Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.03 @ 22:58:04 Player: NeoBioHazard Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (121) 605 Value Destroyed (5081) 5081 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (2673) 2673 TOTAL SCORE: 13799 Bonus ------- High Alert Combat Kills 235 Follower Combat Kills 368 Entered Garrisons 600 Used RIF Installer 1500 Friendly Fire -30 Cogmind --------- Core Integrity 0/1150 Matter 290/300 Energy 99/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Improved Signal Interpreter > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Light Fission Core Long-range Sensor Array Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Biometal Medium Treads Biometal Medium Treads Advanced Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Experimental Heat Sink Experimental Heat Sink Experimental Heat Sink Improved Cooling System Large Storage Unit Energy Well > --- WEAPON ----------- Plasma Rifle Plasma Rifle Plasma Rifle Quantum Rifle Quantum Rifle > --- INVENTORY -------- Reinforced Deuterium Engine Improved Medium Treads Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Experimental Heat Sink High-capacity Battery High-capacity Battery High-capacity Battery High-capacity Battery Energy Well Plasma Rifle Plasma Rifle Plasma Rifle Ion Cannon [Rating: 108] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Thunder Leg Wheel Wheel Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Plasma Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Autogun Piercing Weapon Lance Build | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Fac Fac Gar Fac Slots Evolved 12 | . . 2 2 . . 2 2 . . 2 . 2 Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . . . 1 1 . . . . . Utility 7 | . . 2 1 . . . 1 . . 1 . 2 Weapon 3 | . . . 1 . . 1 . . . 1 . . Parts Attached 133 | 6 6 9 13 7 7 1 9 29 . 15 25 6 Power 14 | 1 1 2 1 . . . 1 5 . . 2 1 Engine 11 | 1 1 2 1 . . . 1 5 . . . . Core 2 | . . . . . . . . . . . 2 . Reactor 1 | . . . . . . . . . . . . 1 Propulsion 35 | 2 . 2 5 1 2 . 1 9 . 5 8 . Treads 20 | . . 2 5 1 2 . 1 9 . . . . Leg 13 | . . . . . . . . . . 5 8 . Wheel 2 | 2 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 40 | 1 2 4 2 3 2 . 5 8 . 7 5 1 Device 23 | . . 4 1 2 1 . 4 5 . 5 1 . Storage 8 | 1 1 . . . 1 . . 2 . 2 1 . Processor 3 | . 1 . . . . . . 1 . . . 1 Hackware . | . . . . . . . . . . . . . Protection 6 | . . . 1 1 . . 1 . . . 3 . Artifact . | . . . . . . . . . . . . . Weapon 44 | 2 3 1 5 3 3 1 2 7 . 3 10 4 Energy Gun 23 | 2 3 1 5 . . . . 6 . 3 3 . Energy Cannon 11 | . . . . 3 3 1 2 1 . . 1 . Ballistic Gun 9 | . . . . . . . . . . . 6 3 Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . . . 1 . . Parts Lost 71 | . 1 5 3 7 . . . 9 . 1 20 25 Power 3 | . . . . . . . . . . . 1 2 Propulsion 20 | . . 2 2 1 . . . 3 . . 6 6 Utility 18 | . 1 . . 3 . . . 3 . . 3 8 Weapon 30 | . . 3 1 3 . . . 3 . 1 10 9 Highest Loss Streak 14 | . 1 5 2 2 . . . 4 . 1 6 14 To Critical Strikes 2 | . . . . . . . . . . . 1 1 Average Backups 12 | . 4 8 11 14 14 13 14 14 15 14 10 6 Power 1 | . 1 1 1 2 2 2 2 1 1 1 . 1 Propulsion 1 | . . . . 2 2 1 . . 1 2 1 . Utility 5 | . . 5 5 5 6 6 6 6 7 6 6 4 Weapon 3 | . 2 1 3 4 4 4 5 5 6 4 1 . Tool/Special . | . . . . . . . . . . . . . Unused Backups 8 | . . 