Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.30 @ 15:29:55 Player: GreatJustice Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (51) 255 Value Destroyed (1350) 1350 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (448) 448 TOTAL SCORE: 6093 Bonus ------- High Alert Combat Kills 168 Follower Combat Kills 508 Friendly Fire -228 Cogmind --------- Core Integrity 0/850 Matter 161/300 Energy 100/100 System Corruption 12% Temperature Cool (26) Movement Rolling (80) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Wheel > --- UTILITY (4) ------ Terrain Scan Processor Improved Targeting Computer Armor Integrity Analyzer > --- WEAPON (4) ------- Heavy Flak Cannon > --- INVENTORY (4) ---- Insulated Plating Ion Cannon Ion Cannon Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Antimatter Reactor > --- PROPULSION ------- Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Terrain Scan Processor Advanced Target Analyzer Improved Transmission Jammer Layered Medium Armor Plating > --- WEAPON ----------- Heavy Laser Gatling Laser Force Rifle Minigun > --- INVENTORY -------- Insulated Plating Drone Bay Minigun [Rating: 74] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Terrain Scan Processor Device Improved Transmission Jammer Storage Small Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Shock Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 . . . 2 2 2 . . Power 2 | . . 1 . . . 1 . . . . Propulsion 2 | . . 1 . . . . 1 . . . Utility 2 | . . . . . . . 1 1 . . Weapon 2 | . . . . . . 1 . 1 . . Parts Attached 116 | 4 5 10 7 . . 32 9 11 12 26 Power 19 | . 1 4 2 . . 7 2 . 1 2 Engine 12 | . 1 4 2 . . 3 1 . . 1 Core 6 | . . . . . . 4 1 . . 1 Reactor 1 | . . . . . . . . . 1 . Propulsion 24 | 2 . 1 1 . . 8 2 2 6 2 Treads 5 | . . 1 . . . . . . 4 . Leg 10 | 2 . . 1 . . 3 . 2 2 . Wheel 7 | . . . . . . 5 . . . 2 Hover 1 | . . . . . . . 1 . . . Flight 1 | . . . . . . . 1 . . . Utility 25 | . 1 2 1 . . 4 3 4 2 8 Device 11 | . . . . . . 3 3 2 . 3 Storage 1 | . 1 . . . . . . . . . Processor 6 | . . . . . . 1 . 1 1 3 Hackware 1 | . . . . . . . . 1 . . Protection 6 | . . 2 1 . . . . . 1 2 Artifact . | . . . . . . . . . . . Weapon 48 | 2 3 3 3 . . 13 2 5 3 14 Energy Gun 9 | . . . 1 . . . . 1 1 6 Energy Cannon 10 | . . . . . . 8 . 1 . 1 Ballistic Gun 17 | 2 2 2 . . . 4 1 2 1 3 Ballistic Cannon 7 | . . . 1 . . . 1 1 . 4 Launcher 5 | . 1 1 1 . . 1 . . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 1 1 . Parts Lost 47 | . . . 2 . . 15 11 . 5 14 Power 11 | . . . 1 . . 3 4 . . 3 Propulsion 13 | . . . . . . 5 3 . 2 3 Utility 4 | . . . . . . 2 . . 1 1 Weapon 19 | . . . 1 . . 5 4 . 2 7 Highest Loss Streak 12 | . . . 2 . . 12 7 . 5 5 Average Slot Usage (%) 65 | . 76 84 96 100 100 70 29 59 36 57 Engine 8 | . 5 21 20 22 22 13 2 6 . . Core 1 | . . . . . . 5 3 . . 1 Reactor 1 | . . . . . . . . . 2 4 Treads 3 | . . 1 . . . . . . 9 10 Leg 12 | . 28 22 31 33 33 9 4 8 1 . Wheel 1 | . . . . . . 8 . . . . Device 2 | . . . . . . 3 2 9 . 3 Storage 4 | . 14 11 11 11 11 1 . . . . Processor 6 | . . . . . . 5 7 12 7 14 Protection 3 | . . 6 11 11 11 1 . . 4 3 Energy Gun 2 | . . . 1 . . . . . 3 11 Energy Cannon 3 | . . . . . . 15 3 1 . . Ballistic Gun 8 | . 