Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.22 @ 17:51:18 // Winter2019/RPGLIKE Player: Yog-Sothoth Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (18) 3600 Robots Destroyed (135) 675 Value Destroyed (5634) 5634 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (4133) 4133 TOTAL SCORE: 17722 Bonus ------- High Alert Combat Kills 482 Follower Combat Kills 148 Entered Garrisons 1200 Used RIF Installer 2500 Friendly Fire -197 Cogmind --------- Core Integrity 473/950 Matter 331/350 Energy 530/530 System Corruption 1% Temperature Cool (-200) Movement Flying (37) Location -4/Garrison Parts ------- > --- POWER (2) -------- Fission Core Light Antimatter Reactor > --- PROPULSION (4) --- Improved Gyrokinetic Inverter Impulse Thruster Field Propulsion Array > --- UTILITY (8) ------ Advanced Cryofiber Web Advanced Signal Interpreter Long-range Terrain Scanner Improved Maneuvering Thrusters Hacking Suite System Shield Relay Coupler [Grunt] (86) Relay Coupler [Sentry] (68) > --- WEAPON (5) ------- Heavy Gauss Cannon Advanced Datajack > --- INVENTORY (5) ---- Advanced Drone Bay (2/2) Advanced Drone Bay (2/2) Heavy Gauss Cannon Peak State ------------ > --- POWER ------------ Fission Core Light Antimatter Reactor > --- PROPULSION ------- Improved Gyrokinetic Inverter Impulse Thruster Field Propulsion Array > --- UTILITY ---------- Advanced Cryofiber Web Advanced Signal Interpreter Long-range Terrain Scanner Improved Maneuvering Thrusters Hacking Suite System Shield Relay Coupler [Grunt] Relay Coupler [Sentry] > --- WEAPON ----------- Improved Arc Projector Improved Arc Projector Heavy Gauss Cannon Advanced Datajack > --- INVENTORY -------- Relay Coupler [NC] Advanced Drone Bay Heavy Gauss Cannon [Rating: 100] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Gravmag System Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Hacking Suite Device Improved Maneuvering Thrusters Storage Medium Battery Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Coil Gun Energy Gun AWS/Thermal Energy Cannon Particle Cannon Ballistic Gun Coil Gun Ballistic Cannon Heavy Gauss Cannon Special Weapon Improved Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Slots Evolved 15 | 4 . . 3 2 . 2 . 2 . . . 1 . . . . 1 . Power 1 | . . . . . . 1 . . . . . . . . . . . . Propulsion 3 | 1 . . 1 . . 1 . . . . . . . . . . . . Utility 7 | 2 . . 2 1 . . . . . . . 1 . . . . 1 . Weapon 4 | 1 . . . 1 . . . 2 . . . . . . . . . . Parts Attached 85 | 5 11 . 14 3 1 3 9 7 6 . . 2 5 3 1 6 9 . Power 10 | 1 1 . . 1 . 1 3 . . . . 1 1 1 . . . . Engine 6 | 1 1 . . 1 . 1 1 . . . . 1 . . . . . . Core 3 | . . . . . . . 2 . . . . . 1 . . . . . Reactor 1 | . . . . . . . . . . . . . . 1 . . . . Propulsion 20 | 2 2 . 5 . . . 4 . 2 . . . 2 . . . 3 . Treads . | . . . . . . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover 11 | . 2 . 2 . . . 4 . 1 . . . 1 . . . 1 . Flight 7 | . . . 3 . . . . . 1 . . . 1 . . . 2 . Utility 23 | . 6 . 4 1 . 2 1 3 2 . . 1 . . 1 . 2 . Device 8 | . 1 . 2 . . 1 . 2 1 . . . . . . . 1 . Storage 3 | . 2 . . 1 . . . . . . . . . . . . . . Processor 6 | . 2 . 1 . . 1 1 1 . . . . . . . . . . Hackware 5 | . . . 1 . . . . . 1 . . 1 . . 1 . 1 . Protection 1 | . 1 . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 32 | 2 2 . 5 1 1 . 1 4 2 . . . 2 2 . 6 4 . Energy Gun 11 | . . . 2 . 1 . 1 1 1 . . . 1 1 . 3 . . Energy Cannon 4 | . 2 . 1 1 . . . . . . . . . . . . . . Ballistic Gun 9 | 2 . . 2 . . . . 3 1 . . . 1 . . . . . Ballistic Cannon 3 | . . . . . . . . . . . . . . . . 2 1 . Launcher . | . . . . . . . . . . . . . . . . . . . Special Weapon 3 | . . . . . . . . . . . . . . . . 1 2 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . . . . 1 . . 1 . Unidentified Prototypes 7 | . . . 3 . . . . . 2 . . . 2 . . . . . Parts Lost . | . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . Highest Loss Streak . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 89 100 98 99 88 81 89 93 93 94 94 93 93 94 100 98 83 78 Engine 7 | . 12 12 9 7 7 6 8 11 11 11 11 10 10 3 . . . . Core 1 | . . . . . . . 3 . . . . . . 5 5 5 5 5 Reactor 1 | . . . . . . . . . . . . . . 1 5 5 5 5 Hover 17 | . 4 25 22 . . . 14 23 23 23 23 22 21 22 22 22 6 5 Flight 5 | . . . 7 23 23 21 8 . . . . . . . . . 9 10 Device 14 | . 4 12 18 15 15 16 20 15 14 11 11 11 11 11 11 11 14 15 Storage 3 | . 17 12 8 6 1 . . . . . . . . . . . . . Processor 10 | . 2 12 10 15 15 14 13 13 12 11 11 11 11 11 11 11 5 5 Hackware 9 | . . . 2 7 7 6 6 5 5 11 11 12 16 16 16 16 20 21 Energy Gun 5 | . . . . 15 15 14 13 5 5 5 5 5 5 5 5 6 8 . Energy Cannon 3 | . 11 25 12 7 1 . . . . . . . . . . . . . Ballistic Gun 9 | . 12 . 7 . . . . 14 16 17 17 16 16 16 16 12 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 52 | 7 23 16 17 23 23 23 29 41 42 41 41 46 46 49 47 52 51 39 Greatest Support 54 | 25 25 21 29 23 23 23 54 54 54 54 54 54 54 54 54 54 54 43 Greatest Overweight (x) 1 | . 1 . . . . . 1 . . . . . 1 . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 2 2 2 2 2 2 2 3 3 3 3 3 4 4 5 5 5 5 5 Average Capacity 3 | 2 2 2 2 2 2 2 2 3 3 3 3 3 4 4 5 5 5 5 Most Carried 5 | 1 2 2 2 2 2 2 3 3 3 3 3 3 4 5 5 5 5 5 Average Carried 2 | . 1 2 1 1 2 2 2 2 3 2 3 2 3 4 5 4 4 5 Final Capacity 5 | 2 2 2 2 2 2 2 3 3 3 3 3 4 4 5 5 5 5 5 Final Carried 5 | 1 2 2 2 2 2 2 3 3 3 3 3 3 4 5 5 5 5 5 Class Distribution -------------------- 67% | Hacker-Scout 18% | Scout 9% | Hacker-Gunner 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scout | -10/Mines Scout | -9/Materials Hacker-Scout | -9/Mines Hacker-Scout | -9/Exiles Hacker-Scout | -8/Mines Hacker-Scout | -8/Materials Hacker-Gunner | -8/Garrison Hacker-Scout | -8/Materials Hacker-Scout | -8/Garrison Hacker-Scout | -7/Factory Hacker-Scout | -7/Garrison Hacker-Scout | -6/Factory Hacker-Scout | -6/Garrison Hacker-Scout | -5/Factory Hacker-Scout | -5/Garrison Hacker-Scout | -4/Factory Hacker-Scout | -4/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Matter Collected 2864 | 250 121 . 529 30 . 30 90 362 123 269 . 250 56 420 29 131 174 . Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 4350 | . 162 23 815 . . 159 407 844 384 452 25 270 56 465 29 89 170 . Parts 309 | . 11 . 77 . . 8 10 61 18 32 1 23 7 41 1 11 8 . Haulers Intercepted 7 | . 1 . 3 . . . 1 . 1 . . . . . . . 1 . Recyclers Shooed 1 | . . . . . . . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Combat Hostiles Destroyed 105 | . 3 2 20 . . 7 4 23 3 18 . 8 . 13 . 2 2 . Guns 93 | . 3 . 12 . . 7 4 23 3 18 . 8 . 13 . 2 . . Cannons 12 | . . 2 8 . . . . . . . . . . . . . 2 . Classes Destroyed 15 | . 3 . 4 . . . . 3 2 . . 1 1 . . 1 . . Worker 1 | . . . . . . . . . . . . . 1 . . . . . Builder 1 | . . . . . . . . . 1 . . . . . . . . . Hauler 7 | . 1 . 3 . . . 1 . 1 . . . . . . . 1 . Recycler 1 | . . . . . . . . . 1 . . . . . . . . . Carrier 1 | . . . . . . . . 1 . . . . . . . . . . Operator 3 | . . . 1 . . . . . 1 . . . . . 1 . . . Watcher 15 | . 2 . 5 . . . 2 2 2 . 1 . 1 . . . . . Swarmer 42 | . 3 2 7 . . 4 . 11 . 7 . . . 8 . . . . Grunt 31 | . . . 5 . . 3 4 4 2 6 . 4 . 3 . . . . Brawler 3 | . . . 1 . . . . . . 1 . 1 . . . . . . Duelist 4 | . . . . . . . . 1 . 1 . 2 . . . . . . Sentry 20 | . . . 7 . . . . 6 1 3 . . . 3 . . . . Specialist 1 | . . . . . . . . . . . . 1 . . . . . . Hunter 2 | . . . . . . . . 1 . . . . . . . 1 . . Programmer 3 | . . . . . . . . . . . . . . . . 1 2 . Best Kill Streak 13 | . 3 2 6 . . 4 4 5 6 13 1 3 2 5 1 1 2 . Combat Bots Only 13 | . 3 2 4 . . 4 2 4 2 13 . 3 . 5 . 1 2 . Max Kills in Single Turn 2 | . 1 1 2 . . 2 1 2 1 2 1 1 2 2 1 1 1 . Gunslinging 1 | . . . 1 . . . . 1 . 1 . . . 1 . . . . Exploded . | . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Damage Taken 2512 | . 