Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.18 @ 18:43:24 Player: skkpq Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (87) 435 Value Destroyed (3682) 3682 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1047) 1047 TOTAL SCORE: 10664 Bonus ------- High Alert Combat Kills 20 Follower Combat Kills 589 Met Imprinter 300 Was Imprinted 300 Friendly Fire -162 Cogmind --------- Core Integrity 0/1300 Matter 235/300 Energy 62/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (8) ------ Improved Corruption Screen > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Quantum Rifle Quantum Rifle Heavy Dispersion Rifle Makeshift Sword Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Armored Medium Treads Antigrav System Antigrav System Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Targeting Computer Improved Targeting Computer Improved Melee Analysis Suite Armor Integrity Analyzer Armor Integrity Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Tesla Rifle Wave Gun KE Penetrator Railgun > --- INVENTORY -------- Neutrino Core Particle Reactor Improved Treads Improved Treads Advanced Heat Sink Advanced Melee Analysis Suite Tesla Rifle Dispersion Rifle Dispersion Rifle Autogun [Rating: 99] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Xenon Bombardment Thruster Utility Targeting Computer Device Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon EM Pulse Cannon Energy Gun High-powered Shock Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Chainsword Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Slots Evolved 14 | . . 2 . . . 6 2 2 2 Power 1 | . . . . . . . . . 1 Propulsion 5 | . . 1 . . . 3 . . 1 Utility 6 | . . 1 . . . 2 2 1 . Weapon 2 | . . . . . . 1 . 1 . Parts Attached 155 | 8 7 11 . 2 6 20 34 31 36 Power 14 | 1 . 2 . . 1 1 3 2 4 Engine 5 | 1 . 2 . . . 1 1 . . Core 2 | . . . . . 1 . . 1 . Reactor 7 | . . . . . . . 2 1 4 Propulsion 52 | 4 2 3 . . 2 9 12 11 9 Treads 20 | . 2 2 . . . 5 5 4 2 Leg 8 | 2 . . . . . 2 1 1 2 Wheel 11 | 2 . 1 . . 1 1 6 . . Hover 7 | . . . . . . 1 . 6 . Flight 6 | . . . . . 1 . . . 5 Utility 39 | 1 2 3 . . 1 4 7 10 11 Device 18 | . . 2 . . 1 2 4 3 6 Storage 7 | 1 1 1 . . . . 2 . 2 Processor 12 | . 1 . . . . 2 . 6 3 Hackware . | . . . . . . . . . . Protection 2 | . . . . . . . 1 1 . Artifact . | . . . . . . . . . . Weapon 50 | 2 3 3 . 2 2 6 12 8 12 Energy Gun 16 | 2 2 . . . . 1 1 4 6 Energy Cannon 6 | . . 2 . . . . 2 1 1 Ballistic Gun 6 | . 1 1 . 1 . . 1 2 . Ballistic Cannon 3 | . . . . . . 2 1 . . Launcher 6 | . . . . . 1 1 2 . 2 Special Weapon 4 | . . . . . 1 1 . 1 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon 7 | . . . . . . 1 5 . 1 Piercing Weapon 1 | . . . . 1 . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 Unidentified Prototypes 10 | . . . . . 3 . 4 1 2 Parts Lost 70 | . . 1 . . 9 2 20 19 19 Power 6 | . . . . . 2 . 1 2 1 Propulsion 33 | . . . . . 5 . 11 9 8 Utility 16 | . . 1 . . 1 1 5 2 6 Weapon 15 | . . . . . 1 1 3 6 4 Highest Loss Streak 13 | . . 1 . . 5 2 8 13 5 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 82 | . 96 98 100 100 78 78 88 63 35 Engine 5 | . 14 10 11 11 5 4 2 . . Treads 19 | . 10 28 33 33 9 18 19 6 3 Leg 1 | . 17 . . . . 1 1 . 2 Wheel 2 | . . 3 . . 6 2 5 . . Device 8 | . . 10 11 11 9 8 9 5 6 Storage 8 | . 18 11 11 11 11 6 8 4 3 Processor 12 | . 