Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.19 @ 07:15:02 Player: Calasmeer Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (163) 815 Value Destroyed (5992) 5992 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (11506) 11506 TOTAL SCORE: 27433 Bonus ------- Entered DSFs 1000 Aligned with FarCom 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2436 Met Warlord at Research 2000 Invited to Help at Command 2000 Win 3000 Friendly Fire -230 Cogmind --------- Core Integrity 767/1600 Matter 265/300 Energy 40/840 System Corruption 10% Temperature Cool (72) Movement Hovering (35) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION (9) --- Cooled Gravmag System Improved Antigrav System Improved Antigrav System Antigrav Array Antigrav Array Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (10) ----- Advanced Power Amplifier Experimental Heat Sink High-capacity Storage Unit Experimental Energy Well Machine Analyzer Enhanced Optical Array Advanced Signal Interpreter Advanced Force Field Point Defense Array > --- WEAPON (4) ------- Enhanced Nova Cannon > --- INVENTORY (20) --- Micro Antimatter Reactor Quantum Reactor Biometal Heavy Treads Advanced Heavy Siege Treads High-density Centrium Heavy Treads Improved Antigrav System Advanced Heat Sink High-capacity Storage Unit Advanced Matter Compressor (400) Advanced Signal Interpreter Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Heavy Linear Accelerator Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Cooled Gravmag System Improved Antigrav System Improved Antigrav System Antigrav Array Antigrav Array Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit Experimental Energy Well Advanced Gravity Neutralizer Machine Analyzer Enhanced Optical Array Advanced Signal Interpreter Experimental Reaction Control System Advanced Cloaking Device Centrium Light Armor Plating > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Molecular Scythe > --- INVENTORY -------- Light Particle Reactor Micro Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor Biometal Heavy Treads Advanced Heavy Siege Treads High-density Centrium Heavy Treads Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Matter Compressor Advanced Signal Interpreter Advanced Force Field Enhanced Nova Cannon Heavy Linear Accelerator Micro-nuke Launcher [Rating: 205] Favorites ----------- Power Quantum Reactor Engine Angular Momentum Engine Power Core Light Fission Core Reactor Quantum Reactor Propulsion Armored Treads Treads Armored Treads Wheel Wheel Hover Unit Antigrav Array Flight Unit Q-thruster Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Enhanced Optical Array Protection Improved Medium Armor Plating Weapon Enhanced Nova Cannon Energy Gun Improved Lightning Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun KE Penetrator Ballistic Cannon Enhanced Gauss Cannon Launcher Micro-nuke Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Molecular Scythe Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Upp War Pro Fac DSF Res Res Acc Slots Evolved 18 | . . 2 . . . 2 2 . 2 . . 2 . . . 2 . 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . 1 . Propulsion 7 | . . 1 . . . . 1 . 1 . . 1 . . . . . 2 . 1 Utility 8 | . . 1 . . . 1 1 . 1 . . 1 . . . 1 . . 1 1 Weapon 2 | . . . . . . 1 . . . . . . . . . 1 . . . . Parts Attached 308 | 7 8 7 5 2 . 39 3 18 30 3 7 33 1 8 5 7 11 24 51 39 Power 30 | 1 2 . . . . 1 . 1 1 . . 2 . 2 2 . 1 4 7 6 Engine 5 | 1 2 . . . . . . . 1 . . 1 . . . . . . . . Core 5 | . . . . . . 1 . 1 . . . 1 . . 1 . 1 . . . Reactor 20 | . . . . . . . . . . . . . . 2 1 . . 4 7 6 Propulsion 103 | 2 2 3 3 . . 21 2 8 9 . 3 14 . 1 1 6 4 7 11 6 Treads 35 | . . . . . . 9 . 6 1 . 3 10 . 1 1 . . 1 3 . Leg . | . . . . . . . . . . . . . . . . . . . . . Wheel 33 | 2 2 3 3 . . 12 2 2 7 . . . . . . . . . . . Hover 32 | . . . . . . . . . 1 . . 4 . . . 6 3 4 8 6 Flight 3 | . . . . . . . . . . . . . . . . . 1 2 . . Utility 92 | 2 2 4 1 2 . 8 1 4 11 1 . 10 1 3 . . 3 1 24 14 Device 46 | 1 2 1 . 2 . 2 1 2 3 1 . 4 . 2 . . 1 . 11 13 Storage 14 | 1 . 2 . . . 2 . . 3 . . . 1 . . . 1 . 4 . Processor 9 | . . . . . . . . 2 2 . . 2 . . . . 1 . 2 . Hackware . | . . . . . . . . . . . . . . . . . . . . . Protection 23 | . . 1 1 . . 4 . . 3 . . 4 . 1 . . . 1 7 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 83 | 2 2 . 1 . . 9 . 5 9 2 4 7 . 2 2 1 3 12 9 13 Energy Gun 19 | 1 1 . 1 . . 1 . 1 3 . 2 . . . 1 . 2 5 . 