Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.02 @ 12:25:05 Player: 277 Result: Destroyed by B-86 Titan with Hardcell Cannon Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (93) 465 Value Destroyed (3653) 3653 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (636) 636 TOTAL SCORE: 10374 Bonus ------- High Alert Combat Kills 660 Follower Combat Kills 161 Friendly Fire -185 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 99/100 System Corruption 8% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Particle Reactor High-capacity Storage Unit Compact Matter Pod (150) Long-range Proton Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Cooling System High-capacity Storage Unit Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Layered Medium Armor Plating Advanced Shield Generator System Shield Sensor Drone Bay > --- WEAPON ----------- Improved Lightning Gun Cooled Pulse Rifle Plasma Rifle > --- INVENTORY -------- Cold Fusion Reactor Micro Fission Core Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Compact Matter Pod Improved Lightning Gun Long-range Proton Cannon Heavy Disruptor Cannon Hardcell Cannon Long-range Missile Launcher [Rating: 93] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Reactor Cold Fusion Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Armored Huge Wheel Flight Unit VTOL Module Utility Hacking Suite Device Sensor Drone Bay Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Disruptor Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Long-range Missile Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 . 2 2 2 2 2 2 Power 1 | . . . . . . 1 . . . Propulsion 3 | . . . . . . 1 1 . 1 Utility 8 | . . 1 . 2 2 . 1 2 . Weapon 2 | . . 1 . . . . . . 1 Parts Attached 134 | 7 11 16 3 12 8 26 6 37 8 Power 18 | 1 1 2 . 1 . 4 1 6 2 Engine 6 | 1 1 2 . . . 2 . . . Core 4 | . . . . 1 . 2 . 1 . Reactor 8 | . . . . . . . 1 5 2 Propulsion 34 | 2 5 6 . . 3 4 2 9 3 Treads . | . . . . . . . . . . Leg 28 | 2 5 2 . . 3 4 2 9 1 Wheel 1 | . . . . . . . . . 1 Hover . | . . . . . . . . . . Flight 5 | . . 4 . . . . . . 1 Utility 33 | 2 2 2 1 5 4 7 2 7 1 Device 15 | 1 . 1 1 4 . 2 1 5 . Storage 3 | . 1 . . . 1 1 . . . Processor 8 | 1 . 1 . . 2 2 1 . 1 Hackware 3 | . 1 . . 1 . . . 1 . Protection 4 | . . . . . 1 2 . 1 . Artifact . | . . . . . . . . . . Weapon 49 | 2 3 6 2 6 1 11 1 15 2 Energy Gun 26 | 1 3 . . 6 1 7 . 8 . Energy Cannon 4 | . . . . . . . . 2 2 Ballistic Gun 1 | 1 . . . . . . . . . Ballistic Cannon 4 | . . . 1 . . 2 . 1 . Launcher 9 | . . 1 1 . . 2 1 4 . Special Weapon 5 | . . 5 . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 2 . 1 2 . . Parts Lost 46 | . 1 6 . . . 3 1 29 6 Power 5 | . . . . . . . . 5 . Propulsion 13 | . . 2 . . . . . 8 3 Utility 12 | . . . . . . 1 . 8 3 Weapon 16 | . 1 4 . . . 2 1 8 . Highest Loss Streak 18 | . 1 3 . . . 1 1 18 3 Average Slot Usage (%) 91 | . 99 79 100 99 94 99 99 90 21 Engine 5 | . 14 11 11 8 . 1 5 4 . Core 3 | . . . . . 7 10 2 . . Reactor 1 | . . . . . . . 2 4 1 Leg 19 | . 28 4 22 18 15 20 23 19 . Device 16 | . 13 11 11 22 22 17 22 19 2 Storage 3 | . . 1 . . 3 6 5 4 . Processor 9 | . . 9 11 7 9 11 16 14 11 Hackware 7 | . 13 11 11 14 11 6 . 3 . Protection 1 | . . . . . . 3 . 4 . Energy Gun 13 | . 20 5 . 