42 85 683 . . 138 33 178 11 89 . 297 . 263 . 487 143 63 Core 2020 | . 33 68 556 . . 115 25 142 8 67 . 236 . 210 . 393 116 51 Absorbed by Shields 49 | . . . . . . . . 6 . . . . . . . 43 . . Redirected to Core 1573 | . 22 44 393 . . 74 25 101 8 63 . 210 . 167 . 326 100 40 Core Remaining (%) 91 | 100 . 83 . . . 100 . . . 100 . 100 . 100 . 60 . . Volleys Fired 251 | . 12 5 78 . . 13 9 30 8 25 1 22 1 21 4 10 11 1 Largest 4 | . 2 2 2 . . 1 1 3 3 3 3 3 3 3 4 4 2 1 Hottest 155 | . 136 136 136 . . 56 56 110 90 90 90 90 90 90 155 155 130 61 Shots Fired 710 | . 24 10 156 . . 41 25 131 31 101 3 66 3 57 11 34 16 1 Gun 657 | . 16 . 128 . . 41 25 131 31 101 3 66 3 57 11 34 10 . Cannon 53 | . 8 10 28 . . . . . . . . . . . . . 6 1 Launcher . | . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 487 | . 16 . 128 . . . . 74 22 75 3 66 3 57 10 26 6 1 Thermal 193 | . 8 10 28 . . 41 20 51 9 26 . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic 30 | . . . . . . . 5 6 . . . . . . 1 8 10 . Robot Hit Streak 71 | . 8 4 47 . . 25 31 43 15 36 39 71 7 28 12 22 15 11 Robot Miss Streak 2 | . 2 1 1 . . 1 . 1 1 1 . 1 . 2 . 1 1 . Penetration Max 1 | . . . . . . . . . 1 1 . . 1 1 . 1 . . Secondary Targets 13 | . . . 3 . . . . 4 . 1 . 2 . 3 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . 1 . 1 . 1 . 1 . . . . Autonomous 131 | . . . . . . 28 16 51 9 27 . . . . . . . . Shots Hit Robots 526 | . 15 6 124 . . 37 25 96 24 66 3 43 1 40 7 24 14 1 Core Hits 200 | . 7 2 43 . . 11 10 36 10 24 1 17 2 23 2 8 4 . Critical Hits 16 | . . . 2 . . . . 4 1 1 . 3 1 1 1 . 1 1 Critical Kills 7 | . . . 1 . . . . 3 1 . . 1 1 . . . . . Critical Parts Destroyed 9 | . . . 1 . . . . 1 . 1 . 2 . 1 1 . 1 1 Melee Attacks 1 | . . . . . . . . . . . . . . . 1 . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 11702 | . 182 60 1904 . . 896 660 2286 681 1726 72 994 73 1068 134 546 390 30 Guns 10807 | . 79 . 1534 . . 896 600 2286 681 1726 72 994 73 1068 134 546 118 . Cannons 835 | . 103 60 370 . . . . . . . . . . . . . 272 30 Explosions 60 | . . . . . . . 60 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . Kinetic 7045 | . 79 . 1534 . . . . 917 411 978 72 994 73 1068 119 498 272 30 Thermal 4330 | . 103 60 370 . . 896 592 1291 270 748 . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic 327 | . . . . . . . 68 78 . . . . . . 15 48 118 . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . . . . . . . . . 1 1 Average Corruption 1 | . . . . . . . . . . . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 3 | . . . . . . . . . . . . . . . . . 3 . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . . . . . . . . 3 . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 315 | . 144 315 . . . . . . . . . . . . . 3 . . Average Temperature 101 | . 56 158 . . . . . . . . . . . . . 2 . . Received Heat Transfer 759 | . . . 345 . . 63 27 48 9 36 . 144 . 54 . 33 . . Effects 1 | . . 1 . . . . . . . . . . . . . . . . Interference 1 | . . 1 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 16 | . . . 6 . . 3 1 5 . 1 . . . . . . . . Heat Transferred 6057 | . 185 111 666 . . 1295 840 1665 333 962 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Peak Influence 898 | . 130 82 559 166 . 258 253 844 550 898 463 570 342 571 264 297 227 154 Initial 408 | . . 42 27 166 . . 84 143 354 313 408 285 259 210 259 162 125 139 Average 253 | . 67 77 133 166 . 147 147 489 455 648 416 423 305 352 260 220 135 139 Maximum Alert Level 3 | . . . 2 . . 1 1 3 2 3 2 2 1 2 1 1 1 . Low Security (%) 47 | 100 100 100 77 100 . 62 81 8 . . . . . . . 33 98 100 Level 1 29 | . . . 9 . . 37 18 31 11 16 . 21 100 74 100 66 1 . Level 2 19 | . . . 13 . . . . 39 88 29 100 78 . 25 . . . . Level 3 4 | . . . . . . . . 20 . 54 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 10 | . . . 4 . . . 2 . . . . . 2 . 1 . 1 . Investigation 2 | . . . 