Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.22 @ 11:22:09 Player: Shrewd Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (37) 185 Value Destroyed (1225) 1225 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (965) 965 TOTAL SCORE: 5555 Bonus ------- High Alert Combat Kills 128 Follower Combat Kills 137 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 43/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Transport Network Coupler > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Nuclear Core Surge Thruster Xenon Bombardment Thruster Advanced Visual Processing Unit Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Transport Network Coupler Improved Reaction Control System Relay Coupler [NC] Relay Coupler [Cutter] Relay Coupler [Sentry] > --- WEAPON ----------- Remote Datajack Remote Datajack > --- INVENTORY -------- Nuclear Core Surge Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Missile Launcher [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Flight Unit Surge Thruster Utility Small Storage Unit Device Makeshift System Restoration Module Storage Small Storage Unit Processor Transport Network Coupler Hackware Relay Coupler [Cutter] Protection Light Armor Plating Weapon Datajack Energy Gun Shock Rifle Ballistic Gun Gauss Rifle Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Axe Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Slots Evolved 6 | . . . . . 4 . . 2 Power . | . . . . . . . . . Propulsion 2 | . . . . . 1 . . 1 Utility 4 | . . . . . 3 . . 1 Weapon . | . . . . . . . . . Parts Attached 78 | . 6 5 8 4 13 27 13 2 Power 8 | . 1 1 1 1 . 2 2 . Engine 4 | . . . . 1 . 2 1 . Core 4 | . 1 1 1 . . . 1 . Reactor . | . . . . . . . . . Propulsion 22 | . . . 1 3 5 9 3 1 Treads . | . . . . . . . . . Leg 11 | . . . . 2 4 5 . . Wheel 4 | . . . 1 1 1 1 . . Hover . | . . . . . . . . . Flight 7 | . . . . . . 3 3 1 Utility 19 | . 2 1 2 . 4 8 1 1 Device 11 | . 1 . 2 . 2 4 1 1 Storage 1 | . 1 . . . . . . . Processor 2 | . . 1 . . 1 . . . Hackware 4 | . . . . . 1 3 . . Protection 1 | . . . . . . 1 . . Artifact . | . . . . . . . . . Weapon 29 | . 3 3 4 . 4 8 7 . Energy Gun 1 | . . 1 . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 6 | . 2 1 . . 1 2 . . Ballistic Cannon . | . . . . . . . . . Launcher 6 | . . . . . 1 2 3 . Special Weapon 3 | . . . 1 . . . 2 . Impact Weapon 3 | . . . 2 . 1 . . . Slashing Weapon 3 | . . . . . 1 2 . . Piercing Weapon 3 | . . . . . . 2 1 . Special Melee Weapon 4 | . 1 1 1 . . . 1 . Unidentified Prototypes 1 | . . . . . . . 1 . Corrupted Parts 2 | . . . . . 2 . . . System Corruption 11 | . . . . . 11 . . . Parts Lost 28 | . . . 4 1 5 5 1 12 Power 5 | . . . 1 1 . 1 1 1 Propulsion 11 | . . . 1 . 3 3 . 4 Utility 8 | . . . 1 . 1 1 . 5 Weapon 4 | . . . 1 . 1 . . 2 Highest Loss Streak 12 | . . . 4 1 4 4 1 12 To Critical Strikes 1 | . . . . . 1 . . . Average Slot Usage (%) 93 | . 97 100 99 99 72 89 92 70 Engine 4 | . 3 . . 9 9 8 8 3 Core 7 | . 10 14 13 4 . . . . Leg 22 | . 28 28 24 22 16 24 . . Wheel 1 | . . . 2 5 5 . . . Flight 2 | . . . . . . 2 27 20 Device 9 | . 8 10 2 14 9 17 8 4 Storage 11 | . 16 14 14 14 9 8 . . Processor 7 | . . 3 10 . 8 9 9 7 Hackware 2 | . . . . . 3 1 27 20 Energy Gun 4 | . 5 3 10 . . . . . Ballistic Gun 5 | . 19 15 . . . 7 . . Impact Weapon 3 | . . . 6 14 7 . . . Slashing Weapon 1 | . . . . . 1 4 . . Piercing Weapon 1 | . . . . . . 4 4 . Special Melee Weapon 5 | . 2 9 9 14 3 . 1 . Naked Turns . | . . . . . . . . . Heaviest Build 27 | 14 15 15 19 19 24 27 11 11 Greatest Support 33 | 20 20 20 20 20 33 33 17 17 Greatest Overweight (x) 1 | . . . 