6 11 11 11 11 16 15 12 7 Energy Gun 2 | . 18 . . . . 1 3 5 . Energy Cannon 4 | . . 14 11 9 . . 2 2 . Ballistic Gun 3 | . 9 6 11 7 1 . 1 6 . Launcher 1 | . . . . . 5 3 . 1 . Special Weapon 1 | . . . . . 3 3 . . 3 Slashing Weapon 1 | . . . . . . 2 4 . . Piercing Weapon 2 | . . . . 4 11 1 . . . Peak Build Rating 99 | 6 7 17 15 19 24 62 86 99 74 Average Rating 37 | 5 6 15 15 16 20 46 68 65 41 On Entrance 20 | . 6 7 15 15 19 24 56 44 19 Naked Turns 10 | . . . . . . . . 10 . Heaviest Build 61 | 12 15 32 29 29 30 42 59 61 43 Greatest Support 168 | 26 40 60 60 60 60 128 168 80 56 Greatest Overweight (x) 11 | . . 1 . . 7 8 5 5 11 Average Overweight (x) . | . . . . . 2 1 1 . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 10 10 9 6 Most Carried 10 | 7 8 10 10 10 10 10 10 10 8 Average Carried 8 | 3 7 9 10 9 9 8 9 7 5 Final Capacity 10 | 8 8 10 10 10 10 10 10 5 5 Final Carried 10 | 6 8 10 10 10 7 10 7 5 4 Class Distribution -------------------- 46% | Mutant 40% | Scavenger-Mutant 8% | Scavenger-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Gunner | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Matter Collected 2345 | 200 171 138 . 13 124 393 447 544 315 Remotely . | . . . . . . . . . . Salvage Created 3494 | . 225 534 . . 261 439 1099 654 282 Parts 169 | . 15 30 . . 8 20 51 31 14 Haulers Intercepted 1 | . . . . . . . 1 . . Recyclers Shooed 3 | . 1 1 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 15 | . . . . 3 12 . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Combat Hostiles Destroyed 77 | . 8 9 . . 11 13 20 10 6 Melee 13 | . . . . . 3 4 6 . . Guns 25 | . 8 2 . . 1 . 4 9 1 Cannons 20 | . . 7 . . 2 4 6 1 . AOE 19 | . . . . . 5 5 4 . 5 Classes Destroyed 11 | . 2 3 . . 1 2 3 . . Worker 4 | . . . . . . 1 2 . 1 Tunneler 1 | . . . . . . . 1 . . Hauler 1 | . . . . . . . 1 . . Operator 1 | . . . . . . . 1 . . Watcher 3 | . . 3 . . . . . . . Swarmer 25 | . 4 . . . 6 4 6 2 3 Grunt 26 | . 4 4 . . 2 8 7 1 . Duelist 2 | . . 1 . . . . 1 . . Sentry 10 | . . 4 . . 1 . 3 2 . Hunter 8 | . . . . . 2 . 1 3 2 Programmer 6 | . . . . . . 1 2 2 1 Z-Courier 1 | . . . . . . . . . 1 Best Kill Streak 4 | . 4 3 . . 3 4 4 3 3 Combat Bots Only 4 | . 4 2 . . 3 4 3 3 3 Max Kills in Single Turn 3 | . 1 1 . . 2 3 2 1 3 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . 2 2 1 . 3 Melee 1 | . . . . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Hostile Shots Fired 955 | . 66 28 . . 82 96 177 247 259 Missed 315 | . 21 6 . . 21 33 48 84 102 Damage Taken 12970 | . 394 381 . . 894 1118 4338 2765 3080 Core 3032 | . 87 43 . . 198 177 828 394 1305 Absorbed by Shields . | . . . . . . . . . . Reduced by Siege Mode 18 | . . . . . . . 18 . . Redirected to Shielding 52 | . . . . . . . 52 . . Ignored by Resistances 406 | . . . . . . . 348 58 . Core Remaining (%) 60 | 100 65 . . . 39 79 17 65 . Volleys Fired 224 | . 25 25 . . 15 26 53 48 32 Largest 4 | . 2 2 . . 1 2 2 4 4 Hottest 370 | . 100 126 . . 45 108 156 269 370 Shots Fired 432 | . 50 50 . . 15 37 101 140 39 Gun 277 | . 50 16 . . 6 9 48 133 15 Cannon 111 | . . 34 . . . 23 48 6 . Launcher 16 | . . . . . 7 1 5 1 2 Special 28 | . . . . . 2 4 . . 22 Kinetic 156 | . 24 16 . . 6 23 28 59 . Thermal 122 | . 15 . . . . . 28 49 30 Explosive 22 | . . . . . 9 5 5 1 2 Electromagnetic 125 | . 11 34 . . . 