Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.02 @ 01:02:25

Player: Olga

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (470)                470
              TOTAL SCORE: 2070

 Bonus
-------
Pacifist                   470

 Cogmind 
---------
Core Integrity             66/550
Matter                     295/300
Energy                     99/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (2) ---
              (None)
>         --- UTILITY (6) ------
              (None)
>         --- WEAPON (2) -------
              (None)
>         --- INVENTORY (5) ----
    Light Ion Engine
    Light Treads
  Compact Wheel
  Compact Wheel
          Visual Processing Unit

 Peak State 
------------
>         --- POWER ------------
              (None)
>         --- PROPULSION -------
          VTOL Module
>         --- UTILITY ----------
              (None)
>         --- WEAPON -----------
              (None)
>         --- INVENTORY --------
    Light Ion Engine
    Light Treads
  Compact Wheel
  Compact Wheel
          Visual Processing Unit
[Rating: 2]

 Favorites 
-----------
Power                      None
Propulsion                 VTOL Module
  Flight Unit              VTOL Module
Utility                    None
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  4    | .   .   2   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             2    | 1   .   .   1   
  Power                    .    | .   .   .   .   
    Engine                 .    | .   .   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 1    | .   .   .   1   
  Utility                  .    | .   .   .   .   
    Device                 .    | .   .   .   .   
    Storage                .    | .   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   1    | 1   .   .   .   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 2    | .   1   .   1   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   1   .   .   
  Highest Loss Streak      1    | .   1   .   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     3    | .   14  .   1   
  Ballistic Gun            2    | .   14  .   .   
Naked Turns                164  | .   2   73  89  
Heaviest Build             2    | 2   2   .   .   
  Greatest Support         4    | 3   3   3   4   
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   
  Average Capacity         5    | 5   5   5   5   
  Most Carried             5    | 4   4   5   5   
  Average Carried          4    | 4   4   4   5   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            5    | 4   4   5   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           200  | 200 .   .   .   
  Remotely                 .    | .   .   .   .   
Salvage Created            .    | .   .   .   .   
  Parts                    .    | .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  .    | .   .   .   .   
Classes Destroyed          .    | .   .   .   .   
Best Kill Streak           .    | .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Damage Taken               1069 | .   235 325 509 
  Core                     943  | .   134 325 484 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         54   | 100 46  18  .   
Volleys Fired              1    | .   1   .   .   
  Largest                  1    | .   1   .   .   
  Hottest                  20   | .   20  .   .   
Shots Fired                1    | .   1   .   .   
  Gun                      1    | .   1   .   .   
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  1    | .   1   .   .   
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   
  Robot Miss Streak        .    | .   .   .   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           .    | .   .   .   .   
  Core Hits                1    | .   .   1   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           33   | .   18  15  .   
  Guns                     .    | .   .   .   .   
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  33   | .   18  15  .   
  Kinetic                  .    | .   .   .   .   
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         2    | .   2   .   1   
  Average Corruption       1    | .   2   .   1   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      15   | .   8   7   .   
  Shots                    .    | .   .   .   .   
  Rammed                   7    | .   4   2   1   
Targets Rammed             7    | .   4   2   1   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        .    | .   .   .   .   
  Average Temperature      .    | .   .   .   .   
  Received Heat Transfer   387  | .   123 57  207 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             113  | .   26  104 113 
  Initial                  43   | .   .   .   43  
  Average                  53   | .   6   40  79  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          8    | .   3   1   4   
  Investigation            3    | .   1   .   2   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   2   1   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              44   | .   11  16  17  
  Peak Tracking Total      16   | .   9   12  16  
  Tactical Retreats        3    | .   .   2   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          6    | .   2   1   3   
  Terminals                6    | .   2   1   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                28   | .   12  5   11  
  Successful               12   | .   6   3   3   
  Failed                   16   | .   6   2   8   
    Catastrophic           3    | .   2   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   26   | .   10  5   11  
  Terminals                28   | .   12  5   11  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   4   2   1   
  Level Access Points      2    | .   1   1   .   
  Terminal Index           3    | .   1   1   1   
  Unreport Threat          2    | .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         5    | .   2   1   2   
  Terminals                5    | .   2   1   2   
    Botnet                 5    | .   2   1   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   2   .   3   
  Full Trace Events        4    | .   1   .   3   
  Feedback Events          1    | .   .   .   1   
    Corruption             1    | .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               222  | 1   40  73  108 
Spaces Moved               434  | 1   68  139 226 
  Core                     383  | 1   68  139 175 
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   51   | .   .   .   51  
  Fastest Speed            35   | 50  50  50  35  
  Average Speed            48   | 50  50  50  46  
  Slowest Speed            50   | 50  50  50  50  
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            3    | .   .   .   3   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       19   | 2   23  21  31  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        2    | .   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      439  | 1   72  141 225 
  Wait                     .    | .   .   .   .   
  Move                     425  | .   67  138 220 
  Hop                      3    | .   .   .   3   
  Pick Up                  1    | .   .   1   .   
  Fast Attach              1    | .   .   .   1   
  Attach                   1    | 1   .   .   .   
  Detach                   .    | .   .   .   .   
  Swap                     .    | .   .   .   .   
  Drop                     .    | .   .   .   .   
  Fire                     1    | .   1   .   .   
  Melee                    .    | .   .   .   .   
  Ram                      7    | .   4   2   1   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 4 exits: *Mat x3 / [*Sto])
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Released all parts (6)
    2 | -11/Scrapyard | Discovered new exit (range 0)
    2 | -11/Scrapyard | Entered Materials
   28 | -10/Materials | Identified exit to Materials
   42 | -10/Materials | Entered another Materials area
   42 | -9/Materials  | Evolved 2 slots: Utility x2
   58 | -9/Materials  | Identified exit to Materials
   97 | -9/Materials  | Core integrity fell below 50%
  101 | -9/Materials  | Discovered new exit (range 9)
  114 | -9/Materials  | Core integrity fell below 20%
  115 | -9/Materials  | Entered another Materials area
  115 | -8/Materials  | Evolved 2 slots: Utility x2
  178 | -8/Materials  | Core integrity fell below 50%
  221 | -8/Materials  | Core integrity fell below 20%
  223 | -8/Materials  | Self-destructed