1 1 1 1 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 Average Capacity 7 | 8 8 8 8 8 8 7 5 5 Most Carried 8 | 6 8 8 8 8 8 8 5 5 Average Carried 7 | 6 7 7 7 7 6 7 4 4 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 Final Carried 8 | 6 7 8 7 8 8 5 5 4 Class Distribution -------------------- 70% | Mutant 20% | Scavenger-Mutant 8% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Sprinter | -8/Materials Sprinter | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Matter Collected 1183 | 200 82 76 . 175 235 412 3 . Remotely . | . . . . . . . . . Salvage Created 1130 | . 82 77 . 129 116 606 120 . Parts 57 | . 5 9 . 4 2 26 11 . Haulers Intercepted 2 | . . . . . . . 2 . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Combat Hostiles Destroyed 34 | . 2 6 . 3 5 15 3 . Melee 11 | . . . . 1 2 8 . . Guns 13 | . 2 6 . . . 5 . . AOE 6 | . . . . . 1 2 3 . Classes Destroyed 6 | . 1 1 . . . 2 2 . Worker 1 | . . . . . . . 1 . Hauler 2 | . . . . . . . 2 . Swarmer 14 | . . 6 . . 2 3 3 . Cutter 1 | . . . . . . 1 . . Grunt 18 | . 2 . . 3 3 10 . . Brawler 1 | . . . . . . 1 . . Best Kill Streak 5 | . 2 5 . 3 4 4 3 . Combat Bots Only 5 | . 2 5 . 3 4 4 3 . Max Kills in Single Turn 3 | . 1 1 . 1 1 2 3 . Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . 1 2 1 . Melee 1 | . . . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Damage Taken 3564 | . 149 114 400 148 527 878 268 1080 Core 1328 | . 50 8 83 40 158 176 102 711 Absorbed by Shields 233 | . . . . . . 233 . . Core Remaining (%) 49 | 100 . . . 27 . . 20 . Volleys Fired 84 | . 10 14 11 . 2 41 6 . Largest 2 | . 2 2 1 . 1 1 1 . Hottest 100 | . 40 40 100 . 30 30 36 . Shots Fired 109 | . 20 28 11 . 2 42 6 . Gun 89 | . 20 28 2 . . 39 . . Cannon . | . . . . . . . . . Launcher 9 | . . . . . 2 3 4 . Special 11 | . . . 9 . . . 2 . Kinetic 87 | . 20 28 . . . 39 . . Thermal 9 | . . . 9 . . . . . Explosive 9 | . . . . . 2 3 4 . Electromagnetic 2 | . . . 2 . . . . . Robot Hit Streak 12 | . 6 2 . . 3 12 4 . Robot Miss Streak 5 | . 3 4 . . . 5 1 . Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 115 | . 15 13 9 10 19 42 7 . Core Hits 43 | . 6 6 . 1 2 21 7 . Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed 6 | . . . . 1 3 2 . . Critical Strikes 8 | . . 1 . 1 3 3 . . Destroy 3 | . . 1 . . . 2 . . Smash 4 | . . . . 1 3 . . . Sever 1 | . . . . . . 1 . . Melee Attacks 111 | . 4 4 34 13 23 28 5 . Impact 53 | . . . 24 13 16 . . . Slashing 21 | . . . . . . 21 . . Piercing 9 | . . . . . . 7 2 . Sneak Attacks 15 | . 1 4 1 1 7 . 1 . Combat Hostiles 2 | . . . 1 1 . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2875 | . 146 102 . 453 595 1184 394 1 Guns 749 | . 139 102 . . . 508 . . Cannons . | . . . . . . . . . Explosions 699 | . . . . . 174 131 394 . Melee 1419 | . . . . 453 421 545 . . Ramming 8 | . 7 . . . . . . 1 Kinetic 749 | . 139 102 . . . 508 . . Thermal . | . . . . . . . . . Explosive 699 | . . . . . 174 131 394 . Electromagnetic . | . . . . . . . . . Impact 874 | . . . . 453 421 . . . Slashing 384 | . . . . . . 384 . . Piercing 161 | . . . . . . 161 . . Highest Corruption 10 | . . . 10 7 10 10 3 . Average Corruption 5 | . . . 9 6 6 4 3 . Corruption Purged 12 | . . . 3 1 1 7 . . Corruption Blocked . | . . . . . . . . . Effects 40 | . . . 8 3 2 25 2 . Message Errors 15 | . . . 2 1 1 11 . . Matter Fused 12 | . . . 4 . . 7 1 . Heat Flow Errors 3 | . . . 1 1 . 1 . . Energy Discharges 5 | . . . . . . 4 1 . Parts Rejected 1 | . . . . 1 . . . . Data Loss (minor) 1 | . . . . . 