Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.29 @ 19:41:05

Player: swetpototo

Result: Destroyed by X-57 Shotgunner with Shotgun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (51)      255
Value Destroyed (1158)     1158
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (221)                221
              TOTAL SCORE: 3434

 Bonus
-------
High Alert Combat Kills    21
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     165/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (4) ---
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (4) ------
  Improved Heat Sink
     Large Storage Unit
>          --- WEAPON (2) -------
     Light Assault Rifle
     Light Assault Rifle
>          --- INVENTORY (15) ---
           Flight Unit
     Small Battery (100)
           System Shield
           Particle Gun
           Particle Gun
     Light Assault Rifle
           Rocket Launcher
      Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Heat Sink
  Improved Heat Sink
           Huge Storage Unit
           Seismic Detector
>          --- WEAPON -----------
           Beam Rifle
      Mini Grenade Launcher
>          --- INVENTORY --------
     Light Treads
     Light Treads
   Armored Wheel
           Heat Sink
     Large Storage Unit
     Small Battery
  Improved Terrain Scanner
           Actuator Array
           ECM Suite
           Hacking Suite
           System Shield
           Beam Cannon
           Assault Rifle
     Heavy Assault Rifle
           Rocket Launcher
           Datajack
[Rating: 19]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Flight Unit              Flight Unit
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Hackware                 Hacking Suite
Weapon                     Beam Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   
  Utility                  2    | .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             47   | 6   4   11  3   23  
  Power                    3    | 1   .   .   .   2   
    Engine                 1    | 1   .   .   .   .   
    Core                   2    | .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               16   | 2   .   3   2   9   
    Treads                 9    | 2   .   3   2   2   
    Leg                    3    | .   .   .   .   3   
    Wheel                  1    | .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 3    | .   .   .   .   3   
  Utility                  12   | 1   2   5   1   3   
    Device                 4    | .   1   2   .   1   
    Storage                7    | 1   1   3   1   1   
    Processor              .    | .   .   .   .   .   
    Hackware               1    | .   .   .   .   1   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   16   | 2   2   3   .   9   
    Energy Gun             2    | .   .   1   .   1   
    Energy Cannon          4    | .   2   1   .   1   
    Ballistic Gun          9    | 2   .   1   .   6   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 22   | .   .   1   .   21  
  Power                    2    | .   .   .   .   2   
  Propulsion               10   | .   .   .   .   10  
  Utility                  4    | .   .   .   .   4   
  Weapon                   6    | .   .   1   .   5   
  Highest Loss Streak      8    | .   .   1   .   8   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     84   | .   94  93  98  57  
  Engine                   8    | .   14  11  9   1   
  Core                     1    | .   .   .   .   4   
  Treads                   20   | .   28  22  34  7   
  Leg                      2    | .   .   .   .   8   
  Device                   17   | .   9   26  27  7   
  Storage                  10   | .   14  11  9   8   
  Energy Gun               4    | .   .   7   9   1   
  Energy Cannon            13   | .   27  14  9   1   
  Ballistic Gun            3    | .   .   .   .   11  
Peak Build Rating          19   | 6   8   14  17  19  
  Average Rating           10   | 4   6   11  16  10  
  On Entrance              9    | .   6   8   14  17  
Naked Turns                2    | .   .   .   .   2   
Heaviest Build             92   | 12  20  90  92  92  
  Greatest Support         80   | 40  40  40  80  80  
  Greatest Overweight (x)  26   | .   .   2   1   26  
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 25   | 8   10  25  25  25  
  Average Capacity         14   | 5   8   13  24  19  
  Most Carried             17   | 3   10  15  17  17  
  Average Carried          9    | 1   6   11  14  10  
  Final Capacity           25   | 8   10  15  25  15  
  Final Carried            17   | 2   10  15  17  8   

 Class Distribution 
--------------------
 50% | Mutant
 49% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison

 Resources                      | -11 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Mat Mat Gar 
Matter Collected           674  | 243 57  114 30  230 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1645 | .   341 918 .   386 
  Parts                    85   | .   16  44  .   25  
Haulers Intercepted        2    | .   1   1   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Combat Hostiles Destroyed  42   | .   6   19  .   17  
  Guns                     18   | .   .   6   .   12  
  Cannons                  18   | .   6   11  .   1   
  AOE                      4    | .   .   .   .   4   
Classes Destroyed          8    | .   6   2   .   .   
  Worker                   2    | .   .   2   .   .   
  Tunneler                 1    | .   1   .   .   .   
  Hauler                   2    | .   1   1   .   .   
  Recycler                 3    | .   1   2   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  21   | .   3   7   .   11  
  Grunt                    15   | .   3   7   .   5   
  Sentry                   6    | .   .   5   .   1   
Best Kill Streak           5    | .   3   5   .   5   
  Combat Bots Only         5    | .   2   3   .   5   
Max Kills in Single Turn   2    | .   2   2   .   2   
  Gunslinging              1    | .   .   1   .   1   
  Exploded                 1    | .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  
Hostile Shots Fired        347  | .    23   77   .    247  
  Missed                   95   | .    4    28   .    63   
Damage Taken               2953 | .    185  600  .    2168 
  Core                     702  | .    45   97   .    560  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         85   | 100  82   75   .    .    
Volleys Fired              141  | .    15   44   2    80   
  Largest                  2    | .    2    2    2    2    
  Hottest                  120  | .    120  120  116  86   
Shots Fired                231  | .    28   87   4    112  
  Gun                      130  | .    .    34   2    94   
  Cannon                   92   | .    28   53   2    9    
  Launcher                 9    | .    .    .    .    9    
  Special                  .    | .    .    .    .    .    
  Kinetic                  81   | .    .    3    .    78   
  Thermal                  141  | .    28   84   4    25   
  Explosive                9    | .    .    .    .    9    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         15   | .    10   14   1    15   
  Robot Miss Streak        6    | .    3    3    2    6    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    .    2    .    2    
    Max Gunslinging Chain  1    | .    .    1    .    1    
Shots Hit Robots           157  | .    15   63   1    78   
  Core Hits                82   | .    11   29   .    42   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         2    | .    .    2    .    .    
    Burn                   2    | .    .    2    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2695 | .    296  1080 17   1302 
  Guns                     1146 | .    .    378  .    768  
  Cannons                  1136 | .    296  702  17   121  
  Explosions               413  | .    .    .    .    413  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  592  | .    .    15   .    577  
  Thermal                  1690 | .    296  1065 17   312  
  Explosive                413  | .    .    .    .    413  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            27   | .    .    .    .    27   
  Projectiles              .    | .    .    .    .    .    
  Explosions               27   | .    .    .    .    27   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      175  | .    .    .    .    175  
  Shots                    6    | .    .    .    .    6    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        372  | .    330  372  .    22   
  Average Temperature      89   | .    92   148  .    7    
  Received Heat Transfer   756  | .    45   207  .    504  
  Effects                  3    | .    2    1    .    .    
    Shutdowns              1    | .    .    1    .    .    
    Interference           2    | .    2    .    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              2    | .    .    2    .    .    
  Combat Hostiles          2    | .    .    2    .    .    
  Parts Melted             9    | .    .    8    .    1    
  Heat Transferred         3743 | .    629  2553 37   524  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Peak Influence             470  | .   186 439 185 470 
  Initial                  185  | .   .   20  185 120 
  Average                  194  | .   82  191 185 333 
Maximum Alert Level        2    | .   .   2   .   2   
  Low Security (%)         60   | 100 100 52  100 17  
  Level 1                  27   | .   .   34  .   55  
  Level 2                  11   | .   .   12  .   26  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   1   .   1   .   
  Investigation            2    | .   1   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar 
Distress Signals           2    | .   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              54   | .   11  21  .   22  
  Peak Tracking Total      14   | .   4   7   .   14  
  Tactical Retreats        8    | .   1   2   .   5   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Traps Triggered            4    | .   .   .   .   4   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Gar 
Machines Disabled          3    | .   1   2   .   .   
  Max in Single Turn       1    | .   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar 
Machines Accessed          7    | .   2   2   2   1   
  Terminals                6    | .   2   2   1   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                13   | .   3   5   4   1   
  Successful               6    | .   1   3   1   1   
  Failed                   7    | .   2   2   3   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   10   | .   2   5   3   .   
  Terminals                12   | .   3   5   3   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Terminal Hacks             2    | .   .   1   .   1   
  Emergency Access Points  1    | .   .   .   .   1   
  Zone Layout              1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Unlock Access            1    | .   .   .   1   .   
Unauthorized Hacks         3    | .   1   2   .   .   
  Terminals                3    | .   1   2   .   .   
    Botnet                 3    | .   1   2   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   2   2   2   1   
  Full Trace Events        2    | .   1   .   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Yrd Mat Mat Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   2   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Gar 
Total Allies               2    | .   .   .   .   2   
  Largest Group            2    | .   .   .   .   2   
  Highest-Rated Group      10   | .   .   .   .   10  
  Highest-Rated Ally       5    | .   .   .   .   5   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               4    | .   .   .   .   4   
  Total Damage             33   | .   .   .   .   33  
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  Gar  
Turns Passed               2023 | 71   496  757  169  530  
Spaces Moved               837  | 40   241  346  67   143  
  Core                     6    | 3    .    .    .    3    
  Treads                   717  | 37   241  346  67   26   
  Legs                     81   | .    .    .    .    81   
  Wheels                   10   | .    .    .    .    10   
  Hover                    .    | .    .    .    .    .    
  Flight                   23   | .    .    .    .    23   
  Fastest Speed            37   | 50   160  160  160  37   
  Average Speed            175  | 151  160  170  235  193  
  Slowest Speed            1640 | 160  160  320  240  1640 
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    1    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       21   | 4    41   29   10   24   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          18   | .    .    .    .    18   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      18   | .    .    .    .    18   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar 
Total                      1162 | 48  326 427 75  286 
  Wait                     75   | .   54  15  .   6   
  Move                     831  | 39  240 345 66  141 
  Hop                      1    | .   .   .   .   1   
  Pick Up                  24   | 3   8   6   4   3   
  Fast Attach              23   | 5   3   4   .   11  
  Attach                   12   | 1   .   .   2   9   
  Detach                   5    | .   2   1   .   2   
  Swap                     12   | .   1   7   1   3   
  Drop                     9    | .   3   5   .   1   
  Fire                     141  | .   15  44  2   80  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            14   | .   .   .   .   14  
  Rewire                   15   | .   .   .   .   15  
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-8/Garrison