9 40 31 . Robot Hit Streak 14 | . 8 8 . . 4 5 14 10 13 Robot Miss Streak 7 | . 6 2 . . 3 6 7 5 4 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 5 | . 2 . . . . . . 3 . Max Gunslinging Chain 1 | . 1 . . . . . . 1 . Shots Hit Robots 307 | . 27 33 . . 11 39 85 84 28 Core Hits 164 | . 14 14 . . 27 24 43 28 14 Critical Kills 1 | . . . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . . . 1 . Critical Strikes 17 | . . . . . . 7 6 4 . Burn 3 | . . . . . . . 1 2 . Destroy 2 | . . . . . . . . 2 . Blast 2 | . . . . . . 1 1 . . Corrupt 1 | . . . . . . . 1 . . Sever 9 | . . . . . . 6 3 . . Melee Attacks 108 | . . . . 1 5 21 71 . 10 Impact . | . . . . . . . . . . Slashing 99 | . . . . . . 21 71 . 7 Piercing 6 | . . . . 1 5 . . . . Sneak Attacks 5 | . . . . . . . 2 . 3 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10922 | . 349 923 . . 1027 2121 3202 2043 1257 Guns 3394 | . 304 95 . . 42 109 736 1872 236 Cannons 1956 | . . 677 . . . 362 780 137 . Explosions 3441 | . 38 134 . . 773 888 837 31 740 Melee 1733 | . . . . . 137 607 849 . 140 Ramming 40 | . 7 17 . . . 2 . 3 11 Kinetic 1864 | . 101 95 . . 42 362 510 754 . Thermal 2495 | . 138 134 . . . . 1034 823 366 Explosive 2723 | . . . . . 773 888 291 31 740 Electromagnetic 1839 | . 103 677 . . . 109 518 432 . Impact . | . . . . . . . . . . Slashing 1824 | . . . . . 75 760 849 . 140 Piercing 137 | . . . . . 137 . . . . Highest Corruption 33 | . . . . . . 2 33 3 . Average Corruption 5 | . . . . . . 1 7 2 . Corruption Purged . | . . . . . . . . . . Corruption Blocked 11 | . . . . . . . . . 11 Effects 24 | . . . . . . . 19 5 . Message Errors 6 | . . . . . . . 6 . . Matter Fused 3 | . . . . . . . 1 2 . Heat Flow Errors 4 | . . . . . . . 4 . . Energy Discharges 2 | . . . . . . . 1 1 . Parts Rejected 1 | . . . . . . . 1 . . Parts Fused 1 | . . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . . 1 . . Data Loss (major) 1 | . . . . . . . 1 . . Misfires 2 | . . . . . . . 1 1 . Alerts 1 | . . . . . . . 1 . . Misdirections 1 | . . . . . . . 1 . . Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 208 | . . 24 . . 22 30 52 . 80 Projectiles 36 | . . 12 . . . 4 20 . . Explosions 120 | . . 12 . . . . 28 . 80 Melee 52 | . . . . . 22 26 4 . . Knockbacks 8 | . . . . . . 4 4 . . Impact . | . . . . . . . . . . Kinetic 8 | . . . . . . 4 4 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 578 | . . 39 . . 69 1 366 1 102 Shots 14 | . . 1 . . 3 . 8 . 2 Rammed 13 | . 2 4 . . . 1 1 1 4 Targets Rammed 13 | . 2 4 . . . 1 1 1 4 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 465 | . 180 147 . . . 24 174 451 465 Average Temperature 108 | . 68 44 . . . 9 43 167 205 Received Heat Transfer 1654 | . 96 138 . . 9 463 510 126 312 Effects 8 | . . . . . . . . 5 3 Shutdowns 1 | . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . 1 . Interference 1 | . . . . . . . . 1 . Short Circuit 2 | . . . . . . . . 2 . Damage (major) 3 | . . . . . . . . . 3 Siege Activations 1 | . . . . . . . 1 . . Total Turns 11 | . . . . . . . 11 . . Longest Duration 11 | . . . . . . . 11 . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 8 | . . 5 . . . . 1 2 . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 7 | . 1 . . . 1 . 3 1 1 Heat Transferred 3983 | . 346 150 . . . . 1600 1295 592 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 8 | . 