27 21 5 . . 3 1 5 1 4 Ballistic Cannon 2 | . . . 5 11 11 1 . 5 . 1 Launcher 1 | . . . 9 11 11 . . . . . Naked Turns 1 | . . . . . . 1 . . . . Heaviest Build 64 | 4 11 17 30 30 30 31 29 33 64 46 Greatest Support 140 | 20 20 20 30 30 30 30 20 32 140 130 Greatest Overweight (x) 15 | . . . . . . 4 2 1 15 5 Average Overweight (x) . | . . . . . . . . . 1 . Largest Inventory Capacity 6 | 4 6 6 6 6 6 6 4 4 4 4 Average Capacity 4 | 4 6 6 6 6 6 4 4 4 4 4 Most Carried 6 | 4 6 6 6 6 6 6 4 4 4 4 Average Carried 4 | 3 4 5 5 5 6 4 3 3 1 3 Final Capacity 6 | 4 6 6 6 6 6 4 4 4 4 4 Final Carried 6 | 4 6 6 6 6 6 4 4 4 3 4 Class Distribution -------------------- 57% | Mutant 19% | Scavenger-Mutant 7% | Scavenger-Skirmisher 5% | Gunner 4% | Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Matter Collected 1691 | 232 50 77 304 . . 253 229 . 327 219 Remotely . | . . . . . . . . . . . Salvage Created 1565 | . 95 77 204 . . 265 110 . . 814 Parts 102 | . 8 3 11 . . 26 7 . . 47 Haulers Intercepted 1 | . . . . . . . . . . 1 Recyclers Shooed 1 | . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Combat Hostiles Destroyed 36 | . 6 2 5 . . 9 4 . . 10 Guns 14 | . 5 1 3 . . . 2 . . 3 Cannons 15 | . . . . . . 8 2 . . 5 AOE 7 | . 1 1 2 . . 1 . . . 2 Classes Destroyed 11 | . 2 1 1 . . 2 . . . 5 Worker 5 | . . . . . . 1 . . . 4 Builder 5 | . . . . . . 2 . . . 3 Hauler 1 | . . . . . . . . . . 1 Recycler 2 | . . . 1 . . . . . . 1 Swarmer 18 | . 3 . 3 . . 4 4 . . 4 Grunt 13 | . 3 1 1 . . 5 . . . 3 Brawler 2 | . . 1 1 . . . . . . . Hunter 1 | . . . . . . . . . . 1 Programmer 2 | . . . . . . . . . . 2 Butcher 1 | . . . . . . . . . . 1 Martyr 1 | . . . . . . . . . . 1 Best Kill Streak 7 | . 3 2 4 . . 5 2 . . 7 Combat Bots Only 4 | . 3 2 3 . . 4 2 . . 3 Max Kills in Single Turn 4 | . 1 1 4 . . 1 1 . . 3 Gunslinging . | . . . . . . . . . . . Exploded 2 | . 1 1 2 . . 1 . . . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Damage Taken 5843 | . 228 183 94 . 3 1230 871 . 226 3008 Core 1473 | . 31 . 26 . 3 268 278 . 185 682 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 78 | 100 87 . . . 92 51 60 . . . Volleys Fired 128 | . 16 7 5 . . 43 24 . 6 27 Largest 4 | . 2 2 2 . . 3 3 . 4 4 Hottest 254 | . 50 50 60 . . 187 179 . 132 254 Shots Fired 269 | . 32 14 10 . . 84 32 . 22 75 Gun 171 | . 27 12 9 . . 35 18 . 11 59 Cannon 89 | . . . . . . 48 14 . 11 16 Launcher 9 | . 5 2 1 . . 1 . . . . Special . | . . . . . . . . . . . Kinetic 159 | . 27 12 6 . . 50 18 . 17 29 Thermal 74 | . . . 3 . . 27 1 . 5 38 Explosive 9 | . 5 2 1 . . 1 . . . . Electromagnetic 27 | . . . . . . 6 13 . . 8 Robot Hit Streak 10 | . 5 6 6 . . 10 3 . 5 10 Robot Miss Streak 8 | . 3 3 1 . . 6 3 . 3 8 Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 3 | . 2 . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . . . . 1 Shots Hit Robots 162 | . 20 10 7 . . 44 15 . 15 51 Core Hits 87 | . 9 4 8 . . 18 6 . 1 41 Critical Hits 5 | . . . . . . 2 . . . 3 Critical Kills 3 | . . . . . . 2 . . . 1 Critical Parts Destroyed 1 | . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3846 | . 465 200 190 . 6 952 223 . 493 1317 Guns 1472 | . 207 138 85 . . 159 146 . 192 545 Cannons 1550 | . . . . . . 