Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.15 @ 19:09:19 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (271) 1355 Value Destroyed (12300) 12300 Prototype IDs (46) 920 Alien Tech Used (3) 600 Bonus (2383) 2383 TOTAL SCORE: 24658 Bonus ------- High Alert Combat Kills 998 Follower Combat Kills 506 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 220 Friendly Fire -641 Cogmind --------- Core Integrity 1102/1300 Matter 285/300 Energy 48/300 System Corruption 13% Temperature Cool (0) Movement Treading (188) Ox1 Location -3/Quarantine Parts ------- > --- POWER (3) -------- Enhanced Nuclear Core > --- PROPULSION (4) --- Armored Medium Treads Biometal Medium Treads Improved Heavy Siege Treads > --- UTILITY (12) ----- Advanced Cooling System Experimental Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Advanced Target Analyzer Improved Medium Armor Plating Advanced Focal Shield Force Field Phase Redirector Advanced System Shield > --- WEAPON (2) ------- Heavy Phase Cannon Nova Cannon > --- INVENTORY (28) --- Armored Medium Treads Experimental Power Amplifier Improved Armor Integrity Analyzer Improved Medium Armor Plating Experimental Thermal Shield Advanced Shield Generator Force Field System Purifier Dimensional Node Initializer Dimensional Node Initializer Transdimensional Reconstructor Transdimensional Reconstructor High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Core Reset Matrix Subatomic Replicator Matter Drive Gamma Rifle Gamma Rifle Heavy Phase Cannon Neutron Missile Launcher Core Stripper Sigix Broadsword Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Vortex Chain Reactor > --- PROPULSION ------- Armored Medium Treads Biometal Medium Treads Improved Heavy Siege Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Advanced Target Analyzer Improved Particle Charger Advanced Focal Shield Force Field Advanced System Shield System Purifier Matter Drive > --- WEAPON ----------- Gamma Rifle Gamma Rifle > --- INVENTORY -------- Armored Medium Treads Experimental Power Amplifier Advanced Cooling System Experimental Cooling System Advanced Energy Well Improved Armor Integrity Analyzer Improved Medium Armor Plating Improved Medium Armor Plating Experimental Thermal Shield Advanced Shield Generator Force Field Phase Redirector Dimensional Node Initializer Dimensional Node Initializer Transdimensional Reconstructor Transdimensional Reconstructor High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Core Reset Matrix Subatomic Replicator Heavy Phase Cannon Heavy Phase Cannon Heavy Phase Cannon Nova Cannon Nova Cannon Nova Cannon Grenade Launcher Neutron Missile Launcher [Rating: 170] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Reactor Vortex Chain Reactor Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Improved Particle Charger Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Advanced System Shield Protection Improved Utility Shielding Artifact Phase Redirector Weapon Proton Cannon Energy Gun Lightning Gun Energy Cannon Proton Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp War Pro Fac Res Qua Slots Evolved 14 | . . 2 2 2 . . . . 2 . . 2 . . . 2 2 . Power 2 | . . 1 . . . . . . . . . . . . . . 1 . Propulsion 2 | . . . 1 1 . . . . . . . . . . . . . . Utility 10 | . . 1 1 1 . . . . 2 . . 2 . . . 2 1 . Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 356 | 7 14 20 30 18 10 7 . 12 25 5 . 29 14 13 8 14 47 83 Power 17 | 1 1 3 5 2 . . . . . . . 3 . 1 . . 1 . Engine 11 | 1 1 3 5 1 . . . . . . . . . . . . . . Core 5 | . . . . 1 . . . . . . . 3 . . . . 1 . Reactor 1 | . . . . . . . . . . . . . . 1 . . . . Propulsion 37 | 2 3 4 11 3 2 . . . 3 . . 2 1 2 . . 2 2 Treads 37 | 2 3 4 11 3 2 . . . 3 . . 2 1 2 . . 2 2 Leg . | . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 167 | 2 2 6 4 6 6 3 . 7 14 3 . 12 7 10 8 6 23 48 Device 116 | . . 2 . 3 4 3 . 6 10 2 . 7 7 9 8 5 16 34 Storage 11 | 2 2 4 . . 1 . . . . . . . . . . . 1 1 Processor 4 | . . . . . . . . . . . . 1 . . . 1 1 1 Hackware 1 | . . . . . . . . . . . . . . . . . 1 . Protection 30 | . . . 4 3 1 . . 1 4 1 . 4 . 1 . . 4 7 Artifact 5 | . . . . . . . . . . . . . . . . . . 