Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.13 @ 00:40:59 Player: Flufflewump Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (78) 390 Value Destroyed (2131) 2131 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (71) 71 TOTAL SCORE: 7472 Bonus ------- High Alert Combat Kills 103 Follower Combat Kills 45 Friendly Fire -77 Cogmind --------- Core Integrity 1132/1150 Matter 0/300 Energy 43/100 System Corruption 0% Temperature Cool (12) Movement Core (400) Ox7 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Aerolev Unit Gravmag Array > --- UTILITY (8) ------ Large Storage Unit Advanced Weight Redist. System Advanced Sensor Array Advanced Signal Interpreter Point Defense System Improved Trap Extractor > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Improved Gravmag System Improved Cooling System Improved Cooling System Advanced Sensor Array Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Gravmag Array Gravmag Array Antigrav System > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Maneuvering Thrusters Point Defense System Hacking Suite > --- WEAPON ----------- Lightning Gun Coil Gun Coil Gun > --- INVENTORY -------- Improved Deuterium Engine Aerolev Unit Improved Gravmag System Gravmag Array Improved Cooling System Improved Cooling System Advanced Weight Redist. System Advanced Sensor Array Heavy Missile Launcher [Rating: 72] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Gatling Laser Energy Cannon Phase Cannon Ballistic Gun Flak Gun Launcher Mini Grenade Launcher Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . . 2 2 2 Power 1 | . . . . . . . 1 . . Propulsion 3 | . . 1 1 . . . . 1 . Utility 6 | . . 1 1 . . . 1 1 2 Weapon 2 | . . . . 2 . . . . . Parts Attached 110 | . 19 25 21 20 3 . 12 8 2 Power 13 | . 2 5 2 1 1 . 1 1 . Engine 13 | . 2 5 2 1 1 . 1 1 . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 41 | . 6 10 12 7 . . 2 4 . Treads . | . . . . . . . . . . Leg 30 | . 4 10 9 7 . . . . . Wheel 2 | . 2 . . . . . . . . Hover 8 | . . . 2 . . . 2 4 . Flight 1 | . . . 1 . . . . . . Utility 24 | . 5 2 4 5 . . 4 2 2 Device 14 | . 2 . 2 2 . . 4 2 2 Storage 3 | . 3 . . . . . . . . Processor 4 | . . 2 1 1 . . . . . Hackware 1 | . . . 1 . . . . . . Protection 2 | . . . . 2 . . . . . Artifact . | . . . . . . . . . . Weapon 32 | . 6 8 3 7 2 . 5 1 . Energy Gun 14 | . 2 7 . 3 . . 2 . . Energy Cannon 3 | . . 1 . . . . 2 . . Ballistic Gun 10 | . 4 . . 3 2 . 1 . . Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . 1 . . . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . 2 1 . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . 3 1 . . . . . . Parts Lost 19 | . 4 . . 6 . . 1 8 . Power 4 | . 2 . . . . . . 2 . Propulsion 7 | . 1 . . 3 . . . 3 . Utility 4 | . . . . 2 . . . 2 . Weapon 4 | . 1 . . 1 . . 1 1 . Highest Loss Streak 6 | . 3 . . 2 . . 1 6 . Average Slot Usage (%) 92 | . 94 99 90 90 99 100 92 76 42 Engine 9 | . 13 10 9 7 6 7 13 10 . Leg 26 | . 25 33 35 29 30 30 13 . . Hover 1 | . . . . . . . 6 16 10 Device 10 | . 9 11 13 6 7 7 13 15 21 Storage 9 | . 15 11 9 7 7 7 6 5 5 Processor 5 | . . 11 11 2 7 7 6 5 5 Hackware 3 | . . . 2 7 7 7 6 4 . Energy Gun 6 | . 6 17 1 5 7 7 8 3 . Ballistic Gun 12 | . 21 4 . 12 22 23 15 9 . Slashing Weapon 2 | . . . 7 5 . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 60 | 11 46 30 33 46 44 44 60 53 22 Greatest Support 76 | 20 26 36 72 72 67 67 76 72 12 Greatest Overweight (x) 7 | . 2 . 1 . . . 2 1 7 Average Overweight (x) . | . 1 . . . . . . . 1 Largest Inventory Capacity 14 | . 14 10 10 10 10 10 10 10 10 Average Capacity 10 | . 10 10 10 10 10 10 10 10 10 Most Carried 12 | . 