704 77 . 301 468 Explosions 810 | . 258 62 105 . . 89 . . . 296 Melee . | . . . . . . . . . . . Ramming 14 | . . . . . 6 . . . . 8 Kinetic 1807 | . 207 138 62 . . 410 146 . 329 515 Thermal 1345 | . . . 23 . . 443 . . 164 715 Explosive 449 | . 258 62 105 . . 24 . . . . Electromagnetic 231 | . . . . . . 75 77 . . 79 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 12 | . . . . . . . . . . 12 Average Corruption 7 | . . . . . . . . . . 7 Corruption Purged . | . . . . . . . . . . . Effects 6 | . . . . . . . . . . 6 Energy Discharges 1 | . . . . . . . . . . 1 Parts Rejected 2 | . . . . . . . . . . 2 Misfires 1 | . . . . . . . . . . 1 Targeting Errors 1 | . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 68 | . 5 . . . . 17 14 . . 32 Projectiles 24 | . . . . . . 10 14 . . . Explosions 44 | . 5 . . . . 7 . . . 32 Melee . | . . . . . . . . . . . Knockbacks 6 | . . . . . . 1 . . . 5 Impact . | . . . . . . . . . . . Kinetic 6 | . . . . . . 1 . . . 5 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 71 | . . 15 . . 3 50 . . . 3 Shots 3 | . . 1 . . . 2 . . . . Rammed 3 | . . . . . 1 . . . . 2 Targets Rammed 3 | . . . . . 1 . . . . 2 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 561 | . 12 4 18 . . 561 294 . 124 557 Average Temperature 215 | . 5 3 10 . . 257 183 . 72 222 Received Heat Transfer 888 | . 42 18 36 . . 621 96 . . 75 Effects 45 | . . . . . . 25 3 . . 17 Shutdowns 14 | . . . . . . 6 . . . 8 Energy Bleed 13 | . . . . . . 4 3 . . 6 Interference 2 | . . . . . . . . . . 2 Short Circuit 4 | . . . . . . 4 . . . . Damage (minor) 4 | . . . . . . 4 . . . . Damage (major) 7 | . . . . . . 7 . . . . Damage (core) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . 3 Heat Transferred 2061 | . . . 50 . . 666 . . 250 1095 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 . . . 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Peak Influence 865 | . 120 187 177 . . 193 60 16 24 865 Initial 72 | . . 50 72 . . . 6 16 5 16 Average 175 | . 36 111 147 . . 54 25 16 16 600 Maximum Alert Level 3 | . . . . . . . . . . 3 Low Security (%) 78 | 100 100 100 100 . 100 100 100 100 100 6 Level 1 . | . . . . . . . . . . 3 Level 2 10 | . . . . . . . . . . 45 Level 3 10 | . . . . . . . . . . 44 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . 1 . . . . 2 . . . 10 Investigation 1 | . . . . . . 1 . . . . Extermination 3 | . . . . . . . . . . 3 Reinforcement 4 | . 1 . . . . 1 . . . 2 Assault 2 | . . . . . . . . . . 2 Garrison 3 | . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Distress Signals 2 | . 1 . . . . . . . . 1 Communications Jammed 3 | . . . . . . . . . . 3 Distress Signals 3 | . . . . . . . . . . 3 Times Spotted 81 | . 11 4 5 . . 16 6 . 3 36 Peak Tracking Total 9 | . 3 2 3 . . 4 4 . 3 9 Tactical Retreats 7 | . 1 1 . . . 2 1 . . 2 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Traps Triggered 5 | . . . . . . 2 . 1 . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Machines Disabled 13 | . . 1 . . . 1 . . . 11 Max in Single Turn 1 | . . 1 . . . 1 . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Machines Accessed 10 | . 3 3 . . . 2 1 1 . . Terminals 6 | . 2 2 . . . 1 . 1 . . Fabricators 1 | . . . . . . . 