Cogmind - Beta 10.2 *** ADVENTURER MODE // 2022.02.19 @ 04:31:01 Player: woegarden Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (61) 305 Value Destroyed (1336) 1336 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (65) 65 TOTAL SCORE: 4486 Bonus ------- High Alert Combat Kills 65 Cogmind --------- Core Integrity 0/700 Matter 147/300 Energy 100/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Hover Unit Improved System Shield Spread Laser Remote Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array Improved Signal Interpreter Hacking Suite > --- WEAPON ----------- Advanced Beam Rifle Mini Grenade Launcher > --- INVENTORY -------- Ion Engine Improved Hover Unit Improved Airjet Advanced Weight Redist. System Spread Laser Improved Datajack Remote Datajack [Rating: 49] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Antigrav System Flight Unit Flight Unit Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Core Shielding Weapon EMP Blaster Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher EMP Blaster Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Slots Evolved 6 | . . . 2 2 2 . Power 2 | . . . 1 . 1 . Propulsion 2 | . . . 1 . 1 . Utility 2 | . . . . 2 . . Weapon . | . . . . . . . Parts Attached 67 | 7 2 5 14 20 19 . Power 15 | 2 . 1 2 4 6 . Engine 11 | 2 . 1 1 4 3 . Core 4 | . . . 1 . 3 . Reactor . | . . . . . . . Propulsion 23 | 2 . 3 2 7 9 . Treads . | . . . . . . . Leg 7 | 2 . 3 2 . . . Wheel . | . . . . . . . Hover 6 | . . . . . 6 . Flight 10 | . . . . 7 3 . Utility 9 | 1 . . 2 3 3 . Device 3 | . . . 1 . 2 . Storage 2 | 1 . . . 1 . . Processor 2 | . . . . 1 1 . Hackware 1 | . . . . 1 . . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 20 | 2 2 1 8 6 1 . Energy Gun 3 | . . 1 . 2 . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 6 | 2 . . 2 2 . . Ballistic Cannon . | . . . . . . . Launcher 10 | . 2 . 5 2 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 1 2 1 . Parts Lost 24 | . . 1 6 9 1 7 Power 6 | . . . 2 2 1 1 Propulsion 8 | . . . 3 2 . 3 Utility 3 | . . . . . . 3 Weapon 7 | . . 1 1 5 . . Highest Loss Streak 7 | . . 1 3 5 1 7 Average Slot Usage (%) 89 | . 83 81 95 85 97 76 Engine 13 | . 14 14 17 16 6 10 Core 4 | . . . 4 . 13 5 Leg 18 | . 28 28 31 3 . . Hover 6 | . . . . . 23 22 Flight 3 | . . . . 13 6 . Device 3 | . . . . 9 7 5 Storage 10 | . 14 14 11 9 7 5 Processor 2 | . . . . 9 7 5 Hackware 2 | . . . . 9 7 5 Protection 2 | . . . 9 . . . Energy Gun 4 | . . 9 . 1 7 5 Ballistic Gun 1 | . 2 . 2 6 . . Launcher 12 | . 24 14 17 4 6 5 Naked Turns 25 | . . . . . . 25 Heaviest Build 29 | 12 17 17 26 24 29 29 Greatest Support 70 | 20 20 30 45 20 70 32 Greatest Overweight (x) 1 | 1 . . 1 1 . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 6 6 6 6 8 8 8 Average Capacity 6 | 5 6 6 6 6 8 7 Most Carried 8 | 4 6 6 6 8 8 7 Average Carried 5 | 3 5 5 4 4 6 5 Final Capacity 8 | 6 6 6 6 8 8 4 Final Carried 8 | 4 5 6 6 8 6 4 Class Distribution -------------------- 47% | Scavenger-Mutant 31% | Mutant 13% | Hacker-Mutant 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Hacker-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Mutant | -7/Waste Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Was Matter Collected 923 | 270 27 67 199 326 34 . Remotely . | . . . . . . . Salvage Created 1723 | . 55 90 689 855 34 . Parts 132 | . 6 11 54 60 1 . Haulers Intercepted 3 | . . . 1 2 . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Combat Hostiles Destroyed 39 | . 3 4 17 14 1 . Guns 8 | . . 1 1 5 1 . Cannons 2 | . . . 2 . . . AOE 29 | . 3 3 14 9 . . Classes Destroyed 11 | . 1 1 7 1 1 . Worker 4 | . . . 2 2 . . Builder 6 | . . . 4 2 . . Hauler 3 | . . . 1 2 . . Recycler 3 | . . . . 3 . . Operator 3 | . . . 1 2 . . Watcher 3 | . . . 