17 22 15 9 8 . Ballistic Gun 1 | . 6 . . . . . . . . Ballistic Cannon 1 | . . . 3 7 . 3 5 . . Special Weapon 2 | . . 6 27 . . . . . . Naked Turns 8 | . . . . . . . . . 8 Heaviest Build 110 | 9 16 17 28 37 76 89 92 110 24 Greatest Support 85 | 20 20 26 26 26 30 55 73 85 3 Greatest Overweight (x) 7 | . . 1 1 1 2 1 1 1 7 Average Overweight (x) . | . . . . 1 1 1 1 . . Largest Inventory Capacity 12 | 4 8 8 4 4 12 12 12 12 4 Average Capacity 8 | 4 4 4 4 4 7 12 12 11 4 Most Carried 12 | 4 4 4 4 4 7 12 12 12 4 Average Carried 6 | 2 3 3 3 3 5 10 11 10 3 Final Capacity 12 | 4 8 4 4 4 12 12 12 4 4 Final Carried 12 | 4 4 3 4 4 7 12 12 3 4 Class Distribution -------------------- 32% | Skirmisher 23% | Mutant 14% | Gunner 11% | Scavenger-Mutant 7% | Hacker-Skirmisher 4% | Scavenger-Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -9/Mines Hacker-Skirmisher | -8/Materials Gunner | -7/Factory Skirmisher | -6/Factory Skirmisher | -5/Factory Skirmisher | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Matter Collected 2392 | 277 217 93 90 84 130 568 . 881 52 Remotely . | . . . . . . . . . . Salvage Created 3801 | 108 394 174 . 185 246 774 . 1815 105 Parts 202 | 9 24 14 . 19 15 37 . 80 4 Haulers Intercepted 5 | . . 2 . 1 . 1 . 1 . Recyclers Shooed 1 | . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 58 | . 10 . . 3 4 13 . 27 1 Guns 27 | . 5 . . 1 4 6 . 11 . Cannons 7 | . . . . 2 . 5 . . . AOE 21 | . 5 . . . . 2 . 14 . Classes Destroyed 16 | 2 5 2 . 1 1 3 . 2 . Worker 11 | . 1 . . . . 4 . 6 . Builder 4 | . . 1 . . . . . 3 . Tunneler 5 | 2 . . . 1 . . . 2 . Hauler 5 | . . 2 . 1 . 1 . 1 . Recycler 4 | 1 . . . . . . . 3 . Operator 1 | . 1 . . . . . . . . Watcher 5 | . 1 1 . . 1 . . 2 . Swarmer 7 | . 3 . . . . 3 . 1 . Grunt 24 | . 7 . . 1 2 2 . 12 . Brawler 3 | . . . . . . 1 . 2 . Duelist 2 | . . . . . . 2 . . . Protector 1 | . . . . . . . . 1 . Sentry 6 | . . . . 2 1 2 . . 1 Hunter 4 | . . . . . . . . 4 . Programmer 9 | . . . . . 1 2 . 6 . Behemoth 1 | . . . . . . 1 . . . Thug 1 | . . . . . . . . 1 . Best Kill Streak 8 | 3 3 2 . 2 2 4 . 8 1 Combat Bots Only 5 | . 3 . . 1 2 3 . 5 1 Max Kills in Single Turn 4 | 1 3 1 . 1 1 2 . 4 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . 3 . . . . 2 . 2 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Damage Taken 7867 | . 255 289 . 29 108 1000 . 4191 1995 Core 2105 | . 33 67 . . . 121 . 563 1321 Absorbed by Shields 339 | . . . . . . . . 339 . Core Remaining (%) 88 | 100 86 . 83 100 100 85 100 51 . Volleys Fired 225 | 7 25 18 2 6 9 50 1 96 11 Largest 3 | 2 2 2 3 3 3 3 2 3 1 Hottest 300 | 60 105 80 300 165 60 153 113 200 81 Shots Fired 428 | 14 40 24 6 16 27 127 2 161 11 Gun 318 | 14 40 8 . 10 27 103 1 115 . Cannon 58 | . . . . 6 . 20 1 20 11 Launcher 32 | . . 2 . . . 4 . 26 . Special 20 | . . 14 6 . . . . . . Kinetic 50 | 7 7 . . 6 . 20 1 9 . Thermal 231 | . 8 16 6 10 27 98 . 66 . Explosive 30 | . . . . . . 4 . 26 . Electromagnetic 117 | 7 25 8 . . . 5 1 60 11 Robot Hit Streak 23 | 3 7 8 2 12 13 21 8 23 5 Robot Miss Streak 5 | 2 1 3 4 1 2 5 2 3 2 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 293 | 8 27 14 2 13 18 94 2 107 8 Core Hits 199 | 4 18 6 . 7 10 51 1 94 8 Critical Hits 4 | . . 2 . . . . . 2 . Critical Kills 2 | . . 1 . . . . . 1 . Critical Parts Destroyed 1 | . . 