1 3 . . . . 4 . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Peak Influence 660 | . 215 282 94 . . 244 352 348 660 Initial 144 | . . 90 94 . . 77 119 144 59 Average 163 | . 100 172 94 . . 97 209 194 183 Maximum Alert Level 2 | . 1 1 . . . 1 1 1 2 Low Security (%) 66 | 100 77 54 100 . . 88 47 63 76 Level 1 31 | . 22 45 . . . 11 52 36 8 Level 2 2 | . . . . . . . . . 14 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 22 | . 1 2 . . . 5 6 2 6 Investigation 4 | . 1 1 . . . 1 . . 1 Extermination 5 | . . . . . . 2 1 1 1 Reinforcement 9 | . . 1 . . . 2 2 1 3 Assault . | . . . . . . . . . . Garrison 4 | . . . . . . . 3 . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 4 | . . . . . . . 1 1 2 Haulers Reinforced 1 | . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Distress Signals 5 | . . 2 . . . . . . 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 146 | . 14 15 . . 17 22 28 12 38 Peak Tracking Total 8 | . 6 4 . . 4 4 5 4 8 Tactical Retreats 15 | . 1 . . . 1 4 3 1 5 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Traps Triggered 3 | . 1 . . . . 1 . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Machines Disabled 6 | . . 1 . . . 1 2 . 2 Max in Single Turn 1 | . . 1 . . . 1 1 . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Machines Accessed 9 | . 2 2 . . 1 1 1 . 2 Terminals 4 | . 1 1 . . 1 . . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 1 . . . . . 1 . 1 Scanalyzers 1 | . . 1 . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 17 | . 4 8 . . 1 1 1 . 2 Successful 12 | . 3 6 . . 1 . 1 . 1 Failed 5 | . 1 2 . . . 1 . . 1 Catastrophic 3 | . . 1 . . . 1 . . 1 Database Lockouts . | . . . . . . . . . . Manual 21 | . 1 2 . 2 2 . 7 . 7 Terminals 7 | . 3 2 . . 1 . . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 1 . . . . . 1 . 1 Scanalyzers 6 | . . 6 . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Terminal Hacks 4 | . 2 . . . 1 . . . 1 Record 1 | . . . . . 1 . . . . Open DSF 1 | . . . . . . . . . 1 Alert Level 1 | . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . 1 . . Report Inventory 2 | . 1 . . . . . 1 . . Scanalyzer 6 | . . 6 . . . . . . . Insert Component 3 | . . 3 . . . . . . . Analyze 3 | . . 3 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . Used . | . . . . . . . . . . Hacking Detections 7 | . 2 2 . . 1 . 1 . 1 Full Trace Events 2 | . 1 1 . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . 4 . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 18 | . . 3 . 15 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked 7 | . . . . . . . . . 7 Non-combat 6 | . . . . . . . . . 6 Combat 1 | . . . . . . . . . 1 Robot Hacks Applied 7 | . . . . . . . . . 7 parse_system 1 | . . . . . . . . . 1 no_distress 5 | . . . . . . . . . 5 find_recycling 1 | . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Total Allies 12 | . . . . 4 . . 3 . 5 Largest Group 4 | . . . . 4 4 3 3 . 2 Highest-Rated Group 206 | . . . . 154 154 109 84 . 206 Highest-Rated Ally 103 | . . . . 41 41 37 28 . 103 Zionite Dispatches 4 | . . . . . . . 1 . 3 Heavy 1 | . . . . . . . . . 1 Fire 1 | . . . . . . . 1 . . Demo 1 | . . . . . . . . . 1 Melee Resupply 1 | . . . . . . . . . 1 Total Orders . | . . . . . . . . . . Ally Attacks 62 | . . . . . 8 23 1 . 30 Total Damage 2579 | . . . . . 213 278 12 . 2076 Kills 21 | . . . . . 