Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.17 @ 01:41:01 Player: Pogmind Result: Destroyed by as-58929 with Assembled Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (121) 605 Value Destroyed (3863) 3863 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1411) 1411 TOTAL SCORE: 9759 Bonus ------- High Alert Combat Kills 13 Aligned with FarCom 300 Met Imprinter 300 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -202 Cogmind --------- Core Integrity 0/700 Matter 276/300 Energy 185/240 System Corruption 0% Temperature Cool (185) Movement Rolling (110) Ox1 Location -7/Deep Caves Parts ------- > --- POWER (2) -------- Makeshift Power Source Makeshift Power Source > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (7) ------ Coolant Injector Coolant Injector Large Storage Unit Zionite Light Carapace > --- WEAPON (2) ------- Firepult > --- INVENTORY (10) --- Improved Deuterium Engine Makeshift Power Source Angular Momentum Engine Neutrino Core Improved Cooling System Disposable Heat Sink Guided Missile Launcher Phasing Sabre Peak State ------------ > --- POWER ------------ Makeshift Power Source Makeshift Power Source > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Coolant Injector Coolant Injector Large Storage Unit Zionite Heavy Carapace Hardened Heavy Armor Plating > --- WEAPON ----------- Firepult > --- INVENTORY -------- Nuclear Core Improved Deuterium Engine Makeshift Power Source Angular Momentum Engine Neutrino Core Improved Cooling System Disposable Heat Sink Guided Missile Launcher Phasing Sabre [Rating: 69] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Huge Wheel Treads Light Treads Leg Zionite Composite Leg I Wheel Armored Huge Wheel Hover Unit Zionite Glidesys I Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Heavy Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Firepult Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Slashing Weapon Ripper Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . . . 4 2 . . . . Power 1 | . . . . . . 1 . . . . Propulsion . | . . . . . . . . . . . Utility 5 | . . . . . 4 1 . . . . Weapon . | . . . . . . . . . . . Parts Attached 163 | 6 21 2 4 3 11 45 5 7 39 20 Power 23 | 1 1 . . . 1 7 . 2 9 2 Engine 17 | 1 1 . . . . 4 . . 9 2 Core 6 | . . . . . 1 3 . 2 . . Reactor . | . . . . . . . . . . . Propulsion 24 | 2 9 . . 1 . 5 . . 3 4 Treads 4 | . 4 . . . . . . . . . Leg 1 | . . . . . . . . . . 1 Wheel 18 | 2 5 . . 1 . 5 . . 3 2 Hover 1 | . . . . . . . . . . 1 Flight . | . . . . . . . . . . . Utility 34 | 1 4 . . . 5 4 1 1 8 10 Device 11 | . 1 . . . 1 2 1 . 3 3 Storage 7 | 1 3 . . . 1 . . . 1 1 Processor 2 | . . . . . . 1 . . 1 . Hackware . | . . . . . . . . . . . Protection 14 | . . . . . 3 1 . 1 3 6 Artifact . | . . . . . . . . . . . Weapon 82 | 2 7 2 4 2 5 29 4 4 19 4 Energy Gun 11 | 2 4 . 1 . 1 . . . 1 2 Energy Cannon 6 | . . . 1 . . . . . 3 2 Ballistic Gun 1 | . . . . . . . . . 1 . Ballistic Cannon 32 | . 3 1 2 1 2 17 . 2 4 . Launcher 16 | . . 1 . 1 1 6 3 1 3 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 15 | . . . . . 1 6 1 1 6 . Piercing Weapon 1 | . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 17 | . . . 2 . 1 2 . . 3 9 Parts Lost 28 | . 3 . . . 2 7 . 4 10 2 Power 9 | . . . . . 1 3 . 3 2 . Propulsion 3 | . 1 . . . . 1 . . 1 . Utility 8 | . . . . . 1 1 . 1 3 2 Weapon 8 | . 2 . . . . 2 . . 4 . Highest Loss Streak 5 | . 3 . . . 1 3 . 3 5 2 Average Slot Usage (%) 86 | . 95 100 99 100 87 88 84 73 85 72 Engine 10 | . 14 14 14 14 5 6 15 2 9 14 Core 2 | . . . . . 3 7 . 2 . . Wheel 13 | . 