Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.05 @ 19:47:43 Player: Sebastian Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (124) 620 Value Destroyed (4022) 4022 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (296) 296 TOTAL SCORE: 12178 Bonus ------- High Alert Combat Kills 17 Aligned with FarCom 300 Friendly Fire -21 Cogmind --------- Core Integrity 0/1300 Matter 10/300 Energy 98/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Impulse Thruster Improved Heat Sink Advanced Force Field Component Analysis Suite Peak State ------------ > --- POWER ------------ Fission Core Neutrino Core > --- PROPULSION ------- Heavy Treads Enhanced Armored Leg Enhanced Armored Leg > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Improved Signal Interpreter Advanced Targeting Computer Improved Weapon Cycler Improved Utility Shielding Focal Shield Component Analysis Suite > --- WEAPON ----------- Neutron Cannon Hypervelocity Gauss Rifle > --- INVENTORY -------- Improved Deuterium Engine Power Amplifier Improved Maneuvering Thrusters Arc Projector Heavy Laser Heavy Particle Cannon High-powered Shotgun [Rating: 80] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Reactor Light Particle Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Antigrav System Utility Medium Storage Unit Device Improved Weapon Cycler Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Light Cannon Energy Gun Tesla Rifle Energy Cannon Guided Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Improved Plasma Cutter Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Res Slots Evolved 14 | . . . . . 4 2 . . 2 2 . . 2 . . 2 Power 2 | . . . . . 1 . . . . . . . 1 . . . Propulsion 4 | . . . . . 1 . . . 1 1 . . . . . 1 Utility 7 | . . . . . 2 2 . . 1 1 . . . . . 1 Weapon 1 | . . . . . . . . . . . . . 1 . . . Parts Attached 183 | 8 19 . 1 2 7 16 27 . 33 32 3 7 4 12 1 11 Power 25 | 1 3 . . . 2 1 2 . 5 8 1 1 1 . . . Engine 15 | 1 3 . . . 2 . . . 3 3 1 1 1 . . . Core 9 | . . . . . . 1 2 . 2 4 . . . . . . Reactor 1 | . . . . . . . . . . 1 . . . . . . Propulsion 41 | 5 6 . . . 1 5 3 . 7 7 1 4 . . . 2 Treads 14 | . 3 . . . 1 5 . . . 1 . 4 . . . . Leg 13 | 2 3 . . . . . 3 . . 3 . . . . . 2 Wheel 12 | 3 . . . . . . . . 7 2 . . . . . . Hover 2 | . . . . . . . . . . 1 1 . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 61 | . 5 . . 1 4 6 8 . 13 8 . 1 2 9 1 3 Device 35 | . 1 . . 1 . 2 5 . 9 7 . . 2 5 1 2 Storage 9 | . 2 . . . . 1 . . 3 . . . . 2 . 1 Processor 5 | . . . . . 3 . . . . . . . . 2 . . Hackware 1 | . . . . . . 1 . . . . . . . . . . Protection 11 | . 2 . . . 1 2 3 . 1 1 . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 56 | 2 5 . 1 1 . 4 14 . 8 9 1 1 1 3 . 6 Energy Gun 21 | 2 2 . . . . . 3 . 4 3 1 1 1 1 . 3 Energy Cannon 12 | . . . 1 . . 1 5 . 1 3 . . . 1 . . Ballistic Gun 10 | . 1 . . . . 1 2 . 2 3 . . . 1 . . Ballistic Cannon 5 | . 2 . . . . 1 1 . 1 . . . . . . . Launcher 7 | . . . . 1 . 1 3 . . . . . . . . 2 Special Weapon 1 | . . . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 1 . . . . . . . . . 2 Parts Lost 74 | . 3 . . . . 4 13 1 2 24 . . . 3 3 21 Power 12 | . . . . . . . 3 . . 6 . . . . 1 2 Propulsion 18 | . 1 . . . . 1 3 1 1 4 . . . 1 . 6 Utility 21 | . . . . . . 2 3 . 1 7 . . . 1 . 7 Weapon 23 | . 2 . . . . 1 4 . . 7 . . . 1 2 6 Highest Loss Streak 17 | . 