Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.25 @ 17:07:17 Player: HeartGrenade Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (99) 495 Value Destroyed (3281) 3281 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (360) 360 TOTAL SCORE: 8616 Bonus ------- Follower Combat Kills 60 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 265/300 Energy 68/100 System Corruption 0% Temperature Cool (24) Movement Core (900) Ox17 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Armored Scrap Engine High-capacity Storage Unit Makeshift Salvage Targeting Computer Layered Light Armor Plating > --- WEAPON (2) ------- Mini Assault Cannon Mini Assault Cannon > --- INVENTORY (20) --- Advanced Heat Sink Compact Matter Pod (150) Compact Matter Pod (34) Machine Analyzer Advanced Terrain Scan Processor Particle Charger Makeshift Hacking Suite Makeshift Hacking Suite Long-range Tractor Beam Drone Bay (2/2) Hacking Drone Bay (1/1) Mini Grenade Launcher Datajack Mace CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Heavy Ion Engine Ion-Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Treaded Carbon Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Coolant Injector High-capacity Storage Unit Improved Targeting Computer Layered Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Thermal Plasma Construct/C > --- INVENTORY -------- Heavy Ion Engine Light Treads Advanced Heat Sink Compact Matter Pod Machine Analyzer Advanced Terrain Scan Processor Seismic Detector Advanced Targeting Computer Matter Filter Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Long-range Tractor Beam Advanced Beam Cannon Mini Assault Cannon Mini Assault Cannon Mini Grenade Launcher Datajack Mace [Rating: 63] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Layered Light Armor Plating Weapon Constructs Energy Gun Beam Rifle Energy Cannon Constructs Ballistic Gun Minigun Ballistic Cannon Mini Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Mace Build | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Slots Evolved 8 | . . 2 . 2 . . 4 . . . . Power 1 | . . . . . . . 1 . . . . Propulsion 2 | . . 1 . 1 . . . . . . . Utility 5 | . . 1 . 1 . . 3 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 96 | 4 5 18 2 21 13 2 21 1 4 2 3 Power 5 | . . 2 . 1 1 . 1 . . . . Engine 5 | . . 2 . 1 1 . 1 . . . . Core . | . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 32 | 2 3 6 . 10 4 . 6 . 1 . . Treads 24 | 2 3 5 . 8 4 . 2 . . . . Leg 1 | . . 1 . . . . . . . . . Wheel 5 | . . . . . . . 4 . 1 . . Hover 2 | . . . . 2 . . . . . . . Flight . | . . . . . . . . . . . . Utility 36 | . 1 5 1 7 3 1 12 1 3 2 . Device 19 | . . 2 . 2 2 1 8 1 2 1 . Storage 4 | . . 1 1 2 . . . . . . . Processor 5 | . 1 1 . 1 . . 1 . . 1 . Hackware . | . . . . . . . . . . . . Protection 8 | . . 1 . 2 1 . 3 . 1 . . Artifact . | . . . . . . . . . . . . Weapon 23 | 2 1 5 1 3 5 1 2 . . . 3 Energy Gun 3 | . . 3 . . . . . . . . . Energy Cannon 4 | . . 1 1 . 1 . 1 . . . . Ballistic Gun 8 | 2 1 1 . 2 2 . . . . . . Ballistic Cannon 5 | . . . . 1 . 1 1 . . . 2 Launcher 2 | . . . . . 1 . . . . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . 3 . 2 . . . . . 1 . Parts Lost 26 | . . 1 1 3 . . 12 . 4 . 5 Power 2 | . . . . . . . 1 . . . 1 Propulsion 9 | . . . . 1 . . 5 . 1 . 2 Utility 12 | . . 1 . 2 . . 5 . 3 . 1 Weapon 3 | . . . 1 . . . 1 . . . 1 Highest Loss Streak 6 | . . 1 1 1 . . 6 . 3 . 3 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 80 | . 63 88 100 97 100 82 76 68 64 64 54 Engine 7 | . . 8 11 9 9 9 6 6 6 6 . Treads 21 | . 25 30 33 35 36 35 13 6 6 6 5 Wheel 2 | . . . . . . . 2 6 6 6 3 Device 11 | . . 6 . 8 9 9 19 21 17 13 11 Storage 6 | . . 