24 28 28 28 18 13 7 7 8 6 Device 7 | . . . . . 2 7 7 7 14 13 Storage 23 | . 24 28 28 28 26 23 23 23 23 12 Processor 4 | . . . . . . 6 7 7 6 . Protection 6 | . . . . . 13 7 7 6 6 14 Ballistic Cannon 9 | . 18 27 27 27 15 9 7 5 1 . Slashing Weapon 4 | . . . . . 1 3 4 6 9 . Naked Turns . | . . . . . . . . . . . Heaviest Build 99 | 12 45 45 45 45 88 95 94 94 90 99 Greatest Support 32 | 20 26 26 26 32 32 32 28 28 28 28 Greatest Overweight (x) 8 | . 4 1 1 1 2 3 3 3 6 8 Average Overweight (x) 2 | . 1 1 1 1 1 2 3 2 2 2 Largest Inventory Capacity 22 | 6 16 16 16 16 22 22 22 22 22 22 Average Capacity 20 | 5 13 16 16 16 21 22 22 22 22 14 Most Carried 22 | 6 16 16 16 16 22 22 22 22 22 22 Average Carried 19 | 3 12 16 15 15 18 21 21 21 21 13 Final Capacity 22 | 6 16 16 16 16 22 22 22 22 22 10 Final Carried 22 | 6 16 16 16 16 21 22 22 21 22 9 Class Distribution -------------------- 74% | Hauler-Mutant 21% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Matter Collected 3264 | 238 193 135 . 35 467 1011 206 152 575 252 Remotely . | . . . . . . . . . . . Salvage Created 3906 | . 236 63 . 17 441 1011 326 300 761 751 Parts 196 | . 13 9 . 2 24 58 8 14 62 6 Haulers Intercepted 1 | . . . . . . 1 . . . . Recyclers Shooed 4 | . . . . . 2 2 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . 1 9 1 . Prevented 4 | . . . . . . . 4 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 89 | . 6 5 . 3 12 20 8 5 8 22 Melee 6 | . . . . . 2 2 1 1 . . Guns 4 | . 4 . . . . . . . . . Cannons 24 | . 2 2 . . 6 8 . 1 4 1 AOE 44 | . . 3 . 3 4 8 7 3 4 12 Classes Destroyed 19 | . 1 2 . . 4 5 . . 4 3 Worker 5 | . . . . . . 5 . . . . Builder 1 | . . . . . . 1 . . . . Tunneler 1 | . . 1 . . . . . . . . Hauler 1 | . . . . . . 1 . . . . Recycler 4 | . . . . . 2 2 . . . . Operator 1 | . . . . . . 1 . . . . Watcher 1 | . . . . . 1 . . . . . Swarmer 19 | . . 3 . 3 4 6 . 3 . . Grunt 28 | . 6 2 . . 6 6 7 1 . . Duelist 3 | . . . . . 1 . 1 1 . . Sentry 6 | . . . . . 1 5 . . . . Programmer 3 | . . . . . . 3 . . . . Zionite 33 | . . . . . . . . . 33 . Z-Light 6 | . . . . . . . . . . 6 Tinkerer 2 | . . . . . . . . . 2 . Assembled 14 | . . . . . . . . . . 14 Golem 2 | . . . . . . . . . . 2 Savage 1 | . . . . . . . . . 1 . Butcher 1 | . . . . . . . . . 1 . Mutant 5 | . . . . . . . . . 5 . Best Kill Streak 13 | . 2 3 . 3 5 7 4 3 13 10 Combat Bots Only 10 | . 2 3 . 3 4 4 4 3 4 10 Max Kills in Single Turn 6 | . 1 2 . 2 3 2 1 2 2 6 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . 2 . 2 2 2 1 2 2 4 Melee 1 | . . . . . 1 1 1 1 . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . Imprinter (-7/Zion) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Damage Taken 7193 | . 610 128 . 103 738 1565 311 964 1721 1053 Core 858 | . 88 24 . 10 24 141 4 128 283 156 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 82 | 100 . . . 51 95 . . . . . Volleys Fired 238 | . 24 8 . 4 41 40 11 4 86 20 Largest 2 | . 2 2 . 1 2 2 1 2 2 1 Hottest 250 | . 130 78 . 33 78 96 39 87 130 250 Shots Fired 421 | . 48 14 . 4 79 74 11 6 165 20 Gun 28 | . 28 . . . . . . . . . Cannon 350 | . 20 12 . . 76 61 . 2 159 20 Launcher 43 | . . 2 . 4 3 13 11 4 6 . Special . | . . . . . . . . . . . Kinetic 239 | . 20 12 . . 76 61 . 2 68 . Thermal 139 | . 28 . . . . . . . 91 20 Explosive 23 | . . 2 . 4 3 1 5 2 6 . Electromagnetic 20 | . . . . . . 12 6 2 . . Robot Hit Streak 16 | . 8 6 . 3 10 6 3 2 16 5 Robot Miss Streak 7 | . 3 1 . . 3 2 1 1 3 7 Penetration Max 1 | . . . . . . . . . 1 . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 333 | . 30 10 . 