1 . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10807 | 89 688 209 . 256 351 2316 60 6512 326 Guns 4512 | 89 347 87 . 170 351 1507 26 1935 . Cannons 1115 | . . . . 83 . 406 34 298 294 Explosions 5072 | . 341 64 . . . 403 . 4264 . Melee . | . . . . . . . . . . Ramming 50 | . . . . 3 . . . 15 32 Kinetic 742 | 7 30 . . 83 . 406 34 182 . Thermal 4192 | . 177 68 . 170 351 1450 . 1976 . Explosive 3963 | . 195 . . . . 403 . 3365 . Electromagnetic 1860 | 82 286 141 . . . 57 26 974 294 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 21 | . 2 . . . 3 1 . 21 8 Average Corruption 2 | . 2 . . . 1 1 . 7 3 Corruption Purged . | . . . . . . . . . . Effects 45 | . 1 . . . 3 5 . 34 2 Message Errors 7 | . . . . . 1 3 . 3 . Matter Fused 5 | . . . . . . . . 5 . Heat Flow Errors 4 | . . . . . . . . 4 . Energy Discharges 5 | . . . . . 1 1 . 1 2 Data Loss (minor) 7 | . 1 . . . 1 1 . 4 . Misdirections 4 | . . . . . . . . 4 . Targeting Errors 11 | . . . . . . . . 11 . Weapon Failures 2 | . . . . . . . . 2 . Overload Shots 7 | . . . . . . . . 7 . Effects 1 | . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . 1 . Overflow Damage 329 | . . . . 8 . 45 . 271 5 Projectiles 21 | . . . . 8 . 8 . . 5 Explosions 308 | . . . . . . 37 . 271 . Melee . | . . . . . . . . . . Knockbacks 15 | . . . . . . 9 2 4 . Impact . | . . . . . . . . . . Kinetic 15 | . . . . . . 9 2 4 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 417 | . 74 2 . 1 . 63 . 264 13 Shots 8 | . 2 1 . . . 1 . 4 . Rammed 15 | . . . . 1 . . . 4 10 Targets Rammed 15 | . . . . 1 . . . 4 10 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 348 | 20 201 28 72 162 . 24 . 348 30 Average Temperature 59 | 14 72 16 36 57 . 16 . 74 14 Received Heat Transfer 1038 | . 99 90 . 9 27 114 . 501 198 Effects 1 | . . . . . . . . 1 . Shutdowns 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 2 1 Combat Hostiles 3 | . . . . . . . . 2 1 Parts Fried 2 | . . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 9 | . . . . . 3 4 . 2 . Heat Transferred 6340 | . 174 210 . 370 629 2627 . 2330 . Parts Sabotaged 3 | . . . . . . . . 3 . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . 2 . . . . . . 2 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Peak Influence 1308 | 15 251 331 129 197 83 293 104 1308 726 Initial 601 | . 9 12 129 1 . 14 100 . 601 Average 193 | 4 79 144 98 100 17 131 78 513 644 Maximum Alert Level 4 | . 1 1 . . . 1 . 4 3 Low Security (%) 70 | 100 89 69 100 100 100 64 100 24 . Level 1 15 | . 10 30 . . . 35 . 30 . Level 2 8 | . . . . . . . . 18 82 Level 3 1 | . . . . . . . . 5 17 Level 4 3 | . . . . . . . . 21 . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 21 | . 4 2 . 1 1 5 . 7 1 Investigation 3 | . 2 . . 1 . . . . . Extermination 7 | . . . . . 1 2 . 3 1 Reinforcement 6 | . 2 2 . . . . . 2 . Assault 2 | . . . . . . . . 2 . Garrison 3 | . . . . . . 3 . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Distress Signals 5 | . 1 2 . . . . . 2 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 119 | . 16 17 . 4 6 20 . 42 14 Peak Tracking Total 7 | . 3 5 . 2 2 4 . 6 7 Tactical Retreats 14 | . . 6 . . . . . 5 3 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Traps Triggered 10 | . 3 . . . 1 1 . 