Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.10 @ 13:21:05 Player: sentrybuster Result: Destroyed by B-90 Cyclops with Nova Cannon Performance ------------- Evolutions (8) 4000 Regions Visited (10) 2000 Robots Destroyed (209) 1045 Value Destroyed (9548) 9548 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (2819) 2819 TOTAL SCORE: 20052 Bonus ------- High Alert Combat Kills 2319 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 98/100 System Corruption 19% Temperature Cool (9) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Combat Antigrav System Advanced Force Field Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor > --- PROPULSION ------- Combat Airjet Combat Airjet Improved Antigrav System Improved Linear Gravjet Combat Antigrav System > --- UTILITY ---------- Improved Fusion Compressor Experimental Heat Sink Large Storage Unit Improved Energy Well Advanced Energy Well Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Thermal Shield > --- WEAPON ----------- Hypervelocity EM Gauss Rifle Improved Potential Cannon Hardcell Cannon > --- INVENTORY -------- Light Antimatter Reactor Antigrav Array Precision Energy Filter Improved Medium Armor Plating Layered Medium Armor Plating Advanced Force Field Potential Cannon Micro-nuke Launcher [Rating: 146] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Reactor Particle Reactor Propulsion Combat Airjet Treads Advanced Heavy Siege Treads Leg Aluminum Leg Wheel High-density Centrium Wheel Hover Unit Combat Airjet Utility Advanced Targeting Computer Device Experimental Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Powered Armor Weapon Autogun Energy Gun Tesla Rifle Energy Cannon Matter Neutralizer Ballistic Gun Autogun Ballistic Cannon Hardcell Cannon Launcher Proton Missile Launcher Impact Weapon Mace Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Res Slots Evolved 16 | . . 2 2 2 2 2 2 2 . 2 Power 1 | . . . . 1 . . . . . . Propulsion 4 | . . 1 1 . . 1 . . . 1 Utility 9 | . . 1 1 1 2 1 . 2 . 1 Weapon 2 | . . . . . . . 2 . . . Parts Attached 281 | 6 3 7 24 54 46 44 19 21 30 27 Power 36 | 1 . 1 . 7 9 6 4 2 2 4 Engine 14 | 1 . 1 . 5 4 1 1 1 . . Core 14 | . . . . 2 5 5 2 . . . Reactor 8 | . . . . . . . 1 1 2 4 Propulsion 57 | 2 . 1 10 18 8 5 1 4 4 4 Treads 2 | . . . . . . . . . . 2 Leg 12 | 2 . 1 9 . . . . . . . Wheel 2 | . . . . . . . . . . 2 Hover 41 | . . . 1 18 8 5 1 4 4 . Flight . | . . . . . . . . . . . Utility 84 | 1 3 1 5 9 17 13 6 11 7 11 Device 41 | . . 1 3 4 8 8 2 7 4 4 Storage 9 | 1 2 . . 1 1 . . 1 3 . Processor 11 | . . . . 4 1 2 1 1 . 2 Hackware . | . . . . . . . . . . . Protection 23 | . 1 . 2 . 7 3 3 2 . 5 Artifact . | . . . . . . . . . . . Weapon 104 | 2 . 4 9 20 12 20 8 4 17 8 Energy Gun 22 | 2 . 3 1 4 1 4 3 . 2 2 Energy Cannon 24 | . . 1 7 1 . . 2 2 8 3 Ballistic Gun 31 | . . . 1 11 7 10 . . 1 1 Ballistic Cannon 6 | . . . . . 1 . 2 . 3 . Launcher 17 | . . . . 3 3 6 1 1 3 . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . 1 . 2 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 26 | . . 2 . 5 1 1 2 2 8 5 Parts Lost 99 | . . . 8 4 10 24 7 6 15 25 Power 16 | . . . . 1 1 4 3 1 3 3 Propulsion 19 | . . . 4 1 2 3 . 2 4 3 Utility 40 | . . . 1 1 6 11 2 2 3 14 Weapon 24 | . . . 3 1 1 6 2 1 5 5 Highest Loss Streak 16 | . . . 4 3 6 8 2 4 9 16 Average Slot Usage (%) 88 | . 92 94 89 96 90 87 91 93 87 55 Engine 5 | . 