 Last Messages 
---------------
Trojan loaded successfully.
  Testing...
  Terminal linked with 1 system.
  Awaiting botnet instructions.
00173_ C-30 ARC bursts open, deploying its payload.
00173_ G-50 Soldier unfolds itself.
00173_ G-47 Trooper unfolds itself. <x2>
00174_ K-01 Serf collects debris.
00175_ T-07 Excavator is excavating.
00178_ Penetrated by Slug.
00203_ Acquired VTOL Module.
00208_ K-01 Serf collects debris.
00213_ Slug penetrates Door.
00218_ K-01 Serf collects debris.
00220_ Penetrated by Slug.
00222_ K-01 Serf collects debris.
00222_ VTOL Module destroyed.
00223_ Connecting with Terminal...
00223_ ALERT: Suspicious activity at Terminal M012. Dispatching
  Investigation squad.

 Map 
-----
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|    #### ### """""  #?????????????????????????????? |
|   #####+###    ??  #?????????????????????????????? |
|   #      ###??????##?????????????????????????????? |
|   / T    #???????????????????????????????????????? |
|   #      #???????????????????????????????????????? |
|   #      #???????????????????????????????????????? |
|   # [    #???????????????????????????????????????? |
|   #     [#???????????????????????????????????????? |
|   ########???????????????????????????????????????? |
|   #?###########??????????????????????????????????? |
|   #           #??????????????????????????????????? |
|   #           #??????????????????????????????????? |
|   +           #??????????????????????????????????? |
| ###           #??????????????????????????????????? |
| ???           #??????????????????????????????????? |
| ????          #??????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          5
Energy Capacity            100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                63

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SigixSurveybotChronowheel
  Manual?         0
Play Time         00:08:38
  Cumulative      149.9 hours
  Start           2022.05.02 @ 00:52:42
  End             2022.05.02 @ 01:02:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          230
  Rogue           229
  Adventurer      0
  Explorer        1
Win Type          -
  Total           7
  Types           7/0/0/0/0/0/0/0/0
Lore%             60
Gallery%          62
Achievement%      51
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6da851a0-ed28-4411-bf46-84b0cabdf061