Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.06 @ 01:53:14 Player: vilepis Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (107) 535 Value Destroyed (3791) 3791 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (331) 331 TOTAL SCORE: 7117 Bonus ------- High Alert Combat Kills 163 Follower Combat Kills 175 Friendly Fire -7 Cogmind --------- Core Integrity 0/700 Matter 260/300 Energy 150/150 System Corruption 35% Temperature Cool (0) Movement Rolling (100) Location -7/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (6) ------ Target Analyzer > --- WEAPON (3) ------- Flak Gun Datajack > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Light Treads Medium Treads > --- UTILITY ---------- Coolant Injector Improved Signal Interpreter Advanced Targeting Computer Core Analyzer Energy Filter Hardlight Generator > --- WEAPON ----------- Plasma Cannon Plasma Cannon Remote Datajack > --- INVENTORY -------- Improved Cooling System Compact Battery Plasma Cannon Shock Bomb Launcher Datajack [Rating: 47] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Advanced Targeting Computer Device Improved Sensor Array Storage Compact Battery Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Datajack Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion . | . . . . . Utility 4 | . . 1 1 2 Weapon 1 | . . 1 . . Parts Attached 120 | 5 15 32 23 45 Power 22 | 1 3 4 4 10 Engine 14 | 1 3 3 4 3 Core 8 | . . 1 . 7 Reactor . | . . . . . Propulsion 22 | 2 2 7 4 7 Treads 11 | . . 3 4 4 Leg 8 | . 2 4 . 2 Wheel 3 | 2 . . . 1 Hover . | . . . . . Flight . | . . . . . Utility 34 | . 5 6 9 14 Device 21 | . 3 2 6 10 Storage 2 | . . . . 2 Processor 9 | . 2 2 3 2 Hackware . | . . . . . Protection 2 | . . 2 . . Artifact . | . . . . . Weapon 42 | 2 5 15 6 14 Energy Gun 9 | 2 1 5 . 1 Energy Cannon 14 | . 2 2 4 6 Ballistic Gun 10 | . . 3 2 5 Ballistic Cannon 3 | . . 3 . . Launcher . | . . . . . Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 5 | . 2 2 . 1 Unidentified Prototypes 1 | . . 1 . . Parts Lost 34 | . 6 8 1 19 Power 6 | . 2 1 1 2 Propulsion 8 | . 2 2 . 4 Utility 10 | . 1 1 . 8 Weapon 10 | . 1 4 . 5 Highest Loss Streak 8 | . 5 5 1 8 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 91 | . 82 96 97 89 Engine 7 | . 11 4 16 3 Core 5 | . . 5 . 9 Treads 12 | . . 13 17 11 Leg 3 | . 15 7 . . Device 17 | . 11 11 17 22 Processor 16 | . 9 18 18 16 Energy Gun 1 | . 8 1 . . Energy Cannon 8 | . 12 3 12 9 Ballistic Gun 4 | . . 4 4 4 Ballistic Cannon 3 | . . 11 . . Special Melee Weapon 7 | . 6 10 9 5 Peak Build Rating 47 | 5 7 23 33 47 Average Rating 27 | 3 5 17 30 39 On Entrance 13 | . 5 7 23 33 Naked Turns . | . . . . . Heaviest Build 38 | 6 10 18 29 38 Greatest Support 56 | 20 20 40 56 56 Greatest Overweight (x) 12 | . 3 4 . 12 Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | . 3 5 5 5 Average Carried 4 | . 1 4 4 3 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | . 3 5 5 . Class Distribution -------------------- 50% | Scavenger-Mutant 40% | Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2311 | 250 82 746 323 910 Remotely . | . . . . . Salvage Created 3915 | 42 475 868 620 1910 Parts 223 | 1 19 66 46 91 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 91 | 1 12 25 13 40 Guns 38 | 1 9 12 2 14 Cannons 49 | . 3 13 10 23 Classes Destroyed 11 | 1 3 1 1 5 Worker 2 | . 1 . 1 . Operator 1 | . . . . 1 Watcher 13 | . 2 2 4 5 Swarmer 24 | . 3 7 6 8 Grunt 39 | 1 9 11 1 17 Brawler 1 | . . . . 1 Duelist 1 | . . . . 1 Sentry 16 | . . 7 5 4 Demolisher 1 | . . . . 1 Hunter 3 | . . . 1 2 Programmer 6 | . . . . 6 Best Kill Streak 5 | 1 5 5 3 5 Combat Bots Only 5 | 1 4 5 3 4 Max Kills in Single Turn 2 | 1 2 1 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 570 | 3 71 164 49 283 Missed 172 | . 8 56 19 89 Damage Taken 5324 | 32 650 1277 383 2982 Core 1187 | 11 197 245 32 702 Absorbed by Shields 240 | . . . . 