Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.06 @ 00:10:09 Player: Dizzy Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (185) 925 Value Destroyed (6872) 6872 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1003) 1003 TOTAL SCORE: 13840 Bonus ------- High Alert Combat Kills 918 Entered Garrisons 200 Friendly Fire -115 Cogmind --------- Core Integrity 0/1150 Matter 152/300 Energy 99/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Cryofiber Web IFF Parser Dispersion Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Wheel > --- UTILITY ---------- Cryofiber Web Improved Heat Sink Huge Storage Unit Terrain Scan Processor Advanced Targeting Computer Matter Filter High-powered Tractor Beam > --- WEAPON ----------- Heavy Machine Gun KE Penetrator Flak Cannon Enhanced Gauss Cannon Heavy Proton Missile Launcher Heavy Proton Missile Launcher > --- INVENTORY -------- Improved Ion Engine Armored Treads Armored Treads Improved Medium Treads Compact Wheel Cryofiber Web Improved Heat Sink Improved Heat Sink Compact Matter Pod Compact Matter Pod IFF Parser IFF Parser IFF Parser Improved Terrain Scanner Phase Shifter EM Shield Flak Gun [Rating: 67] Favorites ----------- Power Nuclear Core Engine Deuterium Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Wheel Wheel Flight Unit Field Propulsion Drive Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Minigun Energy Gun EM Pulse Gun Energy Cannon Advanced Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 . 2 . . 2 2 2 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . 2 Utility 6 | . . . . 2 . . 2 2 . . Weapon 4 | . . 2 . . . . . . 2 . Parts Attached 128 | 6 5 8 1 19 4 19 8 29 13 16 Power 14 | 1 1 1 1 1 1 1 . 3 1 3 Engine 9 | 1 1 1 1 . . 1 . 3 1 . Core 3 | . . . . 1 1 . . . . 1 Reactor 2 | . . . . . . . . . . 2 Propulsion 26 | 2 . 2 . 1 1 9 2 5 1 3 Treads 13 | 1 . 1 . 1 . 7 1 2 . . Leg . | . . . . . . . . . . . Wheel 9 | 1 . 1 . . 1 2 1 3 . . Hover . | . . . . . . . . . . . Flight 4 | . . . . . . . . . 1 3 Utility 50 | 1 2 2 . 7 2 6 4 14 5 7 Device 32 | . 1 1 . 3 2 2 2 11 4 6 Storage 5 | 1 1 1 . . . . . 1 . 1 Processor 5 | . . . . 1 . . 1 2 1 . Hackware . | . . . . . . . . . . . Protection 8 | . . . . 3 . 4 1 . . . Artifact . | . . . . . . . . . . . Weapon 38 | 2 2 3 . 10 . 3 2 7 6 3 Energy Gun 10 | 1 2 1 . 4 . . . . . 2 Energy Cannon 2 | . . . . . . . . . 1 1 Ballistic Gun 16 | 1 . 2 . 6 . 3 . 3 1 . Ballistic Cannon 5 | . . . . . . . 2 2 1 . Launcher 4 | . . . . . . . . 2 2 . Special Weapon 1 | . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . 1 1 Corrupted Parts 2 | . . 2 . . . . . . . . System Corruption 2 | . . 2 . . . . . . . . Parts Lost 75 | . . 3 . 4 1 11 3 25 17 11 Power 7 | . . . . . 1 1 . 2 1 2 Propulsion 19 | . . 1 . 1 . 3 1 5 4 4 Utility 22 | . . . . 1 . 2 1 11 5 2 Weapon 27 | . . 2 . 2 . 5 1 7 7 3 Highest Loss Streak 10 | . . 2 . 3 1 5 1 7 8 10 To Critical Strikes . | . . . . . . . . . . . Average Backups 19 | 2 7 11 16 21 24 24 24 15 15 4 Power 1 | . 1 2 4 4 1 1 1 . 1 . Propulsion 3 | 1 2 2 4 3 4 4 5 4 3 . Utility 10 | . 1 5 8 9 13 14 12 8 9 2 Weapon 3 | . 1 . . 3 6 4 5 2 . 