Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2024.11.16 @ 21:07:17

Player: Plexion

Result: Destroyed by 99-TNT with 99-TNT's Nukerbomber

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (91)      455
Value Destroyed (1436)     1436
Prototype IDs (31)         620
Alien Tech Used (0)        0
Bonus (314)                314
              TOTAL SCORE: 4525

 Bonus
-------
Follower Combat Kills      14
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/400
Matter                     294/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -8/Mines

 Parts 
-------
>               --- POWER (1) --------
         Cooled Ion Engine
>               --- PROPULSION (3) ---
          Light Treads
          Light Treads
       Improved Treads
>               --- UTILITY (3) ------
  High-capacity Storage Unit
                Seismic Detector
>               --- WEAPON (2) -------
                8R-AWN's Boregun
>               --- INVENTORY (20) ---
          Light Treads
          Light Treads
         Combat Antigrav System
   Experimental Heat Sink
                Superbattery (1500)
                Gravity Neutralizer
                Modified TNC
   Experimental Targeting Computer
   Experimental Core Analyzer
       Advanced Weapon Cycler
                Cloak of Protection
                Hacking Suite
       Advanced Component Analysis Suite
                Trap Extractor (0/4)
                AS-neutralizer No. 17b
       Improved Medium Laser
       Improved Medium Laser
           Mini Grenade Launcher
           Mini Grenade Launcher
                Scythe

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
       Improved Treads
>               --- UTILITY ----------
   Experimental Heat Sink
  High-capacity Storage Unit
>               --- WEAPON -----------
                8R-AWN's Boregun
                Scythe
>               --- INVENTORY --------
          Light Treads
       Improved Flight Unit
                Gravity Neutralizer
                Seismic Detector
   Experimental Targeting Computer
                Hacking Suite
                Trap Extractor
                AS-neutralizer No. 17b
       Improved Medium Laser
       Improved Medium Laser
           Mini Grenade Launcher
           Mini Grenade Launcher
                Scythe
[Rating: 32]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Protection               Medium Armor Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             48   | 7   5   3   15  3   15  .   
  Power                    5    | 1   1   1   1   .   1   .   
    Engine                 5    | 1   1   1   1   .   1   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               14   | 2   2   .   4   .   6   .   
    Treads                 12   | 2   1   .   3   .   6   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  2    | .   1   .   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  15   | 2   1   .   3   3   6   .   
    Device                 7    | 1   .   .   1   2   3   .   
    Storage                3    | 1   1   .   .   .   1   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             5    | .   .   .   2   1   2   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   14   | 2   1   2   7   .   2   .   
    Energy Gun             6    | 2   .   .   4   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          3    | .   1   .   1   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               3    | .   .   2   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   1   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   3   .   5   .   
Parts Lost                 16   | .   1   2   2   1   9   1   
  Power                    2    | .   .   1   .   .   1   .   
  Propulsion               6    | .   1   .   1   .   4   .   
  Utility                  7    | .   .   1   1   1   4   .   
  Weapon                   1    | .   .   .   .   .   .   1   
  Highest Loss Streak      8    | .   1   1   1   1   8   1   
  To Critical Strikes      3    | .   .   .   .   .   3   .   
Average Backups            12   | 3   7   10  13  14  16  20  
  Power                    .    | .   1   .   .   1   .   .   
  Propulsion               3    | 1   1   2   5   5   4   3   
  Utility                  3    | .   1   1   2   4   6   12  
  Weapon                   4    | .   3   6   5   4   4   5   
  Tool/Special             .    | .   .   .   .   .   .   .   
Unused Backups             28   | .   1   .   12  .   6   9   
  Power                    4    | .   1   .   .   .   3   .   
  Propulsion               4    | .   .   .   2   .   1   1   
  Utility                  12   | .   .   .   2   .   2   8   
  Weapon                   8    | .   .   .   8   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   95  88  94  99  91  88  
  Engine                   12   | .   14  13  11  11  11  11  
  Treads                   30   | .   27  28  32  33  33  33  
  Device                   7    | .   10  3   8   11  5   11  
  Storage                  12   | .   14  14  11  11  11  11  
  Protection               6    | .   .   .   8   10  9   .   
  Energy Gun               12   | .   21  14  12  11  6   .   
  Ballistic Gun            5    | .   6   7   7   .   3   11  
  Launcher                 3    | .   .   6   .   10  4   .   
  Slashing Weapon          2    | .   .   .   1   .   6   11  
Peak Build Rating          32   | 7   9   10  20  20  32  32  
  Average Rating           15   | 5   8   8   17  19  22  31  
  On Entrance              13   | .   7   9   9   19  20  32  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             63   | 14  33  31  38  41  63  57  
  Greatest Support         66   | 40  40  40  66  66  66  63  
  Greatest Overweight (x)  1    | 1   1   .   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  20  20  
  Average Capacity         15   | 7   13  15  15  15  19  20  
  Most Carried             20   | 4   10  11  15  15  20  20  
  Average Carried          12   | 3   7   10  13  14  16  20  
  Final Capacity           20   | 8   15  15  15  15  20  20  
  Final Carried            20   | 4   10  10  14  15  20  20  

