Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.13 @ 19:47:09 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (100) 500 Value Destroyed (3043) 3043 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (262) 262 TOTAL SCORE: 7365 Bonus ------- High Alert Combat Kills 269 Friendly Fire -7 Cogmind --------- Core Integrity 816/850 Matter 300/300 Energy 650/650 System Corruption 0% Temperature Cool (0) Movement Rolling (105) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg Armored Wheel Armored Wheel > --- UTILITY (7) ------ Improved Cooling System Energy Well Advanced Targeting Computer Melee Analysis Suite Improved Light Armor Plating Hacking Suite > --- WEAPON (3) ------- High-powered Shock Rifle Katana > --- INVENTORY (5) ---- Enhanced Nuclear Core Improved Cooling System Advanced Sensor Array Katana Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Cooling System Energy Well Advanced Sensor Array Advanced Terrain Scan Processor Advanced Targeting Computer Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Field Laser Field Laser Proton Missile Launcher > --- INVENTORY -------- Enhanced Nuclear Core Improved Cooling System Compact Battery Advanced Sensor Array Pulse Rifle [Rating: 53] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Compact Battery Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power . | . . . . . . . . Propulsion 2 | . . . . 1 . . 1 Utility 5 | . . 2 2 . . . 1 Weapon 1 | . . . . 1 . . . Parts Attached 90 | 7 10 21 23 13 3 . 13 Power 12 | 2 3 3 3 1 . . . Engine 10 | 2 3 3 2 . . . . Core 2 | . . . 1 1 . . . Reactor . | . . . . . . . . Propulsion 25 | 2 3 6 6 5 1 . 2 Treads 1 | . . 1 . . . . . Leg 11 | . . 3 6 1 . . 1 Wheel 13 | 2 3 2 . 4 1 . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 30 | 1 2 7 12 3 . . 5 Device 14 | . 2 3 6 1 . . 2 Storage 3 | 1 . . . 1 . . 1 Processor 7 | . . 2 3 1 . . 1 Hackware 2 | . . 1 1 . . . . Protection 4 | . . 1 2 . . . 1 Artifact . | . . . . . . . . Weapon 23 | 2 2 5 2 4 2 . 6 Energy Gun 13 | 2 1 3 1 1 1 . 4 Energy Cannon 5 | . 1 2 1 1 . . . Ballistic Gun 1 | . . . . 1 . . . Ballistic Cannon 2 | . . . . 1 1 . . Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . 1 Parts Lost 26 | . 2 9 5 . 3 . 7 Power 3 | . 1 1 1 . . . . Propulsion 9 | . 1 4 1 . 1 . 2 Utility 6 | . . 1 3 . . . 2 Weapon 8 | . . 3 . . 2 . 3 Highest Loss Streak 5 | . 1 5 1 . 2 . 3 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 98 | . 98 97 95 100 99 100 97 Engine 5 | . 14 11 7 . . . . Core 3 | . . . . 7 7 7 6 Leg 7 | . . 14 18 3 . . 3 Wheel 14 | . 28 4 . 19 22 23 21 Device 16 | . 13 18 19 15 15 15 14 Storage 4 | . 14 . . 6 7 7 6 Processor 14 | . . 19 16 15 15 15 13 Hackware 5 | . . 2 7 7 7 7 6 Protection 2 | . . 2 6 . . . 3 Energy Gun 11 | . 19 11 8 7 9 15 12 Energy Cannon 6 | . 7 10 9 6 5 . . Ballistic Gun 1 | . . . . 7 2 . . Ballistic Cannon 1 | . . . . . 4 7 2 Naked Turns . | . . . . . . . . Heaviest Build 36 | 13 19 17 19 26 29 26 36 Greatest Support 52 | 20 20 20 25 36 36 36 52 Greatest Overweight (x) 4 | 1 . 4 . . 1 . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 Average Capacity 5 | 6 8 5 5 5 5 5 5 Most Carried 8 | 5 8 6 5 5 5 5 5 Average Carried 4 | 2 6 4 4 4 4 4 4 Final Capacity 8 | 8 8 5 5 5 5 5 5 Final Carried 7 | 2 7 5 5 5 4 5 4 Class Distribution -------------------- 38% | Skirmisher 38% | Scavenger-Mutant 16% | Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Matter Collected 1285 | 144 221 170 220 160 160 51 159 Remotely . | . . . . . . . . Salvage Created 3289 | . 578 798 1050 209 360 48 246 Parts 194 | . 40 60 47 16 17 4 10 Haulers Intercepted 8 | . 1 4 3 . . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 18 | . . . . . 14 4 . Prevented 3 | . . . . . 3 . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 76 | . 13 20 21 3 11 4 4 Guns 31 | . 8 7 6 1 3 2 4 Cannons 43 | . 3 13 15 2 8 2 . Classes Destroyed 14 | . 7 3 2 1 . . 1 Worker 3 | . 2 1 . . . . . Builder 3 | . 2 . . . . . 