1 . . . Repair Stations 2 | . . 1 . . . 1 . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 47 | . 16 13 . . . 14 2 2 . . Successful 32 | . 10 9 . . . 11 1 1 . . Failed 14 | . 6 3 . . . 3 1 1 . . Catastrophic 2 | . . . . . . 1 1 . . . Database Lockouts 1 | . . 1 . . . . . . . . Manual . | . . . . . . . . . . . Terminals 26 | . 10 11 . . . 3 . 2 . . Fabricators 2 | . . . . . . . 2 . . . Repair Stations 13 | . . 2 . . . 11 . . . . Recycling Units 6 | . 6 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 15 | . 6 7 . . . 1 . 1 . . Record 7 | . 1 4 . . . 1 . 1 . . Locate Traps 1 | . 1 . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . Dispatch Records 2 | . 1 1 . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . Network Status 1 | . . . . . . . 1 . . . Repair Station Hacks 12 | . . 2 . . . 10 . . . . Scan Component 6 | . . 1 . . . 5 . . . . Repair 6 | . . 1 . . . 5 . . . . Recycling Unit Hacks 4 | . 4 . . . . . . . . . Recycle Component 3 | . 3 . . . . . . . . . Process 1 | . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 10 | . 3 3 . . . 2 1 1 . . Full Trace Events 2 | . 1 . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 6 | . . 1 . . . 5 . . . . Time 174 | . . 26 . . . 148 . . . . Parts Recycled 3 | . 3 . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Total Allies 20 | . . . . . . . . . 20 . Largest Group 19 | . . . . . . . . . 19 16 Highest-Rated Group 714 | . . . . . . . . . 714 589 Highest-Rated Ally 50 | . . . . . . . . . 50 50 Total Orders . | . . . . . . . . . . . Ally Attacks 94 | . . . . . . . . . 38 56 Total Damage 5503 | . . . . . . . . . 1471 4032 Kills 32 | . . . . . . . . . 6 26 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . 2 Drone Recoveries 1 | . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Turns Passed 3628 | 68 484 300 167 208 129 555 321 228 376 792 Spaces Moved 2377 | 51 252 214 114 173 107 349 308 155 187 467 Core 313 | 6 . . . . . 9 119 . 58 121 Treads 423 | . . 17 . . . . . . 103 303 Legs 1229 | 45 252 197 114 173 107 135 35 145 26 . Wheels 248 | . . . . . . 205 . . . 43 Hover 102 | . . . . . . . 92 10 . . Flight 62 | . . . . . . . 62 . . . Fastest Speed 50 | 50 120 120 120 120 120 50 50 60 50 50 Average Speed 123 | 111 120 123 120 120 120 109 81 133 178 140 Slowest Speed 800 | 120 120 160 120 120 120 250 150 150 800 300 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 26 | 4 34 21 28 38 35 23 10 6 75 15 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . Scrap Searched 1 | . . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 68 | . 29 4 11 . . 20 . . . 4 Melee . | . . . . . . . . . . . Projectile 7 | . . . . . . 7 . . . . AOE 61 | . 29 4 11 . . 13 . . . 4 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Total 2844 | 62 403 234 135 174 107 439 349 176 216 549 Wait 120 | . 116 . . . . . 1 . . 3 Move 2368 | 50 251 213 113 172 106 348 307 155 186 467 Hop . | . . . . . . . . . . . Pick Up 65 | 8 11 2 5 1 . 10 3 6 5 14 Fast Attach 50 | . . 2 1 . . 19 7 3 6 12 Attach 47 | 4 2 3 2 . . 10 2 7 6 11 Detach 6 | . . 1 . . . . 1 2 1 1 Swap 19 | . 3 5 4 . . 3 . 1 . 3 Drop 38 | . 4 1 5 1 . 6 4 2 6 9 Fire 128 | . 16 7 5 . . 43 24 . 