Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.17 @ 17:52:25

Player: nirgal

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (41)      205
Value Destroyed (1322)     1322
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3147

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     266/300
Energy                     185/185
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (150) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (2) --------
          Light Ion Engine
          Light Nuclear Core
>               --- PROPULSION (3) ---
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
>               --- UTILITY (3) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Sensor Array
>               --- WEAPON (3) -------
                Ion Cannon
                Gauss Rifle
                Maul
>               --- INVENTORY (20) ---
          Light Ion Engine
                Aluminum Leg
                Cesium-ion Thruster
                Particle Charger
                Core Shielding
       Advanced Beam Cannon
       Advanced Beam Cannon
       Advanced Beam Cannon
       Advanced Beam Cannon
       Improved Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
          Light Nuclear Core
>               --- PROPULSION -------
       Improved Aluminum Leg
       Improved Aluminum Leg
       Improved Aluminum Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Visual Processing Unit
       Hardened Medium Armor Plating
>               --- WEAPON -----------
       Advanced Beam Cannon
       Advanced Beam Cannon
                Maul
>               --- INVENTORY --------
          Light Ion Engine
       Improved Ion Engine
                Aluminum Leg
                Cesium-ion Thruster
  High-capacity Storage Unit
                Particle Charger
       Advanced Beam Cannon
       Advanced Beam Cannon
       Improved Datajack
[Rating: 29]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Advanced Sensor Array
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Hardened Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Maul
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   .   1   .   
Parts Attached             69   | 6   3   11  49  
  Power                    13   | 1   1   .   11  
    Engine                 10   | 1   1   .   8   
    Core                   3    | .   .   .   3   
    Reactor                .    | .   .   .   .   
  Propulsion               25   | 2   .   4   19  
    Treads                 2    | .   .   2   .   
    Leg                    14   | 2   .   .   12  
    Wheel                  .    | .   .   .   .   
    Hover                  3    | .   .   2   1   
    Flight                 6    | .   .   .   6   
  Utility                  13   | 1   2   3   7   
    Device                 5    | .   1   2   2   
    Storage                4    | 1   .   1   2   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   1   .   2   
    Artifact               .    | .   .   .   .   
  Weapon                   18   | 2   .   4   12  
    Energy Gun             4    | .   .   1   3   
    Energy Cannon          8    | .   .   3   5   
    Ballistic Gun          4    | 2   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 31   | .   .   2   29  
  Power                    7    | .   .   .   7   
  Propulsion               11   | .   .   1   10  
  Utility                  5    | .   .   1   4   
  Weapon                   8    | .   .   .   8   
  Highest Loss Streak      8    | .   .   1   8   
Average Slot Usage (%)     88   | .   97  96  83  
  Engine                   12   | .   14  11  12  
  Core                     1    | .   .   .   2   
  Leg                      17   | .   28  10  16  
  Hover                    2    | .   .   4   2   
  Flight                   1    | .   .   .   2   
  Device                   7    | .   9   10  6   
  Storage                  13   | .   14  22  10  
  Processor                2    | .   .   .   3   
  Protection               3    | .   2   .   4   
  Energy Gun               2    | .   .   7   2   
  Energy Cannon            7    | .   .   10  9   
  Ballistic Gun            10   | .   28  14  3   
  Impact Weapon            2    | .   .   .   3   
  Special Melee Weapon     1    | .   .   .   2   
Naked Turns                .    | .   .   .   .   
Heaviest Build             86   | 9   12  25  86  
  Greatest Support         45   | 20  20  40  45  
  Greatest Overweight (x)  8    | 2   .   8   7   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 20   | 6   6   6   20  
  Average Capacity         7    | 5   6   6   8   
  Most Carried             11   | 6   6   6   11  
  Average Carried          6    | 3   5   5   6   
  Final Capacity           20   | 6   6   6   20  
  Final Carried            10   | 6   6   6   10  

 Class Distribution 
--------------------
 53% | Mutant
 22% | Scavenger-Mutant
 13% | Skirmisher
 10% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Scr  Mat  Mat  Mat  
Matter Collected           1023 | 233  63   142  585  
  Remotely                 .    | .    .    .    .    
Salvage Created            1587 | .    102  267  1218 
  Parts                    83   | .    3    22   58   
Haulers Intercepted        .    | .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  38   | .   2   8   28  
  Melee                    3    | .   .   .   3   
  Guns                     22   | .   2   6   14  
  Cannons                  13   | .   .   2   11  
Classes Destroyed          8    | .   1   3   4   
  Worker                   1    | .   .   .   1   
  Recycler                 1    | .   .   .   1   
  Watcher                  1    | .   .   1   .   