14 11 9 11 3 1 1 3 . . Core 3 | . . . . 2 5 7 4 2 . . Reactor 1 | . . . . . . . 2 1 8 5 Leg 4 | . 28 27 30 1 . . . . . . Hover 18 | . . . . 27 24 26 21 19 20 2 Device 11 | . . 11 14 14 11 11 5 11 14 3 Storage 8 | . 19 22 18 7 6 5 5 4 9 12 Processor 13 | . . . . 14 12 15 21 19 18 15 Protection 4 | . 1 . . . 10 5 9 8 . 3 Energy Gun 3 | . 28 19 2 . . 1 6 . 2 . Energy Cannon 2 | . . 2 12 . . . 4 7 3 2 Ballistic Gun 5 | . . . 1 12 10 7 1 . . . Ballistic Cannon 1 | . . . . . . . 7 9 3 . Naked Turns 32 | . . . . . . . . . . 32 Heaviest Build 109 | 12 20 27 32 42 59 64 86 109 105 104 Greatest Support 110 | 20 20 30 60 50 88 102 94 108 110 80 Greatest Overweight (x) 4 | 1 . 1 1 4 1 . . 1 1 4 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 7 10 10 8 8 10 10 10 10 9 Most Carried 10 | 4 6 9 10 10 10 10 10 10 10 10 Average Carried 7 | 1 5 6 7 7 8 8 9 9 9 5 Final Capacity 10 | 6 10 10 10 8 10 10 10 10 10 4 Final Carried 10 | 4 6 8 8 8 10 10 10 8 6 2 Class Distribution -------------------- 65% | Mutant 25% | Scavenger-Mutant 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Scavenger-Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Testing Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Res Matter Collected 6024 | 223 67 70 240 1313 1143 1152 384 764 221 447 Remotely . | . . . . . . . . . . . Salvage Created 9994 | . 45 146 882 1475 1686 1794 771 1380 925 890 Parts 418 | . 3 12 51 74 63 69 32 39 38 37 Haulers Intercepted 8 | . . 1 . 5 1 . . . 1 . Recyclers Shooed 17 | . . . . 2 9 2 . 3 . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Res Combat Hostiles Destroyed 151 | . 1 2 17 15 15 27 13 22 20 19 Melee 6 | . . . . . . . . . . 6 Guns 52 | . 1 2 5 12 11 17 4 . . . Cannons 45 | . . . 12 1 1 . 6 11 6 8 AOE 37 | . . . . 1 2 10 3 7 12 2 Classes Destroyed 17 | . 1 2 4 4 . 2 . 1 1 2 Worker 11 | . . . . 3 3 . 2 . 2 1 Builder 4 | . . . 2 . . 1 . . 1 . Tunneler 1 | . . . . . . . . 1 . . Hauler 8 | . . 1 . 5 1 . . . 1 . Recycler 21 | . . . . 5 6 4 2 3 1 . Mechanic 2 | . . . . . . 2 . . . . Operator 2 | . . . 2 . . . . . . . Drone 3 | . . . . . . . . . . 3 Watcher 9 | . . . . 2 3 1 1 1 . 1 Swarmer 24 | . . . 2 4 5 4 4 . 5 . Grunt 63 | . 1 1 10 3 3 14 6 11 9 5 Duelist 2 | . . . . . . 1 . 1 . . Researcher 3 | . . . . . . . . . 3 . Sentry 24 | . . 1 4 2 4 4 1 7 . 1 Hunter 7 | . . . 1 2 1 . . . 3 . Programmer 25 | . . . . 4 2 4 2 3 3 7 Q-Series 3 | . . . . . . . . . . 3 Best Kill Streak 12 | . 1 1 6 5 4 9 5 12 11 9 Combat Bots Only 11 | . 1 1 6 4 4 8 4 11 9 8 Max Kills in Single Turn 3 | . 1 1 1 2 1 2 2 3 3 2 Gunslinging 1 | . . . . 1 . . . . . . Exploded 3 | . . . . 1 1 2 1 3 3 1 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Res Damage Taken 18444 | . 136 73 1320 818 2371 3083 1267 1696 2143 5537 Core 3184 | . 50 . 260 142 299 435 153 113 249 1483 Absorbed by Shields 725 | . . . . 163 175 172 . 160 55 . Reduced by Siege Mode 167 | . . . . . . . . . . 167 Core Remaining (%) 76 | 100 80 100 52 79 64 56 86 . 72 . Volleys Fired 639 | . 10 12 87 108 115 120 49 59 50 29 Largest 4 | . 2 2 2 2 2 2 4 4 3 1 Hottest 311 | . 90 96 143 128 109 111 235 311 240 200 Shots Fired 1121 | . 20 23 135 202 211 204 107 131 58 30 Gun 707 | . 20 23 40 183 189 182 54 . 12 4 Cannon 358 | . . . 95 10 9 . 49 127 42 26 Launcher 56 | . . . . 9 13 22 4 4 4 . Special . | . . . . . . . . . . . Kinetic 698 | . . . 