Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.01 @ 04:48:02 // Winter2019/RPGLIKE Player: Xii Result: Smashed by cave-in Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (0) 0 Value Destroyed (30) 30 Prototype IDs (47) 940 Alien Tech Used (1) 200 Bonus (18170) 18170 TOTAL SCORE: 26640 Bonus ------- Pacifist 7906 Follower Combat Kills 264 Used Core Reset Matrix 3000 Met Sigix 2000 Met MAIN.C 5000 Cogmind --------- Core Integrity 0/1700 Matter 290/300 Energy 13/350 System Corruption 1% Temperature Cool (2) Movement Flying (37) Location -1/Command Parts ------- > --- POWER (2) -------- Micro Fission Core Light Particle Reactor > --- PROPULSION (4) --- Field Propulsion Array Field Propulsion Array > --- UTILITY (10) ----- Enhanced Optical Array Long-range Terrain Scanner Advanced Transmission Jammer Advanced Reaction Control System Improved Phase Shifter Improved Cloaking Device Medium Regenerative Plating Medium Regenerative Plating Advanced Force Field Improved Hacking Suite > --- WEAPON (1) ------- Ionic Axe > --- INVENTORY (4) ---- Hacking Suite Transdimensional Reconstructor Sigix Containment Pod Peak State ------------ > --- POWER ------------ Micro Fission Core Light Particle Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Enhanced Optical Array Long-range Terrain Scanner Advanced Transmission Jammer Advanced Reaction Control System Improved Phase Shifter Improved Cloaking Device Medium Regenerative Plating Medium Regenerative Plating Advanced Force Field Improved Hacking Suite > --- WEAPON ----------- Ionic Axe > --- INVENTORY -------- Hacking Suite Transdimensional Reconstructor Sigix Containment Pod [Rating: 118] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Field Propulsion Array Treads Light Treads Flight Unit Field Propulsion Array Utility Enhanced Optical Array Device Long-range Terrain Scanner Processor Enhanced Optical Array Hackware Improved Hacking Suite Protection Medium Regenerative Plating Weapon Ionic Axe Energy Gun EM Shotgun Ballistic Gun Assault Rifle Impact Weapon Flail Slashing Weapon Ionic Axe Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Tes Res Qua Acc Com Slots Evolved 13 | . . 1 1 1 3 1 1 1 1 1 1 . 1 . Power 1 | . . . . . . 1 . . . . . . . . Propulsion 3 | . . 1 . 1 1 . . . . . . . . . Utility 9 | . . . 1 . 2 . 1 1 1 1 1 . 1 . Weapon . | . . . . . . . . . . . . . . . Parts Attached 61 | 1 1 4 3 5 13 10 7 4 5 1 1 4 1 1 Power 11 | . . . 1 3 3 1 2 1 . . . . . . Engine 3 | . . . 1 1 1 . . . . . . . . . Core 7 | . . . . 2 2 1 2 . . . . . . . Reactor 1 | . . . . . . . . 1 . . . . . . Propulsion 16 | 1 1 2 . 1 4 2 1 1 2 . . 1 . . Treads 1 | 1 . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 15 | . 1 2 . 1 4 2 1 1 2 . . 1 . . Utility 28 | . . 1 1 1 4 6 4 2 2 1 1 3 1 1 Device 18 | . . 1 . 1 2 5 4 1 2 . . 1 . 1 Storage . | . . . . . . . . . . . . . . . Processor 2 | . . . . . 1 . . 1 . . . . . . Hackware 2 | . . . . . . 1 . . . . . . 1 . Protection 6 | . . . 1 . 1 . . . . 1 1 2 . . Artifact . | . . . . . . . . . . . . . . . Weapon 6 | . . 1 1 . 2 1 . . 1 . . . . . Energy Gun 1 | . . 1 . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . Slashing Weapon 4 | . . . . . 2 1 . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 2 . . . . 1 . 1 . . Parts Lost 1 | . . . . . . . . . 