3 . . . . 2 10 1 2 15 . . . 2 2 17 Average Slot Usage (%) 88 | . 91 100 100 100 100 98 78 82 86 82 48 79 87 99 79 59 Engine 9 | . 14 14 14 14 18 8 . . 6 3 4 9 11 15 12 5 Core 1 | . . . . . . 5 3 . 2 5 . . . . . . Treads 15 | . 15 28 28 28 27 22 7 . . . . 16 21 21 15 6 Leg 2 | . 8 . . . . . 8 21 6 2 . . . . . 4 Wheel 2 | . 3 . . . . . . . 10 13 . . . . . . Hover 1 | . . . . . . . . . . . 10 7 5 5 5 . Device 9 | . 5 . . 3 9 8 6 7 9 17 17 17 22 16 18 16 Storage 9 | . 11 14 14 14 9 8 15 15 15 4 . . . 3 2 1 Processor 10 | . . . . . 16 15 15 15 13 11 11 11 10 17 21 17 Protection 6 | . 7 14 14 10 1 7 5 7 6 7 . 3 5 3 . . Energy Gun 3 | . 9 . . . . . . . 4 3 3 10 11 10 1 2 Energy Cannon 2 | . . . 1 14 9 6 2 . 1 . . . . 1 . . Ballistic Gun 1 | . 4 . . . . 1 3 7 . 1 . . . 3 2 . Ballistic Cannon 6 | . 11 28 26 2 . . 6 7 6 2 . . . . . . Launcher 1 | . . . . 11 9 5 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 62 | 6 26 26 33 34 40 45 44 25 59 54 20 37 56 62 56 50 Greatest Support 80 | 20 46 46 46 46 69 69 66 38 58 70 33 80 80 80 60 60 Greatest Overweight (x) 5 | . . . . . . . 5 . 5 1 1 1 . . . 5 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 4 8 8 8 8 8 8 8 8 8 8 4 4 4 4 4 4 Average Capacity 7 | 4 7 8 8 8 8 8 8 8 8 7 4 4 4 4 4 4 Most Carried 8 | 4 8 7 8 8 8 8 8 8 8 8 4 4 4 4 4 4 Average Carried 6 | . 5 6 7 7 6 7 7 8 7 6 2 3 3 3 3 3 Final Capacity 8 | 4 8 8 8 8 8 8 8 8 8 4 4 4 4 4 4 4 Final Carried 8 | . 7 6 8 8 8 8 8 8 7 . 3 4 1 4 4 4 Class Distribution -------------------- 54% | Mutant 41% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -3/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Res Matter Collected 3334 | 280 288 75 52 56 92 293 743 . 575 409 92 129 . 195 20 35 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 4185 | 41 342 75 . 179 642 918 498 . 595 434 129 148 . 56 43 85 Parts 222 | 1 21 4 . 6 35 57 19 . 29 23 2 6 . 4 3 12 Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed 5 | . . 1 . . . 1 . . 3 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . 23 . . . . . . 5 2 . Prevented 6 | . . . . . . . 5 . . . . . . 1 . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Res Combat Hostiles Destroyed 90 | 1 10 2 . 6 12 21 15 . 10 6 . 2 . 3 1 1 Guns 23 | 1 9 . . . . 2 . . 3 2 . 2 . 3 1 . Cannons 53 | . 1 2 . 6 10 9 14 . 7 3 . . . . . 1 AOE 12 | . . . . . 2 8 1 . . 1 . . . . . . Classes Destroyed 12 | 1 2 . . . 4 5 . . . . . . . . . . Worker 11 | . . . . . 1 6 . . 3 . . . . . . 1 Builder 6 | . . . . . . 4 . . . . . . . . . 2 Recycler 5 | . . . . . . 1 . . 3 1 . . . . . . Mechanic 2 | . . . . . 1 1 . . . . . . . . . . Operator 2 | . . . . . . 1 . . . 1 . . . . . . Watcher 8 | . 1 . . . 4 3 . . . . . . . . . . Swarmer 31 | . 3 . . 3 3 9 2 . 8 . . . . 3 . . Grunt 37 | 1 7 2 . 3 5 4 11 . . 3 . . . . . 1 Brawler 2 | . . . . . . 1 1 . . . . . . . . . Sentry 4 | . . . . . 2 1 1 . . . . . . . . . Hunter 5 | . . . . . 2 3 . . . . . . . . . . Programmer 9 | . . . . . . 3 . . 2 3 . . . . 1 . Savage 2 | . . . . . . . . . . . . 2 . . . . Best Kill Streak 18 | 1 3 2 . 3 7 18 4 . 4 2 . 1 . 3 1 3 Combat Bots Only 7 | 1 3 2 . 3 7 7 4 . 4 2 . 1 . 3 1 1 Max Kills in Single Turn 3 | 1 1 1 . 1 1 3 1 . 2 1 . 1 . 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . 1 2 1 . . 1 . . . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Res Damage Taken 12021 | 43 452 34 . 