Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.23 @ 00:13:23 Player: deadbabe Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (9) 45 Value Destroyed (186) 186 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 2331 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 351/400 Matter 188/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit Light Armor Plating Improved Medium Armor Plating > --- WEAPON (2) ------- Assault Rifle Light Assault Rifle > --- INVENTORY (15) --- Ion Engine Light Treads Improved Carbon-fiber Leg High-capacity Matter Pod (0) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Treads Medium Matter Pod [Rating: 13] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Storage Large Storage Unit Protection Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 11 | 6 . 3 . 2 . Power 2 | 1 . 1 . . . Engine 1 | 1 . . . . . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 2 | 2 . . . . . Treads 2 | 2 . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 4 | 1 . 2 . 1 . Device . | . . . . . . Storage 2 | 1 . 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . . 1 . 1 . Artifact . | . . . . . . Weapon 3 | 2 . . . 1 . Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 3 | 2 . . . 1 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Highest Loss Streak 2 | . . 2 . . . To Critical Strikes . | . . . . . . Average Backups 3 | . 2 3 3 3 4 Power 1 | . 1 1 1 1 1 Propulsion 1 | . . . 1 1 2 Utility . | . . 1 1 1 1 Weapon . | . . . . . . Tool/Special . | . . . . . . Unused Backups 5 | . . . . 1 4 Power 1 | . . . . . 1 Propulsion 2 | . . . . . 2 Utility 2 | . . . . 1 1 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 81 | . 85 65 66 85 88 Engine 2 | . 14 7 . . . Core 8 | . . 2 11 11 11 Treads 22 | . 28 22 22 22 22 Storage 11 | . 14 11 11 11 11 Protection 14 | . . 2 11 19 22 Ballistic Gun 21 | . 28 19 11 22 22 Peak Build Rating 13 | 6 6 8 8 13 13 Average Rating 10 | 4 6 6 8 12 13 On Entrance 6 | . 6 6 8 8 13 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 38 | 12 12 30 30 38 38 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 13 | 7 8 14 15 15 15 Most Carried 5 | 2 3 5 4 4 4 Average Carried 3 | . 2 3 3 3 4 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 4 | 1 3 3 4 4 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 329 | 89 115 60 10 55 . Remotely . | . . . . . . Salvage Created 245 | . 149 60 36 . . Parts 23 | . 12 4 7 . . Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 9 | . 5 1 3 . . Guns 9 | . 5 1 3 . . Classes Destroyed 3 | . 2 1 . . . Swarmer 6 | . 3 . 3 . . Grunt 2 | . 2 . . . . Sentry 1 | . . 1 . . . Best Kill Streak 5 | . 5 1 3 . . Combat Bots Only 5 | . 5 1 3 . . Max Kills in Single Turn 1 | . 1 1 1 . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 74 | . 27 28 19 . . Missed 21 | . 9 8 4 . . Hits 53 | . 18 20 15 . . Projectile 53 | . 18 20 15 . . Critical Strikes 1 | . . 1 . . . Damage Taken 581 | . 185 286 110 . . Core 78 | . 29 34 15 . . Absorbed by Shields . | . . . . . . Core Remaining (%) 94 | 100 88 . . . . Volleys Fired 31 | . 12 4 15 . . Largest 2 | . 2 2 1 . . Hottest 40 | . 40 40 20 . . Shots Fired 47 | . 24 8 15 . . Gun 47 | . 24 8 15 . . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 47 | . 24 8 15 . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 11 | . 3 11 2 . . Robot Miss Streak 3 | . 2 . 3 . . Penetration Max . | . . . . . . Secondary Targets 3 | . 2 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 29 | . 14 8 7 . . Core Hits 14 | . 8 3 3 . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 372 | . 182 101 89 . . Guns 372 | . 182 101 89 . . Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 372 | . 182 101 89 . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 17 | . 2 17 . . . Average Temperature 5 | . 2 12 . . . Received Heat Transfer 180 | . 54 126 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 101 | . 101 30 60 . . Initial 29 | . . 29 . . . Average 28 | . 48 12 44 . . Influence Increases 221 | . 121 30 70 . . Destroy 0b10 Robot/C 180 | . 100 20 60 . . Destroy Leader 40 | . 20 10 10 . . Destroy Structure 1 | . 1 . . . . Influence Decreases 221 | . 50 101 30 40 . Entered New Map 82 | . . 42 . 40 . Time Decay 129 | . 50 49 30 . . Lost Part 10 | . . 10 . . . Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 4 | . 1 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 22 | . 7 9 6 . . Peak Tracking Total 7 | . 7 7 3 . . Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks . | . . . . . . Successful . | . . . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 5 | . . . . 4 1 Largest Group 4 | . . . . 4 1 Highest-Rated Group 155 | . . . . 155 41 Highest-Rated Ally 41 | . . . . 41 41 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 1152 | 75 142 112 67 749 7 Spaces Moved 658 | 44 66 59 23 462 4 Core 4 | 4 . . . . . Treads 654 | 40 66 59 23 462 4 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 159 | 150 160 160 160 160 160 Slowest Speed 160 | 160 160 160 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 17 | 4 17 8 10 62 1 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 713 | 51 79 69 38 472 4 Wait 5 | . . . . 5 . Move 653 | 43 65 58 22 461 4 Hop . | . . . . . . Pick Up 11 | 2 2 3 1 3 . Fast Attach 5 | 5 . . . . . Attach 5 | 1 . 2 . 2 . Detach . | . . . . . . Swap 1 | . . 1 . . . Drop 2 | . . 1 . 1 . Fire 31 | . 12 4 15 . . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 15) 218 | -10/Materials | Entered another Materials area 218 | -9/Materials | Evolved 2 slots: Utility x2 309 | -9/Materials | Discovered new exit (range 14) 329 | -9/Materials | Build established: Mutant 330 | -9/Materials | Entered Mines 391 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 392 | -9/Mines | Discovered new exit (range 11) 397 | -9/Mines | Entered Zion 568 | -7/Zion | Learned location of Data Miner (-6) 686 | -7/Zion | Given A8's code to call for help 782 | -7/Zion | Met Imprinter 811 | -7/Zion | Imprinted 813 | -7/Zion | Declared Zion's savior 1123 | -7/Zion | Discovered new exit (range 14) 1146 | -7/Zion | Entered Proximity Caves 1146 | -6/Proximity Caves | Accompanied by 1 ally 1148 | -6/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 1153 | -6/Proximity Caves | Self-destructed Last Messages --------------- waiting in hiding for this very moment!" 00834_ Imprinter is transmitting encrypted data deep into the caves. 00867_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. 00879_ YY-C3H(z) fiddles with the Twisted Machinery. 00882_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 2 systems, cleaned 0. 00969_ ZM-GPF(z) toys with the Twisted Machinery. 01123_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 5R-UJU(x): Are you heading to 0b10, too? I would have made it there already, but MC is about to attack this base! This was an 0b10 facility until very recently, and it seems like they're determined to take it back. If our troops repel this offensive, the path to 0b10 should be mostly safe. Mostly. We could take the side exit but we'd risk running into the assault forces on the way. I'll follow your lead... 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