2 56 85 10 8 119 13 Core Hits 243 | . 21 7 . 4 25 45 16 10 60 55 Critical Hits 10 | . . . . . . 3 . . 7 . Critical Kills 3 | . . . . . . 1 . . 2 . Critical Parts Destroyed 7 | . . . . . . 2 . . 5 . Melee Attacks 68 | . . . . . 8 43 3 5 9 . Impact . | . . . . . . . . . . . Slashing 68 | . . . . . 8 43 3 5 9 . Piercing . | . . . . . . . . . . . Sneak Attacks 10 | . . . . . 2 8 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 14284 | . 339 321 . 158 1631 4267 883 832 3984 1869 Guns 235 | . 235 . . . . . . . . . Cannons 5744 | . 104 170 . . 968 1046 . 60 3084 312 Explosions 5278 | . . 151 . 158 306 1329 768 327 682 1557 Melee 3027 | . . . . . 357 1892 115 445 218 . Ramming . | . . . . . . . . . . . Kinetic 3673 | . 104 170 . . 968 1046 . 60 1325 . Thermal 3882 | . 235 . . . . 19 . . 1759 1869 Explosive 2678 | . . 151 . 158 306 696 406 279 682 . Electromagnetic 1024 | . . . . . . 614 362 48 . . Impact . | . . . . . . . . . . . Slashing 3027 | . . . . . 357 1892 115 445 218 . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . 5 5 5 5 . 3 3 3 3 . Average Corruption 3 | . 2 5 5 5 . 2 3 3 3 . Corruption Purged . | . . . . . . . . . . . Effects 95 | . 4 13 17 4 . 15 25 11 6 . Message Errors 20 | . 1 5 4 . . 4 4 2 . . Matter Fused 23 | . . 1 3 . . 2 10 5 2 . Heat Flow Errors 22 | . 3 3 3 2 . 3 4 2 2 . Energy Discharges 7 | . . . 1 1 . 1 1 2 1 . Data Loss (minor) 16 | . . 1 5 1 . 3 5 . 1 . Data Loss (major) 2 | . . 1 1 . . . . . . . Misfires 1 | . . 1 . . . . . . . . Targeting Errors 3 | . . . . . . 2 1 . . . Weapon Failures 1 | . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 1000 | . . 8 . 5 174 585 10 133 70 15 Projectiles 119 | . . . . . 38 20 . . 61 . Explosions 140 | . . 8 . 5 . 112 . . . 15 Melee 741 | . . . . . 136 453 10 133 9 . Knockbacks 36 | . 1 1 . . 20 1 . 1 12 . Impact . | . . . . . . . . . . . Kinetic 34 | . 1 1 . . 19 1 . 1 11 . Secondary 2 | . . . . . 1 . . . 1 . Self-Inflicted Damage 276 | . . 44 . 20 . 97 70 37 . 8 Shots 14 | . . 2 . 1 . 3 5 1 . 2 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 410 | . 410 228 235 179 324 243 251 245 370 302 Average Temperature 100 | . 138 86 92 80 99 59 89 81 79 125 Received Heat Transfer 1722 | . 336 27 . . 351 357 135 216 162 138 Effects 2 | . 1 . . . 1 . . . . . Shutdowns 1 | . 1 . . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . . . . Combat Hostiles 2 | . . . . . . 2 . . . . Parts Fried 4 | . . . . . . . 4 . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 11 | . . . . . . . . . 2 9 Combat Hostiles 9 | . . . . . . . . . . 9 Parts Melted 35 | . . . . . . . . . 6 29 Heat Transferred 13834 | . 505 . . . . 50 . . 2319 10960 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Peak Influence 440 | . 205 132 . 70 210 440 . . . . Initial 95 | . . 7 . . . 95 . . . . Average 170 | . 55 95 . 7 102 252 . . . . Maximum Alert Level 2 | . 1 . . . 1 2 . . . . Low Security (%) 53 | 100 95 100 . 100 88 19 . . . . Level 1 42 | . 4 . . . 11 73 . . . . Level 2 3 | . . . . . . 7 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 10 | . 1 . . . . 9 . . . . Investigation 1 | . . . . . . 1 . . . . Extermination 4 | . . . . . . 4 . . . . Reinforcement 5 | . 1 . . . . 4 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Distress Signals 4 | . 1 . . . 2 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 162 | . 14 5 . 3 18 31 8 7 45 31 Peak Tracking Total 35 | . 7 3 . 3 5 4 4 4 6 35 Tactical Retreats 9 | . . . . . 2 2 . 3 2 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Traps Triggered 12 | . 4 . . . . 