Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.13 @ 18:47:22

Player: Fleshy Vegetable Bird

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (25)      125
Value Destroyed (300)      300
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (-1148)              -1148
              TOTAL SCORE: -263

 Bonus
-------
Friendly Fire              -1148

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (550) Ox10
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
          Large Storage Unit
          Large Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (16) ---
                Ion Engine
                Ion Engine
          Light Treads
  High-capacity Storage Unit
                EM Pulse Gun
                EM Pulse Gun
                EM Pulse Gun
                EM Pulse Gun
                EM Pulse Gun
                EM Pulse Gun
                EM Pulse Gun
                Assault Rifle
          Light Assault Rifle
                Grenade Launcher
                YI-UF0's Doublenader
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
>               --- UTILITY ----------
          Large Storage Unit
          Large Storage Unit
>               --- WEAPON -----------
                EM Pulse Gun
                YI-UF0's Doublenader
>               --- INVENTORY --------
                Ion Engine
                Ion Engine
          Light Treads
  High-capacity Storage Unit
                EM Pulse Gun
                EM Pulse Gun
                EM Pulse Gun
                EM Pulse Gun
                EM Pulse Gun
                EM Pulse Gun
                EM Pulse Gun
                EM Pulse Gun
                Assault Rifle
          Light Assault Rifle
                Grenade Launcher
                Mining Laser
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 YI-UF0's Doublenader

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             19   | 5   7   7   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   1   2   
    Treads                 1    | .   .   1   
    Leg                    .    | .   .   .   
    Wheel                  4    | 2   1   1   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   3   .   
    Device                 .    | .   .   .   
    Storage                3    | 1   2   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   9    | 1   3   5   
    Energy Gun             4    | 1   .   3   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | .   3   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 8    | .   2   6   
  Power                    1    | .   .   1   
  Propulsion               4    | .   1   3   
  Utility                  .    | .   .   .   
  Weapon                   3    | .   1   2   
  Highest Loss Streak      5    | .   2   5   
Average Slot Usage (%)     88   | .   84  92  
  Engine                   13   | .   14  13  
  Treads                   4    | .   .   8   
  Wheel                    17   | .   21  13  
  Storage                  23   | .   19  28  
  Processor                2    | .   5   .   
  Energy Gun               16   | .   8   23  
  Ballistic Gun            9    | .   15  3   
Naked Turns                .    | .   .   .   
Heaviest Build             41   | 11  39  41  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  10   | 1   3   10  
  Average Overweight (x)   1    | .   1   2   
Largest Inventory Capacity 16   | 6   16  16  
  Average Capacity         12   | 5   9   16  
  Most Carried             16   | 6   16  16  
  Average Carried          11   | 5   7   15  
  Final Capacity           16   | 6   16  16  
  Final Carried            16   | 6   16  16  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           402  | 250 87  65  
  Remotely                 .    | .   .   .   
Salvage Created            854  | 171 333 350 
  Parts                    53   | 13  25  15  
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  12   | .   7   5   
  Guns                     10   | .   7   3   
  AOE                      2    | .   .   2   
Classes Destroyed          8    | 2   5   1   
  Worker                   1    | .   .   1   
  Builder                  2    | .   2   .   
  Tunneler                 4    | 4   .   .   
  Hauler                   2    | .   2   .   
  Recycler                 2    | 1   .   1   
  Watcher                  1    | .   1   .   
  Swarmer                  8    | .   5   3   
  Grunt                    4    | .   2   2   
Best Kill Streak           6    | 5   6   3   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   2    | 1   2   2   
  Gunslinging              1    | .   .   1   
  Exploded                 1    | .   .   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     1    | .   .   1   
  YI-UF0 (-10/Mines)