 Class Distribution 
--------------------
 91% | Mutant
  8% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines

 Resources                      | -11  -10  -10  -9   -9   -9   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  
Matter Collected           2077 | 270  114  345  423  43   882  .    
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2674 | 199  441  205  1189 44   596  .    
  Parts                    242  | 16   27   29   88   7    75   .    
Haulers Intercepted        8    | .    2    .    6    .    .    .    
Recyclers Shooed           1    | .    .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Combat Hostiles Destroyed  58   | .   11  19  23  1   4   .   
  Melee                    1    | .   .   .   .   .   1   .   
  Guns                     25   | .   10  .   14  .   1   .   
  AOE                      31   | .   .   19  9   1   2   .   
Classes Destroyed          14   | 2   5   2   3   .   2   .   
  Worker                   4    | 2   1   .   1   .   .   .   
  Builder                  4    | .   .   1   2   1   .   .   
  Tunneler                 13   | 8   .   4   .   1   .   .   
  Hauler                   8    | .   2   .   6   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   .   
  Operator                 2    | .   1   .   1   .   .   .   
  Turret                   1    | .   .   .   .   .   1   .   
  Watcher                  1    | .   1   .   .   .   .   .   
  Swarmer                  22   | .   5   9   7   1   .   .   
  Grunt                    17   | .   6   2   9   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   
  Sentry                   6    | .   .   .   6   .   .   .   
  Zionite                  8    | .   .   .   .   .   8   .   
  Assembled                11   | .   .   8   .   .   3   .   
Best Kill Streak           7    | 3   3   3   5   2   7   .   
  Combat Bots Only         4    | .   3   3   4   1   2   .   
Max Kills in Single Turn   3    | 1   1   3   3   2   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   2   1   1   .   
  Melee                    1    | .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     4    | .   .   .   .   .   4   .   
  8R-AWN (-9/Exiles)
  EX-BIN (-9/Exiles)
  EX-HEX (-9/Exiles)
  EX-DEC (-9/Exiles)

