Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.16 @ 01:13:56 Player: ventricule Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (31) 155 Value Destroyed (795) 795 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 8850 Bonus ------- Hacked Protovariant 500 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 98/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Cooled Field Propulsion Drive Experimental Energy Well (44) Faulty Cooled Phase Cannon Advanced Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Biomechanical Wings Field Propulsion Drive Field Propulsion Drive Nuclear Pulse Array > --- UTILITY ---------- Power Amplifier Medium Storage Unit Advanced Weight Redist. System Enhanced Optical Array Long-range Sensor Array Improved Terrain Scanner 0b10 Decoder Chip [Scout] Reaction Control System Hacking Suite Hacking Suite Improved System Shield > --- WEAPON ----------- Advanced Datajack Remote Datajack > --- INVENTORY -------- Light Neutrino Core Light Antimatter Reactor Field Propulsion Drive Field Propulsion Drive Heavy Tesla Rifle Cooled Plasma Rifle Enhanced Nova Cannon [Rating: 104] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Field Propulsion Drive Leg Aluminum Leg Wheel Compact Wheel Flight Unit Field Propulsion Drive Utility Hacking Suite Device Weight Redist. System Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Tri-rail Accelerator Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Tes Res Slots Evolved 16 | . . 2 2 2 . . 2 2 . . 2 2 . 2 Power 2 | . . . 1 . . . . . . . 1 . . . Propulsion 3 | . . . . 1 . . 1 1 . . . . . . Utility 11 | . . 2 1 1 . . 1 1 . . 1 2 . 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 127 | 6 10 28 6 12 3 . 8 15 1 . 23 2 7 6 Power 27 | 1 1 6 1 2 . . 3 1 . . 8 . 2 2 Engine 14 | 1 1 6 1 1 . . 2 . . . 2 . . . Core 9 | . . . . 1 . . 1 1 . . 5 . 1 . Reactor 4 | . . . . . . . . . . . 1 . 1 2 Propulsion 28 | 2 2 6 . 3 1 . 1 7 . . 3 . 3 . Treads . | . . . . . . . . . . . . . . . Leg 4 | . 2 2 . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 22 | . . 4 . 3 1 . 1 7 . . 3 . 3 . Utility 33 | 1 2 6 2 3 1 . 2 7 . . 5 2 1 1 Device 20 | . 1 4 . . 1 . 2 6 . . 3 2 1 . Storage 4 | 1 1 1 . . . . . . . . . . . 1 Processor 5 | . . 1 1 1 . . . 1 . . 1 . . . Hackware 3 | . . . . 2 . . . . . . 1 . . . Protection 1 | . . . 1 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 39 | 2 5 10 3 4 1 . 2 . 1 . 7 . 1 3 Energy Gun 20 | 2 1 8 1 1 1 . . . . . 4 . 1 1 Energy Cannon 8 | . 4 2 . . . . . . . . . . . 2 Ballistic Gun 2 | . . . 2 . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . 1 . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon 4 | . . . . . . . 2 . 1 . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 4 | . . . . 3 . . . . . . 1 . . . Unidentified Prototypes 16 | . . 2 2 1 . . 1 1 . . 4 . 2 3 Parts Lost 42 | . 6 4 . . 2 . . 1 . . 1 . 21 7 Power 7 | . . 1 . . . . . . . . . . 5 1 Propulsion 10 | . 2 . . . 1 . . . . . . . 6 1 Utility 14 | . . 1 . . . . . 1 . . 1 . 8 3 Weapon 11 | . 4 2 . . 1 . . . . . . . 2 2 Highest Loss Streak 10 | . 3 2 . . 2 . . 1 . . 1 . 10 7 Average Slot Usage (%) 80 | . 65 87 82 99 100 100 76 79 88 94 94 94 63 15 Engine 7 | . 13 10 9 12 7 7 6 5 5 5 5 4 1 . Core 3 | . . . . 2 7 7 6 5 5 5 8 4 2 . Leg 3 | . 4 17 . . . . . . . . . . . . Wheel 1 | . 9 . . . . . . . . . . . . . Flight 15 | . . 3 18 23 23 23 20 23 29 29 23 19 13 2 Device 14 | . 1 23 18 15 15 15 13 17 17 17 15 22 12 . Storage 7 | . 