2 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . 2 . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Machines Disabled 23 | . 5 . . . . 1 . 17 . Max in Single Turn 4 | . 2 . . . . 1 . 4 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Machines Accessed 32 | . 6 2 2 4 5 3 2 7 1 Terminals 17 | . 4 2 1 3 . 1 1 4 1 Fabricators 3 | . . . . . 1 1 . 1 . Repair Stations 5 | . 1 . . . 1 1 1 1 . Recycling Units 5 | . 1 . . . 3 . . 1 . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 85 | . 15 4 6 18 10 10 5 16 1 Successful 56 | . 11 2 4 16 7 3 2 11 . Failed 29 | . 4 2 2 2 3 7 3 5 1 Catastrophic 3 | . . . . . . 1 . 1 1 Database Lockouts . | . . . . . . . . . . Manual 35 | . 8 3 5 8 4 . 1 5 1 Terminals 45 | . 12 4 5 10 . 4 3 6 1 Fabricators 8 | . . . . . 3 4 . 1 . Repair Stations 17 | . 2 . . . 3 2 2 8 . Recycling Units 6 | . 1 . . . 4 . . 1 . Scanalyzers 8 | . . . . 8 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 17 | . 4 1 4 6 . . 2 . . Part Schematic 3 | . . . 3 . . . . . . Prototype ID Bank 6 | . 2 . . 3 . . 1 . . Open Door 1 | . . . 1 . . . . . . Terminal Index 3 | . . 1 . 2 . . . . . Unreport Threat 1 | . 1 . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks 6 | . . . . . 3 2 . 1 . Load Schematic 1 | . . . . . 1 . . . . Build 5 | . . . . . 2 2 . 1 . Repair Station Hacks 13 | . 2 . . . 2 1 . 8 . Scan Component 7 | . 1 . . . 1 1 . 4 . Repair 6 | . 1 . . . 1 . . 4 . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 7 | . . . . 7 . . . . . Insert Component 3 | . . . . 3 . . . . . Analyze 4 | . . . . 4 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 13 | . 5 1 . 3 2 . . 2 . Terminals 9 | . 4 1 . 2 . . . 2 . Track 3 | . 2 . . . . . . 1 . Botnet 6 | . 2 1 . 2 . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 1 . . . 2 . . . . Mask 3 | . 1 . . . 2 . . . . Scanalyzers 1 | . . . . 1 . . . . . Extract 1 | . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 26 | . 6 2 1 4 3 3 2 4 1 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 4 | . . . . . . 4 . . . Matter 570 | . . . . . . 570 . . . Time 304 | . . . . . . 304 . . . Total Robot Build Rating 20 | . . . . . . 20 . . . Part Schematics Acquired 8 | . . . 3 5 . . . . . Parts Built 2 | . . . . . 2 . . . . Matter 599 | . . . . . 248 . . 351 . Time 311 | . . . . . 124 . . 187 . Total Part Build Rating 4 | . . . . . 4 . . . . Parts Repaired 6 | . 1 . . . 1 . . 4 . Time 231 | . 26 . . . 35 . . 170 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . . . 3 . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . Programmers 3 | . . . . . . 3 . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Total Allies 10 | . . . 3 . . 7 . . . Largest Group 6 | . . . 3 3 2 6 2 1 . Highest-Rated Group 118 | . . . 40 40 32 118 62 31 . Highest-Rated Ally 31 | . . . 16 16 16 31 31 31 . Total Orders 18 | . . . 2 5 6 3 . 2 . STAY 3 | . . . . 1 2 . . . . FOLLOW 1 | . . . . 1 . . . . . EXPLORE 12 | . . . 1 3 3 3 . 2 . RETURN 2 | . . . 1 . 1 . . . . Ally Attacks 76 | . . . . 9 9 57 . 1 . Total Damage 947 | . . . . 115 59 773 . . . Kills 6 | . . . . 2 . 4 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . Drone Launches 18 | . . . 1 3 6 4 . 4 . Drone Recoveries 14 | . . . 1 3 6 1 . 3 . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Turns Passed 7466 | 89 1329 312 525 402 941 1664 513 1239 452 Spaces Moved 4150 | 48 417 442 378 220 487 765 309 534 550 Core 615 | 3 . . . . . . . 62 550 Treads . | . . . . . . . . . . Legs 3132 | 45 417 39 378 220 487 765 309 472 . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 403 | . . 403 . . . . . . . Fastest Speed 37 | 50 120 37 120 150 150 150 152 50 50 Average Speed 123 | 115 120 44 129 150 163 152 152 138 71 Slowest Speed 400 | 120 120 120 150 150 180 153 152 153 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 13 | . . 13 . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . Exploration Rate (%) 34 | 3 68 39 99 28 32 35 10 16 13 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . . . 1 . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . . Scrap Searched 2 | . . . 2 . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 364 | . 63 . 3 . . 49 . 249 . Melee . | . . . . . . . . . . Projectile 10 | . . . 3 . . . . 7 . AOE 354 | . 63 . . . . 49 . 242 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Total 6040 | 66 1210 502 399 282 612 1153 351 865 600 Wait 1422 | . 744 28 14 23 101 287 24 185 16 Move 4117 | 47 416 417 377 219 486 764 308 533 550 Hop 11 | . . 11 . . . . . . . Pick Up 48 | 5 3 3 . 8 4 16 6 2 1 Fast Attach 49 | 6 4 12 3 4 4 . 1 11 4 Attach 33 | 1 . 2 . 3 . 5 3 15 4 Detach 8 | . . . 1 1 . . . 2 4 Swap 53 | . 7 2 . 5 4 21 3 11 . Drop 57 | . 11 9 2 12 4 10 5 4 . Fire 225 | 7 25 18 2 6 9 50 1 96 11 Melee . | . . . . . . . . . . Ram 16 | . . . . . . . . 6 10 Kick 1 | . . . . 1 . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Sto / *Low) -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory (discovered 2 exits: *Fac / [Upp]) -4/Factory -3/Research History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 14) 90 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Discovered new exit (range 13) 317 | -10/Materials | Build established: Mutant 828 | -10/Materials | Discovered new exit (range 10) 838 | -10/Materials | Repaired EM Pulse Gun? 1035 | -10/Materials | Build established: Scavenger-Mutant 1419 | -10/Materials | Entered another Materials area 1419 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1694 | -9/Materials | Discovered new exit (range 8) 1714 | -9/Materials | Lost 3 parts (1n2w) 1731 | -9/Materials | Entered Mines 1775 | -9/Mines | Met a Derelict bent on vengeance 1845 | -9/Mines | Found the Drone Emporium 1853 | -9/Mines | Found Prototype Device 1853 | -9/Mines | Identified Sensor Drone Bay 1944 | -9/Mines | Discovered new exit (range 36) 1988 | -9/Mines | Build established: Skirmisher 2004 | -9/Mines | Discovered new exit (range 32) 2016 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2054 | -9/Mines | Learned Materials non-interactive machine intel 2130 | -9/Mines | Learned Materials emergency access door positions 2256 | -9/Mines | Entered Materials 2256 | -8/Materials | Accompanied by 3 allies 2256 | -8/Materials | Evolved 2 slots: Utility x2 2258 | -8/Materials | Loaded intel: 24 non-interactive machine locations 2559 | -8/Materials | Discovered new exit (range 17) 2658 | -8/Materials | Entered Factory 2658 | -7/Factory | Accompanied by 2 allies 2658 | -7/Factory | Evolved 2 slots: Utility x2 2681 | -7/Factory | Discovered new exit (range 11) 2701 | -7/Factory | Identified exit to Storage 2848 | -7/Factory | Build established: Hacker-Skirmisher 2950 | -7/Factory | Fabricated Imp. Targeting Computer (x1) 3013 | -7/Factory | Fabricated Imp. Targeting Computer (x1) 3387 | -7/Factory | Discovered new exit (range 45) 3393 | -7/Factory | Identified exit to Lower Caves 3467 | -7/Factory | Repaired Cld. Pulse Rifle 3518 | -7/Factory | Discovered new exit (range 11) 3598 | -7/Factory | Identified exit to Factory 3599 | -7/Factory | Entered another Factory area 3599 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3775 | -6/Factory | Build established: Gunner 3826 | -6/Factory | Spotted B-75 Beast 4100 | -6/Factory | Destroyed B-75 Beast 4153 | -6/Factory | Garrison activated, responded to threat 4155 | -6/Factory | Discovered new exit (range 31) 4362 | -6/Factory | Allied Derelicts emerged from ambush trap array 4918 | -6/Factory | Discovered new exit (range 21) 4965 | -6/Factory | Build established: Skirmisher 5017 | -6/Factory | Fabricated E-15 Imp (x2) 5174 | -6/Factory | Fabricated E-15 Imp (x2) 5263 | -6/Factory | Entered another Factory area 5263 | -5/Factory | Accompanied by 2 allies 5263 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5604 | -5/Factory | Discovered new exit (range 13) 5692 | -5/Factory | Discovered new exit (range 12) 5715 | -5/Factory | Identified exit to Factory 5776 | -5/Factory | Entered another Factory area 5776 | -4/Factory | Accompanied by 1 ally 5776 | -4/Factory | Evolved 2 slots: Utility x2 5860 | -4/Factory | P-70 Sage assimilated allied JU-6F8(g) 6175 | -4/Factory | Repaired Lrn. Terrain Scanner? 6241 | -4/Factory | Repaired Cooling System 6301 | -4/Factory | Repaired Flexi-carbon Leg 6346 | -4/Factory | Repaired Imp. Titanium Leg? 6526 | -4/Factory | First assault squad dispatched 6683 | -4/Factory | Local fabrication network quarantined 6867 | -4/Factory | System corruption reached 10% 6899 | -4/Factory | Crushed by falling debris 6930 | -4/Factory | Lost 18 parts (3p5n6u4w) 7008 | -4/Factory | Discovered new exit (range 11) 7014 | -4/Factory | Identified exit to Research 7015 | -4/Factory | Entered Research 7015 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 7016 | -3/Research | Lost 8 parts (2p3n1u2w) 7286 | -3/Research | Build established: Mutant 7328 | -3/Research | Lost 3 parts (1n2u) 7355 | -3/Research | Spotted B-86 Titan 7417 | -3/Research | Core integrity fell below 50% 7437 | -3/Research | Core integrity fell below 20% 7466 | -3/Research | Lost 3 parts (2n1u) 7467 | -3/Research | Destroyed by B-86 Titan with Hardcell Cannon Last Messages --------------- 07400_ Arm. Huge Wheel destroyed. 07403_ Penetrated by Slug. 07409_ Biometal Leg destroyed. 07409_ Penetrated by Slug. 07412_ Slug penetrates Wall. 07412_ Penetrated by Slug. 07423_ System corrupted: Energy discharge (-20). 07428_ Penetrated by Slug. 07428_ Slug penetrates Wall. 07429_ Slammed into P-80 Master. 07435_ Slug penetrates Wall. 07435_ Imp. Targeting Computer destroyed. 07435_ Penetrated by Slug. 07435_ Slug penetrates Wall. 07459_ Triggered Segregator Trap. 07459_ Arcs of energy rise from the floor. 07459_ Adv. Terrain Scan Processor blown off. 07459_ Triggered Segregator Trap. 07459_ Arcs of energy rise from the floor. 