Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.06 @ 12:34:49 // Winter2019/RPGLIKE Player: Chiefwannatoke Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (236) 1180 Value Destroyed (7834) 7834 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (4335) 4335 TOTAL SCORE: 18549 Bonus ------- High Alert Combat Kills 2748 Follower Combat Kills 1703 Friendly Fire -116 Cogmind --------- Core Integrity 1413/1500 Matter 300/300 Energy 710/710 System Corruption 0% Temperature Cool (0) Movement Walking (123) Location -6/Zion Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (3) --- Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY (9) ------ Advanced Heat Sink Improved Cooling System Enhanced Optical Array Advanced Signal Interpreter Improved Targeting Computer Particle Charger Improved Maneuvering Thrusters Hardened Medium Armor Plating Force Field > --- WEAPON (4) ------- Force Rifle Beamcaster Cooled Particle Cannon Mass Driver > --- INVENTORY (2) ---- Protomatter-51 Protomatter-50 Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Enhanced Optical Array Advanced Signal Interpreter Improved Targeting Computer Particle Charger Improved Maneuvering Thrusters Hardened Medium Armor Plating Force Field > --- WEAPON ----------- Beamcaster Beamcaster Cooled Particle Cannon Mass Driver > --- INVENTORY -------- Protomatter Protomatter [Rating: 73] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Fission Core Propulsion Titanium Leg Leg Titanium Leg Utility Improved Targeting Computer Device Advanced Heat Sink Storage Small Matter Pod Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mass Driver Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Fac Low Low Zio Slots Evolved 13 | 4 1 . 3 3 1 . . . . . 1 . . . Power . | . . . . . . . . . . . . . . . Propulsion 2 | 1 . . . . . . . . . . 1 . . . Utility 8 | 2 1 . 2 2 1 . . . . . . . . . Weapon 3 | 1 . . 1 1 . . . . . . . . . . Parts Attached 110 | 5 8 3 26 11 26 7 8 4 . . 11 1 . . Power 10 | 1 . 1 4 1 2 . . . . . 1 . . . Engine 8 | 1 . 1 4 1 1 . . . . . . . . . Core 2 | . . . . . 1 . . . . . 1 . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 17 | 2 . 2 2 . 6 . . 2 . . 3 . . . Treads . | . . . . . . . . . . . . . . . Leg 17 | 2 . 2 2 . 6 . . 2 . . 3 . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 45 | . 6 . 8 4 14 3 3 1 . . 6 . . . Device 19 | . 3 . 1 . 7 2 1 1 . . 4 . . . Storage 1 | . . . . . 1 . . . . . . . . . Processor 9 | . 2 . 1 2 3 . . . . . 1 . . . Hackware . | . . . . . . . . . . . . . . . Protection 16 | . 1 . 6 2 3 1 2 . . . 1 . . . Artifact . | . . . . . . . . . . . . . . . Weapon 38 | 2 2 . 12 6 4 4 5 1 . . 1 1 . . Energy Gun 21 | 2 1 . 8 3 1 1 4 . . . . 1 . . Energy Cannon 8 | . 1 . 2 2 1 1 . 1 . . . . . . Ballistic Gun 6 | . . . 2 . 2 2 . . . . . . . . Ballistic Cannon 3 | . . . . 1 . . 1 . . . 1 . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 6 1 . . . 1 . . . . . . Parts Lost 8 | . . . 1 1 4 2 . . . . . . . . Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 8 | . . . 1 1 4 2 . . . . . . . . Weapon . | . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . . 1 1 2 1 . . . . . . . . Average Slot Usage (%) 97 | . 89 100 97 92 94 98 100 100 100 100 99 100 100 100 Engine 5 | . 11 11 8 6 4 6 6 6 6 6 3 . . . Core 1 | . . . . . 1 . . . . . 1 5 5 5 Leg 14 | . 23 22 16 13 11 12 12 12 12 12 13 17 17 17 Device 22 | . 18 11 15 13 19 20 25 25 25 25 29 29 29 29 Processor 17 | . 9 22 16 18 18 18 18 18 18 18 17 17 17 17 Protection 9 | . 1 11 14 13 9 11 12 12 12 12 5 5 5 5 Energy Gun 12 | . 15 11 12 6 6 6 15 18 18 18 13 11 11 11 Energy Cannon 6 | . 