12 11 9 7 7 7 6 5 5 5 5 4 4 4 Processor 6 | . . 2 18 10 7 7 6 6 11 11 11 9 8 3 Hackware 7 | . . . . 11 15 15 13 11 11 11 13 14 13 3 Energy Gun 4 | . 5 14 9 7 7 7 . . . . 2 . 1 . Energy Cannon 2 | . 16 4 . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . 5 5 4 1 . Naked Turns 45 | . 10 . . . . . . . . . . . . 35 Heaviest Build 51 | 12 16 19 17 24 25 25 26 28 31 31 45 46 51 10 Greatest Support 55 | 32 32 26 18 26 26 25 31 53 35 35 46 55 55 12 Greatest Overweight (x) 4 | . 4 4 . . . . 1 1 . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 6 6 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 5 5 6 8 8 8 8 8 8 8 8 8 8 8 6 Most Carried 8 | 1 5 8 8 8 8 6 8 8 8 8 8 7 8 6 Average Carried 6 | . 2 5 7 6 7 6 7 7 7 8 7 7 6 4 Final Capacity 8 | 6 6 8 8 8 8 8 8 8 8 8 8 8 8 4 Final Carried 8 | 1 5 8 8 8 6 6 8 8 8 8 8 7 5 4 Class Distribution -------------------- 30% | Hacker-Mutant 28% | Hacker-Scout 24% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Mutant | -3/Testing Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Tes Res Matter Collected 1218 | 225 120 262 63 . 17 . 55 . 44 124 108 . . 200 Remotely . | . . . . . . . . . . . . . . . Salvage Created 1177 | . 366 515 72 . 24 . . . . . 120 . . 80 Parts 69 | . 16 37 4 . 2 . . . . . 2 . . 8 Haulers Intercepted 2 | . . 1 1 . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . 1 . . . . . . . . . Prevented 1 | . . . . . 1 . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Tes Res Combat Hostiles Destroyed 20 | . 8 9 . . 1 . . . . . . . . 2 Melee 1 | . . . . . . . . . . . . . . 1 Guns 9 | . 3 4 . . 1 . . . . . . . . 1 Cannons 10 | . 5 5 . . . . . . . . . . . . Classes Destroyed 9 | . 2 6 1 . . . . . . . . . . . Worker 2 | . 1 1 . . . . . . . . . . . . Tunneler 1 | . . 1 . . . . . . . . . . . . Hauler 2 | . . 1 1 . . . . . . . . . . . Recycler 1 | . . 1 . . . . . . . . . . . . Operator 2 | . . . 1 . . . . . . . 1 . . . Watcher 3 | . . 1 . . . . . . . . 2 . . . Swarmer 8 | . . 5 . . 1 . . . . . . . . 2 Grunt 9 | . 8 1 . . . . . . . . . . . . Sentry 3 | . . 3 . . . . . . . . . . . . Best Kill Streak 5 | . 3 5 2 . 1 . . . . . 2 . . 2 Combat Bots Only 4 | . 2 4 . . 1 . . . . . . . . 2 Max Kills in Single Turn 2 | . 2 2 1 . 1 . . . . . 1 . . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Tes Res Damage Taken 6055 | . 758 340 61 14 240 . 45 167 . . 50 73 2431 1876 Core 3163 | . 217 85 . . 91 . 20 26 . . . . 1272 1452 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 74 | 100 13 78 100 . . 87 97 . . 97 100 . 2 . Volleys Fired 89 | . 26 27 7 1 4 . 1 . . 3 9 . 7 4 Largest 2 | . 2 2 1 1 1 . 1 . . 1 1 . 1 1 Hottest 120 | . 120 120 45 45 45 . 30 . . 30 70 . 70 120 Shots Fired 136 | . 50 50 7 1 4 . 1 . . 3 9 . 7 4 Gun 72 | . 20 22 7 1 4 . . . . . 9 . 7 2 Cannon 60 | . 30 28 . . . . . . . . . . . 2 Launcher . | . . . . . . . . . . . . . . . Special 4 | . . . . . . . 1 . . 3 . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal 82 | . 50 28 . . . . . . . . . . . 4 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 50 | . . 22 7 1 4 . . . . . 9 . 7 . Robot Hit Streak 12 | . 12 8 3 1 1 . 1 . . 1 4 . 1 3 Robot Miss Streak 5 | . 3 5 3 1 2 . . . . 2 3 . 2 3 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . Shots Hit Robots 95 | . 33 35 5 4 3 1 2 . . 1 6 . 2 3 Core Hits 55 | . 14 20 4 . 2 . . . . . 2 . . 13 Critical Hits 1 | . . 1 . . . . . . . . . . . . Critical Kills 1 | . . 1 . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Melee Attacks 8 | . . . . 