1 Tool/Special . | . . . . . . . . . . . Unused Backups 32 | . . . . 3 . 19 1 . 6 3 Power 2 | . . . . 2 . . . . . . Propulsion 9 | . . . . . . 7 . . 1 1 Utility 18 | . . . . . . 11 . . 5 2 Weapon 3 | . . . . 1 . 1 1 . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 91 | . 99 92 100 94 99 96 99 81 84 20 Engine 4 | . 14 11 11 4 . 4 7 4 4 . Core 2 | . . . . 4 8 4 . . . . Treads 9 | . 14 11 11 15 15 9 7 7 5 . Wheel 5 | . 14 10 11 2 2 8 6 3 4 . Device 12 | . 13 11 11 9 9 9 14 20 21 4 Storage 8 | . 14 11 11 9 9 9 7 7 7 . Processor 8 | . . . . 7 9 9 14 8 11 . Protection 5 | . . . . 8 9 8 7 1 . . Energy Gun 3 | . 26 22 22 7 . . . . . 2 Ballistic Gun 24 | . 1 15 22 25 36 33 26 10 15 . Ballistic Cannon 2 | . . . . . . . 3 11 6 . Peak Build Rating 67 | 6 8 14 17 33 33 35 43 51 67 57 Average Rating 31 | 4 7 10 15 22 32 32 40 38 50 27 On Entrance 22 | . 6 8 14 17 33 33 33 43 43 12 Avg Prop Armor Cover (%) 7 | 5 9 9 9 6 6 7 7 8 8 . Naked Turns 33 | . . . . . . . . . . 33 Heaviest Build 133 | 12 30 99 101 107 107 109 115 122 133 28 Greatest Support 40 | 20 20 10 10 40 40 40 40 40 40 30 Greatest Overweight (x) 35 | . 2 9 10 10 6 35 11 11 13 2 Average Overweight (x) 4 | . 1 8 9 4 3 5 8 8 8 . Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 25 25 5 Average Capacity 23 | 6 14 24 25 25 25 25 25 25 24 5 Most Carried 25 | 4 10 16 17 25 25 25 25 25 18 5 Average Carried 19 | 2 7 11 16 21 24 24 24 15 15 4 Final Capacity 25 | 8 15 25 25 25 25 25 25 25 5 5 Final Carried 25 | 4 10 16 17 25 25 25 25 13 5 3 Class Distribution -------------------- 39% | Gunner 35% | Scavenger-Gunner 7% | Mutant 6% | Scavenger-Executioner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Scavenger-Executioner | -5/Factory Infiltrator-Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Fac Matter Collected 5999 | 199 154 328 28 452 659 1774 544 1148 658 55 Remotely 927 | . . . . . . . . 402 525 . Salvage Created 7709 | . 177 425 138 555 882 2712 776 792 1223 29 Parts 412 | . 13 26 4 41 45 155 35 29 60 4 Haulers Intercepted 3 | . . . . . . 1 1 . 1 . Recyclers Shooed 6 | . . . . . . . . 3 3 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Fac Combat Hostiles Destroyed 151 | . 4 9 2 12 23 53 13 21 13 1 Melee 1 | . . . . . . . . . 1 . Guns 126 | . 3 9 2 12 23 53 10 8 6 . Cannons 13 | . . . . . . . 3 8 1 1 AOE 9 | . . . . . . . . 5 4 . Classes Destroyed 17 | . 1 2 . 3 . 7 1 1 1 1 Worker 7 | . . . . . . 3 . 2 2 . Builder 10 | . . . . . . 1 . 3 6 . Tunneler 1 | . . . . . . . . . 1 . Hauler 3 | . . . . . . 1 1 . 1 . Recycler 7 | . . . . 1 . 1 1 2 2 . Operator 2 | . . . . . . 2 . . . . Watcher 3 | . . . . 1 . . . . 2 . Swarmer 32 | . . . . 5 12 7 . 8 . . Cutter 1 | . . . . . . . . . . 1 Grunt 80 | . 4 5 1 4 9 33 10 5 9 . Brawler 2 | . . . . . . 1 . . 1 . Duelist 2 | . . 1 1 . . . . . . . Sentry 21 | . . 3 . 3 2 9 1 3 . . Specialist 6 | . . . . . . 2 . 4 . . Hunter 2 | . . . . . . . . 1 1 . Programmer 4 | . . . . . . . 2 . 2 . Heavy 1 | . . . . . . 1 . . . . Thug 1 | . . . 1 . . . . . . . Best Kill Streak 11 | . 3 3 2 5 4 8 4 9 11 1 Combat Bots Only 9 | . 3 3 2 5 4 8 3 9 4 1 Max Kills in Single Turn 5 | . 