5 Weapon 135 | 2 8 7 10 7 2 4 . 5 8 2 . 12 6 . . 8 21 33 Energy Gun 28 | . . 1 . 2 . 2 . 3 4 2 . . . . . . 1 13 Energy Cannon 66 | . . . . 4 1 1 . . 2 . . 11 4 . . 7 17 19 Ballistic Gun 18 | 2 5 5 6 . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 18 | . 3 1 4 . . 1 . 2 1 . . . 2 . . 1 2 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . 1 1 . . . 1 . . 1 . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . 1 1 1 . . . 1 . . . 1 . 4 . 1 4 5 Parts Lost 7 | . . 1 2 . . . . . 2 . . . . . . . . 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 Propulsion 1 | . . . 1 . . . . . . . . . . . . . . . Utility 3 | . . 1 1 . . . . . 1 . . . . . . . . . Weapon 2 | . . . . . . . . . 1 . . . . . . . . 1 Highest Loss Streak 2 | . . 1 1 . . . . . 1 . . . . . . . . 2 Average Slot Usage (%) 94 | . 99 99 99 97 100 100 100 100 92 100 100 99 94 92 88 88 82 86 Engine 6 | . 14 21 17 10 7 7 7 7 6 6 6 2 . . . . . . Core 4 | . . . . 4 7 7 7 7 6 6 6 8 11 8 . . 4 4 Reactor 1 | . . . . . . . . . . . . . . 1 5 5 4 3 Treads 22 | . 28 22 26 30 30 30 30 30 25 26 26 22 17 17 17 15 14 14 Device 14 | . . 11 6 11 13 7 7 7 12 20 20 17 18 22 17 21 22 18 Storage 18 | . 28 22 18 15 16 23 23 23 20 20 20 17 17 17 17 15 14 14 Processor 2 | . . . . . . . . . . . . 4 5 5 5 9 4 7 Protection 6 | . . . 11 7 7 7 7 7 6 6 6 11 9 6 11 10 8 4 Energy Gun 3 | . . . . 2 . 3 7 14 10 13 13 1 . . . . . 2 Energy Cannon 5 | . . . . 10 9 4 . . 1 . . 9 10 11 11 8 6 6 Ballistic Gun 4 | . 26 21 17 . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 205 | 16 42 82 95 109 132 132 132 132 147 139 137 159 160 171 168 173 204 205 Greatest Support 137 | 40 40 40 63 83 83 83 83 83 88 88 88 113 113 124 124 124 137 137 Greatest Overweight (x) 2 | . 1 2 2 1 1 1 1 1 2 1 1 1 1 1 1 1 1 1 Average Overweight (x) . | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 28 | 8 16 20 20 20 28 28 28 28 28 28 28 28 28 28 28 28 28 28 Average Capacity 24 | 5 14 16 20 20 21 28 28 28 28 28 28 28 28 28 28 28 28 28 Most Carried 28 | 4 16 19 20 20 24 24 24 27 28 28 28 28 28 28 28 28 28 28 Average Carried 24 | 2 12 15 19 19 20 24 24 25 26 27 28 27 27 27 28 27 27 27 Final Capacity 28 | 8 16 20 20 20 28 28 28 28 28 28 28 28 28 28 28 28 28 28 Final Carried 28 | 4 16 16 20 20 24 24 24 27 28 28 28 28 27 28 28 28 28 26 Class Distribution -------------------- 58% | Hauler-Mutant 24% | Generator-Mutant 11% | Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -5/Factory Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -5/Warlord Hauler-Mutant | -4/Proximity Caves Hauler-Mutant | -4/Factory Generator-Mutant | -3/Research Generator-Mutant | -3/Quarantine Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp War Pro Fac Res Qua Matter Collected 5182 | 247 319 574 994 167 110 60 . 194 275 50 . 170 331 114 100 82 546 849 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 13642 | 80 532 967 1523 308 130 42 . 408 1361 . . 773 500 165 462 497 2322 3572 Parts 697 | 3 38 65 99 18 5 3 . 12 61 . . 33 8 4 12 27 120 189 Haulers Intercepted 11 | . 2 4 3 1 . . . . . . . . . . . . 1 . Recyclers Shooed 10 | . 1 5 2 . . . . . . . . 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 127 | . . . . . 15 9 . 11 . . . . 5 87 . . . . Prevented 31 | . . . . . . . . 1 . . . . 2 16 12 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp War Pro Fac Res Qua Combat Hostiles Destroyed 222 | . 17 19 35 4 2 1 . 12 19 . . 9 9 1 6 14 30 44 Melee 4 | . . . 1 . . . . . 3 . . . . . . . . . Guns 61 | . 9 15 22 1 . . . 1 6 . . . . . . . . 7 Cannons 67 | . . . . 2 2 1 . . 1 . . 6 2 1 . 7 20 25 AOE 51 | . 8 4 12 . . . . 8 2 . . 1 5 . 1 6 4 . Classes Destroyed 17 | 1 3 4 4 1 . . . . . . . 1 1 1 . . . 1 Worker 6 | . . 3 1 . . . . . 1 . . . . . . . 1 . Builder 5 | . . . 1 1 . . . . . . . 2 . . . . 1 . Tunneler 2 | . . . 1 . . . . . . . . 1 . . . . . . Hauler 11 | . 2 4 3 1 . . . . . . . . . . . . 1 . Recycler 11 | 1 . 2 3 . . . . . 1 . . 1 . . . . 1 2 Operator 2 | . . 1 . . . . . . . . . 1 . . . . . . Watcher 8 | . . 1 2 . . . . . . . . 1 . . . 1 2 1 Swarmer 50 | . 6 10 10 . . . . 5 2 . . . . . . 10 7 . Grunt 86 | . 11 6 17 1 1 . . 6 13 . . 4 7 . . . 10 10 Brawler 5 | . . . 