Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.06 @ 02:09:16

Player: Wotf

Result: Destroyed by 11-WAX(R) with Subdweller Machine Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (8)       40
Value Destroyed (253)      253
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 893

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     265/300
Energy                     98/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Rolling (200) Ox8
Location                   -10/Subcaves

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (2) ---
               Wheel
>              --- UTILITY (2) ------
      Improved Heat Sink
               Huge Storage Unit
>              --- WEAPON (2) -------
               Beamcaster
          Mini Grenade Launcher
>              --- INVENTORY (25) ---
         Light Ion Engine
         Light Ion Engine
         Light Deuterium Engine
         Light Treads
               Aluminum Leg
               Aluminum Leg
               Wheel
               Wheel
               Wheel
         Small Matter Pod (50)
        Medium Matter Pod (100)
        Medium Matter Pod (100)
        Medium Matter Pod (100)
               Structural Scanner
  Experimental Sensor Array
               Terrain Scanner
      Improved Terrain Scanner
               Seismic Detector
         Light Armor Plating
               Scrap Shield
               EM Pulse Gun
         Light Cannon
               Welding Torch

 Peak State 
------------
>              --- POWER ------------
         Light Ion Engine
>              --- PROPULSION -------
               Wheel
               Wheel
>              --- UTILITY ----------
      Improved Heat Sink
               Huge Storage Unit
>              --- WEAPON -----------
               EM Pulse Gun
               Beamcaster
>              --- INVENTORY --------
         Light Ion Engine
         Light Ion Engine
         Light Deuterium Engine
         Light Treads
               Aluminum Leg
               Aluminum Leg
               Wheel
               Wheel
               Wheel
         Small Matter Pod
        Medium Matter Pod
        Medium Matter Pod
        Medium Matter Pod
               Structural Scanner
  Experimental Sensor Array
               Terrain Scanner
      Improved Terrain Scanner
               Seismic Detector
         Light Armor Plating
               Scrap Shield
               EM Pulse Gun
         Light Cannon
          Mini Grenade Launcher
               Welding Torch
[Rating: 17]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Terrain Scanner
  Storage                  Huge Storage Unit
Weapon                     Light Cannon
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             27   | 7   2   16  2   
  Power                    3    | 1   .   2   .   
    Engine                 3    | 1   .   2   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   .   5   1   
    Treads                 3    | 1   .   2   .   
    Leg                    1    | .   .   1   .   
    Wheel                  4    | 1   .   2   1   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   2   3   .   
    Device                 3    | .   .   3   .   
    Storage                3    | 1   2   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   10   | 3   .   6   1   
    Energy Gun             4    | 2   .   2   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 1   .   1   .   
    Ballistic Cannon       3    | .   .   3   .   
    Launcher               1    | .   .   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 11   | .   .   8   3   
  Power                    3    | .   .   2   1   
  Propulsion               3    | .   .   2   1   
  Utility                  1    | .   .   1   .   
  Weapon                   4    | .   .   3   1   
  Highest Loss Streak      4    | .   .   4   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     79   | .   76  78  95  
  Engine                   8    | .   14  7   12  
  Treads                   11   | .   14  12  .   
  Wheel                    15   | .   14  14  26  
  Device                   5    | .   .   6   14  
  Storage                  14   | .   14  14  14  
  Energy Gun               9    | .   14  7   23  
  Ballistic Gun            1    | .   5   .   .   
  Ballistic Cannon         10   | .   .   13  .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             92   | 14  87  92  91  
  Greatest Support         40   | 16  16  40  20  
  Greatest Overweight (x)  8    | .   5   5   8   
  Average Overweight (x)   3    | .   1   3   4   
Largest Inventory Capacity 25   | 8   25  25  25  
  Average Capacity         23   | 6   17  25  25  
  Most Carried             25   | 5   11  25  25  
  Average Carried          15   | 3   7   17  24  
  Final Capacity           25   | 8   25  25  25  
  Final Carried            25   | 5   10  25  24  

