Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.06 @ 16:40:13 Player: GU2 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (69) 345 Value Destroyed (2626) 2626 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (375) 375 TOTAL SCORE: 8126 Bonus ------- Follower Combat Kills 411 Friendly Fire -36 Cogmind --------- Core Integrity 0/1000 Matter 163/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- Heavy Machine Gun > --- INVENTORY (5) ---- Deuterium Engine Advanced Heat Sink Improved Trap Scanner Improved Dynamic Insulation System Peak State ------------ > --- POWER ------------ Micro Fission Core Fusion Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Advanced Trap Scanner Improved Target Analyzer Layered Medium Armor Plating Layered Medium Armor Plating Insulated Plating > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun KE Penetrator KE Penetrator > --- INVENTORY -------- Deuterium Engine Improved Deuterium Engine Flexi-carbon Leg Advanced Heat Sink High-capacity Matter Pod Improved Trap Scanner Improved Dynamic Insulation System Heavy Machine Gun Heavy Machine Gun Bore Cannon [Rating: 91] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Fusion Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit Flight Unit Utility Medium Storage Unit Device Transmission Jammer Storage Medium Storage Unit Processor Enhanced Optical Array Protection Core Shielding Weapon Heavy Machine Gun Energy Gun Field Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Heavy Flak Cannon Launcher Proton Missile Launcher Impact Weapon Mace Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Fac Upp Slots Evolved 10 | . . 2 . 2 2 . . 2 . 2 . Power 1 | . . . . . . . . 1 . . . Propulsion 2 | . . . . 2 . . . . . . . Utility 5 | . . 1 . . 2 . . 1 . 1 . Weapon 2 | . . 1 . . . . . . . 1 . Parts Attached 105 | 7 5 5 5 8 1 3 4 8 31 25 3 Power 18 | 1 . 3 1 . . 1 2 . 6 3 1 Engine 15 | 1 . 3 1 . . 1 2 . 5 1 1 Core 2 | . . . . . . . . . 1 1 . Reactor 1 | . . . . . . . . . . 1 . Propulsion 20 | 2 . . 4 2 . 1 . 3 6 2 . Treads . | . . . . . . . . . . . . Leg 11 | . . . 2 2 . 1 . . 4 2 . Wheel 2 | 2 . . . . . . . . . . . Hover 5 | . . . . . . . . 3 2 . . Flight 2 | . . . 2 . . . . . . . . Utility 36 | 1 3 1 . 3 1 1 2 4 5 15 . Device 13 | . 1 . . 2 1 . . 1 2 6 . Storage 6 | 1 2 . . 1 . . . . . 2 . Processor 4 | . . . . . . . . 1 2 1 . Hackware . | . . . . . . . . . . . . Protection 13 | . . 1 . . . 1 2 2 1 6 . Artifact . | . . . . . . . . . . . . Weapon 31 | 3 2 1 . 3 . . . 1 14 5 2 Energy Gun 6 | 2 . 1 . 3 . . . . . . . Energy Cannon 2 | . 2 . . . . . . . . . . Ballistic Gun 18 | 1 . . . . . . . . 13 3 1 Ballistic Cannon 3 | . . . . . . . . 1 1 1 . Launcher 1 | . . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . 1 . Parts Lost 51 | . . . 1 . . 5 8 . 10 24 3 Power 5 | . . . . . . 1 1 . . 3 . Propulsion 15 | . . . 1 . . 2 2 . 5 5 . Utility 16 | . . . . . . 1 3 . 2 9 1 Weapon 15 | . . . . . . 1 2 . 3 7 2 Highest Loss Streak 13 | . . . 1 . . 3 8 . 2 13 3 To Critical Strikes . | . . . . . . . . . . . . Average Backups 9 | . 5 9 9 11 11 14 13 5 7 9 4 Power 2 | . . . . 3 4 4 3 1 2 2 1 Propulsion . | . . . . . . . . . . . . Utility 5 | . 5 8 9 8 7 9 10 4 2 3 3 Weapon 1 | . . . . . . . . . 2 3 . Tool/Special . | . . . . . . . . . . . . Unused Backups 18 | . 1 1 1 1 . . 6 . 