8 11 6 11 12 6 1 3 6 6 5 5 5 5 Ballistic Gun 1 | . . . 4 3 4 11 3 . . . . . . . Ballistic Cannon 2 | . . . . 2 1 . 3 3 . . 4 5 5 5 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 59 | 9 14 14 31 35 36 41 48 51 51 51 59 59 59 59 Greatest Support 63 | 20 20 20 34 34 34 28 28 34 34 34 59 63 63 63 Greatest Overweight (x) 2 | . . . 1 1 2 1 1 1 1 1 1 1 . . Average Overweight (x) . | . . . . . . 1 1 1 1 1 . . . . Largest Inventory Capacity 2 | . . . . . . . 1 1 2 2 2 2 2 2 Average Capacity . | . . . . . . . . 1 1 2 2 2 2 2 Most Carried 2 | . . . . . . . 1 1 1 2 2 2 2 2 Average Carried . | . . . . . . . . 1 1 1 1 2 2 2 Final Capacity 2 | . . . . . . . 1 1 2 2 2 2 2 2 Final Carried 2 | . . . . . . . 1 1 1 2 2 2 2 2 Class Distribution -------------------- 28% | Gunner 18% | Scavenger-Gunner 16% | Tank 11% | Scavenger-Tank 10% | Commander-Tank 8% | Mutant 3% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Storage Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Waste Scavenger-Gunner | -7/Factory Tank | -7/Lower Caves Commander-Tank | -7/Lower Caves Commander-Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Zion Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Fac Low Low Zio Matter Collected 2651 | 241 89 30 456 295 749 161 145 73 10 . 238 129 . 35 Remotely . | . . . . . . . . . . . . . . . Salvage Created 8533 | . 647 302 2610 1381 2206 281 . 213 . 138 600 71 84 . Parts 475 | . 65 22 130 102 87 17 . 16 2 5 25 . 4 . Haulers Intercepted 17 | . 1 . 6 5 4 . . 1 . . . . . . Recyclers Shooed 2 | . . . 1 . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . . . . . 7 28 . . 4 8 Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Fac Low Low Zio Combat Hostiles Destroyed 199 | . 20 13 48 31 47 10 . 5 1 5 13 3 3 . Guns 109 | . 12 9 29 11 22 4 . 4 1 3 10 1 3 . Cannons 85 | . 7 4 17 20 24 6 . 1 . 1 3 2 . . AOE 1 | . 1 . . . . . . . . . . . . . Classes Destroyed 16 | . 7 . 4 1 2 . . 1 . . 1 . . . Worker 4 | . 1 . . 2 1 . . . . . . . . . Builder 1 | . 1 . . . . . . . . . . . . . Tunneler 2 | . 1 . 1 . . . . . . . . . . . Hauler 17 | . 1 . 6 5 4 . . 1 . . . . . . Recycler 2 | . . . 2 . . . . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . . . Watcher 10 | . 3 . 5 1 1 . . . . . . . . . Swarmer 42 | . 9 9 8 4 6 . . . 1 2 . 1 2 . Grunt 102 | . 11 4 28 14 26 7 . 1 . 2 8 1 . . Brawler 7 | . . . 2 . 1 . . 1 . 1 2 . . . Duelist 6 | . . . 1 1 4 . . . . . . . . . Protector 1 | . . . . . 1 . . . . . . . . . Sentry 34 | . . . 9 12 8 2 . 1 . . . 1 1 . Demolisher 1 | . . . . . . . . . . . 1 . . . Hunter 2 | . . . . . 1 1 . . . . . . . . Programmer 4 | . . . . . . . . 2 . . 2 . . . Best Kill Streak 8 | . 5 4 6 5 8 6 . 1 1 2 5 3 3 . Combat Bots Only 8 | . 4 4 4 5 8 6 . 1 1 2 5 3 3 . Max Kills in Single Turn 2 | . 2 1 2 2 2 1 . 1 1 1 1 1 1 . Gunslinging 1 | . 1 . 1 . . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Fac Low Low Zio Damage Taken 7239 | . 610 611 1417 948 2270 569 . 222 52 201 87 46 206 . Core 5035 | . 480 443 923 601 1644 382 . 156 38 134 59 30 145 . Absorbed by Shields 473 | . . . . . . . . 29 19 73 75 53 224 . Redirected to Core 4260 | . 396 341 753 480 1409 352 . 144 38 134 59 19 135 . Core Remaining (%) 87 | 100 . 77 . 93 66 . . . . 100 . . . . Volleys Fired 457 | . 55 29 119 64 109 21 . 13 4 10 23 5 5 . Largest 4 | . 2 2 3 4 4 4 . 4 4 4 4 4 4 . Hottest 273 | . 110 110 178 240 240 227 . 273 255 255 237 237 242 . Shots Fired 1391 | . 110 58 339 222 356 78 . 52 12 38 86 20 20 . Gun 842 | . 87 29 270 103 153 56 . 39 9 30 46 10 10 . Cannon 549 | . 23 29 69 119 203 22 . 13 3 8 40 10 10 . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 304 | . . . 67 53 106 37 . 8 . . 23 5 5 . Thermal 1055 | . 78 58 272 169 250 41 . 44 12 38 63 15 15 . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 32 | . 32 . . . . . . . . . . . . . Robot Hit Streak 28 | . 17 20 27 19 28 21 . 23 10 20 27 21 25 . Robot Miss Streak 4 | . 3 4 4 4 3 1 . 4 1 1 1 . 1 . Penetration Max 1 | . . . . . 1 . . . . . . . . . Secondary Targets 7 | . 1 . 6 . . . . . . . . . . . Max Gunslinging Chain 2 | . 1 . 2 . . . . . . . . . . . Shots Hit Robots 946 | . 67 41 234 128 264 56 . 34 8 27 59 17 11 . Core Hits 348 | . 32 17 82 49 90 21 . 12 3 9 25 4 4 . Critical Hits 29 | . . . 1 6 18 3 . . . . . 1 . . Critical Kills 11 | . . . . 3 5 2 . . . . . 1 . . Critical Parts Destroyed 17 | . . . 1 2 13 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 18663 | . 1004 532 3714 2345 5259 1090 . 897 220 685 1973 512 432 . Guns 10940 | . 655 285 2727 1121 2316 737 . 698 189 565 1114 269 264 . Cannons 7599 | . 278 247 967 1208 2928 353 . 197 31 120 859 243 168 . Explosions 71 | . 71 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Ramming 53 | . . . 20 16 15 . . 2 . . . . . . Kinetic 3664 | . . . 464 415 1611 406 . 96 . . 502 103 67 . Thermal 14655 | . 713 532 3230 1914 3633 684 . 799 220 685 1471 409 365 . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 291 | . 291 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 2 | . . . . 1 . 1 1 2 2 2 1 1 1 1 Average Corruption 1 | . . . . 1 . 1 1 1 2 2 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . . Effects 41 | . . . . 5 . 2 2 3 8 12 2 5 2 . Message Errors 10 | . . . . 1 . 1 1 1 2 1 . 2 1 . Heat Flow Errors 1 | . . . . . . . . . . 1 . . . . Energy Discharges 14 | . . . . 1 . . 1 2 3 5 . 2 . . Data Loss (minor) 11 | . . . . 2 . 1 . . 2 3 2 1 . . Targeting Errors 4 | . . . . 1 . . . . 1 1 . . 1 . Weapon Failures 1 | . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 156 | . . . . . 54 3 . 7 6 3 60 . 23 . Projectiles 156 | . . . . . 54 3 . 7 6 3 60 . 23 . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 12 | . . . . 2 6 . . . . . 4 . . . Impact 1 | . . . . 1 . . . . . . . . . . Kinetic 11 | . . . . 1 6 . . . . . 4 . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 56 | . . . . 7 7 42 . . . . . . . . Shots 1 | . . . . . . 1 . . . . . . . . Rammed 4 | . . . . 3 1 . . . . . . . . . Targets Rammed 7 | . . . 1 3 1 . . 2 . . . . . . Kicked 3 | . . . 1 . . . . 2 . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 701 | . 10 36 231 701 398 45 . 6 33 170 26 . 2 . Average Temperature 73 | . 5 11 53 129 95 11 . 2 20 15 8 . 2 . Received Heat Transfer 1626 | . 126 162 87 52 780 252 . 13 43 36 36 9 30 . Effects 17 | . . . . 16 1 . . . . . . . . . Shutdowns 2 | . . . . 1 1 . . . . . . . . . Energy Bleed 3 | . . . . 3 . . . . . . . . . . Interference 3 | . . . . 3 . . . . . . . . . . Matter Decay 2 | . . . . 2 . . . . . . . . . . Damage (major) 7 | . . . . 7 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 4 | . . . 2 . 1 . . . . 1 . . . . Combat Hostiles 4 | . . . 2 . 1 . . . . 1 . . . . Parts Melted 61 | . 2 2 25 7 11 2 . 3 . 3 6 . . . Heat Transferred 27445 | . 1765 1369 7141 3737 6708 1286 . 1147 333 999 1998 518 444 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Fac Low Low Zio Peak Influence 1391 | . 319 396 1144 1190 1391 846 259 1234 . . 1083 . . . Initial 632 | . . 96 103 456 462 632 259 41 . . 548 . . . Average 688 | . 215 272 604 827 1043 743 228 772 . . 819 . . . Maximum Alert Level 4 | . 1 1 4 4 4 3 1 4 . . 3 . . . Low Security (%) 10 | 100 27 35 14 . . . 14 12 . . . . . . Level 1 18 | . 