2 . . . . . . . . . . . . . . . Extermination 2 | . . . . . . . . . . . . . 1 . . . 1 . Reinforcement 5 | . . . 2 . . . 1 . . . . . 1 . 1 . . . Assault . | . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Distress Signals 11 | . . . 5 . . . 3 2 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 172 | . 6 9 43 . . 8 6 25 5 15 2 8 1 14 1 9 5 15 Peak Tracking Total 15 | . 4 7 10 . . 4 3 4 3 6 1 3 2 4 1 6 3 15 Tactical Retreats 13 | . . 1 6 . . . 1 . . 1 . . . 1 . 2 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Traps Triggered 23 | . . . 1 . . . . 7 . 6 . . 1 5 . 2 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Machines Disabled 12 | . 1 . 1 . . . . 3 2 2 . 2 . 1 . . . . Max in Single Turn 1 | . 1 . 1 . . . . 1 1 1 . 1 . 1 . . . . Garrison Relay 8 | . . . . . . . . 3 . 2 . 2 . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Machines Accessed 22 | . 1 . 7 . 2 . 2 . 3 . 2 . 2 . 2 . 1 . Terminals 14 | . 1 . 7 . . . 1 . 2 . 1 . 1 . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 1 . 1 . 1 . 1 . 1 . 1 . Total Hacks 48 | . 4 . 16 . 5 . 3 . 7 . 3 . 5 . 4 . 1 . Successful 38 | . 2 . 13 . 5 . 1 . 7 . 2 . 4 . 3 . 1 . Failed 10 | . 2 . 3 . . . 2 . . . 1 . 1 . 1 . . . Catastrophic . | . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 6 | . . . 3 . 1 . . . . . 1 . . . 1 . . . Terminals 36 | . 4 . 16 . . . 2 . 5 . 2 . 4 . 3 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . 1 . 2 . 1 . 1 . 1 . 1 . Terminal Hacks 26 | . 2 . 10 . 5 . . . 5 . . . 3 . 1 . . . Record 4 | . . . . . 4 . . . . . . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . . . . . . . . . . Branch Access Points 2 | . . . 1 . . . . . . . . . 1 . . . . . Emergency Access Points 2 | . . . 2 . . . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . Locate Traps 3 | . 1 . . . . . . . 1 . . . 1 . . . . . Hauler Manifests 4 | . . . 1 . . . . . 2 . . . . . 1 . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . 1 . . . . . . . . . Zone Layout 4 | . . . 2 . . . . . 1 . . . 1 . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . . . . . 1 . 2 . 1 . 1 . 1 . 1 . Unlock Access 6 | . . . . . . . 1 . 1 . 1 . 1 . 1 . 1 . Coupler Status 1 | . . . . . . . . . 1 . . . . . . . . . Unauthorized Hacks 5 | . . . 3 . . . . . . . 1 . . . 1 . . . Terminals 5 | . . . 3 . . . . . . . 1 . . . 1 . . . Assimilate 4 | . . . 2 . . . . . . . 1 . . . 1 . . . Botnet 1 | . . . 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . 1 . . . . . . . . . Used 1 | . . . . . . . . . 1 . . . . . . . . . Hacking Detections 14 | . 1 . 6 . . . 1 . 2 . 2 . 1 . 1 . . . Full Trace Events 1 | . . . 1 . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Used RIF Installer 5 | . . . . . . . . 1 . 1 . 1 . 1 . 1 . . Coupler Efficiency 2 | . . . . . . . . . . 1 . . . 1 . . . . Robot Detection 1 | . . . . . . . . . . . . . . . . 1 . . Autooverride 1 | . . . . . . . . . . . . 1 . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . . 1 1 1 . . Non-combat 1 | . . . . . . . . . . . . . . . 1 . . . Combat 2 | . . . . . . . . . . . . . . 1 . 1 . . Autooverrided 2 | . . . . . . . . . . . . . . 1 . 1 . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . 1 . . . no_distress 1 | . . . . . . . . . . . . . . . 1 . . . Relay Couplers Released 13 | . . . . . . . . 5 . 4 . 3 . 1 . . . . Machine Destruction 13 | . . . . . . . . 5 . 4 . 3 . 1 . . . . Attached 2 | . . . . . . . . . . . . 1 . . . . 1 . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Total Allies 6 | . . . 1 3 . . . . . . . . . 1 . 1 . . Largest Group 3 | . . . 1 3 3 3 1 . . . . . . 1 . 1 . . Highest-Rated Group 47 | . . . 10 40 40 40 14 . . . . . . 47 . 29 . . Highest-Rated Ally 47 | . . . 10 16 16 16 14 . . . . . . 47 . 29 . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 31 | . . . . . . 24 . . . . . . . 1 . 6 . . Total Damage 440 | . . . . . . 