 Class Distribution 
--------------------
 89% | Mutant
 10% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           947  | 270 20  649 8   
  Remotely                 .    | .   .   .   .   
Salvage Created            432  | .   85  249 98  
  Parts                    17   | .   7   4   6   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      1    | .   .   .   1   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  11   | .   2   6   3   
  Guns                     4    | .   1   3   .   
  Cannons                  3    | .   .   3   .   
  AOE                      3    | .   .   .   3   
Classes Destroyed          5    | .   1   3   1   
  Recycler                 2    | .   .   2   .   
  Grunt                    2    | .   2   .   .   
  Demolisher               1    | .   .   1   .   
  Subdweller               3    | .   .   .   3   
  Assembled                5    | .   .   5   .   
Best Kill Streak           3    | .   2   3   3   
  Combat Bots Only         3    | .   2   3   3   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        78   | .    14   48   16   
  Missed                   19   | .    3    11   5    
Damage Taken               1541 | .    119  1159 263  
  Core                     266  | .    22   182  62   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              49   | .    10   31   8    
  Largest                  2    | .    1    2    2    
  Hottest                  115  | .    40   115  115  
Shots Fired                76   | .    10   55   11   
  Gun                      43   | .    10   25   8    
  Cannon                   30   | .    .    30   .    
  Launcher                 3    | .    .    .    3    
  Special                  .    | .    .    .    .    
  Kinetic                  45   | .    .    45   .    
  Thermal                  9    | .    .    2    7    
  Explosive                3    | .    .    .    3    
  Electromagnetic          19   | .    10   8    1    
  Robot Hit Streak         10   | .    10   6    6    
  Robot Miss Streak        4    | .    .    4    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           52   | .    10   33   9    
  Core Hits                25   | .    1    16   8    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         2    | .    .    1    1    
    Burn                   1    | .    .    .    1    
    Blast                  1    | .    .    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1000 | .    139  534  327  
  Guns                     465  | .    139  209  117  
  Cannons                  318  | .    .    318  .    
  Explosions               210  | .    .    .    210  
  Melee                    .    | .    .    .    .    
  Ramming                  7    | .    .    7    .    
  Kinetic                  426  | .    .    426  .    
  Thermal                  145  | .    .    40   105  
  Explosive                210  | .    .    .    210  
  Electromagnetic          212  | .    139  61   12   
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         4    | .    .    4    4    
  Average Corruption       2    | .    .    2    4    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  20   | .    .    18   2    
    Message Errors         6    | .    .    6    .    
    Matter Fused           4    | .    .    3    1    
    Heat Flow Errors       1    | .    .    1    .    
    Energy Discharges      2    | .    .    2    .    
    Data Loss (minor)      3    | .    .    3    .    
    Data Loss (major)      2    | .    .    2    .    
    Alerts                 1    | .    .    1    .    
    Weapon Failures        1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            14   | .    .    14   .    
  Projectiles              14   | .    .    14   .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 6    | .    .    6    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  6    | .    .    6    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      3    | .    .    3    .    
  Shots                    .    | .    .    .    .    
  Rammed                   1    | .    .    1    .    
Targets Rammed             1    | .    .    1    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        273  | .    66   273  270  
  Average Temperature      61   | .    32   54   165  
  Received Heat Transfer   543  | .    66   140  337  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           1    | .    1    .    .    
  Combat Hostiles          1    | .    1    .    .    
  Parts Fried              1    | .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         333  | .    .    74   259  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             57   | .   57  35  .   
  Initial                  22   | .   .   22  .   
  Average                  4    | .   10  4   .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              30   | .   3   14  13  
  Peak Tracking Total      8    | .   3   3   8   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          2    | .   2   .   .   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                5    | .   5   .   .   
  Successful               3    | .   3   .   .   
  Failed                   2    | .   2   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   3    | .   3   .   .   
  Terminals                5    | .   5   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   2   .   .   
  Record                   2    | .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
    Botnet                 1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   2   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               2    | .   .   2   .   
  Largest Group            2    | .   .   2   .   
  Highest-Rated Group      42   | .   .   42  .   
  Highest-Rated Ally       31   | .   .   31  .   
Total Orders               .    | .   .   .   .   
Ally Attacks               32   | .   .   32  .   
  Total Damage             444  | .   .   444 .   
  Kills                    10   | .   .   10  .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               1709 | 65   250  1297 97   
Spaces Moved               866  | 53   171  591  51   
  Core                     14   | 14   .    .    .    
  Treads                   155  | .    .    155  .    
  Legs                     .    | .    .    .    .    
  Wheels                   697  | 39   171  436  51   
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   100  140  140  
  Average Speed            168  | 86   127  190  142  
  Slowest Speed            480  | 100  175  480  200  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       1    | .    .    1    .    
Exploration Rate (%)       32   | 4    24   96   6    
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          29   | .    .    .    29   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      29   | .    .    .    29   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      1040 | 72  193 709 66  
  Wait                     32   | .   2   30  .   
  Move                     863  | 52  170 590 51  
  Hop                      .    | .   .   .   .   
  Pick Up                  54   | 12  7   33  2   
  Fast Attach              .    | .   .   .   .   
  Attach                   17   | 6   .   10  1   
  Detach                   .    | .   .   .   .   
  Swap                     10   | 1   2   6   1   
  Drop                     14   | 1   2   8   3   
  Fire                     49   | .   10  31  8   
  Melee                    .    | .   .   .   .   
  Ram                      1    | .   .   1   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / [*Sub])
-10/Subcaves