1 . 1 . . 1 . . . 1 1 . . . . . Duelist 3 | . . . 1 . . . . . . . . . . . . . . 2 Sentry 22 | . . 3 6 2 . . . . 2 . . . 1 . . 2 3 3 Specialist 2 | . . . . . . . . . . . . . . . . . . 2 Hunter 16 | . . . . . . . . . . . . 2 . 1 6 . . 7 Programmer 38 | . . . . 1 . 1 . . 2 . . 2 . . . 2 10 20 Striker 1 | . . . . . . . . . . . . . . 1 . . . . Packrat 1 | . . . . . . . . . . . . . 1 . . . . . Samaritan 1 | . . . . . . . . . . . . . 1 . . . . . Thug 1 | . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 10 | 1 5 4 10 2 2 1 . 5 4 . . 6 5 1 2 5 8 4 Combat Bots Only 7 | . 5 4 7 1 2 1 . 5 3 . . 4 5 1 2 5 6 4 Max Kills in Single Turn 4 | 1 2 2 2 1 1 1 . 3 2 . . 3 4 2 1 3 3 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 2 2 . . . . 3 2 . . 1 4 . 1 3 3 . Melee 1 | . . . 1 . . . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp War Pro Fac Res Qua Damage Taken 8151 | . 557 457 1503 241 22 33 . 212 761 . . 209 239 62 429 383 873 2170 Core 623 | . 77 58 87 33 . . . 35 19 . . 30 9 17 17 43 26 172 Absorbed by Shields 4302 | . . 175 369 47 8 12 . 5 120 . . 74 91 20 158 144 916 2163 Redirected to Core 75 | . . . . . . . . . . . . . . . . . . 75 Core Remaining (%) 89 | 100 69 85 84 . . . . 90 . . 97 . . . 92 96 . . Volleys Fired 617 | 2 42 85 106 15 4 2 . 19 51 . 1 17 16 7 11 18 82 139 Largest 2 | 2 2 2 2 2 2 1 . 2 2 . 2 2 2 2 2 2 2 2 Hottest 226 | 40 40 68 46 120 120 75 . 110 120 . 110 165 150 150 150 180 226 226 Shots Fired 1118 | 4 78 166 190 30 7 2 . 30 95 . 2 34 23 14 22 33 138 250 Gun 616 | 4 72 164 168 8 . . . 22 90 . 2 . . . . . . 86 Cannon 451 | . . . . 22 7 2 . . 2 . . 34 16 14 22 31 137 164 Launcher 51 | . 6 2 22 . . . . 8 3 . . . 7 . . 2 1 . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 404 | 4 72 160 168 . . . . . . . . . . . . . . . Thermal 275 | . . . . 22 7 2 . . 2 . . 4 . . . 6 76 156 Explosive 51 | . 6 2 22 . . . . 8 3 . . . 7 . . 2 1 . Electromagnetic 388 | . . 4 . 8 . . . 22 90 . 2 30 16 14 22 25 61 94 Robot Hit Streak 26 | 1 11 17 18 18 5 7 . 10 12 . . 14 14 7 10 20 26 26 Robot Miss Streak 3 | 2 3 3 2 2 1 . . 1 3 . . 3 1 3 2 1 2 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 1 1 3 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . . Shots Hit Robots 801 | 1 46 121 142 24 5 2 . 21 84 . . 22 22 10 16 25 97 163 Core Hits 439 | 2 29 55 87 9 4 1 . 27 44 . . 16 29 5 3 19 46 63 Critical Hits 21 | . . 1 2 . . . . . . . . . . . . 1 1 16 Critical Kills 8 | . . . 1 . . . . . . . . . . . . 1 . 6 Critical Parts Destroyed 10 | . . 1 1 . . . . . . . . . . . . . . 8 Melee Attacks 52 | . . . . 5 22 . . . 16 . . 6 . . . . 3 . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 52 | . . . . 5 22 . . . 16 . . 6 . . . . 3 . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . 1 . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 29041 | 22 1156 1684 3834 562 138 62 . 1247 2245 . . 1805 1560 534 783 1460 4889 7060 Guns 7673 | 22 496 1383 2016 120 . . . 363 1371 . . . . . . . . 1902 Cannons 13098 | . . . . 423 138 62 . . 56 . . 902 443 358 610 874 4104 5128 Explosions 7270 | . 655 263 1711 . . . . 884 241 . . 758 1087 176 173 570 752 . Melee 612 | . . . . . . . . . 519 . . 93 . . . . . . Ramming 388 | . 5 38 107 19 . . . . 58 . . 52 30 . . 16 33 30 Kinetic 3838 | 22 496 1304 2016 . . . . . . . . . . . . . . . Thermal 10115 | . . 46 . 423 138 62 . 146 212 . . 640 . 176 173 455 2753 4891 Explosive 5537 | . 655 217 1711 . . . . 738 85 . . 206 1087 . . 381 457 . Electromagnetic 8551 | . . 79 . 120 . . . 363 1371 . . 814 443 358 610 608 1646 2139 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 612 | . . . . . . . . . 519 . . 93 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 13 | . 1 . . . . . . . . . . 1 1 5 . 2 4 13 Average Corruption 1 | . 1 . . . . . . . . . . 1 1 2 . 1 2 2 Corruption Purged 22 | . . . . . . . . . . . . . . . . 2 5 15 Effects 46 | . 2 . . . . . . . . . . 1 . 1 . 2 11 29 Message Errors 18 | . 2 . . . . . . . . . . 1 . . . 2 5 8 Matter Fused 3 | . . . . . . . . . . . . . . . . . 2 1 Heat Flow Errors 3 | . . . . . . . . . . . . . . . . . 2 1 Energy Discharges 8 | . . . . . . . . . . . . . . . . . 