Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.21 @ 11:57:07

Player: russur

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (15)      75
Value Destroyed (430)      430
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (800)                800
              TOTAL SCORE: 3025

 Bonus
-------
Pacifist                   200
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
  Advanced Weight Redist. System
>          --- WEAPON (2) -------
           CR-A16's Pointy Stick
>          --- INVENTORY (4) ----
           Hacking Drone Bay (1/1)
           Shock Rifle
     Heavy Laser
     Light EM Pulse Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Hover Unit
           VTOL Module
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Cooling System
  Advanced Weight Redist. System
>          --- WEAPON -----------
           Gauss Rifle
           CR-A16's Pointy Stick
>          --- INVENTORY --------
           Hacking Drone Bay
           Shock Rifle
     Heavy Laser
     Light EM Pulse Cannon
[Rating: 23]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Hover Unit
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
  Flight Unit              VTOL Module
Utility                    Small Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  Small Storage Unit
Weapon                     CR-A16's Pointy Stick
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Autogun
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             30   | 6   3   .   6   .   6   9   
  Power                    3    | 1   .   .   .   .   1   1   
    Engine                 3    | 1   .   .   .   .   1   1   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               7    | 2   2   .   1   .   .   2   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  4    | .   2   .   1   .   .   1   
    Flight                 1    | .   .   .   .   .   .   1   
  Utility                  8    | 1   1   .   1   .   4   1   
    Device                 7    | .   1   .   1   .   4   1   
    Storage                1    | 1   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   12   | 2   .   .   4   .   1   5   
    Energy Gun             2    | 1   .   .   .   .   .   1   
    Energy Cannon          1    | .   .   .   1   .   .   .   
    Ballistic Gun          4    | 1   .   .   1   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   1   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   
Parts Lost                 12   | .   .   .   1   .   .   11  
  Power                    3    | .   .   .   1   .   .   2   
  Propulsion               4    | .   .   .   .   .   .   4   
  Utility                  2    | .   .   .   .   .   .   2   
  Weapon                   3    | .   .   .   .   .   .   3   
  Highest Loss Streak      4    | .   .   .   1   .   .   4   
Average Slot Usage (%)     83   | .   95  100 88  .   97  47  
  Engine                   8    | .   14  14  8   .   10  2   
  Hover                    24   | .   15  28  33  .   33  4   
  Device                   17   | .   10  14  13  .   20  16  
  Storage                  8    | .   14  14  11  .   11  1   
  Energy Gun               3    | .   14  14  .   .   .   6   
  Ballistic Gun            4    | .   14  14  11  .   2   2   
  Impact Weapon            6    | .   .   .   5   .   11  1   
  Piercing Weapon          6    | .   .   .   .   .   8   10  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             15   | 11  12  12  15  10  14  15  
  Greatest Support         27   | 20  20  12  24  18  27  18  
  Greatest Overweight (x)  3    | .   1   .   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   
Largest Inventory Capacity 6    | 6   6   6   6   6   6   6   
  Average Capacity         5    | 5   6   6   6   6   6   4   
  Most Carried             6    | 2   6   6   6   6   6   6   
  Average Carried          5    | .   4   6   5   6   5   4   
  Final Capacity           6    | 6   6   6   6   6   6   4   
  Final Carried            6    | 2   6   6   6   6   6   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -6  
-----------                Run  | Scr Mat Min Mat Min Zio Pro 
Matter Collected           580  | 231 .   48  136 .   35  130 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            397  | .   .   .   188 .   .   209 
  Parts                    27   | .   .   .   11  .   .   16  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      10   | .   .   .   .   .   .   10  
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  13   | .   .   .   6   .   .   7   
  Melee                    5    | .   .   .   2   .   .   3   
  Guns                     3    | .   .   .   1   .   .   2   
  AOE                      4    | .   .   .   2   .   .   2   
Classes Destroyed          7    | .   .   .   3   .   .   4   
  Builder                  2    | .   .   .   2   .   .   .   
  Swarmer                  7    | .   .   .   3   .   .   4   
  Grunt                    3    | .   .   .   3   .   .   .   
  Sentry                   1    | .   .   .   .   .   .   1   
  Hunter                   1    | .   .   .   .   .   .   1   
  Programmer               1    | .   .   .   .   .   .   1   
  Decomposer               1    | .   .   .   .   .   .   1   
Best Kill Streak           5    | .   .   .   5   .   .   4   
  Combat Bots Only         4    | .   .   .   3   .   .   4   
Max Kills in Single Turn   2    | .   .   .   2   .   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   .   2   
  Melee                    1    | .   .   .   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Scr Mat Min Mat Min Zio Pro 
