Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.16 @ 06:53:39 Player: pGoos Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (16) 80 Value Destroyed (437) 437 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2137 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 179/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Ion Engine Ion Engine Weapon Shielding Hammer Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Cooling System Large Storage Unit Targeting Computer Shield Generator > --- WEAPON ----------- Light Assault Rifle Improved Light Cannon > --- INVENTORY -------- Ion Engine Ion Engine Cooling System Improved EM Shotgun Improved EM Shotgun Particle Gun Autogun Improved Light Cannon Rocket Launcher Mining Laser Hammer Hammer [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Improved Carbon-fiber Leg Utility Cooling System Device Cooling System Storage Large Storage Unit Processor Targeting Computer Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 30 | 6 5 5 14 Power 4 | 1 . . 3 Engine 2 | 1 . . 1 Core 2 | . . . 2 Reactor . | . . . . Propulsion 10 | 2 2 2 4 Treads 4 | . 2 2 . Leg 6 | 2 . . 4 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 1 3 . 3 Device 2 | . 1 . 1 Storage 3 | 1 2 . . Processor 2 | . . . 2 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 9 | 2 . 3 4 Energy Gun 3 | 1 . 1 1 Energy Cannon . | . . . . Ballistic Gun 3 | 1 . 1 1 Ballistic Cannon 2 | . . 1 1 Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 11 | . . . 11 Power 1 | . . . 1 Propulsion 3 | . . . 3 Utility 3 | . . . 3 Weapon 4 | . . . 4 Highest Loss Streak 10 | . . . 10 To Critical Strikes . | . . . . Average Slot Usage (%) 88 | . 96 100 70 Engine 9 | . 14 11 3 Treads 22 | . 23 44 1 Leg 8 | . 3 . 21 Device 11 | . 11 11 12 Storage 10 | . 14 11 7 Processor 2 | . . . 7 Energy Gun 6 | . 14 5 . Ballistic Gun 10 | . 14 11 6 Ballistic Cannon 3 | . . 5 6 Naked Turns 60 | . . . 60 Heaviest Build 36 | 14 31 32 36 Greatest Support 92 | 20 46 92 92 Greatest Overweight (x) 11 | 1 . . 11 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 12 | 7 10 15 12 Most Carried 15 | 2 8 15 15 Average Carried 8 | 1 6 8 11 Final Capacity 15 | 8 15 15 5 Final Carried 15 | 2 8 15 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 496 | 197 131 88 80 Remotely . | . . . . Salvage Created 469 | . 171 64 234 Parts 24 | . 7 2 15 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 12 | . 3 2 7 Guns 7 | . 3 1 3 Cannons 2 | . . 1 1 AOE 3 | . . . 3 Classes Destroyed 6 | . 2 1 3 Worker 1 | . . . 1 Tunneler 1 | . . 1 . Recycler 1 | . . . 1 Operator 1 | . 1 . . Swarmer 4 | . . . 4 Grunt 8 | . 3 2 3 Best Kill Streak 9 | . 3 2 9 Combat Bots Only 7 | . 2 1 7 Max Kills in Single Turn 5 | . 1 1 5 Gunslinging . | . . . . Exploded 3 | . . . 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2287 | . 167 365 1755 Core 599 | . 49 . 550 Absorbed by Shields 129 | . . . 129 Core Remaining (%) 93 | 100 80 100 . Volleys Fired 47 | . 12 13 22 Largest 2 | . 2 2 2 Hottest 85 | . 60 59 85 Shots Fired 87 | . 24 26 37 Gun 61 | . 24 13 24 Cannon 23 | . . 13 10 Launcher 3 | . . . 3 Special . | . . . . Kinetic 65 | . 12 26 27 Thermal 7 | . . . 7 Explosive 3 | . . . 3 Electromagnetic 12 | . 12 . . Robot Hit Streak 12 | . 12 7 8 Robot Miss Streak 5 | . 2 1 5 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 53 | . 17 19 17 Core Hits 33 | . 8 8 17 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . . 1 Blast 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1247 | . 246 264 737 Guns 475 | . 242 93 140 Cannons 334 | . . 166 168 Explosions 420 | . . . 420 Melee . | . . . . Ramming 18 | . 4 5 9 Kinetic 631 | . 106 259 266 Thermal 42 | . . . 42 Explosive 420 | . . . 420 Electromagnetic 136 | . 136 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . . 2 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 14 | . . . 14 Projectiles . | . . . . Explosions 14 | . . . 14 Melee . | . . . . Knockbacks 5 | . . 4 1 Impact . | . . . . Kinetic 5 | . . 4 1 Secondary . | . . . . Self-Inflicted Damage 4 | . . . 4 Shots . | . . . . Rammed 5 | . 1 1 3 Targets Rammed 6 | . 2 1 3 Kicked 1 | . 1 . . Crushed . | . . . . Highest Temperature 44 | . . . 44 Average Temperature 15 | . . . 15 Received Heat Transfer 891 | . 93 198 600 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 111 | . . . 