1 . . . Data Loss (major) 1 | . . . 1 . . . . . Misfires 1 | . . . . . . 1 . . Alerts 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 372 | . . . . 113 230 26 3 . Projectiles . | . . . . . . . . . Explosions 36 | . . . . . 7 26 3 . Melee 336 | . . . . 113 223 . . . Knockbacks 3 | . . . . . 3 . . . Impact 3 | . . . . . 3 . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 45 | . . . . . . 21 24 . Shots 2 | . . . . . . 1 1 . Rammed 1 | . . . . . . . . 1 Targets Rammed 3 | . 2 . . . . . . 1 Kicked 2 | . 2 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 227 | . 12 8 130 227 10 108 8 . Average Temperature 38 | . 8 3 42 116 10 60 6 . Received Heat Transfer 942 | . 87 . . 39 162 408 72 174 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . Impact Corruptions 12 | . . . . 4 8 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Peak Influence 743 | . 65 177 . 129 293 743 740 343 Initial 362 | . . 7 . . 50 190 362 343 Average 319 | . 34 144 . 113 189 559 531 320 Maximum Alert Level 3 | . . . . . 1 3 3 1 Low Security (%) 46 | 100 100 100 . 100 41 3 . . Level 1 16 | . . . . . 58 12 21 100 Level 2 21 | . . . . . . 42 71 . Level 3 16 | . . . . . . 40 7 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . 1 . . 1 2 . 3 . Investigation 1 | . . . . . . . 1 . Extermination . | . . . . . . . . . Reinforcement 4 | . 1 . . . 2 . 1 . Assault 2 | . . . . 1 . . 1 . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Distress Signals 6 | . . . . . 3 . 3 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 97 | . 7 8 . 12 12 17 30 11 Peak Tracking Total 20 | . 4 6 . 5 5 5 20 11 Tactical Retreats 6 | . . 1 . . . 1 4 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Traps Triggered 3 | . . . . . . 2 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts 44 | . 31 13 . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 8 | . 1 1 . . . . 6 . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Machines Disabled 4 | . . . 1 . . 1 2 . Max in Single Turn 1 | . . . 1 . . 1 1 . Garrison Relay 1 | . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Machines Accessed 13 | . 2 1 2 . 2 . 5 1 Terminals 8 | . 1 . . . 1 . 5 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 23 | . 4 1 3 . 3 . 11 1 Successful 15 | . 2 1 3 . 1 . 8 . Failed 8 | . 2 . . . 2 . 3 1 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . 1 . . . . . Terminals 15 | . 2 . . . 1 . 11 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . Terminal Hacks 13 | . 1 1 3 . . . 8 . Record 3 | . . . 3 . . . . . Prototype ID Bank 2 | . . . . . . . 2 . Open Door 1 | . . 1 . . . . . . Locate Traps 1 | . . . . . . . 1 . Reprogram Traps 1 | . . . . . . . 1 . Maintenance Status 1 | . . . . . . . 1 . Transport Status 2 | . . . . . . . 2 . Hauler Manifests 1 | . . . . . . . 1 . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Unlock Access 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 1 . . . 2 . 5 1 Full Trace Events 1 | . . . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Fac Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked 6 | . . . . . 3 . 3 . Non-combat 4 | . . . . . 3 . 1 . Combat 2 | . . . . . . . 2 . Robot Hacks Applied 8 | . . . . . 5 . 3 . parse_system 2 | . . . . . . . 2 . no_distress 3 | . . . . . 3 . . . start_evac 1 | . . . . . . . 1 . find_recycling 1 | . . . . . 1 . . . check_alert 1 | . . . . . 1 . . . Relay Couplers Released 3 | . . . . . . 3 . . Machine Destruction 3 | . . . . . . 3 . . Attached 3 | . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . 1 . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Total Allies 2 | . . . 1 1 . . . . Largest Group 1 | . . . 1 1 1 1 . . Highest-Rated Group 31 | . . . 8 8 31 31 . . Highest-Rated Ally 31 | . . . 8 8 31 31 . . Total Orders . | . . . . . . . . . Ally Attacks 56 | . . . . 10 37 9 . . Total Damage 739 | . . . . 68 568 103 . . Kills 9 | . . . . 3 6 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Turns Passed 4218 | 8 466 354 1502 268 280 1049 179 112 Spaces Moved 3453 | 7 300 235 1152 180 164 791 419 205 Core . | . . . . . . . . . Treads . | . . . . . . . . . Legs 2293 | 7 300 235 893 123 125 610 . . Wheels 356 | . . . 259 57 39 1 . . Hover . | . . . . . . . . . Flight 804 | . . . . . . 180 419 205 Fastest Speed 29 | 120 120 120 100 115 105 29 29 32 Average Speed 98 | 120 120 120 118 118 118 99 29 32 Slowest Speed 190 | 120 120 120 120 120 190 190 72 34 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 14 | . . . . . . . 6 8 Cave-ins Triggered 1 | . . . 1 . . . . . Exploration Rate (%) 42 | 2 45 53 96 47 12 69 49 6 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 3 | . . 2 1 . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched 3 | . . . . 3 . . . . Spaces Dug 17 | . . . 7 . . . 10 . Terrain Destroyed 56 | . . . 7 . 15 4 30 . Melee 2 | . . . . . . . 2 . Projectile 8 | . . . 7 . . 1 . . AOE 46 | . . . . . 15 3 28 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Total 3981 | 6 386 280 1215 212 212 967 460 243 Wait 76 | . 21 . . 6 5 16 2 26 Move 3417 | 6 299 234 1151 179 163 789 406 190 Hop 13 | . . . . . . . 6 7 Pick Up 49 | . 6 4 6 6 3 16 7 1 Fast Attach 33 | . 3 2 . 1 7 11 8 1 Attach 19 | . . . 5 1 3 5 4 1 Detach 6 | . . . 1 . 1 1 3 . Swap 26 | . 3 3 3 2 3 11 1 . Drop 61 | . 7 6 3 4 2 26 12 1 Fire 84 | . 10 14 11 . 2 41 6 . Melee 111 | . 4 4 34 13 23 28 5 . Ram 1 | . . . . . . . . 1 Kick 2 | . 2 . . . . . . . Crush . | . . . . . . . . . Escape Stasis 38 | . . . . . . 23 . 15 Rewire 1 | . . . 1 . . . . . Trap 44 | . 31 13 . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 9 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 451 | -10/Materials | Discovered new exit (range 15) 475 | -10/Materials | Entered Mines 500 | -10/Mines | Met a Derelict bent on vengeance 521 | -10/Mines | Discovered new exit (range 6) 697 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 773 | -10/Mines | Learned location of Storage (-7) 817 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 818 | -10/Mines | Discovered new exit (range 5) 829 | -10/Mines | Entered Exiles 829 | -10/Exiles | Found Exiles lab destroyed 845 | -10/Exiles | Discovered new exit (range 18) 1073 | -10/Exiles | Learned location of Zion (-6) 1108 | -10/Exiles | Discovered new exit (range 14) 2009 | -10/Exiles | Crushed by falling debris 2009 | -10/Exiles | Core integrity fell below 50% 2009 | -10/Exiles | System corruption reached 10% 2040 | -10/Exiles | Lost 4 parts (1p1n1u1w) 2331 | -10/Exiles | Entered Mines 2331 | -9/Mines | Accompanied by 1 ally 2499 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2546 | -9/Mines | Found a hidden stash of uninstalled traps 2564 | -9/Mines | Discovered new exit (range 8) 2584 | -9/Mines | Discovered new exit (range 5) 2586 | -9/Mines | Met a Derelict testing a Signal Generator 2595 | -9/Mines | Found Signal Generator 2599 | -9/Mines | Entered Materials 2599 | -8/Materials | Accompanied by 1 ally 2599 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2733 | -8/Materials | Lost 4 parts (2n1u1w) 2873 | -8/Materials | System corruption reached 10% 2878 | -8/Materials | Identified exit to Garrison 2879 | -8/Materials | Entered Garrison 2879 | -8/Garrison | Accompanied by 1 ally 2916 | -8/Garrison | Triggered checkpoint 3047 | -8/Garrison | Triggered checkpoint 3150 | -8/Garrison | Lost 4 parts (1p3n) 3240 | -8/Garrison | Core integrity fell below 50% 3326 | -8/Garrison | Triggered checkpoint 3445 | -8/Garrison | Build established: Scavenger-Mutant 3636 | -8/Garrison | Triggered checkpoint 3720 | -8/Garrison | Discovered new exit (range 14) 3745 | -8/Garrison | Installed Relay Interface Framework 3928 | -8/Garrison | Entered Materials 4106 | -8/Materials | Discovered new exit (range 3) 4107 | -8/Materials | Entered Factory 4107 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4117 | -7/Factory | Build established: Sprinter 4209 | -7/Factory | Core integrity fell below 50% 4216 | -7/Factory | Core integrity fell below 20% 4219 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04155_ Acquired Adv. Visual Processing Unit. 04161_ ALERT: All DSF locations entering lockdown mode. 04165_ Connecting with Terminal... 04165_ Current location identified: Factory 04169_ Lgt. Ion Engine destroyed. 04176_ Imp. Reaction Control System destroyed. 04177_ Connecting with Fabricator... 04180_ Xenon Bombardment Thruster destroyed. 04185_ Acquired ECM Suite. 04188_ Xenon Bombardment Thruster destroyed. 04188_ Slammed into S-27 Virus. 04189_ ECM Suite destroyed. 04189_ Relay Coupler [Sentry] destroyed. 04194_ Remote Datajack destroyed. 04211_ Relay Coupler [NC] destroyed. 04211_ S-27 Virus destroyed. 04214_ Xenon Bombardment Thruster destroyed. 04219_ Imp. VTOL Module destroyed. 04219_ Relay Coupler [Cutter] destroyed. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?# "" #??????????????????????????????????? | | ?? #??????????????????????????????????? | | ???? ????????????????????????????????????? | | ?????? ??????????????????????????????????????? | | ########+###########?????????????????????????????? | | #?????????????????????????????? | | #?????????????????????????????? | | #?????????????????????????????? | | #?????????????????????????????? | | #?????????????????????????????? | | ######## "" "" #?????????????????????????????? | | #????# ""F"" ###+##########T ??????????????? | | " # ??# """ ?????????????? | | " # # ?????????????? | | # + = ????????????? | | # # ##### ????????????? | | # ??# #???# ????????????? | | #????# #???#########+#########?????????????????? | | #?####/#####???# """ #?????????????????????? | | #?# #???# """ "Y" #?????????????????????? | | #?# #???# """ #?????????????????????? | | #?# #???# """s= ! #?????????????????????? | | #?# #???# s %gs #?????????????????????? | | ###?# ! #???# sg!s* #?????????????????????? | | ????# #???#=g !! #?????????????????????? | | ????# #???# !! @Y#?????????????????????? | | ????# #???######### #?????????????????????? | | ????# #????????????##?????????????????????? | | ????##########???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 250 Matter Stores 305 Matter Capacity 350 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 74 Defensive Hacking 11 Relay Coupler Types 3 Relay Coupler Value 82 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Achiever Hehehe Challenges ------------ None Game ------ Seed MagneticAblativeShotgun Manual? 0 Play Time 00:48:57 Cumulative 14.8 hours Start 2022.03.22 @ 10:34:29 End 2022.03.22 @ 11:22:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 29 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 43be861b-e651-4786-ba79-9c20f3bb9b5e