Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.24 @ 13:56:33 Player: BOTHUNTER Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (33) 165 Value Destroyed (553) 553 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (616) 616 TOTAL SCORE: 2834 Bonus ------- High Alert Combat Kills 58 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -142 Cogmind --------- Core Integrity 0/400 Matter 153/300 Energy 80/100 System Corruption 0% Temperature Cool (0) Movement Flying (40) Location -9/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Flight Unit > --- UTILITY (4) ------ Signal Interpreter > --- WEAPON (2) ------- Heavy Hammer > --- INVENTORY (5) ---- Cryofiber Web Small Storage Unit Improved Sensor Array Hacking Suite Rocket Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit > --- UTILITY ---------- Improved Sensor Array Signal Interpreter > --- WEAPON ----------- Improved Grenade Launcher Mining Laser > --- INVENTORY -------- Cryofiber Web Small Storage Unit Rocket Launcher Datajack Heavy Hammer [Rating: 11] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Flight Unit Flight Unit Utility Signal Interpreter Device Sensor Array Processor Signal Interpreter Weapon Datajack Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Sto Gar Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 30 | 2 9 6 11 1 1 Power 1 | . 1 . . . . Engine 1 | . 1 . . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | . 3 1 3 . 1 Treads . | . . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 8 | . 3 1 3 . 1 Utility 3 | . 1 1 1 . . Device 2 | . 1 1 . . . Storage . | . . . . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 18 | 2 4 4 7 1 . Energy Gun 2 | 1 . 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon . | . . . . . . Launcher 8 | . 2 1 5 . . Special Weapon 2 | . 1 1 . . . Impact Weapon 2 | . . . 1 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 3 | . 1 1 1 . . Unidentified Prototypes . | . . . . . . Parts Lost 9 | . . 1 7 1 . Power 1 | . . . 1 . . Propulsion 4 | . . 1 3 . . Utility . | . . . . . . Weapon 4 | . . . 3 1 . Highest Loss Streak 6 | . . 1 6 2 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 57 | . 55 82 61 18 22 Engine 6 | . 1 14 7 . . Flight 15 | . 17 26 16 . . Device 8 | . 11 14 8 . . Processor 5 | . . . 8 11 11 Energy Gun 4 | . 8 9 . . . Ballistic Gun 1 | . 4 . . . . Launcher 2 | . 5 . 3 . . Special Weapon 3 | . . 4 8 . . Impact Weapon 2 | . . . 2 7 11 Special Melee Weapon 6 | . 7 12 5 . . Naked Turns . | . . . . . . Heaviest Build 12 | 3 8 7 12 6 3 Greatest Support 8 | 3 8 8 8 3 3 Greatest Overweight (x) 3 | . 1 . 3 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 Average Carried 4 | 1 4 4 4 4 5 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 2 5 5 5 5 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Scr Mat Min Mat Sto Gar Matter Collected 682 | 220 52 155 227 10 18 Remotely . | . . . . . . Salvage Created 421 | . 37 165 191 10 18 Parts 44 | . 11 8 21 2 2 Haulers Intercepted 2 | . 1 . 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Sto Gar Combat Hostiles Destroyed 24 | . 7 6 10 . 1 Melee 1 | . . . . . 1 Guns 3 | . . 3 . . . Cannons 2 | . . 1 1 . . AOE 18 | . 7 2 9 . . Classes Destroyed 8 | . 4 1 3 . . Worker 2 | . . 1 1 . . Builder 1 | . . . 1 . . Tunneler 1 | . . . 1 . . Hauler 2 | . 1 . 1 . . Operator 2 | . 1 . . 1 . Swarmer 17 | . 6 3 7 . 1 Grunt 5 | . 1 3 1 . . Sentry 2 | . . . 2 . . Thug 1 | . . . 1 . . Best Kill Streak 6 | . 5 6 4 1 1 Combat Bots Only 5 | . 3 5 4 . 1 Max Kills in Single Turn 3 | . 3 2 3 1 1 Gunslinging . | . . . . . . Exploded 3 | . 3 2 3 . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Scr Mat Min Mat Sto Gar Damage Taken 1065 | . 44 152 510 204 155 Core 463 | . . 62 130 136 135 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 21 | . . . 21 . . Core Remaining (%) 87 | 100 . 75 . . . Volleys Fired 79 | . 25 26 28 . . Largest 2 | . 2 2 1 . . Hottest 100 | . 100 100 100 . . Shots Fired 85 | . 29 28 28 . . Gun 36 | . 11 25 . . . Cannon . | . . . . . . Launcher 34 | . 17 2 15 . . Special 15 | . 1 1 13 . . Kinetic 3 | . 3 . . . . Thermal 15 | . 1 1 13 . . Explosive 33 | . 17 2 14 . . Electromagnetic 34 | . 