4 1 1 1 . . . 1 . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . 2 . 1 . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 1809 | . 516 577 153 15 19 . . . . . 300 . 94 135 Guns 964 | . 201 207 108 15 19 . . . . . 272 . 94 48 Cannons 672 | . 315 315 . . . . . . . . . . . 42 Explosions 128 | . . 55 45 . . . . . . . 28 . . . Melee . | . . . . . . . . . . . . . . . Ramming 45 | . . . . . . . . . . . . . . 45 Kinetic . | . . . . . . . . . . . . . . . Thermal 1049 | . 516 370 45 . . . . . . . 28 . . 90 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 715 | . . 207 108 15 19 . . . . . 272 . 94 . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 3 | . . 3 . . . . 1 2 2 2 . . 1 1 Average Corruption 1 | . . 3 . . . . 1 1 2 2 . . 1 1 Corruption Purged . | . . . . . . . . . . . . . . . Effects 14 | . . 9 . . . . . . 1 2 . . 2 . Message Errors 7 | . . 4 . . . . . . 1 1 . . 1 . Matter Fused 2 | . . 2 . . . . . . . . . . . . Heat Flow Errors 1 | . . 1 . . . . . . . . . . . . Energy Discharges 2 | . . 1 . . . . . . . 1 . . . . Data Loss (minor) 1 | . . 1 . . . . . . . . . . . . Targeting Errors 1 | . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 19 | . 3 12 . . . . . . . . 4 . . . Projectiles 3 | . 3 . . . . . . . . . . . . . Explosions 16 | . . 12 . . . . . . . . 4 . . . Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 102 | . . 26 29 . . . . . . . 29 . . 18 Shots 3 | . . 1 1 . . . . . . . 1 . . . Rammed 17 | . . . . . . . . . . . . . . 17 Targets Rammed 17 | . . . . . . . . . . . . . . 17 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 445 | . 445 198 15 8 36 1 10 . . 23 150 4 219 62 Average Temperature 90 | . 174 49 7 4 13 1 10 . . 12 47 2 84 37 Received Heat Transfer 792 | . 432 54 . 9 27 . 9 21 . . . 9 204 27 Effects 7 | . 4 . . . . . . . . . . . 3 . Shutdowns 2 | . 2 . . . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . Interference 4 | . 1 . . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 9 | . . 1 1 . . . . . . . 7 . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 5 | . 2 3 . . . . . . . . . . . . Heat Transferred 2214 | . 1211 766 50 . . . . . . . 50 . . 137 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . 1 1 . . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Tes Res Peak Influence 279 | . 165 260 201 235 . . 257 247 . . 278 70 279 279 Initial 156 | . . 69 103 91 . . 109 27 . . 77 40 39 156 Average 139 | . 73 173 136 158 . . 188 86 . . 168 58 84 178 Maximum Alert Level 1 | . . 1 1 1 . . 1 1 . . 1 . 1 1 Low Security (%) 72 | 100 100 55 97 81 . . 37 91 . . 66 100 91 68 Level 1 27 | . . 44 2 18 . . 62 8 . . 34 . 8 31 Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 16 | . 1 1 1 2 . . 2 . . . . 1 8 . Investigation 4 | . 1 . . . . . 2 . . . . . 1 . Extermination . | . . . . . . . . . . . . . . . Reinforcement 11 | . . 1 1 2 . . . . . . . 1 6 . Assault 1 | . . . . . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Tes Res Distress Signals 10 | . 1 1 . 1 . . . . . . 2 . 4 1 Communications Jammed 3 | . . . . . . . . . . . 3 . . . Distress Signals 3 | . . . . . . . . . . . 3 . . . Times Spotted 161 | . 11 19 8 10 9 2 5 15 . . 7 5 56 14 Peak Tracking Total 33 | . 3 6 7 5 8 3 3 5 . . 2 4 33 10 Tactical Retreats 21 | . 1 2 . 3 1 1 1 3 . . 2 . 5 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Tes Res Traps Triggered 6 | . 1 . . . . . 2 . . . 2 . 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Tes Res Machines Disabled 1 | . . . . . . . . . . . 