Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.03.10 @ 10:32:09 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (47) 235 Value Destroyed (1101) 1101 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (372) 372 TOTAL SCORE: 4588 Bonus ------- Follower Combat Kills 72 Aligned with FarCom 300 Cogmind --------- Core Integrity 503/550 Matter 157/300 Energy 37/265 System Corruption 0% Temperature Cool (-91) Movement Walking (155) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Improved Aluminum Leg Titanium Leg > --- UTILITY (6) ------ Cryofiber Web Improved Heat Sink High-capacity Storage Unit Light Armor Plating Hardened Medium Armor Plating > --- WEAPON (2) ------- EM Pulse Cannon > --- INVENTORY (12) --- Cooled Ion Engine Improved Aluminum Leg Cryofiber Web Improved Signal Interpreter Datajack Datajack Field Lobotomy Kit Mining Laser Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Titanium Leg > --- UTILITY ---------- Cryofiber Web Improved Heat Sink High-capacity Storage Unit Light Armor Plating Improved Trap Extractor > --- WEAPON ----------- EM Pulse Cannon Missile Launcher > --- INVENTORY -------- Cooled Ion Engine Improved Aluminum Leg Cryofiber Web Improved Signal Interpreter Datajack Datajack Field Lobotomy Kit Mining Laser [Rating: 28] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility High-capacity Storage Unit Device Improved Trap Extractor Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Missile Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 4 | . . . 2 . . . 2 Weapon . | . . . . . . . . Parts Attached 34 | 6 9 3 4 1 . 1 10 Power 3 | 1 1 . . . . . 1 Engine 3 | 1 1 . . . . . 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 7 | 2 3 1 . . . . 1 Treads . | . . . . . . . . Leg 7 | 2 3 1 . . . . 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | 1 2 2 2 . . 1 4 Device 6 | . 1 1 1 . . 1 2 Storage 3 | 1 1 1 . . . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 3 | . . . 1 . . . 2 Artifact . | . . . . . . . . Weapon 12 | 2 3 . 2 1 . . 4 Energy Gun 7 | 1 3 . 2 1 . . . Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 1 | 1 . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . . . . . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . 1 . . . . . . Parts Lost 5 | . 1 1 . 1 . . 2 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 2 | . . 1 . . . . 1 Weapon 3 | . 1 . . 1 . . 1 Highest Loss Streak 1 | . 1 1 . 1 . . 1 Average Slot Usage (%) 93 | . 93 96 96 98 100 100 78 Engine 11 | . 14 14 11 11 11 11 8 Leg 23 | . 28 28 22 22 22 22 18 Device 17 | . 10 10 20 22 22 22 24 Storage 11 | . 14 14 11 11 11 11 9 Protection 5 | . . . 8 11 11 11 6 Energy Gun 16 | . 14 28 22 20 22 22 1 Energy Cannon 1 | . . . . . . . 7 Ballistic Gun 2 | . 10 . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 60 | 9 31 49 53 53 53 53 60 Greatest Support 30 | 20 26 30 30 30 30 30 30 Greatest Overweight (x) 3 | . 3 1 1 1 1 1 1 Average Overweight (x) . | . . 1 1 1 1 1 1 Largest Inventory Capacity 12 | 6 10 12 12 12 12 12 12 Average Capacity 10 | 5 6 11 12 12 12 12 12 Most Carried 10 | 1 7 9 8 8 8 10 10 Average Carried 7 | . 4 7 8 7 7 9 8 Final Capacity 12 | 6 10 12 12 12 12 12 12 Final Carried 10 | 1 7 8 8 7 8 10 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Matter Collected 604 | 229 138 35 40 . . 20 142 Remotely 53 | . . . . . . . 53 Salvage Created 1212 | . 380 57 337 45 . 47 346 Parts 84 | . 19 13 29 8 . 1 14 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed 2 | . 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 37 | . 8 7 9 3 . 1 9 Guns 28 | . 8 7 9 3 . 1 . Cannons 6 | . . . . . . . 6 AOE 2 | . . . . . . . 2 Classes Destroyed 9 | . 3 1 . . . . 5 Worker 2 | . . . . . . . 2 Builder 1 | . . . . . . . 1 Hauler 1 | . 1 . . . . . . Recycler 2 | . . . . . . . 2 Watcher 4 | . 1 . 1 . . . 2 Swarmer 17 | . . 7 4 3 . . 3 Grunt 17 | . 8 . 5 . . 1 3 Brawler 1 | . . . . . . . 1 Sentry 2 | . . . . . . . 