8 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Disabled 28 | . . . . . 2 21 . . 2 3 Max in Single Turn 4 | . . . . . 1 4 . . 1 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Accessed 18 | . 7 . 4 1 1 4 . . 1 . Terminals 12 | . 7 . . 1 1 3 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 83 | . 16 . 49 5 2 9 . . 2 . Successful 64 | . 6 . 49 2 1 4 . . 2 . Failed 19 | . 10 . . 3 1 5 . . . . Catastrophic 4 | . 1 . . 1 . 2 . . . . Database Lockouts . | . . . . . . . . . . . Manual 20 | . 6 . 1 4 2 2 . . 5 . Terminals 27 | . 16 . . 5 2 4 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 5 | . . . . . . 5 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 60 | . 6 . 49 2 . 1 . . 2 . Record 49 | . . . 49 . . . . . . . Part Schematic 2 | . . . . . . . . . 2 . Prototype ID Bank 1 | . 1 . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . Unreport Threat 2 | . . . . 1 . 1 . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . 3 . . . . Process 1 | . . . . . . 1 . . . . Retrieve Matter 2 | . . . . . . 2 . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . . . . . Terminals 1 | . . . . . 1 . . . . . Disrupt 1 | . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 10 | . 4 . . 1 1 4 . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . 2 . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 96 | . . . . . . 96 . . . . Retrieved Matter 96 | . . . . . . 96 . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . . . . 2 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Turns Passed 10994 | 53 741 483 578 222 650 2548 1804 700 2480 735 Spaces Moved 7576 | 44 586 438 569 201 343 1549 1146 530 1681 489 Core 3 | 3 . . . . . . . . . . Treads 4 | . 4 . . . . . . . . . Legs 2 | . . . . . . . . . . 2 Wheels 7565 | 41 582 438 569 201 343 1549 1146 530 1681 485 Hover 2 | . . . . . . . . . . 2 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 100 100 100 110 120 130 120 110 110 Average Speed 117 | 77 95 100 100 100 119 122 130 122 121 127 Slowest Speed 290 | 80 200 100 100 110 120 130 130 130 150 290 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 61 | 4 88 78 93 37 23 46 94 68 88 62 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 4 | . . . 1 . . . . 1 2 . Known Exits Taken 5 | . 1 . . . 1 1 1 1 . . Unknown Exits Taken 5 | 1 . 1 1 1 . . . . 1 . Scrap Searched 5 | . . . . 1 . . 2 . 2 . Spaces Dug 20 | . . . . . 1 1 . 18 . . Terrain Destroyed 171 | . . 17 . 37 21 43 23 28 2 . Melee 1 | . . . . . . 1 . . . . Projectile 6 | . . . . . 3 2 . . 1 . AOE 164 | . . 17 . 37 18 40 23 28 1 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Total 9134 | 59 722 468 579 216 489 2064 1440 562 1946 589 Wait 873 | 4 43 21 . 5 77 315 274 16 91 27 Move 7566 | 43 585 437 568 200 342 1548 1145 529 1680 489 Hop . | . . . . . . . . . . . Pick Up 85 | 6 29 . 1 2 7 21 1 . 14 4 Fast Attach 67 | 6 8 . 4 . 4 11 . 2 19 13 Attach 35 | . 3 . . 1 3 8 . 1 13 6 Detach 9 | . 2 . . . 1 2 . . 3 1 Swap 61 | . 10 2 . 2 4 26 5 4 7 1 Drop 108 | . 18 . 6 2 2 26 1 1 24 28 Fire 238 | . 24 8 . 4 41 40 11 4 86 20 Melee 68 | . . . . . 8 43 3 5 9 . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 24 | . . . . . . 24 . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 5 exits: *Fac x2 / *Sto x2 / *Low) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 106 | -10/Materials | Identified exit to Mines 329 | -10/Materials | Build established: Mutant 398 | -10/Materials | Lost 3 parts (1n2w) 413 | -10/Materials | Discovered new exit (range 13) 527 | -10/Materials | Discovered new exit (range 8) 672 | -10/Materials | Discovered new exit (range 7) 795 | -10/Materials | Entered Mines 835 | -10/Mines | Met a Derelict bent on vengeance 835 | -10/Mines | Learned 2 Materials zone layouts 844 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 845 | -10/Mines | Discovered new exit (range 5) 870 | -10/Mines | Learned 8 Materials zone layouts 1156 | -10/Mines | Discovered new exit (range 5) 1186 | -10/Mines | Discovered new exit (range 7) 1278 | -10/Mines | Entered Exiles 1301 | -10/Exiles | Discovered new exit (range 15) 1322 | -10/Exiles | Met 8R-AWN 1339 | -10/Exiles | Met EX-HEX 1392 | -10/Exiles | Met EX-BIN 1420 | -10/Exiles | Aligned with FarCom system 1421 | -10/Exiles | Given EX-Vault access code 1465 | -10/Exiles | Opened EX-Vault 1472 | -10/Exiles | Found Prototype Energy Gun 1472 | -10/Exiles | Identified AWS/Thermal 1477 | -10/Exiles | Found Prototype Energy Cannon 1477 | -10/Exiles | Identified Firepult 1507 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1535 | -10/Exiles | Met EX-DEC 1544 | -10/Exiles | Learned location of Zion (-7) 1596 | -10/Exiles | Discovered new exit (range 14) 1701 | -10/Exiles | Visited The Gauntlet 1856 | -10/Exiles | Left Exiles lab with Firepult 1856 | -10/Exiles | Entered Mines 1863 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1914 | -9/Mines | Discovered new exit (range 7) 2009 | -9/Mines | Discovered new exit (range 13) 2055 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2078 | -9/Mines | Entered Materials 2078 | -8/Materials | Evolved 4 slots: Utility x4 2079 | -8/Materials | Identified exit to Factory 2368 | -8/Materials | Build established: Hauler-Mutant 2728 | -8/Materials | Entered Factory 2728 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3321 | -7/Factory | Discovered new exit (range 15) 3363 | -7/Factory | Identified exit to Factory 3919 | -7/Factory | Lost 3 parts (1p1u1w) 4061 | -7/Factory | Discovered new exit (range 16) 4086 | -7/Factory | Identified exit to Storage 4347 | -7/Factory | Discovered exit to Storage (range 15) 4584 | -7/Factory | Discovered exit to Factory (range 10) 5023 | -7/Factory | Discovered new exit (range 15) 5047 | -7/Factory | Identified exit to Lower Caves 5276 | -7/Factory | Entered Lower Caves 5392 | -7/Lower Caves | Learned Factory terminal intel 6674 | -7/Lower Caves | Learned Factory stockpile data 6769 | -7/Lower Caves | Discovered new exit (range 10) 6778 | -7/Lower Caves | Identified exit to Lower Caves 6795 | -7/Lower Caves | Encountered a Warlord checkpoint 7080 | -7/Lower Caves | Entered another Lower Caves area 7278 | -7/Lower Caves | Spotted B-75 Beast 7351 | -7/Lower Caves | Lost 3 parts (2p1u) 7604 | -7/Lower Caves | Discovered new exit (range 5) 7613 | -7/Lower Caves | Identified exit to Zion 7780 | -7/Lower Caves | Entered Zion 7861 | -7/Zion | Given the Hacking Drone Bay 7864 | -7/Zion | Found Prototype Device 7864 | -7/Zion | Identified Hacking Drone Bay 7906 | -7/Zion | Discovered new exit (range 13) 7961 | -7/Zion | Received a visual enhancement algorithm 8035 | -7/Zion | System corruption cleaned by Quarantine Array 8069 | -7/Zion | Learned location of Warlord (-5) 8078 | -7/Zion | Given A8's code to call for help 8119 | -7/Zion | Learned Factory scanalyzer intel 8271 | -7/Zion | Learned location of Recycling (-7) 8410 | -7/Zion | Found Prototype Launcher 8410 | -7/Zion | Identified Rocket Array 8420 | -7/Zion | Found Prototype Launcher 8420 | -7/Zion | Identified Gui. Missile Launcher 8521 | -7/Zion | Found CR-A16's Pointy Stick 8642 | -7/Zion | Rebuked by Imprinter 9676 | -7/Zion | Attacked by Zionites 9706 | -7/Zion | Destroyed Imprinter 9717 | -7/Zion | Extracted access codes from Imprinter's data core 9902 | -7/Zion | Lost 4 parts (1p2u1w) 10075 | -7/Zion | Core integrity fell below 50% 10175 | -7/Zion | Lost 5 parts (1p1n1u2w) 10185 | -7/Zion | Opened final containment barrier to the Deep Caves 10251 | -7/Zion | Discovered new exit (range 3) 10251 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 10260 | -7/Zion | Entered Deep Caves 10578 | -7/Deep Caves | Build established: Scavenger-Mutant 10598 | -7/Deep Caves | Z-Facility disabled 10600 | -7/Deep Caves | Core integrity fell below 20% 10618 | -7/Deep Caves | Found Prototype Protection 10618 | -7/Deep Caves | Identified Zio. Weapon Casing 10710 | -7/Deep Caves | Found Prototype Protection 10710 | -7/Deep Caves | Identified Zio. Heavy Carapace 10943 | -7/Deep Caves | Spotted as-03843 10973 | -7/Deep Caves | Exposed GOLEM chamber 10976 | -7/Deep Caves | Destroyed as-03843 10990 | -7/Deep Caves | Triggered Deep Caves wall 10993 | -7/Deep Caves | Build established: Mutant 10995 | -7/Deep Caves | Destroyed by as-58929 with Assembled Rifle Last Messages --------------- 10979_ GOLEM Unit springs to life. 10980_ as-68285 GOLEM Unit beginning Prototype Leg integration. 10982_ Acquired 80 matter. 10990_ The wall dematerializes. 10992_ GOLEM Unit springs to life. 10992_ A GOLEM Unit tumbles out of the Wall Chamber. 10993_ as-20607 GOLEM Unit beginning Prototype Leg integration. 10993_ GOLEM Unit springs to life. 10994_ as-49131 GOLEM Unit beginning Prototype Leg integration. 10994_ as-71056 GOLEM Unit beginning Prototype Leg integration. 10994_ as-27363 destroyed. 10994_ Destroyed Asb. Hover Unit. 10994_ A GOLEM Unit tumbles out of the Wall Chamber. 10994_ as-59772 destroyed. 10994_ as-19688 destroyed. 10994_ A GOLEM Unit tumbles out of the Wall Chamber. 10994_ as-20607 critical meltdown. 10994_ GOLEM Unit melted. 10994_ A GOLEM Unit tumbles out of the Wall Chamber. 10995_ as-20357 critical meltdown. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ?????????? ?????????????????????? | | ???????? = ???? ?????????? | | ???????a a b ##???????? | | ??????? a l= ! #???????? | | ????????aa a g ! s #???????? | | ????????a #???????? | | ???????##a% = ! ####????? | | ??????#"!! == ## ##### | | ???????!G! = h ## | | ???????"! h M ## | | ???????"!G ## | | ???????"GG = # " | | ????????# ! =! ## | | ????????" #?# | | ????????" b ##### | | ????????" @ ! | | ????????""" G | | ????????" | | ????????"" "####### | | ????????" ##?????? | | ????????"" ##??????? | | ????????" ; ; #???????? | | ????????" #### #; ## ##???????? | | ????????""" ###??# ## ####????????? | | ?????????" ?????#### #???????????? | | ?????????#####?????????##???????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 130 Energy Generation 27 Energy Capacity 345 Matter Stores 300 Matter Capacity 500 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 1800 Resistance: KI 10 Weapon Shielding 100 Evasion (%) 44 Recoil Reduction 2 Item Schematics ----------------- Riot Gun | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpulseHypervelocityscythe Manual? 1 Play Time 02:58:15 Cumulative 368.1 hours Start 2021.03.14 @ 19:59:32 End 2021.05.17 @ 01:41:01 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 11 Adventurer 6 Explorer 0 Win Type - Total 19 Types 7/4/2/0/3/1/2/0/0 Lore% 72 Gallery% 83 Achievement% 74 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9b10c0c8-dc2c-4cf2-a2b8-cc401111d908