1 . . 2 . . . . 1 . 4 Power 1 | . . 1 . . . . . . . . . . Propulsion 1 | . . . . . . . . . . 1 . . Utility 4 | . . . . . . . . . . . . 4 Weapon 2 | . . . . . 2 . . . . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 91 86 93 94 100 98 99 93 93 95 91 51 Engine 6 | . 14 11 9 9 9 7 6 6 6 5 2 . Treads 12 | . . 6 16 17 18 23 25 20 20 6 . . Leg 4 | . . . . . . . . . . 12 19 11 Wheel 1 | . 28 4 . . . . . . . . . . Device 21 | . . 31 28 26 27 23 25 20 20 24 18 13 Storage 11 | . 14 11 9 9 9 7 6 10 13 13 17 9 Processor 1 | . 6 . . . . . . 5 6 1 . . Protection 3 | . . . 2 5 9 7 6 1 . . 2 1 Energy Gun 12 | . 28 21 26 17 . . . 5 26 28 13 1 Energy Cannon 10 | . . . . 8 27 29 26 20 . . 2 . Ballistic Gun 1 | . . . . . . . . . . . 9 8 Peak Build Rating 108 | 6 8 13 23 28 32 37 55 89 88 108 100 77 Average Rating 48 | 4 6 11 19 23 30 36 46 60 88 99 77 43 On Entrance 42 | . 6 7 12 22 27 32 37 55 88 88 100 77 Avg Prop Armor Cover (%) 11 | . . . . . . . . . . 11 . . Naked Turns 51 | . . . . . . . . . . . . 51 Heaviest Build 84 | 13 28 32 43 51 57 65 78 84 64 71 73 62 Greatest Support 140 | 20 20 40 40 40 40 60 80 140 140 140 92 76 Greatest Overweight (x) 22 | . 1 10 1 2 1 1 . 1 . 22 2 9 Average Overweight (x) . | . . 1 . . 1 1 . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 10 15 15 15 15 15 15 15 15 15 15 13 Most Carried 15 | 2 10 10 15 15 15 14 15 15 15 15 14 12 Average Carried 12 | . 4 8 11 14 14 13 14 14 15 14 10 6 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 2 10 8 15 15 15 13 15 15 15 15 12 2 Class Distribution -------------------- 49% | Scavenger-Tank 12% | Scavenger-Gunner 11% | Mutant 7% | Pyromaniac-Gunner 7% | Tank 6% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Garrison Scavenger-Tank | -6/Factory Pyromaniac-Gunner | -5/Factory Scavenger-Tank | -5/Garrison Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Fac Fac Gar Fac Matter Collected 2332 | 209 106 110 130 105 50 . 96 454 . 189 698 185 Remotely . | . . . . . . . . . . . . . Salvage Created 5950 | . 296 313 713 497 424 . 350 1640 . 216 1196 305 Parts 247 | . 15 13 34 20 29 . 11 57 . 10 46 12 Haulers Intercepted 2 | . . . . . 1 . . . . 1 . . Recyclers Shooed 4 | . 1 2 . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Fac Fac Gar Fac Combat Hostiles Destroyed 108 | . 6 5 13 14 9 . 3 28 . 4 22 4 Melee 2 | . . . . . . . . 1 . . . 1 Guns 57 | . 6 4 10 13 . . . 1 . 4 16 3 Cannons 38 | . . . . 1 8 . 2 24 . . 3 . AOE 3 | . . . 3 . . . . . . . . . Classes Destroyed 14 | . 3 2 2 1 2 . . 3 . . 1 . Worker 1 | . 1 . . . . . . . . . . . Hauler 2 | . . . . . 1 . . . . 1 . . Recycler 5 | . . 1 2 . 1 . 1 . . . . . Operator 2 | . . . . . 1 . 1 . . . . . Watcher 3 | . 2 . . . . . . . . 1 . . Swarmer 28 | . . . 5 6 4 . . 3 . 4 6 . Cutter 3 | . . . . . . . . . . . 3 . Grunt 36 | . 6 2 3 3 3 . 1 12 . . 5 1 Brawler 3 | . . . . . . . . 3 . . . . Duelist 2 | . . . . . . . . 2 . . . . Sentry 18 | . . 3 4 3 1 . 1 2 . . 3 1 Hunter 12 | . . . 1 . 1 . . 4 . . 4 2 Programmer 4 | . . . . 2 . . 1 1 . . . . Behemoth 2 | . . . . . . . . 1 . . 1 . Best Kill Streak 8 | . 2 2 7 4 4 . 3 8 . 5 8 2 Combat Bots Only 8 | . 2 2 7 4 4 . 2 8 . 4 8 2 Max Kills in Single Turn 2 | . 1 1 2 2 1 . 1 2 . 2 2 1 Gunslinging 1 | . . . 1 1 . . . . . . 