60 177 1228 1709 56 698 3981 . 160 . 584 218 2621 Core 2819 | . 104 . . 16 27 92 321 20 113 665 . 62 . 64 19 1316 Absorbed by Shields 1149 | . . . . . . . . . 239 . . . . 357 229 324 Reduced by Siege Mode 89 | . . . . . . . . . . 89 . . . . . . Core Remaining (%) 70 | 100 . . . 52 95 . . 38 86 . . 27 . . 92 . Volleys Fired 383 | 5 53 5 . 15 37 64 56 . 45 50 6 15 . 10 5 17 Largest 3 | 2 2 2 . 1 1 2 2 . 2 2 1 2 . 3 2 2 Hottest 205 | 90 100 70 . 120 120 120 149 . 123 123 65 115 . 205 89 52 Shots Fired 580 | 10 74 10 . 15 37 86 89 . 89 87 6 26 . 23 8 20 Gun 276 | 10 63 . . . . 20 19 . 35 66 6 26 . 19 8 4 Cannon 268 | . 11 10 . 15 35 51 67 . 54 21 . . . 4 . . Launcher 24 | . . . . . 2 15 3 . . . . . . . . 4 Special 12 | . . . . . . . . . . . . . . . . 12 Kinetic 248 | . 33 10 . . . 28 52 . 61 51 . . . 8 5 . Thermal 236 | 10 41 . . 15 35 25 19 . 15 36 . 11 . 13 . 16 Explosive 24 | . . . . . 2 15 3 . . . . . . . . 4 Electromagnetic 72 | . . . . . . 18 15 . 13 . 6 15 . 2 3 . Robot Hit Streak 35 | 9 11 4 . 13 27 35 22 . 24 25 3 8 . 5 3 11 Robot Miss Streak 6 | 1 4 3 . . . 2 6 . 6 3 2 2 . 5 1 1 Penetration Max 1 | . . . . . . . . . . 1 . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . Shots Hit Robots 374 | 9 43 5 . 9 14 47 69 . 49 70 4 18 . 16 8 13 Core Hits 217 | 2 20 3 . 6 19 56 30 . 24 28 2 8 . 4 4 11 Critical Hits 15 | . . . . . . . 1 . . 12 . . . . . 2 Critical Kills 2 | . . . . . . . . . . 2 . . . . . . Critical Parts Destroyed 13 | . . . . . . . 1 . . 10 . . . . . 2 Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 12020 | 98 572 126 . 498 1375 3086 1716 . 1129 1783 209 382 . 253 108 685 Guns 3351 | 98 476 . . . . 327 311 . 397 875 106 382 . 219 108 52 Cannons 6029 | . 96 126 . 498 1197 1500 1242 . 732 604 . . . 34 . . Explosions 2446 | . . . . . 178 1259 163 . . 303 103 . . . . 440 Melee . | . . . . . . . . . . . . . . . . . Ramming 11 | . . . . . . . . . . 1 . . . . . 10 Kinetic 3471 | . 226 126 . . . 494 969 . 801 662 . . . 97 96 . Thermal 5068 | 98 346 . . 498 1197 971 311 . 245 817 103 136 . 111 . 235 Explosive 2299 | . . . . . 178 1215 163 . . 303 . . . . . 440 Electromagnetic 1171 | . . . . . . 406 273 . 83 . 106 246 . 45 12 . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 16 | . . . . . . 4 4 4 . 16 16 12 . . 5 15 Average Corruption 6 | . . . . . . 1 4 4 . 5 14 10 . . 3 7 Corruption Purged 11 | . . . . . . . . . . . 4 5 . . 2 . Effects 129 | . . . . . . 4 36 3 . 15 17 46 . . 3 5 Message Errors 26 | . . . . . . . 8 1 . 4 2 8 . . . 3 Matter Fused 22 | . . . . . . . 6 1 . 2 4 8 . . 1 . Heat Flow Errors 17 | . . . . . . 1 6 . . 2 1 6 . . 1 . Energy Discharges 10 | . . . . . . 1 5 . . 1 1 2 . . . . Data Loss (minor) 18 | . . . . . . 1 4 1 . 2 3 7 . . . . Data Loss (major) 2 | . . . . . . . . . . . 1 . . . 1 . Misfires 1 | . . . . . . . . . . . . 1 . . . . Misdirections 17 | . . . . . . . . . . 1 5 10 . . . 1 Targeting Errors 16 | . . . . . . 1 7 . . 3 . 4 . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 321 | . . . . 28 116 44 4 . 13 106 1 . . 9 . . Projectiles 268 | . . . . 28 116 42 4 . 13 56 . . . 9 . . Explosions 53 | . . . . . . 2 . . . 50 1 . . . . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 12 | . 2 1 . . . 1 3 . 5 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 12 | . 