Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.07 @ 23:01:08 Player: lepire Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (37) 185 Value Destroyed (1229) 1229 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4134 Bonus ------- None Cogmind --------- Core Integrity 388/700 Matter 69/300 Energy 150/150 System Corruption 0% Temperature Warm (179) Movement Walking (200) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Titanium Leg Improved Titanium Leg > --- UTILITY (4) ------ High-capacity Storage Unit Core Analyzer Improved Light Armor Plating > --- WEAPON (4) ------- Autogun Minigun Gauss Cannon Missile Launcher > --- INVENTORY (20) --- Light Nuclear Core Micro Nuclear Core Micro Nuclear Core Light Treads Medium Treads Titanium Leg Compact Wheel Weight Redist. System Advanced Terrain Scan Processor Weapon Cycler Hardened Heavy Armor Plating Hacking Suite Trap Extractor (0/4) Field Recycling Unit (0) Small Laser Autogun Shotgun Flak Gun Gauss Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Core Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Small Laser Autogun Gauss Cannon Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Light Treads Medium Treads Titanium Leg Compact Wheel Weight Redist. System Advanced Terrain Scan Processor Weapon Cycler Hardened Heavy Armor Plating Hacking Suite System Restoration Module Trap Extractor Field Recycling Unit Autogun Shotgun Mini Grenade Launcher [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Flight Unit Improved Flight Unit Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Core Analyzer Protection Hardened Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Slots Evolved 6 | . . . 2 . . 4 Power . | . . . . . . . Propulsion 2 | . . . . . . 2 Utility 2 | . . . . . . 2 Weapon 2 | . . . 2 . . . Parts Attached 50 | 6 4 . 1 12 4 23 Power 7 | 1 1 . . 3 . 2 Engine 4 | 1 1 . . 2 . . Core 3 | . . . . 1 . 2 Reactor . | . . . . . . . Propulsion 15 | 2 1 . . 5 1 6 Treads 4 | . . . . 3 1 . Leg 10 | 2 1 . . 1 . 6 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . . 1 . . Utility 14 | 1 2 . . 2 1 8 Device 5 | . 1 . . . . 4 Storage 3 | 1 . . . 1 . 1 Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 5 | . 1 . . 1 1 2 Artifact . | . . . . . . . Weapon 14 | 2 . . 1 2 2 7 Energy Gun 2 | . . . . 2 . . Energy Cannon . | . . . . . . . Ballistic Gun 6 | 2 . . . . 1 3 Ballistic Cannon 3 | . . . . . . 3 Launcher 3 | . . . 1 . 1 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 12 | . . . . 6 1 5 Power 1 | . . . . 1 . . Propulsion 5 | . . . . 3 . 2 Utility 2 | . . . . . . 2 Weapon 4 | . . . . 2 1 1 Highest Loss Streak 6 | . . . . 6 1 3 To Critical Strikes . | . . . . . . . Average Backups 9 | 1 7 7 7 7 8 12 Power . | . 1 1 1 . . 1 Propulsion 2 | . 1 2 2 1 2 3 Utility 4 | . 3 3 2 4 5 5 Weapon 1 | . 1 1 1 1 1 2 Tool/Special . | . . . . . . . Unused Backups 16 | . 2 2 . 1 . 11 Power 1 | . . . . . . 1 Propulsion 5 | . 1 . . 1 . 3 Utility 8 | . 1 2 . . . 5 Weapon 2 | . . . . . . 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 93 | . 98 100 81 76 97 94 Engine 3 | . 14 14 11 6 . . Core 6 | . . . . 1 11 7 Treads 7 | . . . . 5 22 . Leg 18 | . 28 28 22 14 . 29 Device 3 | . 2 . . . . 7 Storage 9 | . 14 14 11 11 11 7 Processor 2 | . . . . . . 6 Protection 8 | . 9 14 11 10 11 6 Energy Gun 9 | . . . . 6 20 6 Ballistic Gun 15 | . 28 28 22 15 19 7 Ballistic Cannon 3 | . . . . . . 9 Launcher 1 | . . . 4 4 1 . Peak Build Rating 46 | 6 8 8 10 14 17 46 Average Rating 22 | 5 7 8 8 9 15 39 On Entrance 8 | . 6 8 8 10 12 15 Naked Turns . | . . . . . . . Heaviest Build 72 | 13 16 16 20 20 23 72 Greatest Support 72 | 20 20 20 20 40 43 72 Greatest Overweight (x) 3 | . . . . 3 . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 8 20 Average Capacity 12 | 7 8 8 8 8 8 19 Most Carried 20 | 6 8 8 8 8 8 20 Average Carried 9 | 1 7 7 7 7 8 13 Final Capacity 20 | 8 8 8 8 8 8 20 Final Carried 20 | 6 8 7 7 8 8 20 Class Distribution -------------------- 31% | Scavenger-Tank 28% | Gunner 22% | Mutant 9% | Scavenger-Gunner 8% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -9/Storage Scavenger-Tank | -9/Recycling Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -7 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Matter Collected 1417 | 284 160 6 33 209 208 517 Remotely . | . . . . . . . Salvage Created 1539 | 107 344 . 123 350 131 484 Parts 82 | 8 18 . 6 24 5 21 Haulers Intercepted 3 | . 2 . . . . 1 Recyclers Shooed 6 | . 3 . . 1 1 1 Parts Field Recycled 2 | . . . . . . 2 Retrieved Matter 13 | . . . . . . 13 Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Combat Hostiles Destroyed 25 | . 3 . 3 7 1 11 Guns 16 | . 3 . 2 7 1 3 Cannons 7 | . . . . . . 7 AOE 2 | . . . 1 . . 1 Classes Destroyed 9 | 2 2 . 1 2 . 2 Builder 2 | . . . 1 . . 1 Tunneler 1 | 1 . . . . . . Hauler 3 | . 2 . . . . 1 Recycler 5 | 1 2 . . . 1 1 Mechanic 1 | . . . . 1 . . Swarmer 4 | . . . . . . 4 Grunt 13 | . 3 . 3 5 . 2 Sentry 7 | . . . . 2 1 4 Programmer 1 | . . . . . . 1 Best Kill Streak 6 | 1 3 . 2 5 1 6 Combat Bots Only 6 | . 2 . 2 5 1 6 Max Kills in Single Turn 2 | 1 1 . 1 1 1 2 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -------- Run | Yrd Mat Min Mat Sto Rec Fac Hostile Shots Fired 378 | . 14 . 18 88 10 248 Missed 134 | . 2 . 8 22 2 100 Hits 244 | . 12 . 10 66 8 148 Projectile 244 | . 12 . 10 66 8 148 Critical Strikes 5 | . 1 . . 3 . 1 Damage Taken 3209 | . 161 . 122 971 140 1815 Core 564 | . 27 . 20 193 12 312 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 110 | . 26 . . . . 84 Core Remaining (%) 77 | 100 . 89 . . 43 . Volleys Fired 144 | 6 30 . 10 35 26 37 Largest 4 | 2 2 . 3 2 3 4 Hottest 143 | 40 40 . 73 76 119 143 Shots Fired 325 | 12 60 . 24 59 45 125 Gun 248 | 12 60 . 20 59 29 68 Cannon 53 | . . . . . . 53 Launcher 24 | . . . 4 . 16 4 Special . | . . . . . . . Kinetic 239 | 12 60 . 20 45 10 92 Thermal 62 | . . . . 14 19 29 Explosive 24 | . . . 4 . 16 4 Electromagnetic . | . . . . . . . Robot Hit Streak 16 | 2 6 . 3 16 4 11 Robot Miss Streak 4 | 4 2 . 3 3 4 4 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . 2 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 185 | 4 38 . 11 44 13 75 Core Hits 81 | 4 14 . 6 20 5 32 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 8 | . . . . 1 2 5 Burn 2 | . . . . . 2 . Destroy 1 | . . . . 1 . . Blast 5 | . . . . . . 5 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3046 | 55 411 7 315 476 179 1603 Guns 1717 | 55 411 . 101 476 170 504 Cannons 789 | . . . . . . 789 Explosions 515 | . . . 214 . 5 296 Melee . | . . . . . . . Ramming 25 | . . 7 . . 4 14 Kinetic 2024 | 55 411 . 101 302 48 1107 Thermal 565 | . . . . 174 122 269 Explosive 432 | . . . 214 . 5 213 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . 2 2 3 1 Average Corruption 1 | . . . 2 2 2 1 Corruption Purged 1 | . . . . . . 1 Corruption Blocked . | . . . . . . . Effects 15 | . . . 1 5 8 1 Message Errors 4 | . . . . . 3 1 Matter Fused 2 | . . . . 2 . . Heat Flow Errors 3 | . . . 1 1 1 . Energy Discharges 2 | . . . . . 2 . Parts Rejected 1 | . . . . 1 . . Data Loss (minor) 3 | . . . . 1 2 . Overload Shots . | . . . . . . . Overflow Damage 46 | . . . 6 . 14 26 Projectiles 5 | . . . . . . 5 Explosions 41 | . . . 6 . 14 21 Melee . | . . . . . . . Knockbacks 4 | . . . . . . 4 Impact . | . . . . . . . Kinetic 4 | . . . . . . 4 Secondary . | . . . . . . . Self-Inflicted Damage 406 | . . . . . 30 376 Shots 6 | . . . . . 