Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.26 @ 12:24:43 Player: Minty Result: Destroyed by Alpha 7 with Heavy Quantum Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (162) 810 Value Destroyed (5848) 5848 Prototype IDs (53) 1060 Alien Tech Used (2) 400 Bonus (4314) 4314 TOTAL SCORE: 18932 Bonus ------- High Alert Combat Kills 437 Follower Combat Kills 295 Aligned with FarCom 300 Met Data Miner 300 Used Core Reset Matrix 3000 Friendly Fire -18 Cogmind --------- Core Integrity 0/1300 Matter 212/300 Energy 84/100 System Corruption 0% Temperature Cool (9) Movement Flying (40) Location -3/Quarantine Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Nuclear Pulse Array > --- UTILITY (11) ----- Spectral Analyzer Advanced Target Analyzer Hacking Suite Improved System Shield Ghost Barrier Quantum Router > --- WEAPON (3) ------- Gravity Flail Kinetic Spear > --- INVENTORY (5) ---- Neutron Missile Launcher Sigix Terminator (1) Gravity Flail Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Heavy Siege Treads Heavy Siege Treads Heavy Siege Treads > --- UTILITY ---------- Medium Storage Unit Structural Scanner Spectral Analyzer Improved Melee Analysis Suite Advanced Target Analyzer Advanced Target Analyzer Backup Plating VII Hacking Suite Improved System Shield Ghost Barrier Quantum Router > --- WEAPON ----------- Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Kinetic Spear > --- INVENTORY -------- Experimental ECM Suite Linear Accelerator AWS/Autocannon Precision Grenade Launcher Neutron Missile Launcher Gravity Flail Gravity Flail Gravity Flail [Rating: 131] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Nuclear Core Propulsion Flying Fortress v7 Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Flying Fortress v7 Utility Targeting Computer Device Advanced Sensor Array Storage Large Storage Unit Processor Targeting Computer Hackware Ghost Barrier Protection Improved Propulsion Shielding Weapon High-powered Shotgun Energy Gun Medium Laser Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Precision Grenade Launcher Impact Weapon Gravity Flail Slashing Weapon Greatsword Piercing Weapon Kinetic Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Dat Pro Fac Fac Res Qua Slots Evolved 14 | . . . . . 4 2 . 2 . . . 2 2 2 . Power . | . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . . 2 . . . . . . 1 1 . Utility 9 | . . . . . 4 . . 2 . . . 2 1 . . Weapon 1 | . . . . . . . . . . . . . . 1 . Parts Attached 97 | . 6 4 . . 8 14 3 7 1 2 3 13 15 19 2 Power 10 | . 1 1 . . 2 2 . 1 . . . 1 . 2 . Engine 8 | . 1 . . . 1 2 . 1 . . . 1 . 2 . Core 2 | . . 1 . . 1 . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 19 | . 2 1 . . . 1 . . . . . . 5 9 1 Treads 6 | . 2 1 . . . . . . . . . . . 3 . Leg . | . . . . . . . . . . . . . . . . Wheel 3 | . . . . . . . . . . . . . . 3 . Hover 2 | . . . . . . . . . . . . . . 2 . Flight 8 | . . . . . . 1 . . . . . . 5 1 1 Utility 47 | . 2 . . . 5 8 2 5 1 . 1 10 7 6 . Device 8 | . . . . . . . . 1 . . . 3 2 2 . Storage 3 | . 1 . . . . . . . . . . 1 1 . . Processor 19 | . 1 . . . 5 4 . 1 1 . 1 2 1 3 . Hackware 11 | . . . . . . 3 . 3 . . . 4 1 . . Protection 6 | . . . . . . 1 2 . . . . . 2 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 21 | . 1 2 . . 1 3 1 1 . 2 2 2 3 2 1 Energy Gun 1 | . 1 . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 5 | . . 1 . . . 1 . . . 2 . . . 1 . Ballistic Cannon 3 | . . 1 . . 1 . . . . . . . . 1 . Launcher 4 | . . . . . . 1 1 . . . 1 . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . . . . 2 . 1 Slashing Weapon 2 | . . . . . . 1 . . . . 1 . . . . Piercing Weapon 3 | . . . . . . . . 1 . . . 2 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . . . 1 2 1 . . . . 3 4 1 2 Corrupted Parts 3 | . . . . . . . . . . . . . . 3 . System Corruption 16 | . . . . . . . . . . . . . . 16 . Parts Lost 33 | . 2 . . . . 3 . . . . . 7 2 19 . Power 5 | . 1 . . . . 1 . . . . . . 1 2 . Propulsion 7 | . . . . . . . . . . . . . . 7 . Utility 16 | . . . . . . 1 . . . . . 5 1 9 . Weapon 5 | . 1 . . . . 1 . . . . . 2 . 1 . Highest Loss Streak 8 | . 2 . . . . 2 . . . . . 4 1 8 . To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 10 | 6 11 14 12 9 8 11 12 11 10 10 12 11 10 7 3 Power 1 | 1 . 1 1 1 1 1 2 1 1 1 1 . . . . Propulsion 2 | 4 3 2 1 1 2 4 3 3 2 2 2 4 2 . . Utility 2 | . 6 10 8 6 3 2 2 1 . 1 3 . . . . Weapon 4 | 1 . 