2 1 . . . 1 3 . 5 . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 196 | . . . . . . 40 . . . 87 . . . . . 69 Shots 3 | . . . . . . 1 . . . 1 . . . . . 1 Rammed 3 | . . . . . . . . . . 1 . . . . . 2 Targets Rammed 3 | . . . . . . . . . . 1 . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 438 | 174 238 90 . 260 327 240 390 . 78 257 238 438 . 397 105 . Average Temperature 98 | 103 76 40 . 124 92 87 132 . 30 38 67 113 . 188 41 . Received Heat Transfer 2044 | 24 171 18 . 33 45 84 495 . . 903 . . . 38 4 229 Effects 13 | . . . . . . 1 5 . . 1 . 2 . 4 . . Shutdowns 3 | . . . . . . . 1 . . . . 1 . 1 . . Energy Bleed 2 | . . . . . . 1 1 . . . . . . . . . Interference 7 | . . . . . . . 3 . . 1 . . . 3 . . Short Circuit 1 | . . . . . . . . . . . . 1 . . . . Siege Activations 2 | . . . . . . . . . . 2 . . . . . . Total Turns 51 | . . . . . . . . . . 51 . . . . . . Longest Duration 39 | . . . . . . . . . . 39 . . . . . . Robots Corrupted 2 | . . . . . . 2 . . . . . . . . . . Combat Hostiles 2 | . . . . . . 2 . . . . . . . . . . Parts Fried 3 | . . . . . . 3 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 12 | . 3 . . 2 3 4 . . . . . . . . . . Heat Transferred 9886 | 248 829 . . 1120 2720 2050 619 . 370 855 100 296 . 198 . 481 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Res Peak Influence 420 | 20 172 50 . 140 299 420 . . 254 153 . . . . . 185 Average Influence 74 | 1 66 21 . 24 127 135 . . 65 54 . . . . . 15 Maximum Alert Level 2 | . . . . . 1 2 . . 1 . . . . . . . Low Security (%) 91 | 100 100 100 . 100 78 75 . . 91 100 . . 100 . . 100 Level 1 7 | . . . . . 21 18 . . 8 . . . . . . . Level 2 1 | . . . . . . 5 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 24 | . 1 . . . 3 10 . . 3 5 . . . . . 2 Investigation 8 | . 1 . . . 2 3 . . . 1 . . . . . 1 Extermination 8 | . . . . . . 3 . . 2 2 . . . . . 1 Reinforcement 5 | . . . . . 1 1 . . 1 2 . . . . . . Assault . | . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Res Distress Signals 6 | . . . . . . 1 . . 1 3 . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 150 | 1 14 2 . 5 15 23 16 1 15 26 . 6 . 11 2 13 Peak Tracking Total 11 | 1 3 2 . 3 3 7 6 1 5 11 . 4 . 7 2 10 Tactical Retreats 11 | . 1 . . 1 . . 1 . 2 3 . . . . 1 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Res Traps Triggered 5 | . 2 . . . 1 . . . . 1 . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed 4 | . 4 . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . 5 . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Res Machines Disabled 11 | . . . . . 1 1 4 . . 2 . . . . . 3 Max in Single Turn 3 | . . . . . 1 1 1 . . 1 . . . . . 3 Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Res Machines Accessed 27 | . 5 . 5 . 3 4 2 . 4 3 . . . 1 . . Terminals 10 | . 4 . . . 2 2 . . 1 1 . . . . . . Fabricators 3 | . . . . . . 1 . . 1 1 . . . . . . Repair Stations 5 | . 1 . . . 1 1 . . 1 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 135 | . 23 . 49 . 8 17 7 . 20 10 . . . 1 . . Successful 116 | . 18 . 49 . 6 14 7 . 14 7 . . . 1 . . Failed 17 | . 5 . . . 1 2 . . 6 3 . . . . . . Catastrophic 1 | . . . . . . . . . 1 . . . . . . . Database Lockouts 2 | . . . . . 1 1 . . . . . . . . . . Manual 2 | . 1 . 1 . . . . . . . . . . . . . Terminals 41 | . 19 . . . 6 10 . . 4 2 . . . . . . Fabricators 5 | . . . . . . 