1 . . . Max in Single Turn 1 | . . . . . . . . . . . 1 . . . Garrison Access 2 | . . . . . . . 1 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Tes Res Machines Accessed 39 | . 3 3 3 7 . . 7 4 . . 6 2 2 2 Terminals 20 | . 3 1 3 3 . . 3 2 . . 2 1 2 . Fabricators 5 | . . . . 2 . . . . . . 3 . . . Repair Stations 5 | . . 1 . 1 . . 2 . . . 1 . . . Recycling Units 5 | . . 1 . . . . 1 1 . . . 1 . 1 Scanalyzers 2 | . . . . 1 . . . . . . . . . 1 Garrison Access 2 | . . . . . . . 1 1 . . . . . . Total Hacks 99 | . 4 9 11 19 . . 23 7 . . 9 9 5 3 Successful 71 | . 2 7 7 16 . . 17 6 . . 7 6 3 . Failed 28 | . 2 2 4 3 . . 6 1 . . 2 3 2 3 Catastrophic 4 | . 1 1 . 1 . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . Terminals 54 | . 4 2 11 9 . . 9 4 . . 3 7 5 . Fabricators 6 | . . . . 3 . . . . . . 3 . . . Repair Stations 13 | . . 4 . 1 . . 5 . . . 3 . . . Recycling Units 16 | . . 3 . . . . 8 2 . . . 2 . 1 Scanalyzers 8 | . . . . 6 . . . . . . . . . 2 Garrison Access 2 | . . . . . . . 1 1 . . . . . . Terminal Hacks 35 | . 2 1 7 8 . . 5 3 . . 2 4 3 . Record 5 | . . . . 1 . . 1 1 . . . 2 . . Part Schematic 2 | . . . . 2 . . . . . . . . . . Robot Analysis 1 | . . 1 . . . . . . . . . . . . Prototype ID Bank 5 | . . . . 2 . . 2 . . . . 1 . . Level Access Points 1 | . . . . . . . . . . . 1 . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . Emergency Access Points 2 | . . . 1 . . . . . . . . 1 . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . . Alert Level 3 | . 1 . 1 1 . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . Maintenance Status 1 | . . . . . . . 1 . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . 1 . Recall Extermination 1 | . . . . . . . . . . . . . 1 . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . Registered Components 2 | . . . 1 . . . . 1 . . . . . . Zone Layout 5 | . 1 . . 2 . . . 1 . . 1 . . . Protovariant Controls 1 | . . . . . . . . . . . . . 1 . Fabricator Hacks 5 | . . . . 2 . . . . . . 3 . . . Network Status 1 | . . . . . . . . . . . 1 . . . Load Schematic 3 | . . . . 2 . . . . . . 1 . . . Build 1 | . . . . . . . . . . . 1 . . . Repair Station Hacks 9 | . . 4 . . . . 3 . . . 2 . . . Scan Component 5 | . . 2 . . . . 2 . . . 1 . . . Repair 4 | . . 2 . . . . 1 . . . 1 . . . Recycling Unit Hacks 14 | . . 2 . . . . 8 2 . . . 2 . . Recycle Component 4 | . . . . . . . 4 . . . . . . . Process 3 | . . . . . . . 1 1 . . . 1 . . Report Inventory 2 | . . . . . . . . 1 . . . 1 . . Retrieve Matter 3 | . . 1 . . . . 2 . . . . . . . Retrieve Components 2 | . . 1 . . . . 1 . . . . . . . Scanalyzer 6 | . . . . 6 . . . . . . . . . . Insert Component 3 | . . . . 3 . . . . . . . . . . Analyze 3 | . . . . 3 . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 1 . . . . . . Seal Access 2 | . . . . . . . 1 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 29 | . 1 1 1 7 . . 6 3 . . 5 2 1 2 Full Trace Events 2 | . . . . . . . 2 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . 5 . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . 1 . . . Matter 278 | . . . . . . . . . . . 278 . . . Time 46 | . . . . . . . . . . . 46 . . . Total Part Build Rating 9 | . . . . . . . . . . . 9 . . . Parts Repaired 4 | . . 2 . . . . 1 . . . 1 . . . Time 127 | . . 77 . . . . 22 . . . 28 . . . Parts Recycled 4 | . . . . . . . 4 . . . . . . . Recycled Matter 146 | . . . . . . . 90 41 . . . 15 . . Retrieved Matter 209 | . . 119 . . . . 