2 1 . . Swarmer 18 | . 3 3 8 4 . . Grunt 15 | . . . 8 7 . . Duelist 2 | . . . 1 1 . . Sentry 3 | . . 1 . 2 . . Programmer 1 | . . . . . 1 . Best Kill Streak 13 | . 3 3 7 13 1 . Combat Bots Only 5 | . 3 3 5 5 1 . Max Kills in Single Turn 5 | . 2 3 5 4 1 . Gunslinging . | . . . . . . . Exploded 3 | . 2 3 2 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Damage Taken 2780 | . 118 162 807 786 144 763 Core 1074 | . . 27 106 216 46 679 Absorbed by Shields . | . . . . . . . Core Remaining (%) 80 | 100 . 89 73 60 . . Volleys Fired 89 | . 3 5 28 45 8 . Largest 2 | . 2 2 2 2 1 . Hottest 101 | . 66 73 101 101 61 . Shots Fired 130 | . 6 6 42 68 8 . Gun 69 | . . 5 9 48 7 . Cannon 7 | . . . 4 3 . . Launcher 54 | . 6 1 29 17 1 . Special . | . . . . . . . Kinetic 50 | . . . 9 41 . . Thermal 21 | . . . 4 10 7 . Explosive 18 | . . . 6 11 1 . Electromagnetic 41 | . 6 6 23 6 . . Robot Hit Streak 15 | . 2 3 9 15 8 . Robot Miss Streak 4 | . 4 1 3 2 2 . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 82 | . 2 5 19 50 6 . Core Hits 104 | . 3 5 38 47 3 8 Critical Hits 1 | . . . . 1 . . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3617 | . 118 171 1434 1649 152 93 Guns 657 | . . 45 41 446 125 . Cannons 104 | . . . 83 21 . . Explosions 2748 | . 118 126 1305 1172 27 . Melee . | . . . . . . . Ramming 108 | . . . 5 10 . 93 Kinetic 407 | . . . 41 366 . . Thermal 604 | . 36 104 238 101 125 . Explosive 1270 | . . . 227 1016 27 . Electromagnetic 1228 | . 82 67 923 156 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 20 | . . 1 4 . 2 20 Average Corruption 3 | . . 1 3 . 1 10 Corruption Purged . | . . . . . . . Effects 21 | . . . 12 . 1 8 Message Errors 4 | . . . 1 . 1 2 Matter Fused 3 | . . . 3 . . . Energy Discharges 5 | . . . 4 . . 1 Data Loss (minor) 3 | . . . 2 . . 1 Misdirections 4 | . . . . . . 4 Targeting Errors 2 | . . . 2 . . . Overload Shots . | . . . . . . . Overflow Damage 129 | . . 15 53 61 . . Projectiles . | . . . . . . . Explosions 129 | . . 15 53 61 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 490 | . 51 49 180 158 12 40 Shots 28 | . 4 3 14 6 1 . Rammed 31 | . . . . 2 . 29 Targets Rammed 33 | . . . 1 3 . 29 Kicked 2 | . . . 1 1 . . Crushed . | . . . . . . . Highest Temperature 324 | . 12 43 216 105 324 . Average Temperature 79 | . 6 17 46 28 110 . Received Heat Transfer 546 | . 6 66 213 261 . . Effects 7 | . . . . . 7 . Energy Bleed 1 | . . . . . 1 . Interference 4 | . . . . . 4 . Matter Decay 1 | . . . . . 1 . Damage (minor) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . . 4 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . 2 . 1 . Heat Transferred 918 | . 50 100 398 185 185 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . 1 . 5 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Peak Influence 607 | . 79 126 458 607 242 19 Initial 232 | . . 25 41 108 232 19 Average 151 | . 42 59 222 236 172 8 Maximum Alert Level 2 | . . . 2 2 1 . Low Security (%) 63 | 100 100 100 46 49 34 100 Level 1 33 | . . . 49 31 65 . Level 2 3 | . . . 4 18 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . . . 2 3 2 . Investigation 1 | . . . . . 1 . Extermination 1 | . . . . . 1 . Reinforcement 5 | . . . 2 3 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 2 | . . . 1 1 . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Distress Signals 5 | . . . 3 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 81 | . 7 7 32 28 2 5 Peak Tracking Total 8 | . 4 3 7 8 3 5 Tactical Retreats 4 | . . 1 3 . . . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Was Machines Disabled 9 | . 1 4 2 2 . . Max in Single Turn 4 | . 1 4 1 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Machines Accessed 3 | . . . 1 . 2 . Terminals 1 | . . . 1 . . . Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 7 | . . . 2 . 5 . Successful 7 | . . . 2 . 5 . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 2 | . . . 2 . . . Fabricators 2 | . . . . . 2 . Repair Stations . | . . . . . . . Recycling Units 3 | . . . . . 3 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . . . 2 . . . Record 2 | . . . 2 . . . Fabricator Hacks 2 | . . . . . 2 . Build 2 | . . . . . 2 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . . . . . 3 . Process 1 | . . . . . 1 . Retrieve Matter 2 | . . . . . 2 . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . . 1 . 1 . Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 4 | . . . . . 4 . Matter 424 | . . . . . 424 . Time 106 | . . . . . 106 . Total Part Build Rating 24 | . . . . . 24 . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 20 | . . . . . 20 . Retrieved Matter 20 | . . . . . 20 . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 31 | . . . . . . 31 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 17 | . . . . . . 17 Total Damage 275 | . . . . . . 275 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Was Turns Passed 2818 | 63 121 704 853 354 614 109 Spaces Moved 2259 | 43 85 537 480 278 701 135 Core 27 | 14 . . . 13 . . Treads . | . . . . . . . Legs 1205 | 29 85 537 480 74 . . Wheels . | . . . . . . . Hover 704 | . . . . . 569 135 Flight 323 | . . . . 191 132 . Fastest Speed 31 | 50 120 120 120 32 31 56 Average Speed 86 | 108 120 120 121 67 46 57 Slowest Speed 150 | 120 120 120 150 150 56 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 5 | . . . . 5 . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 4 30 80 36 26 11 60 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 30 | . . . 30 . . . Terrain Destroyed 192 | . 5 26 63 92 6 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 192 | . 5 26 63 92 6 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Total 2984 | 57 100 592 711 373 986 165 Wait 455 | . . 36 174 14 231 . Move 2244 | 42 84 536 479 267 701 135 Hop 5 | . . . . 5 . . Pick Up 56 | 8 6 4 9 14 14 1 Fast Attach 6 | 2 . . . 3 1 . Attach 34 | 4 1 . 8 11 10 . Detach 5 | . . . 2 1 2 . Swap 27 | 1 1 5 6 6 8 . Drop 30 | . 5 6 4 4 11 . Fire 89 | . 3 5 28 45 8 . Melee . | . . . . . . . Ram 30 | . . . . 1 . 29 Kick 3 | . . . 1 2 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 13) 64 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Discovered new exit (range 6) 185 | -10/Materials | Entered Mines 229 | -10/Mines | Learned location of Zion (-6) 304 | -10/Mines | Build established: Mutant 320 | -10/Mines | Learned Materials garrison access intel 326 | -10/Mines | Learned location of Storage (-7) 387 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 860 | -10/Mines | Discovered new exit (range 11) 889 | -10/Mines | Entered Materials 889 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1190 | -9/Materials | Build established: Scavenger-Mutant 1720 | -9/Materials | Discovered new exit (range 12) 1742 | -9/Materials | Entered another Materials area 1742 | -8/Materials | Evolved 2 slots: Utility x2 1743 | -8/Materials | Loaded intel: 1 garrison access location 1768 | -8/Materials | Lost 3 parts (2p1n) 1911 | -8/Materials | Lost 5 parts (1p1n3w) 2084 | -8/Materials | Discovered new exit (range 10) 2087 | -8/Materials | Identified exit to Factory 2096 | -8/Materials | Entered Factory 2096 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2195 | -7/Factory | Fabricated Antigrav System (x2) 2483 | -7/Factory | Fabricated Antigrav System (x2) 2710 | -7/Factory | Sucked down chute 2710 | -7/Factory | Entered Waste 2711 | -7/Waste | Met a frightened Derelict 2725 | -7/Waste | EMP discharged 2725 | -7/Waste | System corruption reached 10% 2728 | -7/Waste | Spotted C-40 Crusher 2735 | -7/Waste | Spotted C-40 Crusher 2735 | -7/Waste | Spotted C-40 Crusher 2747 | -7/Waste | Spotted C-40 Crusher 2782 | -7/Waste | Spotted C-40 Crusher 2785 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2791 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2792 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2794 | -7/Waste | Crushed by Compactor (1 part destroyed) 2807 | -7/Waste | Core integrity fell below 50% 2814 | -7/Waste | Core integrity fell below 20% 2819 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 02794_ Slammed into C-40 Crusher. 02794_ Destabilizing: System corrupted (+2). 02795_ Imp. Airjet crushed. 02795_ Med. Storage Unit crushed. 02795_ Imp. Datajack crushed. 02795_ Slammed into C-40 Crusher. 02795_ Destabilizing: System corrupted (+2). 02796_ Slammed into C-40 Crusher. 02796_ Destabilizing: System corrupted (+2). 02797_ Slammed into C-40 Crusher. 02801_ Destabilizing: System corrupted (+1). 02802_ Slammed into C-40 Crusher. 02807_ System corrupted: Energy discharge (-34). 02807_ Slammed into C-40 Crusher. 02808_ Destabilizing: Core damaged (-14). 02809_ Slammed into C-40 Crusher. 02815_ ALERT: Foreign system detected. Charging EMP. 02815_ Slammed into C-40 Crusher. 02817_ Destabilizing: System corrupted (+1). 02818_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ????????????????# #???????????????????????????? | | ????????????????# #???????????????????????????? | | ????????????????# #???????????????????????????? | | ??????????????### #???????????????????????????? | | ??????????????# #???????????????????????????? | | ??????????????# #???????????????????????????? | | ??????????????# #??????? ?????????????????? | | ??????????????# #??????? ???????????????? | | ??????????????### #??????? #???????????????? | | ????????????????# #??????# #???????????????? | | ????????????????# #??????# #??????? ????? | | ????????????????# #??????# #??????? #???? | | ??????????????### #??????# #??????? ####? | | ??????????????# #??????# #??????? ? | | ??????????????# #??????# #??????? ?? | | ??????????????# #??????# #??????? ??? | | ??????????????# #??????# #??????? ???? | | ??????????????### #??????# #??????# #???? | | ??############??# #??????# #??????# #???? | | ??# #??# #??????# #??????# #???? | | ??# #??# #??????# #??????# #???? | | ??# #### ######## ######## #???? | | ??# CC #???? | | ??# CCCCCC #???? | | ??# CCCCCCCC #???? | | ??# CC *=@CC #???? | | ??# #### %= ######## ######## #???? | | ??# #??# #??????# #??????# #???? | | ??# #??# #??????# #??????# #???? | | ??############??# #??????# #??????# #???? | | ????????????????# #??????# #??????# #???? | | ??????????????? #????######????? #?? | | ??????????????# #??????????????# #?? | | ??????????????# #??????????????# #?? | | ??????????????# #??????????????# #?? | | ??????????????# #??????????????# #?? | | ??????????????# #??????????????# #?? | | ??????????????# #??????????????# #?? | | ??????????????# #??????????????# #?? | | ??????????????##########??????????????##########?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 30 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 63 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Antigrav System | x2 | -7/Factory | Preloaded Antigrav System | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed System Compromised Challenges ------------ None Game ------ Seed FactoryFlightDatajack Manual? 0 Play Time 00:48:54 Cumulative 17.4 hours Start 2022.02.19 @ 03:44:16 End 2022.02.19 @ 04:31:01 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 28 Rogue 5 Adventurer 23 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 18 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 71969abf-08ce-4bf6-abb0-a8ceb2fb6911