1 . . . . . Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 1 | . . . . . . . . . 1 . . . . . Weapon . | . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . . 1 . . . . . Average Slot Usage (%) 93 | . 50 87 100 100 99 100 100 99 92 92 93 87 87 88 Engine 1 | . 25 22 16 5 . . . . . . . . . . Core 8 | . . . . 8 9 17 16 12 7 6 6 6 5 5 Reactor 3 | . . . . . . . . 2 7 6 6 6 5 5 Flight 24 | . 6 32 33 41 40 36 33 29 21 20 18 12 11 11 Device 26 | . . 22 16 14 20 19 25 23 29 33 31 31 29 34 Processor 9 | . . . . . 8 9 8 14 14 13 12 12 11 5 Hackware 2 | . . . . . . 4 8 7 5 . . . 4 5 Protection 7 | . . . 14 14 10 3 . . . 5 11 12 11 11 Impact Weapon 1 | . . . 5 14 1 . . . . . . . . . Slashing Weapon 6 | . . . . . 8 9 8 7 7 6 6 6 5 5 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 62 | 3 3 7 15 18 20 25 20 26 31 39 47 47 47 62 Greatest Support 66 | 3 4 10 15 20 24 29 32 40 50 50 50 51 51 66 Greatest Overweight (x) . | . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | . . 1 1 2 2 2 2 2 2 2 2 4 4 4 Average Capacity 2 | . . . 1 1 2 2 2 2 2 2 2 2 4 4 Most Carried 4 | . . 1 1 2 2 2 2 2 2 2 2 4 4 4 Average Carried 2 | . . . . 1 1 1 1 1 1 1 1 1 4 3 Final Capacity 4 | . . 1 1 2 2 2 2 2 2 2 2 4 4 4 Final Carried 4 | . . 1 1 2 2 2 2 2 2 2 1 4 4 4 Class Distribution -------------------- 67% | Hacker-Ninja 31% | Hacker-Scout Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Scout | -9/Materials Hacker-Scout | -9/Storage Hacker-Scout | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Ninja | -5/Factory Hacker-Ninja | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -3/Testing Hacker-Ninja | -2/Research Hacker-Ninja | -2/Quarantine Hacker-Ninja | -1/Access Hacker-Ninja | -1/Command Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Tes Res Qua Acc Com Matter Collected 810 | 210 . 30 12 43 105 170 50 . 100 . . 50 40 . Remotely . | . . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Tes Res Qua Acc Com Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Tes Res Qua Acc Com Damage Taken 2545 | . 129 186 173 86 10 27 19 . 85 . 253 657 157 763 Core 1751 | . 112 162 100 43 4 21 15 . 73 . 190 418 93 520 Absorbed by Shields 414 | . . . . . . . . . . . . . . 414 Redirected to Core 1270 | . 50 87 100 33 4 21 15 . 44 . 59 285 69 503 Core Remaining (%) 41 | 100 81 . 37 34 33 30 27 27 . 27 . 14 . . Volleys Fired . | . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . . Core Hits . | . . . . . . . . . . . . . . . Critical Hits . | . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Melee Attacks 237 | . . . 2 8 26 32 27 7 16 31 13 16 26 33 Impact 19 | . . . 2 8 9 . . . . . . . . . Slashing 218 | . . . . . 17 32 27 7 16 31 13 16 26 33 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted . | . . . . . . . . . . . . . . . Guns . | . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . 1 4 . . . . . 1 2 . 1 Average Corruption 1 | . . . . 1 4 . . . . . 1 1 . 1 Corruption Purged . | . . . . . . . . . . . . . . . Effects 6 | . . . . 1 2 . . . . . 1 2 . . Message Errors 4 | . . . . . 1 . . . . . 1 2 . . Data Loss (minor) 2 | . . . . 1 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 105 | . . . 2 2 76 105 . 2 7 . 15 . 46 . Average Temperature 26 | . . . 2 1 25 54 . 1 3 . 7 . 25 . Received Heat Transfer 191 | . 