Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.14 @ 21:07:20 Player: Tibo Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (19) 95 Value Destroyed (229) 229 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 724 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 250/300 Energy 22/125 System Corruption 0% Temperature Cool (73) Movement Core (250) Ox4 Location -10/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Terrain Scanner System Shield > --- WEAPON (2) ------- Assault Cannon Shock Bomb Launcher > --- INVENTORY (5) ---- Light Ion Engine Improved Terrain Scanner Seismic Detector Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg > --- UTILITY ---------- Terrain Scanner Hardened Medium Armor Plating > --- WEAPON ----------- Assault Cannon Shock Bomb Launcher > --- INVENTORY -------- Light Ion Engine Improved Terrain Scanner Seismic Detector System Shield [Rating: 12] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Medium Matter Pod Device Improved Terrain Scanner Storage Medium Matter Pod Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 20 | 7 2 11 Power 2 | 1 . 1 Engine 2 | 1 . 1 Core . | . . . Reactor . | . . . Propulsion 4 | 2 . 2 Treads . | . . . Leg 3 | 2 . 1 Wheel 1 | . . 1 Hover . | . . . Flight . | . . . Utility 7 | 2 1 4 Device 4 | 1 1 2 Storage 1 | 1 . . Processor . | . . . Hackware 1 | . . 1 Protection 1 | . . 1 Artifact . | . . . Weapon 7 | 2 1 4 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 3 | 2 . 1 Ballistic Cannon 1 | . . 1 Launcher 2 | . . 2 Special Weapon 1 | . 1 . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 10 | . 6 4 Power 1 | . 1 . Propulsion 4 | . 2 2 Utility 2 | . 1 1 Weapon 3 | . 2 1 Highest Loss Streak 5 | . 5 3 To Critical Strikes . | . . . Average Slot Usage (%) 89 | . 91 89 Engine 13 | . 13 14 Leg 18 | . 27 14 Wheel 2 | . . 4 Device 13 | . 12 14 Storage 11 | . 14 10 Protection 2 | . . 3 Ballistic Gun 14 | . 21 10 Ballistic Cannon 1 | . . 3 Launcher 8 | . . 13 Peak Build Rating 12 | 9 7 12 Average Rating 7 | 5 6 8 On Entrance 3 | . 9 1 Naked Turns . | . . . Heaviest Build 20 | 9 9 20 Greatest Support 20 | 20 20 10 Greatest Overweight (x) 1 | . . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 5 | 5 5 5 Average Capacity 5 | 5 5 5 Most Carried 5 | 5 5 5 Average Carried 2 | . 5 2 Final Capacity 5 | 5 5 5 Final Carried 5 | 5 5 3 Class Distribution -------------------- 58% | Mutant 41% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 582 | 347 30 205 Remotely . | . . . Salvage Created 288 | 76 44 168 Parts 41 | 13 6 22 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 6 | 1 3 2 Guns 5 | 1 3 1 AOE 1 | . . 1 Classes Destroyed 6 | 3 1 2 Worker 5 | 1 . 4 Builder 3 | . . 3 Tunneler 4 | 2 . 2 Recycler 1 | . . 1 Swarmer 3 | . 3 . Grunt 3 | 1 . 2 Best Kill Streak 4 | 3 3 4 Combat Bots Only 3 | 1 3 2 Max Kills in Single Turn 3 | 1 1 3 Gunslinging . | . . . Exploded 1 | . . 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 112 | 2 90 20 Missed 39 | . 38 1 Damage Taken 1172 | 22 526 624 Core 250 | . 133 117 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 44 | 9 18 17 Largest 2 | 2 2 2 Hottest 120 | 40 120 80 Shots Fired 81 | 18 30 33 Gun 59 | 18 27 14 Cannon 3 | . . 3 Launcher 16 | . . 16 Special 3 | . 3 . Kinetic 62 | 18 27 17 Thermal 3 | . 3 . Explosive 14 | . . 14 Electromagnetic 2 | . . 2 Robot Hit Streak 5 | 3 5 4 Robot Miss Streak 3 | 2 3 1 Penetration Max . | . . . Secondary Targets 2 | . 2 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 41 | 10 9 22 Core Hits 32 | 7 4 21 Critical Kills 1 | 1 . . Critical Parts Destroyed . | . . . Critical Strikes 1 | 1 . . Destroy 1 | 1 . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1033 | 96 106 831 Guns 259 | 96 106 57 Cannons 23 | . . 23 Explosions 748 | . . 