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   72 | -11/Scrapyard | Entered Materials
  183 | -10/Materials | Discovered new exit (range 15)
  314 | -10/Materials | Build established: Mutant
  549 | -10/Materials | Discovered new exit (range 12)
  568 | -10/Materials | Entered another Materials area
  568 | -9/Materials  | Evolved 2 slots: Utility x2
 1122 | -9/Materials  | Build established: Scavenger-Mutant
 1255 | -9/Materials  | Discovered new exit (range 12)
 1325 | -9/Materials  | Entered another Materials area
 1325 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1492 | -8/Materials  | Identified exit to Garrison
 1494 | -8/Materials  | Entered Garrison
 1500 | -8/Garrison   | Triggered checkpoint
 1609 | -8/Garrison   | Lost 8 parts (2p4n2u)
 1636 | -8/Garrison   | Core integrity fell below 50%
 1717 | -8/Garrison   | Core integrity fell below 20%
 1743 | -8/Garrison   | Lost 8 parts (3n1u4w)
 1814 | -8/Garrison   | Lost 3 parts (2n1w)
 2024 | -8/Garrison   | Destroyed by X-57 Shotgunner with Shotgun

 Last Messages 
---------------
01995_ Field strength at 85.
01996_ Field strength at 70.
01997_ Field strength at 55.
01998_ Field strength at 40.
01999_ Field strength at 25.
02000_ Field strength at 10.
02001_ Stasis field depleted.
02007_ Attempting to rewire S-10 Pest. <x3>
02009_ S-10 Pest rewired.
02010_ Attempting to rewire S-10 Pest. <x3>
02012_ S-10 Pest rewired.
02015_ Attempting to rewire S-10 Pest. <x2>
02017_ X-57 Shotgunner springs to life.
02017_ Attempting to rewire S-10 Pest.
02017_ X-57 Shotgunner springs to life.
02018_ Attempting to rewire S-10 Pest. <x3>
02020_ Pest 3b destroyed.
02020_ Pest 3a suffers critical hit (Destroy).
02021_ Pest 3a destroyed.
02021_ Attempting to rewire S-10 Pest. <x3>

 Map 
-----
+----------------------------------------------------+
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| ???#  #?????????????# #????????????????            |
| ???#  #?????????????# ######???????????            |
| +###  #?????????????# # %@s#???????????            |
|       ###############+# = s#???????????            |
|                         %###???????????            |
| T###################### x#?????????????            |
| ##????????????????????#x #?????????????            |
| ??????????????????????####?????????????            |
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| ???????????????????????????????????????            |
| +??????????????????????????????????????            |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           55
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PhysicsDimensionalWheel
  Manual?         0
Play Time         00:18:41
  Cumulative      60.3 hours
  Start           2024.08.29 @ 19:18:29
  End             2024.08.29 @ 19:41:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          77
  Rogue           32
  Adventurer      44
  Explorer        1
Win Type          -
  Total           2
  Types           1/0/1/0/0/0/0/0/0
Lore%             12
Gallery%          48
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 263044d0-6073-436a-b527-2bdc11a810d3