12 10 10 10 10 10 10 10 5 Average Carried 8 | . 7 9 9 7 9 10 9 9 4 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 Final Carried 10 | 6 9 10 9 9 10 10 10 6 4 Class Distribution -------------------- 53% | Mutant 16% | Scavenger-Skirmisher 14% | Scavenger-Mutant 8% | Skirmisher 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Skirmisher | -6/Factory Skirmisher | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Matter Collected 1665 | 200 341 282 290 355 89 . 37 71 . Remotely . | . . . . . . . . . . Salvage Created 2987 | . 430 897 873 593 37 . 124 33 . Parts 195 | . 29 59 54 32 3 . 17 1 . Haulers Intercepted 7 | . 2 3 2 . . . . . . Recyclers Shooed 7 | . 2 5 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 3 | . . . . . 3 . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Combat Hostiles Destroyed 51 | . 9 14 17 9 1 . . 1 . Melee 18 | . . . 13 5 . . . . . Guns 27 | . 9 13 . 4 1 . . . . AOE 6 | . . 1 4 . . . . 1 . Classes Destroyed 13 | . 4 4 2 2 . . . 1 . Worker 1 | . . . 1 . . . . . . Builder 8 | . . 1 . 2 . . 5 . . Hauler 7 | . 2 3 2 . . . . . . Recycler 3 | . . 2 1 . . . . . . Operator 2 | . . . 2 . . . . . . Watcher 6 | . 1 1 3 1 . . . . . Swarmer 13 | . 3 3 7 . . . . . . Grunt 25 | . 6 9 8 2 . . . . . Brawler 1 | . . . . 1 . . . . . Duelist 1 | . . 1 . . . . . . . Sentry 7 | . . 1 2 4 . . . . . Hunter 1 | . . . . . . . . 1 . Programmer 3 | . . . . 2 1 . . . . Best Kill Streak 6 | . 3 6 4 4 1 . 5 1 . Combat Bots Only 5 | . 3 5 4 2 1 . . 1 . Max Kills in Single Turn 3 | . 1 2 2 2 1 . 3 1 . Gunslinging 1 | . . 1 . . . . . . . Exploded 2 | . . 1 2 . . . . 1 . Melee 1 | . . . 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Damage Taken 3667 | . 455 388 426 877 60 . 583 839 39 Core 615 | . 96 99 72 54 30 . 118 128 18 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 83 | 100 61 75 86 . . 88 86 87 . Volleys Fired 137 | . 44 53 6 22 3 . 4 5 . Largest 4 | . 2 2 1 4 4 . 4 1 . Hottest 230 | . 85 90 45 164 164 . 230 39 . Shots Fired 297 | . 85 102 6 71 10 2 16 5 . Gun 285 | . 85 102 2 71 10 2 13 . . Cannon 3 | . . . . . . . 3 . . Launcher 9 | . . . 4 . . . . 5 . Special . | . . . . . . . . . . Kinetic 142 | . 57 24 . 42 8 2 9 . . Thermal 56 | . 28 . . 19 2 . 7 . . Explosive 9 | . . . 4 . . . . 5 . Electromagnetic 90 | . . 78 2 10 . . . . . Robot Hit Streak 14 | . 12 9 6 14 5 . 2 1 . Robot Miss Streak 10 | . 5 7 3 10 9 2 10 2 . Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 254 | . 48 72 41 75 9 . 7 2 . Core Hits 139 | . 20 39 27 34 4 . 11 4 . Critical Hits 7 | . . . 6 1 . . . . . Critical Kills 3 | . . . 2 1 . . . . . Critical Parts Destroyed 4 | . . . 4 . . . . . . Melee Attacks 67 | . . . 47 20 . . . . . Impact . | . . . . . . . . . . Slashing 67 | . . . 47 20 . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 8 | . . . 8 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Follow-up Attacks 4 | . . . . 4 . . . . . Damage Inflicted 7050 | . 665 990 3173 1489 80 . 424 229 . Guns 2564 | . 660 879 18 852 80 . 75 . . Cannons . | . . . . . . . . . . Explosions 978 | . . 111 295 . . . 349 223 . Melee 3497 | . . . 2860 637 . . . . . Ramming 11 | . 5 . . . . . . 6 . Kinetic 1104 | . 401 184 . 437 39 . 43 . . Thermal 747 | . 259 111 . 264 41 . 72 . . Explosive 518 | . . . 295 . . . . 223 . Electromagnetic 1173 | . . 695 18 151 . . 309 . . Impact . | . . . . . . . . . . Slashing 3497 | . . . 2860 637 . . . . . Piercing . | . . . . . . . . . . Highest Corruption 15 | . . . . 12 13 13 3 15 . Average Corruption 8 | . . . . 7 12 13 2 4 . Corruption Purged . | . . . . . . . . . . Effects 95 | . . . . 