748 Melee . | . . . Ramming 3 | . . 3 Kinetic 282 | 96 106 80 Thermal 127 | . . 127 Explosive 557 | . . 557 Electromagnetic 64 | . . 64 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 16 | . . 16 Projectiles . | . . . Explosions 16 | . . 16 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 30 | . . 30 Shots 4 | . . 4 Rammed . | . . . Targets Rammed 2 | . . 2 Kicked 2 | . . 2 Crushed . | . . . Highest Temperature 73 | . 67 73 Average Temperature 22 | . 24 20 Received Heat Transfer 249 | 12 186 51 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 150 | . . 150 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Peak Influence 227 | 35 109 227 Initial 30 | . 22 30 Average 79 | 12 71 102 Maximum Alert Level 1 | . . 1 Low Security (%) 88 | 100 100 79 Level 1 11 | . . 20 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . 1 . Investigation . | . . . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 19 | 1 12 6 Peak Tracking Total 7 | 1 7 6 Tactical Retreats . | . . . Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled 3 | . . 3 Max in Single Turn 2 | . . 2 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 2 | . 1 1 Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 2 | . 1 1 Successful 1 | . . 1 Failed 1 | . 1 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . . 1 Open Door 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections . | . . . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 1025 | 164 301 560 Spaces Moved 673 | 113 206 354 Core 22 | 18 4 . Treads . | . . . Legs 646 | 95 202 349 Wheels 5 | . . 5 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 50 80 Average Speed 123 | 108 118 131 Slowest Speed 190 | 120 120 190 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 35 | 7 53 46 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 1 | . . 1 Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 2 | . 2 . Terrain Destroyed 87 | . 2 85 Melee . | . . . Projectile 3 | . 2 1 AOE 84 | . . 84 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 779 | 134 227 418 Wait 21 | 1 . 20 Move 671 | 112 205 354 Hop . | . . . Pick Up 15 | 5 1 9 Fast Attach 9 | 7 . 2 Attach 8 | . . 8 Detach . | . . . Swap 3 | . 2 1 Drop 6 | . 1 5 Fire 44 | 9 18 17 Melee . | . . . Ram . | . . . Kick 2 | . . 2 Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 100 | -11/Scrapyard | Discovered new exit (range 8) 165 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 450 | -10/Materials | Discovered new exit (range 13) 458 | -10/Materials | Core integrity fell below 50% 466 | -10/Materials | Entered Mines 495 | -10/Mines | Lost 5 parts (1p2n1u1w) 765 | -10/Mines | Build established: Scavenger-Mutant 866 | -10/Mines | Discovered new exit (range 8) 880 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 922 | -10/Mines | Discovered new exit (range 14) 1006 | -10/Mines | Assembled infested the area 1021 | -10/Mines | Core integrity fell below 20% 1026 | -10/Mines | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- 00889_ Dropped Med. Matter Pod. 00891_ Extracted 10 matter. 00896_ Acquired Shock Bomb Launcher. 00897_ Dropped Lgt. Assault Rifle. 00902_ Acquired Assault Cannon. 00903_ Dropped Sml. Storage Unit. 00908_ Acquired System Shield. 00922_ EXIT=FOUND 00934_ R-06 Scavenger collects Med. Matter Pod. 01006_ ALERT: Infestation in the mines, dispatching Demolisher response squad. 01015_ C-30 ARC bursts open, deploying its payload. 01015_ D-53 Grenadier unfolds itself. 01017_ Grenade Launcher destroyed. 01018_ The unstable cave ceiling collapses. 01021_ Aluminum Leg destroyed. 01024_ as-79199 destroyed. 01025_ Hrd. Medium Armor Plating destroyed. To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. 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