1 1 2 2 2 3 1 2 5 1 Gunslinging 2 | . . . 1 1 1 2 . . . . Exploded 2 | . . . . . . . . 1 2 . Melee 1 | . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Fac Hostile Shots Fired 1234 | . 13 51 3 53 92 226 69 354 197 176 Missed 412 | . 3 21 1 17 23 58 23 128 54 84 Hits 822 | . 10 30 2 36 69 168 46 226 143 92 Melee 30 | . . . 1 . . 2 . . . 27 Projectile 792 | . 10 30 1 36 69 166 46 226 143 65 AOE 9 | . . . . . 5 . . . . 4 Critical Strikes 39 | . . . . 1 . 8 . 3 9 18 Part Disruptions 8 | . . . . . . . . 8 . . Damage Taken 12826 | . 113 356 43 536 877 2459 600 3398 2422 2022 Core 2435 | . 23 51 . 18 63 280 13 532 297 1158 Absorbed by Shields 65 | . . . . . . . . . . 65 Ignored by Resistances 35 | . . . . . . . . 35 . . Regen/Repaired (Parts) 643 | . . . . 190 . 316 . . 137 . Core Remaining (%) 73 | 100 90 . 87 . . 34 98 37 70 . Volleys Fired 345 | . 11 27 3 27 39 111 30 54 41 2 Largest 6 | . 2 4 4 4 4 4 4 4 6 1 Hottest 210 | . 80 150 152 136 100 100 127 149 210 98 Shots Fired 1153 | . 22 69 12 83 156 396 120 160 133 2 Gun 958 | . 22 69 12 83 156 396 95 63 62 . Cannon 171 | . . . . . . . 25 82 62 2 Launcher 23 | . . . . . . . . 15 8 . Special 1 | . . . . . . . . . 1 . Kinetic 1037 | . . 27 6 75 156 396 120 145 112 . Thermal 49 | . . 27 6 2 . . . . 12 2 Explosive 15 | . . . . . . . . 15 . . Electromagnetic 51 | . 22 15 . 6 . . . . 8 . Robot Hit Streak 31 | . 7 11 5 28 12 31 20 17 14 5 Robot Miss Streak 8 | . 2 3 1 3 4 3 3 6 8 . Penetration Max 1 | . . . . . . . . . 1 . Secondary Targets 22 | . . 1 1 4 7 9 . . . . Max Gunslinging Chain 2 | . . 1 1 1 1 2 . . . . Shots Hit Robots 758 | . 15 44 10 60 101 277 83 103 63 2 Core Hits 390 | . 5 20 3 26 41 118 30 97 49 1 Critical Kills 5 | . . . . . 1 2 . . 2 . Critical Parts Destroyed 3 | . . . . . 1 1 1 . . . Critical Strikes 16 | . . 3 . . 2 4 2 3 2 . Burn 2 | . . 2 . . . . . . . . Meltdown 1 | . . . . . . . . . 1 . Destroy 8 | . . . . . 2 4 1 . 1 . Blast 4 | . . . . . . . 1 3 . . Corrupt 1 | . . 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 16302 | . 204 610 159 984 1635 4499 1583 3769 2779 80 Guns 10894 | . 204 610 159 981 1635 4499 1196 875 735 . Cannons 2599 | . . . . . . . 387 1277 869 66 Explosions 2768 | . . . . . . . . 1596 1172 . Melee . | . . . . . . . . . . . Ramming 41 | . . . . 3 . . . 21 3 14 Kinetic 12392 | . . 229 77 839 1635 4499 1583 2152 1378 . Thermal 1973 | . . 274 82 35 . . . 663 853 66 Explosive 970 | . . . . . . . . 933 37 . Electromagnetic 926 | . 204 107 . 107 . . . . 508 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 15 | . . 2 2 . . . 4 15 1 8 Average Corruption 6 | . . 1 2 . . . 3 13 1 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 52 | . . 3 3 . . . 6 34 4 2 Message Errors 12 | . . 1 2 . . . 2 6 1 . Matter Fused 12 | . . . 1 . . . 1 8 1 1 Heat Flow Errors 7 | . . 1 . . . . 1 4 1 . Energy Discharges 7 | . . . . . . . . 6 . 1 Parts Rejected 2 | . . . . . . . . 2 . . Data Loss (minor) 6 | . . . . . . . 1 4 1 . Misfires 2 | . . . . . . . 1 1 . . Alerts 3 | . . 1 . . . . . 2 . . Misdirections 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 464 | . . . . . . . 