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   66 | -11/Scrapyard | Entered Materials
  295 | -10/Materials | Discovered new exit (range 13)
  313 | -10/Materials | Build established: Mutant
  316 | -10/Materials | Entered Mines
  338 | -10/Mines     | Discovered new exit (range 6)
  359 | -10/Mines     | Assembled infested the area
  364 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  438 | -10/Mines     | Lost 4 parts (1p1n1u1w)
  445 | -10/Mines     | Core integrity fell below 50%
  451 | -10/Mines     | Crushed by falling debris
  505 | -10/Mines     | Lost 4 parts (1p1n2w)
  552 | -10/Mines     | Learned Materials stockpile data
  676 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1049 | -10/Mines     | Found Prototype Device
 1224 | -10/Mines     | Discovered new exit (range 11)
 1485 | -10/Mines     | Core integrity fell below 20%
 1599 | -10/Mines     | Discovered new exit (range 10)
 1613 | -10/Mines     | Entered Subcaves
 1676 | -10/Subcaves  | Ambushed by swarm of Subdwellers
 1678 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1681 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1681 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1689 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1710 | -10/Subcaves  | Destroyed by 11-WAX(R) with Subdweller Machine Gun

 Last Messages 
---------------
HV Slug penetrates Wall.
D0-6MO(R) destroyed.
G5-KEA(R) suffers critical hit (Burn).
2S-EPQ(R) emerges from the Twisted Machinery.
0P-UM2(h) destroyed.
11-WAX(R) affixes Scrap Shield Fragment to Scrap Shield.
EM Pulse Gun destroyed.
9L-AS1(R) destroyed.
G5-KEA(R) destroyed.
41-S1L(R) suffers critical hit (Burn).
VA-6L1(R) emerges from the Twisted Machinery.
Critical hit (Meltdown: +280).
M4-M3A(R) destroyed.
L7-XW1(R): "NAT20!"
Lgt. Ion Engine destroyed.
L7-XW1(R) destroyed.
11-WAX(R) affixes Scrap Shield Fragment to Scrap Shield.
Wheel destroyed.
Y5-2DJ(R) destroyed.
System corrupted: Beamcaster failed to cycle.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????###???????#?? |
| ??????????????????????????????????????  #####? ??? |
| ???????????????????????????????????????     # ???? |
| ???????????????????????????????????????##    ????? |
| ???????????????????????????????????????#"  ##????# |
| ???????????????????####????????###???###   "###?## |
| ???????????????????#   #####???# ##### "      ###  |
| ???????????????????#       #####   #     [&!       |
| ???????????????????#   !   ##         R! %%&!%=    |
| ???????????????????#  %% @             R &&%    ## |
| ???????????????????#  !               R*[% !    #? |
| ??????????????????#          ##  ####   ""##    #? |
| ????????????????   "      ########??#############? |
| ?????????????          # ##??????????????????????? |
| ????????????###   %    ##????????????????????????? |
| ??????????????### [   ???????????????????????????? |
| ????????????????#     ???????????????????????????? |
| ????????????????##   ????????????????????????????? |
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| ????????????????## ??????????????????????????????? |
| ????????????????? ???????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation

 Challenges 
------------
None

 Game 
------
Seed              CatalystDirtySpoofer
  Manual?         0
Play Time         00:18:32
  Cumulative      26.6 hours
  Start           2024.07.04 @ 20:25:25
  End             2024.07.06 @ 02:09:16
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           3
  Adventurer      12
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          19
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 341cb965-3f4d-4733-9e9c-f92c52c3905a