1 Tunneler 1 | . 1 . . . . . . Hauler 8 | . 1 4 3 . . . . Recycler 1 | . . . 1 . . . . Operator 3 | . . 1 2 . . . . Watcher 5 | . 1 1 . 3 . . . Swarmer 22 | . 6 7 . . 5 4 . Grunt 38 | . 7 8 17 . 4 . 2 Brawler 1 | . . . . . . . 1 Duelist 2 | . . 1 1 . . . . Sentry 7 | . . 4 2 . 1 . . Hunter 4 | . . . 1 1 1 . 1 Programmer 2 | . . . . 2 . . . Best Kill Streak 8 | . 7 7 8 2 7 4 3 Combat Bots Only 7 | . 6 6 7 1 7 4 3 Max Kills in Single Turn 2 | . 2 2 2 1 1 2 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Damage Taken 3957 | . 513 786 1058 174 581 47 798 Core 689 | . 66 161 245 24 145 14 34 Absorbed by Shields 67 | . . . . . . . 67 Regen/Repaired (Parts) 113 | . 22 61 30 . . . . Core Remaining (%) 72 | 100 73 59 55 . . 73 . Volleys Fired 228 | . 43 62 66 12 22 7 16 Largest 3 | . 2 2 2 3 3 3 3 Hottest 182 | . 110 125 140 168 182 168 168 Shots Fired 491 | . 86 120 128 35 65 20 37 Gun 282 | . 63 58 65 23 34 13 26 Cannon 205 | . 23 62 63 12 31 7 7 Launcher 4 | . . . . . . . 4 Special . | . . . . . . . . Kinetic 47 | . . . . 12 21 7 7 Thermal 405 | . 86 120 128 20 22 7 22 Explosive . | . . . . . . . . Electromagnetic 39 | . . . . 3 22 6 8 Robot Hit Streak 18 | . 12 18 16 13 7 3 12 Robot Miss Streak 8 | . 3 5 8 5 4 8 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 386 | . 55 98 112 28 52 12 29 Core Hits 313 | . 24 78 128 23 37 10 13 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 9 | . 6 1 . . . . 2 Burn 7 | . 6 1 . . . . . Blast 2 | . . . . . . . 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6744 | . 856 1543 2230 493 779 166 677 Guns 3491 | . 582 755 1134 331 292 87 310 Cannons 3030 | . 274 788 1096 162 487 79 144 Explosions 200 | . . . . . . . 200 Melee . | . . . . . . . . Ramming 23 | . . . . . . . 23 Kinetic 676 | . . . . 173 280 79 144 Thermal 5551 | . 856 1543 2230 314 235 58 315 Explosive . | . . . . . . . . Electromagnetic 494 | . . . . 6 264 29 195 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . 1 1 2 . Average Corruption 1 | . . . . 1 1 1 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 15 | . . . . 7 2 6 . Message Errors 3 | . . . . 2 . 1 . Matter Fused 4 | . . . . 2 1 1 . Heat Flow Errors 2 | . . . . 1 1 . . Energy Discharges 2 | . . . . 1 . 1 . Data Loss (minor) 2 | . . . . 1 . 1 . Alerts 1 | . . . . . . 1 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 43 | . . 8 30 . 1 4 . Projectiles 43 | . . 8 30 . 1 4 . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 10 | . . . . . . . 10 Shots . | . . . . . . . . Rammed 3 | . . . . . . . 3 Targets Rammed 3 | . . . . . . . 3 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 312 | . 7 116 312 213 226 27 12 Average Temperature 46 | . 2 29 68 21 61 11 7 Received Heat Transfer 1191 | . 204 207 504 . 168 9 99 Effects 5 | . . . 5 . . . . Interference 5 | . . . 5 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . 2 . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . 2 . . . . . . Combat Hostiles 2 | . 2 . . . . . . Parts Melted 13 | . 6 4 3 . . . . Heat Transferred 10146 | . 2618 2828 3337 407 290 75 591 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Peak Influence 755 | . 403 755 586 279 . . 117 Initial 255 | . . 169 255 234 . . . Average 309 | . 169 529 373 222 . . 53 Maximum Alert Level 3 | . 2 3 2 1 . . . Low Security (%) 32 | 100 65 6 . 37 . . 100 Level 1 34 | . 23 12 58 62 . . . Level 2 31 | . 10 73 41 . . . . Level 3 1 | . . 6 . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 18 | . 1 3 9 3 . . 2 Investigation 2 | . 1 . . 1 . . . Extermination 1 | . . . . 1 . . . Reinforcement 7 | . . 1 3 1 . . 2 Assault 3 | . . 2 1 . . . . Garrison 5 | . . . 5 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Distress Signals 7 | . 3 4 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 109 | . 17 30 28 6 13 9 6 Peak Tracking Total 8 | . 8 7 7 2 5 5 3 Tactical Retreats 8 | . 2 5 . . 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Traps Triggered 3 | . . . . 