2 2 4 Power 4 | . . 1 . . . . 1 . . 1 1 Propulsion . | . . . . . . . . . . . . Utility 13 | . 1 . 1 1 . . 5 . 1 1 3 Weapon 1 | . . . . . . . . . 1 . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 81 | . 98 91 93 89 99 93 73 28 81 87 11 Engine 6 | . 14 11 11 9 7 6 5 . 5 7 1 Core 1 | . . . . . . . . . 3 1 . Leg 12 | . . . 6 27 30 27 17 . 5 20 . Wheel 3 | . 28 22 8 . . . . . . . . Hover 4 | . . . . . . . . 12 14 . . Device 9 | . 12 11 11 9 22 19 14 4 5 11 4 Storage 6 | . 14 11 11 9 7 7 6 . 4 6 . Processor 6 | . . . . . . . . 5 15 6 . Protection 7 | . . 11 11 8 7 10 14 4 6 8 . Energy Gun 5 | . 9 2 11 20 23 19 13 . . . . Energy Cannon 3 | . 9 22 22 5 . . . . . . . Ballistic Gun 9 | . 9 . . . . . . . 17 20 1 Peak Build Rating 91 | 6 8 11 18 34 39 41 33 38 66 91 16 Average Rating 42 | 4 7 9 14 26 38 38 27 25 55 72 11 On Entrance 21 | . 6 8 11 18 34 39 30 1 35 66 9 Avg Prop Armor Cover (%) 2 | . . . 3 . . 5 . 3 1 . . Naked Turns 32 | . . . . . . . 11 21 . . . Heaviest Build 76 | 14 34 28 31 41 43 43 49 17 54 76 14 Greatest Support 85 | 26 26 26 30 64 64 67 49 39 85 85 3 Greatest Overweight (x) 14 | 1 1 1 3 1 . 1 2 2 14 2 4 Average Overweight (x) . | . . . 2 . . . . . . . 1 Largest Inventory Capacity 15 | 8 15 10 10 15 15 15 15 5 10 10 5 Average Capacity 9 | 6 9 10 10 13 15 15 14 5 8 9 5 Most Carried 15 | . 10 10 10 14 12 15 14 5 10 10 5 Average Carried 9 | . 5 9 9 11 11 14 12 5 7 9 4 Final Capacity 15 | 8 10 10 10 15 15 15 5 5 10 5 5 Final Carried 14 | . 10 9 10 13 12 14 5 5 10 5 4 Class Distribution -------------------- 30% | Tank 27% | Mutant 21% | Scavenger-Gunner 15% | Scavenger-Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -9/Mines Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Scavenger-Gunner | -6/Extension Scavenger-Tank | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Fac Upp Matter Collected 3241 | 144 98 202 226 27 . 472 20 . 1321 646 85 Remotely . | . . . . . . . . . . . . Salvage Created 3397 | . 98 202 89 63 . 476 66 . 1524 835 44 Parts 192 | . 9 18 10 5 . 18 2 . 76 48 6 Haulers Intercepted 2 | . 1 . . 1 . . . . . . . Recyclers Shooed 6 | . . . 1 . . . . . 4 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . 14 . . . . 8 Prevented 1 | . . . . . . . 1 . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Fac Upp Combat Hostiles Destroyed 53 | . 1 5 5 . . 9 1 . 14 16 2 Melee 1 | . . . . . . . . . . . 1 Guns 36 | . . . 1 . . 8 1 . 11 14 1 Cannons 13 | . 1 5 4 . . . . . 3 . . AOE 2 | . . . . . . . . . . 2 . Classes Destroyed 13 | . 2 1 2 1 . 1 . . 4 2 . Worker 1 | . . . . . . . . . . 1 . Builder 2 | . . . . . . . . . 2 . . Tunneler 1 | . . . 1 . . . . . . . . Hauler 2 | . 1 . . 1 . . . . . . . Recycler 6 | . . . . . . . . . 6 . . Operator 2 | . . . . 1 . . . . . 1 . Watcher 2 | . . . . . . . . . 2 . . Swarmer 16 | . . . 5 . . . . . 4 5 2 Grunt 12 | . 1 4 . . . 4 . . 3 . . Sentry 11 | . . 1 . . . 2 . . 5 3 . Specialist 4 | . . . . . . . . . . 4 . Hunter 3 | . . . . . . . . . 1 2 . Programmer 6 | . . . . . . 3 . . 1 2 . Thug 1 | . . . . . . . 1 . . . . Best Kill Streak 4 | . 1 2 4 1 . 4 1 . 4 4 2 Combat Bots Only 4 | . 1 2 3 . . 4 1 . 3 4 2 Max Kills in Single Turn 2 | . 1 1 2 1 . 1 1 . 2 2 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . 2 . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Fac Upp Hostile Shots Fired 859 | . 