Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.19 @ 14:31:18 Player: GR4C3 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (77) 385 Value Destroyed (2491) 2491 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-18) -18 TOTAL SCORE: 6858 Bonus ------- Friendly Fire -18 Cogmind --------- Core Integrity 726/1000 Matter 139/300 Energy 11/100 System Corruption 0% Temperature Cool (0) Movement Core (500) Ox9 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Improved Cooling System Large Storage Unit Triangulator Visual Processing Unit Improved Sensor Array Improved Utility Shielding > --- WEAPON (3) ------- Lightning Gun > --- INVENTORY (15) --- Gravmag System Gravmag System Gravmag System Seismic Detector Improved Shield Generator High-powered Tractor Beam Plasma Rifle Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core Light Fission Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads Armored Treads Gravmag System > --- UTILITY ---------- Improved Cooling System Triangulator Visual Processing Unit Improved Sensor Array Improved Utility Shielding Improved Shield Generator > --- WEAPON ----------- Plasma Rifle Heavy Flak Cannon Advanced EMP Blaster > --- INVENTORY -------- Large Storage Unit Seismic Detector High-powered Tractor Beam Lightning Gun Autogun [Rating: 59] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility Visual Processing Unit Device Improved Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Protection Improved Utility Shielding Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Slots Evolved 10 | . . 2 2 . 2 2 2 Power 2 | . . . 1 . . 1 . Propulsion 3 | . . 1 1 . . . 1 Utility 4 | . . 1 . . 1 1 1 Weapon 1 | . . . . . 1 . . Parts Attached 68 | 7 2 6 4 28 7 10 4 Power 12 | 1 . 3 1 4 2 1 . Engine 8 | 1 . 3 1 3 . . . Core 4 | . . . . 1 2 1 . Reactor . | . . . . . . . . Propulsion 11 | 2 . . . 6 . 2 1 Treads 6 | . . . . 4 . 2 . Leg 2 | 2 . . . . . . . Wheel . | . . . . . . . . Hover 1 | . . . . . . . 1 Flight 2 | . . . . 2 . . . Utility 15 | 2 1 . 1 5 2 2 2 Device 9 | 1 1 . . 3 1 2 1 Storage 2 | 1 . . . . . . 1 Processor 1 | . . . 1 . . . . Hackware . | . . . . . . . . Protection 3 | . . . . 2 1 . . Artifact . | . . . . . . . . Weapon 30 | 2 1 3 2 13 3 5 1 Energy Gun 10 | 2 . . . 4 . 3 1 Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 7 | . 1 1 2 2 1 . . Ballistic Cannon 3 | . . . . 1 1 1 . Launcher 9 | . . 2 . 6 . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . . 4 . 1 . Parts Lost 29 | . . 2 . 15 . 1 11 Power 6 | . . . . 3 . . 3 Propulsion 7 | . . 1 . 1 . 1 4 Utility 4 | . . . . 4 . . . Weapon 12 | . . 1 . 7 . . 4 Highest Loss Streak 7 | . . 1 . 3 . 1 7 To Critical Strikes 1 | . . . . 1 . . . Average Backups 4 | 2 3 5 4 3 5 4 7 Power . | 1 1 2 1 . . . . Propulsion . | . . . . . . . 2 Utility 1 | . . . 2 1 1 1 2 Weapon 2 | 1 2 2 1 2 4 3 2 Tool/Special . | . . . . . . . . Unused Backups 4 | . . 2 . . . . 2 Power . | . . . . . . . . Propulsion 2 | . . . . . . . 2 Utility . | . . . . . . . . Weapon 2 | . . 2 . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 79 | . 100 82 63 59 99 89 84 Engine 6 | . 14 11 9 9 8 . . Core 5 | . . . . . 5 13 13 Treads 14 | . . . . 10 30 24 18 Leg 4 | . 28 16 9 . . . . Device 16 | . 20 22 18 10 14 17 17 Storage 2 | . 7 11 . . . . 3 Processor 5 | . . . 8 9 7 6 5 Protection 4 | . . . . 4 7 6 5 Energy Gun 5 | . 