13 315 136 . Projectiles 63 | . . . . . . . 13 22 28 . Explosions 401 | . . . . . . . . 293 108 . Melee . | . . . . . . . . . . . Knockbacks 33 | . . . . . . . 3 25 5 . Impact . | . . . . . . . . . . . Kinetic 30 | . . . . . . . 3 22 5 . Secondary 3 | . . . . . . . . 3 . . Self-Inflicted Damage 315 | . . . . . . . . 276 32 7 Shots 9 | . . . . . . . . 6 3 . Rammed 14 | . . 1 . 1 . . . 7 1 4 Targets Rammed 15 | . . 1 . 1 . . . 7 2 4 Kicked . | . . . . . . . . . . . Crushed 1 | . . . . . . . . . 1 . Highest Temperature 203 | . 2 165 136 203 78 71 86 170 163 12 Average Temperature 37 | . 2 50 64 71 32 15 59 56 37 9 Received Heat Transfer 3533 | . 60 159 6 261 198 783 240 777 981 68 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . Parts Fried 2 | . 1 . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Parts Melted 4 | . . 2 1 . . . . . 1 . Heat Transferred 2558 | . . 962 222 74 . . . 450 750 100 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Fac Maximum Alert Level 3 | . . . . . 2 3 2 2 2 . Low Security (%) 32 | 100 100 100 100 100 9 . . 7 33 100 Level 1 25 | . . . . . 31 21 82 18 42 . Level 2 29 | . . . . . 58 37 17 74 24 . Level 3 12 | . . . . . . 41 . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . . . Peak Influence 1059 | . 60 136 60 147 625 1059 467 532 551 175 Initial 467 | . . 6 40 . 90 304 467 184 254 134 Average 355 | . 20 58 28 15 402 646 342 401 277 123 Influence Increases 5004 | . 114 285 50 339 545 1497 339 960 709 166 Destroy 0b10 Robot/C 3020 | . 80 180 40 240 460 1060 260 420 260 20 Destroy 0b10 Robot/NC 175 | . . . . 10 10 40 10 35 70 . Destroy Leader 662 | . 20 50 10 72 20 272 62 100 56 . Successful Hack 101 | . 14 9 . 14 . 24 . . 14 26 Disable Machine 330 | . . . . . . 30 . 135 165 . Anti-Garrison Action 50 | . . . . . 50 . . . . . Destroy Structure 291 | . . 1 . 3 5 11 7 150 114 . Lose Combat Pursuer 375 | . . 45 . . . 60 . 120 30 120 Influence Decreases 4974 | . 98 195 156 200 59 1093 990 818 954 411 Entered New Map 1609 | . . 10 66 . 49 321 562 194 266 141 Time Decay 2485 | . 98 155 90 180 . 662 398 374 368 160 Lost Part 730 | . . 30 . 20 10 110 30 250 170 110 Purge Threat 150 | . . . . . . . . . 150 . Squads Dispatched 43 | . 2 1 2 2 . 14 3 6 5 8 Investigation 16 | . 1 . . 1 . 6 1 1 2 4 Extermination 4 | . . . . . . . 1 1 1 1 Reinforcement 17 | . 1 1 . . . 5 1 4 2 3 Assault 2 | . . . 2 . . . . . . . Garrison 4 | . . . . 1 . 3 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 1 2 . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Fac Distress Signals 21 | . 2 1 . 1 . 8 1 3 3 2 Communications Jammed 6 | . . . . . . . . . . 6 Distress Signals 6 | . . . . . . . . . . 6 Times Spotted 251 | . 8 21 2 17 27 73 17 30 24 32 Peak Tracking Total 12 | . 4 6 2 4 4 8 4 7 5 12 Tactical Retreats 14 | . . 3 . . . 3 . 3 2 3 ECM-based Alert Blocks 2 | . . . . . . . . . . 2 Traps | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Fac Traps Triggered 8 | . . . . . 6 1 . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Fac Machines Disabled 23 | . . . . . 1 2 . 9 11 . Max in Single Turn 6 | . . . . . 1 1 . 