1 7 Data Loss (minor) 3 | . . . . . . . . . . . . . . 1 . . . 2 Targeting Errors 11 | . . . . . . . . . . . . . . . . . 1 10 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 994 | . 18 . 29 20 . . . 1 . . . 160 43 . . 52 406 265 Projectiles 655 | . . . . 20 . . . . . . . . 9 . . 49 312 265 Explosions 339 | . 18 . 29 . . . . 1 . . . 160 34 . . 3 94 . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 3 | . . . 2 . . . . . 1 . . . . . . . . . Impact 3 | . . . 2 . . . . . 1 . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 375 | . 20 . 43 . . . . 22 25 . . 84 . 43 85 53 . . Shots 10 | . 1 . 2 . . . . 2 1 . . 1 . 1 1 1 . . Rammed 29 | . 1 5 10 1 . . . . 6 . . 2 1 . . 1 1 1 Targets Rammed 36 | . 1 6 12 2 . . . . 6 . . 4 1 . . 1 2 1 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed 7 | . . 1 2 1 . . . . . . . 2 . . . . 1 . Highest Temperature 407 | . 18 48 36 102 48 78 . 204 192 . 48 246 407 2 240 231 201 206 Average Temperature 49 | . 7 7 11 31 26 38 . 65 38 . 28 68 169 2 94 99 59 82 Received Heat Transfer 1725 | . 231 108 534 68 12 . . 105 334 . . 18 96 . . 12 56 151 Effects 1 | . . . . . . . . . . . . . 1 . . . . . Short Circuit 1 | . . . . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 37 | . . . . . . . . 3 7 . . 2 2 . 5 1 6 11 Combat Hostiles 36 | . . . . . . . . 3 7 . . 2 2 . 5 1 5 11 Parts Fried 98 | . . 1 . 1 . . . 4 10 . . 9 3 . 7 4 23 36 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . 1 . . . . . . . . . . . . 1 1 Combat Hostiles 3 | . . . . 1 . . . . . . . . . . . . 1 1 Parts Melted 16 | . . . . 1 . . . . . . . . . . . . 9 6 Heat Transferred 7933 | . . 50 . 666 222 74 . 150 224 . . 374 . 112 50 372 1976 3663 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . 1 . . . . . 2 1 . . . . 1 1 1 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp War Pro Fac Res Qua Peak Influence 856 | 5 342 377 769 645 . . . . 319 . . 544 . . . 394 856 708 Average Influence 279 | . 151 243 459 376 . . . . 150 . . 183 . . . 249 373 307 Maximum Alert Level 3 | . 1 1 3 2 . . . . 1 . . 2 . . . 1 3 3 Low Security (%) 33 | 100 63 25 10 . . . . . 68 . . 69 . . . 40 34 13 Level 1 46 | . 36 74 32 63 . . . . 31 . . 2 . . . 59 25 69 Level 2 17 | . . . 47 36 . . . . . . . 28 . . . . 22 16 Level 3 2 | . . . 9 . . . . . . . . . . . . . 16 . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 42 | . 4 1 6 2 . . . . 5 . . 3 . . . 2 3 16 Investigation 9 | . 4 . . 1 . . . . 2 . . . . . . . . 2 Extermination 14 | . . . . 1 . . . . 1 . . 1 . . . 2 1 8 Reinforcement 11 | . . 1 2 . . . . . 2 . . . . . . . 2 4 Assault 4 | . . . 1 . . . . . . . . 2 . . . . . 1 Garrison 4 | . . . 3 . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . . . 1 . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp War Pro Fac Res Qua Distress Signals 16 | . . 1 8 . . . . . 1 . . 1 . . . 1 4 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 347 | . 23 39 62 10 4 2 . 13 32 . . 14 10 18 6 14 41 59 Peak Tracking Total 11 | . 5 5 6 4 4 1 . 5 3 . . 4 5 11 2 6 8 4 Tactical Retreats 20 | . . 3 6 . . . . 1 7 . . . . . . 1 2 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp War Pro Fac Res Qua Traps Triggered 11 | . 1 . . 3 . . . . 1 . . . . . . . 2 4 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . . 1 . . . 5 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp War Pro Fac Res Qua Machines Disabled 39 | . 2 1 1 . . . . . 1 . . 14 . 1 . 2 3 14 Max in Single Turn 14 | . 1 1 1 . . . . . 1 . . 14 . . . 2 1 1 Garrison Access 2 | . . . 1 . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp War Pro Fac Res Qua Machines Accessed 66 | . 7 8 2 7 1 . 3 1 11 . . 5 . . . . 8 13 Terminals 44 | . 4 5 1 5 . . . 1 7 . . 4 . . . . 6 11 Fabricators 2 | . . . . 1 . . . . 1 . . . . . . . . . Repair Stations 7 | . 1 1 . . . . . . 3 . . . . . . . 1 1 Recycling Units 3 | . 2 . . . . . . . . . . 1 . . . . . . Scanalyzers 4 | . . 2 . 1 . . . . . . . . . . . . . 1 Garrison Access 2 | . . . 1 . . . . . . . . . . . . . 1 . Total Hacks 196 | . 26 24 5 17 1 . 25 2 25 . . 13 . . . . 23 35 Successful 115 | . 14 18 3 8 1 . 25 . 11 . . 6 . . . . 11 18 Failed 80 | . 11 6 2 9 . . . 2 14 . . 7 . . . . 12 17 Catastrophic 13 | . . 