20 1 . 2 10 6 6 Energy Cannon 1 | . . . . . 2 4 . Ballistic Gun 3 | . 7 11 9 4 1 . 1 Ballistic Cannon 2 | . . . . . 7 6 4 Launcher 4 | . . 8 9 6 . 1 2 Peak Build Rating 59 | 9 9 12 12 22 38 51 59 Average Rating 24 | 4 9 10 11 14 32 41 49 On Entrance 19 | . 9 9 11 12 22 38 51 Avg Prop Armor Cover (%) 3 | . . . . 3 . . . Naked Turns . | . . . . . . . . Heaviest Build 63 | 12 12 21 11 24 36 43 63 Greatest Support 80 | 20 20 20 10 80 80 80 80 Greatest Overweight (x) 7 | . . 2 1 7 . . 2 Average Overweight (x) . | . . . 1 1 . . . Largest Inventory Capacity 15 | 8 8 8 8 5 5 5 15 Average Capacity 6 | 7 6 8 5 5 5 5 12 Most Carried 9 | 5 5 8 5 5 5 5 9 Average Carried 4 | 2 3 5 4 3 5 4 7 Final Capacity 15 | 8 5 8 5 5 5 5 15 Final Carried 7 | 2 5 5 5 5 5 4 7 Class Distribution -------------------- 40% | Mutant 32% | Skirmisher 17% | Scavenger-Skirmisher 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Mutant | -8/Storage Scavenger-Skirmisher | -7/Factory Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Matter Collected 1605 | 258 22 200 . 682 68 323 52 Remotely 293 | . . . . . . 293 . Salvage Created 2974 | 26 96 343 42 1503 197 520 247 Parts 169 | 4 7 29 1 71 7 32 18 Haulers Intercepted 2 | . . . . 2 . . . Recyclers Shooed 2 | . . . 1 . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Combat Hostiles Destroyed 48 | . 4 7 1 20 2 11 3 Melee 1 | . . . . 1 . . . Guns 10 | . 4 2 . 2 1 1 . Cannons 10 | . . . . . 1 8 1 AOE 26 | . . 5 1 16 . 2 2 Classes Destroyed 12 | 1 2 4 . 3 . 2 . Worker 10 | . . 2 . 7 1 . . Builder 6 | . . 1 . 3 . . 2 Tunneler 1 | 1 . . . . . . . Hauler 2 | . . . . 2 . . . Recycler 2 | . . . . 1 1 . . Operator 3 | . . . . 1 . 2 . Watcher 5 | . . 2 . 2 . . 1 Swarmer 7 | . 3 . . 1 . 3 . Grunt 25 | . 1 4 . 14 . 5 1 Sentry 13 | . . 3 1 5 2 1 1 Hunter 2 | . . . . . . 1 1 Programmer 1 | . . . . . . 1 . Best Kill Streak 9 | 1 4 4 1 9 2 3 2 Combat Bots Only 4 | . 4 2 1 4 2 3 1 Max Kills in Single Turn 4 | 1 1 3 1 4 1 2 1 Gunslinging . | . . . . . . . . Exploded 2 | . . 2 1 2 . 1 1 Melee 1 | . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Hostile Shots Fired 464 | . 21 40 6 156 36 56 149 Missed 152 | . 4 15 3 40 13 24 53 Hits 312 | . 17 25 3 116 23 32 96 Projectile 312 | . 17 25 3 116 23 32 96 AOE 1 | . . 1 . . . . . Critical Strikes 12 | . . 1 . 8 . 2 1 Damage Taken 4803 | . 159 417 42 1960 180 532 1513 Core 881 | . . 71 . 464 21 51 274 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 81 | . . . . . 10 . 71 Core Remaining (%) 81 | 100 100 82 . 15 97 94 . Volleys Fired 123 | 2 9 19 2 39 7 26 19 Largest 3 | 2 2 2 2 2 2 3 3 Hottest 184 | 80 80 56 53 76 90 145 184 Shots Fired 237 | 4 18 35 4 65 14 50 47 Gun 124 | 4 18 19 2 34 7 13 27 Cannon 55 | . . . . . 7 33 15 Launcher 58 | . . 16 2 31 . 4 5 Special . | . . . . . . . . Kinetic 91 | . . 19 2 20 7 21 22 Thermal 45 | 2 9 . . 11 . 16 7 Explosive 12 | . . 9 2 1 . . . Electromagnetic 89 | 2 9 7 . 33 7 13 18 Robot Hit Streak 9 | 3 7 8 4 9 5 6 6 Robot Miss Streak 4 | . 4 2 2 3 3 3 4 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 2 . . 1 . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . Shots Hit Robots 137 | 3 9 20 3 37 9 26 30 Core Hits 140 | 1 5 22 4 49 5 31 23 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . Critical Strikes 3 | 1 . . . 1 . 1 . Destroy 1 | . . . . 1 . . . Blast 1 | . . . . . . 1 . Corrupt 1 | 1 . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5591 | 38 102 596 75 2302 212 1286 980 Guns 1095 | 38 102 101 21 323 91 163 256 Cannons 892 | . . . . . 89 588 215 Explosions 3532 | . . 462 54 1972 . 535 509 Melee . | . . . . . . . . Ramming 72 | . . 33 . 7 32 . . Kinetic 1130 | . . 101 21 231 89 391 297 Thermal 1238 | 11 54 . . 361 . 520 292 Explosive 475 | . . 354 54 67 . . . Electromagnetic 2676 | 27 48 108 . 1636 91 375 391 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . 1 . 7 . . . Average Corruption 4 | . . 1 . 6 . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 36 | . . 3 . 33 . . . Message Errors 7 | . . . . 7 . . . Matter Fused 10 | . . 1 . 9 . . . Heat Flow Errors 5 | . . . . 5 . . . Energy Discharges 6 | . . 1 . 5 . . . Parts Rejected 1 | . . . . 1 . . . Data Loss (minor) 3 | . . . . 3 . . . Data Loss (major) 1 | . . 1 . . . . . Misfires 2 | . . . . 2 . . . Alerts 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 99 | . . 10 . 72 . . 17 Projectiles . | . . . . . . . . Explosions 99 | . . 10 . 72 . . 17 Melee . | . . . . . . . . Knockbacks 10 | . . . . . . 4 6 Impact . | . . . . . . . . Kinetic 10 | . . . . . . 4 6 Secondary . | . . . . . . . . Self-Inflicted Damage 337 | . . 23 . 235 . 41 38 Shots 18 | . . 1 . 15 . 1 1 Rammed 7 | . . . . 4 3 . . Targets Rammed 14 | . . 5 . 4 5 . . Kicked 5 | . . 5 . . . . . Crushed 2 | . . . . . 2 . . Highest Temperature 284 | 36 186 15 . 284 1 40 126 Average Temperature 54 | 20 89 6 . 61 1 26 42 Received Heat Transfer 1404 | . 24 147 9 837 54 144 189 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 2 | . . . . 2 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Fried 15 | 1 . . . 12 . . 2 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . . 2 . Heat Transferred 1809 | 25 125 . . 700 . 609 350 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 15 | . . . . 10 . 3 2 Alert | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Maximum Alert Level 1 | . . . . 1 . 1 . Low Security (%) 73 | 100 100 100 100 24 100 78 100 Level 1 26 | . . . . 75 . 21 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 358 | 5 80 128 37 358 78 253 82 Initial 82 | . . 16 13 2 78 29 82 Average 109 | 1 44 46 12 249 11 98 36 Influence Increases 1954 | 5 90 313 47 777 75 474 173 Destroy 0b10 Robot/C 960 | . 80 140 20 400 40 220 60 Destroy 0b10 Robot/NC 145 | 5 . 25 . 80 10 10 15 Destroy Leader 254 | . 10 54 10 98 20 40 22 Successful Hack 26 | . . . . 14 2 . 10 Disable Machine 240 | . . 30 . 90 . 75 45 Destroy Structure 134 | . . 49 17 50 3 9 6 Lose Combat Pursuer 195 | . . 15 . 45 . 120 15 Influence Decreases 1954 | 5 50 320 73 611 187 366 342 Entered New Map 263 | . . 24 20 5 95 32 87 Time Decay 1428 | 5 50 276 53 466 92 334 152 Lost Part 263 | . . 20 . 140 . . 103 Squads Dispatched 14 | . . 2 . 3 2 5 2 Investigation 2 | . . 1 . . . . 1 Extermination 3 | . . . . . 1 2 . Reinforcement 8 | . . 1 . 3 . 3 1 Assault . | . . . . . . . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . 2 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Distress Signals 8 | . . . . 4 . . 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 85 | . 4 8 2 38 2 20 11 Peak Tracking Total 6 | . 4 4 2 5 2 4 6 Tactical Retreats 9 | . . 1 . 2 . 5 1 Traps | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Traps Triggered 4 | . . 1 . 1 . 2 . Indirectly 2 | . . . . . . 