4 6 . Garrison Relay 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Fac Machines Accessed 35 | . 2 4 . 6 1 9 2 2 4 5 Terminals 17 | . 2 2 . 2 1 3 1 1 2 3 Fabricators 2 | . . . . . . . 1 . . 1 Repair Stations 6 | . . . . 2 . 2 . 1 1 . Recycling Units 4 | . . 2 . . . 2 . . . . Scanalyzers 4 | . . . . 1 . 1 . . 1 1 Garrison Access 2 | . . . . 1 . 1 . . . . Total Hacks 106 | . 8 10 . 15 2 40 3 3 12 13 Successful 56 | . 3 5 . 10 1 25 1 . 5 6 Failed 50 | . 5 5 . 5 1 15 2 3 7 7 Catastrophic 12 | . . 1 . 1 . 6 . 1 1 2 Database Lockouts . | . . . . . . . . . . . Manual 24 | . 6 . . 2 . 11 . . 2 3 Terminals 44 | . 8 6 . 3 2 11 1 2 4 7 Fabricators 5 | . . . . . . . 2 . . 3 Repair Stations 23 | . . . . 6 . 11 . 1 5 . Recycling Units 10 | . . 4 . . . 6 . . . . Scanalyzers 21 | . . . . 5 . 10 . . 3 3 Garrison Access 3 | . . . . 1 . 2 . . . . Terminal Hacks 14 | . 3 3 . 1 1 2 1 . 1 2 Open DSF 1 | . . . . . . . 1 . . . Branch Access Points 2 | . . . . . . 2 . . . . Emergency Access Points 1 | . . . . . 1 . . . . . Terminal Index 1 | . . . . . . . . . . 1 Alert Level 1 | . . . . . . . . . . 1 Unreport Threat 1 | . . . . . . . . . 1 . Locate Traps 2 | . . 2 . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . Transport Status 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . 1 Build 1 | . . . . . . . . . . 1 Repair Station Hacks 16 | . . . . 4 . 9 . . 3 . Scan Component 9 | . . . . 2 . 5 . . 2 . Repair 7 | . . . . 2 . 4 . . 1 . Recycling Unit Hacks 7 | . . 2 . . . 5 . . . . Process 1 | . . . . . . 1 . . . . Report Inventory 4 | . . 2 . . . 2 . . . . Retrieve Matter 1 | . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . 1 . . . . Scanalyzer 16 | . . . . 4 . 9 . . 1 2 Insert Component 3 | . . . . . . 3 . . . . Analyze 4 | . . . . . . 4 . . . . Retrieve Study 9 | . . . . 4 . 2 . . 1 2 Garrison Access Hacks 1 | . . . . 1 . . . . . . Unlock Access 1 | . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . Used 1 | . . . . . . 1 . . . . Hacking Detections 30 | . 2 3 . 5 1 8 1 2 3 5 Full Trace Events 16 | . 1 . . 1 . 6 1 1 2 4 Feedback Events 1 | . . . . . . . 1 . . . Corruption 1 | . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . 3 . . . . Parts Built 2 | . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . Time 73 | . . . . . . . . . . 73 Total Part Build Rating 6 | . . . . . . . . . . 6 Part Studies Acquired 9 | . . . . 4 . 2 . . 1 2 Parts Repaired 7 | . . . . 2 . 4 . . 1 . Time 275 | . . . . 70 . 167 . . 38 . Parts Recycled . | . . . . . . . . . . . Recycled Matter 200 | . . . . . . 200 . . . . Retrieved Matter 343 | . . . . . . 343 . . . . Retrieved Components 3 | . . . . . . 3 . . . . Parts Scanalyzed 3 | . . . . . . 3 . . . . Part Schematics Acquired 3 | . . . . . . 3 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 . Non-combat 1 | . . . . . . . . . 1 . Combat . | . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . 1 . find_dsf 1 | . . . . . . . . . 1 . Relay Couplers Released 4 | . . . . . 4 . . . . . Machine Destruction 4 | . . . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Fac Total Allies 1 | . . . 1 . . . . . . . Largest Group 1 | . . . 