1 11 9 9 9 6 6 6 6 6 Processor 6 | . 9 9 11 7 9 9 5 . . 3 6 Protection 7 | . . 7 11 9 9 . 6 6 6 7 6 Energy Gun 1 | . . 8 11 . . . . . . . . Energy Cannon 6 | . . . 5 9 9 10 8 5 6 6 5 Ballistic Gun 4 | . 28 13 5 8 7 . . . . . . Ballistic Cannon 2 | . . . . . . . 3 6 6 6 6 Naked Turns . | . . . . . . . . . . . . Heaviest Build 72 | 3 3 28 58 62 62 57 72 64 69 68 56 Greatest Support 84 | 3 20 60 60 80 80 80 84 20 10 10 21 Greatest Overweight (x) 6 | . . . . 1 . . 6 6 6 6 5 Average Overweight (x) 2 | . . . . . . . . 5 6 6 3 Largest Inventory Capacity 20 | 5 5 10 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 5 5 5 19 19 20 20 20 20 20 20 20 Most Carried 20 | . 5 9 12 20 20 20 20 12 13 16 16 Average Carried 14 | . 2 5 11 19 19 15 16 11 12 14 15 Final Capacity 20 | 5 5 10 20 20 20 20 20 20 20 20 20 Final Carried 20 | . 5 9 12 19 20 17 12 12 9 16 15 Scrap Engine Consumption 33 | . . . . . . 11 15 . 2 5 . Constructs Created 4 | . . . . . . 2 2 . . . . Constructs Modified 7 | . . . . . . . 6 1 . . . Class Distribution -------------------- 50% | Mutant 47% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 ----------- Run | Jun Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Matter Collected 2887 | 215 159 306 39 497 274 32 725 413 81 122 24 Remotely 351 | . . . . . . . 118 233 . . . Salvage Created 4170 | . 276 732 83 1040 786 138 940 . 112 . 63 Parts 208 | . 17 42 6 57 42 5 28 . 4 . 7 Haulers Intercepted 10 | . 1 3 . 3 2 . 1 . . . . Recyclers Shooed 7 | . . . . 1 1 . 5 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . 4 1 6 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Combat Hostiles Destroyed 78 | . 7 12 5 17 12 1 17 . 3 . 4 Guns 35 | . 7 12 3 10 3 . . . . . . Cannons 35 | . . . 2 7 5 1 16 . 3 . 1 AOE 6 | . . . . . 3 . . . . . 3 Classes Destroyed 10 | . 3 3 . 2 1 1 . . . . . Worker 4 | . . 1 . 1 . . 2 . . . . Hauler 10 | . 1 3 . 3 2 . 1 . . . . Recycler 6 | . . 1 . 1 2 1 1 . . . . Watcher 1 | . . . . . 1 . . . . . . Swarmer 18 | . 3 3 5 3 . . . . . . 4 Grunt 37 | . 4 8 . 9 7 . 7 . 2 . . Brawler 1 | . . . . 1 . . . . . . . Sentry 10 | . . 1 . 3 5 . 1 . . . . Hunter 7 | . . . . 1 . . 6 . . . . Programmer 5 | . . . . . . 1 3 . 1 . . Best Kill Streak 7 | . 4 7 3 4 6 1 3 . 2 . 4 Combat Bots Only 5 | . 3 5 3 3 5 1 3 . 2 . 4 Max Kills in Single Turn 3 | . 1 2 1 1 2 1 1 . 1 . 3 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . . 2 . . . . . 3 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -------- Run | Jun Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Damage Taken 7168 | . 190 647 187 910 411 59 3059 . 819 42 844 Core 1193 | . 66 78 8 52 91 16 454 . 225 20 183 Absorbed by Shields 103 | . . . . . . . 103 . . . . Regen/Repaired (Parts) 937 | . 82 . . 326 . . 259 70 100 100 . Core Remaining (%) 80 | 100 73 . 78 . . 71 . . . . . Volleys Fired 326 | . 21 41 12 61 33 10 121 7 15 . 5 Largest 2 | . 2 2 2 2 2 2 2 2 2 . 2 Hottest 124 | . 40 79 124 93 93 116 116 96 96 . 96 Shots Fired 596 | . 42 82 24 123 57 13 213 10 25 . 7 Gun 230 | . 42 82 18 63 25 . . . . . . Cannon 362 | . . . 6 60 29 13 213 10 25 . 6 Launcher 4 | . . . . . 3 . . . . . 1 Special . | . . . . . . . . . . . . Kinetic 348 | . 42 55 6 63 25 2 125 10 15 . 5 Thermal 244 | . . 27 18 60 29 11 88 . 10 . 1 Explosive 4 | . . . . . 3 . . . . . 1 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 20 | . 13 15 4 20 12 7 13 1 5 . 6 Robot Miss Streak 5 | . 2 3 5 3 2 1 3 3 2 . 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . . 1 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . Shots Hit Robots 390 | . 31 58 9 92 39 11 132 1 13 . 4 Core Hits 164 | . 14 25 5 39 28 3 42 . 4 . 