 Combat                         | -11  -10  -10  -9   -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  
Hostile Shots Fired        228  | .    60   25   69   5    61   8    
  Missed                   48   | .    11   9    17   2    9    .    
Damage Taken               2834 | .    551  294  699  62   883  345  
  Core                     585  | .    131  30   145  13   135  131  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   41   | .    41   .    .    .    .    .    
Core Remaining (%)         67   | 100  .    35   .    .    .    .    
Volleys Fired              280  | 31   67   37   69   2    73   1    
  Largest                  2    | 2    2    2    2    1    1    1    
  Hottest                  112  | 90   90   70   112  30   56   30   
Shots Fired                451  | 62   134  52   127  2    73   1    
  Gun                      418  | 62   134  30   120  .    71   1    
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 33   | .    .    22   7    2    2    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  171  | .    26   15   60   .    69   1    
  Thermal                  247  | 62   108  15   60   .    2    .    
  Explosive                33   | .    .    22   7    2    2    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         20   | 11   20   5    13   .    6    .    
  Robot Miss Streak        6    | 3    3    5    2    1    6    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           322  | 42   92   13   87   2    86   .    
  Core Hits                149  | 10   28   27   49   3    31   1    
  Critical Kills           7    | .    .    .    1    .    6    .    
  Critical Parts Destroyed 7    | .    .    .    .    .    7    .    
  Critical Strikes         24   | 2    3    .    5    .    14   .    
    Burn                   9    | 2    3    .    4    .    .    .    
    Destroy                14   | .    .    .    1    .    13   .    
    Sever                  1    | .    .    .    .    .    1    .    
Melee Attacks              61   | .    .    .    3    2    56   .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 61   | .    .    .    3    2    56   .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    2    2    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        7    | .    .    .    .    .    7    .    
Damage Inflicted           7461 | 515  1044 1324 1991 231  2349 7    
  Guns                     3608 | 515  1012 155  1377 .    542  7    
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               1783 | .    .    1148 469  96   70   .    
  Melee                    2004 | .    .    .    140  127  1737 .    
  Ramming                  66   | .    32   21   5    8    .    .    
  Kinetic                  1321 | .    149  39   584  .    542  7    
  Thermal                  2287 | 515  863  116  793  .    .    .    
  Explosive                1783 | .    .    1148 469  96   70   .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 2004 | .    .    .    140  127  1737 .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            183  | .    .    89   1    22   71   .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               90   | .    .    89   1    .    .    .    
  Melee                    93   | .    .    .    .    22   71   .    
Knockbacks                 1    | .    .    1    .    .    .    .    
  Impact                   1    | .    .    1    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      201  | .    .    129  32   40   .    .    
  Shots                    7    | .    .    5    1    1    .    .    
  Rammed                   9    | .    3    3    2    1    .    .    
Targets Rammed             11   | .    4    4    2    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  2    | .    1    1    .    .    .    .    
Highest Temperature        294  | 150  294  40   81   .    36   .    
  Average Temperature      69   | 54   94   17   19   .    18   .    
  Received Heat Transfer   525  | .    258  9    258  .    .    .    
  Effects                  1    | .    1    .    .    .    .    .    
    Energy Bleed           1    | .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    1    .    .    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    .    .    
  Parts Melted             8    | 4    4    .    .    .    .    .    
  Heat Transferred         6466 | 1499 2599 333  2035 .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Maximum Alert Level        1    | .   .   .   1   .   .   .   
  Low Security (%)         95   | 100 100 100 82  100 .   100 
  Level 1                  4    | .   .   .   17  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Peak Influence             264  | 10  122 147 264 156 .   .   
  Initial                  92   | .   .   .   20  92  .   .   
  Average                  64   | 1   35  68  122 38  .   .   
Influence Increases        1727 | 50  340 463 728 146 .   .   
  Destroy 0b10 Robot/C     960  | .   220 220 460 60  .   .   
  Destroy 0b10 Robot/NC    165  | 50  25  25  55  10  .   .   
  Destroy Leader           228  | .   46  40  132 10  .   .   
  Allied During Kill       2    | .   .   .   .   2   .   .   
  Successful Hack          39   | .   34  .   5   .   .   .   
  Destroy Structure        243  | .   .   163 61  19  .   .   
  Lose Combat Pursuer      90   | .   15  15  15  45  .   .   
Influence Decreases        1549 | 50  340 411 510 238 .   .   
  Time Decay               1489 | 50  330 391 490 228 .   .   
  Lost Part                60   | .   10  20  20  10  .   .   
Squads Dispatched          3    | .   1   .   2   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min 
Distress Signals           5    | .   3   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              109  | .   30  19  36  5   19  .   
  Peak Tracking Total      9    | .   5   3   5   4   9   1   
  Tactical Retreats        11   | .   1   1   1   1   7   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Traps Triggered            1    | .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   3    | .   .   .   .   .   3   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                3    | .   .   .   .   .   3   .   
  Triggered                .    | .   .   .   .   .   .   .   
Most Traps Carried         3    | .   .   .   .   3   3   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Min Exi Min 
Machines Disabled          11   | .   .   .   .   .   11  .   
  Max in Single Turn       2    | .   .   .   .   .   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min 
Machines Accessed          14   | .   8   .   4   .   2   .   
  Terminals                11   | .   7   .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                36   | .   25  .   9   .   2   .   
  Successful               17   | .   11  .   4   .   2   .   
  Failed                   19   | .   14  .   5   .   .   .   
    Catastrophic           3    | .   1   .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   32   | .   22  .   9   .   1   .   
  Terminals                32   | .   23  .   9   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             4    | .   2   .   .   .   2   .   
  Record                   1    | .   .   .   .   .   1   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         11   | .   7   .   4   .   .   .   