20 13 10 . . 85 44 73 221 330 63 Missed 285 | . 6 3 . . . 25 6 35 79 114 17 Hits 574 | . 14 10 10 . . 60 38 38 142 216 46 Melee 1 | . . . . . . . . 1 . . . Projectile 573 | . 14 10 10 . . 60 38 37 142 216 46 Critical Strikes 24 | . . 2 . . . 5 5 2 3 6 1 Actively Blocked 2 | . . 1 . . . 1 . . . . . Part Disruptions 10 | . . . . . . 1 . . . 9 . Damage Taken 9222 | . 133 136 121 . . 983 790 448 1989 3918 704 Core 1885 | . 45 12 36 . . 112 207 167 291 600 415 Absorbed by Shields 524 | . . . . . . . . . 135 389 . Redirected to Shielding 138 | . . 2 7 . . 23 20 . 45 41 . Core Remaining (%) 78 | 100 82 . 88 100 . . 54 . 46 . . Volleys Fired 199 | . 12 14 7 6 . 23 10 . 67 54 6 Largest 4 | . 2 2 3 3 . 3 2 . 3 4 2 Hottest 189 | . 120 120 176 189 . 189 126 . 110 135 53 Shots Fired 551 | . 24 28 21 18 . 56 13 . 194 186 11 Gun 460 | . 12 . 7 14 . 56 13 . 168 179 11 Cannon 90 | . 12 28 14 4 . . . . 26 6 . Launcher 1 | . . . . . . . . . . 1 . Special . | . . . . . . . . . . . . Kinetic 396 | . 6 . . . . . . . 194 185 11 Thermal 154 | . 18 28 21 18 . 56 13 . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 1 | . . . . . . . . . . 1 . Robot Hit Streak 14 | . 4 7 5 4 . 9 3 . 13 14 3 Robot Miss Streak 9 | . 5 3 2 5 . 2 1 . 9 7 3 Penetration Max 2 | . . . . . . . . . 2 1 . Secondary Targets 6 | . . . . . . 2 . . 1 3 . Max Gunslinging Chain 1 | . . . . . . 1 . . 1 1 . Shots Hit Robots 331 | . 9 18 9 7 . 42 9 . 127 104 6 Core Hits 162 | . 3 7 6 4 . 20 4 . 83 33 2 Critical Kills 10 | . . . . . . . . . 9 1 . Critical Parts Destroyed 14 | . . . . . . . . . 8 6 . Critical Strikes 25 | . . . . . . . . . 18 7 . Destroy 25 | . . . . . . . . . 18 7 . Melee Attacks 2 | . . . . . . . . . . . 2 Impact 2 | . . . . . . . . . . . 2 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7003 | . 148 313 217 135 . 798 154 17 2243 2847 131 Guns 5716 | . 25 . 44 82 . 798 154 . 1924 2580 109 Cannons 1043 | . 123 313 173 53 . . . . 319 62 . Explosions 196 | . . . . . . . . . . 196 . Melee 22 | . . . . . . . . . . . 22 Ramming 26 | . . . . . . . . 17 . 9 . Kinetic 5006 | . 12 . . . . . . . 2243 2642 109 Thermal 1922 | . 136 313 217 135 . 798 154 . . 169 . Explosive . | . . . . . . . . . . . . Electromagnetic 27 | . . . . . . . . . . 27 . Impact 22 | . . . . . . . . . . . 22 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 17 | . . . . . . 3 3 . . 17 17 Average Corruption 8 | . . . . . . 2 3 . . 11 17 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 28 | . . . . . . 4 3 . . 12 9 Message Errors 7 | . . . . . . . 1 . . 5 1 Matter Fused 8 | . . . . . . 2 . . . 5 1 Heat Flow Errors 2 | . . . . . . . . . . . 2 Energy Discharges 2 | . . . . . . 1 1 . . . . Data Loss (minor) 4 | . . . . . . 1 . . . 1 2 Data Loss (major) 2 | . . . . . . . . . . 1 1 Alerts 1 | . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . 1 . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 74 | . . 5 . . . . . . . 69 . Projectiles 8 | . . 5 . . . . . . . 3 . Explosions 66 | . . . . . . . . . . 66 . Melee . | . . . . . . . . . . . . Knockbacks 7 | . . . . . . . . . 7 . . Impact . | . . . . . . . . . . . . Kinetic 7 | . . . . . . . . . 7 . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 106 | . . . . . . . . 8 . 98 . Shots 1 | . . . . . . . . . . 1 . Rammed 2 | . . . . . . . . 2 . . . Targets Rammed 3 | . . . . . . . . 