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               1001 | 34  265 702 
  Core                     263  | .   55  208 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              73   | 21  30  22  
  Largest                  2    | 1   2   2   
  Hottest                  80   | 40  60  80  
Shots Fired                115  | 21  51  43  
  Gun                      115  | 21  51  43  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  23   | .   23  .   
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          92   | 21  28  43  
  Robot Hit Streak         8    | 6   8   6   
  Robot Miss Streak        4    | 2   4   4   
  Penetration Max          .    | .   .   .   
  Secondary Targets        2    | .   1   1   
    Max Gunslinging Chain  1    | .   1   1   
Shots Hit Robots           71   | 15  30  26  
  Core Hits                35   | 7   16  12  
  Critical Hits            1    | .   1   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed 1    | .   1   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1273 | 251 497 525 
  Guns                     882  | 196 407 279 
  Cannons                  .    | .   .   .   
  Explosions               386  | 55  85  246 
  Melee                    .    | .   .   .   
  Ramming                  5    | .   5   .   
  Kinetic                  128  | .   128 .   
  Thermal                  386  | 55  85  246 
  Explosive                .    | .   .   .   
  Electromagnetic          754  | 196 279 279 
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         2    | .   2   2   
  Average Corruption       2    | .   2   2   
  Corruption Purged        .    | .   .   .   
  Effects                  4    | .   .   4   
    Message Errors         1    | .   .   1   
    Energy Discharges      1    | .   .   1   
    Data Loss (minor)      1    | .   .   1   
    Targeting Errors       1    | .   .   1   
Overload Shots             .    | .   .   .   
Overflow Damage            31   | 8   .   23  
  Projectiles              .    | .   .   .   
  Explosions               31   | 8   .   23  
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      111  | 34  38  39  
  Shots                    3    | 1   1   1   
  Rammed                   1    | .   1   .   
Targets Rammed             1    | .   1   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        126  | 20  64  126 
  Average Temperature      38   | 13  24  54  
  Received Heat Transfer   95   | .   30  65  
Siege Activations          .    | .   .   .   
Robots Corrupted           1    | .   .   1   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              5    | .   2   3   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             1    | .   .   1   
  Heat Transferred         550  | 100 100 350 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      6    | 1   1   4   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             310  | 25  310 92  
  Average Influence        93   | 11  154 53  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         84   | 100 65  100 
  Level 1                  15   | .   34  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              30   | .   16  14  
  Peak Tracking Total      9    | .   5   9   
  Tactical Retreats        4    | .   3   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          5    | .   5   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                16   | .   16  .   
  Successful               11   | .   11  .   
  Failed                   5    | .   5   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   14   | .   14  .   
  Terminals                16   | .   16  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   3   .   
  Part Schematic           1    | .   1   .   
  Prototype ID Bank        1    | .   1   .   
  Terminal Index           1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         18   | .   18  .   
  Terminals                8    | .   8   .   
    Track                  2    | .   2   .   
    Assimilate             1    | .   1   .   
    Botnet                 5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   4   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   1    | .   1   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               1141 | 115 500 526 
Spaces Moved               692  | 52  411 229 
  Core                     9    | 8   .   1   
  Treads                   118  | .   .   118 
  Legs                     .    | .   .   .   
  Wheels                   565  | 44  411 110 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  80  110 
  Average Speed            113  | 77  91  161 
  Slowest Speed            550  | 90  110 550 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       38   | 3   71  41  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          29   | 3   4   22  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      29   | 3   4   22  