1 . . . . . . . Highest-Rated Group 31 | . . . 31 . . . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . . . Initial Warlord ECA Mod 1 | . . . . . . 1 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 4 | . . . 4 . . . . . . . Total Damage 40 | . . . 40 . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Fac Active Infowar (turns) 716 | . . . . . . . . 163 456 97 Terrain 124 | . . . . . . . . 124 . . Structural 591 | . . . . . . . . 135 456 . Jamming 97 | . . . . . . . . . . 97 ECM 10 | . . . . . . . . . . 10 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Fac Turns Passed 8376 | 72 302 391 182 1047 887 2510 956 860 848 321 Spaces Moved 3433 | 40 177 123 77 308 343 839 365 224 293 644 Core 54 | 1 . . . . . 1 . . . 52 Treads 640 | 36 37 . . 213 223 57 3 50 21 . Legs . | . . . . . . . . . . . Wheels 2093 | 3 140 123 77 95 120 781 362 174 218 . Hover . | . . . . . . . . . . . Flight 646 | . . . . . . . . . 54 592 Fastest Speed 27 | 50 110 125 215 215 190 180 180 180 45 27 Average Speed 182 | 151 134 204 222 270 222 194 217 270 218 40 Slowest Speed 1800 | 160 240 215 230 320 240 1800 330 570 570 150 Overloaded Moves 7 | . . . . . . . . . . 7 Propulsion Burnouts 1 | . . . . . . . . . . 1 Robots Hopped 18 | . . . . . . . . . . 18 Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . Exploration Rate (%) 26 | 4 31 19 27 28 66 67 12 7 10 23 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . . Unknown Exits Taken 8 | 1 1 1 1 . . 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug 13 | . . . . . . . . 12 1 . Terrain Destroyed 245 | . . . . . . . 1 185 59 . Melee . | . . . . . . . . . . . Projectile 33 | . . . . . . . 1 15 17 . AOE 212 | . . . . . . . . 170 42 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Fac Fac Total 4828 | 49 217 188 80 467 402 1534 464 344 407 676 Wait 738 | . 19 21 . 80 . 496 52 22 42 6 Move 3388 | 39 176 122 76 307 342 838 364 223 292 609 Hop 17 | . . . . . . . . . . 17 Pick Up 84 | 4 4 5 . 14 2 33 7 4 10 1 Fast Attach 63 | 6 2 3 . 8 . 4 . 11 8 21 Attach 50 | . . 3 . 2 1 10 6 17 7 4 Detach 7 | . 1 1 . 2 . . . . 1 2 Swap 44 | . 4 4 1 11 3 10 3 5 3 . Drop 61 | . . 1 . 15 3 32 2 1 1 6 Fire 345 | . 11 27 3 27 39 111 30 54 41 2 Melee . | . . . . . . . . . . . Ram 5 | . . 1 . . . . . . . 4 Kick . | . . . . . . . . . . . Crush 10 | . . . . 1 . . . 7 2 . Escape Stasis 14 | . . . . . 10 . . . . 4 Rewire 2 | . . . . . 2 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 13) 375 | -10/Materials | Entered another Materials area 375 | -9/Materials | Evolved 2 slots: Weapon x2 724 | -9/Materials | Discovered new exit (range 13) 766 | -9/Materials | Entered Mines 767 | -9/Mines | Met a Derelict testing a Signal Generator 927 | -9/Mines | Discovered new exit (range 5) 948 | -9/Mines | Entered Materials 948 | -8/Materials | Evolved 2 slots: Utility x2 1223 | -8/Materials | Lost 3 parts (1n2w) 1353 | -8/Materials | Repaired Lgt. Treads 1398 | -8/Materials | Repaired Hvy. Laser 1554 | -8/Materials | Build established: Scavenger-Gunner 1953 | -8/Materials | Garrison activated, responded to threat 1985 | -8/Materials | Identified