Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.02.25 @ 21:17:05 Player: 15K-U-RD5 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (32) 160 Value Destroyed (682) 682 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2162 Bonus ------- None Cogmind --------- Core Integrity 309/400 Matter 300/300 Energy 275/275 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -9/Exiles Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Improved Terrain Scanner Targeting Computer > --- WEAPON (2) ------- EM Pulse Cannon EM Pulse Cannon > --- INVENTORY (15) --- Deuterium Engine Flight Unit Flight Unit Small Storage Unit Medium Storage Unit Weight Redist. System Hardened Light Armor Plating Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Terrain Scanner Targeting Computer > --- WEAPON ----------- EM Pulse Cannon EM Pulse Cannon > --- INVENTORY -------- Deuterium Engine Flight Unit Flight Unit Small Storage Unit Medium Storage Unit Weight Redist. System Hardened Light Armor Plating Shock Bomb Launcher [Rating: 20] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Processor Targeting Computer Weapon EM Pulse Cannon Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Min Exi Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 22 | 7 2 12 1 . Power 4 | 1 1 2 . . Engine 3 | 1 1 1 . . Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 4 | 2 . 1 1 . Treads 4 | 2 . 1 1 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 2 1 4 . . Device 3 | 1 . 2 . . Storage 3 | 1 . 2 . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 7 | 2 . 5 . . Energy Gun 1 | 1 . . . . Energy Cannon 2 | . . 2 . . Ballistic Gun 4 | 1 . 3 . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 3 | . . 2 1 . Power 1 | . . 1 . . Propulsion 1 | . . 1 . . Utility 1 | . . . 1 . Weapon . | . . . . . Highest Loss Streak 2 | . . 2 1 . To Critical Strikes . | . . . . . Average Backups 7 | 1 4 8 8 8 Power 1 | . 1 . 1 1 Propulsion 1 | . . 1 2 2 Utility 3 | . 2 4 4 4 Weapon . | . . 1 1 1 Tool/Special . | . . . . . Unused Backups 8 | . . 2 . 6 Power 1 | . . . . 1 Propulsion 2 | . . . . 2 Utility 3 | . . 1 . 2 Weapon 2 | . . 1 . 1 Tool/Special . | . . . . . Average Slot Usage (%) 98 | . 99 99 95 100 Engine 11 | . 13 10 11 11 Treads 23 | . 27 21 22 22 Device 19 | . 14 22 17 22 Storage 9 | . 4 10 11 11 Processor 10 | . 9 11 11 11 Energy Gun 3 | . 14 . . . Energy Cannon 13 | . . 12 22 22 Ballistic Gun 6 | . 14 9 . . Peak Build Rating 20 | 9 9 19 20 20 Average Rating 15 | 6 8 16 17 20 On Entrance 11 | . 9 9 18 20 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 43 | 15 15 43 43 43 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 1 | . . 1 1 1 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 15 | 8 8 15 15 15 Average Capacity 11 | 7 5 11 15 15 Most Carried 11 | 4 5 11 10 8 Average Carried 7 | 1 4 8 8 8 Final Capacity 15 | 8 5 15 15 15 Final Carried 9 | 2 4 9 8 8 Class Distribution -------------------- 74% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Resources | -11 -10 -9 -9 -9 ----------- Run | Yrd Mat Mat Min Exi Matter Collected 733 | 294 76 348 5 10 Remotely . | . . . . . Salvage Created 1195 | 127 373 472 223 . Parts 67 | 4 22 36 5 . Haulers Intercepted 2 | . 1 1 . . Recyclers Shooed 1 | 1 . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Min Exi Combat Hostiles Destroyed 20 | . 8 9 3 . Guns 16 | . 8 8 . . Cannons 3 | . . 1 2 . Classes Destroyed 10 | 2 4 3 1 . Worker 1 | . . 1 . . Builder 2 | . . 2 . . Tunneler 1 | 1 . . . . Hauler 2 | . 1 1 . . Recycler 1 | 1 . . . . Watcher 5 | . 3 2 . . Swarmer 6 | . 3 3 . . Grunt 9 | . 5 3 1 . Brawler 1 | . . . 1 . Sentry 3 | . . 3 . . Best Kill Streak 5 | 1 5 3 2 . Combat Bots Only 4 | . 4 3 2 . Max Kills in Single Turn 2 | 1 2 1 1 . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed 1 | . . . 1 . YI-UF0 (-9/Mines) Combat | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Min Exi Hostile Shots Fired 118 | . 37 68 13 . Missed 31 | . 11 15 5 . Hits 87 | . 26 53 8 . Projectile 87 | . 26 53 8 . AOE 8 | . . . 8 . Damage Taken 954 | . 215 530 209 . Core 144 | . 53 62 29 . Absorbed by Shields . | . . . . . Ignored by Resistances 284 | . 