 137 | . . . 3 1 95 8 30 Melee . | . . . . . . . . Projectile 43 | . . . 3 1 1 8 30 AOE 94 | . . . . . 94 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 9701 | 13 596 890 1288 1416 1562 1308 2628 Wait 2526 | . 19 133 217 377 250 171 1359 Move 6186 | 8 527 653 921 902 1154 976 1045 Hop . | . . . . . . . . Pick Up 74 | . 6 11 17 9 8 6 17 Fast Attach 91 | . 1 14 13 11 13 20 19 Attach 26 | . 1 . 3 3 4 5 10 Detach 18 | . . 3 2 1 2 5 5 Swap 36 | 1 4 6 4 5 5 4 7 Drop 135 | 2 8 17 24 19 18 21 26 Fire 551 | 2 30 53 87 50 107 97 125 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 19 | . . . . . 1 3 15 Escape Stasis 39 | . . . . 39 . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x4 / *Sto) -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -4/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 3) 20 | -11/Scrapyard | Entered Materials 20 | -10/Materials | Evolved 1 slot: Utility x1 157 | -10/Materials | Identified exit to Materials 157 | -10/Materials | Discovered exit to Materials (range 15) 304 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Discovered exit to Mines (range 5) 307 | -10/Materials | Build established: Hacker-Mutant 327 | -10/Materials | Discovered exit to Materials (range 16) 418 | -10/Materials | Discovered exit to Mines (range 14) 589 | -10/Materials | Discovered exit to Materials (range 5) 780 | -10/Materials | Entered another Materials area 780 | -9/Materials | Evolved 2 slots: Utility x2 981 | -9/Materials | Identified exit to Materials 981 | -9/Materials | Discovered exit to Materials (range 10) 1047 | -9/Materials | Repaired Aluminum Leg 1074 | -9/Materials | Repaired Aluminum Leg 1207 | -9/Materials | Repaired Autogun 1544 | -9/Materials | Discovered exit to Materials (range 10) 2042 | -9/Materials | Discovered exit to Materials (range 13) 2067 | -9/Materials | Identified exit to Mines 2175 | -9/Materials | Entered another Materials area 2175 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3250 | -8/Materials | Identified exit to Factory 3456 | -8/Materials | Repaired Gauss Rifle 3496 | -8/Materials | Repaired Titanium Leg 3720 | -8/Materials | Repaired Imp. Assault Rifle 3759 | -8/Materials | Repaired Titanium Leg 3799 | -8/Materials | Repaired Titanium Leg 3910 | -8/Materials | Entered Factory 3910 | -7/Factory | Evolved 2 slots: Utility x2 4203 | -7/Factory | Build established: Hacker-Skirmisher 4285 | -7/Factory | Identified exit to Storage 4285 | -7/Factory | Discovered exit to Storage (range 13) 4295 | -7/Factory | Identified exit to Factory 4380 | -7/Factory | Repaired Gauss Rifle 4974 | -7/Factory | Fabricated Imp. Kinecellerator (x1) 5242 | -7/Factory | Repaired Imp. Kinecellerator 5267 | -7/Factory | Allied Derelicts emerged from ambush trap array 5360 | -7/Factory | Build established: Hacker-Mutant 5550 | -7/Factory | Fabricated Imp. Kinecellerator (x1) 5595 | -7/Factory | Fabricated Gauss Rifle (x2) 5631 | -7/Factory | Local fabrication network quarantined 5636 | -7/Factory | Entered another Factory area 5636 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6135 | -6/Factory | Fabricated Imp. Heavy Siege Treads (x2) 6207 | -6/Factory | Fabricated Imp. Heavy Siege Treads (x2) 6541 | -6/Factory | Local fabrication network quarantined 6801 | -6/Factory | Identified exit to Lower Caves 7156 | -6/Factory | Identified exit to Factory 7985 | -6/Factory | Repaired Imp. Heavy Siege Treads 8012 | -6/Factory | Repaired Coil Gun 8045 | -6/Factory | Garrison activated, responded to threat 8082 | -6/Factory | Build established: Hacker-Skirmisher 8112 | -6/Factory | Entered another Factory area 8112 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8312 | -5/Factory | Spotted B-75 Beast 8317 | -5/Factory | Destroyed B-75 Beast 8685 | -5/Factory | Found Prototype Processor 8685 | -5/Factory | Identified Exp. Signal Interpreter 8787 | -5/Factory | Repaired Coil Gun 8899 | -5/Factory | Fabricated Biometal Medium Treads (x2) 9019 | -5/Factory | Local fabrication network quarantined 9124 | -5/Factory | Hacking Suite fried by hacking feedback 9508 | -5/Factory | Identified exit to Upper Caves 9508 | -5/Factory | Discovered exit to Upper Caves (range 21) 9930 | -5/Factory | Identified exit to Factory 10343 | -5/Factory | Destroyed 8 combat bots 10412 | -5/Factory | Entered another Factory area 10412 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 11087 | -4/Factory | Repaired Lrn. Sensor Array 12392 | -4/Factory | System corruption reached 10% 12438 | -4/Factory | Identified exit to Upper Caves 12770 | -4/Factory | Repaired KE Penetrator 12793 | -4/Factory | Repaired Lrn. Sensor Array 12817 | -4/Factory | Repaired Imp. Medium Armor Plating 12886 | -4/Factory | Repaired KE Penetrator 12918 | -4/Factory | Repaired Imp. Heavy Treads 13978 | -4/Factory | Self-destructed Last Messages --------------- ETC: 40 13856_ ALERT: Suspicious activity at Repair Station F005. Dispatching Investigation squad. 