1 2 1 1 3 5 4 7 6 6 6 7 6 3 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 33 | . 5 2 8 1 5 4 2 3 . . . . . 2 1 Power 2 | . 1 . . . 1 . . . . . . . . . . Propulsion 9 | . . 2 2 . . 2 . 3 . . . . . . . Utility 8 | . 1 . 5 . . 2 . . . . . . . . . Weapon 14 | . 3 . 1 1 4 . 2 . . . . . . 2 1 Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 97 100 100 100 99 70 69 71 80 80 80 77 86 74 36 Engine 5 | . 13 2 . . 6 6 7 6 6 6 6 4 4 2 . Core 2 | . . 11 14 14 3 . . . . . . . . . . Treads 8 | . 19 28 28 28 18 . . . . . . . . 4 . Flight 5 | . . . . . . 6 7 6 6 6 6 5 15 11 2 Device 2 | . . . . . . . . . 6 6 6 5 8 5 . Storage 7 | . 14 14 14 14 9 7 7 6 6 6 6 5 5 3 . Processor 22 | . 12 14 14 14 44 22 23 25 26 26 29 24 9 10 9 Hackware 7 | . . . . . . 10 8 4 . . . 16 23 19 19 Protection 3 | . . . . . . 3 6 11 13 13 9 1 7 1 . Energy Gun 2 | . 20 8 . . . . . . . . . . . . . Ballistic Gun 4 | . 6 10 14 14 8 2 . . . 4 . 1 . 2 . Ballistic Cannon 3 | . . 8 14 14 9 . . . . . . . . . . Launcher 1 | . . . . . . 2 . 1 6 3 5 2 . . . Slashing Weapon 1 | . . . . . . 4 6 4 . . . . . . . Piercing Weapon 1 | . . . . . . . . . 6 4 5 3 5 1 2 Peak Build Rating 131 | 6 9 16 22 23 29 72 72 84 83 85 85 110 126 131 74 Average Rating 63 | 6 8 14 18 22 27 68 71 78 83 83 84 104 112 103 66 On Entrance 52 | 6 6 9 16 22 23 29 72 72 84 83 85 85 101 99 46 Avg Prop Armor Cover (%) 7 | . . . . . . . . . . . . . . 7 . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 74 | 14 30 36 36 36 39 39 40 45 45 48 45 44 50 74 5 Greatest Support 210 | 20 40 42 42 42 42 50 50 50 50 50 50 50 56 210 15 Greatest Overweight (x) 23 | . 1 . . . . . . . . . . . 7 23 . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 10 5 Average Capacity 14 | 8 13 15 15 15 15 15 15 15 15 15 15 15 13 9 5 Most Carried 15 | 6 15 15 15 15 15 15 15 15 14 15 15 15 15 10 4 Average Carried 13 | 6 11 14 14 15 14 14 14 14 14 14 15 14 13 9 3 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 10 5 5 Final Carried 15 | 6 15 15 15 15 15 15 15 15 14 15 15 15 10 4 4 Class Distribution -------------------- 43% | Mutant 12% | Wizard-Mutant 10% | Scout 9% | Gladiator 7% | Hacker-Gladiator 6% | Wizard-Sprinter 3% | Wizard-Scout 3% | Wizard-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Hacker-Gladiator | -7/Factory Commander-Gladiator | -7/Storage Gladiator | -6/Factory Gladiator | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Wizard-Mutant | -5/Factory Wizard-Sprinter | -4/Factory Wizard-Mutant | -3/Research Wizard-Mutant | -3/Quarantine Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 ----------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Dat Pro Fac Fac Res Qua Matter Collected 2714 | 192 172 76 . . 386 312 83 75 . 154 141 184 230 709 . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 6570 | 82 373 118 . . 528 393 277 536 . 230 469 503 496 2565 . Parts 291 | 5 27 8 . . 23 33 12 27 . 13 11 26 5 101 . Haulers Intercepted 9 | . 1 . . . 1 2 . 2 . . . 1 1 1 . Recyclers Shooed 8 | . 2 . . . . . . . . . . . 1 5 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . . . 11 . . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Dat Pro Fac Fac Res Qua Combat Hostiles Destroyed 99 | . 9 3 . . 10 8 2 5 . 2 12 9 5 34 . Melee 13 | . . . . . . 1 . 2 . . 3 4 1 2 . Guns 27 | . 9 2 . . 3 5 . . . 2 . 1 . 5 . Cannons 17 | . . 1 . . 7 . . . . . . . . 9 . AOE 40 | . . . . . . 2 2 3 . . 9 4 4 16 . Classes Destroyed 20 | 2 5 . . . 3 3 . . . . 3 . 1 3 . Worker 14 | . 1 . . . 1 1 1 . . . . . 1 9 . Builder 12 | . 1 . . . 1 3 . 1 . . . . . 6 . Tunneler 5 | 1 . . . . . 1 . . . . . 1 2 . . Hauler 9 | . 1 . . . 1 2 . 2 . . . 1 1 1 . Recycler 14 | 1 . . . . 2 . 2 1 . . . . 1 7 . Mechanic 1 | . . . . . . . . . . . . . . 1 . Operator 5 | . . . . . . 1 1 2 . . . . . 1 . Drone 1 | . . . . . . . . . . . 1 . . . . Watcher 2 | . . . . . . 1 . . . . . . 1 . . Swarmer 22 | . 3 . . . . 4 . 3 . . 8 4 . . . Cutter 3 | . . . . . . . . . . . . . . 3 . Grunt 41 | . 6 3 . . 5 1 2 1 . . 2 4 4 13 . Brawler 1 | . . . . . 1 . . . . . . . . . . Duelist 1 | . . . . . . . . . . . 1 . . . . Sentry 8 | . . . . . 3 . . . . . . 1 . 4 . Hunter 8 | . . . . . 1 . . 1 . . . . . 6 . Programmer 9 | . . . . . . 3 . . . . . . . 6 . Heavy 1 | . . . . . . . . . . . . . . 1 . Behemoth 2 | . . . . . . . . . . . . . 1 1 . Enhanced Grunt 2 | . . . . . . . . . . 2 . . . . . Samaritan 1 | . . . . . . . . . . . 1 . . . . Best Kill Streak 44 | 2 3 3 . . 