  Terminals                11   | .   7   .   4   .   .   .   
    Botnet                 3    | .   2   .   1   .   .   .   
    Skim                   8    | .   5   .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         12   | .   8   .   4   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min 
Total Allies               3    | .   .   .   .   3   .   .   
  Largest Group            2    | .   .   .   .   2   1   .   
  Highest-Rated Group      51   | .   .   .   .   51  31  .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               4    | .   .   .   .   4   .   .   
  Total Damage             42   | .   .   .   .   42  .   .   
  Kills                    2    | .   .   .   .   2   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11  -10  -10  -9   -9   -9   -8   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  
Active Infowar (turns)     3399 | 121  1069 230  .    966  943  70   
  Seismic                  3399 | 121  1069 230  .    966  943  70   
Robot Analysis Total       1    | .    1    .    .    .    .    .    
Derelict Logs Recovered    2    | .    .    1    .    1    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  
Turns Passed               7553 | 325  1477 1051 1557 1004 2069 70   
Spaces Moved               3745 | 139  556  573  782  613  1046 36   
  Core                     5    | 5    .    .    .    .    .    .    
  Treads                   3684 | 134  514  573  768  613  1046 36   
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   56   | .    42   .    14   .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   115  160  105  160  160  160  
  Average Speed            159  | 157  156  160  159  160  160  160  
  Slowest Speed            240  | 160  240  160  160  160  160  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       62   | 6    86   98   58   92   82   14   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    1    .    .    1    .    
  Known Exits Taken        3    | .    .    1    1    .    1    .    
  Unknown Exits Taken      3    | 1    1    .    .    1    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    
Spaces Dug                 58   | .    .    47   1    10   .    .    
Terrain Destroyed          313  | .    .    202  68   20   23   .    
  Melee                    1    | .    .    .    1    .    .    .    
  Projectile               10   | .    .    .    .    .    10   .    
  AOE                      301  | .    .    202  67   20   12   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  
Total                      4808 | 180  1030 650  975  629  1296 48   
  Wait                     537  | .    382  24   48   5    67   11   
  Move                     3739 | 138  555  572  781  612  1045 36   
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  53   | 4    6    1    23   1    18   .    
  Fast Attach              26   | 7    4    .    10   1    4    .    
  Attach                   18   | .    3    1    3    1    10   .    
  Detach                   15   | .    4    .    4    1    6    .    
  Swap                     33   | .    3    11   7    3    9    .    
  Drop                     39   | .    2    .    25   .    12   .    
  Fire                     280  | 31   67   37   69   2    73   1    
  Melee                    54   | .    .    .    3    2    49   .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    11   | .    4    4    2    1    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     3    | .    .    .    .    .    3    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / *Sub)
-10/Mines (discovered 3 exits: *Mat x2 / *Sub)
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio])
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 15)
  326 | -11/Scrapyard | Entered Materials
  327 | -10/Materials | Build established: Mutant
  376 | -10/Materials | Discovered new exit (range 16)
  450 | -10/Materials | Discovered new exit (range 12)
  556 | -10/Materials | Discovered new exit (range 16)
  858 | -10/Materials | Discovered new exit (range 10)
  953 | -10/Materials | Repaired Lgt. Treads
 1138 | -10/Materials | Core integrity fell below 50%
 1171 | -10/Materials | Discovered new exit (range 4)
 1319 | -10/Materials | Discovered new exit (range 8)
 1496 | -10/Materials | Identified exit to Materials
 1589 | -10/Materials | Learned 4 Materials zone layouts
 1665 | -10/Materials | Learned 4 Subcaves zone layouts
 1697 | -10/Materials | Learned location of 2 exits from Mines
 1738 | -10/Materials | Learned 4 Materials zone layouts
 1790 | -10/Materials | Learned location of 1 exit from Recycling
 1803 | -10/Materials | Entered Mines
 1804 | -10/Mines     | Identified exit to Subcaves
 2454 | -10/Mines     | Assembled infested the area
 2830 | -10/Mines     | Discovered exit to Materials (range 13)
 2833 | -10/Mines     | Learned location of Zion (-7)
 2854 | -10/Mines     | Entered Materials
 2854 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2855 | -9/Materials  | Identified exit to Mines
 2856 | -9/Materials  | Identified exit to Materials
 3628 | -9/Materials  | Discovered exit to Materials (range 3)
 4047 | -9/Materials  | Build established: Scavenger-Mutant
 4411 | -9/Materials  | Entered Mines
 4511 | -9/Mines      | Build established: Mutant
 4517 | -9/Mines      | Discovered exit to Materials (range 10)
 4557 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 4928 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 4959 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 4983 | -9/Mines      | Discovered exit to Materials (range 10)
 5060 | -9/Mines      | Found a hidden stash of uninstalled traps
 5405 | -9/Mines      | Discovered new exit (range 5)
 5415 | -9/Mines      | Entered Exiles
 5415 | -9/Exiles     | Accompanied by 1 ally
 5416 | -9/Exiles     | Identified exit to Mines
 5445 | -9/Exiles     | Led the pair of lost Derelicts to a safe place
 5455 | -9/Exiles     | Met 8R-AWN
 5481 | -9/Exiles     | Met EX-HEX
 5561 | -9/Exiles     | Met EX-DEC
 5675 | -9/Exiles     | Discovered exit to Mines (range 11)
 5764 | -9/Exiles     | Met EX-BIN
 5787 | -9/Exiles     | Aligned with FarCom system
 5788 | -9/Exiles     | Given EX-Vault access code
 5825 | -9/Exiles     | Opened EX-Vault
 5838 | -9/Exiles     | Found Cloak of Protection
 5845 | -9/Exiles     | Found Superbattery
 5848 | -9/Exiles     | Found Modified TNC
 5881 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 6580 | -9/Exiles     | Attacked by the Exiles
 6701 | -9/Exiles     | Core integrity fell below 50%
 6748 | -9/Exiles     | Destroyed 8R-AWN
 6754 | -9/Exiles     | Found Prototype Ballistic Gun
 6754 | -9/Exiles     | Identified 8R-AWN's Boregun
 6764 | -9/Exiles     | Found Prototype Processor
 6767 | -9/Exiles     | Found Prototype Device
 6767 | -9/Exiles     | Identified AS-neutralizer No. 17b
 6768 | -9/Exiles     | Lost 8 parts (1p3n4u)
 7120 | -9/Exiles     | Destroyed EX-BIN
 7153 | -9/Exiles     | Destroyed EX-HEX
 7225 | -9/Exiles     | Destroyed EX-DEC
 7299 | -9/Exiles     | Found Prototype Processor
 7484 | -9/Exiles     | Stole three prototypes: Superbattery, Modified TNC, Cloak of Protection
 7484 | -9/Exiles     | Entered Mines
 7553 | -8/Mines      | Core integrity fell below 20%
 7554 | -8/Mines      | Destroyed by 99-TNT with 99-TNT's Nukerbomber