1 Energy Cannon 21 | . . . . . . . . 1 3 1 . 1 . . 1 . 1 2 4 7 Ballistic Gun 11 | 1 1 . . . . 5 . . 1 . . 1 . 1 . 1 . . . . Ballistic Cannon 15 | . . . . . . 1 . 3 1 . 1 4 . 1 . . . 1 1 2 Launcher 9 | . . . . . . 2 . . 1 1 1 . . . . . . 1 1 2 Special Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . . . . . . . . . . . . 3 3 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . . 2 . . . . 6 . . 2 . . . 1 . 3 9 1 Corrupted Parts 1 | . 1 . . . . . . . . . . . . . . . . . . . System Corruption 3 | . 3 . . . . . . . . . . . . . . . . . . . Parts Lost 39 | . 3 . 3 . . 8 . 5 1 1 2 . 1 2 3 . 2 . . 8 Power 4 | . 2 . . . . 1 . . . . . . . . . . . . . 1 Propulsion 14 | . 1 . 2 . . 3 . 2 . 1 1 . . . 1 . . . . 3 Utility 11 | . . . . . . 2 . 1 1 . . . 1 1 . . 2 . . 3 Weapon 10 | . . . 1 . . 2 . 2 . . 1 . . 1 2 . . . . 1 Highest Loss Streak 7 | . 3 . 3 . . 7 . 3 1 1 2 . 1 1 3 . 2 . . 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 99 97 85 100 100 94 89 95 91 92 95 97 99 99 99 90 80 85 90 89 Engine 3 | . 13 11 11 11 11 2 . . 5 6 6 1 5 4 . . . . . . Core 1 | . . . . . . 5 7 7 . . . 3 . . . . 3 . . . Reactor 2 | . . . . . . . . . . . . . . . 5 5 1 4 7 7 Treads 15 | . . . . . . 10 7 17 18 19 26 31 35 35 34 7 . . . . Wheel 8 | . 27 33 23 33 33 15 15 11 13 13 6 . . . . . . . . . Hover 6 | . . . . . . . . . . . . 1 . . . 20 24 25 25 27 Device 14 | . 14 11 11 12 22 16 19 19 13 18 20 19 12 10 11 10 8 9 14 17 Storage 9 | . 14 11 11 11 11 9 7 7 12 6 6 5 9 11 11 10 10 11 8 8 Processor 7 | . . . . . . . . 1 7 7 6 10 11 11 11 10 12 14 13 12 Protection 4 | . . 8 11 9 . 6 7 7 4 6 6 3 5 5 5 5 2 2 1 2 Energy Gun 3 | . 14 11 6 11 11 5 . 2 . . 1 2 . . 1 5 6 9 4 . Energy Cannon 3 | . . . . . . . . 3 4 4 6 3 5 3 1 5 3 3 7 7 Ballistic Gun 4 | . 14 11 11 11 11 14 15 6 . 1 . 2 5 5 9 10 6 . . . Ballistic Cannon 3 | . . . . . . 6 7 7 6 6 6 6 5 7 3 . . . . 1 Peak Build Rating 205 | 7 9 11 11 22 15 32 32 42 60 59 61 88 82 90 91 111 121 148 188 205 Average Rating 82 | 5 8 10 8 10 15 24 30 35 55 55 56 76 81 79 89 102 104 135 176 194 On Entrance 58 | . 7 9 11 10 15 15 30 32 36 59 51 61 82 81 90 88 111 115 147 186 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 144 | 14 16 32 30 30 29 67 67 74 90 87 90 91 80 85 84 87 87 113 117 144 Greatest Support 158 | 32 32 42 30 30 30 60 39 89 68 26 100 150 150 158 158 158 74 95 118 133 Greatest Overweight (x) 11 | . . . 1 . . 5 2 3 4 3 3 3 . . . 7 1 11 7 1 Average Overweight (x) . | . . . . . . 1 1 1 3 3 1 . . . . . . . . . Largest Inventory Capacity 20 | 8 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 5 8 11 15 15 15 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 5 8 9 10 14 14 20 19 20 20 20 19 20 20 19 19 19 20 20 20 20 Average Carried 16 | 3 7 7 8 11 14 16 18 19 19 19 17 19 19 13 18 17 18 19 19 18 Final Capacity 20 | 8 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 5 8 9 10 14 14 19 19 19 20 20 16 20 19 19 16 19 20 17 19 19 Class Distribution -------------------- 21% | Skirmisher 14% | Tank 13% | Scavenger-Skirmisher 12% | Scavenger-Mutant 11% | Scavenger-Tank 10% | Scout 6% | Ninja 4% | Mutant 3% | Assassin Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -7/DSF Scavenger-Skirmisher | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Skirmisher | -5/Factory Tank | -5/Upper Caves Tank | -5/Warlord Scavenger-Tank | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Skirmisher | -4/DSF Scout | -3/Research Scout | -2/Research Ninja | -1/Access Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Upp War Pro Fac DSF Res Res Acc Matter Collected 7123 | 285 162 100 95 5 . 1140 11 196 947 280 216 771 171 779 135 . 156 135 973 566 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 7245 | 187 530 110 99 . . 1084 5 291 928 339 261 921 176 975 76 . 276 210 146 631 Parts 366 | 18 31 7 4 . . 64 2 15 45 5 7 40 1 40 1 . 22 8 11 45 Haulers Intercepted 3 | . 1 . . . . . . . 2 . . . . . . . . . . . Recyclers Shooed 15 | . 1 . . . . 5 . . 3 . . 6 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . . 7 6 . . . 1 . . . . . Prevented 2 | . . . . . . . . . . 1 1 . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Upp War Pro Fac DSF Res Res Acc Combat Hostiles Destroyed 106 | . 9 1 2 . . 18 . 6 4 7 6 8 1 20 1 . 7 3 2 11 Guns 39 | . 9 1 2 . . 8 . 2 . . 1 4 1 6 . . 5 . . . Cannons 51 | . . . . . . 5 . 4 4 4 3 4 . 14 1 . 2 . 2 8 AOE 13 | . . . . . . 5 . . . 2 2 . . . . . . 3 . 1 Classes Destroyed 19 | 3 4 1 1 . . 1 . 2 . 1 . 1 1 3 . . 