4 Critical Kills 1 | . . . . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . Critical Strikes 9 | . . 2 1 . 1 . 3 . 2 . . Burn 3 | . . 2 1 . . . . . . . . Meltdown 1 | . . . . . . . 1 . . . . Blast 4 | . . . . . . . 2 . 2 . . Smash 1 | . . . . . 1 . . . . . . Melee Attacks 23 | . . . . . 23 . . . . . . Impact 23 | . . . . . 23 . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8291 | . 354 834 191 1688 1170 266 3104 25 348 . 311 Guns 2247 | . 354 834 125 677 257 . . . . . . Cannons 5311 | . . . 66 1011 409 266 3104 25 348 . 82 Explosions 583 | . . . . . 354 . . . . . 229 Melee 150 | . . . . . 150 . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 4057 | . 354 559 47 677 257 71 1829 25 180 . 58 Thermal 3501 | . . 275 144 1011 409 195 1275 . 168 . 24 Explosive 583 | . . . . . 354 . . . . . 229 Electromagnetic . | . . . . . . . . . . . . Impact 150 | . . . . . 150 . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 1 | . . . . 1 1 1 1 1 1 1 . Average Corruption 1 | . . . . 1 1 1 1 1 1 1 . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 34 | . . . . 8 5 5 4 7 3 2 . Message Errors 6 | . . . . 1 1 1 1 1 1 . . Matter Fused 7 | . . . . 2 2 . 1 1 . 1 . Heat Flow Errors 3 | . . . . 1 . . . 2 . . . Energy Discharges 4 | . . . . . 2 . . 1 1 . . Parts Rejected 1 | . . . . 1 . . . . . . . Data Loss (minor) 6 | . . . . . . 1 1 2 1 1 . Data Loss (major) 1 | . . . . . . 1 . . . . . Misfires 3 | . . . . 2 . 1 . . . . . Alerts 1 | . . . . . . 1 . . . . . Weapon Failures 2 | . . . . 1 . . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 80 | . . . 2 4 22 24 28 . . . . Projectiles 58 | . . . 2 4 . 24 28 . . . . Explosions . | . . . . . . . . . . . . Melee 22 | . . . . . 22 . . . . . . Knockbacks 25 | . . . . . 2 1 18 1 2 . 1 Impact 2 | . . . . . 2 . . . . . . Kinetic 21 | . . . . . . 1 17 1 1 . 1 Secondary 2 | . . . . . . . 1 . 1 . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 276 | . 22 60 276 97 57 90 63 232 217 . 12 Average Temperature 49 | . 3 12 118 27 19 36 20 115 113 . 12 Received Heat Transfer 1595 | . 117 252 . 351 207 . 362 . 258 . 48 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . . Impact Corruptions 2 | . . . . . 1 . 1 . . . . Robots Melted 2 | . . . . . . . 2 . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . Parts Melted 12 | . . . 2 3 . . 6 . . . 1 Heat Transferred 6764 | . . 851 370 1813 740 333 2257 . 350 . 50 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Peak Influence 360 | . 253 360 125 260 302 262 271 . . . . Initial 202 | . . 106 121 . 59 117 202 . . . . Average 145 | . 109 231 100 131 170 51 190 . . . . Maximum Alert Level 1 | . 1 1 . 1 1 1 1 . . . . Low Security (%) 67 | 100 75 20 100 84 57 87 43 . . . . Level 1 32 | . 24 79 . 15 42 12 56 . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 9 | . . 1 . 2 1 . 5 . . . . Investigation 3 | . . . . 2 . . 1 . . . . Extermination 2 | . . . . . . . 2 . . . . Reinforcement 4 | . . 1 . . 1 . 2 . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Jun Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Distress Signals 8 | . . 1 . 1 2 . 4 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 134 | . 12 29 7 26 17 1 28 1 6 1 6 Peak Tracking Total 9 | . 4 9 3 6 7 1 5 1 5 1 4 Tactical Retreats 6 | . . . 1 2 1 . 1 . 1 . . Traps | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Traps Triggered 4 | . 1 . . 2 . . 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . 3 Machines | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 ---------- Run | Jun Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Machines Disabled 3 | . . 1 . . 2 . . . . . . Max in Single Turn 1 | . . 1 . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Jun Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Machines Accessed 30 | . 5 2 1 7 3 10 2 . . . . Terminals 22 | . 4 2 1 5 3 6 1 . . . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 2 | . 1 . . 1 . . . . . . . Recycling Units 5 | . . . . 1 . 4 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 75 | . 21 4 2 19 5 20 4 . . . . Successful 34 | . 12 1 . 9 1 8 3 . . . . Failed 40 | . 8 3 2 10 4 12 1 . . . . Catastrophic 6 | . . 1 . 3 1 1 . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . Manual 34 | . 5 1 2 10 2 13 1 . . . . Terminals 59 | . 16 4 2 15 5 16 1 . . . . Fabricators 3 | . . . . . . . 3 . . . . Repair Stations 7 | . 5 . . 2 . . . . . . . Recycling Units 6 | . . . . 2 . 4 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 17 | . 8 1 . 4 1 3 . . . . . Record 1 | . 1 . . . . . . . . . . Part Schematic 1 | . . . . 1 . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . Prototype ID Bank 4 | . 2 1 . 1 . . . . . . . Open Door 1 | . . . . . 1 . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . Unreport Threat 3 | . . . . . . 3 . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . Network Status 1 | . . . . . . . 1 . . . . Build 1 | . . . . . . . 1 . . . . Repair Station Hacks 6 | . 4 . . 2 . . . . . . . Scan Component 3 | . 2 . . 1 . . . . . . . Repair 3 | . 2 . . 1 . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . Retrieve Matter 1 | . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 8 | . . . . 2 . 5 1 . . . . Terminals 2 | . . . . 1 . 1 . . . . . Botnet 1 | . . . . 1 . . . . . . . Disrupt 1 | . . . . . . 1 . . . . . Fabricators 1 | . . . . . . . 1 . . . . Haulers 1 | . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 5 | . . . . 1 . 4 . . . . . Mask 1 | . . . . 1 . . . . . . . Tunnel 4 | . . . . . . 4 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 21 | . 4 2 1 5 2 6 1 . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built 4 | . . . . . . . 4 . . . . Authchips . | . . . . . . . . . . . . Time 134 | . . . . . . . 134 . . . . Total Robot Build Rating 16 | . . . . . . . 16 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 3 | . 2 . . 1 . . . . . . . Time 78 | . 52 . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter 215 | . . . . 215 . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------------ Run | Jun Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -------- Run | Jun Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Total Allies 5 | . . . . . . 1 4 . . . . Largest Group 5 | . . . . . . 1 5 . . . . Highest-Rated Group 75 | . . . . . . 27 75 . . . . Highest-Rated Ally 27 | . . . . . . 27 27 . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 59 | . . . . . . . 59 . . . . Total Damage 393 | . . . . . . . 393 . . . . Kills 3 | . . . . . . . 3 . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Robot Analysis Total 2 | . 2 . . . . . . . . . . Derelict Logs Recovered 6 | . . . 1 . . . . 2 1 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------------- Run | Jun Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Turns Passed 8714 | 22 311 626 878 1364 612 649 1375 723 466 1569 119 Spaces Moved 4740 | 32 291 314 521 680 259 380 636 415 246 916 50 Core 361 | 32 287 42 . . . . . . . . . Treads 2577 | . 4 222 521 680 259 380 492 . . . 19 Legs 50 | . . 50 . . . . . . . . . Wheels 1747 | . . . . . . . 139 415 246 916 31 Hover . | . . . . . . . . . . . . Flight 5 | . . . . . . . 5 . . . . Fastest Speed 50 | 50 50 50 160 160 160 139 110 125 170 170 155 Average Speed 153 | 50 51 138 160 160 160 159 148 169 170 170 207 Slowest Speed 294 | 50 160 160 160 240 160 160 240 170 170 170 294 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 49 | 3 47 39 96 52 31 94 19 66 53 83 15 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 8 | . . . 