6 5 5 3 . 3 4 4 7 44 . Combat Bots Only 21 | . 3 3 . . 3 4 2 3 . 2 4 4 5 21 . Max Kills in Single Turn 7 | 1 1 1 . . 1 2 4 3 . 2 3 3 3 7 . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . 1 2 3 . . 3 3 3 3 . Melee 1 | . . . . . . 1 . 1 . . 1 1 1 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 . . . . . Data Miner (-6/Data Miner) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Dat Pro Fac Fac Res Qua Hostile Shots Fired 674 | . 78 4 . . 48 80 9 22 . 8 21 39 43 294 28 Missed 250 | . 16 1 . . 16 39 5 14 . 4 12 10 20 110 3 Hits 424 | . 62 3 . . 32 41 4 8 . 4 9 29 23 184 25 Melee 7 | . . . . . . . . . . . . . . 7 . Projectile 417 | . 62 3 . . 32 41 4 8 . 4 9 29 23 177 25 AOE 3 | . . . . . . . . . . . . . 1 2 . Critical Strikes 21 | . 1 . . . . 1 . . . . . . 1 15 3 Damage Taken 8949 | . 615 31 . . 519 536 63 126 . 186 201 1039 651 4459 523 Core 2006 | . 93 10 . . 48 113 . 42 . 94 71 179 56 963 337 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 256 | . . . . . . . 30 38 . 30 70 88 . . . Regen/Repaired (Parts) 68 | . . . . . . . . 68 . . . . . . . Core Remaining (%) 83 | 100 . . . 58 91 . 83 . . . 75 82 95 . . Volleys Fired 159 | 3 41 4 . 1 29 25 1 3 . 5 7 11 . 29 . Largest 2 | 2 2 2 . 2 2 2 1 1 . 2 1 1 . 2 . Hottest 115 | 70 115 62 . 62 74 62 36 36 . 66 36 36 . 66 . Shots Fired 304 | 6 79 7 . 2 54 33 1 3 . 10 7 11 . 91 . Gun 184 | 6 79 3 . 1 23 21 . . . 10 . 8 . 33 . Cannon 84 | . . 4 . 1 31 3 . . . . . . . 45 . Launcher 36 | . . . . . . 9 1 3 . . 7 3 . 13 . Special . | . . . . . . . . . . . . . . . . Kinetic 221 | 3 35 7 . 2 54 24 . . . 10 . 8 . 78 . Thermal 47 | 3 44 . . . . . . . . . . . . . . Explosive 36 | . . . . . . 9 1 3 . . 7 3 . 13 . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 20 | 1 12 8 . 3 20 9 4 . . 6 5 6 . 15 . Robot Miss Streak 3 | 2 2 3 . 3 3 2 . . . 1 . 1 . 3 . Penetration Max 2 | . . . . . . . . . . 1 . 1 . 2 . Secondary Targets 2 | . 1 . . . . . . . . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . 1 . . . . . Autonomous 45 | . . . . . . . . . . . . . . 45 . Shots Hit Robots 307 | 3 54 4 . 2 51 36 6 13 . 11 13 20 8 80 6 Core Hits 285 | 3 20 7 . . 53 25 8 10 . 7 24 17 15 94 2 Critical Kills 12 | . . . . . . . . . . 2 . 1 . 9 . Critical Parts Destroyed 16 | . 1 . . . 1 . . . . 4 . 2 1 7 . Critical Strikes 45 | . 4 . . . 1 . 2 1 . 6 . 3 1 26 1 Burn 3 | . 3 . . . . . . . . . . . . . . Destroy 26 | . 1 . . . 1 . . . . 6 . 3 . 15 . Blast 6 | . . . . . . . . . . . . . . 6 . Smash 4 | . . . . . . . . . . . . . 1 3 . Sever 3 | . . . . . . . 2 1 . . . . . . . Impale 3 | . . . . . . . . . . . . . . 2 1 Melee Attacks 125 | . . . . . . 11 9 17 . 4 13 20 20 22 9 Impact 19 | . . . . . . . . . . . . . 5 12 2 Slashing 40 | . . . . . . 11 9 16 . . 4 . . . . Piercing 66 | . . . . . . . . 1 . 4 9 20 15 10 7 Sneak Attacks 20 | . . . . . . 4 3 4 . 1 2 1 3 1 1 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . . 2 1 Damage Inflicted 20754 | 38 732 85 . 35 1322 1594 716 1242 . 240 1487 1063 2141 9668 391 Guns 2012 | 38 704 41 . 16 525 411 . . . 66 . 40 . 171 . Cannons 4016 | . . 44 . 19 633 85 . . . . . . . 3235 . Explosions 8775 | . . . . . 157 407 239 218 . . 790 365 1445 5154 . Melee 5883 | . . . . . . 691 477 1024 . 174 697 658 679 1092 391 Ramming 68 | . 28 . . . 7 . . . . . . . 17 16 . Kinetic 5661 | 25 350 85 . 35 1158 496 . . . 66 . 40 . 3406 . Thermal 561 | 13 354 . . . . . . . . . . . . 194 . Explosive 8581 | . . . . . 157 407 239 218 . . 790 365 1445 4960 . Electromagnetic . | . . . . . . . . . . . . . . . . Impact 1125 | . . . . . . . . . . . . . 220 905 . Slashing 2486 | . . . . . . 691 477 1024 . . 294 . . . . Piercing 2272 | . . . . . . . . . . 174 403 658 459 187 391 Highest Corruption 25 | . . . . . . 3 3 . . . . 17 . 25 25 Average Corruption 9 | . . . . . . 2 3 . . . . 4 . 18 25 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 34 | . . . . . . 3 . . . . . 6 . 24 1 Message Errors 4 | . . . . . . . . . . . . 2 . 1 1 Matter Fused 8 | . . . . . . . . . . . . 2 . 6 . Heat Flow Errors 4 | . . . . . . . . . . . . 1 . 3 . Energy Discharges 4 | . . . . . . 1 . . . . . . . 3 . Data Loss (minor) 4 | . . . . . . 1 . . . . . 1 . 2 . Misfires 2 | . . . . . . . . . . . . . . 2 . Alerts 3 | . . . . . . 1 . . . . . . . 2 . Misdirections 5 | . . . . . . . . . . . . . . 5 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1773 | . . . . . . 284 121 160 . . 