Cogmind - Beta 9.3 *** ADVENTURER MODE // 2019.12.27 @ 22:54:14 Player: Tengoo Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (80) 400 Value Destroyed (1606) 1606 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 4226 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 248/250 System Corruption 0% Temperature Cool (7) Movement Walking (150) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Improved Carbon-fiber Leg > --- UTILITY (3) ------ Medium Storage Unit Large Storage Unit > --- WEAPON (3) ------- Makeshift Axe > --- INVENTORY (14) --- Improved Aluminum Leg Coolant Injector Sensor Array Signal Interpreter ECM Suite Light Armor Plating Makeshift Hacking Suite Improved EM Shotgun Mining Laser Katana Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Makeshift Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Transport Network Coupler > --- WEAPON ----------- Advanced Beam Cannon Plasma Cutter Makeshift Axe > --- INVENTORY -------- Improved Aluminum Leg Coolant Injector Sensor Array Signal Interpreter ECM Suite Light Armor Plating Makeshift Hacking Suite Improved EM Shotgun Mining Laser Katana [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Large Storage Unit Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Weapon Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Special Weapon Plasma Cutter Slashing Weapon Makeshift Axe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 57 | 6 16 16 15 3 1 Power 7 | 1 1 2 3 . . Engine 6 | 1 1 2 2 . . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 13 | 2 2 2 5 2 . Treads . | . . . . . . Leg 10 | 2 2 2 2 2 . Wheel 1 | . . . 1 . . Hover . | . . . . . . Flight 2 | . . . 2 . . Utility 6 | . 2 3 1 . . Device . | . . . . . . Storage 2 | . 1 1 . . . Processor 3 | . 1 1 1 . . Hackware 1 | . . 1 . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 31 | 3 11 9 6 1 1 Energy Gun 8 | 1 4 3 . . . Energy Cannon 3 | . . . 2 . 1 Ballistic Gun 11 | 2 7 2 . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 4 | . . 1 3 . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . 1 1 . Piercing Weapon . | . . . . . . Special Melee Weapon 3 | . . 3 . . . Unidentified Prototypes 2 | . . 1 1 . . Parts Lost 18 | . . 9 5 . 4 Power 1 | . . . 1 . . Propulsion 5 | . . 2 2 . 1 Utility 2 | . . 1 . . 1 Weapon 10 | . . 6 2 . 2 Highest Loss Streak 4 | . . 4 2 . 4 Average Slot Usage (%) 87 | . 87 93 78 85 86 Engine 10 | . 14 11 2 11 11 Core 1 | . . . 6 . . Leg 20 | . 28 20 6 22 21 Flight 1 | . . . 7 . . Storage 17 | . 7 19 22 22 22 Processor 9 | . 9 10 4 11 10 Energy Gun 5 | . 4 10 8 . . Energy Cannon 1 | . . . 6 . 1 Ballistic Gun 9 | . 22 12 . . . Special Weapon 4 | . . . 6 11 9 Slashing Weapon 2 | . . . 2 8 11 Special Melee Weapon 1 | . . 5 . . . Naked Turns . | . . . . . . Heaviest Build 40 | 6 25 38 40 33 37 Greatest Support 38 | 20 20 20 23 38 38 Greatest Overweight (x) 11 | . 1 11 10 1 1 Average Overweight (x) . | . . 1 2 . . Largest Inventory Capacity 14 | 4 10 14 14 14 14 Average Capacity 11 | 4 7 12 14 14 14 Most Carried 14 | 2 9 14 10 12 11 Average Carried 8 | . 4 10 7 10 10 Final Capacity 14 | 4 10 14 14 14 14 Final Carried 11 | 1 9 10 8 11 10 Class Distribution -------------------- 60% | Mutant 17% | Messiah-Mutant 8% | Scavenger-Mutant 6% | Hacker-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Messiah-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1076 | 194 421 281 130 50 . Remotely . | . . . . . . Salvage Created 2546 | 89 629 1029 677 . 122 Parts 181 | 10 40 81 43 . 7 Haulers Intercepted 2 | . 1 1 . . . Recyclers Shooed 3 | . 3 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 11 | . . . . . 11 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 54 | 1 12 24 15 . 2 Melee 3 | . . . 3 . . Guns 38 | 1 12 19 6 . . Cannons 9 | . . 1 6 . 2 AOE 4 | . . 4 . . . Classes Destroyed 13 | 3 5 3 2 . . Worker 8 | 1 1 1 5 . . Builder 3 | . 1 2 . . . Tunneler 5 | 1 . 1 3 . . Hauler 2 | . 1 1 . . . Recycler 2 | . 1 1 . . . Operator 2 | . . 2 . . . Watcher 4 | . 3 1 . . . Swarmer 19 | . 5 10 4 . . Grunt 27 | 1 7 9 8 . 2 Brawler 1 | . . 1 . . . Duelist 1 | . . . 1 . . Sentry 4 | . . 4 . . . Assembled 2 | . . . 2 . . Best Kill Streak 4 | 2 3 4 4 . 2 Combat Bots Only 4 | 1 3 4 4 . 2 Max Kills in Single Turn 2 | 1 2 2 1 . 1 Gunslinging 1 | . 1 1 . . . Exploded 2 | . . 2 . . . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2635 | 17 496 954 599 . 569 Core 526 | 17 102 107 123 . 177 Absorbed by Shields . | . . . . . . Core Remaining (%) 72 | 93 52 . . . . Volleys Fired 154 | 4 58 58 29 . 5 Largest 3 | 2 2 3 3 . 1 Hottest 181 | 40 40 90 181 . 68 Shots Fired 257 | 7 84 109 52 . 5 Gun 220 | 7 84 105 24 . . Cannon 31 | . . . 26 . 5 Launcher . | . . . . . . Special 6 | . . 4 2 . . Kinetic 139 | 6 69 64 . . . Thermal 37 | . . 4 28 . 5 Explosive . | . . . . . . Electromagnetic 81 | 1 15 41 24 . . Robot Hit Streak 39 | 5 39 25 14 . 4 Robot Miss Streak 3 | . 2 3 2 . 1 Penetration Max . | . . . . . . Secondary Targets 6 | . 3 3 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 230 | 5 72 93 48 . 12 Core Hits 112 | 4 29 45 30 . 4 Critical Hits 12 | . 2 4 4 . 2 Critical Kills 6 | . 1 1 2 . 2 Critical Parts Destroyed 5 | . 1 2 2 . . Melee Attacks 27 | . . 5 12 . 10 Impact . | . . . . . . Slashing 22 | . . . 12 . 10 Piercing . | . . . . . . Sneak Attacks 6 | . . 4 2 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3808 | 62 877 1399 1095 . 375 Guns 2225 | 62 847 1045 271 . . Cannons 408 | . . . 345 . 63 Explosions 340 | . 30 310 . . . Melee 781 | . . . 469 . 312 Ramming . | . . . . . . Kinetic 1226 | 49 645 532 . . . Thermal 589 | . 30 141 355 . 63 Explosive 213 | . . 213 . . . Electromagnetic 999 | 13 202 513 271 . . Impact . | . . . . . . Slashing 781 | . . . 469 . 312 Piercing . | . . . . . . Highest Corruption 2 | . . 2 2 2 . Average Corruption 1 | . . 1 2 2 . Corruption Purged . | . . . . . . Effects 14 | . . 6 8 . . Message Errors 6 | . . 3 3 . . Heat Flow Errors 4 | . . 2 2 . . Energy Discharges 2 | . . . 2 . . Data Loss (minor) 2 | . . 1 1 . . Overload Shots . | . . . . . . Overflow Damage 101 | . . 9 30 . 62 Projectiles . | . . . . . . Explosions 9 | . . 9 . . . Melee 92 | . . . 30 . 62 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 129 | . 25 104 . . . Shots 3 | . 1 2 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 515 | 12 18 284 515 . 97 Average Temperature 91 | 9 9 64 130 . 45 Received Heat Transfer 1207 | 12 246 282 400 . 267 Effects 3 | . . . 3 . . Shutdowns 1 | . . . 1 . . Energy Bleed 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 975 | . 50 148 666 . 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 1 2 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 198 | 30 173 198 180 . . Average Influence 87 | 5 67 98 106 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 3 4 . . . Investigation 4 | . 3 1 . . . Extermination . | . . . . . . Reinforcement 3 | . . 3 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 3 | . . 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 89 | 1 19 44 20 . 5 Peak Tracking Total 5 | 1 3 5 4 . 4 Tactical Retreats 9 | . 1 3 5 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 7 | . 3 4 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 2 | . . 2 . . . Max in Single Turn 2 | . . 2 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 7 | . 4 2 . 1 . Terminals 4 | . 2 2 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 21 | . 12 7 . 2 . Successful 17 | . 9 6 . 2 . Failed 4 | . 3 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 13 | . 6 7 . . . Fabricators . | . . . . . . Repair Stations 4 | . 4 . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 3 6 . 2 . Record 7 | . 2 5 . . . Part Schematic 2 | . . . . 2 . Prototype ID Bank 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 4 . . . . Scan Component 2 | . 2 . . . . Repair 2 | . 2 . . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 1 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . 2 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 2 . . . . Time 52 | . 52 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked 2 | . . 2 . . . Non-combat 2 | . . 2 . . . Combat . | . . . . . . Robot Hacks Applied 3 | . . 3 . . . parse_system 1 | . . 1 . . . no_distress 2 | . . 2 . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 . Highest-Rated Group 147 | . . . . 147 . Highest-Rated Ally 38 | . . . . 38 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 5147 | 103 1338 1473 870 1078 285 Spaces Moved 3070 | 84 855 816 333 787 195 Core 42 | 29 . 8 5 . . Treads . | . . . . . . Legs 2881 | 55 855 808 181 787 195 Wheels 66 | . . . 66 . . Hover . | . . . . . . Flight 81 | . . . 