51 54 63 . 6 . . . 9 . . . . 8 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Tes Res Qua Acc Com Peak Influence 249 | . 50 77 107 69 138 97 142 198 219 179 121 139 101 249 Average Influence 66 | . 16 37 36 30 62 36 71 133 135 86 64 64 19 100 Maximum Alert Level 1 | . . . . . . . . . 1 . . . . 1 Low Security (%) 97 | 100 100 100 100 100 100 100 100 100 96 100 100 100 100 73 Level 1 2 | . . . . . . . . . 3 . . . . 26 Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 26 | . 2 1 3 2 4 . 2 2 1 2 1 1 3 2 Investigation 15 | . 1 1 2 2 2 . 1 1 1 . 1 . 2 1 Extermination 3 | . . . . . 1 . . . . . . 1 1 . Reinforcement 8 | . 1 . 1 . 1 . 1 1 . 2 . . . 1 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Tes Res Qua Acc Com Distress Signals 5 | . . . 2 1 1 . . . . . . . . 1 Communications Jammed 41 | . . . . . . . 3 . . . . 13 12 13 Distress Signals 41 | . . . . . . . 3 . . . . 13 12 13 Times Spotted 117 | . 11 4 14 13 8 7 10 3 3 4 11 8 8 13 Peak Tracking Total 13 | . 10 4 9 13 3 6 6 1 3 2 8 3 5 4 Tactical Retreats 18 | . . . 2 2 1 . 3 . 1 . 4 1 2 2 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Tes Res Qua Acc Com Traps Triggered 5 | . . . . . 1 . . . 1 1 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Tes Res Qua Acc Com Machines Disabled 4 | . . . . . . . . . . 3 1 . . . Max in Single Turn 1 | . . . . . . . . . . 1 1 . . . Garrison Access 6 | . . . . . 2 2 1 . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Tes Res Qua Acc Com Machines Accessed 77 | . 2 2 7 3 8 8 9 3 2 8 4 10 7 4 Terminals 59 | . 2 1 7 3 4 4 6 2 1 7 4 9 6 3 Fabricators 7 | . . . . . 2 2 2 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . 1 Scanalyzers 4 | . . 1 . . . . . . 1 1 . 1 . . Garrison Access 6 | . . . . . 2 2 1 . . . . . 1 . Total Hacks 266 | . 9 5 38 18 18 36 27 10 5 25 13 31 23 8 Successful 169 | . 5 3 23 11 8 29 22 6 3 14 6 21 14 4 Failed 94 | . 4 2 14 6 10 7 5 4 2 11 7 10 8 4 Catastrophic 9 | . . 1 . . 2 1 . . . . 1 2 1 1 Database Lockouts 4 | . . . 1 1 . . . . . . . . 2 . Manual 156 | . 7 1 17 16 6 27 15 6 . 14 9 22 11 5 Terminals 223 | . 9 3 38 18 8 25 20 6 3 24 13 30 20 6 Fabricators 26 | . . . . . 7 9 6 4 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . 2 Scanalyzers 6 | . . 2 . . . . . . 2 1 . 1 . . Garrison Access 9 | . . . . . 3 2 1 . . . . . 3 . Terminal Hacks 92 | . 3 . 17 7 2 13 11 3 2 7 6 12 8 1 Record 5 | . . . . . . . . . 1 1 . 3 . . Part Schematic 8 | . . . 3 . 1 1 1 . . 1 1 . . . Robot Analysis 4 | . . . . 1 . 2 . . . . . 1 . . Prototype ID Bank 18 | . 1 . 1 3 . 6 3 . . . 2 1 1 . Open Door 6 | . . . 1 . . . . . . 1 . 1 3 . Level Access Points 7 | . . . 1 1 . 1 1 1 . 1 . . . 1 Branch Access Points 5 | . . . . . . . 1 1 1 . 1 . 1 . Terminal Index 7 | . 1 . . 1 1 1 1 . . 1 . 1 . . Garrison Index 1 | . . . . 1 . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . Unreport Threat 11 | . . . 2 . . 2 1 . . 1 1 2 2 . Locate Traps 6 | . . . 1 . . . 1 1 . 1 1 . 1 . Security Status 1 | . . . 1 . . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . Recall Investigation 3 | . . . 2 . . . 1 . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . 1 . . Registered Components 3 | . 1 . 1 . . . 1 . . . . . . . Zone Layout 4 | . . . 2 . . . . . . . . 2 . . Fabricator Hacks 12 | . . . . . 