2 . 1 . Kicked 1 | . . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . Highest Temperature 423 | . 206 261 423 204 . 409 337 . 420 129 200 Average Temperature 109 | . 58 103 177 84 . 154 154 . 121 27 98 Received Heat Transfer 1355 | . 36 81 . . . 318 432 117 305 66 . Effects 7 | . . . 1 . . 5 . . 1 . . Shutdowns 3 | . . . . . . 2 . . 1 . . Energy Bleed 1 | . . . . . . 1 . . . . . Matter Decay 1 | . . . . . . 1 . . . . . Short Circuit 1 | . . . . . . 1 . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . Parts Melted 10 | . . . 2 . . 8 . . . . . Heat Transferred 3800 | . 296 666 481 296 . 1628 333 . . 100 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Fac Upp Maximum Alert Level 1 | . . . . . . . . . 1 1 . Low Security (%) 87 | 100 100 100 100 100 100 . . 100 97 53 . Level 1 12 | . . . . . . . . . 2 46 . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 317 | . 30 80 105 9 14 . . 70 252 317 . Initial 121 | . . 5 23 9 1 . . . 11 121 . Average 76 | . 2 53 32 1 3 . . 28 55 192 . Influence Increases 2155 | . 53 125 155 16 14 205 . 135 756 656 40 Destroy 0b10 Robot/C 1260 | . 20 100 120 . . 180 . . 480 320 40 Destroy 0b10 Robot/NC 85 | . 5 . 5 10 . . . . 55 10 . Destroy Leader 210 | . 12 20 10 2 . 10 . . 66 90 . Allied During Kill 41 | . . . 5 . . . . . 36 . . Successful Hack 29 | . . 4 . 4 14 . . . 7 . . Disable Machine 90 | . . . 15 . . . . . 15 60 . Destroy Structure 95 | . 1 1 . . . . . . 7 86 . Partial Spotted 15 | . . . . . . . . 15 . . . Lose Combat Pursuer 330 | . 15 . . . . 15 . 120 90 90 . Influence Decreases 2155 | . 38 80 190 37 14 177 32 110 533 813 131 Entered New Map 252 | . . 10 37 16 3 3 7 . 14 127 35 Time Decay 1503 | . 38 70 123 21 11 144 25 110 439 446 76 Lost Part 380 | . . . 10 . . 30 . . 80 240 20 Lost Ally 20 | . . . 20 . . . . . . . . Squads Dispatched 13 | . 2 . . 1 1 . . 1 1 7 . Investigation 2 | . . . . . 1 . . 1 . . . Extermination 2 | . . . . . . . . . . 2 . Reinforcement 9 | . 2 . . 1 . . . . 1 5 . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Fac Upp Distress Signals 6 | . . 1 . 1 . . . 1 2 1 . Communications Jammed 1 | . . . . . . . . . 1 . . Distress Signals 1 | . . . . . . . . . 1 . . Times Spotted 122 | . 13 7 7 4 . 12 3 14 29 28 5 Peak Tracking Total 7 | . 6 2 4 4 . 5 3 5 5 7 5 Tactical Retreats 16 | . 1 . . . . 1 . 4 6 4 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Fac Upp Traps Triggered 11 | . . . 1 . . . . 2 5 3 . Indirectly 1 | . . . . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 1 | . . 1 . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Fac Upp Machines Disabled 8 | . . . 1 . . . . . 3 4 . Max in Single Turn 3 | . . . 1 . . . . . 1 3 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Fac Upp Machines Accessed 22 | . 1 2 1 4 2 2 . 2 4 4 . Terminals 12 | . . 2 . 2 1 . . 1 4 2 . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 . Recycling Units 3 | . 1 . . . 1 . . 1 . . . Scanalyzers 2 | . . . . 1 . . . . . 1 . Garrison Access 1 | . . . . 1 . . . . . . . Total Hacks 52 | . 1 6 1 16 7 8 . 3 6 4 . Successful 29 | . 1 2 1 10 2 8 . 1 4 . . Failed 23 | . . 4 . 6 5 . . 2 2 4 . Catastrophic 2 | . . . . . . . . . . 2 . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 29 | . . 6 . 10 3 . . 2 6 2 . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 . Recycling Units 6 | . 