Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.09 @ 17:24:01 Player: CogMan Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (34) 170 Value Destroyed (662) 662 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2632 Bonus ------- None Cogmind --------- Core Integrity 389/550 Matter 300/300 Energy 72/100 System Corruption 0% Temperature Cool (0) Movement Walking (400) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (5) ------ High-capacity Storage Unit Structural Scanner Visual Processing Unit Improved Terrain Scanner > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Heat Sink Small Storage Unit Medium Battery (150) High-capacity Matter Pod (200) Transport Network Coupler ECM Suite Light Armor Plating Beam Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Visual Processing Unit Improved Terrain Scanner Seismic Detector > --- WEAPON ----------- EM Shotgun Assault Rifle > --- INVENTORY -------- Heat Sink Small Storage Unit Medium Battery High-capacity Matter Pod ECM Suite Beam Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Rocket Launcher [Rating: 17] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Visual Processing Unit Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . . 2 1 Weapon . | . . . . . Parts Attached 19 | 7 . . 8 4 Power 2 | 1 . . 1 . Engine 2 | 1 . . 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 3 | 2 . . . 1 Treads . | . . . . . Leg 3 | 2 . . . 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 2 . . 3 1 Device 3 | 1 . . 1 1 Storage 2 | 1 . . 1 . Processor 1 | . . . 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 8 | 2 . . 4 2 Energy Gun 3 | 2 . . . 1 Energy Cannon . | . . . . . Ballistic Gun 3 | . . . 2 1 Ballistic Cannon . | . . . . . Launcher 2 | . . . 2 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 8 | . . . . 8 Power 1 | . . . . 1 Propulsion 2 | . . . . 2 Utility 1 | . . . . 1 Weapon 4 | . . . . 4 Highest Loss Streak 7 | . . . . 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 100 100 99 96 Engine 10 | . 14 14 11 8 Leg 25 | . 28 28 22 26 Device 22 | . 14 14 22 25 Storage 10 | . 14 14 11 9 Processor 7 | . . . 10 9 Energy Gun 13 | . 28 28 11 8 Ballistic Gun 7 | . . . 10 9 Peak Build Rating 17 | 7 7 7 14 17 Average Rating 13 | 5 7 7 13 16 On Entrance 7 | . 7 7 7 14 Naked Turns . | . . . . . Heaviest Build 55 | 15 15 15 53 55 Greatest Support 30 | 20 20 20 20 30 Greatest Overweight (x) 4 | . . . 2 4 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 20 | 8 8 8 20 20 Average Capacity 15 | 7 8 8 13 20 Most Carried 13 | 1 1 3 10 13 Average Carried 7 | . 1 2 7 11 Final Capacity 20 | 8 8 8 20 20 Final Carried 12 | 1 1 3 10 12 Class Distribution -------------------- 57% | Mutant 42% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 805 | 229 . 41 379 156 Remotely . | . . . . . Salvage Created 1171 | 127 . 179 355 510 Parts 85 | 4 . 13 30 38 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 17 | . . . 8 9 Guns 11 | . . . 3 8 AOE 6 | . . . 5 1 Classes Destroyed 10 | 2 . 1 5 2 Worker 6 | . . 3 1 2 Builder 2 | . . . 1 1 Tunneler 2 | 1 . 1 . . Hauler 1 | . . . . 1 Recycler 3 | 1 . 1 1 . Watcher 3 | . . . 2 1 Swarmer 7 | . . . 4 3 Grunt 3 | . . . 1 2 Duelist 1 | . . . . 1 Sentry 6 | . . . 3 3 Best Kill Streak 6 | 2 . 2 6 6 Combat Bots Only 4 | . . . 4 4 Max Kills in Single Turn 3 | 1 . 1 3 1 Gunslinging . | . . . . . Exploded 3 | . . . 3 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 102 | . . . 13 89 Missed 29 | . . . 8 21 Damage Taken 868 | . . . 71 797 Core 168 | . . . 7 161 Absorbed by Shields . | . . . . . Ignored by Resistances 245 | . . . 19 226 Core Remaining (%) 99 | 100 . 100 98 . Volleys Fired 67 | 3 . 6 17 41 Largest 2 | 2 . 2 2 2 Hottest 80 | 80 . 80 60 65 Shots Fired 118 | 6 . 12 28 72 Gun 112 | 6 . 12 22 72 Cannon . | . . . . . Launcher 6 | . . . 6 . Special . | . . . . . Kinetic 58 | . . . 11 47 Thermal . | . . . . . Explosive 6 | . . . 6 . Electromagnetic 54 | 6 . 12 11 25 Robot Hit Streak 23 | 3 . 5 9 23 Robot Miss Streak 3 | 1 . 1 2 3 Penetration Max . | . . . . . Secondary Targets 3 | . . . . 3 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 85 | 5 . 6 18 56 Core Hits 52 | 3 . 5 15 29 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | 1 . . . . Corrupt 1 | 1 . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1588 | 65 . 81 610 832 Guns 1132 | 65 . 81 233 753 Cannons . | . . . . . Explosions 456 | . . . 377 79 Melee . | . . . . . Ramming . | . . . . . Kinetic 462 | . . . 78 384 Thermal 127 | . . . 48 79 Explosive 329 | . . . 329 . Electromagnetic 670 | 65 . 81 155 369 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 53 | . . . 53 . Projectiles . | . . . . . Explosions 53 | . . . 53 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 41 | . . . 23 18 Shots 2 | . . . 1 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 36 | 36 . 18 9 23 Average Temperature 11 | 18 . 12 6 8 Received Heat Transfer 405 | . . . 36 369 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | 1 . . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 150 | . . . 50 100 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 1 1 Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 345 | 10 5 35 345 200 Initial 24 | . 5 1 11 24 Average 77 | 3 5 10 158 46 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 84 | 100 100 100 57 99 Level 1 15 | . . . 