30 174 196 167 32 69 26 4 Thermal 226 | . 20 11 75 3 2 11 52 18 15 19 Explosive 26 | . . . . 1 . 13 4 4 4 . Electromagnetic 171 | . . 12 30 24 13 13 19 40 13 7 Robot Hit Streak 34 | . 2 4 8 9 14 15 34 17 13 15 Robot Miss Streak 6 | . 4 3 4 4 6 5 2 2 3 2 Penetration Max 1 | . . . . 1 1 1 . . . . Secondary Targets 6 | . . . . 2 1 2 1 . . . Max Gunslinging Chain 1 | . . . . 1 1 1 1 . . . Shots Hit Robots 782 | . 10 10 85 118 146 133 81 113 38 48 Core Hits 423 | . 3 5 39 54 72 88 34 57 42 29 Critical Hits 25 | . . . 1 . 1 1 2 4 6 10 Critical Kills 9 | . . . 1 . . . 1 1 2 4 Critical Parts Destroyed 15 | . . . . . 1 1 1 2 4 6 Melee Attacks 60 | . . . . 1 . . . 9 15 35 Impact 1 | . . . . 1 . . . . . . Slashing . | . . . . . . . . . . . Piercing 59 | . . . . . . . . 9 15 35 Sneak Attacks 4 | . . . . . . . . 2 1 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . 3 Damage Inflicted 34358 | . 108 129 1563 1968 3376 5037 2995 6135 6938 6109 Guns 8745 | . 108 129 277 1660 2570 2832 982 . 62 125 Cannons 11980 | . . . 1240 141 163 . 1410 3765 2271 2990 Explosions 11676 | . . . 46 167 609 2132 603 1851 4476 1792 Melee 1805 | . . . . . . . . 497 129 1179 Ramming 152 | . . . . . 34 73 . 22 . 23 Kinetic 10445 | . . . 188 1599 2685 2499 815 2142 392 125 Thermal 13202 | . 108 92 975 28 299 317 1149 435 5293 4506 Explosive 4825 | . . . . . . 1470 603 1851 901 . Electromagnetic 3929 | . . 37 400 341 358 678 428 1188 223 276 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 1805 | . . . . . . . . 497 129 1179 Highest Corruption 19 | . . . . 6 1 5 . 1 4 19 Average Corruption 4 | . . . . 5 1 3 . 1 1 10 Corruption Purged 1 | . . . . . 1 . . . . . Effects 109 | . . . . 41 6 19 . . 11 32 Message Errors 25 | . . . . 12 2 1 . . 2 8 Matter Fused 15 | . . . . 8 . 3 . . . 4 Heat Flow Errors 8 | . . . . 5 . . . . 1 2 Energy Discharges 13 | . . . . 4 1 6 . . 1 1 Parts Rejected 5 | . . . . 1 . 1 . . . 3 Data Loss (minor) 17 | . . . . 6 1 4 . . 5 1 Data Loss (major) 4 | . . . . 2 . . . . . 2 Misfires 2 | . . . . . . 1 . . . 1 Misdirections 1 | . . . . . . . . . . 1 Targeting Errors 18 | . . . . 3 1 3 . . 2 9 Weapon Failures 1 | . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 2889 | . . . 39 . 177 40 63 314 1375 881 Projectiles 937 | . . . 39 . . . 59 79 316 444 Explosions 1700 | . . . . . 177 40 4 78 1059 342 Melee 252 | . . . . . . . . 157 . 95 Knockbacks 28 | . . . . . 2 2 10 10 3 1 Impact 3 | . . . . . . 2 . . . 1 Kinetic 23 | . . . . . 2 . 9 9 3 . Secondary 2 | . . . . . . . 1 1 . . Self-Inflicted Damage 664 | . . . 19 7 462 116 . 11 . 49 Shots 14 | . . . 1 1 6 4 . . . 2 Rammed 8 | . . . . . 2 3 . 1 . 2 Targets Rammed 8 | . . . . . 2 3 . 1 . 2 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 507 | . 240 129 153 273 190 138 334 353 507 339 Average Temperature 80 | . 97 42 44 54 50 31 84 129 154 106 Received Heat Transfer 3254 | . 60 33 657 72 391 742 168 330 279 522 Effects 16 | . 1 . . 2 . . . 6 6 1 Shutdowns 6 | . . . . . . . . 2 3 1 Energy Bleed 2 | . 1 . . . . . . 1 . . Interference 5 | . . . . 2 . . . 3 . . Matter Decay 3 | . . . . . . . . . 3 . Siege Activations 1 | . . . . . . . . . . 1 Total Turns 72 | . . . . . . . . . . 72 Longest Duration 72 | . . . . . . . . . . 72 Robots Corrupted 8 | . . . . 1 2 . . 4 . 1 Combat Hostiles 7 | . . . . 1 1 . . 4 . 1 Parts Fried 20 | . . . 1 1 7 . 