1 . Exploded 2 | . . . 2 . . . . . . . . . Melee 1 | . . . . . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Fac Fac Gar Fac Hostile Shots Fired 962 | . 39 31 70 85 20 . 11 219 . 16 254 217 Missed 274 | . 12 5 24 24 8 . 3 50 . 5 83 60 Hits 688 | . 27 26 46 61 12 . 8 169 . 11 171 157 Melee 13 | . . . . . . . . 7 . . 6 . Projectile 675 | . 27 26 46 61 12 . 8 162 . 11 165 157 AOE 4 | . . . . . . . . . . . 4 . Critical Strikes 27 | . . 1 1 3 1 . 1 3 . . 11 6 Damage Taken 12507 | . 369 374 595 792 165 . 143 3146 . 272 3253 3398 Core 2484 | . 146 50 61 136 7 . . 311 . 110 500 1163 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 70 | 100 41 87 . . 62 100 . . 63 . 39 . Volleys Fired 339 | . 45 34 23 35 27 . 7 68 . 11 58 31 Largest 5 | . 2 2 3 3 3 . 4 4 . 5 5 5 Hottest 413 | . 100 90 177 180 195 . 310 338 . 413 413 217 Shots Fired 1022 | . 85 65 68 92 81 . 28 253 . 51 227 72 Gun 670 | . 85 65 68 83 . . . 40 . 51 206 72 Cannon 352 | . . . . 9 81 . 28 213 . . 21 . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 161 | . . . . . . . . . . . 111 50 Thermal 827 | . 85 65 34 92 81 . 28 253 . 51 116 22 Explosive . | . . . . . . . . . . . . . Electromagnetic 34 | . . . 34 . . . . . . . . . Robot Hit Streak 20 | . 7 7 9 12 6 . 5 20 . 9 9 5 Robot Miss Streak 11 | . 4 2 4 4 2 . 2 4 . 5 11 5 Penetration Max 1 | . . . . . . . . . . . 1 . Secondary Targets 15 | . 1 . 3 6 . . . . . . 5 . Max Gunslinging Chain 2 | . 1 . 1 2 . . . . . . 1 . Shots Hit Robots 626 | . 52 47 49 64 45 . 15 152 . 15 147 40 Core Hits 230 | . 19 13 25 24 16 . 6 51 . 7 54 15 Critical Kills 4 | . . . . . 1 . 1 . . . 2 . Critical Parts Destroyed 3 | . . . . . . . . . . . 1 2 Critical Strikes 23 | . . . 1 4 1 . 1 1 . 2 10 3 Burn 16 | . . . 1 4 . . . 1 . 2 7 1 Meltdown 3 | . . . . . 1 . 1 . . . 1 . Destroy 4 | . . . . . . . . . . . 2 2 Melee Attacks 7 | . . . . . . . . . . . . 7 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 7 | . . . . . . . . . . . . 7 Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 13431 | . 622 484 988 1012 1108 . 464 4389 . 394 3146 824 Guns 7347 | . 622 484 701 920 . . . 701 . 394 2873 652 Cannons 5624 | . . . . 92 1108 . 464 3687 . . 273 . Explosions 287 | . . . 287 . . . . . . . . . Melee 172 | . . . . . . . . . . . . 172 Ramming 1 | . . . . . . . . 1 . . . . Kinetic 1766 | . . . . . . . . . . . 1305 461 Thermal 11065 | . 622 484 561 1012 1108 . 464 4388 . 394 1841 191 Explosive . | . . . . . . . . . . . . . Electromagnetic 427 | . . . 427 . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 172 | . . . . . . . . . . . . 172 Highest Corruption 6 | . . . . . 2 . 1 6 6 . . 3 Average Corruption 2 | . . . . . 2 . 1 2 6 . . 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 29 | . . . . . 3 . . 22 4 . . . Message Errors 5 | . . . . . 1 . . 4 . . . . Matter Fused 8 | . . . . . . . . 6 2 . . . Heat Flow Errors 5 | . . . . . . . . 4 1 . . . Energy Discharges 2 | . . . . . 1 . . . 1 . . . Parts Rejected 1 | . . . . . . . . 1 . . . . Data Loss (minor) 3 | . . . . . 1 . . 2 . . . . Data Loss (major) 1 | . . . . . . . . 1 . . . . Misfires 2 | . . . . . . . . 2 . . . . Weapon Failures 2 | . . . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 249 | . . . 26 . 19 . 72 131 . . 1 . Projectiles 223 | . . . . . 19 . 