2 . . 2 1 . . . . . . Repair Stations 20 | . 4 . . . 2 5 . . 2 7 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 12 | . . . . . . . . . 12 . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 89 | . 15 . 49 . 5 9 7 . 2 1 . . . 1 . . Record 71 | . 5 . 48 . 4 8 6 . . . . . . . . . Open Door 2 | . . . . . . . 1 . . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . Alert Level 6 | . 3 . . . 1 . . . 1 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . Maintenance Status 2 | . 1 . . . . 1 . . . . . . . . . . Extermination Status 1 | . . . . . . . . . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . Repair Station Hacks 15 | . 3 . . . 1 4 . . 1 6 . . . . . . Scan Component 10 | . 2 . . . 1 2 . . 1 4 . . . . . . Repair 5 | . 1 . . . . 2 . . . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . . . . . . . 11 . . . . . . . Insert Component 4 | . . . . . . . . . 4 . . . . . . . Analyze 7 | . . . . . . . . . 7 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . 2 . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 4 . . . 3 4 . . 4 3 . . . . . . Full Trace Events 6 | . 3 . . . 1 2 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 5 | . 1 . . . . 2 . . . 2 . . . . . . Time 172 | . 32 . . . . 64 . . . 76 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . . . 4 . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 . . . . . . Programmers 3 | . . . . . . . . . . 3 . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Res Total Allies . | . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 2 . . . 1 . . . 1 . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 8 | . . . . . . . . . . . . . . . . 8 Traps 5 | . . . . . . . . . . . . . . . . 5 Emergency Access 3 | . . . . . . . . . . . . . . . . 3 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Res Turns Passed 12429 | 112 890 145 1725 632 681 1416 1557 118 1271 1116 274 749 146 905 256 436 Spaces Moved 7821 | 95 513 81 1076 367 334 721 1016 99 790 621 444 588 89 530 152 305 Core 133 | 18 . . . . . . 7 . . 2 6 . . . . 100 Treads 4389 | . 246 81 1076 367 334 721 394 . . 11 . 329 89 530 152 59 Legs 1521 | 23 162 . . . . . 615 99 375 101 . . . . . 146 Wheels 1031 | 54 105 . . . . . . . 415 457 . . . . . . Hover 747 | . . . . . . . . . . 50 438 259 . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 160 160 160 160 145 120 120 95 50 56 56 160 160 160 50 Average Speed 133 | 84 130 160 160 160 160 159 131 120 126 98 56 115 160 160 160 116 Slowest Speed 300 | 120 160 160 160 160 160 160 300 120 270 160 100 160 160 160 160 300 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 7 52 18 94 72 34 22 95 19 14 18 75 47 2 65 25 13 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 2 | . . . 1 . . . 1 . . . . . . . . . Known Exits Taken 11 | . 1 . . . 1 1 1 1 1 . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 1 1 . . . . . 1 . . . . . . Scrap Searched 12 | . . . . 1 . . 4 . . . 2 1 . 4 . . Spaces Dug 11 | . . . . . 11 . . . . . . . . . . . Terrain Destroyed 304 | . . . . 1 22 54 30 . 8 37 4 . . 3 . 145 Melee . | . . . . . . . . . . . . . . . . . Projectile 23 | . . . . 1 1 2 7 . 8 1 . . . 3 . . AOE 281 | . . . . . 21 52 23 . . 36 4 . . . . 145 Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Res Total 9237 | 116 665 88 1080 397 446 905 1142 98 976 1053 458 631 93 571 161 357 Wait 617 | . 