2 1 1 . . . . 5 . . 1 . . . . 1 2 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . Manual 96 | . 14 12 . 7 . . . 2 13 . . 5 . 1 . . 14 28 Terminals 124 | . 13 15 2 13 . . . 2 18 . . 11 . . . . 18 32 Fabricators 3 | . . . . 2 . . . . 1 . . . . . . . . . Repair Stations 20 | . 9 2 . . . . . . 6 . . . . . . . 2 1 Recycling Units 6 | . 4 . . . . . . . . . . 2 . . . . . . Scanalyzers 11 | . . 7 . 2 . . . . . . . . . . . . . 2 Garrison Access 6 | . . . 3 . . . . . . . . . . . . . 3 . Terminal Hacks 60 | . 3 5 2 3 1 . 25 . 4 . . 4 . . . . 7 6 Record 7 | . . . . . 1 . 6 . . . . . . . . . . . Part Schematic 13 | . . 1 . . . . 11 . . . . 1 . . . . . . Robot Schematic 5 | . . . . . . . 5 . . . . . . . . . . . Robot Analysis 2 | . 1 1 . . . . . . . . . . . . . . . . Prototype ID Bank 11 | . 1 2 1 2 . . 3 . . . . 1 . . . . . 1 Open Door 1 | . . . . . . . . . . . . . . . . . 1 . Level Access Points 1 | . . . 1 . . . . . . . . . . . . . . . Branch Access Points 3 | . . . . . . . . . 1 . . 1 . . . . 1 . Terminal Index 5 | . . 1 . 1 . . . . 1 . . . . . . . 1 1 Alert Level 2 | . . . . . . . . . 1 . . . . . . . 1 . Unreport Threat 5 | . . . . . . . . . . . . . . . . . 3 2 Locate Traps 4 | . 1 . . . . . . . 1 . . 1 . . . . . 1 Zone Layout 1 | . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 2 | . . . . 2 . . . . . . . . . . . . . . Build 2 | . . . . 2 . . . . . . . . . . . . . . Repair Station Hacks 15 | . 8 2 . . . . . . 3 . . . . . . . 2 . Scan Component 8 | . 4 1 . . . . . . 2 . . . . . . . 1 . Repair 7 | . 4 1 . . . . . . 1 . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . 7 . 1 . . . . . . . . . . . . . . Insert Component 4 | . . 3 . 1 . . . . . . . . . . . . . . Analyze 4 | . . 4 . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . . . . . . . . . . 1 . Seal Access 2 | . . . 1 . . . . . . . . . . . . . 1 . Unauthorized Hacks 28 | . 3 4 . 2 . . . . 4 . . 2 . . . . 1 12 Terminals 24 | . 1 4 . 2 . . . . 4 . . 1 . . . . 1 11 Track 3 | . . 1 . . . . . . . . . . . . . . . 2 Botnet 21 | . 1 3 . 2 . . . . 4 . . 1 . . . . 1 9 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . . . . . . . . . . 1 . . . . . . Recyclers 1 | . . . . . . . . . . . . 1 . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . 1 Researchers 1 | . . . . . . . . . . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 56 | . 5 8 2 6 . . . 1 11 . . 5 . . . . 6 12 Full Trace Events 4 | . 1 . . 1 . . . . 1 . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . . . . . . . . . . Robots Built 6 | . . . . 6 . . . . . . . . . . . . . . Matter 504 | . . . . 504 . . . . . . . . . . . . . . Time 268 | . . . . 268 . . . . . . . . . . . . . . Total Robot Build Rating 24 | . . . . 24 . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . 4 . . . . 11 . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 7 | . 4 1 . . . . . . 1 . . . . . . . 1 . Time 222 | . 104 26 . . . . . . 54 . . . . . . . 38 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . 3 . 1 . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp War Pro Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . 3 . Programmers 3 | . . . . . . . . . . . . . . . . . 3 . Robots Rewired 4 | . . . . . . . . . . . . . . 4 . . . . Allies Hacked 1 | . . . . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp War Pro Fac Res Qua Total Allies 14 | . . . . 6 . . . 1 . . . . . 4 . . . 3 Largest Group 6 | . . . . 6 5 3 3 3 . . . . . 4 . . . 3 Highest-Rated Group 180 | . . . . 180 150 90 90 124 . . . . . 177 . . . 138 Highest-Rated Ally 94 | . . . . 30 30 30 30 94 . . . . . 49 . . . 46 Total Orders 5 | . . . . . 2 . . . . . . . . 2 . 1 . . GOTO 2 | . . . . . 1 . . . . . . . . 1 . . . . FOLLOW 2 | . . . . . 1 . . . . . . . . 1 . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . 1 . . Ally Attacks 77 | . . . . 20 13 3 . 5 . . . . . 20 . . . 16 Total Damage 2344 | . . . . 512 285 42 . 194 . . . . . 930 . . . 381 Kills 14 | . . . . 3 5 1 . 2 . . . . . 2 . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp War Pro Fac Res Qua Robot Analysis Total 2 | . 1 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 2 . . . . 1 . . 1 . 