72 64 16 . . . 85 3 . . . . . . Level 2 19 | . . . 36 26 8 47 . 17 . . 31 . . . Level 3 36 | . . . 20 68 50 52 . 45 . . 68 . . . Level 4 14 | . . . 12 4 41 . . 21 . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 54 | . 6 . 8 8 8 3 . 14 . . 7 . . . Investigation 24 | . 4 . 5 2 3 1 . 4 . . 5 . . . Extermination 6 | . . . . . . . . 5 . . 1 . . . Reinforcement 15 | . 2 . 2 3 3 . . 5 . . . . . . Assault 6 | . . . 1 . 2 2 . . . . 1 . . . Garrison 3 | . . . . 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Fac Low Low Zio Distress Signals 16 | . 2 . 5 1 4 . . 1 . . 3 . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 319 | . 32 13 67 40 71 10 . 29 2 16 31 3 5 . Peak Tracking Total 9 | . 6 5 6 6 9 5 . 3 1 4 6 3 3 . Tactical Retreats 16 | . 1 . 3 1 8 . . . . . 3 . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Fac Low Low Zio Traps Triggered 13 | . 2 . 2 1 4 2 . 1 . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 3 | . . . 1 . 2 . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Fac Low Low Zio Machines Disabled 32 | . . 3 2 6 7 2 . 6 1 . 5 . . . Max in Single Turn 2 | . . 1 1 1 1 1 . 1 1 . 2 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Fac Low Low Zio Machines Accessed 44 | . 4 . 8 9 6 3 . 5 . 1 7 . . 1 Terminals 33 | . 4 . 6 8 4 2 . 3 . . 6 . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . Recycling Units 2 | . . . . 1 . 1 . . . . . . . . Scanalyzers 6 | . . . 2 . 2 . . 2 . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 102 | . 8 . 14 22 12 6 . 11 . 1 22 . . 6 Successful 52 | . 2 . 10 9 7 2 . 5 . 1 10 . . 6 Failed 50 | . 6 . 4 13 5 4 . 6 . . 12 . . . Catastrophic 5 | . . . . 1 . 1 . 1 . . 2 . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 22 | . 1 . 5 . 5 . . 5 . . 6 . . . Terminals 82 | . 8 . 12 19 10 5 . 9 . . 19 . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . 3 . . . Recycling Units 4 | . . . . 3 . 1 . . . . . . . . Scanalyzers 6 | . . . 2 . 2 . . 2 . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 39 | . 1 . 7 8 4 1 . 3 . 1 8 . . 6 Record 2 | . . . . . . . . . . . 2 . . . Part Schematic 6 | . . . . . . . . . . . . . . 6 Robot Schematic 2 | . . . . . . . . 1 . . 1 . . . Robot Analysis 3 | . . . . 1 2 . . . . . . . . . Prototype ID Bank 6 | . . . 1 . . 1 . 1 . . 3 . . . Open Door 7 | . . . . 6 . . . . . 1 . . . . Branch Access Points 4 | . . . 1 . 1 . . 1 . . 1 . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . Locate Traps 2 | . . . 1 . . . . . . . 1 . . . Reprogram Traps 2 | . . . 1 . 1 . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . 2 . . . Scan Component 1 | . . . . . . . . . . . 1 . . . Repair 1 | . . . . . . . . . . . 1 . . . Recycling Unit Hacks 2 | . . . . 1 . 1 . . . . . . . . Report Inventory 2 | . . . . 1 . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 9 | . 1 . 3 . 3 . . 2 . . . . . . Terminals 3 | . 1 . 1 . 1 . . . . . . . . . Assimilate 2 | . 1 . . . 1 . . . . . . . . . Disrupt 1 | . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 6 | . . . 2 . 2 . . 2 . . . . . . Extract 6 | . . . 2 . 2 . . 2 . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 27 | . 2 . 4 6 3 2 . 3 . . 7 . . . Full Trace Events 16 | . 2 . 2 3 1 1 . 2 . . 5 . . . Feedback Events 1 | . . . . 1 . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . 1 . . 1 . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 22 | . . . 5 . 5 . . 6 . . . . . 6 Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 . . . Time 39 | . . . . . . . . . . . 39 . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . 4 . . . . . Allies Hacked 1 | . . . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Fac Low Low Zio Total Allies 28 | . . . . . 1 . 20 3 4 . . . . . Largest Group 20 | . . . . . 1 . 20 20 12 12 11 . . . Highest-Rated Group 514 | . . . . . 10 . 514 514 349 349 316 . . . Highest-Rated Ally 33 | . . . . . 10 . 33 33 32 32 32 . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 369 | . . . . . . . . 225 12 63 69 . . . Total Damage 6718 | . . . . . . . . 3990 193 1101 1434 . . . Kills 60 | . . . . . . . . 33 3 13 11 . . . Allies Corrupted 1 | . . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Fac Low Low Zio Robot Analysis Total 3 | . . . . 1 2 . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . . . 1 2 . 1 2 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Fac Low Low Zio Turns Passed 15395 | 54 918 605 2024 1004 1977 543 470 1375 639 1373 906 620 258 2629 Spaces Moved 9451 | 40 564 413 1096 466 1033 289 300 795 344 823 478 486 189 2135 Core 1 | 1 . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Legs 9450 | 39 564 413 1096 466 1033 289 300 795 344 823 478 486 189 2135 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 130 120 150 150 150 160 160 123 123 123 123 Average Speed 137 | 118 120 120 129 140 144 150 150 158 160 160 154 123 123 123 Slowest Speed 180 | 120 120 120 150 160 180 150 150 160 160 160 160 153 123 123 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 61 | 4 83 94 87 64 88 9 92 35 68 93 16 70 42 84 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . . . . . . . . 2 Known Exits Taken 9 | . . . 1 1 1 . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . Scrap Searched 11 | . . 2 . . . . . . 3 2 . 2 . 2 Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 81 | . 6 19 . 6 18 . . 5 1 3 12 4 7 . Melee . | . . . . . . . . . . . . . . . Projectile 56 | . . . . 6 18 . . 5 1 3 12 4 7 . AOE 25 | . 6 19 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Fac Low Low Zio Total 10826 | 44 693 466 1439 662 1268 351 323 875 424 856 592 494 202 2137 Wait 476 | . 44 4 141 67 28 12 7 34 55 12 64 . 6 2 Move 9438 | 39 563 412 1095 465 1032 289 299 794 343 822 477 485 188 2135 Hop . | . . . . . . . . . . . . . . . Pick Up 4 | . . . . . . . 1 . . 2 1 . . . Fast Attach 65 | 5 7 . 14 7 15 4 4 2 . . 6 1 . . Attach . | . . . . . . . . . . . . . . . Detach . | . . . . . . . . . . . . . . . Swap 45 | . 1 3 12 4 11 3 4 2 . . 5 . . . Drop 76 | . 4 3 20 8 13 5 8 4 . 1 9 1 . . Fire 457 | . 55 29 119 64 109 21 . 13 4 10 23 5 5 . Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick 7 | . . . 1 3 1 . . 2 . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 21 | . . . . . . . . 1 20 . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 237 | . 19 15 37 44 59 17 . 23 2 9 7 2 3 . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x2) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 7 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 12) 536 | -10/Materials | Reached level 2 555 | -10/Materials | Upgraded with Utility slot (x1) 561 | -10/Materials | Discovered new exit (range 6) 730 | -10/Materials | Discovered new exit (range 8) 845 | -10/Materials | Discovered new exit (range 9) 973 | -10/Materials | Entered Mines 975 | -10/Mines | Reached level 3 1019 | -10/Mines | Met a Derelict bent on vengeance 1045 | -10/Mines | Discovered new exit (range 17) 1133 | -10/Mines | Discovered new exit (range 17) 1261 | -10/Mines | Reached level 4 1347 | -10/Mines | Learned Materials security intel 1578 | -10/Mines | Entered Materials 1578 | -9/Materials | Discovered new exit (range 7) 1579 | -9/Materials | Build established: Scavenger-Mutant 1580 | -9/Materials | Reached level 5 1588 | -9/Materials | Upgraded with Utility slot (x2) 1588 | -9/Materials | Upgraded with Weapon slot (x1) 1863 | -9/Materials | Discovered new exit (range 12) 1965 | -9/Materials | Reached level 6 2128 | -9/Materials | Build established: Scavenger-Tank 2135 | -9/Materials | Discovered new exit (range 17) 2318 | -9/Materials | Discovered new exit (range 4) 2403 | -9/Materials | Reached level 7 2778 | -9/Materials | First assault squad dispatched 2794 | -9/Materials | Reached level 8 2832 | -9/Materials | Discovered new exit (range 10) 2940 | -9/Materials | Identified exit to Mines 2940 | -9/Materials | Identified exit to Storage 3123 | -9/Materials | Reached level 9 3177 | -9/Materials | Discovered new exit (range 18) 3242 | -9/Materials | Build established: Tank 3602 | -9/Materials | Entered Storage 3614 | -9/Storage | Core integrity fell below 50% 3766 | -9/Storage | Upgraded with Utility slot (x2) 3766 | -9/Storage | Upgraded with Weapon slot (x1) 3863 | -9/Storage | Reached level 10 4352 | -9/Storage | Garrison activated, responded to threat 4575 | -9/Storage | Discovered new exit (range 18) 4603 | -9/Storage | Identified exit to Materials 4606 | -9/Storage | Entered Materials 4608 | -8/Materials | Reached level 11 4718 | -8/Materials | Reached level 12 4798 | -8/Materials | Destroyed 8 combat bots 4905 | -8/Materials | Upgraded with Utility slot (x1) 5056 | -8/Materials | Build established: Gunner 5070 | -8/Materials | Discovered new exit (range 4) 5133 | -8/Materials | Core integrity fell below 50% 5167 | -8/Materials | Reached level 13 5635 | -8/Materials | Build established: Scavenger-Gunner 5806 | -8/Materials | First assault squad dispatched 6151 | -8/Materials | Build established: Scavenger-Tank 6523 | -8/Materials | Discovered new exit (range 8) 6582 | -8/Materials | Identified exit to Factory 6583 | -8/Materials | Entered Factory 6585 | -7/Factory | Reached level 14 6773 | -7/Factory | Core integrity fell below 50% 6775 | -7/Factory | Reached level 15 6983 | -7/Factory | First assault squad dispatched 7126 | -7/Factory | Sucked down chute 7126 | -7/Factory | Entered Waste 7127 | -7/Waste | Joined by Warlord forces that had cleared the area 7186 | -7/Waste | Build established: Scavenger-Gunner 7409 | -7/Waste | Discovered new exit (range 20) 7589 | -7/Waste | Identified exit to Factory 7596 | -7/Waste | Entered Factory 7596 | -7/Factory | Accompanied by 20 allies 7798 | -7/Factory | Reached level 16 8261 | -7/Factory | Allied Derelicts emerged from ambush trap array 8361 | -7/Factory | Reached level 17 8366 | -7/Factory | Discovered new exit (range 5) 8371 | -7/Factory | Identified exit to Factory 8790 | -7/Factory | Identified exit to Lower Caves 8971 | -7/Factory | Entered Lower Caves 8971 | -7/Lower Caves | Accompanied by 9 allies 9002 | -7/Lower Caves | Encountered a Warlord checkpoint 9025 | -7/Lower Caves | Build established: Tank 9304 | -7/Lower Caves | Learned Factory stockpile data 9310 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 9555 | -7/Lower Caves | Discovered new exit (range 6) 9561 | -7/Lower Caves | Identified exit to Lower Caves 9610 | -7/Lower Caves | Entered another Lower Caves area 9610 | -7/Lower Caves | Accompanied by 12 allies 9633 | -7/Lower Caves | Build established: Commander-Tank 9637 | -7/Lower Caves | Encountered a Warlord checkpoint 9719 | -7/Lower Caves | Learned Factory terminal intel 9944 | -7/Lower Caves | Reached level 18 9986 | -7/Lower Caves | Spotted B-75 Beast 9993 | -7/Lower Caves | Allies destroyed B-75 Beast 10120 | -7/Lower Caves | Discovered