exit to Garrison 1995 | -8/Materials | Entered Garrison 2043 | -8/Garrison | Garrison Relay disabled 2073 | -8/Garrison | Triggered checkpoint 2159 | -8/Garrison | Build established: Gunner 2247 | -8/Garrison | Triggered checkpoint 2279 | -8/Garrison | Triggered checkpoint 2341 | -8/Garrison | Triggered checkpoint 2405 | -8/Garrison | Triggered checkpoint 2508 | -8/Garrison | Discovered new exit (range 9) 2531 | -8/Garrison | Triggered checkpoint 2833 | -8/Garrison | Triggered checkpoint 2873 | -8/Garrison | Discovered new exit (range 5) 2882 | -8/Garrison | Entered Materials 2978 | -8/Materials | Repaired Minigun+ 3016 | -8/Materials | Repaired Minigun+ 3446 | -8/Materials | Lost 5 parts (1n1u3w) 3702 | -8/Materials | Repaired Broken Minigun+ 3741 | -8/Materials | Repaired Minigun+ 3824 | -8/Materials | Build established: Scavenger-Gunner 4212 | -8/Materials | Core integrity fell below 50% 4251 | -8/Materials | Garrison activated, responded to threat 4292 | -8/Materials | Destroyed 8 combat bots 4859 | -8/Materials | Discovered new exit (range 9) 5012 | -8/Materials | Sterilization system engaged 5012 | -8/Materials | Non-combat units ordered to evacuate 5112 | -8/Materials | Combat units ordered to evacuate 5151 | -8/Materials | Build established: Gunner 5312 | -8/Materials | Ambient heat levels rising (+10) 5392 | -8/Materials | Entered Factory 5392 | -7/Factory | Evolved 2 slots: Utility x2 5681 | -7/Factory | Build established: Scavenger-Gunner 6273 | -7/Factory | Build established: Gunner 6334 | -7/Factory | Discovered new exit (range 7) 6348 | -7/Factory | Entered another Factory area 6348 | -6/Factory | Evolved 2 slots: Utility x2 6449 | -6/Factory | Crushed by falling debris 6449 | -6/Factory | System corruption reached 10% 6466 | -6/Factory | Destroyed 9 combat bots 6480 | -6/Factory | Lost 7 parts (1p1n3u2w) 6548 | -6/Factory | Lost 3 parts (2u1w) 6653 | -6/Factory | Lost 4 parts (1n2u1w) 6866 | -6/Factory | Core integrity fell below 50% 6925 | -6/Factory | Lost 3 parts (1p2u) 7157 | -6/Factory | Discovered new exit (range 7) 7208 | -6/Factory | Entered another Factory area 7208 | -5/Factory | Evolved 2 slots: Weapon x2 7387 | -5/Factory | Repaired Flak Cannon 7489 | -5/Factory | Build established: Scavenger-Executioner 7800 | -5/Factory | Lost 4 parts (2u2w) 7974 | -5/Factory | Lost 8 parts (1p2n2u3w) 8025 | -5/Factory | Released all parts (8) 8053 | -5/Factory | Discovered new exit (range 7) 8056 | -5/Factory | Entered another Factory area 8056 | -4/Factory | Evolved 2 slots: Propulsion x2 8204 | -4/Factory | Fabricated Minigun? 8347 | -4/Factory | Core integrity fell below 50% 8374 | -4/Factory | Core integrity fell below 20% 8377 | -4/Factory | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- 08359_ Adv. Plasma Cannon severed. 08359_ Acquired Adv. Plasma Cannon. 08362_ Adv. Plasma Cannon destroyed. 08362_ C-35 Carver destroyed. 08364_ Slammed into C-35 Carver. 08364_ Destabilizing: Core damaged (-11). 08365_ P-70 Sage resets P-70 Sage, system corruption cleaned. 08365_ Acquired Unknown Power Core. 08365_ Identified Mic. Nuclear Core. 08366_ P-70 Sage resets P-70 Sage, system corruption cleaned. 