2 5 1 3 Impact Corruptions . | . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . 1 2 Combat Hostiles 3 | . . . . . . . . . 1 2 Parts Melted 9 | . . . 2 1 . 1 1 2 2 . Heat Transferred 11434 | . 285 259 1604 74 224 420 1284 444 3910 2930 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Res Peak Influence 1325 | . 40 113 374 319 491 642 572 1091 1325 1024 Initial 649 | . . 16 . 170 100 200 287 267 582 649 Average 381 | . 17 45 164 174 269 498 442 556 854 807 Maximum Alert Level 4 | . . . 1 1 2 2 2 3 4 3 Low Security (%) 34 | 100 100 100 62 70 36 . . . . . Level 1 23 | . . . 37 29 40 11 36 39 . . Level 2 26 | . . . . . 22 88 63 35 14 35 Level 3 13 | . . . . . . . . 25 67 64 Level 4 1 | . . . . . . . . . 17 . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 45 | . 1 1 4 6 4 5 6 5 7 6 Investigation 7 | . . 1 . 1 . . 3 1 . 1 Extermination 15 | . . . . 4 2 2 2 1 2 2 Reinforcement 16 | . 1 . 4 1 2 2 1 . 5 . Assault 1 | . . . . . . . . . . 1 Garrison 6 | . . . . . . 1 . 3 . 2 Intercept . | . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . 1 . . 1 . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Res Distress Signals 8 | . . . 3 . 1 1 . 1 1 1 Communications Jammed 32 | . . . . . 22 10 . . . . Distress Signals 31 | . . . . . 21 10 . . . . Times Spotted 283 | . 3 3 31 29 29 48 27 39 33 41 Peak Tracking Total 14 | . 2 1 10 5 4 11 5 11 8 14 Tactical Retreats 30 | . . . 4 . 2 7 5 8 3 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Res Traps Triggered 22 | . 1 1 2 3 9 2 1 . 1 2 Indirectly 6 | . . . . . 4 2 . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . 1 . . . . 1 . 1 Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Res Machines Disabled 27 | . . . 1 2 7 6 5 . 6 . Max in Single Turn 6 | . . . 1 2 6 2 2 . 1 . Garrison Access 1 | . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Res Machines Accessed 44 | . 1 3 2 15 4 4 11 2 2 . Terminals 26 | . 1 3 2 8 3 1 6 1 1 . Fabricators 5 | . . . . 1 . 1 3 . . . Repair Stations . | . . . . . . . . . . . Recycling Units 7 | . . . . 4 1 1 1 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 6 | . . . . 2 . 1 1 1 1 . Total Hacks 115 | . 4 11 6 42 9 12 27 2 2 . Successful 47 | . 2 6 4 15 5 5 10 . . . Failed 67 | . 2 5 2 26 4 7 17 2 2 . Catastrophic 11 | . . . . 6 . 1 2 1 1 . Database Lockouts 1 | . . . . 1 . . . . . . Manual 55 | . 4 9 1 27 5 . 8 1 . . Terminals 73 | . 4 11 6 23 8 4 15 1 1 . Fabricators 18 | . . . . 8 . 2 8 . . . Repair Stations . | . . . . . . . . . . . Recycling Units 13 | . . . . 7 1 3 2 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 11 | . . . . 4 . 3 2 1 1 . Terminal Hacks 18 | . . 2 4 5 1 2 4 . . . Part Schematic 2 | . . . . 2 . . . . . . Prototype ID Bank 3 | . . . . 1 1 . 1 . . . Emergency Access Points 1 | . . . 1 . . . . . . . Terminal Index 2 | . . . 1 1 . . . . . . Alert Level 4 | . . 2 1 . . . 1 . . . Unreport Threat 2 | . . . . . . 2 . . . . Locate Traps 1 | . . . . . . . 1 . . . Zone Layout 3 | . . . 1 1 . . 1 . . . Fabricator Hacks 8 | . . . . 4 . 2 2 . . . Load Schematic 5 | . . . . 2 . 1 2 . . . Build 3 | . . . . 2 . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . Retrieve Components 1 | . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 19 | . 2 4 . 6 3 . 4 . . . Terminals 18 | . 2 4 . 5 3 . 4 . . . Track 11 | . 1 3 . 2 2 . 3 . . . Botnet 6 | . 1 1 . 2 1 . 