304 . . . . . . . 39 . 97 . . Kills 4 | . . . . . . 4 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Turns Passed 6007 | 57 260 41 1357 263 155 255 143 511 283 248 136 288 260 261 352 535 372 230 Spaces Moved 5804 | 41 206 46 953 581 222 455 130 683 206 245 273 286 320 218 269 281 326 63 Core 5 | 5 . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . Legs 170 | 36 134 . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover 3537 | . 72 46 529 . . . 64 683 206 245 273 286 320 218 269 281 45 . Flight 2092 | . . . 424 581 222 455 66 . . . . . . . . . 281 63 Fastest Speed 29 | 50 56 56 29 29 29 29 29 48 48 48 48 48 48 48 48 48 37 37 Average Speed 44 | 111 97 56 43 29 29 29 39 48 48 48 48 48 48 48 48 48 40 37 Slowest Speed 130 | 120 130 56 56 29 29 29 120 48 52 48 48 48 112 48 48 48 120 37 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 13 | . . . 8 2 1 . . . . . . . . . . . 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 39 31 75 98 63 97 15 84 20 51 10 50 12 56 6 67 10 28 Regions Visited 18 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . . . . . . . . . . . . . Known Exits Taken 12 | . 1 1 1 1 1 1 1 . 1 . 1 . 1 . 1 . 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . . . Scrap Searched 3 | . . . . 2 . 1 . . . . . . . . . . . . Spaces Dug 1 | . . . . . . . . . . 1 . . . . . . . . Terrain Destroyed 71 | . . . . . . 4 3 17 10 9 . 15 . 9 . 4 . . Melee . | . . . . . . . . . . . . . . . . . . . Projectile 68 | . . . . . . 4 . 17 10 9 . 15 . 9 . 4 . . AOE 3 | . . . . . . . 3 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Total 8711 | 50 241 50 1734 673 311 563 214 803 372 319 275 387 425 331 483 660 552 268 Wait 2193 | 4 2 . 660 88 87 72 51 4 146 1 1 56 79 14 207 333 184 204 Move 5765 | 40 205 45 937 577 219 454 130 680 206 244 273 285 320 217 269 279 322 63 Hop 11 | . . . 7 1 1 . . . . . . . . . . . 2 . Pick Up 49 | 1 4 . 5 3 . 1 7 7 . 2 . 3 3 4 . 4 5 . Fast Attach 50 | 5 7 . 9 . 1 2 3 4 6 . . 1 3 . 1 2 6 . Attach 25 | . 2 . 2 3 . . 4 3 . . . 1 2 3 . 2 3 . Detach 3 | . . . . . . . 1 . . . . . 1 . . . 1 . Swap 10 | . 2 . 3 . . 1 2 . . . . . . . . 2 . . Drop 83 | . 7 . 12 1 3 2 7 9 6 2 . 3 5 3 1 7 15 . Fire 251 | . 12 5 78 . . 13 9 30 8 25 1 22 1 21 4 10 11 1 Melee 1 | . . . . . . . . . . . . . . . 1 . . . Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 170 | . . . . . . . . 49 . 36 . . 11 55 . 19 . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous 100 | . . . 21 . . 18 . 17 . 9 . 16 . 14 . 2 3 . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison -6/Factory (discovered 4 exits: Fac / *Low x2 / Gar) -6/Garrison (discovered 2 exits: *Fac x2) -5/Factory (discovered 3 exits: Fac / [Ext] / Gar) -5/Garrison (discovered 2 exits: *Fac x2) -4/Factory (discovered 2 exits: [Upp] / Gar) -4/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x2) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 4 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 9) 288 | -10/Materials | Identified exit to Mines 318 | -10/Materials | Entered Mines 319 | -10/Mines | Assembled infested the area 351 | -10/Mines | Discovered new exit (range 11) 357 | -10/Mines | Identified exit to Materials 359 | -10/Mines | Entered Materials 361 | -9/Materials | Reached level 2 361 | -9/Materials | Reached level 3 361 | -9/Materials | Upgraded with Propulsion slot (x1) 361 | -9/Materials | Upgraded with Utility slot (x1) 441 | -9/Materials | Reached level 4 471 | -9/Materials | Identified exit to Mines 471 | -9/Materials | Identified exit to Storage 552 | -9/Materials | Build established: Scout 1012 | -9/Materials | Discovered new exit (range 16) 1119 | -9/Materials | Discovered new exit (range 17) 1128 | -9/Materials | Identified exit to Materials 1390 | -9/Materials | Reached level 5 1398 | -9/Materials | Upgraded with Utility slot (x1) 1511 | -9/Materials | Discovered exit to Materials (range 3) 1525 | -9/Materials | Reached level 6 1694 | -9/Materials | Build established: Hacker-Scout 1716 | -9/Materials | Entered Mines 1718 | -9/Mines | Reached level 7 1719 | -9/Mines | Upgraded with Utility slot (x1) 1719 | -9/Mines | Upgraded with Weapon slot (x1) 1765 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1765 | -9/Mines | Discovered new exit (range 5) 1790 | -9/Mines | Discovered exit to Materials (range 12) 1792 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1837 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1848 | -9/Mines | Learned Materials security intel 1853 | -9/Mines | Learned location of Storage (-9) 1884 | -9/Mines | Learned location of 1 exit from Proximity Caves 1884 | -9/Mines | Discovered exit to Materials (range 9) 1916 | -9/Mines | Identified exit to Exiles 1979 | -9/Mines | Entered Exiles 1979 | -9/Exiles | Found Exiles lab destroyed 1979 | -9/Exiles | Accompanied by 3 allies 2011 | -9/Exiles | Opened EX-Vault 2014 | -9/Exiles | Found AWS/Thermal 2032 | -9/Exiles | Learned location of Zion (-6) 2044 | -9/Exiles | Discovered new exit (range 10) 2046 | -9/Exiles | Identified exit to Mines 2134 | -9/Exiles | Entered Mines 2134 | -8/Mines | Accompanied by 3 allies 2182 | -8/Mines | Discovered exit to Materials (range 9) 2236 | -8/Mines | Core integrity fell below 50% 2267 | -8/Mines | Reached level 8 2287 | -8/Mines | Upgraded with Power slot (x1) 2287 | -8/Mines | Upgraded with Propulsion slot (x1) 2366 | -8/Mines | Discovered exit to Materials (range 7) 2389 | -8/Mines | Entered Materials 2389 | -8/Materials | Accompanied by 1 ally 2391 | -8/Materials | Reached level 9 2407 | -8/Materials | Garrison activated, responded to threat 2532 | -8/Materials | Identified exit to Garrison 2532 | -8/Materials | Entered Garrison 2534 | -8/Garrison | Reached level 10 2534 | -8/Garrison | Upgraded with Weapon slot (x1) 2660 | -8/Garrison | Triggered checkpoint 2664 | -8/Garrison | Reached level 11 2667 | -8/Garrison | Upgraded with Weapon slot (x1) 2736 | -8/Garrison | Triggered checkpoint 2760 | -8/Garrison | Discovered new exit (range 16) 2780 | -8/Garrison | Triggered checkpoint 2797 | -8/Garrison | Garrison Relay disabled 2834 | -8/Garrison | Triggered checkpoint 2863 | -8/Garrison | Build established: Hacker-Gunner 2864 | -8/Garrison | Discovered new exit (range 16) 2872 | -8/Garrison | Identified exit to Materials 2875 | -8/Garrison | Installed Relay Interface Framework 2888 | -8/Garrison | Triggered checkpoint 2893 | -8/Garrison | Garrison Relay disabled 2934 | -8/Garrison | Triggered checkpoint 2985 | -8/Garrison | Garrison Relay disabled 2985 | -8/Garrison | Reached level 12 2992 | -8/Garrison | Triggered checkpoint 3037 | -8/Garrison | Discovered exit to Materials (range 12) 3043 | -8/Garrison | Entered Materials 3326 | -8/Materials | Identified exit to Garrison 3326 | -8/Materials | Entered Garrison 3352 | -8/Garrison | Triggered checkpoint 3367 | -8/Garrison | Garrison Relay disabled 3429 | -8/Garrison | Build established: Hacker-Scout 3443 | -8/Garrison | Triggered checkpoint 3443 | -8/Garrison | Reached level 13 3467 | -8/Garrison | Destroyed 13 combat bots 3495 | -8/Garrison | Discovered new exit (range 15) 3514 | -8/Garrison | Discovered new exit (range 10) 3522 | -8/Garrison | Triggered checkpoint 3538 | -8/Garrison | Garrison Relay disabled 3568 | -8/Garrison | Identified exit to Factory 3571 | -8/Garrison | Expanded RIF knowledge: Coupler Efficiency 3574 | -8/Garrison | Entered Factory 3576 | -7/Factory | Reached level 14 3710 | -7/Factory | Identified exit to Garrison 3710 | -7/Factory | Entered Garrison 3728 | -7/Garrison | Triggered checkpoint 3773 | -7/Garrison | Garrison Relay disabled 3916 | -7/Garrison | Discovered new exit (range 16) 3923 | -7/Garrison | Identified exit to Factory 3927 | -7/Garrison | Expanded RIF knowledge: Autooverride 3927 | -7/Garrison | Reached level 15 3936 | -7/Garrison | Upgraded with Utility slot (x1) 3940 | -7/Garrison | Triggered checkpoint 3976 | -7/Garrison | Garrison Relay disabled 3998 | -7/Garrison | Entered Factory 4000 | -6/Factory | Reached level 16 4014 | -6/Factory | Discovered new exit (range 15) 4021 | -6/Factory | Identified exit to Lower Caves 4116 | -6/Factory | Discovered new exit (range 24) 4258 | -6/Factory | Identified exit to Garrison 4258 | -6/Factory | Entered Garrison 4264 | -6/Garrison | Triggered checkpoint 4292 | -6/Garrison | Garrison Relay disabled 4368 | -6/Garrison | Reached level 17 4391 | -6/Garrison | Discovered new exit (range 11) 4475 | -6/Garrison | Discovered new exit (range 23) 4514 | -6/Garrison | Identified exit to Factory 4517 | -6/Garrison | Expanded RIF knowledge: Coupler Efficiency 4519 | -6/Garrison | Entered Factory 4521 | -5/Factory | Reached level 18 4828 | -5/Factory | Discovered new exit (range 24) 4834 | -5/Factory | Discovered new exit (range 23) 4871 | -5/Factory | Identified exit to Garrison 4871 | -5/Factory | Entered Garrison 4873 | -5/Garrison | Reached level 19 4874 | -5/Garrison | Expanded RIF knowledge: Robot Detection 5022 | -5/Garrison | Spotted B-75 Beast 5074 | -5/Garrison | Discovered new exit (range 20) 5379 | -5/Garrison | Triggered checkpoint 5402 | -5/Garrison | Discovered new exit (range 8) 5405 | -5/Garrison | Identified exit to Factory 5406 | -5/Garrison | Entered Factory 5408 | -4/Factory | Reached level 20 5411 | -4/Factory | Upgraded with Utility slot (x1) 5503 | -4/Factory | Discovered new exit (range 24) 5752 | -4/Factory | Core integrity fell below 50% 5778 | -4/Factory | Identified exit to Garrison 5778 | -4/Factory | Entered Garrison 5778 | -4/Garrison | Reached level 21 6005 | -4/Garrison | Triggered checkpoint 6008 | -4/Garrison | Triggered checkpoint 6008 | -4/Garrison | Self-destructed Last Messages --------------- depleted) 05758_ Acquired 50 matter. 05762_ Dropped Relay Coupler [NC]. 05763_ Acquired Adv. Drone Bay. 05772_ Detecting nearby Garrison Access. 05776_ K-01 Serf cleans the Neutrino Reactor. 05778_ Connecting with Garrison Access... >>Unlock Access door unlocked. 05778_ EXIT=UNLOCKED: GARRISON 05778_ Reached level 21. LOCATION=GARRISON GOAL=ESCAPE 06005_ Beams of light sweep through the air. An alarm sounds. 06005_ L-61 Swordsman suffers critical hit. 06005_ Destroyed Flexi-carbon Leg. 06008_ Beams of light sweep through the air. An alarm sounds. 06008_ C-30 ARC bursts open, deploying its payload. 06008_ L-61 Swordsman unfolds itself. 06008_ G-67 Veteran unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????#?######## #######?###### | | ???????????????????????#?####?##### ############## | | ???????????????????????#??####### " ########### | | ?????????????????????????### #g" ########### | | ?????????????????????????### ####g" ########### | | ???????????????#????#???#### ###### ########### # | | ?????????????????#?#?####### ###### ########### # | | ?????????????????#??#?###### ###### ########### # | | ?????????????????????####### ###### ########### # | | ????????#???????#??######### ###### ####### # | | ?????????????#??#??######### ########## ####### # | | ?????????????#?#??########## ###### ### ####### # | | ????????????????############ ###### ### ####### # | | ????? ? ?????#?#?########### ###### ### ####### # | | ??????? ????###??###################### ####### # | | ????????? ????? ######## # | | ?????????????? ? ######## # | | ????#??????# #### ######## ######### ########## | | ??????? ??#???### ######## ###### ## ########## | | ???????????#?#### ######## # ## ########## | | ???????????# ??## ######## ##### ### ########## | | ???????????????## ######## ##### ### ########## | | ????????