07463_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ????# #??#] !!! #????#######+######+######+??????? | | ????# #??########???????# ?????? | | ????# #??# ??????????# ?????? | | ????# #### ??????????# ?????? | | ????# + ???????????# ?????? | | ????# # ????????#######+######+#######??????? | | ????# ##+########## #??????????????????? | | ????# + #??????????????????? | | ????# ##### #### " #??????????????????? | | ????# #???# #??# """" #??????????????????? | | ????# #???# #??# """" #??????????????????? | | ????# #########?# #??# """" #??????????????????? | | ????# #?##### ### #??# """" #??????????????????? | | ??### ### ## #??# #??????????????????? | | ??# # ! ## #??# #??????????????????? | | ??# # ## #??##########??????????????????? | | ??# + ## #??????????????????????????????? | | ??# # = * ## #??????????????????????????????? | | ??# ! # ## #######????????????????????????? | | ??## ########## ^ !] #????????????????????????? | | ???# [#! #?# !! #????????????????????????? | | ???# %+[ #?# ] #??########??????????????? | | ???# !# YY ### !#??# #??????????????? | | ???# # ;BB ! #??# #??????????????? | | ???# # ;BB ;### #??????????????? | | ???# # ### @ + #??????????????? | | ???# ########?# #####;#### #??????????????? | | ???# #??????##""#### ?# #??????????????? | | ???# #??????# # #########??????????????? | | ???# #??????# # #??????????????????????? | | ???# #??????# # [#??????????????????????? | | ???# #??????# # #??????????????????????? | | ???# #??????# #########???????????????????? | | ??## ##?????# = # !! #???????????????????? | | ??# #######+###### !! #????????????????????? | | ??# #### !! #????????????????????? | | ??# + #??#######???????????? | | ??# #### #? #???????????? | | ??# ####### #??# #? #???????????? | | ??### ### # #######+### """#???????????? | | ????# #?# # # """#???????????? | | ???## ### / + """#???????????? | | ???#! [## # # """#???????????? | | ???# %+% ## ###+#### # """#???????????? | | ???# ## ## #?? ??# #? #???????????? | | ???##+### ## #??? ?# #? #???????????? | | ??? #=== ## #??? ## #??#######???????????? | | ?# #=== ## #???? ## #????????????????????? | | ?# #== ## #?????## #????????????????????? | | ?# # ## #??????# #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 41 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Armor Coverage 375 Evasion (%) 62 Targeting Accuracy 14 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Cooling System | -9/Mines | Hacked Grenade Launcher | -9/Mines | Hacked EM Pulse Gun | -9/Mines | Hacked Pulse Rifle | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Extracted Imp. Targeting Computer | -8/Materials | Extracted Disposable Heat Sink | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Imp. Targeting Computer | x1 | -7/Factory Imp. Targeting Computer | x1 | -7/Factory E-15 Imp | x2 | -6/Factory | Preloaded E-15 Imp | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectVisualMediator Manual? 0 Play Time 01:58:10 Cumulative 235.1 hours Start 2020.12.01 @ 21:55:27 End 2020.12.02 @ 12:25:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 166 Rogue 166 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 71 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4bd936d7-8cc4-4992-ab7f-699845b2d9ca