26 29 26 2 12 . Message Errors 16 | . . . . 4 4 5 . 3 . Matter Fused 15 | . . . . 3 4 5 . 3 . Heat Flow Errors 12 | . . . . 2 5 3 1 1 . Energy Discharges 9 | . . . . 4 3 2 . . . Parts Rejected 3 | . . . . 2 1 . . . . Data Loss (minor) 8 | . . . . 2 2 1 1 2 . Data Loss (major) 3 | . . . . 1 1 . . 1 . Misfires 3 | . . . . 1 . 2 . . . Alerts 1 | . . . . 1 . . . . . Misdirections 17 | . . . . 1 6 8 . 2 . Targeting Errors 6 | . . . . 5 1 . . . . Weapon Failures 2 | . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 481 | . . . 479 2 . . . . . Projectiles . | . . . . . . . . . . Explosions 30 | . . . 30 . . . . . . Melee 451 | . . . 449 2 . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 93 | . 2 64 . . . . 24 3 . Shots 3 | . . 2 . . . . 1 . . Rammed 2 | . 1 . . . . . . 1 . Targets Rammed 2 | . 1 . . . . . . 1 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 295 | . 88 186 . 192 246 229 295 134 . Average Temperature 64 | . 31 56 . 40 93 99 135 60 . Received Heat Transfer 786 | . 195 138 135 240 . . 66 . 12 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 5 | . . 3 . 1 . . 1 . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . Heat Transferred 1526 | . 629 150 . 547 75 . 125 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . 3 . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Peak Influence 692 | . 182 358 692 484 . . 138 197 101 Initial 314 | . . . 150 314 . . 37 22 86 Average 216 | . 37 223 444 359 . . 77 81 92 Maximum Alert Level 2 | . . 1 2 2 . . . . . Low Security (%) 52 | . 100 37 1 . . . 100 100 100 Level 1 34 | . . 62 50 83 . . . . . Level 2 13 | . . . 48 16 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 20 | . 1 2 3 8 . . 2 3 1 Investigation 1 | . . . . . . . . 1 . Extermination 5 | . . . . 2 . . 2 1 . Reinforcement 10 | . 1 2 3 2 . . . 1 1 Assault . | . . . . . . . . . . Garrison 4 | . . . . 4 . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Distress Signals 9 | . 1 4 . . . . . 3 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 128 | . 14 24 42 19 1 . 11 12 5 Peak Tracking Total 9 | . 5 7 4 4 1 . 5 9 6 Tactical Retreats 22 | . 1 4 10 6 . . . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Traps Triggered 11 | . 1 2 . 2 . . 3 3 . Indirectly 1 | . . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 1 | . . . . . . . . 1 . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Machines Disabled 5 | . . 2 1 . . . 2 . . Max in Single Turn 1 | . . 1 1 . . . 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Machines Accessed 5 | . . . 1 . 1 1 . 2 . Terminals 1 | . . . . . . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . Recycling Units 1 | . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 19 | . . . 4 . 1 8 . 6 . Successful 16 | . . . 4 . 1 8 . 3 . Failed 3 | . . . . . . . . 3 . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . . . . . 1 . Terminals 3 | . . . . . . . . 3 . Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . 4 . . . . . . Recycling Units 3 | . . . . . . . . 3 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 10 | . . . . . 1 8 . 1 . Record 8 | . . . . . . 8 . . . Open Door 1 | . . . . . 1 . . . . Disarm Traps 1 | . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . 4 . . . . . . Scan Component 2 | . . . 2 . . . . . . Repair 2 | . . . 2 . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . 1 . Terminals 1 | . . . . . . . . 1 . Assimilate 1 | . . . . . . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 3 | . . . 1 . . . . 2 . Full Trace Events 2 | . . . 1 . . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . Time 70 | . . . 