2 Best Kill Streak 12 | . 3 5 8 3 . 1 12 Combat Bots Only 7 | . 3 5 7 3 . 1 4 Max Kills in Single Turn 2 | . 1 2 2 1 . 1 2 Gunslinging 1 | . . 1 1 . . . . Exploded 1 | . . . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Damage Taken 1223 | . 254 92 242 49 . 23 563 Core 176 | . 54 8 67 . . . 47 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 86 | 100 . 75 . . . 83 . Volleys Fired 100 | . 37 8 13 5 . 4 33 Largest 2 | . 2 2 2 2 . 2 2 Hottest 130 | . 130 130 90 90 . 110 128 Shots Fired 159 | . 63 16 26 7 . 8 39 Gun 124 | . 63 16 26 7 . 8 4 Cannon 20 | . . . . . . . 20 Launcher 15 | . . . . . . . 15 Special . | . . . . . . . . Kinetic 32 | . 32 . . . . . . Thermal 50 | . 27 16 . . . 4 3 Explosive 15 | . . . . . . . 15 Electromagnetic 62 | . 4 . 26 7 . 4 21 Robot Hit Streak 35 | . 14 8 13 6 . 30 35 Robot Miss Streak 4 | . 4 3 2 1 . . 2 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 1 1 2 . . 1 . Max Gunslinging Chain 1 | . 1 1 1 . . 1 . Shots Hit Robots 137 | . 52 14 22 4 . 8 37 Core Hits 107 | . 33 17 11 3 . 12 31 Critical Hits 1 | . 1 . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2865 | . 524 121 350 52 . 169 1649 Guns 1245 | . 524 121 330 52 . 169 49 Cannons 458 | . . . . . . . 458 Explosions 1162 | . . . 20 . . . 1142 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 178 | . 178 . . . . . . Thermal 661 | . 293 121 20 . . 103 124 Explosive 1041 | . . . . . . . 1041 Electromagnetic 985 | . 53 . 330 52 . 66 484 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 72 | . . . 1 . . . 71 Projectiles . | . . . . . . . . Explosions 72 | . . . 1 . . . 71 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 257 | . . . 20 . . . 237 Shots 12 | . . . 1 . . . 11 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 315 | . 147 315 18 . . 42 58 Average Temperature 63 | . 49 134 10 . . 20 28 Received Heat Transfer 453 | . 192 . 117 . . 18 126 Effects 2 | . . 2 . . . . . Energy Bleed 1 | . . 1 . . . . . Damage (minor) 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . 1 . . . . . . Heat Transferred 975 | . 525 150 50 . . 120 130 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . 1 . . . 2 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Peak Influence 407 | . 163 215 407 194 . 51 365 Initial 134 | . . 45 70 134 . . 16 Average 112 | . 65 136 156 186 . 48 147 Maximum Alert Level 2 | . . 1 2 . . . 1 Low Security (%) 84 | 100 100 56 76 100 . 100 76 Level 1 14 | . . 43 19 . . . 23 Level 2 . | . . . 4 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . 2 . 3 . . . 1 Investigation 2 | . 2 . . . . . . Extermination . | . . . . . . . . Reinforcement 4 | . . . 3 . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Distress Signals 8 | . 1 . 3 . . . 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 65 | . 14 10 22 3 . 3 13 Peak Tracking Total 6 | . 3 6 6 3 . 3 5 Tactical Retreats 6 | . 2 1 2 . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Traps Triggered 3 | . 2 . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Disabled 2 | . . . . . . . 2 Max in Single Turn 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Accessed 9 | . 3 1 . . 4 . 1 Terminals 4 | . 3 . . . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 36 | . 6 1 . . 27 . 2 Successful 33 | . 4 1 . . 27 . 1 Failed 3 | . 2 . . . . . 1 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . . 1 . . Terminals 8 | . 6 . . . . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 33 | . 4 1 . . 27 . 1 Record 26 | . . . . . 26 . . Open Door 1 | . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . Patrol Status 1 | . . . . . . . 1 Hauler Manifests 1 | . 1 . . . . . . Zone Layout 2 | . 2 . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . 1 . . . . . 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Total Allies 3 | . . . . 3 . . . Largest Group 3 | . . . . 3 3 2 1 Highest-Rated Group 40 | . . . . 40 40 24 8 Highest-Rated Ally 16 | . . . . 