111 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 363 | . 115 163 363 Initial 68 | . . 48 68 Average 85 | . 56 79 132 Maximum Alert Level 1 | . . . 1 Low Security (%) 88 | 100 100 100 66 Level 1 11 | . . . 33 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 1 2 5 Investigation 4 | . . 1 3 Extermination . | . . . . Reinforcement 4 | . 1 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . . 1 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 54 | . 5 11 38 Peak Tracking Total 15 | . 2 7 15 Tactical Retreats 6 | . . 1 5 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . . . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 3 | . 1 1 1 Max in Single Turn 1 | . 1 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 4 | . 1 2 1 Terminals 4 | . 1 2 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 9 | . 1 5 3 Successful 6 | . . 4 2 Failed 3 | . 1 1 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 9 | . 1 5 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . . 4 2 Branch Access Points 1 | . . 1 . Emergency Access Points 2 | . . 1 1 Zone Layout 3 | . . 2 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 1 2 1 Full Trace Events 2 | . . 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1178 | 59 384 348 387 Spaces Moved 735 | 44 218 182 291 Core 150 | 8 . . 142 Treads 366 | . 173 182 11 Legs 219 | 36 45 . 138 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 160 50 Average Speed 129 | 109 151 160 96 Slowest Speed 600 | 120 160 160 600 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 20 | 3 29 19 31 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 18 | . . . 18 Melee . | . . . . Projectile 2 | . . . 2 AOE 16 | . . . 16 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 882 | 52 247 217 366 Wait 21 | . 4 1 16 Move 732 | 43 217 181 291 Hop . | . . . . Pick Up 23 | 3 4 11 5 Fast Attach 14 | 5 2 . 7 Attach 15 | 1 2 5 7 Detach 10 | . 3 3 4 Swap 1 | . 1 . . Drop 13 | . . 2 11 Fire 47 | . 12 13 22 Melee . | . . . . Ram 3 | . . . 3 Kick 1 | . 1 . . Crush 2 | . 1 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat / Min x2 / Sto) -8/Materials History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 12) 311 | -10/Materials | Build established: Mutant 444 | -10/Materials | Entered another Materials area 444 | -9/Materials | Evolved 2 slots: Propulsion x2 681 | -9/Materials | Discovered new exit (range 17) 681 | -9/Materials | Identified exit to Mines 681 | -9/Materials | Identified exit to Storage 792 | -9/Materials | Entered another Materials area 792 | -8/Materials | Evolved 2 slots: Utility x2 1089 | -8/Materials | Destroyed 7 combat bots 1096 | -8/Materials | Released all parts (5) 1117 | -8/Materials | Core integrity fell below 50% 1119 | -8/Materials | Lost 10 parts (1p3n2u4w) 1170 | -8/Materials | Core integrity fell below 20% 1179 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01096_ Released Autogun. 01096_ Released Imp. Light Cannon. 01096_ Dropped Imp. EM Shotgun. 01096_ R-06 Scavenger collects Imp. Light Cannon. 01097_ U-05 Engineer builds a Wall. 01097_ Dropped Weapon Shielding. 01099_ K-01 Serf collects debris. 01099_ R-06 Scavenger collects Weapon Shielding. 01099_ U-05 Engineer lays Concrete. 01100_ R-06 Scavenger destroyed. 01100_ U-05 Engineer lays Concrete. 01120_ Triggered Alarm Trap. 01120_ An alarm sounds. 01120_ ALERT: Alarm triggered, dispatching investigation squad. 01137_ Acquired Ion Engine. 01149_ Acquired Adv. Targeting Computer. 01167_ Adv. Targeting Computer destroyed. 01176_ Slammed into G-47 Trooper. 01177_ Destabilizing: System corrupted (+2). 01178_ Slammed into G-47 Trooper. 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"" # #??????# """ #??########???? | | # """ # #??????# """ #??#!!!! #???? | | # S" # #??????# """ #??#!!!! #???? | | + # #??????# #??#![= #???? | | # """ # ############+#######=[ ##???? | | # """ # #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuspensionPointLance Manual? 0 Play Time 00:22:28 Cumulative 49.3 hours Start 2023.01.16 @ 06:27:13 End 2023.01.16 @ 06:53:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 67 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 31 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: df95eb44-2c2a-4280-970b-918d5377ee28