1 . . 4 . . 1 2 . Known Exits Taken 3 | . . . . 1 . . 1 1 . . . Unknown Exits Taken 8 | 1 1 1 1 . 1 1 . . 1 1 . Scrap Searched 5 | . . . 2 . . . . . 1 2 . Spaces Dug 28 | . . . . . . . 9 4 4 . 11 Terrain Destroyed 69 | . . . . . 20 . 23 7 7 . 12 Melee . | . . . . . . . . . . . . Projectile 38 | . . . . . . . 23 7 7 . 1 AOE 31 | . . . . . 20 . . . . . 11 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Jun Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Total 5592 | 35 411 432 542 856 366 417 852 425 269 929 58 Wait 261 | . 88 28 3 51 23 5 57 . 4 2 . Move 4729 | 31 290 313 520 679 258 379 635 414 245 915 50 Hop . | . . . . . . . . . . . . Pick Up 70 | . 6 13 4 21 5 4 8 1 1 7 . Fast Attach 28 | 4 5 8 . 6 . 1 3 . . 1 . Attach 30 | . . 3 1 4 . 1 14 1 4 1 1 Detach 14 | . . 1 . 1 . 4 5 1 . 2 . Swap 38 | . . 7 1 11 13 . 4 . . . 2 Drop 72 | . 1 18 1 22 11 12 5 1 . 1 . Fire 326 | . 21 41 12 61 33 10 121 7 15 . 5 Melee 23 | . . . . . 23 . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 1 | . . . . . . 1 . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 7 | -11/Junkyard | Discovered new exit (range 14) 23 | -11/Junkyard | Entered Materials 44 | -10/Materials | Central database locked down 164 | -10/Materials | Repaired Lgt. Treads 193 | -10/Materials | Repaired Lgt. Treads 280 | -10/Materials | Discovered new exit (range 5) 303 | -10/Materials | Discovered new exit (range 6) 309 | -10/Materials | Build established: Mutant 334 | -10/Materials | Entered another Materials area 334 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 783 | -9/Materials | Build established: Scavenger-Mutant 830 | -9/Materials | Discovered new exit (range 16) 960 | -9/Materials | Entered Mines 1153 | -9/Mines | Discovered new exit (range 5) 1300 | -9/Mines | Discovered new exit (range 11) 1302 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1335 | -9/Mines | Learned location of Storage (-8) 1838 | -9/Mines | Entered Materials 1838 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1839 | -8/Materials | Discovered new exit (range 8) 2506 | -8/Materials | Discovered new exit (range 12) 2638 | -8/Materials | Identified exit to Storage 3142 | -8/Materials | Repaired Hcp. Storage Unit 3202 | -8/Materials | Entered Storage 3575 | -8/Storage | Used back door to open Recycling access 3575 | -8/Storage | Discovered new exit (range 5) 3814 | -8/Storage | Entered Recycling 3815 | -8/Recycling | Found Scrap Engine 4421 | -8/Recycling | Discovered new exit (range 16) 4463 | -8/Recycling | Entered Factory 4463 | -6/Factory | Accompanied by 1 ally 4463 | -6/Factory | Evolved 4 slots: Power x1, Utility x3 4464 | -6/Factory | Identified exit to Lower Caves 4751 | -6/Factory | Build established: Mutant 4864 | -6/Factory | Fabricated S-27 Virus? 5567 | -6/Factory | Lost 3 parts (1p2n) 5665 | -6/Factory | Core integrity fell below 50% 5674 | -6/Factory | Lost 6 parts (5u1w) 5838 | -6/Factory | Entered Lower Caves 5869 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 6047 | -6/Lower Caves | Identified exit to Lower Caves 6561 | -6/Lower Caves | Entered another Lower Caves area 6623 | -6/Lower Caves | Encountered a Warlord checkpoint 6705 | -6/Lower Caves | Learned location of Zion (-6) 6903 | -6/Lower Caves | Spotted B-75 Beast 6944 | -6/Lower Caves | Lost 3 parts (1n2u) 7018 | -6/Lower Caves | Discovered new exit (range 6) 7027 | -6/Lower Caves | Entered Zion 7094 | -6/Zion | System corruption cleaned by Quarantine Array 7119 | -6/Zion | Given