3 1 . . 17 Allies Corrupted 1 | . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . . Drone Launches 1 | . . . . . . 1 . . . Drone Recoveries . | . . . . . . . . . . Decoded 0b10 Intel 146 | . . . . . . 64 82 . . Items 146 | . . . . . . 64 82 . . Zionite Intel Received 1 | . . . . . . . 1 . . Branch Access 1 | . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Turns Passed 7124 | 67 304 693 42 1648 665 1013 1316 616 760 Spaces Moved 3781 | 47 157 315 27 1003 392 412 602 247 579 Core 440 | 4 . . . . 59 64 . 52 261 Treads 2051 | . 52 212 27 1003 10 272 275 72 128 Legs 176 | 26 105 . . . . 2 8 17 18 Wheels 836 | 17 . 103 . . 323 74 319 . . Hover 106 | . . . . . . . . 106 . Flight 172 | . . . . . . . . . 172 Fastest Speed 34 | 50 120 115 160 160 110 140 95 50 34 Average Speed 147 | 106 133 145 160 160 152 205 147 164 81 Slowest Speed 600 | 120 160 160 160 160 400 450 260 420 600 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 7 | . . . . . . . 6 . 1 Exploration Rate (%) 30 | 3 27 41 13 90 66 15 18 7 20 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . 1 2 . . . . Spaces Dug 110 | . . . . . . . 106 . 4 Terrain Destroyed 569 | . 5 12 . . 171 43 238 35 65 Melee 40 | . . . . . . . 36 . 4 Projectile 22 | . . . . . . 4 5 13 . AOE 507 | . 5 12 . . 171 39 197 22 61 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Total 4772 | 62 208 503 26 1048 431 511 824 358 801 Wait 297 | . 4 122 . 26 9 2 20 9 105 Move 3769 | 46 156 314 26 1002 391 411 598 246 579 Hop . | . . . . . . . . . . Pick Up 85 | 6 6 12 . 8 3 17 18 9 6 Fast Attach 89 | 6 4 6 . . 1 13 14 20 25 Attach 59 | 2 3 4 . 1 4 7 15 11 12 Detach 30 | 2 1 3 . . . . 3 8 13 Swap 8 | . . 1 . 1 1 . 5 . . Drop 84 | . 7 12 . 8 2 13 23 6 13 Fire 224 | . 25 25 . . 15 26 53 48 32 Melee 108 | . . . . 1 5 21 71 . 10 Ram 3 | . . 1 . . . 1 . 1 . Kick . | . . . . . . . . . . Crush 10 | . 2 3 . . . . 1 . 4 Escape Stasis 3 | . . . . . . . 3 . . Rewire 1 | . . . . 1 . . . . . Trap . | . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . 2 Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / Low) -5/Factory (discovered 5 exits: [*Fac] / Upp x2 / Ext x2) -4/Factory -3/Research History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 8) 372 | -10/Materials | Entered another Materials area 372 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 574 | -9/Materials | Discovered new exit (range 16) 967 | -9/Materials | Discovered new exit (range 15) 1065 | -9/Materials | Entered Mines 1092 | -9/Mines | Met a Derelict bent on vengeance 1103 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1107 | -9/Mines | Entered Zion 1289 | -7/Zion | Found Prototype Launcher 1311 | -7/Zion | Build established: Scavenger-Mutant 1345 | -7/Zion | Found CR-A16's Pointy Stick 1435 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1462 | -7/Zion | Learned location of Storage (-7) 1674 | -7/Zion | Learned location of Data Miner (-6) 2169 | -7/Zion | Met Imprinter 2208 | -7/Zion | Imprinted 2211 | -7/Zion | Declared Zion's savior 2326 | -7/Zion | Build established: Mutant 2594 | -7/Zion | Found Prototype Special Weapon 2597 | -7/Zion | Found Prototype Special Weapon 2696 | -7/Zion | Given the Hacking Drone Bay 2712 | -7/Zion | Found Prototype Device 2734 | -7/Zion | Discovered new exit (range 10) 2755 | -7/Zion | Entered