1 . . . 4 . . 1 . . . Scanalyzers 6 | . . . . 5 . . . . . 1 . Garrison Access 1 | . . . . 1 . . . . . . . Terminal Hacks 22 | . . 2 1 5 1 8 . 1 4 . . Record 12 | . . . . 3 . 7 . . 2 . . Prototype ID Bank 1 | . . . . . 1 . . . . . . Open Door 5 | . . . 1 . . 1 . 1 2 . . Locate Traps 1 | . . 1 . . . . . . . . . Reprogram Traps 1 | . . 1 . . . . . . . . . Surveillance Status 1 | . . . . 1 . . . . . . . Investigation Status 1 | . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . 1 . . . . . . Retrieve Components 2 | . 1 . . . 1 . . . . . . Scanalyzer 4 | . . . . 4 . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . Analyze 1 | . . . . 1 . . . . . . . Retrieve Study 2 | . . . . 2 . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . . 1 . Used 1 | . . . . 1 . . . . . . . Hacking Detections 14 | . . 2 . 3 2 . . 1 2 4 . Full Trace Events 2 | . . . . 1 1 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 2 | . . . . 2 . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 5 | . 3 . . . 2 . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Fac Upp Total Allies 2 | . . . 1 . . . . . 1 . . Largest Group 1 | . . . 1 . . . . . 1 1 . Highest-Rated Group 159 | . . . 31 . . . . . 159 159 . Highest-Rated Ally 159 | . . . 31 . . . . . 159 159 . Total Orders . | . . . . . . . . . . . . Ally Attacks 46 | . . . 9 . . . . . 37 . . Total Damage 1307 | . . . 145 . . . . . 1162 . . Kills 12 | . . . 1 . . . . . 11 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Fac Upp Active Infowar (turns) 3559 | . 274 143 497 126 1 22 5 297 1109 948 137 Optics 1851 | . . . . . . . . 297 1109 445 . Traps 640 | . . . . . . . . . . 503 137 Seismic 1040 | . 274 143 497 126 . . . . . . . Jamming 1161 | . . . . . 1 22 5 . 1079 54 . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . 1 1 . . . . Drone Launches 2 | . . . . . . . . 2 . . . Drone Recoveries 2 | . . . . . . . . 2 . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Fac Upp Turns Passed 5347 | 42 306 143 497 295 80 608 166 335 1588 1118 169 Spaces Moved 3993 | 35 257 89 314 201 71 389 98 554 1137 726 122 Core 313 | 4 . . . . . . 21 88 6 72 122 Treads . | . . . . . . . . . . . . Legs 1702 | . . . 85 201 71 389 77 . 225 654 . Wheels 606 | 31 257 89 229 . . . . . . . . Hover 1372 | . . . . . . . . 466 906 . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 105 110 110 110 50 50 56 50 50 Average Speed 104 | 88 90 95 140 123 110 130 111 57 100 116 115 Slowest Speed 750 | 100 105 105 260 190 110 185 255 150 750 260 250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 27 | 3 47 12 50 23 3 38 12 26 73 21 16 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . 2 . . . . . Known Exits Taken 2 | . . . . . . . . 1 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . . 1 . Scrap Searched 4 | . . . 1 . . 2 1 . . . . Spaces Dug 2 | . . . . . . . . . . 2 . Terrain Destroyed 51 | . . . . . . . . . 4 47 . Melee . | . . . . . . . . . . . . Projectile 17 | . . . . . . . . . 1 16 . AOE 31 | . . . . . . . . . . 31 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Fac Upp Total 4732 | 42 308 119 355 234 73 441 143 567 1435 880 135 Wait 278 | . 14 6 20 5 . 22 25 4 142 40 . Move 3982 | 34 256 88 313 200 70 388 97 553 1136 725 122 Hop . | . . . . . . . . . . . . Pick Up 35 | . 10 2 1 6 1 3 1 . 5 6 . Fast Attach 74 | 7 4 1 4 6 . . 