72 131 . . 1 . Explosions 26 | . . . 26 . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 86 | . . . 86 . . . . . . . . . Shots 2 | . . . 2 . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . 1 . . . . Kicked . | . . . . . . . . . . . . . Crushed 1 | . . . . . . . . 1 . . . . Highest Temperature 612 | . 462 198 188 199 63 . 89 387 123 612 6 . Average Temperature 95 | . 161 71 61 61 21 . 20 93 77 207 4 . Received Heat Transfer 2651 | . 180 171 135 261 36 . 72 978 . . 384 434 Effects 15 | . 9 . . . . . . . . 6 . . Shutdowns 1 | . . . . . . . . . . 1 . . Energy Bleed 3 | . 2 . . . . . . . . 1 . . Interference 3 | . 3 . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . 1 . . Short Circuit 3 | . 1 . . . . . . . . 2 . . Damage (minor) 1 | . 1 . . . . . . . . . . . Damage (major) 2 | . 2 . . . . . . . . . . . Damage (core) 1 | . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 9 | . . 1 . . 1 . 1 2 . . 4 . Combat Hostiles 8 | . . 1 . . 1 . 1 2 . . 3 . Parts Melted 38 | . 1 2 1 6 1 . 1 12 . 3 10 1 Heat Transferred 20435 | . 1756 1171 1019 2364 1776 . 657 5962 . 922 4364 444 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 5 | . . . 5 . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Fac Fac Gar Fac Maximum Alert Level 3 | . . . 1 2 2 . . 3 2 1 2 1 Low Security (%) 46 | 100 100 100 57 17 . 100 100 32 . 62 28 93 Level 1 28 | . . . 42 50 34 . . 16 87 37 57 6 Level 2 17 | . . . . 31 65 . . 25 12 . 13 . Level 3 6 | . . . . . . . . 26 . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 777 | . 37 55 254 445 548 189 85 777 407 263 473 247 Initial 407 | . . 12 . 148 216 189 77 53 407 164 68 247 Average 252 | . 10 17 152 304 416 177 22 435 372 180 245 73 Influence Increases 3425 | . 169 160 389 367 472 . 107 834 . 150 605 172 Destroy 0b10 Robot/C 2360 | . 120 100 260 300 300 . 60 620 . 80 440 80 Destroy 0b10 Robot/NC 85 | . 15 5 10 . 30 . 10 . . 10 5 . Destroy Leader 394 | . 34 40 70 30 66 . 30 40 . 14 40 30 Allied During Kill 37 | . . . . 2 21 . . 14 . . . . Successful Hack 4 | . . . 4 . . . . . . . . . Disable Machine 90 | . . . 30 . 30 . . . . 30 . . Anti-Garrison Action 200 | . . . . . . . . 100 . . 100 . Destroy Structure 135 | . . . 15 5 25 . 7 60 . 16 5 2 Lose Combat Pursuer 120 | . . 15 . 30 . . . . . . 15 60 Influence Decreases 3396 | . 139 188 162 151 499 259 189 134 440 389 230 616 Entered New Map 1464 | . . 18 2 81 229 229 82 24 370 173 30 226 Time Decay 1262 | . 129 140 130 . 270 30 107 . 70 206 . 180 Lost Part 650 | . 10 30 30 70 . . . 90 . 10 200 210 Lost Ally 20 | . . . . . . . . 20 . . . . Squads Dispatched 12 | . 2 . 4 . 2 . 2 . . 1 . 1 Investigation . | . . . . . . . . . . . . . Extermination 2 | . . . . . . . 1 . . . . 1 Reinforcement 6 | . 2 . 1 . 2 . . . . 1 . . Assault . | . . . . . . . . . . . . . Garrison 4 | . . . 3 . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Fac Fac Gar Fac Distress Signals 3 | . 2 1 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 151 | . 13 7 15 18 17 1 6 30 . 5 25 14 Peak Tracking Total 9 | . 3 3 5 6 3 1 2 7 . 4 9 6 Tactical Retreats 5 | . . 1 . 1 . . . . . . 1 2 Traps | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Fac Fac Gar Fac Traps Triggered 10 | . 1 . . 3 1 . . 2 . 