6 27 Melee . | . . . . . . . . . . . Ram 2 | . . . . . . . . . . 2 Kick 1 | . . . . . 1 . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 436 | -10/Materials | Discovered new exit (range 16) 553 | -10/Materials | Entered another Materials area 553 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 623 | -9/Materials | Repaired Lgt. Ion Engine? 732 | -9/Materials | Central database locked down 835 | -9/Materials | Discovered new exit (range 7) 853 | -9/Materials | Entered Mines 944 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 950 | -9/Mines | Met a Derelict bent on vengeance 1015 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1015 | -9/Mines | Discovered new exit (range 5) 1020 | -9/Mines | Entered Exiles 1044 | -9/Exiles | Discovered new exit (range 15) 1076 | -9/Exiles | Met 8R-AWN 1095 | -9/Exiles | Met EX-HEX 1142 | -9/Exiles | Met EX-DEC 1154 | -9/Exiles | Build established: Scavenger-Mutant 1228 | -9/Exiles | Entered Mines 1333 | -8/Mines | Discovered new exit (range 16) 1357 | -8/Mines | Entered Materials 1357 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1523 | -8/Materials | Lost 12 parts (2p3n2u5w) 1674 | -8/Materials | Repaired Particle Cannon 1674 | -8/Materials | Repaired Ion Cannon 1674 | -8/Materials | Repaired Wheel 1674 | -8/Materials | Repaired Terrain Scanner 1700 | -8/Materials | Repaired Wheel 1906 | -8/Materials | Discovered new exit (range 3) 1912 | -8/Materials | Entered Factory 1912 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2011 | -7/Factory | Lost 7 parts (3p1n3w) 2226 | -7/Factory | Discovered new exit (range 5) 2233 | -7/Factory | Entered another Factory area 2233 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2283 | -6/Factory | Build established: Mutant 2461 | -6/Factory | Sucked down chute 2461 | -6/Factory | Entered Waste 2462 | -6/Waste | Met a frightened Derelict 2469 | -6/Waste | Spotted C-40 Crusher 2475 | -6/Waste | Spotted C-40 Crusher 2509 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2513 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2514 | -6/Waste | Spotted C-40 Crusher 2521 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2524 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2527 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2534 | -6/Waste | Warlord forces began an assault 2535 | -6/Waste | Allies destroyed C-40 Crusher 2549 | -6/Waste | Found Damper Plating 2558 | -6/Waste | Lost 5 parts (2n1u2w) 2622 | -6/Waste | Allies destroyed C-40 Crusher 2644 | -6/Waste | Spotted C-40 Crusher 2645 | -6/Waste | Allies destroyed C-40 Crusher 2669 | -6/Waste | Spotted C-40 Crusher 2669 | -6/Waste | Allies destroyed C-40 Crusher 2808 | -6/Waste | Discovered new exit (range 14) 2837 | -6/Waste | Entered Factory 2837 | -6/Factory | Accompanied by 16 allies 2875 | -6/Factory | Garrison activated, responded to threat 3371 | -6/Factory | Spotted B-75 Beast 3435 | -6/Factory | Lost 5 parts (2p3w) 3474 | -6/Factory | Core integrity fell below 50% 3510 | -6/Factory | Lost 3 parts (2n1w) 3537 | -6/Factory | First assault squad dispatched 3545 | -6/Factory | System corruption reached 10% 3558 | -6/Factory | Core integrity fell below 20% 3567 | -6/Factory | Lost 3 parts (1u2w) 3629 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 03599_ Acquired Hvy. Flak Cannon. 