138 44 257 769 . Projectiles 334 | . . . . . . . . . . . . . . 334 . Explosions 140 | . . . . . . 10 15 . . . 6 18 37 54 . Melee 1299 | . . . . . . 274 106 160 . . 132 26 220 381 . Knockbacks 34 | . . 1 . 1 15 . . . . . . . 2 15 . Impact 10 | . . . . . . . . . . . . . 2 8 . Kinetic 21 | . . 1 . 1 13 . . . . . . . . 6 . Secondary 3 | . . . . . 2 . . . . . . . . 1 . Self-Inflicted Damage 249 | . . . . . . 12 . . . . 33 . 8 196 . Shots 5 | . . . . . . 1 . . . . 1 . . 3 . Rammed 9 | . 5 . . . 2 . . . . . . . 1 1 . Targets Rammed 9 | . 5 . . . 2 . . . . . . . 1 1 . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 218 | 27 189 24 . 6 10 6 . . . . . 218 . 140 . Average Temperature 54 | 14 67 13 . 4 3 6 . . . . . 97 . 34 . Received Heat Transfer 1415 | . 231 18 . . 225 69 18 27 . . 36 216 60 461 54 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . 1 2 . Combat Hostiles 2 | . . . . . . . . . . . . . . 2 . Parts Fried 6 | . . . . . . . . . . . . . 2 4 . Impact Corruptions 12 | . . . . . . . . . . . . . 5 7 . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 3 | . 2 . . . . . . . . . . . . 1 . Heat Transferred 1495 | 37 1258 . . . . . . . . . . . . 200 . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . 2 . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Dat Pro Fac Fac Res Qua Maximum Alert Level 3 | . . . . . 1 2 1 . . . . 1 1 3 2 Low Security (%) 60 | 100 100 100 . 100 27 26 42 100 . . . 36 79 56 . Level 1 33 | . . . . . 72 62 57 . . . . 63 20 22 . Level 2 4 | . . . . . . 10 . . . . . . . 8 100 Level 3 1 | . . . . . . . . . . . . . . 11 . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 1002 | 10 98 60 . . 278 481 224 179 . . . 331 397 1002 538 Initial 533 | . 6 3 . . . 100 218 95 . . . 81 122 198 533 Average 176 | 4 42 18 . . 174 288 142 106 . . . 209 156 305 529 Influence Increases 4768 | 10 245 70 . . 452 681 376 354 . 20 290 464 436 1355 15 Destroy 0b10 Robot/C 2120 | . 180 60 . . 240 160 180 100 . 20 220 180 100 680 . Destroy 0b10 Robot/NC 325 | 10 15 . . . 25 45 25 30 . . 10 10 30 125 . Destroy Leader 462 | . 42 10 . . 62 36 40 24 . . 30 32 24 162 . Allied During Kill 102 | . . . . . 6 . 96 . . . . . . . . Successful Hack 306 | . 8 . . . . 66 . 73 . . . 105 . 54 . Select Force Hacks 30 | . . . . . . 30 . . . . . . . . . Disable Machine 330 | . . . . . 90 45 15 . . . . . 150 15 15 Destroy Structure 478 | . . . . . 29 59 20 22 . . . 32 72 244 . Partial Spotted 75 | . . . . . . 30 . . . . . 15 . 30 . Lose Combat Pursuer 540 | . . . . . . 210 . 105 . . 30 90 60 45 . Influence Decreases 4240 | . 246 29 50 . 230 422 647 393 64 127 160 343 309 784 436 Entered New Map 1505 | . 4 6 50 . . 122 263 115 64 107 . 49 129 180 416 Time Decay 1881 | . 222 23 . . 210 270 80 278 . 20 160 214 130 254 20 Lost Part 330 | . 20 . . . . 30 . . . . . 70 20 190 . Lost Ally 170 | . . . . . 20 . 100 . . . . 10 30 10 . Purge Threat 354 | . . . . . . . 204 . . . . . . 150 . Squads Dispatched 43 | . 4 1 . 1 7 8 4 5 . . . 5 . 8 . Investigation 14 | . 3 1 . . 2 2 1 2 . . . 3 . . . Extermination 6 | . . . . . . 2 1 1 . . . 1 . 1 . Reinforcement 15 | . 1 . . . 2 3 2 2 . . . 1 . 4 . Assault 2 | . . . . 1 . . . . . . . . . 1 . Garrison 6 | . . . . . 3 1 . . . . . . . 2 . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . . . 1 . Haulers Reinforced 4 | . . . . . . 1 1 . . . . 1 . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Dat Pro Fac Fac Res Qua Distress Signals 8 | . 1 . . . . . 2 . . . . . . 5 . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 178 | . 12 2 . . 15 23 17 17 . 4 10 17 12 48 1 Peak Tracking Total 9 | . 5 . . . 3 6 7 4 . 3 5 5 7 9 1 Tactical Retreats 20 | . . . . . . 8 . 3 . . 2 3 1 3 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Dat Pro Fac Fac Res Qua Traps Triggered 4 | . 2 . . . 1 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Objects Rigged 7 | . . . . . . . . . . . . . 7 . . Exploded 3 | . . . . . . . . . . . . . 3 . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 ---------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Dat Pro Fac Fac Res Qua Machines Disabled 22 | . . . . . 6 3 1 . . . . . 10 1 1 Max in Single Turn 3 | . . . . . 3 1 1 . . . . . 3 1 1 Garrison Access 1 | . . . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Dat Pro Fac Fac Res Qua Machines Accessed 53 | . 3 1 2 . 3 8 7 8 . 4 . 8 4 3 2 Terminals 34 | . 2 . . . 2 4 7 6 . . . 