45 . . 10 52 74 15 . 71 320 . 15 . . . 15 Move 7805 | 94 512 80 1075 366 333 720 1015 98 789 620 443 587 88 529 151 305 Hop . | . . . . . . . . . . . . . . . . . Pick Up 142 | 7 21 1 3 2 10 18 18 . 16 19 6 6 1 8 2 4 Fast Attach 28 | . 3 . . . . 2 3 . 5 2 . 2 . 4 . 7 Attach 95 | 5 8 . . . 5 7 14 . 13 22 3 5 4 4 1 4 Detach 17 | . 2 . . . 1 . 2 . 6 1 . . . 4 . 1 Swap 60 | 3 8 . 1 2 2 7 10 . 15 8 . . . 4 . . Drop 87 | 2 13 2 1 2 6 13 9 . 16 10 . 1 . 8 2 2 Fire 383 | 5 53 5 . 15 37 64 56 . 45 50 6 15 . 10 5 17 Melee . | . . . . . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . . . . . . 2 Kick 1 | . . . . . . . . . . 1 . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 1 exit: Res) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 86 | -11/Scrapyard | Discovered new exit (range 8) 113 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 14) 218 | -10/Materials | Lost 3 parts (1n2w) 243 | -10/Materials | Discovered new exit (range 14) 357 | -10/Materials | Identified exit to Mines 406 | -10/Materials | Discovered new exit (range 5) 747 | -10/Materials | Repaired Med. Armor Plating 815 | -10/Materials | Build established: Mutant 1003 | -10/Materials | Entered Mines 1061 | -10/Mines | Discovered new exit (range 11) 1140 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1142 | -10/Mines | Discovered new exit (range 5) 1148 | -10/Mines | Entered Exiles 1192 | -10/Exiles | Met 8R-AWN 1243 | -10/Exiles | Met EX-HEX 1327 | -10/Exiles | Met EX-DEC 1364 | -10/Exiles | Learned location of Zion (-7) 1474 | -10/Exiles | Discovered new exit (range 14) 1634 | -10/Exiles | Met EX-BIN 1925 | -10/Exiles | Discovered new exit (range 14) 2066 | -10/Exiles | Aligned with FarCom system 2068 | -10/Exiles | Given EX-Vault access code 2230 | -10/Exiles | Visited The Gauntlet 2666 | -10/Exiles | Opened EX-Vault 2681 | -10/Exiles | Found Gui. Plasma Cannon 2718 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2873 | -10/Exiles | Left Exiles lab with Gui. Plasma Cannon 2873 | -10/Exiles | Entered Mines 2976 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3484 | -9/Mines | Discovered new exit (range 13) 3505 | -9/Mines | Entered Materials 3505 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 3956 | -8/Materials | Build established: Scavenger-Mutant 3964 | -8/Materials | Central database locked down 4063 | -8/Materials | Destroyed 7 combat bots 4179 | -8/Materials | Discovered new exit (range 3) 4184 | -8/Materials | Identified exit to Factory 4186 | -8/Materials | Entered Factory 4186 | -7/Factory | Evolved 2 slots: Utility x2 4695 | -7/Factory | Repaired Imp. Treads 4738 | -7/Factory | Repaired Imp. Treads 4819 | -7/Factory | Build established: Mutant 5230 | -7/Factory | Central database locked down 5250 | -7/Factory | Garrison activated, responded to threat 5294 | -7/Factory | Destroyed 7 combat bots 5494 | -7/Factory | Discovered new exit (range 11) 5598 | -7/Factory | Identified exit to Lower Caves 5602 | -7/Factory | Entered Lower Caves 5683 | -7/Lower Caves | Lost 3 parts (1p1n1u) 5834 | -7/Lower Caves | Learned location of Extension (-4) 5834 | -7/Lower Caves | Learned location of 1 exit from Factory 5834 | -7/Lower Caves | Learned Extension emergency access door positions 5834 | -7/Lower Caves | Learned