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      937  | 108 487 342 
  Wait                     109  | 14  17  78  
  Move                     690  | 51  410 229 
  Hop                      .    | .   .   .   
  Pick Up                  36   | 14  18  4   
  Fast Attach              .    | .   .   .   
  Attach                   10   | 5   3   2   
  Detach                   .    | .   .   .   
  Swap                     9    | .   4   5   
  Drop                     9    | 3   4   2   
  Fire                     73   | 21  30  22  
  Melee                    .    | .   .   .   
  Ram                      1    | .   1   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 14)
  116 | -11/Scrapyard | Entered Materials
  146 | -10/Materials | Discovered new exit (range 7)
  315 | -10/Materials | Build established: Mutant
  355 | -10/Materials | Discovered new exit (range 18)
  503 | -10/Materials | Discovered new exit (range 10)
  616 | -10/Materials | Entered Mines
  674 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  675 | -10/Mines     | Discovered new exit (range 10)
  844 | -10/Mines     | Destroyed YI-UF0
  855 | -10/Mines     | Found Prototype Launcher
  856 | -10/Mines     | Identified YI-UF0's Doublenader
  931 | -10/Mines     | Learned location of Zion (-7)
 1120 | -10/Mines     | Assembled infested the area
 1125 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1134 | -10/Mines     | Core integrity fell below 50%
 1139 | -10/Mines     | Core integrity fell below 20%
 1142 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
01120_ ALERT: Infestation in the mines, dispatching Demolisher response
  squad.
01125_ A derelict emerges from the shadows: "You need to get out of here!
  I've been tracking a group of Assembled to figure out where they're
  coming from, and they're closing on this area, come on!"
01125_ 87-9SM(h): "I'll hold them off! Go on ahead or try to find another
  way!"
01125_ HV Slug penetrates as-99897.
01125_ as-99897 suffers critical hit.
01125_ as-99897 destroyed.
01125_ HV Slug penetrates Wall.
01128_ Lgt. Treads destroyed.
01131_ C-30 ARC bursts open, deploying its payload.
01131_ D-53 Grenadier unfolds itself. <x2>
01131_ EM Pulse Gun destroyed.
01135_ Ion Engine destroyed.
01135_ EM Pulse Gun destroyed.
01137_ Wheel destroyed.
01137_ as-90952 destroyed.
01139_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
| ???????#             ##??####??                    |
| ???????#              ###   #??                    |
| ???????#  ########          #??                    |
| ???????#  #??????###       ##??                    |
| ???????#  #????????##      #???                    |
| ???????#  #?????????##     #???                    |
| ???????#  #??????????##   ##???                    |
| ???????#  #???????????#####????                    |
| ???????#  #????????????????????                    |
| ???#####  #????####????????????                    |
| ####   #  #??##   ##???????????                    |
| #  #####  #?##   < #???????????                    |
|      % %  ### =%   #???????????                    |
|     ####   =%[ =   #???????????                    |
|        #   %*      #???????????                    |
|   ######    *      #???????????                    |
|   #????#          #########????                    |
|   #????#         #### #   ##???                    |
|   #????##       ##?#       ##??                    |
|  ##?????#####  ##?##        #??                    |
| ##??????????#  #?##         #??                    |
| #???????????#  ###          ##?                    |
|  #??????????#  ## d          #?                    |
|   #?????????#  #  d %        #?                    |
|   #????????## "%" ##          #                    |
| ###????????#   "  ##     @   #?                    |
| ???????????#     ###          #                    |
| ???????????#    ##?#          #                    |
| ???????????##  ##??# a       ##                    |
| ????????????####???# a##    ##?                    |
| ???????????????????#  #######??                    |
| ???????????????????#a #????????                    |
| ???????????????????#  #????????                    |
| ???????????????????#  #????????                    |
| ???????????????????   #????????                    |
| ???????????????????# #?????????                    |
| ???????????????????# ??????????                    |
| ???????????????????#%??????????                    |
| ???????????????????# ??????????                    |
| ????????????????????#??????????                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           1

 Item Schematics 
-----------------
 Lrg. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FlightCentriumLance
  Manual?         0
Play Time         00:13:30
  Cumulative      239.7 hours
  Start           2019.12.13 @ 18:31:06
  End             2019.12.13 @ 18:47:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          307
  Rogue           307
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/0/1/0/0/0
Lore%             59
Gallery%          80
Achievement%      56
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8af58958-4536-4676-9940-c66e2449049d