1 . . . Operators 1 | . . . . 1 . . . . . . Fabricators 1 | . . . . 1 . . . . . . Prioritize 1 | . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 42 | . 1 3 2 14 3 4 11 2 2 . Full Trace Events 4 | . . . . 1 . . 3 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . Parts Built 6 | . . . . 4 . 2 . . . . Matter 482 | . . . . 314 . 168 . . . . Time 241 | . . . . 157 . 84 . . . . Total Part Build Rating 22 | . . . . 14 . 8 . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Res Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Res Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Res Turns Passed 9832 | 66 234 473 721 2458 1319 1112 889 903 805 852 Spaces Moved 9390 | 45 145 308 375 2881 1533 1035 968 957 667 476 Core 63 | 2 . . . 2 . . . . . 59 Treads 139 | . . . . . . . . . . 139 Legs 971 | 43 145 308 375 100 . . . . . . Wheels 85 | . . . . . . . . . . 85 Hover 8132 | . . . . 2779 1533 1035 968 957 667 193 Flight . | . . . . . . . . . . . Fastest Speed 48 | 50 120 120 120 48 48 56 63 48 48 50 Average Speed 68 | 118 120 134 120 55 56 59 63 61 68 124 Slowest Speed 250 | 150 120 150 150 250 146 76 63 130 142 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 29 | 5 32 25 26 59 45 24 24 23 48 14 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 41 | . . . . 11 . . 9 4 15 2 Terrain Destroyed 524 | . . . 10 11 65 91 24 62 197 64 Melee 14 | . . . . 1 . . . 1 10 2 Projectile 51 | . . . 7 . . 3 12 13 13 3 AOE 459 | . . . 3 10 65 88 12 48 174 59 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Res Total 11716 | 54 184 347 514 3584 1819 1340 1163 1166 930 615 Wait 1049 | . 24 5 6 433 83 115 115 96 134 38 Move 9380 | 44 144 307 374 2880 1532 1034 967 956 666 476 Hop . | . . . . . . . . . . . Pick Up 77 | 4 1 5 8 17 11 12 3 8 5 3 Fast Attach 164 | 6 3 5 15 32 23 20 12 9 21 18 Attach 65 | . . 2 6 9 9 13 5 7 5 9 Detach 50 | . 1 5 5 12 7 3 4 4 4 5 Swap 52 | . . . 3 13 14 11 2 5 4 . Drop 137 | . 1 6 10 44 23 6 6 12 26 3 Fire 639 | . 10 12 87 108 115 120 49 59 50 29 Melee 57 | . . . . 1 . . . 9 15 32 Ram 8 | . . . . . 2 3 . 1 . 2 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 35 | . . . . 35 . . . . . . Rewire 3 | . . . . . . 3 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -3/Research (discovered 2 exits: *Res / *Tes) -3/Testing -2/Research History --------- Turn | Location | Event 49 | -11/Scrapyard | Discovered new exit (range 14) 67 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 7) 301 | -10/Materials | Entered another Materials area 301 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 305 | -9/Materials | Build established: Mutant 561 | -9/Materials | Discovered new exit (range 15) 774 | -9/Materials | Entered another Materials area 774 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 982 | -8/Materials | Discovered new exit (range 4) 1331 | -8/Materials | Lost 4 parts (3n1w) 1495 | -8/Materials | Entered Factory 1495 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1864 | -7/Factory | Lost 3 parts (1p1u1w) 2312 | -7/Factory | Discovered new exit (range 14) 2570 | -7/Factory | Build established: Scavenger-Mutant 2617 | -7/Factory | Discovered new exit (range 13) 2675 | -7/Factory | Identified exit to Lower Caves 3449 | -7/Factory | Central database locked down 3577 | -7/Factory | Discovered new exit (range 10) 3582 | -7/Factory | Identified exit to Factory 