90 . . . . . . . Retrieved Components 12 | . . 9 . . . . 3 . . . . . . . Parts Scanalyzed 3 | . . . . 3 . . . . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 7 | . . . . 3 . 1 2 . . . 1 . . . Non-combat 6 | . . . . 3 . 1 1 . . . 1 . . . Combat 1 | . . . . . . . 1 . . . . . . . Robot Hacks Applied 7 | . . . . 3 . 1 2 . . . 1 . . . parse_system 4 | . . . . 1 . 1 2 . . . . . . . no_distress 2 | . . . . 1 . . . . . . 1 . . . check_alert 1 | . . . . 1 . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Tes Res Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders 3 | . . . . . . . . 1 . . 2 . . . EXPLORE 3 | . . . . . . . . 1 . . 2 . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Tes Res Robot Analysis Total 1 | . . 1 . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 . . . 1 1 . . . . Drone Launches 3 | . . . . . . . . 1 . . 2 . . . Drone Recoveries . | . . . . . . . . . . . . . . . Decoded 0b10 Intel 9 | . . . . . . . . . . . 2 2 4 1 Traps 3 | . . . . . . . . . . . 2 . . 1 Emergency Access 5 | . . . . . . . . . . . . 2 3 . Garrisons 1 | . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Tes Res Turns Passed 3498 | 38 392 632 75 238 90 20 424 277 233 193 400 97 219 170 Spaces Moved 5654 | 29 204 419 125 597 225 54 618 595 744 220 807 199 517 301 Core 125 | 1 66 . . . . . . . . . . . . 58 Treads . | . . . . . . . . . . . . . . . Legs 292 | . 45 247 . . . . . . . . . . . . Wheels 121 | 28 93 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 5116 | . . 172 125 597 225 54 618 595 744 220 807 199 517 243 Fastest Speed 28 | 50 50 37 37 34 34 34 31 28 31 31 28 31 31 35 Average Speed 42 | 98 131 88 37 34 34 34 40 39 31 31 29 31 35 37 Slowest Speed 360 | 100 250 360 37 34 34 34 117 117 31 31 31 31 40 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 68 | . . 3 4 2 . . 4 . . . 4 3 48 . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 3 50 40 28 25 53 13 25 22 70 25 24 6 79 6 Regions Visited 14 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . . . . . 1 1 1 . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 . . . 1 1 . Scrap Searched 7 | . . . . . 2 1 . . 2 2 . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 6 | . . 2 3 . . . . . . . . . . 1 Melee . | . . . . . . . . . . . . . . . Projectile 1 | . . . . . . . . . . . . . . 1 AOE 5 | . . 2 3 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Res Tes Res Total 6557 | 35 276 634 145 625 232 54 793 637 745 342 957 230 499 353 Wait 577 | . 30 122 . 1 . . 126 19 . 120 94 33 13 19 Move 5514 | 28 203 412 116 592 224 53 609 594 743 219 797 193 430 301 Hop 57 | . . 3 4 2 . . 4 . . . 4 2 38 . Pick Up 55 | 1 5 14 5 5 . . 11 2 1 . 9 . 2 . Fast Attach 48 | 6 5 11 . 3 . . 3 3 . . 10 1 1 5 Attach 59 | . 4 14 6 5 2 . 4 4 1 . 10 1 6 2 Detach 40 | . 2 11 3 3 . . 5 1 . . 9 . 2 4 Swap 21 | . 1 3 . 4 1 . 1 8 . . 3 . . . Drop 53 | . . 17 4 5 . . 10 6 . . 10 . . 1 Fire 89 | . 26 27 7 1 4 . 1 . . 3 9 . 7 4 Melee 8 | . . . . 4 1 1 1 . . . 1 . . . Ram 17 | . . . . . . . . . . . . . . 17 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 19 | . . . . . . . 18 . . . 1 . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 4 exits: *Res x4) -3/Research -3/Testing -2/Research History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 39 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Lost 3 parts (3w) 163 | -10/Materials | Discovered new exit (range 11) 183 | -10/Materials | Core integrity fell below 50% 313 | -10/Materials | Build established: Mutant 341 | -10/Materials | Core integrity fell below 20% 426 | -10/Materials | Discovered new exit (range 5) 431 | -10/Materials | Entered another Materials area 431 | -9/Materials | Evolved 2 slots: Utility x2 805 | -9/Materials | Build established: Scavenger-Mutant 864 | -9/Materials | Repaired Aluminum Leg 916 | -9/Materials | Repaired Imp. EM Shotgun 1032 | -9/Materials | Discovered new exit (range 11) 1063 | -9/Materials | Entered another Materials area 1063 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1132 | -8/Materials | Discovered new exit (range 16) 1138 | -8/Materials | Entered Factory 1138 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1371 | -7/Factory | Discovered new exit (range 8) 1376 | -7/Factory | Entered Lower Caves 1377 | -7/Lower Caves | Encountered a Warlord checkpoint 1383 | -7/Lower Caves | Learned Factory security intel 1394 | -7/Lower Caves | Spotted B-75 Beast 1422 | -7/Lower Caves | Attracted the attention of an 0b10 base 1464 | -7/Lower Caves | Discovered new exit (range 5) 1466 | -7/Lower Caves | Entered another Lower Caves area 1479 | -7/Lower Caves | Discovered new exit (range 12) 1486 | -7/Lower Caves | Entered Factory 1486 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1522 | -6/Factory | Repaired Xenon Bombardment Thruster? 1553 | -6/Factory | Identified exit to Lower Caves 1586 | -6/Factory | Build established: Hacker-Mutant 1846 | -6/Factory | Discovered new exit (range 7) 1910 | -6/Factory | Entered another Factory area 1910 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2184 | -5/Factory | Discovered new exit (range 6) 2187 | -5/Factory | Entered Upper Caves 2209 | -5/Upper Caves | Identified exit to Upper Caves 2278 | -5/Upper Caves | Spotted B-75 Beast 2401 | -5/Upper Caves | Build established: Hacker-Scout 2420 | -5/Upper Caves | Entered another Upper Caves area 2461 | -5/Upper Caves | Identified exit to Factory 2613 | -5/Upper Caves | Entered Factory 2613 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 2703 | -4/Factory | Repaired Field Propulsion Drive 2713 | -4/Factory | Identified exit to Research 2923 | -4/Factory | Fabricated Enh. Nova Cannon (x1) 3013 | -4/Factory | Entered Research 3013 | -3/Research | Evolved 2 slots: Utility x2 3050 | -3/Research | Discovered new exit (range 13) 3110 | -3/Research | Entered Testing 3188 | -3/Testing | Spotted Striker 3189 | -3/Testing | Spotted Striker 3193 | -3/Testing | Spotted Alpha 7 3216 | -3/Testing | Found Prototype Device 3216 | -3/Testing | Identified EM Dispersion Field 3225 | -3/Testing | Protovariant out of control (PY-DRR7183CD7) 3225 | -3/Testing | Unleashed a protovariant (PY-DRR7183CD7) 3238 | -3/Testing | Lost 10 parts (4p1n3u2w) 3279 | -3/Testing | Lost 5 parts (1p3n1u) 3284 | -3/Testing | Spotted PP-3LLHGADAK5 3298 | -3/Testing | Core integrity fell below 50% 3308 | -3/Testing | Core integrity fell below 20% 3318 | -3/Testing | Spotted PY-DRR7183CD7 3325 | -3/Testing | Discovered new exit (range 11) 3329 | -3/Testing | Entered Research 3329 | -2/Research | Evolved 2 slots: Utility x2 3370 | -2/Research | Lost 7 parts (3n4u) 3454 | -2/Research | Core integrity fell below 50% 3471 | -2/Research | Core integrity fell below 20% 3499 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 03456_ Slammed into S-43 Plague. 03456_ S-43 Plague destroyed. 03457_ Acquired 40 matter. 03457_ Slammed into S-43 Plague. 03457_ Destabilizing: Core damaged (-58). 