03601_ Discarded Terrain Scan Processor. 03601_ Discarded Adv. Target Analyzer. 03602_ Dropped Hvy. Flak Cannon. 03605_ Acquired Hvy. Flak Cannon. 03611_ Acquired Lgt. Deuterium Engine. 03618_ Slug penetrates Wall. 03621_ System corrupted: FCS attempts to trigger Hvy. Flak Cannon. 03621_ System corrupted: Hvy. Flak Cannon misfires. 03621_ C-30 ARC bursts open, deploying its payload. 03621_ G-67 Veteran unfolds itself. 03621_ L-41 Fighter unfolds itself. 03621_ G-50 Soldier unfolds itself. 03621_ M-28 Smith unfolds itself. 03621_ Wheel destroyed. 03622_ Slug penetrates Wall. 03626_ Hvy. Flak Cannon destroyed. 03626_ Lgt. Deuterium Engine destroyed. 03629_ Slug penetrates Wall. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????#?????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ????????????????????????????? ??????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? ???????????????????? | | ???????????????????????????? #???????????????????? | | ???????????????????????????? #???????????????????? | | ????????????????????######## ####????+???????????? | | ????????????????????? ????? ???????????? | | ?????????????????????################ ???????????? | | ?????????????????#???# # # ???????????? | | ?????????????????# ??# @!#| # ???????????? | | ???????????????### ### !!!lgg"" ! # ???????????? | | ???????????????# # ! *#b"" # #??????????? | | ????????????#### # !%#=" " # +??????????? | | ????? RY "# """ # #??????????? | | ????? w# "# # #??????????? | | ????? # T# %=== # #??????????? | | ?????? # "# [%[% # #??????????? | | ?????? #! "#####+#### #??????????? | | ???????"" """ #!] "#??# ### #####+####?? | | ???????????"" #! [ #??# #?? | | ???????????"" ""#######??# ### ##### #?? | | ???????????"" ""#????????## ##?# #???# #?? | | ??????????? T"??????????# #??# #???# #?? | | ??????????? ""??????????# #?##/##### #?? | | ?????????? ????????????# #?# # #?? | | ??????????? ????????????# #?# # #?? | | ????????????? ????????????? ?+ """ # #?? | | ???????????????? ?????????????###?# """ # ### | | ???????????????????????????????????# """ / | | ???????????????????????????????????# # ###### | | ???????????????????????????????????########+###### | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# """" " | | ?????????????????????????????????????????# """" " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 30 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 85 Jamming Range 12 Corruption Prevention 12 Armor Coverage 1200 Resistance: EM 90 Evasion (%) 60 Targeting Accuracy 6 Target Analysis 8 Armor Integrity Analysis 33 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab More Dakka Please Part-time Mechanic Serviceable Loadout Significant Disruption The More The Merrier Universal Adapter Challenges ------------ None Game ------ Seed DisruptorForceCoupler Manual? 0 Play Time 00:48:23 Cumulative 4.6 hours Start 2022.01.30 @ 14:41:38 End 2022.01.30 @ 15:29:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 80x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 88b0d393-ccf6-4783-a25f-9fe333c3f424