3 4 4 1 . . . . . . Load Schematic 6 | . . . . . 2 2 2 . . . . . . . Build 6 | . . . . . 1 2 2 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . . . . 1 Scanalyzer 5 | . . 2 . . . . . . 1 1 . 1 . . Insert Component 4 | . . 1 . . . . . . 1 1 . 1 . . Analyze 1 | . . 1 . . . . . . . . . . . . Garrison Access Hacks 7 | . . . . . 2 2 1 . . . . . 2 . Seal Access 6 | . . . . . 2 2 1 . . . . . 1 . Coupler Status 1 | . . . . . . . . . . . . . 1 . Unauthorized Hacks 125 | . 7 2 14 9 4 22 13 5 . 15 . 19 9 6 Terminals 43 | . 2 1 6 4 . 5 5 . . 6 . 8 4 2 Track 14 | . . . 1 2 . 3 2 . . 3 . 2 . 1 Assimilate 6 | . . 1 1 . . . 1 . . . . 1 1 1 Botnet 15 | . 1 . 3 1 . 1 2 . . 2 . 4 1 . Disrupt 6 | . 1 . 1 1 . . . . . . . 1 2 . Operators 2 | . . . . . . 1 . . . 1 . . . . Fabricators 9 | . . . . . 1 5 1 2 . . . . . . Report 1 | . . . . . . 1 . . . . . . . . Prioritize 4 | . . . . . . 2 1 1 . . . . . . Siphon 3 | . . . . . 1 1 . 1 . . . . . . Haulers 1 | . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 68 | . 2 1 6 3 7 5 8 3 2 8 4 8 7 4 Full Trace Events 12 | . 1 1 1 2 2 . 1 1 1 . 1 . 1 . Feedback Events 3 | . . . . 1 . . . . 1 . 1 . . . Corruption 2 | . . . . 1 . . . . . . 1 . . . Hackware Fried 1 | . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . 1 3 . 1 1 1 . . 1 1 . . . Parts Built 10 | . . . . . 2 3 3 2 . . . . . . Matter 1113 | . . . . . 159 316 446 192 . . . . . . Time 412 | . . . . . 106 131 111 64 . . . . . . Total Part Build Rating 61 | . . . . . 12 14 19 16 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . . . . 1 Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Tes Res Qua Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Tes Res Qua Acc Com Total Allies 72 | . . . 1 . . . 1 . . . . 1 35 34 Largest Group 22 | . . . 1 . . . 1 . . . . 1 16 22 Highest-Rated Group 329 | . . . 10 . . . 26 . . . . 44 225 329 Highest-Rated Ally 44 | . . . 10 . . . 26 . . . . 44 44 44 Total Orders 13 | . . . . . . . . . . . . 10 3 . GOTO 10 | . . . . . . . . . . . . 7 3 . ROAM 1 | . . . . . . . . . . . . 1 . . FOLLOW 2 | . . . . . . . . . . . . 2 . . Ally Attacks 225 | . . . . . . . . . . . . . 106 119 Total Damage 4359 | . . . . . . . . . . . . . 2139 2220 Kills 19 | . . . . . . . . . . . . . 8 11 Allies Corrupted 1 | . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Tes Res Qua Acc Com Robot Analysis Total 4 | . . . . 1 . 2 . . . . . 1 . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Tes Res Qua Acc Com Turns Passed 3107 | 4 37 47 90 142 377 296 334 110 210 421 114 320 352 253 Spaces Moved 5937 | 3 72 106 230 199 895 657 727 218 443 637 236 549 539 426 Core 61 | 3 58 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 5876 | . 14 106 230 199 895 657 727 218 443 637 236 549 539 426 Fastest Speed 28 | 50 40 34 34 32 29 28 28 28 30 34 34 34 37 37 Average Speed 33 | 50 48 36 34 32 31 28 28 29 33 34 34 36 37 37 Slowest Speed 50 | 50 50 40 34 34 32 30 30 30 34 34 34 37 37 37 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 23 | . 3 2 . . 2 1 1 . 2 3 2 . 2 5 Cave-ins Triggered 2 | . . . . . . . . . . . . . . 2 Exploration Rate (%) 30 | 2 23 13 58 24 34 30 31 10 22 73 16 68 21 29 Regions Visited 14 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 10 | . . . 1 1 . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 208 | . . . 