8 25 1 . . Robot Hit Streak 10 | . 10 4 3 . . Robot Miss Streak 7 | . 3 2 7 . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 50 | . 17 17 12 2 2 Core Hits 50 | . 13 11 25 . 1 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 22 | . 1 . 12 2 7 Impact 21 | . . . 12 2 7 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 3 | . 1 . 1 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2766 | . 776 376 1392 148 74 Guns 296 | . 85 211 . . . Cannons . | . . . . . . Explosions 1897 | . 667 141 1089 . . Melee 429 | . . . 207 148 74 Ramming . | . . . . . . Kinetic 13 | . 13 . . . . Thermal 144 | . 24 24 96 . . Explosive 1836 | . 667 141 1028 . . Electromagnetic 344 | . 72 211 61 . . Impact 429 | . . . 207 148 74 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 72 | . 8 . 49 15 . Projectiles . | . . . . . . Explosions 44 | . 8 . 36 . . Melee 28 | . . . 13 15 . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 94 | . . 4 90 . . Shots 5 | . . 1 4 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 84 | . 30 84 49 . . Average Temperature 23 | . 11 33 14 . . Received Heat Transfer 348 | . 12 87 168 81 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . 4 . . . Impact Corruptions 2 | . . . 1 1 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 300 | . 50 50 200 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Sto Gar Peak Influence 1021 | . 482 413 1021 440 324 Initial 342 | . . 187 160 342 286 Average 363 | . 180 298 563 375 291 Maximum Alert Level 3 | . 2 2 3 2 1 Low Security (%) 24 | 100 64 11 10 . . Level 1 41 | . 19 82 12 74 100 Level 2 20 | . 15 6 37 25 . Level 3 13 | . . . 38 . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 2 1 5 1 . Investigation 5 | . . 1 4 . . Extermination . | . . . . . . Reinforcement 4 | . 2 . 1 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Sto Gar Distress Signals 4 | . 1 . 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 75 | . 15 8 35 14 3 Peak Tracking Total 13 | . 4 3 9 13 3 Tactical Retreats 9 | . 1 1 7 . . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Sto Gar Traps Triggered 2 | . . . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 6 | . . . . 6 . Reused 1 | . . . 1 . . Traps Extracted . | . . . . . . Installed 1 | . . . 1 . . Triggered 1 | . . . 1 . . Most Traps Carried 1 | . . 1 1 . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Scr Mat Min Mat Sto Gar Machines Disabled 6 | . 1 . 5 . . Max in Single Turn 2 | . 1 . 2 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Sto Gar Machines Accessed 14 | . 3 1 6 4 . Terminals 11 | . 3 . 5 3 . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 41 | . 6 1 28 6 . Successful 26 | . 3 1 17 5 . Failed 15 | . 3 . 11 1 . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 18 | . 2 . 16 . . Terminals 35 | . 6 . 24 5 . Fabricators . | . . . . . . Repair Stations 4 | . . . 4 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 14 | . 3 1 6 4 . Part Schematic 1 | . . . . 1 . Robot Analysis 4 | . 1 . 2 1 . Open Door 1 | . . 1 . . . Locate Traps 1 | . . . 1 . . Reprogram Traps 1 | . . . . 1 . Patrol Status 1 | . 1 . . . . Recall Investigation 1 | . . . 1 . . Recall Reinforcements 1 | . 1 . . . . Registered Components 1 | . . . . 1 . Zone Layout 2 | . . . 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . 4 . . Scan Component 2 | . . . 2 . . Repair 2 | . . . 2 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 7 | . . . 7 . . Terminals 7 | . . . 7 . . Track 1 | . . . 1 . . Botnet 4 | . . . 4 . . Operators 2 | . . . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 3 . 6 1 . Full Trace Events 4 | . . . 4 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 2 . . Time 52 | . . . 52 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Scr Mat Min Mat Sto Gar Used RIF Installer 1 | . . . . . 1 Robots Hacked 1 | . 1 . . . . Non-combat 1 | . 1 . . . . Combat . | . . . . . . Robot Hacks Applied 1 | . 1 . . . . parse_system 1 | . 1 . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Scr Mat Min Mat Sto Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Sto Gar Robot Analysis Total 4 | . 1 . 2 1 . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Scr Mat Min Mat Sto Gar Turns Passed 1132 | 26 276 235 404 94 97 Spaces Moved 1511 | 42 390 395 433 154 97 Core 475 | 42 104 . 78 154 97 Treads . | . . . . . . Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 1036 | . 286 395 355 . . Fastest Speed 37 | 50 37 37 37 50 50 Average Speed 43 | 50 41 37 47 50 50 Slowest Speed 200 | 50 100 37 200 100 50 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 11 | . 1 7 3 . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 4 66 71 46 37 32 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 1 | . . 1 . . . Spaces Dug 5 | . . . 4 . 1 Terrain Destroyed 193 | . 90 23 79 . 1 Melee 3 | . . . 2 . 1 Projectile 5 | . . . 5 . . AOE 185 | . 90 23 72 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Sto Gar Total 1817 | 45 474 446 551 166 135 Wait 138 | . 35 20 60 8 15 Move 1486 | 41 387 381 426 154 97 Hop 10 | . 1 6 3 . . Pick Up 18 | 2 8 3 4 1 . Fast Attach 13 | 2 4 1 5 . 1 Attach 9 | . 2 2 4 1 . Detach 5 | . 2 1 2 . . Swap 8 | . 3 3 2 . . Drop 13 | . 6 3 4 . . Fire 79 | . 25 26 28 . . Melee 22 | . 1 . 12 2 7 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 15 | . . . . . 15 Rewire . | . . . . . . Trap 1 | . . . 1 . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: *Sto x2) -9/Storage -9/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 27 | -11/Scrapyard | Entered Materials 68 | -10/Materials | Discovered new exit (range 16) 186 | -10/Materials | Discovered new exit (range 3) 303 | -10/Materials | Entered Mines 317 | -10/Mines | Build established: Mutant 320 | -10/Mines | Learned 2 Materials zone layouts 342 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 445 | -10/Mines | Found a hidden stash of uninstalled traps 497 | -10/Mines | Discovered new exit (range 15) 507 | -10/Mines | Met a Derelict shopkeep closing up shop 538 | -10/Mines | Entered Materials 538 | -9/Materials | Evolved 2 slots: Utility x2 542 | -9/Materials | Discovered new exit (range 13) 727 | -9/Materials | Repaired Flight Unit 738 | -9/Materials | Discovered new exit (range 16) 759 | -9/Materials | Repaired Flight Unit? 884 | -9/Materials | Lost 6 parts (1p3n2w) 936 | -9/Materials | Identified exit to Storage 942 | -9/Materials | Entered Storage 949 | -9/Storage | Learned location of Armory (-3) 1008 | -9/Storage | Core integrity fell below 50% 1036 | -9/Storage | Identified exit to Garrison 1036 | -9/Storage | Entered Garrison 1039 | -9/Garrison | Installed Relay Interface Framework 1098 | -9/Garrison | Triggered checkpoint 1125 | -9/Garrison | Core integrity fell below 20% 1133 | -9/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01073_ Field strength at 88. 01074_ Field strength at 82. 01075_ Field strength at 76. 01076_ Field strength at 70. 01077_ Field strength at 64. 01078_ Field strength at 58. 01079_ Field strength at 52. 01080_ Field strength at 46. 01081_ Field strength at 40. 01082_ Field strength at 34. 01083_ Field strength at 28. 01084_ Field strength at 22. 01085_ Field strength at 16. 01086_ Field strength at 10. 01087_ Field strength at 4. 01088_ Stasis field depleted. 01098_ Beams of light sweep through the air. An alarm sounds. 01128_ S-10 Pest destroyed. 01130_ Acquired 18 matter. 01132_ Acquired Flight Unit. 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"??????? | | ???????????????????????????" "??????? | | ???????????????????????????" "??????? | | ???????????????????????????" "??????? | | ???????????????????????????# ## ## #??????? | | ???????????????????????????# ## ## ######## | | ???????????????????????????# | | ???????????????????????????# | | ???????????????????????????# ####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Evasion (%) 62 Item Schematics ----------------- Adv. Visual Processing Unit | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FieldRelayFirepult Manual? 0 Play Time 00:23:15 Cumulative 159.2 hours Start 2022.03.24 @ 13:31:43 End 2022.03.24 @ 13:56:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 238 Rogue 214 Adventurer 22 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 57 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 80e5dd19-2158-491b-aaab-959573b984cc