1 . . . Drone Launches 2 | . . . . . . . . . . . . . . . . 2 . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp War Pro Fac Res Qua Turns Passed 17509 | 85 1092 1492 1268 1083 796 519 161 672 1446 675 200 1217 329 1014 707 524 1192 3037 Spaces Moved 7752 | 44 494 630 470 511 368 248 87 322 593 357 106 579 145 511 352 240 433 1262 Core 4 | 4 . . . . . . . . . . . . . . . . . . Treads 7748 | 40 494 630 470 511 368 248 87 322 593 357 106 579 145 511 352 240 433 1262 Legs . | . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 182 182 187 187 187 187 187 187 180 180 180 186 186 186 188 Average Speed 183 | 150 160 182 180 182 184 187 187 187 187 187 187 186 180 180 186 186 187 188 Slowest Speed 212 | 160 180 200 200 182 187 187 187 187 212 187 187 187 180 186 186 186 196 188 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 4 73 54 43 17 56 49 71 51 22 57 15 19 26 79 49 17 18 74 Regions Visited 18 Branch Regions 10 Pre-discovered Areas 5 | . 2 . . . 1 . 1 . . . . . 1 . . . . . Known Exits Taken 4 | . . . 1 . . . . . 1 . . 1 . . . . 1 . Unknown Exits Taken 14 | 1 1 1 . 1 1 1 1 1 . 1 1 . 1 1 1 1 . . Scrap Searched 19 | . . . . . 10 2 . 2 . 3 . . 1 . 1 . . . Spaces Dug 121 | . 6 . 21 5 18 . . 23 . . . 5 . . . . 34 9 Terrain Destroyed 521 | . 38 8 112 5 18 . . 69 20 . . 57 39 9 16 22 71 37 Melee 28 | . . . . 5 18 . . . . . . 5 . . . . . . Projectile 58 | . . . . . . . . . . . . 1 . . . . 20 37 AOE 435 | . 38 8 112 . . . . 69 20 . . 51 39 9 16 22 51 . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp War Pro Fac Res Qua Total 9874 | 56 728 829 703 637 445 298 86 356 802 366 106 675 185 594 380 282 678 1668 Wait 616 | . 143 48 41 39 32 42 . 1 94 . . 2 6 1 8 . 48 111 Move 7734 | 43 493 629 469 510 367 247 86 321 592 356 105 578 144 510 351 239 432 1262 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 190 | 4 22 16 19 18 6 . . 3 12 2 . 15 1 11 1 4 27 29 Fast Attach 48 | 7 2 1 4 2 . . . . 3 . . 6 . 4 . 2 7 10 Attach 51 | . . 3 7 4 . . . . 6 1 . 3 1 . . 2 14 10 Detach 1 | . . . . . . . . . . . . . . . . . 1 . Swap 257 | . 12 16 19 12 10 7 . 12 16 4 . 20 13 9 8 10 26 63 Drop 226 | . 13 25 26 24 4 . . . 6 3 . 24 3 17 1 5 32 43 Fire 617 | 2 42 85 106 15 4 2 . 19 51 . 1 17 16 7 11 18 82 139 Melee 52 | . . . . 5 22 . . . 16 . . 6 . . . . 3 . Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 36 | . 1 6 12 2 . . . . 6 . . 4 1 . . 1 2 1 Escape Stasis 10 | . . . . 6 . . . . . . . . . . . . 4 . Rewire 35 | . . . . . . . . . . . . . . 35 . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . . 1 . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 372 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 16) 603 | -10/Materials | Discovered new exit (range 12) 664 | -10/Materials | Discovered new exit (range 12) 747 | -10/Materials | Discovered new exit (range 3) 848 | -10/Materials | Central database locked down 951 | -10/Materials | Repaired Grenade Launcher 998 | -10/Materials | Repaired Lgt. Treads 1026 | -10/Materials | Repaired Assault Rifle 1060 | -10/Materials | Repaired Lgt. Assault Rifle 1178 | -10/Materials | Entered another Materials area 1178 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1462 | -9/Materials | Repaired Ion Engine 1675 | -9/Materials | Build established: Scavenger-Mutant 1726 | -9/Materials | Discovered new exit (range 8) 2078 | -9/Materials | Build established: Mutant 2385 | -9/Materials | Discovered new exit (range 15) 2670 | -9/Materials | Entered another Materials area 2670 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2768 | -8/Materials | Build established: Hauler-Mutant 2892 | -8/Materials | Garrison activated, responded to threat 3422 | -8/Materials | Identified exit to Factory 3427 | -8/Materials | Destroyed 7 combat bots 3870 | -8/Materials | First assault squad dispatched 3938 | -8/Materials | Entered Factory 3938 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4461 | -7/Factory | Fabricated L-41 Fighter (x3) 4628 | -7/Factory | Fabricated L-41 Fighter? 