new exit (range 5) 10127 | -7/Lower Caves | Identified exit to Data Miner 10282 | -7/Lower Caves | Learned Factory stockpile data 10934 | -7/Lower Caves | Discovered exit to Factory (range 12) 10983 | -7/Lower Caves | Entered Factory 10983 | -6/Factory | Accompanied by 11 allies 10985 | -6/Factory | Loaded intel: 20 terminal locations 11207 | -6/Factory | Repaired Broken Mass Driver 11264 | -6/Factory | Reached level 19 11318 | -6/Factory | Build established: Commander-Gunner 11333 | -6/Factory | First assault squad dispatched 11527 | -6/Factory | Upgraded with Propulsion slot (x1) 11688 | -6/Factory | Identified exit to Lower Caves 11880 | -6/Factory | Build established: Gunner 11889 | -6/Factory | Entered Lower Caves 11891 | -6/Lower Caves | Reached level 20 12048 | -6/Lower Caves | Learned Factory terminal intel 12056 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12494 | -6/Lower Caves | Discovered new exit (range 10) 12506 | -6/Lower Caves | Identified exit to Lower Caves 12509 | -6/Lower Caves | Entered another Lower Caves area 12511 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12553 | -6/Lower Caves | Learned Factory stockpile data 12626 | -6/Lower Caves | Identified exit to Factory 12752 | -6/Lower Caves | Discovered new exit (range 12) 12766 | -6/Lower Caves | Identified exit to Zion 12767 | -6/Lower Caves | Entered Zion 12818 | -6/Zion | Visited the Megawrench Repair Shop 12843 | -6/Zion | Discovered new exit (range 22) 12920 | -6/Zion | System corruption cleaned by Quarantine Array 12959 | -6/Zion | Learned location of Armory (-3) 13129 | -6/Zion | Given the Hacking Drone Bay 13156 | -6/Zion | Given A8's code to call for help 15396 | -6/Zion | Self-destructed Last Messages --------------- 14514_ G0-DU8(z) fiddles with the Twisted Machinery. 14652_ N8-XIL(z) scatters some of the Twisted Machinery. 14670_ XF-NKG(z) pokes at the Twisted Machinery. 14796_ IE-8AS(z) fiddles with the Twisted Machinery. 14826_ 98-8VS(z) pokes at the Twisted Machinery. 14859_ CA-4BC(z) plays with the Twisted Machinery. 14917_ GG-9BG(z) rummages through the Twisted Machinery. 14933_ GG-9BG(z) examines a few pieces of the Twisted Machinery. AF-QZJ(b): I heard from one of Warlord's scouts that they use the recycling network to locate areas newly linked to 0b10. A simple Force(Tunnel) routine at a recycling unit is all it takes to possibly uncover something new. 15138_ MS-939(z) searches inside the Twisted Machinery. 15205_ AZ-Y3H(z) examines a few pieces of the Twisted Machinery. 15212_ FK-ZK6(z) examines a few pieces of the Twisted Machinery. 15235_ MG-YGB(z) pokes at the Twisted Machinery. 15235_ N8-XIL(z) fiddles with the Twisted Machinery. 15240_ XF-NKG(z) searches inside the Twisted Machinery. 15244_ XF-NKG(z) fiddles with the Twisted Machinery. 15319_ 8C-NN6(z) emerges from the cave. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????###????????????????????????????? | | ??????????????### ##???????????????????????????? | | ?????????????## #???????????????????????????? | | ?????????????# < #########???????????????????? | | ?????????????# #"#""#"#???????????????????? | | ??????????????# #" " ""#???????????????????? | | ??????????????# #" m "#???????????????????? | | ??????????????# ##" @ "#???????????????????? | | ??????????????## #### ##???????????????????? | | ???????????????# ##?#"" ""#???????????????????? | | ???????????????# #??# ##??????????????????? | | ???????????????# #??# #??????????????????? | | ???????????????# #?## ## #####?????????????? | | ???????????????# #?# #? ####??????????? | | ???????????????