08367_ K-01 Serf collects debris. 08370_ Slammed into P-70 Sage. 08372_ Mic. Nuclear Core destroyed. 08373_ Slammed into G-67 Veteran. 08374_ K-01 Serf collects debris. 08375_ Slug penetrates Wall. 08376_ Penetrated by Slug. 08376_ Slug penetrates Wall. 08376_ Penetrated by Slug. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ?????# ????????????????????????????? | | ?????# ????????????????????????????? | | ?????# ????????????????????????????? | | ?????# ######### #????????########## | | ?????# u # ?????????#! | | ?????# ??????????# = | | ?????# #??????????# """"" | | ?????# #??????????# """"" | | ?????# #??????????# !! """"" | | ?????# ############ !] """ | | ?????# = %]= / ! ! | | ?????# Y############### """"" | | ?????+ #?????????????# ! """"" | | ?????# A #?????????????# """"" | | ?????# ########??????# """"" | | ?????# c + | | ???###/####@########??????########## | | ???# ! + #??????????????????????? | | ???# # #??????????????????????? | | ???# " " !# #??????????????????????? | | ???# "Y" # #??????????????????????? | | ???# """% # #??????????????????????? | | ???# # #??????????????????????? | | ???######## #??????????????????????? | | ??????????# #??????????????????????? | | ??????????? ???????????????????????? | | ??????????? ???????????????????????? | | ??????????? ???????????????????????? | | ??????????? ???????????????????????? | | ??????????? ???????????????????????? | | ??????????? ???????????????????????? | | ???????????+???????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 21 Energy Capacity 450 Matter Stores 394 Matter Capacity 450 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 85 ECM Strength 2 Jamming Range 12 Base Temperature (-) 100 Armor Coverage 225 Resistance: EM 25 Phase Shifting 5 Evasion (%) 74 Targeting Accuracy 16 Recoil Reduction 8 Matter Filtering 30 Kinecelleration 30 Salvage Targeting 1 Item Schematics ----------------- Hvy. Assault Rifle | -8/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Minigun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Minigun | x2 | -4/Factory Repaired ---------- Lgt. Treads | 6% | -8/Materials Hvy. Laser | 30% | -8/Materials Minigun | 1% | -8/Materials Minigun | 11% | -8/Materials | Broken Minigun | 35% | -8/Materials Flak Cannon | 8% | -5/Factory Studied --------- Hvy. Assault Rifle | -8/Materials | Hacked Minigun | -8/Materials | Hacked Nuclear Core | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Com. Wheel | -8/Materials | Hacked Imp. Deuterium Engine | -5/Factory | Hacked Field Propulsion Drive | -4/Factory | Hacked Remote Datajack | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Fancy Inventory Gun Specialist Gunslinger Just Browsing Challenges ------------ None Game ------ Seed CouplerArcEngine Manual? 0 Play Time 01:08:54 Cumulative 22.7 hours Start 2025.11.04 @ 22:36:33 End 2025.11.06 @ 00:10:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 25 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Tallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2bffd5b6-f33a-4135-ab0e-912a9c5b9518