5 4 3 1 Fabricators 4 | . . . . . . 1 . 1 . . . 2 . . . Repair Stations 1 | . . . . . . . . 1 . . . . . . . Recycling Units 3 | . 1 . . . . 2 . . . . . . . . . Scanalyzers 2 | . . . . . . 1 . . . . . . . . 1 Garrison Access 2 | . . . . . 1 . . . . . . 1 . . . Total Hacks 261 | . 14 1 2 . 11 36 28 31 . 27 . 56 19 32 4 Successful 127 | . 7 1 2 . 1 22 8 18 . 27 . 20 8 11 2 Failed 133 | . 7 . . . 10 13 20 13 . . . 36 11 21 2 Catastrophic 23 | . 1 . . . 2 3 5 4 . . . 6 1 1 . Database Lockouts 1 | . . . . . . 1 . . . . . . . . . Manual 69 | . 3 . 1 . . 6 10 12 . . . 24 8 5 . Terminals 184 | . 10 . . . 9 21 28 19 . . . 45 19 32 1 Fabricators 19 | . . . . . . 2 . 7 . . . 10 . . . Repair Stations 5 | . . . . . . . . 5 . . . . . . . Recycling Units 6 | . 4 . . . . 2 . . . . . . . . . Scanalyzers 14 | . . . . . . 11 . . . . . . . . 3 Garrison Access 3 | . . . . . 2 . . . . . . 1 . . . Terminal Hacks 85 | . 4 1 2 . 1 6 6 9 . 27 . 11 7 10 1 Record 12 | . . . 1 . . . . . . 11 . . . . . Part Schematic 9 | . . . . . . . . . . 9 . . . . . Robot Schematic 4 | . . . . . . . . . . 4 . . . . . Robot Analysis 5 | . . . . . . 1 . 1 . . . 2 . 1 . Prototype ID Bank 6 | . 1 . . . . . . 1 . 3 . . . 1 . Open Door 4 | . . 1 . . . . 2 . . . . . . . 1 Open DSF 1 | . . . . . . . . . . . . . 1 . . Level Access Points 4 | . . . . . 1 . . . . . . 1 1 1 . Branch Access Points 3 | . 1 . . . . 1 . . . . . . . 1 . Terminal Index 2 | . . . . . . . . 1 . . . 1 . . . Repair Station Index 1 | . . . . . . . . . . . . . . 1 . Garrison Index 1 | . . . . . . . . . . . . 1 . . . Alert Level 5 | . 2 . . . . . 1 . . . . 1 . 1 . Unreport Threat 3 | . . . . . . . 2 . . . . . . 1 . Locate Traps 4 | . . . . . . 1 . 2 . . . 1 . . . Maintenance Status 1 | . . . . . . . . . . . . . 1 . . Security Status 2 | . . . . . . 1 . . . . . 1 . . . Patrol Status 2 | . . . . . . . . 1 . . . . . 1 . Investigation Status 1 | . . . . . . . . . . . . . 1 . . Reinforcement Status 2 | . . . . . . 1 . . . . . . 1 . . Recall Investigation 3 | . . . . . . . . . . . . 2 1 . . Registered Components 3 | . . . . . . 1 . 1 . . . 1 . . . Registered Prototypes 2 | . . . . . . . . . . . . . 1 1 . Zone Layout 4 | . . . . . . . 1 2 . . . . . 1 . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . 1 . 4 . . . 4 . . . Load Schematic 5 | . . . . . . 1 . 2 . . . 2 . . . Build 4 | . . . . . . . . 2 . . . 2 . . . Repair Station Hacks 3 | . . . . . . . . 3 . . . . . . . Scan Component 2 | . . . . . . . . 2 . . . . . . . Repair 1 | . . . . . . . . 1 . . . . . . . Recycling Unit Hacks 5 | . 3 . . . . 2 . . . . . . . . . Process 1 | . 1 . . . . . . . . . . . . . . Report Inventory 3 | . 1 . . . . 2 . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . . . Scanalyzer 10 | . . . . . . 9 . . . . . . . . 1 Insert Component 3 | . . . . . . 3 . . . . . . . . . Analyze 3 | . . . . . . 3 . . . . . . . . . Retrieve Study 4 | . . . . . . 3 . . . . . . . . 1 Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . . 1 . . . Unauthorized Hacks 14 | . . . . . . 4 2 2 . . . 4 1 1 . Terminals 12 | . . . . . . 2 2 2 . . . 4 1 1 . Assimilate 3 | . . . . . . . 1 . . . . 1 . 1 . Botnet 5 | . . . . . . 1 1 1 . . . 2 . . . Detonate 1 | . . . . . . . . . . . . . 1 . . Disrupt 1 | . . . . . . 1 . . . . . . . . . Operators 2 | . . . . . . . . 1 . . . 1 . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . Recompile 1 | . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . Extract 1 | . . . . . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . 1 . . . . . 1 . Used . | . . . . . . . . . . . . . . . . Hacking Detections 39 | . 3 . . . 3 5 7 7 . . . 7 3 3 1 Full Trace Events 8 | . 1 . . . 1 . 1 2 . . . 3 . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . . . . Robots Built 1 | . . . . . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . . . . . Time 62 | . . . . . . . . . . . . 62 . . . Total Robot Build Rating 7 | . . . . . . . . . . . . 7 . . . Part Schematics Acquired 14 | . . . . . . 5 . . . 9 . . . . . Parts Built 3 | . . . . . . . . 2 . . . 1 . . . Authchips 2 | . . . . . . . . 2 . . . . . . . Time 190 | . . . . . . . . 134 . . . 56 . . . Total Part Build Rating 14 | . . . . . . . . 8 . . . 6 . . . Part Studies Acquired 4 | . . . . . . 3 . . . . . . . . 1 Parts Repaired 1 | . . . . . . . . 1 . . . . . . . Time 19 | . . . . . . . . 19 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter 76 | . 