1 . . . Worker 23 | 2 1 2 . . . 7 1 . 6 . . . . . . . . 1 2 1 Tunneler 4 | 4 . . . . . . . . . . . . . . . . . . . . Hauler 3 | . 1 . . . . . . . 2 . . . . . . . . . . . Recycler 17 | 1 2 . . . . 5 . . 4 . . 4 . . . . . 1 . . Watcher 10 | . 2 1 . . . 3 . . 3 . . . . . . . . . . 1 Swarmer 18 | . 3 . . . . 6 . . . 3 2 . . 1 . . . 3 . . Cutter 6 | . . . . . . . . . . . . . . . . . 6 . . . Saboteur 1 | . . . . . . . . . . . . . . 1 . . . . . . Grunt 26 | . 6 . 1 . . 5 . 2 . 1 2 1 . 8 . . . . . . Brawler 6 | . . . 1 . . 1 . . . 1 1 . . 2 . . . . . . Duelist 2 | . . . . . . . . . . 1 . . . 1 . . . . . . Protector 2 | . . . . . . . . . . . . . . 2 . . . . . . Sentry 11 | . . 1 . . . 5 . . 2 1 1 1 . . . . . . . . Specialist 4 | . . . . . . . . 2 . . . . . 1 . . 1 . . . Hunter 2 | . . . . . . . . . . . . 1 . 1 . . . . . . Programmer 22 | . . . . . . . . 1 2 . . 4 . 2 . . . . 2 11 Heavy 3 | . . . . . . 1 . 1 . . . 1 . . . . . . . . Behemoth 2 | . . . . . . . . . . . . . 1 . 1 . . . . . Executioner 1 | . . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 9 | 3 3 1 2 . . 8 1 5 3 2 3 4 1 9 1 . 3 3 3 3 Combat Bots Only 9 | . 3 1 1 . . 4 . 5 2 2 3 2 1 9 1 . 3 3 1 3 Max Kills in Single Turn 4 | 1 2 1 1 . . 4 1 2 1 1 1 1 1 2 1 . 2 3 1 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . 4 . . . 1 1 . . . . . . 3 . 1 Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Upp War Pro Fac DSF Res Res Acc Hostile Shots Fired 842 | . 54 10 28 . . 83 . 54 107 60 43 46 23 72 30 . 42 32 12 146 Missed 274 | . 7 3 8 . . 27 . 21 34 30 18 10 7 20 10 . 12 7 6 54 Damage Taken 11205 | . 579 100 255 . . 1158 . 778 600 423 367 1005 248 1226 544 . 927 568 192 2235 Core 1667 | . 149 47 44 . . 187 . 58 74 6 50 59 . 58 . . 54 25 23 833 Absorbed by Shields 430 | . . . . . . . . . . . . . . . . . . . 6 424 Regen/Repaired (Parts) 144 | . . . . . . . . . . . . . . 144 . . . . . . Core Remaining (%) 80 | 100 40 . . . 77 66 . 91 . . 84 . . . 88 . 95 98 98 47 Volleys Fired 521 | 15 40 10 21 . . 67 2 17 35 16 17 59 11 45 10 . 13 15 13 115 Largest 4 | 2 2 2 2 . . 3 3 3 2 2 3 3 3 3 3 . 4 4 4 4 Hottest 480 | 70 85 85 85 . . 120 98 153 150 150 203 180 180 143 138 . 330 342 416 480 Shots Fired 1083 | 30 82 20 28 . . 185 6 49 71 34 43 127 25 123 25 . 32 32 21 150 Gun 492 | 30 82 20 28 . . 139 4 30 4 . 5 42 7 39 15 . 25 17 5 . Cannon 569 | . . . . . . 43 2 19 67 29 34 82 18 84 10 . 7 14 16 144 Launcher 19 | . . . . . . 3 . . . 5 4 . . . . . . 1 . 6 Special 3 | . . . . . . . . . . . . 3 . . . . . . . . Kinetic 584 | 15 41 10 20 . . 135 6 34 41 17 17 68 18 123 17 . 12 . . 10 Thermal 429 | 15 41 10 8 . . 47 . 13 30 12 17 24 7 . 8 . 15 27 21 134 Explosive 19 | . . . . . . 3 . . . 5 4 . . . . . . 1 . 6 Electromagnetic 51 | . . . . . . . . 2 . . 5 35 . . . . 5 4 . . Robot Hit Streak 17 | 7 12 4 7 . . 11 5 10 10 9 10 12 9 16 16 . 17 10 4 10 Robot Miss Streak 6 | 2 4 2 3 . . 6 1 5 2 3 3 5 2 3 3 . 2 4 3 4 Penetration Max 1 | . . . . . . . . . . . . . . 1 . . . . . . Secondary Targets 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 574 | 17 55 11 18 . . 107 4 31 47 18 23 65 16 70 18 . 15 18 7 34 Core Hits 247 | 9 24 5 4 . . 49 1 17 17 12 8 23 4 39 3 . 10 4 4 14 Critical Kills 5 | . . . . . . . . . 1 1 . 1 . . . . . . . 2 Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . . . . . . . . Critical Strikes 29 | 1 1 . 1 . . 3 . 1 4 2 2 5 . 5 1 . . . . 3 Burn 4 | 1 1 . . . . 2 . . . . . . . . . . . . . . Meltdown 3 | . . . . . . . . . . 1 . . . . . . . . . 2 Destroy 4 | . . . 1 . . . . . 1 . . 1 . . 1 . . . . . Blast 18 | . . . . . . 1 . 1 3 1 2 4 . 5 . . . . . 1 Melee Attacks 62 | . . . . . . . . . . . . . . . . . . 7 24 31 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 62 | . . . . . . . . . . . . . . . . . . 7 24 31 Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . . . . . . . . . . 2 2 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 18958 | 193 725 143 255 . . 2360 82 781 2376 983 1057 1954 624 2689 688 . 434 965 485 2164 Guns 5836 | 193 725 143 255 . . 1388 57 440 73 . 84 631 136 787 235 . 354 265 70 . Cannons 10420 | . . . . . . 572 25 341 2303 585 580 1323 488 1902 453 . 80 118 156 1494 Explosions 1897 | . . . . . . 400 . . . 398 393 . . . . . . 278 . 428 Melee 805 | . . . . . . . . . . . . . . . . . . 304 259 242 Ramming . | . . . . . . . . . . . . . . . . . . . . . Kinetic 9366 | 68 309 67 156 . . 1612 82 452 1402 299 292 999 338 2689 306 . 98 . . 197 Thermal 6188 | 125 416 76 99 . . 