Damage Taken               1181 | .   .   .   243 .   .   938 
  Core                     407  | .   .   .   53  .   .   354 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   
Core Remaining (%)         100  | 100 .   100 .   .   .   .   
Volleys Fired              12   | .   .   .   5   .   .   7   
  Largest                  1    | .   .   .   1   .   .   1   
  Hottest                  80   | .   .   .   30  .   .   80  
Shots Fired                12   | .   .   .   5   .   .   7   
  Gun                      8    | .   .   .   4   .   .   4   
  Cannon                   .    | .   .   .   .   .   .   .   
  Launcher                 4    | .   .   .   1   .   .   3   
  Special                  .    | .   .   .   .   .   .   .   
  Kinetic                  6    | .   .   .   4   .   .   2   
  Thermal                  2    | .   .   .   .   .   .   2   
  Explosive                4    | .   .   .   1   .   .   3   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Robot Hit Streak         1    | .   .   .   1   .   .   1   
  Robot Miss Streak        5    | .   .   .   3   .   .   5   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   
Shots Hit Robots           27   | .   .   .   17  .   .   10  
  Core Hits                17   | .   .   .   5   .   .   12  
  Critical Hits            1    | .   .   .   .   .   .   1   
  Critical Kills           .    | .   .   .   .   .   .   .   
  Critical Parts Destroyed 1    | .   .   .   .   .   .   1   
Melee Attacks              54   | .   .   .   27  .   .   27  
  Impact                   27   | .   .   .   27  .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 27   | .   .   .   .   .   .   27  
  Sneak Attacks            2    | .   .   .   2   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           951  | .   .   .   478 .   .   473 
  Guns                     39   | .   .   .   16  .   .   23  
  Cannons                  .    | .   .   .   .   .   .   .   
  Explosions               371  | .   .   .   153 .   .   218 
  Melee                    541  | .   .   .   309 .   .   232 
  Ramming                  .    | .   .   .   .   .   .   .   
  Kinetic                  28   | .   .   .   16  .   .   12  
  Thermal                  11   | .   .   .   .   .   .   11  
  Explosive                371  | .   .   .   153 .   .   218 
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Impact                   309  | .   .   .   309 .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 232  | .   .   .   .   .   .   232 
Highest Corruption         1    | .   .   .   .   .   .   1   
  Average Corruption       1    | .   .   .   .   .   .   1   
  Corruption Purged        .    | .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            53   | .   .   .   53  .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    53   | .   .   .   53  .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      8    | .   .   .   .   .   .   8   
  Shots                    1    | .   .   .   .   .   .   1   
  Rammed                   .    | .   .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   
Highest Temperature        24   | .   .   .   .   .   .   24  
  Average Temperature      18   | .   .   .   .   .   .   18  
  Received Heat Transfer   222  | .   .   .   102 .   .   120 
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              4    | .   .   .   4   .   .   .   
  Impact Corruptions       4    | .   .   .   4   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   
  Heat Transferred         25   | .   .   .   .   .   .   25  
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Peak Influence             166  | .   14  5   166 64  .   .   
  Initial                  64   | .   .   5   1   64  .   .   
  Average                  41   | .   2   5   97  64  .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 .   .   
  Level 1                  .    | .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          3    | .   .   .   3   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   3   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro 
Distress Signals           .    | .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              20   | .   2   .   9   .   .   9   
  Peak Tracking Total      4    | .   2   .   3   .   .   4   
  Tactical Retreats        2    | .   .   .   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Scr Mat Min Mat Min Zio Pro 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro 
Machines Accessed          2    | .   2   .   .   .   .   .   
  Terminals                2    | .   2   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                5    | .   5   .   .   .   .   .   
  Successful               3    | .   3   .   .   .   .   .   
  Failed                   2    | .   2   .   .   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   10   | .   5   .   .   .   5   .   
  Terminals                5    | .   5   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             1    | .   1   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   .   .   .   
  Terminals                2    | .   2   .   .   .   .   .   
    Botnet                 2    | .   2   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         2    | .   2   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Scr Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Scr Mat Min Mat Min Zio Pro 
Total Allies               4    | .   .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   .   4   .   