Proximity Caves 2755 | -6/Proximity Caves | Accompanied by 4 allies 2851 | -6/Proximity Caves | Identified Rocket Array 2852 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3044 | -6/Proximity Caves | Learned location of 1 exit from Factory 3188 | -6/Proximity Caves | Core integrity fell below 50% 3193 | -6/Proximity Caves | Identified RU-N14's Throwing Claymores (x2) 3224 | -6/Proximity Caves | Lost 5 parts (1p2n1u1w) 3275 | -6/Proximity Caves | Identified Hacking Drone Bay 3356 | -6/Proximity Caves | Discovered new exit (range 16) 3420 | -6/Proximity Caves | Entered Factory 3420 | -6/Factory | Accompanied by 3 allies 3420 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x2, Weapon x1 3421 | -6/Factory | Identified exit to Lower Caves 4280 | -6/Factory | Discovered new exit (range 5) 4388 | -6/Factory | Build established: Scavenger-Mutant 4402 | -6/Factory | Discovered new exit (range 12) 4433 | -6/Factory | Entered another Factory area 4433 | -5/Factory | Evolved 2 slots: Utility x2 4738 | -5/Factory | Lost 3 parts (2n1u) 5035 | -5/Factory | Retrieved Zion intel report: Branch Access 5035 | -5/Factory | Identified exit to Upper Caves 5035 | -5/Factory | Identified exit to Extension 5036 | -5/Factory | Zion Fire squad teleported in 5199 | -5/Factory | Lost 3 allies 5291 | -5/Factory | Garrison activated, responded to threat 5562 | -5/Factory | Crushed by falling debris 5604 | -5/Factory | Crushed by falling debris 5626 | -5/Factory | Crushed by falling debris 5627 | -5/Factory | System corruption reached 10% 5636 | -5/Factory | Crushed by falling debris 5636 | -5/Factory | Core integrity fell below 50% 5665 | -5/Factory | Crushed by falling debris 5666 | -5/Factory | Core integrity fell below 20% 5667 | -5/Factory | Lost 8 parts (4n3u1w) 5670 | -5/Factory | Crushed by falling debris 5671 | -5/Factory | System corruption reached 30% 5700 | -5/Factory | Discovered new exit (range 15) 5710 | -5/Factory | Lost 4 parts (2n1u1w) 5728 | -5/Factory | Terminal network hard line cut 5749 | -5/Factory | Entered another Factory area 5749 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 6040 | -4/Factory | Lost 4 parts (1n1u2w) 6256 | -4/Factory | Build established: Scavenger-Gunner 6315 | -4/Factory | Released all parts (6) 6343 | -4/Factory | Lost 13 parts (2p7n1u3w) 6355 | -4/Factory | Discovered new exit (range 8) 6365 | -4/Factory | Entered Research 6365 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 6374 | -3/Research | Zion Melee Resupply teleported in 6501 | -3/Research | Zion Heavy squad teleported in 6891 | -3/Research | Lost 5 parts (2n3u) 6899 | -3/Research | Found Fusion Bomb Launcher 6966 | -3/Research | Core integrity fell below 50% 6998 | -3/Research | Zion Demo squad teleported in 6998 | -3/Research | Garrison activated, responded to threat 7020 | -3/Research | Build established: Mutant 7028 | -3/Research | Crushed by falling debris 7059 | -3/Research | Lost 5 parts (1n2u2w) 7104 | -3/Research | Core integrity fell below 20% 7125 | -3/Research | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- Overheating: Hvy. Dispersion Rifle damaged (-21). Overheating: Dispersion Rifle damaged (-28). Internal heat damage averted by Adv. Cryofiber Web. Imp. Corruption Screen intercepted 1% system corruption. Imp. Corruption Screen intercepted 2% system corruption. Dispersion Rifle destroyed. Imp. Corruption Screen intercepted 1% system corruption. Acquired 43 matter. Imp. Corruption Screen intercepted 1% system corruption. Adv. Cryofiber Web destroyed. U-05 Engineer destroyed. Slug penetrates Wall. K-01 Serf collects debris. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????# # ##???????????? | | ??????????????# + #????????????? | | ??????????????# # ########????????????? | | ??????????????# """"" # #???????????????????? | | ??????????????# """"" ?# #???????????????????? | | ??????????????????"""" ?# #???????????????????? | | ??????????????????####??# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #?????????#?????????? | | ????????????????????????# #??????? #?????????? | | ????????????????????????# #?????? ???????????? | | ????????????????????????# ######/#######??????? | | ????????????????????????# kR #?????? | | ????????????????????????# H #?????? | | ????????????????????????# #?????? | | ????????????????????????# #?????? | | ????????????????????????####+;######### #?????? | | ????????????????????????# #??????????????? | | ????????????????????????# #??????????????? | | ????????????????????????# """"#??????????????? | | ????????????????????????# """"#??????????????? | | ????????????????????????# """"#??????????????? | | ????????????????????????# """"#??????????????? | | ????????????????????????# #??????????????? | | ????????????????????????# #??????????????? | | ????????????????????????#@#########??????????????? | | ??????????????????????? ?????????????????????? | | ????????????????????? % ???????????????????? | | ??????????????????? ?????????????????? | | ?????????????????# u ???????????????? | | ?????????????????# ######+######??????????????? | | ?????????????????# ?????? ???????????????????? | | ?????????????????# ???????? ??????????????????? | | ?????????????????+ ????????? ?????????????????? | | ?????????????????# ?????????? ?????????????????? | | ?????????????????#w??????????? #????????????????? | | ?????????????????#????????????? #????????????????? | | ??????????????????????????????? #????????????????? | | ????????????????????????????????#????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 23 Energy Capacity 740 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 200 Corruption Block 30 Armor Coverage 225 Resistance: TH 25 Propulsion Shielding 33 Melee Speed Boost 30 Evasion (%) 63 Targeting Accuracy 11 Melee Accuracy 6 Armor Integrity Analysis 30 Recoil Reduction 6 Energy Filtering 45 Kinecelleration 30 Salvage Targeting 1 Item Schematics ----------------- Wheel | -9/Materials | Scanalyzed Med. Storage Unit | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Force Field | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Antigrav System | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Spear | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive D-83 Annihilator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Decoder Ring Challenges ------------ None Game ------ Seed IntegrityRestorationCloak Manual? 0 Play Time 02:07:54 Cumulative 46.1 hours Start 2025.04.17 @ 04:07:39 End 2025.04.18 @ 18:43:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 38 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a9f31c1b-6bbe-4907-82ce-de58513dc139