348 . 285 974 286 288 468 286 . 382 . 249 383 226 1297 Explosive 1897 | . . . . . . 400 . . . 398 393 . . . . . . 278 . 428 Electromagnetic 702 | . . . . . . . . 44 . . 84 487 . . . . 87 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 805 | . . . . . . . . . . . . . . . . . . 304 259 242 Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . 3 . 5 5 5 . . . 4 4 4 6 . 3 3 . . 1 . 10 Average Corruption 4 | . 3 . 5 5 5 . . . 3 4 4 5 . 2 3 . . 1 . 7 Corruption Purged 20 | . . . . . . . . . . . . 6 . . . . . . . 14 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 176 | . 14 . 6 13 1 . . . 29 23 12 21 . . 16 . . . . 41 Message Errors 40 | . 3 . 2 3 . . . . 6 7 2 4 . . 5 . . . . 8 Matter Fused 37 | . 1 . . 2 . . . . 6 6 4 6 . . 3 . . . . 9 Heat Flow Errors 24 | . 2 . 1 3 . . . . 4 1 1 5 . . 3 . . . . 4 Energy Discharges 22 | . 2 . . 3 . . . . 6 2 3 2 . . 1 . . . . 3 Parts Rejected 1 | . . . 1 . . . . . . . . . . . . . . . . . Parts Fused 3 | . 1 . . . . . . . 1 1 . . . . . . . . . . Data Loss (minor) 20 | . 2 . 1 . 1 . . . 1 . 2 2 . . 1 . . . . 10 Data Loss (major) 8 | . 1 . . 1 . . . . 1 2 . 1 . . 1 . . . . 1 Misfires 9 | . 2 . . . . . . . 2 2 . 1 . . 1 . . . . 1 Alerts 8 | . . . . 1 . . . . 2 2 . . . . 1 . . . . 2 Misdirections 1 | . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 3 | . . . 1 . . . . . . . . . . . . . . . . 2 Overload Shots 54 | . . . . . . . . . 23 . . 12 7 . 8 . 4 . . . Effects 4 | . . . . . . . . . 3 . . . . . 1 . . . . . Energy Bleed 3 | . . . . . . . . . 2 . . . . . 1 . . . . . Heat Surge 1 | . . . . . . . . . 1 . . . . . . . . . . . Overflow Damage 1002 | . . . . . . 83 4 . 216 56 34 67 32 24 12 . . 179 74 221 Projectiles 490 | . . . . . . 27 4 . 216 7 . 67 32 24 12 . . . . 101 Explosions 188 | . . . . . . 56 . . . 49 34 . . . . . . 15 . 34 Melee 324 | . . . . . . . . . . . . . . . . . . 164 74 86 Knockbacks 31 | . . . . . . 3 . 1 4 1 2 12 . 7 . . . . . 1 Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 30 | . . . . . . 3 . 1 4 1 2 11 . 7 . . . . . 1 Secondary 1 | . . . . . . . . . . . . 1 . . . . . . . . Self-Inflicted Damage 41 | . . . . . . . . . . . . . . . . . . . . 41 Shots 1 | . . . . . . . . . . . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 908 | 130 283 78 246 172 . 229 86 81 307 90 281 252 78 36 250 . 177 192 328 908 Average Temperature 88 | 48 86 28 126 75 . 52 48 27 55 17 75 59 35 11 91 . 72 69 93 145 Received Heat Transfer 1425 | . 279 33 102 . . 297 . 54 138 75 102 30 24 238 27 . . . 9 17 Effects 39 | . 2 . 1 . . . . . . . . . . . . . . . . 36 Shutdowns 11 | . . . . . . . . . . . . . . . . . . . . 11 Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . 2 Interference 10 | . 2 . 1 . . . . . . . . . . . . . . . . 7 Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . 1 Damage (minor) 3 | . . . . . . . . . . . . . . . . . . . . 3 Damage (major) 9 | . . . . . . . . . . . . . . . . . . . . 9 Damage (core) 2 | . . . . . . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 7 | . . . . . . . . . . . 1 3 . . . . 3 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . 1 . . . . . . . . . 2 Combat Hostiles 3 | . . . . . . . . . . 1 . . . . . . . . . 2 Parts Melted 11 | 1 2 . . . . 1 . . 1 1 . . . . . . . . 1 4 Heat Transferred 8486 | 444 1110 185 222 . . 1030 . 625 985 450 450 472 250 . 350 . 285 518 185 925 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Upp War Pro Fac DSF Res Res Acc Peak Influence 637 | 35 162 118 80 . . 258 127 213 158 . . 152 . . . . 192 243 208 637 Initial 116 | . 22 26 45 . . . 112 88 111 . . 56 . . . . 3 116 33 26 Average 113 | 14 67 76 73 . . 167 118 158 80 . . 42 . . . . 89 118 69 245 Maximum Alert Level 2 | . . . . . . 1 . 1 . . . . . . . . . 1 1 2 Low Security (%) 81 | 100 100 100 100 . 100 59 100 52 100 . . 100 . . . 100 100 87 94 35 Level 1 17 | . . . . . . 40 . 47 . . . . . . . . . 12 5 54 Level 2 1 | . . . . . . . . . . . . . . . . . . . . 9 Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 27 | . 1 1 . . . 2 . 2 3 . . 8 . . . 1 2 2 . 5 Investigation 2 | . . 1 . . . . . . . . . . . . . 1 . . . . Extermination 9 | . . . . . . . . . 2 . . 2 . . . . . 1 . 4 Reinforcement 15 | . 1 . . . . 1 . 2 1 . . 6 . . . . 2 1 . 1 Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Upp War Pro Fac DSF Res Res Acc Distress Signals 20 | . 1 . . . . 6 . . . . . 2 . . . . . . 6 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 237 | . 13 4 2 . . 