81 . . Fastest Speed 50 | 50 120 150 110 130 130 Average Speed 148 | 95 135 154 217 135 130 Slowest Speed 600 | 120 150 600 550 160 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 49 | 6 79 57 49 79 28 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . 1 2 . Spaces Dug . | . . . . . . Terrain Destroyed 37 | . 2 35 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 37 | . 2 35 . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 3400 | 99 956 923 416 795 211 Wait 15 | . 4 . 11 . . Move 3065 | 83 854 815 332 786 195 Hop . | . . . . . . Pick Up 55 | 6 17 19 8 5 . Fast Attach . | . . . . . . Attach 42 | 5 7 14 13 2 1 Detach 7 | . 2 1 4 . . Swap 15 | 1 9 2 2 1 . Drop 20 | . 5 9 5 1 . Fire 154 | 4 58 58 29 . 5 Melee 27 | . . 5 12 . 10 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 83 | -11/Scrapyard | Discovered new exit (range 8) 104 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 15) 471 | -10/Materials | Discovered new exit (range 15) 682 | -10/Materials | Discovered new exit (range 15) 1067 | -10/Materials | Repaired EM Pulse Gun 1247 | -10/Materials | Repaired Assault Rifle 1442 | -10/Materials | Entered another Materials area 1442 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1641 | -9/Materials | Discovered new exit (range 7) 1950 | -9/Materials | Discovered new exit (range 5) 2388 | -9/Materials | Lost 4 parts (2n2w) 2790 | -9/Materials | Discovered new exit (range 15) 2830 | -9/Materials | Build established: Hacker-Mutant 2915 | -9/Materials | Entered Mines 2923 | -9/Mines | Met a Derelict bent on vengeance 3157 | -9/Mines | Learned Materials emergency access door positions 3166 | -9/Mines | Build established: Mutant 3341 | -9/Mines | Excavation squad dispatched 3341 | -9/Mines | A large section of the Mines collapsed 3591 | -9/Mines | Excavation squad dispatched 3702 | -9/Mines | Core integrity fell below 50% 3774 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3785 | -9/Mines | Entered Zion 3853 | -7/Zion | System corruption cleaned by Quarantine Array 3864 | -7/Zion | Build established: Scavenger-Mutant 4137 | -7/Zion | Learned location of Data Miner (-6) 4197 | -7/Zion | Given A8's code to call for help 4260 | -7/Zion | Imprinted 4262 | -7/Zion | Declared Zion's savior 4563 | -7/Zion | Build established: Messiah-Mutant 4844 | -7/Zion | Discovered new exit (range 15) 4863 | -7/Zion | Entered Proximity Caves 5109 | -6/Proximity Caves | Core integrity fell below 20% 5148 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- G-50 Soldier suffers critical hit. G-50 Soldier destroyed. G-50 Soldier suffers critical hit. G-50 Soldier destroyed. Lgt. Angular Momentum Engine fries itself beyond repair. Carbon-fiber Leg fries itself beyond repair. Plasma Cutter destroyed. Carbon-fiber Leg fries itself beyond repair. Mak. Leg destroyed. Adv. Heat Sink fries itself beyond repair. Hvy. Laser fries itself beyond repair. Adv. Beam Cannon destroyed. G-50 Soldier destroyed. Carbon-fiber Leg fries itself beyond repair. Transport Network Coupler destroyed. Hvy. Laser fries itself beyond repair. Lgt. Angular Momentum Engine fries itself beyond repair. Destroyed Adv. Heat Sink. Adv. Heat Sink fries itself beyond repair. Destroyed Lgt. Antimatter Reactor. Map ----- +----------------------------------------------------+ | ???###?????# #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# #?######???????????????????????????? | | ????????#### ## ##??????????????????????????? | | ????????# ##?????????????????????????? | | ????????# ##????????????????????????? | | ???????## #????????????????????????? | | ???????# #### #????????????????????????? | | ???????# ##????? #????????????????????????? | | ???????## #???????###???????????????????????? | | ????????## ##???? #? ??????????????????? | | ?????????# #??? #?????????????????? | | ?????????# ##??? #?????????????????? | | ?????????## #??? 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Riot Gun | -7/Zion | Free Arc Thrower | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Risk Taker Robot Respite The One Tourist Challenges ------------ None Game ------ Seed CryofiberTargetStorm Manual? 0 Play Time 01:00:01 Cumulative 3.0 hours Start 2019.12.27 @ 21:50:46 End 2019.12.27 @ 22:54:14 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9f4a751b-3ac7-4456-ab3f-fc561415eb6d