1 1 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Fac Fac Gar Fac Machines Disabled 8 | . . . 2 . 2 . . 1 . 2 1 . Max in Single Turn 1 | . . . 1 . . . . 1 . 1 1 . Garrison Relay 1 | . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Fac Fac Gar Fac Machines Accessed 6 | . . . 1 1 . . 1 1 . 1 1 . Terminals 3 | . . . . 1 . . . 1 . . 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . . . 1 . . 1 . . Total Hacks 9 | . . . 2 1 . . 1 2 . 1 2 . Successful 5 | . . . 1 1 . . 1 1 . 1 . . Failed 4 | . . . 1 . . . . 1 . . 2 . Catastrophic 1 | . . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 5 | . . . . 1 . . . 2 . . 2 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . 2 . . . 1 . . 1 . . Terminal Hacks 2 | . . . . 1 . . . 1 . . . . Open Door 1 | . . . . 1 . . . . . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . . . 1 . . 1 . . Unlock Access 3 | . . . 1 . . . 1 . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 3 | . . . 1 . . . . 1 . . 1 . Full Trace Events 1 | . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Fac Fac Gar Fac Used RIF Installer 3 | . . . . 1 . . . 1 . . 1 . Command Fork 1 | . . . . . . . . 1 . . . . Zone Cloak 1 | . . . . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Fac Fac Gar Fac Total Allies 2 | . . . . 1 . . . 1 . . . . Largest Group 1 | . . . . 1 1 . . 1 . . . . Highest-Rated Group 148 | . . . . 39 39 . . 148 . . . . Highest-Rated Ally 148 | . . . . 39 39 . . 148 . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 48 | . . . . 1 28 . . 19 . . . . Total Damage 978 | . . . . 11 405 . . 562 . . . . Kills 13 | . . . . 1 9 . . 3 . . . . Allies Corrupted 1 | . . . . . 1 . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Fac Fac Gar Fac Active Infowar (turns) . | . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Fac Fac Gar Fac Turns Passed 6754 | 37 373 419 318 813 593 63 467 1625 154 439 1029 424 Spaces Moved 3308 | 33 262 148 112 313 200 26 202 785 107 235 631 254 Core 153 | 2 . 20 . . . . . . . 1 . 130 Treads 1884 | . . 68 112 313 200 26 202 785 107 71 . . Legs 918 | . . . . . . . . . . 163 631 124 Wheels 353 | 31 262 60 . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 160 165 245 243 162 145 145 120 120 50 Average Speed 155 | 78 85 201 190 219 245 243 162 163 145 132 120 115 Slowest Speed 1150 | 80 95 550 245 330 245 243 162 240 145 1150 220 500 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 24 | 3 54 19 13 46 24 1 8 70 5 7 61 7 Regions Visited 12 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 3 | . . . 1 . . . 1 . . 1 . . Unknown Exits Taken 6 | 1 1 1 . . 1 1 . . 1 . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 5 | . . . . . 3 . . . . 2 . . Terrain Destroyed 45 | . . . 12 . 9 . 7 . . 12 2 3 Melee . | . . . . . . . . . . . . . Projectile 33 | . . . . . 9 . 7 . . 12 2 3 AOE 12 | . . . 12 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Gar Fac Fac Gar Fac Total 4178 | 40 323 200 160 364 250 27 323 975 106 331 756 323 Wait 246 | . 3 5 5 3 . . 99 36 . 54 27 14 Move 3295 | 32 261 147 112 311 199 25 202 783 106 234 629 254 Hop . | . . . . . . . . . . . . . Pick Up 37 | 2 6 . 4 2 5 . . 11 . 5 1 1 Fast Attach 59 | 6 1 5 4 5 . . 1 9 . 7 15 6 Attach 40 | . . 3 2 3 . 2 2 8 . 4 10 6 Detach 7 | . . . 1 1 . . . 3 . 2 . . Swap 69 | . 5 4 8 2 7 . 8 20 . 