  Swarmer                  13   | .   .   4   9   
  Grunt                    19   | .   2   2   15  
  Duelist                  1    | .   .   .   1   
  Sentry                   4    | .   .   2   2   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           5    | .   2   4   5   
  Combat Bots Only         4    | .   2   4   4   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               3411 | .    143  278  2990 
  Core                     636  | .    27   55   554  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         91   | 100  89   86   .    
Volleys Fired              141  | .    8    23   110  
  Largest                  3    | .    2    3    3    
  Hottest                  204  | .    40   204  204  
Shots Fired                248  | .    16   67   165  
  Gun                      151  | .    16   52   83   
  Cannon                   97   | .    .    15   82   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  103  | .    16   36   51   
  Thermal                  145  | .    .    31   114  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         13   | .    7    10   13   
  Robot Miss Streak        8    | .    2    6    8    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    1    .    2    
    Max Gunslinging Chain  1    | .    1    .    1    
Shots Hit Robots           150  | .    12   35   103  
  Core Hits                73   | .    6    13   54   
  Critical Hits            7    | .    .    1    6    
  Critical Kills           4    | .    .    1    3    
  Critical Parts Destroyed 3    | .    .    .    3    
Melee Attacks              18   | .    .    .    18   
  Impact                   14   | .    .    .    14   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            3    | .    .    .    3    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2498 | .    96   385  2017 
  Guns                     1443 | .    96   296  1051 
  Cannons                  877  | .    .    83   794  
  Explosions               .    | .    .    .    .    
  Melee                    162  | .    .    .    162  
  Ramming                  16   | .    .    6    10   
  Kinetic                  879  | .    96   158  625  
  Thermal                  1441 | .    .    221  1220 
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   162  | .    .    .    162  
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    2    .    .    
  Average Corruption       1    | .    1    .    .    
  Corruption Purged        .    | .    .    .    .    
  Effects                  6    | .    6    .    .    
    Message Errors         2    | .    2    .    .    
    Heat Flow Errors       1    | .    1    .    .    
    Energy Discharges      1    | .    1    .    .    
    Data Loss (minor)      2    | .    2    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            3    | .    .    .    3    
  Projectiles              3    | .    .    .    3    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      4    | .    .    .    4    
  Shots                    .    | .    .    .    .    
  Rammed                   6    | .    .    2    4    
Targets Rammed             6    | .    .    2    4    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        563  | .    210  258  563  
  Average Temperature      171  | .    50   93   198  
  Received Heat Transfer   912  | .    84   63   765  
  Effects                  38   | .    .    2    36   
    Shutdowns              11   | .    .    .    11   
    Energy Bleed           6    | .    .    .    6    
    Interference           14   | .    .    2    12   
    Matter Decay           2    | .    .    .    2    
    Short Circuit          1    | .    .    .    1    
    Damage (minor)         4    | .    .    .    4    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    .    .    2    
  Heat Transferred         2997 | .    .    555  2442 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             366  | .   80  247 366 
  Initial                  19   | .   .   .   19  
  Average                  144  | .   48  115 192 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         65   | 100 100 87  45  
  Level 1                  34   | .   .   12  54  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   .   1   6   
  Investigation            1    | .   .   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   .   .   3   
  Assault                  .    | .   .   .   .   
  Garrison                 3    | .   .   .   3   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           4    | .   .   1   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              76   | .   6   11  59  
  Peak Tracking Total      9    | .   4   4   9   
  Tactical Retreats        9    | .   .   .   9   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            1    | .   .   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          3    | .   .   .   3   
  Max in Single Turn       1    | .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          8    | .   4   2   2   
  Terminals                5    | .   3   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   .   .   2   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                18   | .   9   4   5   
  Successful               10   | .   2   4   4   
  Failed                   8    | .   7   .   1   
    Catastrophic           3    | .   3   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                12   | .   8   4   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          5    | .   .   .   5   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   2   4   .   
  Record                   2    | .   .   2   .   
  Alert Level              1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  Transport Status         1    | .   .   1   .   
  Hauler Manifests         1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       4    | .   .   .   4   
  Scan Component           2    | .   .   .   2   
  Repair                   2    | .   .   .   2   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   4   1   1   
  Full Trace Events        3    | .   2   .   1   
  Feedback Events          2    | .   2   .   .   
    Corruption             2    | .   2   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   .   .   2   
  Time                     79   | .   .   .   79  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              2    | .   .   .   2   
  Non-combat               2    | .   .   .   2   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        2    | .   .   .   2   
  parse_system             1    | .   .   .   1   
  no_distress              1    | .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Scr  Mat  Mat  Mat  
Turns Passed               2400 | 84   466  420  1430 
Spaces Moved               1268 | 57   354  217  640  
  Core                     121  | 33   .    2    86   
  Treads                   46   | .    .    46   .    