4810 | -7/Factory | Discovered new exit (range 9) 4835 | -7/Factory | Local fabrication network quarantined 4937 | -7/Factory | Build established: Commander-Mutant 4988 | -7/Factory | Discovered new exit (range 5) 5021 | -7/Factory | Entered Lower Caves 5021 | -7/Lower Caves | Accompanied by 5 allies 5123 | -7/Lower Caves | Learned location of 1 exit from Factory 5548 | -7/Lower Caves | Build established: Hauler-Mutant 5742 | -7/Lower Caves | Discovered new exit (range 7) 5817 | -7/Lower Caves | Entered another Lower Caves area 5817 | -7/Lower Caves | Accompanied by 3 allies 6258 | -7/Lower Caves | Discovered new exit (range 11) 6336 | -7/Lower Caves | Entered Data Miner 6336 | -7/Data Miner | Accompanied by 3 allies 6336 | -7/Data Miner | Discovered new exit (range 6) 6372 | -7/Data Miner | Met Data Miner 6419 | -7/Data Miner | Learned location of Section 7 (-3) 6419 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6445 | -7/Data Miner | Received God Mode back door access code from Data Miner 6497 | -7/Data Miner | Entered Proximity Caves 6497 | -6/Proximity Caves | Accompanied by 3 allies 6840 | -6/Proximity Caves | Found Prototype Device 6841 | -6/Proximity Caves | Identified Exp. Thermal Shield 7152 | -6/Proximity Caves | Discovered new exit (range 9) 7169 | -6/Proximity Caves | Entered Factory 7169 | -6/Factory | Evolved 2 slots: Utility x2 7170 | -6/Factory | Identified exit to Lower Caves 7965 | -6/Factory | Repaired Exp. Thermal Shield 8308 | -6/Factory | Incoming investigation squad redirected 8324 | -6/Factory | Incoming investigation squad redirected 8518 | -6/Factory | Spotted B-75 Beast 8615 | -6/Factory | Entered Lower Caves 8753 | -6/Lower Caves | Learned Factory stockpile data 9271 | -6/Lower Caves | Discovered new exit (range 6) 9290 | -6/Lower Caves | Entered another Lower Caves area 9380 | -6/Lower Caves | Discovered new exit (range 9) 9490 | -6/Lower Caves | Entered Factory 9490 | -5/Factory | Evolved 2 slots: Utility x2 10390 | -5/Factory | First assault squad dispatched 10410 | -5/Factory | Incoming assault squad redirected 10414 | -5/Factory | Incoming assault squad redirected 10415 | -5/Factory | Identified exit to Upper Caves 10707 | -5/Factory | Entered Upper Caves 10920 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11019 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 11036 | -5/Upper Caves | Entered Warlord 11096 | -5/Warlord | System corruption cleaned by Quarantine Array 11561 | -5/Warlord | Warlord's base attacked by MAIN.C 11762 | -5/Warlord | Met Warlord 11782 | -5/Warlord | Opened Warlord's prototype stash 11788 | -5/Warlord | Found Prototype Reactor 11788 | -5/Warlord | Identified Vortex Chain Reactor 11803 | -5/Warlord | Found Prototype Processor 11820 | -5/Warlord | Found Prototype Device 11820 | -5/Warlord | Identified System Purifier 11911 | -5/Warlord | Warlord forces counterattacked 11921 | -5/Warlord | Spotted Executioner 11928 | -5/Warlord | Allies destroyed Executioner 11967 | -5/Warlord | Spotted B-86 Titan 11977 | -5/Warlord | Spotted Striker 11997 | -5/Warlord | Destroyed Striker 12027 | -5/Warlord | Discovered new exit (range 12) 12050 | -5/Warlord | Entered Proximity Caves 12587 | -4/Proximity Caves | Learned Research emergency access door positions 12744 | -4/Proximity Caves | Discovered new exit (range 4) 12757 | -4/Proximity Caves | Entered Factory 12757 | -4/Factory | Evolved 2 slots: Utility x2 12784 | -4/Factory | Identified Exp. Targeting Computer 13144 | -4/Factory | Discovered new exit (range 40) 13281 | -4/Factory | Entered Research 13281 | -3/Research | Evolved 2 slots: Power x1, Utility x1 13318 | -3/Research | Found Prototype Processor 13319 | -3/Research | Identified Spectral Analyzer 13442 | -3/Research | Identified exit to Armory 13442 | -3/Research | Identified exit to Quarantine 13569 | -3/Research | Build established: Generator-Mutant 13616 | -3/Research | Repaired Imp. Utility Shielding 14473 | -3/Research | Entered Quarantine 14687 | -3/Quarantine | Incoming investigation squad redirected 15080 | -3/Quarantine | Found Alien Artifact 15080 | -3/Quarantine | Identified Phase Redirector 15644 | -3/Quarantine | Found Alien Artifact 15790 | -3/Quarantine | Allied Derelicts emerged from ambush trap array 16079 | -3/Quarantine | Found Alien Artifact 