29 . 7 10 20 8 11 1 64 1 . 12 8 12 35 Peak Tracking Total 17 | . 4 1 2 . . 6 . 5 2 7 4 2 1 17 1 . 4 3 6 8 Tactical Retreats 26 | . . . . . . 2 . 2 . 4 2 1 . 1 . . 3 1 2 8 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Upp War Pro Fac DSF Res Res Acc Traps Triggered 7 | . 1 1 . . . 1 . 2 1 . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 10 | . . . . . . . . . . . . 2 2 6 . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Upp War Pro Fac DSF Res Res Acc Machines Disabled 9 | . . . . . . 2 . . 2 . . 1 . 2 . . 1 . . 1 Max in Single Turn 1 | . . . . . . 1 . . 1 . . 1 . 1 . . 1 . . 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Upp War Pro Fac DSF Res Res Acc Machines Accessed 35 | . 4 3 . 4 . 4 2 . 5 . . 2 . 5 . 1 . 1 . 4 Terminals 20 | . 3 2 . . . 2 2 . 3 . . 2 . . . 1 . 1 . 4 Fabricators 1 | . . . . . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . 1 . . 1 . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . Total Hacks 103 | . 9 5 . 49 . 6 4 . 9 . . 4 . 10 . 2 . 1 . 4 Successful 78 | . 4 2 . 49 . 2 2 . 3 . . 2 . 10 . 1 . 1 . 2 Failed 25 | . 5 3 . . . 4 2 . 6 . . 2 . . . 1 . . . 2 Catastrophic 4 | . 1 . . . . . 1 . . . . 1 . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 16 | . 4 3 . 1 . 1 1 . 3 . . 3 . . . . . . . . Terminals 35 | . 7 3 . . . 3 4 . 7 . . 4 . . . 2 . 1 . 4 Fabricators 1 | . . . . . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . . . . 1 . . 1 . . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . . . . . . . . . . Terminal Hacks 71 | . 1 . . 49 . 2 1 . 2 . . 2 . 10 . 1 . 1 . 2 Record 57 | . . . . 49 . . . . 1 . . . . 5 . . . . . 2 Prototype ID Bank 4 | . . . . . . . . . . . . . . 4 . . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 . . . . . . Open DSF 3 | . . . . . . . 1 . . . . . . . . 1 . 1 . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . 1 . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . 1 . . . . . . . . Locate Traps 2 | . 1 . . . . . . . 1 . . . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . . . . . . . . Network Status 1 | . . . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . 3 . . . . . 1 . . . . . . . . . . . . . Terminals 4 | . 3 . . . . . 1 . . . . . . . . . . . . . Botnet 4 | . 3 . . . . . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 20 | . 4 1 . . . 2 2 . 4 . . 1 . . . 1 . 1 . 4 Full Trace Events 2 | . 1 . . . . . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Upp War Pro Fac DSF Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Upp War Pro Fac DSF Res Res Acc Total Allies . | . . . . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . . . . Total Orders 2 | . . . . . . . . . . . . 2 . . . . . . . . EXPLORE 2 | . . . . . . . . . . . . 2 . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted 3 | . . . . . . . . . . . . . . . . . . . 3 . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Upp War Pro Fac DSF Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . . . . . . . . . . 1 . . . . . Drone Launches 6 | . . . . . . . . . . . . 6 . . . . . . . . Drone Recoveries 3 | . . . . . . . . . . . . 3 . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Upp War Pro Fac DSF Res Res Acc Turns Passed 16408 | 124 1007 374 151 710 23 1419 90 290 1874 838 520 1964 640 1392 951 117 165 561 1199 1999 Spaces Moved 13113 | 67 789 307 111 878 29 744 73 137 1148 548 306 694 352 637 559 105 149 610 2498 2372 Core 3 | 1 . . . . . . . . . . . . . . . . . . 2 . Treads 2393 | . . . . . . 68 . 32 3 . 123 606 352 637 559 13 . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . Wheels 4910 | 66 789 307 111 878 29 676 73 105 1145 548 183 . . . . . . . . . Hover 5806 | . . . . . . . . . . . . 88 . . . 92 149 609 2496 2372 Flight 1 | . . . . . . . . . . . . . . . . . . 1 . . Fastest Speed 31 | 50 90 93 80 80 80 95 95 95 125 135 135 52 165 163 163 80 43 31 31 35 Average Speed 90 | 99 93 93 80 80 80 117 107 127 136 135 149 154 165 164 163 95 63 43 36 45 Slowest Speed 920 | 100 100 93 95 80 80 245 110 246 246 135 170 290 165 165 164 400 95 920 400 113 Overloaded Moves 74 | . . . . . . . . . . . . . . . . . . . 74 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . 1 . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 45 | 4 99 26 22 94 11 60 3 89 32 62 28 22 53 81 64 3 92 17 55 45 Regions Visited 20 Branch Regions 8 Pre-discovered Areas 2 | . . . . 1 . . . . . . . . . . 1 . . . . . Known Exits Taken 11 | . . . . . . . 1 . 1 1 1 1 1 1 1 1 . 