1 5 Rammed 2 | . . . . . 2 . Targets Rammed 5 | . . 2 . . 2 1 Kicked 3 | . . 2 . . . 1 Crushed . | . . . . . . . Highest Temperature 345 | . 53 . 173 90 345 204 Average Temperature 67 | . 17 . 44 31 145 59 Received Heat Transfer 969 | . 111 . 60 444 36 318 Effects 3 | . . . . . 3 . Interference 3 | . . . . . 3 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . 2 . Heat Transferred 1415 | . . . . 444 446 525 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 87 | 100 100 100 100 100 100 67 Level 1 12 | . . . . . . 32 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 348 | 5 55 . 84 95 47 348 Initial 58 | . . . . 35 21 58 Average 51 | 1 12 . 16 35 5 109 Influence Increases 1130 | 10 99 . 104 205 99 613 Destroy 0b10 Robot/C 500 | . 60 . 60 140 20 220 Destroy 0b10 Robot/NC 60 | 10 20 . 5 5 5 15 Destroy Leader 136 | . 14 . 10 40 . 72 Successful Hack 58 | . 5 . . 20 14 19 Disable Machine 225 | . . . . . 30 195 Destroy Structure 101 | . . . 29 . 30 42 Advance Influence 50 | . . . . . . 50 Influence Decreases 786 | 10 99 . 20 234 133 290 Entered New Map 96 | . . . . 49 34 13 Time Decay 584 | 10 99 . 20 139 89 227 Lost Part 96 | . . . . 36 10 50 Lost Ally 10 | . . . . 10 . . Squads Dispatched 10 | . . . 2 1 . 7 Investigation 3 | . . . . 1 . 2 Extermination 2 | . . . . . . 2 Reinforcement 4 | . . . 2 . . 2 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Distress Signals 3 | . 1 . 1 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 44 | . 6 . 10 11 1 16 Peak Tracking Total 5 | . 4 . 5 5 1 4 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Traps Triggered 2 | . . . 1 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Machines Disabled 15 | . . . . . 2 13 Max in Single Turn 5 | . . . . . 2 5 Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Machines Accessed 11 | . 2 . . 3 2 4 Terminals 6 | . . . . 2 1 3 Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 3 | . 1 . . . 1 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 23 | . 4 . . 7 4 8 Successful 14 | . 3 . . 4 2 5 Failed 9 | . 1 . . 3 2 3 Catastrophic 3 | . . . . . 1 2 Database Lockouts . | . . . . . . . Manual 3 | . . . . 3 . . Terminals 10 | . . . . 4 1 5 Fabricators . | . . . . . . . Repair Stations 3 | . 3 . . . . . Recycling Units 7 | . 1 . . . 3 3 Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . 3 . . Terminal Hacks 5 | . . . . 2 1 2 Record 1 | . . . . . . 1 Open DSF 1 | . . . . . . 1 Locate Traps 1 | . . . . 1 . . Zone Layout 2 | . . . . 1 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks 5 | . 1 . . . 1 3 Process 1 | . . . . . . 1 Report Inventory 3 | . 1 . . . 1 1 Retrieve Matter 1 | . . . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 1 | . . . . 1 . . Terminals 1 | . . . . 1 . . Assimilate 1 | . . . . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 1 . . 2 2 4 Full Trace Events 4 | . . . . 1 1 2 Feedback Events 2 | . . . . . 1 1 Corruption 2 | . . . . . 1 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter 41 | . . . . . . 41 Retrieved Matter 41 | . . . . . . 41 Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -------- Run | Yrd Mat Min Mat Sto Rec Fac Total Allies 1 | . . . . 1 . . Largest Group 1 | . . . . 1 . . Highest-Rated Group 10 | . . . . 10 . . Highest-Rated Ally 10 | . . . . 10 . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Active Infowar (turns) 77 | . 77 . . . . . Seismic 77 | . 77 . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Turns Passed 3108 | 126 331 87 117 348 859 1240 Spaces Moved 1858 | 82 170 63 71 170 486 816 Core 12 | 5 . . . 7 . . Treads 541 | . . . . 51 486 4 Legs 1305 | 77 170 63 71 112 . 