13874_ Power Conduit explodes. 13874_ Repair Station disabled. 13874_ Power Conduit explodes. 13874_ P-70 Sage destroyed. 13874_ U-05 Engineer destroyed. 13875_ HV Slug penetrates Wall. 13881_ System corrupted: Component data lost. 13884_ Acquired 16 matter. 13903_ K-01 Serf collects debris. 13912_ M5RQ/TSEH: :X T 13912_ K-01 Serf collects debris. 13929_ System corrupted: Matter fused (-5). 13931_ Power Conduit explodes. 13931_ Door malfunctions. 13951_ System corrupted: Component data lost. 13962_ Door malfunctions. 13968_ System corrupted: Matter fused (-10). Map ----- +----------------------------------------------------+ | # """ + ## ? # ? ? ???? ????????????????? | | # """ # ## # ??? ? ??? ?? ###????????????? | | # """ # ## # ? ? ????#??????????? | | # # ####+### ??? ?? ? #?# #??????????? | | ####### ########+####?#?#?#???#????????? | | ####### ###### ?? ?? ????????? | | + ###### #??#?#?#+?#?#???????? | | # #?#### ? ????????? | | # ####?#??? ????????? | | # ## #?##?# ??????????? | | """"""" ## #?#### ? ? ?#??? ???? | | #+## ###??# ??? #???????? | | / # ##?## ? ? # ? ????? | | ####### #? #???#?????#???? ??? | | # # ###?#####?#????????? | | / #?! #?? ??? ?##? ?????? | | # # ### ????? #????????? | | *# # #?? ? ?????????? | | "##### # ?#? ? ?? ?????? | | ""#####+##/### ##### ? ??? ????? | | " gg# ##?## ?? ??????#?#? | | " g #?#?? ? ?? ??? ?????? | | " ] #p #?#??##??R####???? ??? | | # # ###???? ##?#???"???? | | ############ """ """ # ####### #?#?"??? ??? | | ######?##### """ """ #@ ####????? ?? | | #######??### """ """ # #???"?"? ??? | | ########??## # """ """ =#??????"???? | | ######################### """ """?? ##?????????? | | #####################?#?# """ """? ?#?## ?? ??? | | ? ? ?A?? ????? ? ? | | ########?##??#?#####?# ??##???#?#?? | | ###?##?########?###?#########+#??#?????????#??? | | #############?#?##?#?###? ? ????? ??##???????? | | ############?#?#?#?#??#?? ? ????? #??????#??? | | ###????##???###???#?###???? ? ?? ?????#??????? | | ##? ??###?#??#???###??? ??? ?? ??????????? | | ## ??? ????????#??#??#?#??? ?? ????????#??????? | | ##? ????#??##??????#???? ? ???????#?????????? | | #?? ""? ????#??###?????????? ? ?????????????? | | ##??""????#??#?#???????# ? ???? ??????????????? | | #????????????##?#???#?????? ? ? ??????????????? | | ?????????????#??#????##? ????? ?? ? ??????????? | | ?? ???""????#???#??#???#???????? ???????????????? | | ? ??????????#????????#??????????????????????????? | | ??#?#??????#??????####?????????????????????????? | | ?##???????????????????????????????????????????? | | # #?#??????????#?#???????#??#??#?????????????????? | | ??????? ?????????#??????????#????????????????????? | | # ????? ??"??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 35 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Armor Coverage 375 Resistance: KI 55 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Utility Shielding 33 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 30 Defensive Hacking 14 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Materials | Scanalyzed Adv. Sensor Array | -8/Materials | Hacked Adv. Signal Interpreter | -8/Materials | Hacked Adv. Terrain Scanner | -8/Materials | Hacked Reactive Plating | -8/Materials | Scanalyzed Hardlight Generator | -8/Materials | Scanalyzed Imp. Kinecellerator | -7/Factory | Hacked Mic. Fission Core | -7/Factory | Hacked Gauss Rifle | -7/Factory | Hacked KE Penetrator | -7/Factory | Hacked Arm. Huge Wheel | -7/Factory | Scanalyzed Lrn. Terrain Scanner | -7/Factory | Scanalyzed Imp. Cloaking Device | -6/Factory | Hacked Linear Accelerator | -5/Factory | Hacked Imp. Heavy Siege Treads | -5/Factory | Scanalyzed Coil Gun | -5/Factory | Scanalyzed Hyp. Coil Gun | -5/Factory | Scanalyzed Biometal Medium Treads | -4/Factory | Scanalyzed Imp. Phase Shifter | -4/Factory | Scanalyzed Lgt. Antimatter Reactor | -4/Factory | Scanalyzed Enh. Quantum Rifle | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Kinecellerator | x1 | -7/Factory Imp. Kinecellerator | x1 | -7/Factory Gauss Rifle | x2 | -7/Factory Imp. Heavy Siege Treads | x2 | -6/Factory | Preloaded Imp. Heavy Siege Treads | x2 | -6/Factory | Preloaded Biometal Medium Treads | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BladeBarrageReactor Manual? 0 Play Time 02:33:27 Cumulative 48.0 hours Start 2021.07.20 @ 19:21:31 End 2021.07.21 @ 09:08:58 Sessions 9 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 26 Rogue 0 Adventurer 10 Explorer 16 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 35 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2e022be4-be97-4a79-91eb-8b57a0dea5b6