6 9 . Drop 63 | . 2 2 1 . 12 . 4 28 . 8 2 4 Fire 339 | . 45 34 23 35 27 . 7 68 . 11 58 31 Melee 7 | . . . . . . . . . . . . 7 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 1 | . . . . . . . . 1 . . . . Escape Stasis 7 | . . . . 2 . . . . . . 5 . Rewire 8 | . . . . . . . . 8 . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -8/Garrison -8/Materials -7/Factory -6/Factory -6/Garrison (discovered 2 exits: [*Fac x2]) -6/Factory -5/Factory -5/Garrison (discovered 3 exits: [*Fac x3]) -4/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 38 | -11/Scrapyard | Entered Materials 82 | -10/Materials | Discovered new exit (range 11) 203 | -10/Materials | Core integrity fell below 50% 318 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 16) 411 | -10/Materials | Entered another Materials area 411 | -9/Materials | Evolved 2 slots: Utility x2 539 | -9/Materials | Lost 5 parts (2n3w) 814 | -9/Materials | Discovered new exit (range 7) 830 | -9/Materials | Entered another Materials area 830 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 881 | -8/Materials | Garrison activated, responded to threat 962 | -8/Materials | Destroyed 7 combat bots 1148 | -8/Materials | Identified exit to Garrison 1148 | -8/Materials | Entered Garrison 1207 | -8/Garrison | Installed Relay Interface Framework 1262 | -8/Garrison | Triggered checkpoint 1309 | -8/Garrison | Build established: Scavenger-Tank 1428 | -8/Garrison | Triggered checkpoint 1540 | -8/Garrison | Discovered new exit (range 12) 1576 | -8/Garrison | Triggered checkpoint 1728 | -8/Garrison | Rescued a captive Derelict 1961 | -8/Garrison | Entered Materials 1961 | -8/Materials | Accompanied by 1 ally 2295 | -8/Materials | Discovered new exit (range 16) 2554 | -8/Materials | Entered Factory 2554 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2595 | -7/Factory | Discovered new exit (range 9) 2617 | -7/Factory | Entered another Factory area 2617 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3043 | -6/Factory | Garrison activated, responded to threat 3084 | -6/Factory | Identified exit to Garrison 3084 | -6/Factory | Entered Garrison 3120 | -6/Garrison | Triggered checkpoint 3316 | -6/Garrison | Spotted B-75 Beast 3430 | -6/Garrison | Rewired B-90 Cyclops 3443 | -6/Garrison | Allies destroyed B-75 Beast 3596 | -6/Garrison | Triggered checkpoint 3596 | -6/Garrison | Triggered checkpoint 3608 | -6/Garrison | Triggered checkpoint 3661 | -6/Garrison | Lost 4 parts (1n2u1w) 3666 | -6/Garrison | Destroyed 7 combat bots 3848 | -6/Garrison | Triggered checkpoint 3864 | -6/Garrison | Triggered checkpoint 3892 | -6/Garrison | Triggered checkpoint 3985 | -6/Garrison | Triggered checkpoint 4051 | -6/Garrison | Lost 3 parts (1n2w) 4065 | -6/Garrison | Destroyed 8 combat bots 4100 | -6/Garrison | Discovered new exit (range 14) 4261 | -6/Garrison | Discovered new exit (range 10) 4262 | -6/Garrison | Triggered checkpoint 4333 | -6/Garrison | Expanded RIF knowledge: Command Fork 4520 | -6/Garrison | Spotted B-75 Beast 4619 | -6/Garrison | Destroyed B-75 Beast 4709 | -6/Garrison | Entered Factory 4710 | -6/Factory | Noticed a derelict Sapper rigging charges 4843 | -6/Factory | Discovered new exit (range 14) 4863 | -6/Factory | Entered another Factory area 4863 