3837 | -7/Factory | Fabricated Imp. Propulsion Shielding (x2) 3893 | -7/Factory | Fabricated Powered Armor (x2) 3953 | -7/Factory | Entered another Factory area 3953 | -6/Factory | Evolved 2 slots: Utility x2 4172 | -6/Factory | Lost 6 parts (1p2n3u) 4462 | -6/Factory | Build established: Mutant 4549 | -6/Factory | Discovered new exit (range 3) 4550 | -6/Factory | Identified exit to Factory 5231 | -6/Factory | Discovered exit to Factory (range 11) 5272 | -6/Factory | Entered another Factory area 5272 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5383 | -5/Factory | Lost 3 parts (1p1u1w) 5385 | -5/Factory | Discovered new exit (range 12) 5425 | -5/Factory | Identified exit to Upper Caves 5627 | -5/Factory | Spotted B-75 Beast 5694 | -5/Factory | Lost 5 parts (1p4u) 5713 | -5/Factory | Garrison activated, responded to threat 5923 | -5/Factory | Destroyed 8 combat bots 5955 | -5/Factory | Lost 8 parts (1p3n2u2w) 6168 | -5/Factory | Lost 4 parts (1u3w) 6179 | -5/Factory | Discovered new exit (range 16) 6189 | -5/Factory | Identified exit to Factory 6341 | -5/Factory | Fabricated Powered Armor (x2) 6384 | -5/Factory | Entered another Factory area 6384 | -4/Factory | Evolved 2 slots: Weapon x2 7064 | -4/Factory | Spotted B-86 Titan 7269 | -4/Factory | Discovered new exit (range 8) 7272 | -4/Factory | Identified exit to Research 7273 | -4/Factory | Entered Research 7273 | -3/Research | Evolved 2 slots: Utility x2 7365 | -3/Research | Spotted B-86 Titan 7620 | -3/Research | Discovered new exit (range 8) 7625 | -3/Research | Identified exit to Research 7910 | -3/Research | Garrison activated, responded to threat 7990 | -3/Research | Lost 4 parts (1p1n1u1w) 8005 | -3/Research | Destroyed 11 combat bots 8144 | -3/Research | Discovered new exit (range 11) 8162 | -3/Research | Identified exit to Testing 8176 | -3/Research | Entered Testing 8282 | -3/Testing | Found Prototype Energy Gun 8282 | -3/Testing | Identified Hyp. EM Gauss Rifle 8342 | -3/Testing | Discovered exit to Research (range 5) 8351 | -3/Testing | Found Prototype Energy Cannon 8351 | -3/Testing | Identified Hpw. Disruptor Cannon 8488 | -3/Testing | Found Unknown Device 8488 | -3/Testing | Identified Antimissile System 8564 | -3/Testing | Found Prototype Energy Cannon 8564 | -3/Testing | Identified Imp. Potential Cannon 8567 | -3/Testing | Found Prototype Energy Cannon 8567 | -3/Testing | Identified Potential Cannon 8711 | -3/Testing | Scanned by Researcher 8870 | -3/Testing | Lost 6 parts (1p2n1u2w) 8888 | -3/Testing | Destroyed 9 combat bots 8981 | -3/Testing | Entered Research 8981 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 8988 | -2/Research | Lost 9 parts (2p2n2u3w) 9022 | -2/Research | Found Enh. Force Lance 9053 | -2/Research | Found Enh. Force Lance 9226 | -2/Research | Found Prototype Processor 9226 | -2/Research | Identified Spectral Analyzer 9502 | -2/Research | System corruption reached 10% 9535 | -2/Research | Lost 3 parts (2u1w) 9555 | -2/Research | Destroyed 8 combat bots 9703 | -2/Research | Garrison activated, responded to threat 9725 | -2/Research | Lost 3 parts (1p1u1w) 9769 | -2/Research | First assault squad dispatched 9796 | -2/Research | Core integrity fell below 50% 9816 | -2/Research | Spotted B-90 Cyclops 9822 | -2/Research | Core integrity fell below 20% 9832 | -2/Research | Lost 16 parts (1p3n9u3w) 9833 | -2/Research | Destroyed by B-90 Cyclops with Nova Cannon Last Messages --------------- 09801_ Helical Railgun destroyed. 