 Last Messages 
---------------
07260_ GM-J5T destroyed.
07264_ Acquired 24 matter.
07299_ Acquired Prototype Processor.
07303_ Acquired Cmb. Antigrav System.
07325_ Dropped Lgt. Treads.
07326_ Acquired Adv. Component Analysis Suite.
07360_ Acquired 24 matter.
07370_ Acquired 14 matter.
07383_ Acquired 23 matter.
07388_ Acquired 53 matter.
07451_ Dropped Med. Matter Pod. <x2>
07452_ Extracted 10 matter.
07476_ Acquired Modified TNC.
07477_ Extracted 6 energy.
07479_ Acquired Superbattery.
07481_ Acquired Cloak of Protection.
A strange signal echoes through the mines.
LOCATION=MINES
GOAL=ESCAPE
07552_ Scythe destroyed.

 Map 
-----
+----------------------------------------------------+
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|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????####????????????????????? |
|                   ?????##  [##???????????????????? |
|                   ?????#     #???????????????????? |
|                   ????##      ???????????????????? |
|                   ???##      ????????????????????? |
|                   ??##      #????????????????????? |
|                   ?##       #????????????????????? |
|                   ?#        ##???????????????????? |
|                   ?#         #???????????????????? |
|                   ?#     @   #???????????????????? |
|                   ?#         #???????????????????? |
|                   ?#         #???????????????????? |
|                   ?##       ##???????????????????? |
|                   ??##      #????????????????????? |
|                   ???#       ????????????????????? |
|                   ???#      ##???????????????????? |
|                   ???#       ????????????????????? |
|                   ???#       ????????????????????? |
|                   ???         ???????????????????? |
|                   ???         ???????????????????? |
|                   ??##      # ???????????????????? |
|                   ???#      #  ??????????????????? |
|                   ???#       # ??????????????????? |
|                   ???#       ??????#?????????????? |
|                   ?????     ?????# ####??????????? |
|                   ?????#  #?????#      #?????????? |
|                   ????##  ######        #????????? |
|                   ???##                  ????????? |
|                   ???#                   ????????? |
|                   ???#             ##    ????????? |
|                   ???##           ##?????????????? |
|                   ????#     ###  ##??????????????? |
|                   ????##   ##??? #???????????????? |
|                   ?????#  ##?????#???????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             375
Evasion (%)                40
Recoil Reduction           3
Trap Extractor Capacity    4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
 Lgt. Treads | 70% | -10/Materials 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SiegeRocketSplitter
  Manual?         0
Play Time         00:35:34
  Cumulative      681.7 hours
  Start           2024.11.16 @ 20:25:43
  End             2024.11.16 @ 21:07:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          714
  Rogue           627
  Adventurer      87
  Explorer        0
Win Type          -
  Total           42
  Types           8/0/28/1/1/1/3/0/0
Lore%             96
Gallery%          94
Achievement%      80
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b26a0b5a-ecd3-48a3-a422-4cc4a4627a79