Extension security intel 5834 | -7/Lower Caves | Learned Research terminal intel 5834 | -7/Lower Caves | Learned Armory garrison access intel 5932 | -7/Lower Caves | Learned Factory stockpile data 6236 | -7/Lower Caves | Identified exit to Lower Caves 6282 | -7/Lower Caves | Attracted the attention of an 0b10 base 6356 | -7/Lower Caves | Core integrity fell below 50% 6383 | -7/Lower Caves | Lost 10 parts (2p2n2u4w) 6630 | -7/Lower Caves | Encountered a Warlord checkpoint 7159 | -7/Lower Caves | Entered another Lower Caves area 7216 | -7/Lower Caves | Discovered new exit (range 15) 7230 | -7/Lower Caves | Identified exit to Factory 7277 | -7/Lower Caves | Entered Factory 7277 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7278 | -6/Factory | Identified exit to Factory 7656 | -6/Factory | Build established: Scavenger-Mutant 7781 | -6/Factory | Discovered exit to Factory (range 15) 8548 | -6/Factory | Entered another Factory area 8548 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8810 | -5/Factory | Repaired Fission Core 8840 | -5/Factory | Repaired Com. Wheel 9510 | -5/Factory | System corruption reached 10% 9571 | -5/Factory | Lost 15 parts (4p2n4u5w) 9631 | -5/Factory | Core integrity fell below 50% 9651 | -5/Factory | Discovered new exit (range 16) 9661 | -5/Factory | Lost 6 parts (1p2n2u1w) 9664 | -5/Factory | Entered Upper Caves 9879 | -5/Upper Caves | Spotted B-75 Beast 9893 | -5/Upper Caves | Learned 4 Factory zone layouts 9902 | -5/Upper Caves | Discovered new exit (range 15) 9937 | -5/Upper Caves | Identified exit to Upper Caves 9938 | -5/Upper Caves | Entered another Upper Caves area 9962 | -5/Upper Caves | Encountered a Warlord checkpoint 10308 | -5/Upper Caves | Discovered new exit (range 6) 10314 | -5/Upper Caves | Identified exit to Factory 10576 | -5/Upper Caves | Attacked by a faux Warlord 10687 | -5/Upper Caves | Entered Factory 10687 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 10820 | -4/Factory | Discovered new exit (range 6) 10828 | -4/Factory | Identified exit to Upper Caves 10833 | -4/Factory | Entered Upper Caves 11589 | -4/Upper Caves | Spotted B-86 Titan 11704 | -4/Upper Caves | Discovered new exit (range 14) 11723 | -4/Upper Caves | Attracted the attention of an 0b10 base 11736 | -4/Upper Caves | Identified exit to Upper Caves 11738 | -4/Upper Caves | Entered another Upper Caves area 11762 | -4/Upper Caves | Spotted B-86 Titan 11938 | -4/Upper Caves | Learned 8 Research zone layouts 11972 | -4/Upper Caves | Discovered new exit (range 6) 11993 | -4/Upper Caves | Identified exit to Research 11994 | -4/Upper Caves | Entered Research 11994 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11995 | -3/Research | Identified exit to Research 11996 | -3/Research | Loaded intel: 20 terminal locations 12371 | -3/Research | System corruption reached 10% 12382 | -3/Research | Core integrity fell below 50% 12401 | -3/Research | Lost 17 parts (2p4n7u4w) 12411 | -3/Research | Found Prototype Launcher 12411 | -3/Research | Identified Tactical Quantum Warhead 12416 | -3/Research | Found Tactical Quantum Warhead 12425 | -3/Research | Core integrity fell below 20% 12430 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 2#IGN1:,H>BGNMJW IZ=WZZZ Acquired Tactical Quantum Warhead. System corrupted: Tactical Quantum Warhead targeting data glitched. Particle Synthesizer disabled. U-05 Engineer destroyed. Particle Synthesizer disabled. [Achievement: Remodeling] K-01 Serf destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Tactical Quantum Warhead destroyed. U-05 Engineer destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Critical hit. Tactical Quantum Warhead destroyed. U-05 Engineer builds a Wall. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????T???????????????????????????? | | ????????????????????""???????????????????????????? | | ????????????????????""???????????????????????????? | | ????????????????????""???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????w??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????g??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????g??????????????????????????????????????? | | ?????????g???????????????????????????????????????? | | ?????????????????????????????????????o????????T"?? | | ??????????????????????????????????????????????""?? | | ?????????????????????????????????????????????????? | | ?????????????###############?????????????????????? | | ???? ?????# ! #?????????????????????? | | ???# #??### #+##+#####????????????? | | ???# #??# # ?????????????? | | ???# #??# ?????????????? | | ???# #??# "" #????????????? | | ???# #??# ! @ "" #????????????? | | ???# #??# ! "T #????????????? | | ???# #??# ]% "" ?????????????? | | ???# #??# pp #"" ?????????????? | | ??# #??# p #uu ??????????????? | | ?# #??# ??????????????? | | # ###### ! ########+#???????????????? | | # g = ?????????????? | | / * w ?????????????? | | ???# g ] ?????????????? | | ???# l g ??????????????? | | ???# ##### ??????????????? | | "??# #????# """"???????????????? | | "??# #????# "" ""?????????????????? | | ???# #????# "" " ""?????????????????? | | ???# #????# ?? ?????????????????? | | ???# #????# =????? ?????????????????? | | ##?# #????# ??????????????????????? | | ### ##???##########"F ""##??????????????????????? | | # #?????????????"""""#???????????????????????? | | # #?????????????"""""????????????????????????? | | # #??????????????????????????????????????????? | | + #??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | # #??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 38 Energy Capacity 970 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 225 Resistance: KI 20 Utility Shielding 66 Point Defense Rating 80 Weapon Cycling 20 Evasion (%) 53 Targeting Accuracy 8 Armor Integrity Analysis 33 Recoil Reduction 4 Energy Filtering 30 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Mni. Assault Cannon | -6/Factory | Scanalyzed Fission Core | -6/Factory | Scanalyzed Wheel | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Crack Shot Dangerous Findings Hey, That's Mine! I Spy Knowing Is Half The Battle Librarian Made in Tau Ceti IV One Hack Too Far Part-time Mechanic Please Form A Line Power Corrupts Remodeling Risk Taker Serviceable Loadout System Compromised Tourist Troublemaker Challenges ------------ None Game ------ Seed TacticalAntimatterStripper Manual? 0 Play Time 07:42:13 Cumulative 17.4 hours Start 2020.01.29 @ 12:57:38 End 2020.02.05 @ 19:47:43 Sessions 18 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 13 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 77b0d8c7-e1b1-453c-9ed7-bd2a73a0da4e