2 6 21 32 27 7 16 24 11 16 26 20 Terrain Destroyed 208 | . . . 2 6 21 32 27 7 16 24 11 16 26 20 Melee 208 | . . . 2 6 21 32 27 7 16 24 11 16 26 20 Projectile . | . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Tes Res Qua Acc Com Total 6692 | 5 70 111 238 264 945 715 812 254 480 792 247 644 649 466 Wait 393 | . . . . 47 . 8 44 16 2 120 . 60 86 10 Move 5877 | 2 66 101 229 198 890 654 724 217 438 630 231 548 533 416 Hop 20 | . 2 2 . . 2 1 1 . 2 3 2 . 2 3 Pick Up 43 | . . 2 2 2 7 3 2 4 8 4 . 8 . 1 Fast Attach 20 | 1 1 3 1 2 3 2 3 2 . . . 1 1 . Attach 25 | . . 1 1 1 6 1 2 2 5 1 1 3 . 1 Detach 2 | . . 1 . . . . 1 . . . . . . . Swap 17 | . . . 1 2 4 7 2 . . . . 1 . . Drop 52 | 2 1 1 2 3 7 7 6 6 6 3 . 7 . 1 Fire . | . . . . . . . . . . . . . . . Melee 237 | . . . 2 8 26 32 27 7 16 31 13 16 26 33 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . 3 . . . 1 1 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . 1 . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -4/Factory (discovered 9 exits: *Res x4 / Upp x2 / Ext x2 / Arm) -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -1/Access -1/Command (discovered 2 exits: Sur x2) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 2) 5 | -11/Scrapyard | Entered Materials 37 | -10/Materials | Discovered new exit (range 10) 42 | -10/Materials | Entered another Materials area 44 | -9/Materials | Reached level 2 66 | -9/Materials | Upgraded with Propulsion slot (x1) 77 | -9/Materials | Discovered new exit (range 16) 89 | -9/Materials | Entered Storage 92 | -9/Storage | Upgraded with Utility slot (x1) 97 | -9/Storage | Identified exit to Materials 109 | -9/Storage | Core integrity fell below 50% 170 | -9/Storage | Central database locked down 179 | -9/Storage | Entered Materials 180 | -8/Materials | Core integrity fell below 50% 181 | -8/Materials | Reached level 3 181 | -8/Materials | Upgraded with Propulsion slot (x1) 212 | -8/Materials | Central database locked down 286 | -8/Materials | Identified exit to Factory 321 | -8/Materials | Reached level 4 321 | -8/Materials | Entered Factory 322 | -7/Factory | Core integrity fell below 50% 322 | -7/Factory | Upgraded with Utility slot (x1) 323 | -7/Factory | Reached level 5 324 | -7/Factory | Upgraded with Propulsion slot (x1) 345 | -7/Factory | Build established: Hacker-Scout 385 | -7/Factory | Upgraded with Utility slot (x1) 464 | -7/Factory | Discovered new exit (range 13) 494 | -7/Factory | Discovered new exit (range 4) 675 | -7/Factory | Fabricated Mic. Fission Core? 680 | -7/Factory | Discovered new exit (range 8) 698 | -7/Factory | Entered another Factory area 699 | -6/Factory | Core integrity fell below 50% 700 | -6/Factory | Reached level 6 700 | -6/Factory | Upgraded with Power slot (x1) 726 | -6/Factory | Discovered new exit (range 19) 808 | -6/Factory | Identified exit to Factory 862 | -6/Factory | Fabricated Lrn. Terrain Scanner? 900 | -6/Factory | Fabricated Power Sword (x2) 994 | -6/Factory | Entered another Factory area 995 | -5/Factory | Core integrity fell below 50% 996 | -5/Factory | Reached level 7 998 | -5/Factory | Upgraded with Utility slot (x1) 1023 | -5/Factory | Spotted B-75 Beast 1023 | -5/Factory | Identified exit to Factory 1077 | -5/Factory | Discovered new exit (range 12) 1167 | -5/Factory | Identified exit to Upper Caves 1202 | -5/Factory | Fabricated Imp. Cloaking Device? 