the Hacking Drone Bay 7123 | -6/Zion | Found Prototype Device 7124 | -6/Zion | Identified Hacking Drone Bay 7266 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 7273 | -6/Zion | Discovered new exit (range 10) 7280 | -6/Zion | Learned 4 Factory zone layouts 7396 | -6/Zion | Core integrity fell below 20% 7598 | -6/Zion | Found CR-A16's Pointy Stick 7816 | -6/Zion | Learned location of Warlord (-5) 8166 | -6/Zion | Given A8's code to call for help 8203 | -6/Zion | Learned Factory emergency access door positions 8596 | -6/Zion | Entered Proximity Caves 8597 | -5/Proximity Caves | Identified exit to Factory 8650 | -5/Proximity Caves | Spotted B-75 Beast 8715 | -5/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 08600_ S-27 Virus destroyed. 08602_ VTOL Module fries itself beyond repair. 08610_ Autogun fries itself beyond repair. 08610_ Acquired 19 matter. 08613_ VTOL Module fries itself beyond repair. 08626_ The unstable cave ceiling collapses. 08651_ Wheel destroyed. 08658_ Slug penetrates Wall. 08679_ Penetrated by Slug. 08682_ Slug penetrates Wall. 08684_ Acquired 5 matter. 08685_ Slug penetrates Wall. 08688_ Penetrated by Slug. 08692_ Thermal Plasma Construct/C destroyed. 08692_ Arm. Scrap Engine damaged due to network destabilization (-10). 08692_ Matter Filter destroyed. 08709_ Penetrated by Slug. 08709_ Treaded Carbon Exoskeleton destroyed. 08709_ Arm. Scrap Engine damaged due to network destabilization (-6). 08710_ H-66 Slayer knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ????????????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????# ?????????????????????????? | | ????????????????????# ?????????????????????????? | | ???????????????????? ?????????????????????????? | | ???????????????????? #?????????????????????????? | | ???????????????????? #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ??????????????####??# #?????????????????????????? | | ?????????????## ##?# #?????????????????????????? | | ?????????????# ### #?????????????????????????? | | ?????????????# ## #???????????? ???????????? | | ???????####?## ##?????????? #???????????? | | ??????## ### % #?????#### #????????????? | | #????## ###### # #????????????? | | ##??## ## ##;"" #### ????????? | | #### ### ##;;;" ???????? | | #?## BB % ???????? | | ## #?## BB ##h ???????? | | ####### #??# #;; ;## ???????? | | #?????## #??# #?# ;;#;; ## ???????? | | ???????####??# "?###; ; #???? ????????? | | ?????????????# ?????#; % ##????????????????? | | #????????# ?????# @ ####?????????????????? | | #??????? ?????# ##????????????????????? | | #??????? ???# #?????????????????????? | | ??????? ? ##?????????????????????? | | ??????? ? ###??????????????????????? | | #????????? ??? ##?????????????????????????? | | ##????????????? ???????????????????????????? | | ? ##????????????? ????????????????????????????? | | ??????????????? ####????????????????????????????? | | ??????????????# ?????????????????????????????????? | | ??????????????#??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 25 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Matter Filtering 30 Salvage Targeting 4 Item Schematics ----------------- Huge Storage Unit | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ S-27 Virus | x4 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeightMiningLeg Manual? 0 Play Time 01:13:55 Cumulative 329.1 hours Start 2023.06.25 @ 15:32:26 End 2023.06.25 @ 17:07:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 135 Rogue 135 Adventurer 0 Explorer 0 Win Type - Total 14 Types 5/2/3/1/1/0/1/1/0 Lore% 86 Gallery% 84 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 969304d2-6278-4fb3-9d39-f205965e576a