  Legs                     875  | 24   354  130  367  
  Wheels                   .    | .    .    .    .    
  Hover                    112  | .    .    39   73   
  Flight                   114  | .    .    .    114  
  Fastest Speed            34   | 50   120  120  34   
  Average Speed            131  | 121  120  144  135  
  Slowest Speed            520  | 150  120  450  520  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       33   | 4    55   25   48   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          1    | .    .    .    1    
  Melee                    .    | .    .    .    .    
  Projectile               1    | .    .    .    1    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Scr  Mat  Mat  Mat  
Total                      1749 | 68   384  280  1017 
  Wait                     181  | .    9    14   158  
  Move                     1265 | 56   353  216  640  
  Hop                      .    | .    .    .    .    
  Pick Up                  30   | 6    4    4    16   
  Fast Attach              51   | 6    3    6    36   
  Attach                   17   | .    .    5    12   
  Detach                   14   | .    1    4    9    
  Swap                     1    | .    .    .    1    
  Drop                     25   | .    6    6    13   
  Fire                     141  | .    8    23   110  
  Melee                    18   | .    .    .    18   
  Ram                      3    | .    .    .    3    
  Kick                     1    | .    .    .    1    
  Crush                    2    | .    .    2    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
   85 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  331 | -10/Materials | Discovered new exit (range 16)
  551 | -10/Materials | Entered another Materials area
  551 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  895 | -9/Materials  | Discovered new exit (range 15)
  971 | -9/Materials  | Entered another Materials area
  971 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1011 | -8/Materials  | Repaired Hover Unit
 1141 | -8/Materials  | Garrison activated, responded to threat
 1292 | -8/Materials  | Lost 8 parts (2p2n1u3w)
 1341 | -8/Materials  | Core integrity fell below 50%
 1375 | -8/Materials  | Lost 3 parts (2p1n)
 1902 | -8/Materials  | Lost 3 parts (1p2w)
 2025 | -8/Materials  | Core integrity fell below 20%
 2059 | -8/Materials  | Lost 3 parts (1p2n)
 2261 | -8/Materials  | Lost 5 parts (1p2n1u1w)
 2373 | -8/Materials  | Repaired Broken Lgt. Nuclear Core
 2401 | -8/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
02256_ K-01 Serf collects debris. <x2>
02259_ Acquired 10 matter.
02260_ K-01 Serf collects debris.
02277_ Connecting with Recycling Unit...
02311_ Acquired Core Shielding.
02320_ Connecting with Repair Station...
>>Scan(Broken Lgt. Nuclear Core)
Scanning Broken Lgt. Nuclear Core...
  Ready to Repair:
    Broken Lgt. Nuclear Core
    Rating: 3
    Time: 53
>>Repair
Repairing Broken Lgt. Nuclear Core...
  ETC: 53
02363_ Slug penetrates Wall.
02365_ K-01 Serf cleans the Nuclear Reactor. <x3>
02373_ Repair station completes Broken Lgt. Nuclear Core repairs.
02373_ Acquired Lgt. Nuclear Core.
02391_ W-25 Informer sends out distress signal.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ???????????????##?????????????????????????         |
| ???????????????  ?????????????????????????         |
| ???????????????  ?????????????????????????         |
| ###????????????  ?????????????????????????         |
|   #????????????  ?????????????????????????         |
|   #????????????  #????????????????????????         |
|   #????????????  #????????????????????????         |
| #     ?????????  #????????????????????????         |
| # #???#????????# #??????#+#???????????????         |
| # #????????????# #??????# #########???????         |
| # #????????????# #??????# #       #???????         |
| # ##?########### #??????#@# """   #???????         |
|    #?#         # ######## # """   #???????         |
|    #?#         +          + """   #???????         |
|    ###         #          #       #???????         |
|      # """     #   ?      #########???????         |
|      / """ " " #              ????????????         |
|      # """ "R" ########## #####???????????         |
| #+####     """ #????????# #???????????????         |
|     ##         #????????# #???????????????         |
|  "" ############????????#Y#???????????????         |
|  "Y #????????????????????  ???????????????         |
|  "" #???????????????????? [???????????????         |
|     #???????????????????? [???????????????         |
| #####???????????????????? [???????????????         |
| ?????????????????????????  ???????????????         |
| ?????????????????????????   ??????????????         |
| ?????????????????????????##+??????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          23
Energy Capacity            475
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Resistance: TH             10
Utility Shielding          33
Evasion (%)                63
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BattleEnhancedMachine
  Manual?         0
Play Time         00:37:35
  Cumulative      5.0 hours
  Start           2020.09.17 @ 17:08:21
  End             2020.09.17 @ 17:52:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          12
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a8905833-709f-4f60-8ae2-a87c6414f516