3 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Disabled 4 | . . 1 1 . 2 . . Max in Single Turn 1 | . . 1 1 . 1 . . Garrison Access 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Accessed 24 | . 6 7 6 . . 1 4 Terminals 16 | . 5 6 4 . . . 1 Fabricators . | . . . . . . . . Repair Stations 3 | . 1 1 1 . . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers 1 | . . . . . . . 1 Garrison Access 2 | . . . 1 . . . 1 Total Hacks 74 | . 23 24 18 . . 1 8 Successful 48 | . 10 16 15 . . 1 6 Failed 26 | . 13 8 3 . . . 2 Catastrophic 1 | . . 1 . . . . . Database Lockouts . | . . . . . . . . Manual 30 | . 14 5 10 . . . 1 Terminals 57 | . 20 20 15 . . . 2 Fabricators . | . . . . . . . . Repair Stations 9 | . 3 4 2 . . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers 2 | . . . . . . . 2 Garrison Access 4 | . . . 1 . . . 3 Terminal Hacks 27 | . 6 10 9 . . 1 1 Robot Analysis 3 | . 2 . 1 . . . . Prototype ID Bank 3 | . . 3 . . . . . Open Door 1 | . . . . . . 1 . Level Access Points 2 | . . 1 1 . . . . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 4 | . . 3 1 . . . . Terminal Index 3 | . 1 1 1 . . . . Locate Traps 4 | . 2 . 2 . . . . Hauler Manifests 1 | . . 1 . . . . . Registered Components 2 | . . . 1 . . . 1 Registered Prototypes 1 | . . . 1 . . . . Zone Layout 2 | . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 8 | . 2 4 2 . . . . Scan Component 4 | . 1 2 1 . . . . Repair 4 | . 1 2 1 . . . . Recycling Unit Hacks 1 | . . . . . . . 1 Report Inventory 1 | . . . . . . . 1 Scanalyzer 2 | . . . . . . . 2 Insert Component 1 | . . . . . . . 1 Analyze 1 | . . . . . . . 1 Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 9 | . 2 2 4 . . . 1 Terminals 9 | . 2 2 4 . . . 1 Track 1 | . . . 1 . . . . Botnet 7 | . 2 2 2 . . . 1 Disrupt 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 20 | . 6 7 5 . . . 2 Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . 1 2 1 . . . . Time 122 | . 26 64 32 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Robot Analysis Total 3 | . 2 . 1 . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Turns Passed 4344 | 35 394 830 888 643 487 608 459 Spaces Moved 3308 | 29 254 431 487 588 452 650 417 Core 18 | 17 . 1 . . . . . Treads 82 | . . 82 . . . . . Legs 799 | . . 246 487 66 . . . Wheels 2409 | 12 254 102 . 522 452 650 417 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 120 90 90 90 90 Average Speed 97 | 72 80 118 120 93 90 90 90 Slowest Speed 250 | 100 80 250 120 120 105 90 105 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 3 43 47 36 19 61 77 11 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken 2 | . . 1 1 . . . . Unknown Exits Taken 5 | 1 1 . . 1 1 1 . Scrap Searched 10 | . . . . . 3 7 . Spaces Dug . | . . . . . . . . Terrain Destroyed 15 | . . . 5 . 2 3 5 Melee . | . . . . . . . . Projectile 13 | . . . 5 . 2 3 3 AOE 2 | . . . . . . . 2 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Total 3957 | 41 361 632 663 655 482 657 466 Wait 238 | . 35 100 70 25 4 . 4 Move 3301 | 28 253 430 486 587 451 649 417 Hop . | . . . . . . . . Pick Up 47 | 6 11 10 4 8 2 1 5 Fast Attach 28 | 2 3 6 8 3 . . 6 Attach 27 | 4 2 9 2 2 3 . 5 Detach 5 | . 1 1 . 1 . . 2 Swap 35 | 1 5 6 13 8 . . 2 Drop 45 | . 8 8 14 9 . . 6 Fire 228 | . 43 62 66 12 22 7 16 Melee . | . . . . . . . . Ram 3 | . . . . . . . 3 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 36 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Repaired Med. Laser 303 | -10/Materials | Build established: Mutant 347 | -10/Materials | Identified exit to Mines 393 | -10/Materials | Discovered new exit (range 11) 430 | -10/Materials | Entered another Materials area 430 | -9/Materials | Evolved 2 slots: Utility x2 566 | -9/Materials | Lost 4 parts (2n1u1w) 668 | -9/Materials | Lost 5 parts (1p2n2w) 717 | -9/Materials | Build established: Scavenger-Mutant 751 | -9/Materials | Discovered new exit (range 16) 965 | -9/Materials | Repaired Imp. Terrain