# #?# #? #??????????? | | ??????????###### ### ## #??????????? | | ?????????## ## ## #??????????? | | ?????????# # ## ### #??????????? | | ?????????# # ## #??# #??????????? | | ?????????# ## ### #??? #??????????? | | ????????## ## #?## ## #???? #??????????? | | ######### # #??# #?# #????? ??????????? | | """""""# ##?# #??## #?????? #?????????? | | "" """# ### #????##???????#?????????? | | # ### ##??????????????????????? | | ##?????##??????????????? | | % # ##???# ##?????????????? | | ######## ### #??# #?????????????? | | """"""#??##### #?# #?? #?????????????? | | """""""#??# #?## #? #??????????????? | | ########### ##??## #? #??????????????? | | ????????# ##???## #? ##?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 33 Energy Capacity 710 Matter Stores 350 Matter Capacity 350 Sight Range 26 Robot Scan Range 10 Terrain Scan Density 10 Heat Shielding 75 Armor Coverage 375 Resistance: KI 5 Resistance: TH 20 Evasion (%) 45 Targeting Accuracy 6 Particle Charging 15 Item Schematics ----------------- Hcp. Battery | -9/Materials | Extracted Heat Sink | -9/Materials | Extracted Sensor Array | -9/Materials | Extracted Disposable Heat Sink | -9/Materials | Extracted Med. Laser | -9/Materials | Extracted Ion Cannon | -8/Materials | Extracted System Shield | -8/Materials | Extracted Lgt. Assault Rifle | -8/Materials | Extracted Imp. Heat Sink | -8/Materials | Extracted Shock Bomb Launcher | -8/Materials | Extracted Thermal Converter | -7/Factory | Extracted Flak Cannon | -7/Factory | Extracted Integration Mediator | -7/Factory | Extracted Imp. Titanium Leg | -7/Factory | Extracted Med. Treads | -7/Factory | Extracted System Backup Module | -7/Factory | Extracted Beamcaster | -6/Zion | Free Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Barrage Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Bore Cannon | -6/Zion | Free Robot Schematics ------------------ H-55 Commando | -7/Factory | Hacked L-41 Fighter | -6/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Fac Low Low Zio Levels Raised 19 | . 1 2 5 1 3 2 . 2 . 1 1 1 . . XP Earned 31927 | 3000 2620 2275 7528 2348 4402 2346 97 3081 266 915 2505 239 187 118 XP Spent 31180 | 2980 1100 . 4865 5995 4490 . 250 . 7300 . 2400 1800 . . Upgrades 67 | 11 1 . 9 6 8 . 1 . 21 . 5 5 . . Propulsion Slot 2 | 1 . . . . . . . . . . 1 . . . Utility Slot 8 | 2 1 . 2 2 1 . . . . . . . . . Weapon Slot 3 | 1 . . 1 1 . . . . . . . . . . Core Integrity 18 | 4 . . 3 1 4 . . . 6 . . . . . Heat Dissipation 5 | 2 . . 1 . 1 . . . 1 . . . . . Energy Generation 3 | . . . . 1 . . . . 2 . . . . . Energy Storage 8 | . . . . 1 . . . . 4 . . 3 . . Mass Support 2 | . . . . . . . . . . . 1 1 . . Inventory Capacity 2 | . . . . . . . 1 . 1 . . . . . Sight Range 4 | . . . . . . . . . 4 . . . . . Ranged Accuracy 4 | 1 . . 1 . 2 . . . . . . . . . KI Resistance % 1 | . . . . . . . . . . . . 1 . . TH Resistance % 4 | . . . 1 . . . . . 3 . . . . . TH Damage % 3 | . . . . . . . . . . . 3 . . . Protomatter Created 2598 | . 218 112 401 499 475 283 . 132 19 117 236 56 50 . Integrity Restored 5139 | . 409 336 763 994 1304 393 . 508 45 172 127 30 58 . Core 4948 | . 409 336 640 994 1304 393 . 508 45 172 59 30 58 . Parts 191 | . . . 123 . . . . . . . 68 . . . Protomatter Decayed 1720 | . 81 23 145 166 40 124 88 529 4 96 348 46 30 . Game ------ Seed ModifiedStasisNukerbomber Manual? 0 Play Time 02:02:06 Cumulative 26.9 hours Start 2020.10.04 @ 15:53:17 End 2020.10.06 @ 12:34:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 42 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eb38bdad-fa2b-41c9-8222-bbc70636a126