  Highest-Rated Group      152  | .   .   .   .   .   152 .   
  Highest-Rated Ally       39   | .   .   .   .   .   39  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   
-------------              Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  
Turns Passed               1640 | 56   109  103  183  5    773  411  
Spaces Moved               2093 | 41   127  180  141  6    1342 256  
  Core                     158  | 5    .    .    .    .    .    153  
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     72   | 36   36   .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    1810 | .    91   180  141  6    1342 50   
  Flight                   53   | .    .    .    .    .    .    53   
  Fastest Speed            40   | 50   56   56   52   52   52   40   
  Average Speed            61   | 111  74   56   52   52   52   104  
  Slowest Speed            200  | 120  120  56   52   52   52   200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 4    25   31   17   8    87   41   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     4    | .    .    1    .    .    3    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             5    | .    .    1    .    .    3    1    
Spaces Dug                 9    | .    .    .    5    .    .    4    
Terrain Destroyed          24   | .    .    .    10   .    .    14   
  Melee                    5    | .    .    .    5    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      19   | .    .    .    5    .    .    14   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   
---------                  Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  
Total                      2336 | 48   141  181  204  7    1418 337  
  Wait                     122  | .    .    2    23   2    62   33   
  Move                     2087 | 40   126  179  140  5    1341 256  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  13   | 2    7    .    .    .    3    1    
  Fast Attach              20   | 6    3    .    2    .    5    4    
  Attach                   4    | .    .    .    1    .    1    2    
  Detach                   1    | .    .    .    1    .    .    .    
  Swap                     6    | .    .    .    3    .    .    3    
  Drop                     17   | .    5    .    2    .    6    4    
  Fire                     12   | .    .    .    5    .    .    7    
  Melee                    54   | .    .    .    27   .    .    27   
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: [*Min] / Sto)
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   12 | -11/Scrapyard      | Discovered new exit (range 14)
   57 | -11/Scrapyard      | Entered Materials
  163 | -10/Materials      | Discovered new exit (range 6)
  166 | -10/Materials      | Entered Mines
  167 | -10/Mines          | Learned location of Storage (-9)
  230 | -10/Mines          | Discovered new exit (range 12)
  269 | -10/Mines          | Entered Materials
  269 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  270 | -9/Materials       | Identified exit to Storage
  327 | -9/Materials       | Build established: Mutant
  377 | -9/Materials       | Discovered new exit (range 15)
  452 | -9/Materials       | Entered Mines
  453 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  457 | -9/Mines           | Entered Zion
  552 | -7/Zion            | Learned location of Warlord (-5)
  580 | -7/Zion            | Given the Hacking Drone Bay
  581 | -7/Zion            | Found Prototype Device
  581 | -7/Zion            | Identified Hacking Drone Bay
  605 | -7/Zion            | Found CR-A16's Pointy Stick
  655 | -7/Zion            | Learned location of Data Miner (-6)
  777 | -7/Zion            | Received a visual enhancement algorithm
 1017 | -7/Zion            | Imprinted
 1019 | -7/Zion            | Declared Zion's savior
 1223 | -7/Zion            | Discovered new exit (range 16)
 1230 | -7/Zion            | Entered Proximity Caves
 1299 | -6/Proximity Caves | Lost 4 parts (3n1w)
 1353 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 1376 | -6/Proximity Caves | Core integrity fell below 50%
 1412 | -6/Proximity Caves | Lost 4 parts (1n2u1w)
 1600 | -6/Proximity Caves | Core integrity fell below 20%
 1641 | -6/Proximity Caves | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
01353_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT."
01371_ Imp. Cooling System destroyed.
01374_ Y-54 Guardian suffers critical hit.
01374_ Destroyed Lgt. Treads.
01378_ Gauss Rifle destroyed.
01381_ Imp. Heat Sink destroyed.
01383_ Y-54 Guardian destroyed.
01387_ Acquired Gatling Laser.
01536_ Searching scrap...
01536_ Found Mining Claw.
01536_ Found Pulse Rifle.
01536_ Found 33 Matter.
01537_ Acquired 10 matter.
01614_ XG-268(k) breaks down the debris.
01621_ XG-268(k) destroyed.
01625_ Gatling Laser destroyed.
01627_ Acquired Lgt. Ion Engine.
01629_ Lgt. Ion Engine destroyed.
01631_ Acquired 3 matter.
01632_ Acquired 1 matter. <x2>

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           55
Coolant Potential          50
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Evasion (%)                62

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TeslaVisualApparatus
  Manual?         0
Play Time         00:24:35
  Cumulative      24.4 hours
  Start           2022.02.21 @ 11:34:28
  End             2022.02.21 @ 11:57:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          59
  Rogue           59
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          33
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 80c9671a-f9ba-46cb-aa1e-48c4192b61fe