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5300 | -5/Factory | Identified exit to Garrison 5302 | -5/Factory | Entered Garrison 5317 | -5/Garrison | Expanded RIF knowledge: Zone Cloak 5343 | -5/Garrison | Build established: Pyromaniac-Gunner 5348 | -5/Garrison | Triggered checkpoint 5448 | -5/Garrison | Spotted B-75 Beast 5499 | -5/Garrison | Destroyed B-75 Beast 5628 | -5/Garrison | Lost 6 parts (1n1u4w) 5634 | -5/Garrison | Destroyed 8 combat bots 5722 | -5/Garrison | Triggered checkpoint 5788 | -5/Garrison | Discovered new exit (range 10) 5856 | -5/Garrison | Triggered checkpoint 5856 | -5/Garrison | Triggered checkpoint 5856 | -5/Garrison | Triggered checkpoint 5883 | -5/Garrison | Core integrity fell below 50% 5909 | -5/Garrison | Lost 6 parts (1p4n1w) 5967 | -5/Garrison | Discovered new exit (range 8) 6014 | -5/Garrison | Triggered checkpoint 6158 | -5/Garrison | Triggered checkpoint 6239 | -5/Garrison | Lost 5 parts (1n1u3w) 6312 | -5/Garrison | Discovered new exit (range 13) 6331 | -5/Garrison | Entered Factory 6331 | -4/Factory | Evolved 2 slots: Utility x2 6458 | -4/Factory | Lost 14 parts (1p3n4u6w) 6584 | -4/Factory | Lost 3 parts (1n1u1w) 6675 | -4/Factory | Core integrity fell below 50% 6684 | -4/Factory | Released all parts (3) 6702 | -4/Factory | Core integrity fell below 20% 6712 | -4/Factory | Lost 8 parts (1p2n3u2w) 6755 | -4/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 06663_ Lgt. Antimatter Reactor destroyed. 06664_ G-73 Enforcer destroyed. 06669_ Adv. Heat Sink destroyed. 06674_ Critical hit (Burn: +50). 06681_ Adv. Heat Sink destroyed. 06684_ Released Lrg. Storage Unit. 06684_ Released Energy Well. 06684_ Released Lance. 06686_ Acquired 45 matter. 06700_ Slug penetrates Wall. 06701_ C-30 ARC bursts open, deploying its payload. 06701_ P-70 Sage unfolds itself. 06717_ Dropped Adv. Heat Sink. 06718_ Dropped Hcp. Battery. 06719_ Extracted 1 energy. 06721_ Acquired Lrn. Sensor Array. 06727_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 4I. 06729_ Assembly Bed disabled. 06735_ Acquired Imp. Signal Interpreter. Map ----- +----------------------------------------------------+ | """ """ """ ###########????????????????????????? | | ?# ????????????????????????? | | """ """ """ # """ """ ???????????????????????? | | """ """ """ ?#! """ """ ??????????????????????? | | ??"" 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"""# """""" #???????????????? | | ???????????????#!! # #???????????????? | | ???????????????#!! # #???????????????? | | ???????????????# ! ! # #???????????????? | | ??????????????? # ! = #???????????????? | | ??????????????####################???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 164 Coolant Potential 150 Energy Generation 21 Energy Capacity 990 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 70 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointyHardlightRifle Manual? 0 Play Time 00:48:15 Cumulative 244.1 hours Start 2026.07.03 @ 22:09:19 End 2026.07.03 @ 22:58:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 396 Rogue 233 Adventurer 15 Explorer 148 Win Type - Total 27 Types 26/0/0/1/0/0/0/0/0/0 Lore% 65 Gallery% 64 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b46ff56b-6b7a-4f3b-87ab-0d4d7e253e05