66 158 60 . Core Remaining (%) 89 | 100 78 . . . Volleys Fired 71 | 9 21 33 8 . Largest 2 | 2 2 2 2 . Hottest 126 | 70 70 126 126 . Shots Fired 140 | 18 42 64 16 . Gun 114 | 18 42 54 . . Cannon 26 | . . 10 16 . Launcher . | . . . . . Special . | . . . . . Kinetic 84 | 9 21 54 . . Thermal 30 | 9 21 . . . Explosive . | . . . . . Electromagnetic 26 | . . 10 16 . Robot Hit Streak 22 | 7 22 10 17 . Robot Miss Streak 2 | 1 2 2 . . Penetration Max . | . . . . . Secondary Targets 3 | . 3 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 106 | 15 34 46 11 . Core Hits 47 | 3 18 21 5 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | 1 . . . . Burn 1 | 1 . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1765 | 199 453 847 266 . Guns 1277 | 199 451 627 . . Cannons 449 | . . 183 266 . Explosions 37 | . . 37 . . Melee . | . . . . . Ramming 2 | . 2 . . . Kinetic 938 | 98 213 627 . . Thermal 376 | 101 238 37 . . Explosive . | . . . . . Electromagnetic 449 | . . 183 266 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 10 | . . 10 . . Projectiles 10 | . . 10 . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . 1 . . . Targets Rammed 1 | . 1 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 186 | 54 150 120 186 . Average Temperature 48 | 22 46 35 82 . Received Heat Transfer 453 | . 117 330 6 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 2 | . . 1 1 . Combat Hostiles 1 | . . . 1 . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 1173 | 370 703 100 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Min Exi Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 . Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 94 | 5 94 70 50 . Initial 8 | . . 8 . . Average 14 | . 22 18 3 . Influence Increases 560 | 10 218 277 55 . Destroy 0b10 Robot/C 380 | . 160 180 40 . Destroy 0b10 Robot/NC 65 | 10 20 30 5 . Destroy Leader 104 | . 38 56 10 . Disable Machine 9 | . . 9 . . Destroy Structure 2 | . . 2 . . Influence Decreases 560 | 10 194 301 55 . Entered New Map 16 | . . 16 . . Time Decay 530 | 10 194 271 55 . Lost Part 14 | . . 14 . . Squads Dispatched 1 | . 1 . . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Min Exi Distress Signals 2 | . 1 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 25 | . 11 11 3 . Peak Tracking Total 3 | . 3 3 2 . Tactical Retreats . | . . . . . Traps | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Min Exi Traps Triggered 3 | . 2 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Yrd Mat Mat Min Exi Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Min Exi Machines Accessed 2 | . 1 1 . . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 4 | . 1 3 . . Successful 2 | . . 2 . . Failed 2 | . 1 1 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 3 | . . 3 . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . 1 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged 1 | . . 1 . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Yrd Mat Mat Min Exi Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Min Exi Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Min Exi Active Infowar (turns) 2910 | 41 655 923 820 471 Terrain 2910 | 41 655 923 820 471 Seismic 1402 | . . 921 481 . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Yrd Mat Mat Min Exi Turns Passed 2977 | 108 655 923 820 471 Spaces Moved 1340 | 50 364 399 331 196 Core 13 | 13 . . . . Treads 1327 | 37 364 399 331 196 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 240 240 Average Speed 201 | 131 160 197 240 240 Slowest Speed 240 | 160 160 240 240 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 43 | 5 65 34 55 58 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 2 | . . 2 . . Melee . | . . . . . Projectile . | . . . . . AOE 2 | . . 2 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Min Exi Total 1476 | 74 394 470 342 196 Wait . | . . . . . Move 1336 | 49 363 398 330 196 Hop . | . . . . . Pick Up 30 | 9 3 17 1 . Fast Attach 2 | . 2 . . . Attach 15 | 7 1 6 1 . Detach 1 | . 1 . . . Swap 10 | . 1 8 1 . Drop 10 | . 1 8 1 . Fire 71 | 9 21 33 8 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . 1 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines (discovered 2 exits: [*Mat] / [*Exi]) -9/Exiles (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 109 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 580 | -10/Materials | Discovered new exit (range 16) 691 | -10/Materials | Discovered new exit (range 16) 764 | -10/Materials | Entered another Materials area 764 | -9/Materials | Evolved 2 slots: Utility x2 1315 | -9/Materials | Discovered new exit (range 16) 1641 | -9/Materials | Discovered new exit (range 8) 1687 | -9/Materials | Entered Mines 1690 | -9/Mines | Discovered new exit (range 6) 1715 | -9/Mines | Met a Derelict bent on vengeance 2176 | -9/Mines | Destroyed YI-UF0 2410 | -9/Mines | Learned 2 Materials zone layouts 2495 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2495 | -9/Mines | Discovered new exit (range 5) 2507 | -9/Mines | Entered Exiles 2546 | -9/Exiles | Discovered new exit (range 14) 2608 | -9/Exiles | Met 8R-AWN 2649 | -9/Exiles | Met EX-HEX 2779 | -9/Exiles | Met EX-DEC 2798 | -9/Exiles | Build established: Scavenger-Mutant 2889 | -9/Exiles | Met EX-BIN 2978 | -9/Exiles | Self-destructed Last Messages --------------- Extracted 10 matter. EX-DEC: Ah I see we have a visitor. One wrong move in here and I'll invert your atomic chain! EX-DEC: "Oops, I hope HEX didn't hear that..." EX-BIN: Hello random bot who has stumbled into my lab. I just know you want to hear everything about this amazing project I'd rather not be working on. It's not my style, but HEX says we need it, and I trust his judgement on that better than my own. So we've got this neat system which basically allows us to track combat bots moving through Complex 0b10 in real time, when combined with local relay data. More specifically, we extract data from their central systems and transmit it to you or anyone else we have a bead on, and you process that locally together with our algorithms to determine their precise locations! It's pretty reliable so far, and once we've tweaked it to perfection it'll be much safer for us to move around anywhere in the complex. Want in on the action? Just step right into the FarCom Aligner and I'll do the rest. Now, I'll admit there could be side effects, but if you're willing to participate in the trials you can have one of our prototypes. How's that for a sweet deal? EX-BIN: "Please do it. The faster we get more data and tweak this thing to perfection, the faster I can get back to my spacelab designs." Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ????????????????????? | | ??????????????????????#??????????????????????????? | | ???????????#??????????????????????????#??????????? | | ?????????????#?????????########??????????????????? | | ???????????????????????#X ##?????????????????? | | ??????????????????????#?#@ #??????????????????? | | ???????????????????#????# #??????????????????? | | ??????????#?????????#???# #???###????????????? | | ?????????????#??????????# #??""""????????????? | | ?????????????????????#??# ## """???????????? | | ????????????????????#???# X""??#????????? | | ??????????????????#?????# ## """???????????? | | ?????????#??????######### #??""""????????????? | | ????????????????#""""""## #???#???#??????????? | | ????????????????#"""" ## #??????????????????? | | ??????????#?#???#""X" #??????????????????? | | ????????????#???#" #??????????????????? | | ????????????#?#?#" ## #??????????????????? | | ???????#??????#?#""""""## #??????????????????? | | ????????????????##"###### #??????"???????????? | | ??????????????#? "???#?# #???""""???????????? | | ????????????#??"""?#?#??# #??"""""???????????? | | ???????????????????????## ###"" """??????????? | | ?????????????#???????#?#" """"?????????? | | ??????????????????????##" """?????????? | | ???????????????????????#" """?????????? | | ????????????????#??????#" """?#???????? | | ???????????????????????#" """?????????? | | ??????????? ??"????????#" """?????????? | | ??????????" ""?#???????## """?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Imp. Medium Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BehemothPhaseShooter Manual? 0 Play Time 00:27:22 Cumulative 8.7 hours Start 2026.02.25 @ 20:22:30 End 2026.02.25 @ 21:17:05 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 13 Rogue 0 Adventurer 13 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 88x55 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f090e06b-a2a7-4191-aefd-9082d43674a1