240 Regen/Repaired (Parts) 272 | . . 149 123 . Core Remaining (%) 60 | 95 16 38 94 . Volleys Fired 301 | 3 40 78 42 138 Largest 2 | 2 2 2 2 2 Hottest 160 | 90 110 105 128 160 Shots Fired 533 | 6 76 139 78 234 Gun 269 | 6 47 89 25 102 Cannon 263 | . 29 50 53 131 Launcher . | . . . . . Special 1 | . . . . 1 Kinetic 233 | . . 114 25 94 Thermal 299 | 6 76 25 53 139 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 23 | 4 9 9 23 13 Robot Miss Streak 7 | 1 3 4 3 7 Penetration Max . | . . . . . Secondary Targets 4 | . 1 2 . 1 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 368 | 5 49 86 55 173 Core Hits 198 | 2 23 41 20 112 Critical Kills 4 | . . . 1 3 Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . . 1 1 3 Burn 1 | . . 1 . . Meltdown 3 | . . . . 3 Destroy 1 | . . . 1 . Melee Attacks 24 | . 7 8 5 4 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 14 | . 2 4 5 3 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6836 | 58 659 1443 1057 3619 Guns 2801 | 58 381 739 213 1410 Cannons 4035 | . 278 704 844 2209 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 2700 | . . 1248 213 1239 Thermal 4136 | 58 659 195 844 2380 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 35 | . 2 1 . 35 Average Corruption 7 | . 2 1 . 13 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 66 | . 3 5 . 58 Message Errors 8 | . . 1 . 7 Matter Fused 16 | . 3 1 . 12 Heat Flow Errors 10 | . . 2 . 8 Energy Discharges 8 | . . 1 . 7 Data Loss (minor) 9 | . . . . 9 Data Loss (major) 1 | . . . . 1 Misfires 2 | . . . . 2 Alerts 4 | . . . . 4 Weapon Failures 8 | . . . . 8 Overload Shots . | . . . . . Overflow Damage 21 | . . . 16 5 Projectiles 21 | . . . 16 5 Explosions . | . . . . . Melee . | . . . . . Knockbacks 2 | . . 2 . . Impact . | . . . . . Kinetic 2 | . . 2 . . Secondary . | . . . . . Self-Inflicted Damage 43 | . . . . 43 Shots 1 | . . . . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 614 | 102 341 225 117 614 Average Temperature 108 | 57 125 47 45 121 Received Heat Transfer 1683 | 18 249 618 99 699 Effects 14 | . 2 . . 12 Shutdowns 2 | . . . . 2 Energy Bleed 4 | . 1 . . 3 Interference 1 | . 1 . . . Matter Decay 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Damage (major) 4 | . . . . 4 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 4 | . . . 1 3 Combat Hostiles 4 | . . . 1 3 Parts Melted 24 | . 4 1 3 16 Heat Transferred 8107 | 149 1596 509 1406 4447 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 576 | 20 270 311 212 576 Initial 81 | . 13 5 81 53 Average 176 | 2 125 174 116 221 Maximum Alert Level 2 | . 1 1 1 2 Low Security (%) 64 | 100 75 65 91 48 Level 1 26 | . 24 34 8 30 Level 2 9 | . . . . 21 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 33 | . 2 3 2 26 Investigation 12 | . 1 2 1 8 Extermination 6 | . . . . 6 Reinforcement 5 | . 1 1 1 2 Assault 1 | . . . . 1 Garrison 9 | . . . . 9 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 12 | . 1 5 3 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 132 | 1 18 40 19 54 Peak Tracking Total 7 | 1 3 7 3 5 Tactical Retreats 5 | . . 3 . 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 8 | . 1 1 . 6 Indirectly 1 | . . . . 1 Trap Hack Attempts 38 | . . 2 6 30 Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 2 | . 1 . 1 . Reused 1 | . . . 1 . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . 1 . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 4 | . . 1 . 3 Max in Single Turn 1 | . . 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 32 | . 6 9 7 10 Terminals 18 | . 4 5 3 6 Fabricators 1 | . . . . 1 Repair Stations 4 | . . 2 2 . Recycling Units 4 | . 2 1 . 1 Scanalyzers 4 | . . 1 2 1 Garrison Access 1 | . . . . 1 Total Hacks 84 | . 13 23 16 32 Successful 45 | . 8 13 12 12 Failed 39 | . 5 10 4 20 Catastrophic 5 | . . 2 . 3 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 48 | . 10 11 5 22 Fabricators 1 | . . . . 