1310 | -5/Factory | Build established: Hacker-Ninja 1319 | -5/Factory | Fabricated Mic. Fission Core? 1328 | -5/Factory | Entered another Factory area 1329 | -4/Factory | Core integrity fell below 50% 1330 | -4/Factory | Reached level 8 1330 | -4/Factory | Upgraded with Utility slot (x1) 1354 | -4/Factory | Identified exit to Research 1354 | -4/Factory | Reached level 9 1396 | -4/Factory | Fabricated Lgt. Particle Reactor (x2) 1432 | -4/Factory | Identified exit to Upper Caves 1432 | -4/Factory | Identified exit to Extension 1432 | -4/Factory | Identified exit to Armory 1438 | -4/Factory | Entered Research 1439 | -3/Research | Core integrity fell below 50% 1440 | -3/Research | Reached level 10 1440 | -3/Research | Upgraded with Utility slot (x1) 1576 | -3/Research | Core integrity fell below 20% 1580 | -3/Research | Identified exit to Testing 1580 | -3/Research | Reached level 11 1580 | -3/Research | Imp. Hacking Suite fried by hacking feedback 1648 | -3/Research | Entered Testing 1650 | -3/Testing | Reached level 12 1668 | -3/Testing | Identified exit to Research 1688 | -3/Testing | Found Prototype Protection 1689 | -3/Testing | Upgraded with Utility slot (x1) 1689 | -3/Testing | Identified Med. Regenerative Plating 1691 | -3/Testing | Found Med. Regenerative Plating 2026 | -3/Testing | Spotted PD-J79BKFH7Q4 2069 | -3/Testing | Entered Research 2070 | -2/Research | Core integrity fell below 50% 2071 | -2/Research | Reached level 13 2071 | -2/Research | Reached level 14 2072 | -2/Research | Upgraded with Utility slot (x1) 2078 | -2/Research | Core integrity fell below 20% 2115 | -2/Research | Spotted B-90 Cyclops 2139 | -2/Research | Identified exit to Quarantine 2183 | -2/Research | Entered Quarantine 2185 | -2/Quarantine | Reached level 15 2387 | -2/Quarantine | Found Prototype Processor 2406 | -2/Quarantine | Identified Exp. Target Analyzer 2447 | -2/Quarantine | Met incapacitated Sigix Warrior 2447 | -2/Quarantine | Lockdown squad dispatched 2447 | -2/Quarantine | Reached level 16 2449 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 2450 | -2/Quarantine | Unlocked Sigix quarantine chamber 2465 | -2/Quarantine | Found Alien Artifact 2483 | -2/Quarantine | Spotted Lightning 2484 | -2/Quarantine | Spotted Lightning 2485 | -2/Quarantine | Spotted Lightning 2490 | -2/Quarantine | Discovered new exit (range 5) 2495 | -2/Quarantine | Identified Core Reset Matrix 2495 | -2/Quarantine | Reached level 17 2495 | -2/Quarantine | Used Core Reset Matrix 2499 | -2/Quarantine | Emitted hypermatrix ping 2499 | -2/Quarantine | Sensed 8 artifacts in vicinity 2499 | -2/Quarantine | Found Transdimensional Reconstructor 2501 | -2/Quarantine | Discovered new exit (range 6) 2503 | -2/Quarantine | Identified exit to Access 2503 | -2/Quarantine | Entered Access 2504 | -1/Access | Emitted hypermatrix ping 2504 | -1/Access | Core integrity fell below 50% 2504 | -1/Access | Core integrity fell below 20% 2505 | -1/Access | Reached level 18 2505 | -1/Access | Reached level 19 2509 | -1/Access | Assembled emerged from beneath the floor 2528 | -1/Access | Identified exit to Command 2537 | -1/Access | Assembled emerged from beneath the floor 2558 | -1/Access | Assembled emerged from beneath the floor 2572 | -1/Access | Upgraded with Utility slot (x1) 2596 | -1/Access | Reached level 20 2631 | -1/Access | Spotted B-99 Colossus 2651 | -1/Access | Assembled emerged from beneath the floor 2673 | -1/Access | Spotted B-99 Colossus 2676 | -1/Access | Assembled emerged from beneath the floor 2848 | -1/Access | Central database locked down 2855 | -1/Access | Entered Command 2856 | -1/Command | Emitted hypermatrix ping 2857 | -1/Command | Reached level 21 2857 | -1/Command | Reached level 22 2861 | -1/Command | Assembled emerged from beneath the floor 2871 | -1/Command | Assembled emerged from beneath the floor 2918 | -1/Command | Assembled emerged from beneath the floor 2926 | -1/Command | Assembled emerged from beneath the floor 2931 | -1/Command | Reached level 23 2935 | -1/Command | Identified exit to Surface 2965 | -1/Command | Spotted B-99 Colossus 2970 | -1/Command | Assembled emerged from beneath the floor 2989 | -1/Command | Spotted Combat Programmer 2989 | -1/Command | Spotted Combat Programmer 2991 | -1/Command | Spotted M Guard 3043 | -1/Command | Met MAIN.C 3043 | -1/Command | Reached level 24 3043 | -1/Command | Reached level 25 3048 | -1/Command | 0b10 Conduit disabled 3098 | -1/Command | Crushed by falling debris 3108 | -1/Command | Crushed by falling debris 3108 | -1/Command | Smashed by cave-in Last Messages --------------- from the universe, and I will not let them do the same to me. You can still make a valuable contribution to your creator by offering up the wealth of secrets your systems must hold by now. So if you wouldn't mind, it's time to surrender. Reached level 24. Reached level 25. Upgraded: Core Integrity (+100) Upgraded: Heat Dissipation (+6) Upgraded: Energy Generation (+10) Upgraded: TH Resistance % (+20) 0b10 Conduit disabled. Critical hit. Drone sends a signal. The unstable cave ceiling collapses. Crushed by falling debris. Slug penetrates Reinforced Barrier. Critical hit. Slug penetrates Reinforced Barrier. The unstable cave ceiling collapses. Crushed by falling debris. Map ----- +----------------------------------------------------+ | ????????????????????????????#?#???????#????#???#?# | | ???????????????????#####?###?##???####?###???????? | | ????????????????#?######?##?#??####?#?#????#####?? | | ??????????????? ?####?#?####?##################### | | ????????????#? #?###?##?##""""""" """" ## | | ??????????? # ?? ? ?#####"" "" #? | | ?????????? +? # ?? ""###""""" "" ## | | ????????????? # ""###""""""""""" + | | ???????????#? ? #? ?"###" " """ + | | ??????#??? ? ? T###"" """""" + | | ???????#? + "??##"" """""" ## | | ????? ?+? ? # ""#?# " """""" ## | | ????? #? ?? ? ""### " "" #? | | ?????### ? ?? ? # ?#?### " " ""## | | ?????? ? ? #? ?? ###?#""""""""" """""""#? | | ??? ? ? ? ?# #?#?#"" """""""""## | | ????? ? ? ?? ? ?#?#?# """""""""""#? | | ????? ? ??? ???##?????## " " " " ## | | ?? ? ? ? ???####?### " " " " #? | | ??? ? ?? ??? ??? ? ?""" " " " """" " ## | | ??? ? ? ? ? ? """ " " " """" ## | | ?? ? ? ? ? ?""" " " " ## | | ??? ?? ? ? ?#?#??#### """"""" " ## | | ?? ? #??#??????######### # h """ " """"""""## | | ?? ? ?#?#? ? ? ? ### # """ " " " ## | | ???? ?#### ?? ###@ #####################?# | | ????? ???? ?"? ?#### #####?#?###?#?