812 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 100 160 127 Average Speed 135 | 115 120 120 120 135 160 127 Slowest Speed 200 | 120 120 120 120 200 160 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 4 23 19 12 30 68 17 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . . . . . 1 Terrain Destroyed 133 | . . . 31 . 42 60 Melee . | . . . . . . . Projectile 3 | . . . . . . 3 AOE 130 | . . . 31 . 42 57 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Total 2188 | 99 244 75 84 232 527 927 Wait 86 | . 29 8 2 8 9 30 Move 1852 | 81 169 62 70 169 485 816 Hop . | . . . . . . . Pick Up 28 | 6 6 1 1 2 . 12 Fast Attach 19 | 6 1 . . 6 1 5 Attach 7 | . 1 . 1 1 . 4 Detach 2 | . . . . . . 2 Swap 28 | . 3 . . 7 3 15 Drop 17 | . 5 2 . 4 1 5 Fire 144 | 6 30 . 10 35 26 37 Melee . | . . . . . . . Ram . | . . . . . . . Kick 3 | . . 2 . . . 1 Crush 2 | . . . . . 2 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines -9/Materials -9/Storage -9/Recycling -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 127 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Discovered new exit (range 15) 323 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 16) 388 | -10/Materials | Repaired Lgt. Armor Plating 434 | -10/Materials | Discovered new exit (range 15) 458 | -10/Materials | Entered Mines 459 | -10/Mines | Assembled infested the area 464 | -10/Mines | Assisted by a Guerilla fighting off Assembled 505 | -10/Mines | Learned location of Zion (-6) 509 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 529 | -10/Mines | Discovered new exit (range 10) 545 | -10/Mines | Entered Materials 545 | -9/Materials | Evolved 2 slots: Weapon x2 618 | -9/Materials | Discovered new exit (range 10) 662 | -9/Materials | Entered Storage 862 | -9/Storage | Core integrity fell below 50% 902 | -9/Storage | Lost 6 parts (1p3n2w) 1005 | -9/Storage | Used back door to open Recycling access 1005 | -9/Storage | Discovered new exit (range 4) 1010 | -9/Storage | Entered Recycling 1011 | -9/Recycling | Joined Warlord attack on 0b10 via Recycling 1205 | -9/Recycling | Build established: Scavenger-Tank 1250 | -9/Recycling | Discovered new exit (range 16) 1869 | -9/Recycling | Entered Factory 1869 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x2 2242 | -7/Factory | Build established: Gunner 2889 | -7/Factory | Discovered new exit (range 6) 3073 | -7/Factory | Garrison activated, responded to threat 3109 | -7/Factory | Self-destructed Last Messages --------------- 03099_ Penetrated by Slug. 03099_ Titanium Leg destroyed. 03099_ U-05 Engineer lays Concrete. 03101_ Penetrated by Slug. 03102_ U-05 Engineer lays Concrete. 03102_ Y-54 Guardian Imp. Deuterium Engine blasted off. 03102_ Imp. Carbon-fiber Leg destroyed. 03103_ U-05 Engineer lays Concrete. 03104_ Penetrated by Slug. 03105_ U-05 Engineer lays Concrete. 03105_ U-05 Engineer builds a Wall. 03105_ Y-54 Guardian destroyed. 03105_ H-55 Commando suffers critical hit (Blast). 03105_ Destroyed Targeting Computer. 03106_ U-05 Engineer lays Concrete. 03107_ Slug penetrates Pressure Siphon. 03108_ U-05 Engineer lays Concrete. 03108_ Penetrated by Slug. 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"T" ???????????????????? | | ????????????"" ?"??? ????????????????????? | | ?????????????"??????? ???????????????????????? | | ????????????????????? ###????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 71% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed ShieldElectronGreatsword Manual? 0 Play Time 00:35:55 Cumulative 43.2 hours Start 2025.09.07 @ 04:58:23 End 2025.09.07 @ 23:01:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 23 Adventurer 30 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 27 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a3153ffe-0e3b-486a-84f1-f73d2f703c33