70 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Total Allies 2 | . . . . . . . 1 1 . Largest Group 1 | . . . . . . . 1 1 . Highest-Rated Group 32 | . . . . . . . 32 26 . Highest-Rated Ally 32 | . . . . . . . 32 26 . Total Orders . | . . . . . . . . . . Ally Attacks 13 | . . . . . . . 13 . . Total Damage 458 | . . . . . . . 458 . . Kills 5 | . . . . . . . 5 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Turns Passed 6541 | . 1617 753 1190 1074 528 359 563 379 78 Spaces Moved 4497 | 1 936 404 652 693 406 285 610 458 52 Core 52 | . . . . . . . . . 52 Treads . | . . . . . . . . . . Legs 3492 | 1 847 404 652 693 406 285 204 . . Wheels 89 | . 89 . . . . . . . . Hover 864 | . . . . . . . 406 458 . Flight . | . . . . . . . . . . Fastest Speed 51 | 120 80 120 120 120 125 125 56 51 100 Average Speed 114 | 120 148 120 121 120 125 125 79 54 105 Slowest Speed 400 | 120 180 120 150 125 125 125 160 106 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . Exploration Rate (%) 29 | 2 77 30 33 16 57 41 22 12 1 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . . . . Known Exits Taken 7 | . . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched 1 | . . . . . 1 . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 102 | . . 10 31 . . . 4 57 . Melee . | . . . . . . . . . . Projectile 4 | . . . . . . . 4 . . AOE 98 | . . 10 31 . . . . 57 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Total 5515 | . 1089 578 958 850 416 286 682 581 75 Wait 518 | . 44 55 185 72 3 . 32 106 21 Move 4489 | . 935 403 651 692 405 284 609 458 52 Hop . | . . . . . . . . . . Pick Up 65 | . 16 15 16 9 . . 8 1 . Fast Attach 48 | . 12 8 7 11 3 . 5 2 . Attach 31 | . 3 4 5 7 . . 5 5 2 Detach 26 | . 7 1 6 7 1 . 2 2 . Swap 31 | . 4 13 9 2 . . 2 1 . Drop 101 | . 23 26 26 10 1 . 14 1 . Fire 137 | . 44 53 6 22 3 . 4 5 . Melee 62 | . . . 47 15 . . . . . Ram . | . . . . . . . . . . Kick 1 | . 1 . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 3 | . . . . 3 . . . . . Rewire 3 | . . . . . . 2 1 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / Ext) -5/Factory -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Lost 3 parts (1p1n1w) 313 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 10) 540 | -10/Materials | Discovered new exit (range 10) 774 | -10/Materials | Discovered new exit (range 8) 1618 | -10/Materials | Entered another Materials area 1618 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2073 | -9/Materials | Discovered new exit (range 15) 2180 | -9/Materials | Build established: Scavenger-Mutant 2220 | -9/Materials | Identified exit to Materials 2371 | -9/Materials | Entered another Materials area 2371 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2734 | -8/Materials | Build established: Mutant 3043 | -8/Materials | Discovered new exit (range 14) 3283 | -8/Materials | Repaired Sensor Array 3333 | -8/Materials | Repaired Greatsword 3355 | -8/Materials | Identified exit to Factory 3561 | -8/Materials | Entered Factory 3561 | -7/Factory | Evolved 2 slots: Weapon x2 3944 | -7/Factory | Garrison activated, responded to threat 4335 | -7/Factory | Build established: Scavenger-Tank 4519 | -7/Factory | System corruption reached 10% 4605 | -7/Factory | Garrison activated, responded to threat 4626 | -7/Factory | Discovered new exit (range 6) 4631 | -7/Factory | Identified exit to Lower Caves 4635 | -7/Factory | Entered Lower Caves 4771 | -7/Lower Caves | Build established: Scavenger-Skirmisher 5054 | -7/Lower Caves | Discovered new exit (range 16) 5069 | -7/Lower Caves | Identified exit to Lower Caves 5163 | -7/Lower Caves | Entered another