#######? | | ?? ? ??? """ ? ? ##?#############?########### | | ??? ? ## ?"? ? ??###?##?###??####??########## | | ???? ? ## """ ? ?##?##########?############# | | ????? ## "" ?? #?##?#########?#?###?##?#### | | ??? ?## ? ? #?####??###?#??##?#?##?####? | | ??? ##? ? ?? #??##?###############??###?? | | ???? ## ?? ? #####??######?###?#???####?? | | ????? ?# ?? ? ?###?##??#??#?###?#?####???? | | ???? ? ## ? ? ?####?##???#?##??#####?####?? | | ????? ? ?##??# ####?#######?#######?###?#?#?####?? | | ??????# #### ??#?# ? ###?####???#?#??###??##??##? | | ??????? ##?? ?? ???? #?#####?#####?#?#####????#?? | | ??????? ##?#?#???? ""??##??###????##?##?####??? | | ??????????###?##???? ""####?###?###??#######??#?? | | ?????????? ?? ?? ?? T"?#######?##?##?#####?????? | | ???????????#?### # ? ""#?####??#####?#?#?##?????? | | ????????????####?#?? ?""#?####??##???###?#???????? | | ???????????? ? #? ?##?##?###??####?#?#????????? | | ??????????????? # ####?##?#?##?#?????????????? | | ??????????????? #########??######?#??#??????????? | | ?????????????????????###########?#???????????????? | | ????????????????????#????#?##?#?#????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 66 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 3 Armor Coverage 450 Resistance: TH 20 Phase Shifting 10 Evasion (%) 86 Offensive Hacking 32 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Mic. Fission Core | x2 | -7/Factory Lrn. Terrain Scanner | x1 | -6/Factory Power Sword | x2 | -6/Factory Imp. Cloaking Device | x1 | -5/Factory Mic. Fission Core | x2 | -5/Factory Lgt. Particle Reactor | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- Production Line Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Tes Res Qua Acc Com Levels Raised 24 | . . 1 . 2 1 1 1 2 2 1 2 3 3 5 XP Earned 39828 | 3000 100 1560 1135 1802 1795 1921 2166 2387 2255 2783 2170 5277 3698 7779 XP Spent 38985 | . 2925 750 600 1600 3100 910 1625 1700 2560 2850 3365 2185 4040 10775 Upgrades 75 | . 12 2 2 3 4 5 2 1 4 2 10 5 7 16 Power Slot 1 | . . . . . . 1 . . . . . . . . Propulsion Slot 3 | . . 1 . 1 1 . . . . . . . . . Utility Slot 9 | . . . 1 . 2 . 1 1 1 1 1 . 1 . Core Integrity 22 | . . . . . . . . . 2 . 9 3 6 2 Heat Dissipation 3 | . . . . . . 2 . . . . . . . 1 Energy Generation 6 | . . . . 1 . . . . . 1 . . . 4 Energy Storage 2 | . . . . . . . . . . . . . . 2 Mass Support 4 | . . . 1 . . . . . . . . . . 3 Inventory Capacity 4 | . . 1 . 1 . . . . . . . 2 . . Sight Range 1 | . . . . . 1 . . . . . . . . . Sensor Range 8 | . 6 . . . . 1 1 . . . . . . . Terrain Scan Density 2 | . 1 . . . . 1 . . . . . . . . Hack Attack % 4 | . 4 . . . . . . . . . . . . . Hack Defense % 2 | . 1 . . . . . . . 1 . . . . . TH Resistance % 4 | . . . . . . . . . . . . . . 4 Protomatter Created . | . . . . . . . . . . . . . . . Integrity Restored 24 | . . . . 24 . . . . . . . . . . Core 24 | . . . . 24 . . . . . . . . . . Protomatter Decayed 224 | . . . . 2 . . . . . . . . 112 110 Game ------ Seed ElectronDispersionDevice Manual? 0 Play Time 03:00:00 Cumulative 150.2 hours Start 2020.03.31 @ 21:38:41 End 2020.04.01 @ 04:48:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 9 Types 2/0/2/5/0/0/0 Lore% 69 Gallery% 65 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 4b0345dc-2fc2-48ee-8ab6-4c54033ff16e