1 8 22 18 3 Attach 23 | . 3 1 . 1 2 2 3 . 2 8 1 Detach 7 | . 4 . . 1 . . . . . 2 . Swap 29 | . 1 3 4 2 . 2 . . 12 5 . Drop 63 | 1 4 4 6 7 . 1 6 . 12 21 1 Fire 199 | . 12 14 7 6 . 23 10 . 67 54 6 Melee 2 | . . . . . . . . . . . 2 Ram 2 | . . . . . . . . 2 . . . Kick 1 | . . . . . . . . . . 1 . Crush . | . . . . . . . . . . . . Escape Stasis 37 | . . . . . . . . . 37 . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Min / [*Sto]) -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Fac / *Ext) -6/Extension (discovered 3 exits: *Fac x2 / [*Cet]) -5/Factory -5/Upper Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 43 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 8) 307 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 7) 349 | -10/Materials | Entered another Materials area 349 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 350 | -9/Materials | Discovered new exit (range 8) 462 | -9/Materials | Discovered new exit (range 13) 492 | -9/Materials | Entered Mines 512 | -9/Mines | Learned Materials terminal intel 529 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 549 | -9/Mines | Received a Mining Laser from a helpful Derelict 611 | -9/Mines | Met a Derelict bent on vengeance 669 | -9/Mines | Discovered new exit (range 6) 743 | -9/Mines | Build established: Tank 989 | -9/Mines | Entered Materials 989 | -8/Materials | Evolved 2 slots: Propulsion x2 990 | -8/Materials | Loaded intel: 11 terminal locations 1278 | -8/Materials | Discovered new exit (range 7) 1279 | -8/Materials | Identified exit to Garrison 1284 | -8/Materials | Entered Factory 1284 | -7/Factory | Evolved 2 slots: Utility x2 1360 | -7/Factory | Discovered new exit (range 4) 1364 | -7/Factory | Entered Lower Caves 1443 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1718 | -7/Lower Caves | Lost 3 parts (1n1u1w) 1775 | -7/Lower Caves | Learned location of Extension (-6) 1775 | -7/Lower Caves | Learned location of Armory (-3) 1775 | -7/Lower Caves | Learned 8 Factory zone layouts 1775 | -7/Lower Caves | Learned Factory emergency access door positions 1775 | -7/Lower Caves | Learned Extension emergency access door positions 1941 | -7/Lower Caves | Discovered new exit (range 10) 1972 | -7/Lower Caves | Entered another Lower Caves area 1979 | -7/Lower Caves | Learned Factory security intel 1981 | -7/Lower Caves | Encountered a Warlord checkpoint 2131 | -7/Lower Caves | Discovered new exit (range 14) 2138 | -7/Lower Caves | Entered Factory 2138 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2139 | -6/Factory | Identified exit to Extension 2140 | -6/Factory | Identified exit to Factory 2156 | -6/Factory | Lost 8 parts (1p2n3u2w) 2256 | -6/Factory | Build established: Mutant 2473 | -6/Factory | Entered Extension 2576 | -6/Extension | Spotted B-75 Beast 3267 | -6/Extension | Rescued A7 3436 | -6/Extension | Disrupted transfer network 3504 | -6/Extension | Build established: Scavenger-Gunner 3587 | -6/Extension | Allies destroyed B-75 Beast 3590 | -6/Extension | Spotted B-75 Beast 3616 | -6/Extension | Core integrity fell below 50% 3616 | -6/Extension | Allies destroyed B-75 Beast 3906 | -6/Extension | Discovered exit to Factory (range 3) 4016 | -6/Extension | Discovered exit to Factory (range 22) 4016 | -6/Extension | Discovered new exit (range 22) 4061 | -6/Extension | Entered Factory 4061 | -5/Factory | Accompanied by 1 ally (A7) 4061 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4106 | -5/Factory | Discovered new exit (range 5) 4380 | -5/Factory | Build established: Scavenger-Tank 4537 | -5/Factory | Lost 7 parts (1p1n3u2w) 4611 | -5/Factory | Lost 3 parts (3u) 4907 | -5/Factory | System corruption reached 10% 5144 | -5/Factory | Core integrity fell below 50% 5171 | -5/Factory | Lost 13 parts (2p4n2u5w) 5179 | -5/Factory | Entered Upper Caves 5327 | -5/Upper Caves | Core integrity fell below 20% 5348 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- VYM GQ#P3Z|FAUCF,N0UQLXTY=FLQU>1B System corrupted: Matter fused (-10). System corrupted: IFF burst signal emitted. C-30 ARC bursts open, deploying its payload. S-27 Virus unfolds itself. Adv. Trap Scanner destroyed. S-27 Virus destroyed. Acquired Autogun. Mace destroyed. System corrupted: Autogun jammed. VTOL Module fries itself beyond repair. S-27 Virus destroyed. System corrupted: Substantial component data lost. VTOL Module fries itself beyond repair. Autogun destroyed. Acquired 21 matter. VTOL Module fries itself beyond repair. Autogun fries itself beyond repair. Acquired 64 matter. Map ----- +----------------------------------------------------+ | ??????????????### #?## ##??## #? | | ?????????????## #??# ##????## #? | | ?????????????# ##??## ##?????# #? | | ?????????????#### #??### #?????# #? | | ????????????????# #### ## #????# #? | | ????????????????# ###### #???# #? | | ????????????????## ##???? #???# #? | | ?????????????????## ## ##??? ???# #? | | ??????????????????####### ##?? ??# #? | | ????????????????????????## #??# #### #? | | ?????????????????????????# #???###??# #? | | ?????????????????????????# #???????# ##? | | ?????????????????????????# #??????# #?? | | ?????????????????????????# ###???# #?? | | ?????????????????????????# ##?# #?? | | ?????????????????????????# #?# #?? | | ?????????????????????????# #?# #?? | | ?????????????????????????# ## ## ##?? | | ?????????????????????????## #??# #??? | | ??????????????????????????# ####????##??? | | ??????????????????????#???## %### #???????????? | | ?????????????????????## ???# #?# #???????????? | | ????????????????????## ???# #?## #??????????? | | ?????????????### ### ??# ##?? ?????????? | | ????????????# ###s ## ?????? | | ?????????? @ s ?????? | | ?????????? ?????? | | ?????????????# ## ##??????? | | ?????????????#####################?? ####???????? | | ?????????????????????????????????????##??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 29 Energy Capacity 490 Matter Stores 300 Matter Capacity 500 Sight Range 22 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Resistance: KI 20 Resistance: EM 15 Core Shielding 20 Utility Shielding 66 Evasion (%) 63 Targeting Accuracy 5 Target Analysis 6 Kinecelleration 30 Item Schematics ----------------- Carbon-fiber Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Carbon-fiber Leg | -8/Materials | Hacked Titanium Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Deductive Reasoning That Tickles Challenges ------------ None Game ------ Seed LightTransportTracker Manual? 0 Play Time 01:24:18 Cumulative 27.0 hours Start 2026.04.06 @ 10:07:17 End 2026.04.06 @ 16:40:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a26b6542-4537-4021-b21e-b2d296a3cc1c