Lower Caves area 5212 | -7/Lower Caves | Encountered a Warlord checkpoint 5372 | -7/Lower Caves | Discovered new exit (range 10) 5385 | -7/Lower Caves | Identified exit to Factory 5462 | -7/Lower Caves | Learned 8 Research zone layouts 5462 | -7/Lower Caves | Learned Extension emergency access door positions 5462 | -7/Lower Caves | Learned Extension security intel 5462 | -7/Lower Caves | Learned Extension garrison access intel 5522 | -7/Lower Caves | Entered Factory 5522 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5523 | -6/Factory | Identified exit to Extension 6075 | -6/Factory | Discovered new exit (range 16) 6082 | -6/Factory | Identified exit to Factory 6085 | -6/Factory | Entered another Factory area 6085 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6107 | -5/Factory | Build established: Skirmisher 6329 | -5/Factory | Discovered new exit (range 14) 6431 | -5/Factory | Crushed by falling debris 6431 | -5/Factory | System corruption reached 10% 6462 | -5/Factory | Lost 6 parts (1p3n2u) 6464 | -5/Factory | Identified exit to Factory 6464 | -5/Factory | Entered another Factory area 6464 | -4/Factory | Evolved 2 slots: Utility x2 6542 | -4/Factory | Self-destructed Last Messages --------------- 06455_ Coil Gun blown off. 06455_ Hvy. Missile Launcher blown off. 06456_ Acquired 2 matter. 06459_ The unstable cave ceiling collapses. 06460_ Penetrated by Slug. 06461_ P-70 Sage resets P-70 Sage, system corruption cleaned. 06462_ Imp. Deuterium Engine destroyed. 06462_ Slug penetrates Wall. 06464_ W-25 Informer sends out distress signal. 06464_ EXIT=IDENTIFIED: FACTORY 06464_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F011. 06464_ Slammed into Y-64 Sentinel. 06464_ Destabilizing: System corrupted (+2). PARAMETERS=UTILITY_2 LOCATION=FACTORY GOAL=ESCAPE 06464_ Identified Imp. Trap Extractor. 06509_ W-44 Eye sends out distress signal. 06512_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F011. 06537_ Terminal disabled. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? #??????????? | | ??????????????????????????????????? #??????????? | | ???????????????###########????????? #??????????? | | ???????????????# #???????? #??????????? | | ???????????????# ! #???????? #??????????? | | ???????????????# #??????? #??????????? | | ???????????????# ######## #??????????? | | ???????????????# + #??????????? | | ???????????????# ######## #??????????? | | ???????????????# #??????? #??????????? | | ???????????????# #???????? #??????????? | | ???????????#########+############ #??????????? | | ???????????# ?????????? | | ???????????# ????????? | | ???????????# ???????? | | ???????????# ?????? | | ???????????# g ? ????? | | ???????????# ###g#########+###+??#######?????? | | ?????????### # gg #??????????????????????? | | ?????????# # ! T" #??????????????????????? | | ?????????# # #??????????????????????? | | ?????????# #"" #??????????????????????? | | ?????????# #"" #??????????????????????? | | ?????????# #""" ! #??????????????????????? | | ?????????#########""" #??????????????????????? | | ?????????????????#""" ] @#??????????????????????? | | ?????????????????# =#??????????????????????? | | ?????????????????##########??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 29 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Point Defense Rating 80 Evasion (%) 60 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed CoreDecoderSource Manual? 0 Play Time 01:13:31 Cumulative 10.2 hours Start 2020.11.12 @ 21:42:05 End 2020.11.13 @ 00:40:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ade62747-ace1-4db0-8648-9a5fedb2a347