Scanner 992 | -9/Materials | Repaired Beam Cannon 1093 | -9/Materials | Identified exit to Materials 1230 | -9/Materials | First assault squad dispatched 1260 | -9/Materials | Entered another Materials area 1260 | -8/Materials | Evolved 2 slots: Utility x2 1330 | -8/Materials | Garrison activated, responded to threat 1356 | -8/Materials | Identified exit to Factory 1520 | -8/Materials | Repaired Spread Laser 1572 | -8/Materials | Garrison activated, responded to threat 1831 | -8/Materials | Garrison activated, responded to threat 2054 | -8/Materials | Destroyed 7 combat bots 2060 | -8/Materials | First assault squad dispatched 2148 | -8/Materials | Entered Factory 2148 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2572 | -7/Factory | Build established: Skirmisher 2746 | -7/Factory | Discovered new exit (range 15) 2791 | -7/Factory | Entered Lower Caves 2999 | -7/Lower Caves | Learned Factory security intel 3130 | -7/Lower Caves | Attracted the attention of an 0b10 base 3174 | -7/Lower Caves | Destroyed 7 combat bots 3258 | -7/Lower Caves | Discovered new exit (range 15) 3272 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3278 | -7/Lower Caves | Entered another Lower Caves area 3305 | -7/Lower Caves | Encountered a Warlord checkpoint 3341 | -7/Lower Caves | Learned location of Extension (-4) 3867 | -7/Lower Caves | Discovered new exit (range 15) 3886 | -7/Lower Caves | Entered Factory 3886 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4019 | -6/Factory | Lost 3 parts (1n1u1w) 4152 | -6/Factory | Discovered new exit (range 3) 4332 | -6/Factory | Build established: Mutant 4345 | -6/Factory | Self-destructed Last Messages --------------- 04326_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 04328_ Knocked back. 04335_ U-05 Engineer builds a Wall. 04336_ H-61 Shepherd calls for reinforcements. 04336_ ALERT: Hostile activity reported, dispatching reinforcements to area. 04336_ Adv. Sensor Array destroyed. 04336_ Imp. Spread Laser blasted off. 04337_ U-05 Engineer builds a Wall. 04338_ Arm. Wheel destroyed. 04338_ Penetrated by Slug. 04338_ U-05 Engineer destroyed. 04339_ K-01 Serf collects debris. 04340_ U-05 Engineer destroyed. 04340_ Field Laser destroyed. 04340_ Knocked back. 04343_ K-01 Serf collects debris. 04344_ Acquired 5 matter. 04345_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | # """ #????"" 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""" % %!k ! #??????? | | """ """ !%[ =% H +??????? | | %=! * #??????? | | u uR @ k #??????? | | ###+######+########## gR ???????? | | # ?????????????????? ???????? | | ############# ??????????????????? #????????? | | ???????????# """#???????????????????? #????????? | | ? ?????????# """#??????????????????????????????? | | ?? ? ???????# """#??????????????????????????????? | | ????????????# ????????????????????????????????? | | ?????????# ??????????????????????????????????? | | ???????????# ??????????????????????????????????? | | #??#????????# ??????????????????????????????????? | | ?? ? ??????+ ??????????????????????????????????? | | ??##?????????????????????????????????????????????? | | ?##???????????????????]??????????????????????????? | | #?#??????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?? ??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?? ?????????????????????????????????????????????? | | ?? ?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 17 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 5 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Enh. Nuclear Core | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PulseCompactTreads Manual? 0 Play Time 01:33:07 Cumulative 114.5 hours Start 2022.05.05 @ 21:48:50 End 2022.05.13 @ 19:47:09 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 141 Rogue 141 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 43 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 745492a4-8026-4499-9c20-42cb117baee5