16 16 16 8 Total Orders 2 | . . . . 1 . 1 . GUARD 2 | . . . . 1 . 1 . Ally Attacks 16 | . . . . . . 12 4 Total Damage 146 | . . . . . . 102 44 Kills 2 | . . . . . . 2 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Turns Passed 2929 | 66 773 380 296 169 511 173 561 Spaces Moved 1517 | 51 378 221 122 96 323 103 223 Core 8 | 7 1 . . . . . . Treads . | . . . . . . . . Legs 1509 | 44 377 221 122 96 323 103 223 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 150 155 155 155 155 155 Average Speed 145 | 110 122 153 155 155 155 155 155 Slowest Speed 200 | 120 200 155 155 155 155 155 155 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 3 53 49 16 27 69 29 24 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 108 | . . . 2 . . . 106 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 108 | . . . 2 . . . 106 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Total 2083 | 57 634 244 202 109 333 108 396 Wait 396 | . 186 12 62 8 10 . 118 Move 1510 | 50 377 220 121 95 322 102 223 Hop . | . . . . . . . . Pick Up 18 | 1 13 . . . 1 1 2 Fast Attach 25 | 6 6 1 4 . . . 8 Attach 2 | . . . . 1 . . 1 Detach . | . . . . . . . . Swap 7 | . 3 2 . . . 1 1 Drop 25 | . 12 1 2 . . . 10 Fire 100 | . 37 8 13 5 . 4 33 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Identified exit to Mines 302 | -10/Materials | Build established: Mutant 456 | -10/Materials | Discovered new exit (range 10) 622 | -10/Materials | Discovered new exit (range 15) 840 | -10/Materials | Entered Mines 845 | -10/Mines | Met a Derelict bent on vengeance 896 | -10/Mines | Learned Materials security intel 897 | -10/Mines | Discovered new exit (range 7) 925 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1220 | -10/Mines | Entered Materials 1220 | -9/Materials | Evolved 2 slots: Utility x2 1314 | -9/Materials | Discovered new exit (range 9) 1464 | -9/Materials | Discovered new exit (range 15) 1509 | -9/Materials | Destroyed 7 combat bots 1516 | -9/Materials | Entered Mines 1583 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1670 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1672 | -9/Mines | Discovered new exit (range 5) 1685 | -9/Mines | Entered Exiles 1685 | -9/Exiles | Accompanied by 3 allies 1706 | -9/Exiles | Discovered new exit (range 15) 1724 | -9/Exiles | Met 8R-AWN 1747 | -9/Exiles | Met EX-HEX 1791 | -9/Exiles | Met EX-BIN 1809 | -9/Exiles | Aligned with FarCom system 1811 | -9/Exiles | Given EX-Vault access code 1851 | -9/Exiles | Opened EX-Vault 1865 | -9/Exiles | Found Field Lobotomy Kit 1953 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2029 | -9/Exiles | Met EX-DEC 2173 | -9/Exiles | Discovered new exit (range 10) 2196 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 2196 | -9/Exiles | Entered Mines 2196 | -8/Mines | Accompanied by 3 allies 2344 | -8/Mines | Discovered new exit (range 16) 2369 | -8/Mines | Entered Materials 2369 | -8/Materials | Accompanied by 1 ally 2369 | -8/Materials | Evolved 2 slots: Utility x2 2762 | -8/Materials | Discovered new exit (range 15) 2930 | -8/Materials | Self-destructed Last Messages --------------- 02711_ U-05 Engineer lays Concrete. 02713_ U-05 Engineer builds a Wall. 02714_ K-01 Serf cleans the Atomic Centrifuge. 02717_ U-05 Engineer lays Concrete. 02719_ U-05 Engineer builds a Wall. 02753_ Y-45 Defender destroyed. 02754_ Acquired 53 matter. 02762_ EXIT=FOUND 02765_ Acquired Lgt. Armor Plating. 02768_ Dropped Cld. Ion Engine. 02772_ Acquired Imp. Ion Engine. 02774_ R-06 Scavenger collects Cld. Ion Engine. 02778_ R-06 Scavenger collects Lgt. Treads. 02795_ Dropped Imp. Trap Extractor. 02795_ Dropped Lrn. Tractor Beam. 02828_ Triggered EMP Trap. 02828_ A bubble of electromagnetic force engulfs the area. 02901_ Acquired Hrd. Medium Armor Plating. 02917_ Knocked back. 02925_ B-36 Bruiser system terminally corrupted. 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