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . . . . . . Scrap Searched 8 | . . . 1 . . . . . . 3 . . 1 . 3 . . . . . Spaces Dug 169 | . . . . . . . . . 3 . . 14 . 1 . . . 9 32 110 Terrain Destroyed 505 | . . . . . . 35 1 . 27 93 61 28 8 16 1 . 6 24 35 170 Melee 54 | . . . . . . . . . . . . . . . . . . 4 22 28 Projectile 265 | . . . . . . 19 1 . 27 16 16 28 8 16 1 . 6 11 13 103 AOE 186 | . . . . . . 16 . . . 77 45 . . . . . . 9 . 39 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Upp War Pro Fac DSF Res Res Acc Total 16639 | 93 979 374 142 885 28 1154 79 217 1372 606 330 1490 392 879 580 121 195 877 2740 3106 Wait 2277 | . 132 44 . . . 274 2 18 113 36 . 649 29 181 3 . 9 175 92 520 Move 13089 | 66 788 306 110 877 28 743 72 136 1147 547 305 693 351 634 558 104 148 609 2497 2370 Hop 1 | . . . . . . . . . . . . . . 1 . . . . . . Pick Up 124 | 5 7 3 5 3 . 14 . 7 14 2 . 19 . 5 1 4 5 14 11 5 Fast Attach 135 | 7 1 . 1 2 . 15 1 5 14 . . 13 . 1 2 6 5 10 35 17 Attach 78 | . 3 2 3 . . 7 1 6 2 1 5 11 1 1 3 1 6 8 4 13 Detach 39 | . . . . 1 . 5 . 1 2 1 1 4 . . . . 3 6 6 9 Swap 95 | . 4 5 1 . . 17 1 7 14 2 2 9 . 6 . . . 6 12 9 Drop 208 | . 4 4 1 1 . 12 . 12 31 1 . 33 . 5 3 6 6 27 46 16 Fire 521 | 15 40 10 21 . . 67 2 17 35 16 17 59 11 45 10 . 13 15 13 115 Melee 62 | . . . . . . . . . . . . . . . . . . 7 24 31 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 9 | . . . . . . . . 8 . . . . . . . . . . . 1 Rewire 1 | . . . . 1 . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: Arm / DSF) -4/DSF -3/Research -2/Research (discovered 3 exits: *Acc / *Tes x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 125 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 574 | -10/Materials | Core integrity fell below 50% 597 | -10/Materials | Lost 3 parts (2p1n) 617 | -10/Materials | Discovered new exit (range 16) 671 | -10/Materials | Discovered new exit (range 16) 794 | -10/Materials | Discovered new exit (range 14) 883 | -10/Materials | Build established: Scavenger-Mutant 884 | -10/Materials | Discovered new exit (range 10) 1132 | -10/Materials | Entered another Materials area 1132 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1359 | -9/Materials | Discovered new exit (range 11) 1447 | -9/Materials | Discovered new exit (range 5) 1506 | -9/Materials | Entered Mines 1559 | -9/Mines | Lost 3 parts (2n1w) 1575 | -9/Mines | Learned location of 1 exit from Proximity Caves 1653 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1653 | -9/Mines | Discovered new exit (range 5) 1657 | -9/Mines | Entered Exiles 1677 | -9/Exiles | Met 8R-AWN 1691 | -9/Exiles | Met EX-HEX 1716 | -9/Exiles | Met EX-BIN 1789 | -9/Exiles | Met EX-DEC 1805 | -9/Exiles | Learned location of Zion (-6) 1844 | -9/Exiles | Visited The Gauntlet 1990 | -9/Exiles | Discovered new exit (range 10) 2260 | -9/Exiles | Aligned with FarCom system 2261 | -9/Exiles | Given EX-Vault access code 2279 | -9/Exiles | Opened EX-Vault 2284 | -9/Exiles | Found Prototype Device 2284 | -9/Exiles | Identified Chronowheel 2284 | -9/Exiles | Activated Chronowheel 2289 | -9/Exiles | Found Prototype Device 2289 | -9/Exiles | Identified Skeleton Box 2307 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2358 | -9/Exiles | Discovered new exit (range 14) 2367 | -9/Exiles | Left Exiles lab with Skeleton Box 2367 | -9/Exiles | Entered Mines 2382 | -8/Mines | Discovered new exit (range 9) 2390 | -8/Mines | Entered Materials 2390 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2698 | -8/Materials | Garrison activated, responded to threat 2721 | -8/Materials | Build established: Scavenger-Skirmisher 2921 | -8/Materials | Lost 7 parts (1p2n2u2w) 3183 | -8/Materials | Discovered new exit (range 4) 3370 | -8/Materials | Build established: Skirmisher 3734 | -8/Materials | Discovered new exit (range 16) 3809 | -8/Materials | Entered Factory 3809 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3869 | -7/Factory | Identified exit to DSF 3899 | -7/Factory | Entered DSF 3945 | -7/DSF | Additional patrols routed to DSF 4078 | -7/DSF | Lost 3 parts (2n1w) 4124 | -7/DSF | Discovered new exit (range 16) 4189 | -7/DSF | Entered Factory 4189 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4954 | -6/Factory | Build established: Scavenger-Skirmisher 4967 | -6/Factory | Discovered new exit (range 15) 6047 | -6/Factory | Discovered new exit (range 3) 6062 | -6/Factory | Identified exit to Lower Caves 6063 | -6/Factory | Entered Lower Caves 6192 | -6/Lower Caves | Encountered a Warlord checkpoint 6365 | -6/Lower Caves | Build established: Scavenger-Tank 6400 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6723 | -6/Lower Caves | Discovered new exit (range 12) 6740 | -6/Lower Caves | Identified exit to Lower Caves 6869 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6901 | -6/Lower Caves | Entered another Lower Caves area 7199 | -6/Lower Caves | Discovered new exit (range 8) 7231 | -6/Lower Caves | Identified exit to Factory 7344 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7421 | -6/Lower Caves | Entered Factory 7421 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8025 | -5/Factory | Build established: Skirmisher 8638 | -5/Factory | Cargo convoy interrupted 9359 | -5/Factory | Discovered new exit (range 10) 9378 | -5/Factory | Identified exit to Upper Caves 9385 | -5/Factory | Entered Upper Caves 9417 | -5/Upper Caves | Spotted B-75 Beast 9587 | -5/Upper Caves | Destroyed B-75 Beast 9691 | -5/Upper Caves | Build established: Tank 10015 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 10024 | -5/Upper Caves | Identified exit to Warlord 10025 | -5/Upper Caves | Entered Warlord 10282 | -5/Warlord | Learned Armory scanalyzer intel 10282 | -5/Warlord | Learned 4 Research zone layouts 10282 | -5/Warlord | Learned 4 Command zone layouts 10285 | -5/Warlord | Learned Armory trap positions 10695 | -5/Warlord | Met Warlord 10720 | -5/Warlord | Warlord's base attacked by MAIN.C 11070 | -5/Warlord | Warlord forces counterattacked 11099 | -5/Warlord | Spotted Executioner 11144 | -5/Warlord | Spotted Executioner 11154 | -5/Warlord | P-70 Sage assimilated allied QJ-UIE(g) 11166 | -5/Warlord | Spotted Executioner 11191 | -5/Warlord | Lost 7 allies 11196 | -5/Warlord | Discovered new exit (range 20) 11220 | -5/Warlord | Spotted Executioner 11321 | -5/Warlord | Spotted Executioner 11321 | -5/Warlord | Spotted Executioner 11355 | -5/Warlord | Destroyed Executioner 11383 | -5/Warlord | Lost 20 allies 11395 | -5/Warlord | Warlord base infiltrated, sounded retreat 11399 | -5/Warlord | Identified exit to Proximity Caves 11402 | -5/Warlord | Destroyed 9 combat bots 11417 | -5/Warlord | Entered Proximity Caves 11418 | -4/Proximity Caves | Identified exit to Factory 11690 | -4/Proximity Caves | Build established: Scavenger-Tank 11840 | -4/Proximity Caves | Learned location of Armory (-4) 11990 | -4/Proximity Caves | Spotted B-86 Titan 12108 | -4/Proximity Caves | Destroyed B-86 Titan 12134 | -4/Proximity Caves | Lost 3 parts (1n2w) 12368 | -4/Proximity Caves | Entered Factory 12368 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 12369 | -4/Factory | Identified exit to Armory 12485 | -4/Factory | Identified exit to DSF 12485 | -4/Factory | Entered DSF 12509 | -4/DSF | Additional patrols routed to DSF 12509 | -4/DSF | Discovered new exit (range 21) 12650 | -4/DSF | Identified exit to Research 12650 | -4/DSF | Entered Research 12650 | -3/Research | Evolved 2 slots: Propulsion x2 13097 | -3/Research | Discovered new exit (range 9) 13109 | -3/Research | Identified exit to Research 13211 | -3/Research | Entered another Research area 13211 | -2/Research | Warlord forces began assault on 0b10 13211 | -2/Research | Evolved 2 slots: Power x1, Utility x1 13321 | -2/Research | Research machine network offline 13364 | -2/Research | Build established: Scout 13529 | -2/Research | Borebot progress halted 13648 | -2/Research | Discovered new exit (range 21) 13655 | -2/Research | Spotted B-90 Cyclops 13722 | -2/Research | Spotted Striker 13730 | -2/Research | Discovered new exit (range 7) 13732 | -2/Research | Identified exit to Testing 13770 | -2/Research | Lost 3 allies 13847 | -2/Research | Discovered new exit (range 19) 13866 | -2/Research | Identified exit to Access 13905 | -2/Research | Borebot progress halted 13931 | -2/Research | Met up with Warlord 14059 | -2/Research | Spotted Striker 14073 | -2/Research | Spotted B-90 Cyclops 14087 | -2/Research | Spotted Striker 14087 | -2/Research | Spotted Striker 14159 | -2/Research | Met DD-05H 14173 | -2/Research | Borebot progress halted 14247 | -2/Research | Found Prototype Launcher 14247 | -2/Research | Identified Point Singularity Launcher 14262 | -2/Research | Lost 5 allies 14268 | -2/Research | Warlord invited to help at Command 14308 | -2/Research | Spotted Striker 14410 | -2/Research | Entered Access 