03458_ Slammed into S-43 Plague. 03459_ Broken 0b10 Decoder Chip [Scout] destroyed. 03459_ System corrupted by crushing effect (+1). 03460_ Slammed into S-43 Plague. 03461_ Acquired 5 matter. 03461_ Slammed into S-43 Plague. 03465_ Acquired Cld. Plasma Rifle. 03467_ S-43 Plague destroyed. 03468_ Acquired 10 matter. 03470_ Cld. Plasma Rifle destroyed. 03471_ Slammed into S-43 Plague. 03494_ Penetrated by Slug. 03494_ Slug penetrates Wall. 03497_ Penetrated by Slug. 03497_ Slug penetrates Door. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? ????????????? | | ???????????????????????????????????? ????????????? | | ???????????????????????????????????? ????????????? | | ???????????????????????????????????? ????????????? | | ???????????????????????????????????? ????????????? | | ???????????????????????????????????# #???????????? | | ???????????????????????????????????# #???????? ? | | ???????????????????????????????????# #???????? | | ???????????????????????????????????# #???????? | | ???????????????????????????????????# #???????? | | ???????????????????????????????????# #???????? " | | ???????????????????????????????????# #???????? " | | ?????????????????????????????????###+####????? | | ?????????????????????????????????# #????# | | ?????????????????????????????????# #????# | | ?????????????????????????????????# #????# | | ?????????????????????????????????# #????# | | ?????????????????????????????????# #????# | | ?????????????????????????????????# #????# | | ?????????????????????????????????####/######## | | ?????????????????????????????????# %% | | ?????????????????????????????????# ########### | | ??????????????????##?????????????# #?????????# | | ??????????????????# ??????????## ##????????# | | ????????????# # #########s #????????# ### | | ????????????#[ ; @ s Y #????????# #?? | | ????????????# # t ######### #????????# #?? | | ??????????????????# ??????????#####????????# #?? | | ??????????????????##?????????????????????????# #?? | | ???????????????????????????????????????#######/### | | ???????????????????????????????????????# /] | | ???????????????????????????????????????# ] | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????+ | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# """"""" | | ???????????????????????????????????????# """"""" | | ???????????????????????????????????????# """"""" | | ???????????????????????????????????????# | | ???????????????????????????????????????#??? | | ??????????????????????????????????????????######## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 55 Energy Capacity 1340 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 12 Power Amplification 20 Additional Mass Support 9 Evasion (%) 75 Targeting Accuracy 5 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- Force Rifle | -7/Factory | Hacked Cesium-ion Thruster | -7/Factory | Scanalyzed Imp. EM Shotgun | -7/Factory | Scanalyzed Gatling Laser | -7/Factory | Scanalyzed Lgt. Angular Momentum Engine | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Enh. Nova Cannon | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Dodgeball, But With Guns Rampage Challenges ------------ None Game ------ Seed InsulationGhostNegator Manual? 0 Play Time 01:51:21 Cumulative 49.3 hours Start 2021.05.15 @ 23:19:41 End 2021.05.16 @ 01:13:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 50 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 15911967-5868-4437-8324-b9e62042b5b8