#?#???### ##%CCC## ##### ### ########## | | ?????? ???########### g ## ##### ### ########## | | ?? ???? gl ######## ########## | | ??????? s @ ########## | | ??????? s ########## | | ???????#??###### ## ## #################### | | ??????#??#???#?# ## ## ll#################### | | ??????????#????" s ss ################## | | ?????#??#??????" ################## | | ???????????##??" ################## | | ????????????#??" ################## | | ???#?????#??#?## ## ## #################### | | ????????#???#### ## ## #################### | | ????????#??????# | | ??????#???? ??# ##########" | | ????????##? ##?#? ####### ########## | | ???????#????????# ##""""## ##### ## ########### | | ????????????#?#?# ?## ## ##### ## ########### | | ??????????? #???# ?######## ##### ## ########### | | ???????? ???????? ?#?###### ##### # # | | ???????????????#? ???##### ##### ## ########### | | ?????????????#?#?? ??#?#### # ## ########### | | ????????????#?????????#?### ######## ########### | | ???????????????#? ????#?### ######## ########## | | ?????????????????????###??# ##########" | | ??????????????? ?#??????# | | ??????????????????????##?????####?### #####?####? | | ??????????????????????##???????###### ###?###???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 39 Energy Capacity 530 Matter Stores 500 Matter Capacity 500 Sight Range 19 Robot Scan Range 28 Terrain Scan Range 24 Terrain Scan Density 510 ECM Strength 1 Base Temperature (-) 200 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 5 Evasion (%) 72 Targeting Accuracy 8 Target Analysis 6 Offensive Hacking 45 Defensive Hacking 15 Relay Coupler Types 154 Relay Coupler Value 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gun Specialist Infiltrator Preemptive Strike Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Levels Raised 20 | . . . 5 1 . 1 1 3 . 1 1 1 1 1 1 1 1 1 XP Earned 34542 | 4000 500 700 7304 500 200 1892 2280 3361 264 1321 1586 1446 1665 2113 1500 1300 2010 600 XP Spent 32395 | 4000 . . 5975 2925 . 1600 1455 4505 . 1275 . 3255 1490 1505 1400 . 3010 . Upgrades 73 | 13 . . 16 4 . 2 5 7 . 6 . 4 6 3 4 . 3 . Power Slot 1 | . . . . . . 1 . . . . . . . . . . . . Propulsion Slot 3 | 1 . . 1 . . 1 . . . . . . . . . . . . Utility Slot 7 | 2 . . 2 1 . . . . . . . 1 . . . . 1 . Weapon Slot 4 | 1 . . . 1 . . . 2 . . . . . . . . . . Core Integrity 7 | . . . . . . . 3 . . . . 1 2 1 . . . . Heat Dissipation 8 | 1 . . 7 . . . . . . . . . . . . . . . Energy Generation 1 | 1 . . . . . . . . . . . . . . . . . . Energy Storage 3 | . . . . 2 . . . 1 . . . . . . . . . . Matter Storage 1 | . . . . . . . . . . . . 1 . . . . . . Mass Support 2 | 1 . . . . . . 1 . . . . . . . . . . . Inventory Capacity 5 | 2 . . . . . . 1 . . . . 1 . 1 . . . . Sight Range 3 | 2 . . . . . . . . . . . . . . . . 1 . Sensor Range 14 | 1 . . 2 . . . . 1 . 6 . . 4 . . . . . Terrain Scan Density 5 | 1 . . 1 . . . . 1 . . . . . 1 . . 1 . Ranged Accuracy 5 | . . . 3 . . . . 2 . . . . . . . . . . Hack Attack % 3 | . . . . . . . . . . . . . . . 3 . . . Hack Defense % 1 | . . . . . . . . . . . . . . . 1 . . . Protomatter Created 1709 | . . 18 366 . . 109 . 313 57 345 . 200 . 233 . 47 21 . Integrity Restored 1848 | . . . 433 . . 412 . 241 . 101 . 292 . 277 . 29 63 . Core 1543 | . . . 382 . . 390 . 167 . 75 . 236 . 210 . 20 63 . Parts 305 | . . . 51 . . 22 . 74 . 26 . 56 . 67 . 9 . . Protomatter Decayed 988 | . . 75 220 . . 53 37 196 57 192 . 64 . 58 . 36 . . Game ------ Seed IntegrityRecyclingDrive Manual? 0 Play Time 01:29:43 Cumulative 56.1 hours Start 2021.01.22 @ 11:10:23 End 2021.01.22 @ 17:51:18 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 60 Rogue 0 Adventurer 56 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 43 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f9e96a82-61c2-40b6-a1e7-370de10d36bd