2 . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Machines Disabled 16 | . . 2 . 6 . 5 3 Max in Single Turn 4 | . . 1 . 2 . 4 3 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Machines Accessed 8 | . 1 . . 2 2 1 2 Terminals 8 | . 1 . . 2 2 1 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 14 | . 1 . . 3 4 1 5 Successful 8 | . . . . 2 3 . 3 Failed 6 | . 1 . . 1 1 1 2 Catastrophic 1 | . . . . 1 . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 14 | . 1 . . 3 4 1 5 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . . . . 2 3 . 3 Record 5 | . . . . . 2 . 3 Open Door 2 | . . . . 2 . . . Emergency Access Points 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 4 | . . . . . 1 1 2 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Active Infowar (turns) 3727 | 12 137 684 151 981 651 847 264 Optics 2714 | . . . 149 803 651 847 264 Sensors 3183 | . 65 684 151 521 651 847 264 Terrain 1425 | 12 137 684 151 441 . . . Seismic 332 | . . . . 332 . . . Triangulation 500 | . . . . . . 236 264 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Turns Passed 4068 | 63 137 684 151 1210 651 847 325 Spaces Moved 2032 | 45 86 373 72 498 369 455 134 Core 150 | 16 . . . 134 . . . Treads 1271 | . . . . 313 369 455 134 Legs 575 | 29 86 373 72 15 . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 36 | . . . . 36 . . . Fastest Speed 50 | 50 120 120 190 50 165 165 165 Average Speed 170 | 95 120 163 190 196 165 165 181 Slowest Speed 400 | 120 120 260 190 400 165 166 330 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 5 22 34 13 82 11 15 5 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 5 | . . 5 . . . . . Terrain Destroyed 132 | . . 57 18 42 4 9 2 Melee . | . . . . . . . . Projectile 9 | . . . . . 4 5 . AOE 123 | . . 57 18 42 . 4 2 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Total 2390 | 59 101 414 84 656 394 505 177 Wait 64 | . . . 2 53 . . 9 Move 2025 | 44 85 372 71 497 368 454 134 Hop . | . . . . . . . . Pick Up 42 | 6 4 5 1 16 . 6 4 Fast Attach 20 | 3 . . . 10 4 1 2 Attach 28 | 4 . 2 1 15 . 4 2 Detach 3 | . . . 1 1 . . 1 Swap 43 | . 2 6 3 14 5 7 6 Drop 28 | . 1 5 3 7 5 7 . Fire 123 | 2 9 19 2 39 7 26 19 Melee . | . . . . . . . . Ram 4 | . . . . 4 . . . Kick 5 | . . 5 . . . . . Crush 5 | . . . . . 5 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 4) 201 | -10/Materials | Entered another Materials area 201 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 356 | -9/Materials | Build established: Mutant 858 | -9/Materials | Discovered new exit (range 15) 885 | -9/Materials | Entered another Materials area 885 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 952 | -8/Materials | Discovered new exit (range 15) 1036 | -8/Materials | Entered Storage 1592 | -8/Storage | Core integrity fell below 50% 1622 | -8/Storage | Lost 3 parts (3w) 1686 | -8/Storage | Core integrity fell below 20% 1719 | -8/Storage | Lost 3 parts (1u2w) 1818 | -8/Storage | Met 01-MTF 2217 | -8/Storage | Discovered new exit (range 17) 2219 | -8/Storage | Build established: Scavenger-Mutant 2246 | -8/Storage | Entered Factory 2246 | -7/Factory | Accompanied by 1 ally (01-MTF) 2246 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2249 | -7/Factory | 01-MTF left 2579 | -7/Factory | Build established: Scavenger-Skirmisher 2860 | -7/Factory | Discovered new exit (range 11) 