76 . . . . . . . . . . . . . . Retrieved Matter 226 | . 226 . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . 3 . . . . . . . . . Part Schematics Acquired 3 | . . . . . . 3 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 ------------ Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Dat Pro Fac Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . 1 . . Allies Hacked 1 | . . . . . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Dat Pro Fac Fac Res Qua Total Allies 15 | . . . . 1 . . 10 . . . . 2 1 1 . Largest Group 10 | . . . . 1 1 . 10 . . . . 1 2 1 . Highest-Rated Group 173 | . . . . 31 31 . 173 . . . . 45 57 45 . Highest-Rated Ally 45 | . . . . 31 31 . 29 . . . . 45 45 45 . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 87 | . . . . . 12 . 72 . . . . . 3 . . Total Damage 1121 | . . . . . 185 . 906 . . . . . 30 . . Kills 10 | . . . . . 2 . 8 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Dat Pro Fac Fac Res Qua Active Infowar (turns) 2765 | . . . . . . 524 162 603 14 98 365 449 270 222 58 Optics 404 | . . . . . . . . . . . . 163 . 183 58 Sensors 1209 | . . . . . . . . 12 14 98 365 449 270 1 . Terrain 26 | . . . . . . . . . . . . 26 . . . Structural 168 | . . . . . . . . . . . . . . 168 . T.N.C. 1778 | . . . . . . 524 162 603 14 98 365 12 . . . Jamming 1 | . . . . . . . . . . . . . . 1 . ECM 1 | . . . . . . . . . . . . . 1 . . Robot Analysis Total 5 | . . . . . . 1 . 1 . . . 2 . 1 . Derelict Logs Recovered 1 | . . . . . . . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 ------------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Dat Pro Fac Fac Res Qua Turns Passed 4892 | 14 470 119 347 195 591 582 162 603 14 98 365 449 270 555 58 Spaces Moved 4976 | 5 210 65 223 126 277 898 207 735 22 125 572 586 423 434 68 Core 39 | . . . . . . . . . . . . . . 23 16 Treads 902 | . 157 65 223 126 277 . . . . . . . . 54 . Legs 58 | 5 53 . . . . . . . . . . . . . . Wheels 49 | . . . . . . . . . . . . . . 49 . Hover 14 | . . . . . . . . . . . . . . 14 . Flight 3914 | . . . . . . 898 207 735 22 125 572 586 423 294 52 Fastest Speed 20 | 120 120 152 152 152 152 50 50 50 50 50 50 50 23 20 40 Average Speed 68 | 120 152 152 152 152 152 50 50 50 50 50 50 50 34 67 42 Slowest Speed 1200 | 120 190 160 152 152 152 50 50 50 50 50 50 50 490 1200 50 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 9 | . . . . . . 4 . . . . . . 4 1 . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . 2 . . . Teleports 1 | . . . . . . . . . . . . . . . 1 Exploration Rate (%) 30 | 2 38 9 60 39 30 31 44 18 5 77 71 21 14 18 16 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 3 | . . . 1 . . . . . . 1 1 . . . . Known Exits Taken 9 | . 1 . . . 1 1 . . 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 . 1 1 1 . . 1 1 . . . . . . . Scrap Searched 2 | . . . . . . . . . . . 2 . . . . Spaces Dug 26 | . . . . . . 1 2 4 . . 2 6 10 1 . Terrain Destroyed 419 | . . . . . 36 64 16 33 . . 64 16 35 155 . Melee 26 | . . . . . . 1 2 4 . . 2 6 10 1 . Projectile 8 | . . . . . . . . . . . . . . 8 . AOE 385 | . . . . . 36 63 14 29 . . 62 10 25 146 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Dat Pro Fac Fac Res Qua Total 5974 | 7 277 80 235 128 393 974 250 933 23 141 618 697 518 618 82 Wait 417 | . 1 . 2 . 58 2 17 153 1 . 21 56 22 84 . Move 4946 | 4 209 64 222 125 276 889 206 734 21 124 571 585 417 431 68 Hop 7 | . . . . . . 4 . . . . . . 2 1 . Pick Up 73 | . 12 3 3 1 10 12 3 7 . 3 . 5 6 7 1 Fast Attach 66 | . 2 . . . 2 9 4 5 . . 2 6 15 18 3 Attach 38 | . 1 . . . 5 3 1 4 . 1 . 5 7 9 2 Detach 21 | . . . . . . 5 2 1 . . . 2 8 3 . Swap 25 | . 3 4 . . 3 2 1 2 1 2 2 3 2 . . Drop 91 | . 3 5 8 1 8 12 6 7 . 2 2 4 17 16 . Fire 159 | 3 41 4 . 1 29 25 1 3 . 5 7 11 . 29 . Melee 119 | . . . . . . 11 9 17 . 4 13 20 19 18 8 Ram 1 | . . . . . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . . . . . Crush 8 | . 5 . . . 2 . . . . . . . . 1 . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 3 | . . . . . . . . . . . . . 3 . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Sto x2 / Low x2) -7/Storage -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 6 exits: *Res x3 / *Arm / *Qua x2) -3/Quarantine (discovered 1 exit: *Res) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 15 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 8) 300 | -10/Materials | Build established: Mutant 323 | -10/Materials | Identified exit to Mines 485 | -10/Materials | Entered Mines 491 | -10/Mines | Met a Derelict shopkeep closing up shop 492 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 597 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 598 | -10/Mines | Discovered new exit (range 5) 604 | -10/Mines | Entered Exiles 624 | -10/Exiles | Discovered new exit (range 15) 642 | -10/Exiles | Met 8R-AWN 668 | -10/Exiles | Met EX-HEX 708 | -10/Exiles | Met EX-BIN 726 | -10/Exiles | Aligned with FarCom system 728 | -10/Exiles | Given EX-Vault access code 766 | -10/Exiles | Opened EX-Vault 784 | -10/Exiles | Found Modified TNC 791 | -10/Exiles | Found AWS/Autocannon 799 | -10/Exiles | Found Flying Fortress v7 829 | -10/Exiles | Warned to stay clear of 0b10 Research branches 834 | -10/Exiles | Exiles lab attacked by MAIN.C 887 | -10/Exiles | Learned location of Zion (-7) 931 | -10/Exiles | Discovered new exit (range 14) 951 | -10/Exiles | Stole three prototypes: Flying Fortress v7, Modified TNC, AWS/Autocannon 951 | -10/Exiles | Entered Mines 1136 | -9/Mines | Met a Derelict testing a Signal Generator 1137 | -9/Mines | Discovered new exit (range 5) 1140 | -9/Mines | Found Signal Generator 1146 | -9/Mines | Entered Materials 1146 | -8/Materials | Accompanied by 1 ally 1146 | -8/Materials | Evolved 4 slots: Utility x4 1285 | -8/Materials | Garrison activated, responded to threat 1688 | -8/Materials | Identified exit to Factory 1737 | -8/Materials | Entered Factory 1737 | -7/Factory | Evolved 2 slots: Propulsion x2 1739 | -7/Factory | FarCom data flow suspended 1944 | -7/Factory | Garrison activated, responded to threat 2108 | -7/Factory | Central database locked down 2256 | -7/Factory | Identified exit to Storage 2256 | -7/Factory | Identified exit to Lower Caves 2319 | -7/Factory | Entered Storage 2352 | -7/Storage | Build established: Hacker-Gladiator 2386 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 2480 | -7/Storage | Discovered new exit (range 3) 2481 | -7/Storage | Entered Factory 2481 | -6/Factory | Evolved 2 slots: Utility x2 2486 | -6/Factory | Lost 6 allies 2789 | -6/Factory | Build established: Gladiator 2798 | -6/Factory | Fabricated Imp. Cesium-ion Thruster (x1) 2867 | -6/Factory | Fabricated Imp. Cesium-ion Thruster (x1) 2905 | -6/Factory | Repaired Imp. Propulsion Shielding 3010 | -6/Factory | Discovered new exit (range 13) 3084 | -6/Factory | Entered Lower Caves 3092 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3097 | -6/Lower Caves | Identified exit to Data Miner 3098 | -6/Lower Caves | Entered Data Miner 3098 | -6/Data Miner | Discovered new exit (range 6) 3108 | -6/Data Miner | Met Data Miner 3121 | -6/Data Miner | Learned location of Section 7 (-2) 3121 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3126 | -6/Data Miner | Received God Mode back door access code from Data Miner 3142 | -6/Data Miner | Destroyed Data Miner 3145 | -6/Data Miner | Found Prototype Hackware 3149 | -6/Data Miner | Found Prototype Hackware 3151 | -6/Data Miner | Found Prototype Hackware 3156 | -6/Data Miner | Data Conduit disabled 3195 | -6/Data Miner | Identified exit to Proximity Caves 3196 | -6/Data Miner | Entered Proximity Caves 3253 | -5/Proximity Caves | Spotted B-75 Beast 3359 | -5/Proximity Caves | Build established: Scout 3554 | -5/Proximity Caves | Discovered new exit (range 15) 3561 | -5/Proximity Caves | Identified exit to Factory 3561 | -5/Proximity Caves | Entered Factory 3561 | -5/Factory | Evolved 2 slots: Utility x2 3574 | -5/Factory | Identified Ghost Barrier 3575 | -5/Factory | Identified Quantum Router 3576 | -5/Factory | Identified System Mapper 3662 | -5/Factory | Crushed by falling debris 3698 | -5/Factory | Identified exit to Factory 3784 | -5/Factory | Watched by a mysterious "MATRIX" hacker 3846 | -5/Factory | Fabricated O-32 Director (x1) 3933 | -5/Factory | Fabricated Kinetic Spear (x1) 3965 | -5/Factory | Crushed by falling debris 3965 | -5/Factory | System corruption reached 10% 3996 | -5/Factory | Lost 4 parts (3u1w) 4010 | -5/Factory | Entered another Factory area 4010 | -4/Factory | Accompanied by 1 ally 4010 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4045 | -4/Factory | Identified exit to DSF 4075 | -4/Factory | Identified exit to Research 4080 | -4/Factory | Spotted B-86 Titan 4207 | -4/Factory | Found Prototype Device 4207 | -4/Factory | Identified Exp. ECM Suite 4221 | -4/Factory | Destroyed B-86 Titan 4280 | -4/Factory | Entered Research 4280 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 4302 | -3/Research | Identified exit to Research 4316 | -3/Research | System corruption reached 10% 4333 | -3/Research | Identified exit to Armory 4333 | -3/Research | Identified exit to Quarantine 4422 | -3/Research | Spotted B-86 Titan 4425 | -3/Research | Build established: Wizard-Sprinter 4495 | -3/Research | Lost 8 parts (1p3n4u) 4505 | -3/Research | Destroyed B-86 Titan 4652 | -3/Research | Found Prototype Processor 4652 | -3/Research | Identified Spectral Analyzer 4678 | -3/Research | Garrison activated, responded to threat 4747 | -3/Research | Lost 3 parts (2u1w) 4780 | -3/Research | First assault squad dispatched 4801 | -3/Research | Destroyed 21 combat bots 4805 | -3/Research | Spotted B-90 Cyclops 4809 | -3/Research | Core integrity fell below 50% 4835 | -3/Research | Entered Quarantine 4842 | -3/Quarantine | Found Alien Artifact 4842 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 4842 | -3/Quarantine | Warped through subspace 4857 | -3/Quarantine | Discovered exit to Research (range 18) 4859 | -3/Quarantine | Found Alien Artifact 4859 | -3/Quarantine | Identified Core Reset Matrix 4859 | -3/Quarantine | Used Core Reset Matrix 4862 | -3/Quarantine | Discovered exit to Research (range 15) 4863 | -3/Quarantine | Detected hypermatrix surge 4863 | -3/Quarantine | Sensed 11 artifacts in vicinity 4864 | -3/Quarantine | Spotted Alpha 7 4865 | -3/Quarantine | Lost 6 parts (1p3n2u) 4870 | -3/Quarantine | Found Sigix Terminator 4875 | -3/Quarantine | Core integrity fell below 20% 4893 | -3/Quarantine | Destroyed by Alpha 7 with Heavy Quantum Rifle Last Messages --------------- 04863_ Sensed 11 artifacts in vicinity. 04866_ Connecting with Door Terminal... >>Open(Door) Sealed Barrier opened. 04867_ Suspension Chamber breached. 04870_ Acquired Sigix Terminator. 04874_ Sneak attack on Alpha 7. 04874_ Alpha 7 springs to life. 04874_ Penetrated by Slug. 04874_ Slug penetrates Wall. 04876_ Alpha 7 suffers critical hit (Impale). 04878_ Penetrated by Slug. 04878_ Slug penetrates Door. 04884_ Penetrated by Slug. 04884_ Slug penetrates Wall. 04884_ Machine disabled. 04887_ Penetrated by Slug. 04888_ Gravity Flail follow-up attack on Alpha 7. 04890_ Penetrated by Slug. 04890_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????######??????????????????????????? | | ?????????????????# #??????????????????????????? | | ?????????????????# #??????????????????????????? | | ???####+########## < ########???????????????????? | | ???# ## ""#???????????????????? | | ???# ## #???????????????????? | | ???# !! 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""" + 7""#???????????????????? | | """ ""T"" # @ ""#???????????????????? | | """ """"" ########???????????????????? | | #??????????????????????????? | | #??????????????????????????? | | "" ########## #######????????????????????? | | ?" ??????????????# # """#????????????????????? | | ?????????????????# # """#????????????????????? | | ?????????????????# + ""#????????????????????? | | ?????????????????# # """#????????????????????? | | ?????????????????# # """#????????????????????? | | ?????????????????# #######????????????????????? | | ?????????????????##+#+#??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 300 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 66 Targeting Accuracy 28 Melee Accuracy 17 Launcher Accuracy 20 Target Analysis 12 Core Analysis 6 Recoil Reduction 6 Offensive Hacking 30 Defensive Hacking 57 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Cesium-ion Thruster | x1 | -6/Factory | Authchip Imp. Cesium-ion Thruster | x1 | -6/Factory | Authchip O-32 Director | x1 | -5/Factory Kinetic Spear | x1 | -5/Factory Repaired ---------- Imp. Propulsion Shielding | 32% | -6/Factory Studied --------- None Alien Tech Used ----------------- High-powered Transdimensional Reconstructor Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed DataRelayJetlance Manual? 0 Play Time 00:51:30 Cumulative 1347.4 hours Start 2026.07.25 @ 16:35:28 End 2026.07.26 @ 12:24:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1649 Rogue 1365 Adventurer 124 Explorer 160 Win Type - Total 67 Types 52/0/9/4/1/0/0/1/0/0 Lore% 93 Gallery% 84 Achievement% 72 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7a4d8fb6-08de-4a96-8b24-1e6a1b7804b4