42 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 1 | . . . . 1 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 32 | . . . 12 20 Peak Tracking Total 7 | . . . 4 7 Tactical Retreats 2 | . . . . 2 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 4 | . . 1 3 . Max in Single Turn 2 | . . 1 2 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 5 | . . . 3 2 Terminals 4 | . . . 3 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 8 | . . . 4 4 Successful 6 | . . . 4 2 Failed 2 | . . . . 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 8 | . . . 4 4 Terminals 6 | . . . 4 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . . 1 . Unreport Threat 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 5 | . . . 3 2 Terminals 4 | . . . 3 1 Botnet 4 | . . . 3 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Mask 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . . . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2243 | 73 70 342 793 965 Spaces Moved 998 | 47 59 269 418 205 Core 4 | 4 . . . . Treads . | . . . . . Legs 994 | 43 59 269 418 205 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 190 Average Speed 154 | 114 120 120 167 194 Slowest Speed 400 | 120 120 120 260 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 4 20 57 35 15 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 55 | . . . 48 7 Melee . | . . . . . Projectile . | . . . . . AOE 55 | . . . 48 7 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1573 | 57 58 276 484 698 Wait 474 | . . . 31 443 Move 994 | 46 58 268 417 205 Hop . | . . . . . Pick Up 17 | 1 . 2 9 5 Fast Attach 9 | 7 . . 1 1 Attach 4 | . . . 1 3 Detach . | . . . . . Swap 6 | . . . 6 . Drop 2 | . . . 2 . Fire 67 | 3 . 6 17 41 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Discovered new exit (range 16) 144 | -10/Materials | Entered Mines 232 | -10/Mines | Learned 2 Materials zone layouts 306 | -10/Mines | Build established: Mutant 318 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 469 | -10/Mines | Discovered new exit (range 12) 486 | -10/Mines | Entered Materials 486 | -9/Materials | Evolved 2 slots: Utility x2 487 | -9/Materials | Identified exit to Mines 1179 | -9/Materials | Discovered new exit (range 5) 1279 | -9/Materials | Entered another Materials area 1279 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1571 | -8/Materials | Build established: Scavenger-Mutant 2244 | -8/Materials | Self-destructed Last Messages --------------- 02183_ U-05 Engineer builds a Wall. 02184_ Critical hit (Burn: +37). 02188_ U-05 Engineer builds a Wall. 02188_ Destroyed Lgt. Nuclear Core. 02192_ U-05 Engineer lays Concrete. 02193_ U-05 Engineer builds a Wall. 02194_ S-10 Pest destroyed. 02197_ U-05 Engineer lays Concrete. 02204_ Aluminum Leg destroyed. 02205_ G-47 Trooper destroyed. 02208_ Acquired 64 matter. 02210_ R-06 Scavenger collects Flight Unit. 02219_ Aluminum Leg destroyed. 02220_ Acquired 1 matter. 02223_ Acquired 6 matter. 02227_ Assault Rifle destroyed. 02228_ L-31 Rogue destroyed. 02229_ Acquired 3 matter. 02231_ Hvy. Assault Rifle destroyed. 02234_ Seismic Detector destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | #########??#??????????????#??????????????????????? | | % ##??#??????? ?????????##??????????????????? | | ##????##?????????????????####?????????????? | | "" """ #####???##?"??????????#??####?????????????? | | "" """ ##??#?##?????? ??+ ? ##?????????????? | | "" """ ########## ######?? ????????????????? | | ###############+## ? ????????????????? | | +######## ? ?????????????????? | | ? ??????? ?????????? | | ?? ????????????????? | | ########### * ##??#??????????????? | | ####### #############*####?????????????????? | | ######## ##############=#=##?????????????????? | | ######## ## ######%####???? ????????????? | | ########## ##[ %+ r@b=###??? ??"???????????? | | ### ## ## ######!####? ???????????????? | | ### ## ## = ! ######%###??###?????????????? | | ?## ## ## ##??##!# ???? ?#??????????? | | ### ## ##= ##??##/# """????????????????? | | ### """ # ###+######?##=# ?"" ???????????????? | | ### """ # ##?? # ??" ?????????????? | | ### """ + ##??? + ??? ? #???????????? | | ?## # ##?? # "??? ? ????????????? | | ### # #### ##??? # ????????#??????????? | | ## "Y" ########## ##??? # ???????????????????? | | ?## """ ########## ###?? # ?????? ????????????? | | ### ###????##? ###? ###??????????????????? | | ##########?#??##?# ? ?????????????????????? | | ? ??? ?? ?????????????????????? | | ???#?###???#???#?# #???#????????????????? | | ???#?#?##??#???#########+##????????????????????? | | ??##?#?#???#??#?####### ????????????????????? | | ??##???###??##????????????"??????????????????????? | | ??##?????#?##???#????????????????????????????????? | | ???????#?????????????????????????????????????????? | | ???????????????????#?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????? ??????????????????????????????????????????? | | ????????????? ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RainbowEncryptedMantle Manual? 0 Play Time 00:14:25 Cumulative 34.9 hours Start 2024.08.08 @ 22:21:09 End 2024.08.09 @ 17:24:01 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 70 Rogue 31 Adventurer 39 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 39 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2a021622-f75a-4a4f-9698-e748300c8fcd