14410 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 14495 | -1/Access | Spotted B-99 Colossus 14499 | -1/Access | Spotted B-99 Colossus 14629 | -1/Access | Build established: Ninja 14968 | -1/Access | System corruption reached 10% 14987 | -1/Access | Build established: Assassin 15896 | -1/Access | Build established: Ninja 15935 | -1/Access | Crushed by falling debris 15976 | -1/Access | Lost 3 parts (1n2u) 16394 | -1/Access | Spotted B-99 Colossus 16394 | -1/Access | Spotted B-99 Colossus 16395 | -1/Access | Core integrity fell below 50% 16408 | -1/Access | Discovered new exit (range 3) 16408 | -1/Access | Identified exit to Surface 16409 | *** | Escaped! Last Messages --------------- 16375_ System corrupted: Heat flow error (+124). 16385_ K-01 Serf cleans the Wave Collapse Detector. 16394_ Knocked back. 16394_ Slug penetrates Wall. 16394_ Penetrated by Slug. 16396_ Slug penetrates Reinforced Barrier. 16396_ Penetrated by Slug. 16398_ Slug penetrates Sealed Heavy Doors. 16398_ Penetrated by Slug. 16400_ Slug penetrates Sealed Heavy Doors. 16403_ System corrupted: IFF burst signal emitted. 16403_ Slug penetrates Sealed Heavy Doors. 16406_ Main Access Shell breached. 16407_ Slug penetrates Main Access Shell. 16408_ EXIT=FOUND 16408_ EXIT=IDENTIFIED: SURFACE [Achievement: 20k Club] [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | #####+########## #???# #??????????????????????? | | " #????# #???# #??????????????????????? | | ####????# ##### ##?????????????????????? | | #???????# +?????????????????????? | | #???????# #?????????????????????? | | #???????# #?????????????????????? | | #???????# +?????????????????????? | | #???????######## % #?????????????????????? | | #?????????????#" "?????????????????????? | | #???????????#### ####??????????????????? | | #???????????# #??????????????????? | | #???????????# #??????????????????? | | #???????????# #??????????????????? | | ########???????????# BB #??????????????????? | | ???????????????????# BB% % #??????????????????? | | ???????????????????# BB #??????????????????? | | ##?????????????????# BB #??????????????????? | | #?????????????????#"""" """""#??????????????????? | | #?????????????????????" "??????????????????????? | | #?????##########??????"" ""?????????????????????? | | #?????# ##??#"""" " """#??????????????????? | | #?????# ##??# #??????????????????? | | #?????# #???# """""" #??????????????????? | | #?????# #???? ?" #??????????????????? | | ##????# #???#??" "" " #??????????????????? | | ##???## #??????" "@ " #??????????????????? | | #######" #??????" " #??????????????????? | | " !"# #??????"""""" #??????????????????? | | """ ## #??????????? #??????????######## | | """ ## #??????????? #??????# " | | " ## #???""""""""""""??????# ### | | ## #???#"" #??????????????????? | | = ## #???#"" #??????????????????? | | ## #???#"" #??????????????????? | | ## #???#T #??????????????????? | | ## #???#"" #??????????????????? | | ##+"#### #???#"" #??????????????????? | | ##########+#####"" ############+####### | | | | | | #############################+####### | | # == "#??????????????# #?????????? # | | # == "#??????????????# #?????????? # | | # "#??????????????# #????????? ??# | | # T#??????????????###????????? ??# | | # "#??????????????# #???????? **?# | | + "#??????????????# #??????? **?# | | # = "#?????????????## #??????# **!# | | # #????##???????# ##????#" # | | # ** #????########### #???# ########### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Coolant Potential 100 Energy Generation 49 Energy Capacity 1200 Matter Stores 550 Matter Capacity 550 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 210 Cloak Strength 4 Power Amplification 30 Additional Mass Support 16 Armor Coverage 375 Point Defense Rating 160 Melee Speed Boost 30 Evasion (%) 72 Recoil Reduction 6 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 20k Club All-out Warlord Charge!!! Epsilon Run Knowing Is Half The Battle Oh No You Don't! Overkill Rockin' Loadout Sniper Ultimate Loadout Unlikely Earthworm Challenges ------------ None Game ------ Seed InertialRainbowScreen Manual? 0 Play Time 04:01:09 Cumulative 34.1 hours Start 2024.11.19 @ 02:31:25 End 2024.11.19 @ 07:15:02 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 31 Adventurer 0 Explorer 1 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 37 Achievement% 32 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 22538200-a048-4718-8990-5da8205ef51b