1 Repair Stations 14 | . . 6 8 . Recycling Units 10 | . 3 3 . 4 Scanalyzers 10 | . . 3 3 4 Garrison Access 1 | . . . . 1 Terminal Hacks 23 | . 5 6 5 7 Record 4 | . . 1 1 2 Robot Analysis 1 | . . . . 1 Prototype ID Bank 4 | . 1 1 1 1 Open DSF 1 | . . . . 1 Terminal Index 1 | . . . . 1 Alert Level 3 | . 1 1 1 . Unreport Threat 1 | . . 1 . . Reprogram Traps 1 | . 1 . . . Dispatch Records 1 | . . . . 1 Transport Status 1 | . . . 1 . Reinforcement Status 1 | . 1 . . . Hauler Manifests 2 | . . 1 1 . Registered Components 2 | . 1 1 . . Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks 8 | . . 3 5 . Scan Component 5 | . . 2 3 . Repair 3 | . . 1 2 . Recycling Unit Hacks 8 | . 3 2 . 3 Process 1 | . . 1 . . Report Inventory 5 | . 2 1 . 2 Retrieve Components 2 | . 1 . . 1 Scanalyzer 4 | . . 2 2 . Insert Component 2 | . . 1 1 . Analyze 2 | . . 1 1 . Garrison Access Hacks 1 | . . . . 1 Unlock Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 19 | . 3 5 2 9 Full Trace Events 12 | . 2 2 1 7 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 1 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . 1 2 . Time 120 | . . 38 82 . Parts Recycled . | . . . . . Recycled Matter 160 | . . 160 . . Retrieved Matter . | . . . . . Retrieved Components 20 | . 10 . . 10 Parts Scanalyzed 2 | . . 1 1 . Part Schematics Acquired 2 | . . 1 1 . Parts Damaged 1 | . . 1 . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 11 | . 2 4 1 4 Non-combat 10 | . 2 4 1 3 Combat 1 | . . . . 1 Robot Hacks Applied 11 | . 2 4 1 4 parse_system 3 | . 1 1 . 1 no_distress 3 | . 1 1 1 . find_chute 1 | . . . . 1 find_recycling 3 | . . 1 . 2 check_alert 1 | . . 1 . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies 6 | . . . . 6 Largest Group 3 | . . . . 3 Highest-Rated Group 93 | . . . . 93 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 60 | . . . . 60 Total Damage 849 | . . . . 849 Kills 5 | . . . . 5 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 1 | . . . . 1 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 7536 | 66 862 1945 1411 3252 Spaces Moved 3664 | 67 557 995 608 1437 Core 149 | 17 92 10 . 30 Treads 2408 | . . 626 608 1174 Legs 757 | . 370 359 . 28 Wheels 350 | 50 95 . . 205 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 50 120 160 50 Average Speed 151 | 72 120 152 168 158 Slowest Speed 650 | 80 200 250 170 650 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 44 | 5 76 74 44 24 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 3 | . . . 3 . Terrain Destroyed 11 | . . 4 7 . Melee . | . . . . . Projectile 11 | . . 4 7 . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 5104 | 75 663 1275 907 2184 Wait 881 | 1 40 127 215 498 Move 3660 | 66 556 994 607 1437 Hop . | . . . . . Pick Up 30 | . 3 15 4 8 Fast Attach 38 | 5 8 9 5 11 Attach 12 | . . 3 . 9 Detach 1 | . . . . 1 Swap 70 | . 7 20 18 25 Drop 49 | . 2 19 5 23 Fire 301 | 3 40 78 42 138 Melee 24 | . 7 8 5 4 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 38 | . . 2 6 30 Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low / Gar) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 49 | -11/Scrapyard | Discovered new exit (range 8) 67 | -11/Scrapyard | Entered Materials 68 | -10/Materials | Discovered new exit (range 12) 230 | -10/Materials | Core integrity fell below 50% 299 | -10/Materials | Lost 5 parts (1p2n1u1w) 300 | -10/Materials | Core integrity fell below 20% 316 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 9) 372 | -10/Materials | Identified exit to Mines 707 | -10/Materials | Discovered new exit (range 10) 719 | -10/Materials | Identified exit to Materials 741 | -10/Materials | Build established: Scavenger-Mutant 929 | -10/Materials | Entered another Materials area 929 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 932 | -9/Materials | Discovered new exit (range 12) 943 | -9/Materials | Discovered new exit (range 15) 1012 | -9/Materials | Identified exit to Storage 1015 | -9/Materials | Lost 5 parts (2n3w) 1311 | -9/Materials | Core integrity fell below 50% 1762 | -9/Materials | Discovered new exit (range 16) 1874 | -9/Materials | Identified exit to Materials 1927 | -9/Materials | Build established: Mutant 2087 | -9/Materials | Discovered new exit (range 9) 2102 | -9/Materials | Identified exit to Mines 2348 | -9/Materials | Discovered exit to Materials (range 13) 2661 | -9/Materials | Repaired Arm. Treads 2856 | -9/Materials | Discovered exit to Materials (range 10) 2874 | -9/Materials | Entered another Materials area 2874 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3644 | -8/Materials | Repaired Arm. Treads 3760 | -8/Materials | Build established: Scavenger-Mutant 4200 | -8/Materials | Discovered new exit (range 8) 4210 | -8/Materials | Identified exit to Factory 4277 | -8/Materials | Repaired Gauss Rifle 4285 | -8/Materials | Entered Factory 4285 | -7/Factory | Evolved 2 slots: Utility x2 4316 | -7/Factory | Identified exit to Garrison 5098 | -7/Factory | Allied Derelicts emerged from ambush trap array 5319 | -7/Factory | Garrison activated, responded to threat 6403 | -7/Factory | Allied Derelicts emerged from ambush trap array 6416 | -7/Factory | Discovered new exit (range 14) 6435 | -7/Factory | Identified exit to Factory 6578 | -7/Factory | Discovered new exit (range 6) 6584 | -7/Factory | Identified exit to Lower Caves 6682 | -7/Factory | Build established: Scavenger-Gunner 6805 | -7/Factory | Garrison activated, responded to threat 6847 | -7/Factory | Lost 3 allies 7055 | -7/Factory | System corruption reached 10% 7077 | -7/Factory | System corruption reached 30% 7107 | -7/Factory | Lost 8 parts (1p1n4u2w) 7137 | -7/Factory | Core integrity fell below 50% 7219 | -7/Factory | Lost 4 parts (1n1u2w) 7311 | -7/Factory | Core integrity fell below 20% 7320 | -7/Factory | Garrison activated, responded to threat 7361 | -7/Factory | Build established: Mutant 7407 | -7/Factory | Lost 3 parts (1p1u1w) 7485 | -7/Factory | First assault squad dispatched 7537 | -7/Factory | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- Flak Gun. 07491_ System corrupted: Flak Gun misfires. 07496_ A derelict emerges from the shadows: "Here I was trying to be all sneaky but the alert is getting awfully high around here! Is this your doing?" 07497_ G1-3XO(h): "Unless you're the best thing since Warlord you can't fight them forever, and by the time you've got assaults on your tail, hacking down the alert level isn't as reliable or effective as simply leaving this sector." 07498_ G1-3XO(h): "Tell you what, I'm headed to the caves where it's likely quieter, how about you come with me?" 07502_ Acquired 5 matter. 07515_ System corrupted: Heat flow error (+202). 07530_ System corrupted: Component data lost. 07531_ Penetrated by Slug. 07534_ System corrupted: Flak Gun jammed. 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"""" """" | | ?????????# #??????????# """" """" | | ?????????#######??????????# """" """" | | ??????????????????????????# """" """" | | ??????????????????????????# | | ??????????????????????????# | | ??????????????????????????# = ">" | | ??????????????????????????# ""G"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 25 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Recoil Reduction 2 Energy Filtering 30 Kinecelleration 30 Item Schematics ----------------- Imp. Light Cannon | -9/Materials | Scanalyzed Spread Laser | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hehehe Significant Disruption Challenges ------------ None Game ------ Seed SpreadAssaultProtection Manual? 0 Play Time 01:23:07 Cumulative 9.2 hours Start 2024.12.06 @ 00:29:31 End 2024.12.06 @ 01:53:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 15 Achievement% 15 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4b228da1-9691-45c3-a179-7a9a1f64601d