16079 | -3/Quarantine | Identified Matter Drive 16143 | -3/Quarantine | Discovered new exit (range 6) 16199 | -3/Quarantine | Found Alien Artifact 16581 | -3/Quarantine | Found Alien Artifact 16592 | -3/Quarantine | Found Alien Artifact 16601 | -3/Quarantine | Found Alien Artifact 16612 | -3/Quarantine | Found Alien Artifact 16615 | -3/Quarantine | Found Alien Artifact 16618 | -3/Quarantine | Found Alien Artifact 16623 | -3/Quarantine | Incoming investigation squad redirected 16720 | -3/Quarantine | Found Alien Artifact 16900 | -3/Quarantine | Found Alien Artifact 16900 | -3/Quarantine | Identified Stasis Generator 16939 | -3/Quarantine | Found Alien Slashing Weapon 17181 | -3/Quarantine | Cryocooling Duct disabled 17196 | -3/Quarantine | Ambient heat levels rising (+20) 17196 | -3/Quarantine | Non-combat units ordered to evacuate 17217 | -3/Quarantine | Found Alien Impact Weapon 17259 | -3/Quarantine | First assault squad dispatched 17501 | -3/Quarantine | System corruption reached 10% 17507 | -3/Quarantine | Garrison activated, responded to threat 17510 | -3/Quarantine | Self-destructed Last Messages --------------- 17484_ Quantum Separator disabled. 17488_ Door malfunctions. 17489_ Destroyed Imp. Antigrav System. 17489_ P-80 Master destroyed. 17492_ Critical hit. 17492_ Nova Cannon destroyed. 17493_ Dropped Adv. Energy Well. 17494_ Extracted 681 energy. 17494_ Destroyed Sml. Battery. 17495_ Extracted 119 energy. 17496_ System corrupted: Energy discharge (-245). 17501_ Critical hit. 17501_ Vortex Chain Reactor destroyed. 17501_ System corrupted: Hvy. Phase Cannon targeting data glitched. 17501_ Destroyed Sml. Battery. 17501_ Destroyed Lgt. Particle Reactor. 17504_ P-80 Master suffers critical hit. 17507_ Destroyed Imp. Antigrav System. 17507_ P-80 Master calls for garrison reinforcements. 17507_ ALERT: Activating Garrison Access Q001. Map ----- +----------------------------------------------------+ | ="#???# """ #??????????????????????????? | | "%##### """ #??????????????????????????? | | " + """ #??????????????????????????? | | # = #??????????????????????????? | | # """ #??????????????????????????? | | ######+##### # ! 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"" #?????????????????? | | ??????????????###?????#|] """ #?????????????????? | | ??????????????????????#pp """ #?????????????????? | | ??????????????????????+[* """ #?????????????????? | | ##########??????????? # """ #?????????????????? | | #?????????? # ???????????????????? | | #????????? ?########???????????????????? | | #???????? ?????????????????????????????? | | #???????? ?????????????????????????????? | | " #???????# ??????????????????????????????? | | #???????#???????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #+########???????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | " #?????????????????????????????????????????????? | | "[!#?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 115 Energy Generation 91 Energy Capacity 1700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Power Amplification 40 Armor Coverage 825 Resistance: KI 30 Resistance: TH 30 Utility Shielding 66 Evasion (%) 40 Targeting Accuracy 20 Target Analysis 8 Recoil Reduction 4 Particle Charging 20 Defensive Hacking 14 Item Schematics ----------------- Shield Generator | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Hacked Imp. Assault Rifle | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Mic. Fission Core | -5/Factory | Hacked Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ L-41 Fighter | x3 | -7/Factory | Preloaded L-41 Fighter | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- Phase Redirector Matter Drive Stasis Generator Achievements -------------- None Challenges ------------ None Game ------ Seed FocalNullBoregun Manual? 0 Play Time 01:43:33 Cumulative 543.7 hours Start 2020.05.15 @ 17:27:59 End 2020.05.15 @ 19:09:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 864 Rogue 864 Adventurer 0 Explorer 0 Win Type - Total 50 Types 32/1/6/8/3/0/0 Lore% 94 Gallery% 94 Achievement% 82 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d8588466-09fb-4205-9c4d-c8b6eb63debf