09801_ Armor Integrity Analyzer destroyed. 09801_ Imp. Energy Well destroyed. 09804_ R-10 Processor collects Adv. Heat Sink. 09805_ C-30 ARC bursts open, deploying its payload. 09805_ G-73 Enforcer unfolds itself. 09805_ B-74 Champion unfolds itself. 09805_ M-36 Artificer unfolds itself. 09805_ Slammed into M-36 Artificer. 09809_ Acquired 68 matter. 09810_ Slammed into R-10 Processor. 09810_ R-10 Processor knocked back. 09818_ Triggered Ambush Trap. 09818_ G-73 Enforcer emerges from a hatch in the floor. 09818_ S-43 Plague emerges from a hatch in the floor. 09818_ U-05 Engineer lays Concrete. 09820_ System corrupted: Energy discharge (-27). 09821_ Slug penetrates Wall. 09823_ Penetrated by Slug. 09823_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????? ???????????????????????????????????? | | ???????????? ????????????????????????????????? | | ?????????? ???????????????????????????????? | | ????????? ??????????????????????????????? | | ####+#### ########??????????????????????? | | t #??????????????????????? | | #??????????????????????? | | #??????????????????????? | | """ """ +??????????????????????? | | # "" """ """ #??????????????????????? | | # "F """ """ #??????????????????????? | | # "" #??????????????????????? | | # "" @#??????????????????????? | | # #??????????????????????? | | # #??????????????????????? | | # #??????????????????????? | | # #######BB;###+#####?????????????????????? | | # #?????#BB# #?????????????????????? | | # ####??#??# #?????????????????????? | | # = ! #?????# """ #?????????????????????? | | # ####### """ #?????????????????????? | | # + """ #?????????????????????? | | + ####### """ #?????????????????????? | | # #### ###?????# """ #?????????????????????? | | # #??# #???????# #?????????????????????? | | # #??# #???????# ] #?????????????????????? | | #??#+#???????##########?????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ===#???????????????????????????????????????????? | | ===#???????????????????????????????????????????? | | ===#???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | +???????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 43 Energy Capacity 1980 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Corruption Prevention 12 Armor Coverage 850 Resistance: KI 20 Resistance: TH 30 Resistance: EM 25 Power Shielding 33 Propulsion Shielding 66 Utility Shielding 33 Thermal Conversion 30 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 24 Core Analysis 10 Armor Integrity Analysis 33 Recoil Reduction 2 Energy Filtering 50 Kinecelleration 30 Item Schematics ----------------- Imp. Propulsion Shielding | -7/Factory | Hacked Powered Armor | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Propulsion Shielding | x2 | -7/Factory Powered Armor | x2 | -7/Factory Powered Armor | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AutogunCouplerCompressor Manual? 0 Play Time 02:12:40 Cumulative 207.1 hours Start 2021.05.10 @ 10:20:05 End 2021.05.10 @ 13:21:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 308 Rogue 304 Adventurer 0 Explorer 4 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 82 Achievement% 54 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1193afff-3f12-4f47-b1ad-3a9b271bf7bf