2878 | -7/Factory | Garrison activated, responded to threat 2897 | -7/Factory | Entered another Factory area 2897 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3013 | -6/Factory | Build established: Skirmisher 3711 | -6/Factory | Discovered new exit (range 17) 3744 | -6/Factory | Entered another Factory area 3744 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4048 | -5/Factory | Lost 7 parts (3p3n1w) 4069 | -5/Factory | Self-destructed Last Messages --------------- 04050_ G-50 Soldier misfires. 04050_ U-05 Engineer lays Concrete. 04051_ G-50 Soldier knocked back. 04054_ Arm. Treads destroyed. 04054_ G-50 Soldier knocked back. 04057_ W-25 Informer sends out distress signal. 04057_ Chain reaction triggered in Lgt. Angular Momentum Engine. [Achievement: My Business Is Booming] 04057_ Imp. Arc Projector destroyed. 04057_ Destroyed Imp. Arc Projector. 04057_ U-05 Engineer destroyed. 04057_ G-50 Soldier knocked back. 04060_ Autogun destroyed. 04060_ G-50 Soldier knocked back. 04062_ G-50 Soldier destroyed. 04064_ Hvy. Flak Cannon destroyed. 04064_ U-05 Engineer lays Concrete. 04068_ G-50 Soldier IFF system glitched. 04069_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #############????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | """" #????????????????????????????????????? | | """" ############?????????????????????????? | | "" * ## #?????????????????????????? | | ## """""" #?????????????????????????? | | ############## """""" #?????????????????????????? | | ############## " """ #################?????????? | | # # """ # ????????? | | # # g # ????????? | | # """" # "" ; @ ????????? | | # """"" #= """ %; u ????????? | | # """"" [=/ "" g;g ????????? | | # """ [ !#! ""w%# ?????????? | | # %[ # h # k ?????????? | | # ! # """" ####### ########??????????? | | /% !| # " """ #?????? #?????????????????? | | # *%! # """""" !#???????#?????????????????? | | # ! # """""" #?????????????????????????? | | # # #?????????????????????????? | | #######/######## #######?????????????????????????? | | ? ? ??????##???????????????????????????????? | | ? ??????????????????????????????????????? | | ? #?????????????????????????????????????? | | ? #?????????????????????????????????????? | | #?????????????????????????????????????? | | ###### #?????????????????????????????????????? | | ?????# #?????????????????????????????????????? | | ?????# ?????????????????????????????????????? | | ?????# ?????????????????????????????????????? | | ?????# ????????????????????????????????????? | | ?????# ????????????????????????????????????? | | ?????# ???????????????????????????????????? | | ??????####### ???????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 36 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 66 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% For Emergencies Only Ghost 'Em Heavy Suspicion My Business Is Booming Organ Harvest Overwhelming Resistances Are Futile Spot Them First There's More Where That Came From Challenges ------------ None Game ------ Seed HelicalExpertDriveblaster Manual? 0 Play Time 00:41:59 Cumulative 87.6 hours Start 2025.12.19 @ 13:51:17 End 2025.12.19 @ 14:31:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 62 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 36 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c854b25f-24f4-4508-b7af-fc4891393d67