Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.17 @ 17:52:25 Player: nirgal Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (41) 205 Value Destroyed (1322) 1322 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3147 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 266/300 Energy 185/185 System Corruption 0% Temperature Cool (9) Movement Walking (150) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine Light Nuclear Core > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (3) ------ High-capacity Storage Unit High-capacity Storage Unit Advanced Sensor Array > --- WEAPON (3) ------- Ion Cannon Gauss Rifle Maul > --- INVENTORY (20) --- Light Ion Engine Aluminum Leg Cesium-ion Thruster Particle Charger Core Shielding Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon Maul > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Aluminum Leg Cesium-ion Thruster High-capacity Storage Unit Particle Charger Advanced Beam Cannon Advanced Beam Cannon Improved Datajack [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Advanced Sensor Array Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Impact Weapon Maul Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 1 | . . 1 . Weapon 1 | . . 1 . Parts Attached 69 | 6 3 11 49 Power 13 | 1 1 . 11 Engine 10 | 1 1 . 8 Core 3 | . . . 3 Reactor . | . . . . Propulsion 25 | 2 . 4 19 Treads 2 | . . 2 . Leg 14 | 2 . . 12 Wheel . | . . . . Hover 3 | . . 2 1 Flight 6 | . . . 6 Utility 13 | 1 2 3 7 Device 5 | . 1 2 2 Storage 4 | 1 . 1 2 Processor 1 | . . . 1 Hackware . | . . . . Protection 3 | . 1 . 2 Artifact . | . . . . Weapon 18 | 2 . 4 12 Energy Gun 4 | . . 1 3 Energy Cannon 8 | . . 3 5 Ballistic Gun 4 | 2 . . 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes 1 | . . . 1 Parts Lost 31 | . . 2 29 Power 7 | . . . 7 Propulsion 11 | . . 1 10 Utility 5 | . . 1 4 Weapon 8 | . . . 8 Highest Loss Streak 8 | . . 1 8 Average Slot Usage (%) 88 | . 97 96 83 Engine 12 | . 14 11 12 Core 1 | . . . 2 Leg 17 | . 28 10 16 Hover 2 | . . 4 2 Flight 1 | . . . 2 Device 7 | . 9 10 6 Storage 13 | . 14 22 10 Processor 2 | . . . 3 Protection 3 | . 2 . 4 Energy Gun 2 | . . 7 2 Energy Cannon 7 | . . 10 9 Ballistic Gun 10 | . 28 14 3 Impact Weapon 2 | . . . 3 Special Melee Weapon 1 | . . . 2 Naked Turns . | . . . . Heaviest Build 86 | 9 12 25 86 Greatest Support 45 | 20 20 40 45 Greatest Overweight (x) 8 | 2 . 8 7 Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 6 6 6 20 Average Capacity 7 | 5 6 6 8 Most Carried 11 | 6 6 6 11 Average Carried 6 | 3 5 5 6 Final Capacity 20 | 6 6 6 20 Final Carried 10 | 6 6 6 10 Class Distribution -------------------- 53% | Mutant 22% | Scavenger-Mutant 13% | Skirmisher 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1023 | 233 63 142 585 Remotely . | . . . . Salvage Created 1587 | . 102 267 1218 Parts 83 | . 3 22 58 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 38 | . 2 8 28 Melee 3 | . . . 3 Guns 22 | . 2 6 14 Cannons 13 | . . 2 11 Classes Destroyed 8 | . 1 3 4 Worker 1 | . . . 1 Recycler 1 | . . . 1 Watcher 1 | . . 1 . Swarmer 13 | . . 4 9 Grunt 19 | . 2 2 15 Duelist 1 | . . . 1 Sentry 4 | . . 2 2 Hunter 1 | . . . 1 Best Kill Streak 5 | . 2 4 5 Combat Bots Only 4 | . 2 4 4 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3411 | . 143 278 2990 Core 636 | . 27 55 554 Absorbed by Shields . | . . . . Core Remaining (%) 91 | 100 89 86 . Volleys Fired 141 | . 8 23 110 Largest 3 | . 2 3 3 Hottest 204 | . 40 204 204 Shots Fired 248 | . 16 67 165 Gun 151 | . 16 52 83 Cannon 97 | . . 15 82 Launcher . | . . . . Special . | . . . . Kinetic 103 | . 16 36 51 Thermal 145 | . . 31 114 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 13 | . 7 10 13 Robot Miss Streak 8 | . 2 6 8 Penetration Max . | . . . . Secondary Targets 3 | . 1 . 2 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 150 | . 12 35 103 Core Hits 73 | . 6 13 54 Critical Hits 7 | . . 1 6 Critical Kills 4 | . . 1 3 Critical Parts Destroyed 3 | . . . 3 Melee Attacks 18 | . . . 18 Impact 14 | . . . 14 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 3 | . . . 3 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2498 | . 96 385 2017 Guns 1443 | . 96 296 1051 Cannons 877 | . . 83 794 Explosions . | . . . . Melee 162 | . . . 162 Ramming 16 | . . 6 10 Kinetic 879 | . 96 158 625 Thermal 1441 | . . 221 1220 Explosive . | . . . . Electromagnetic . | . . . . Impact 162 | . . . 162 Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Effects 6 | . 6 . . Message Errors 2 | . 2 . . Heat Flow Errors 1 | . 1 . . Energy Discharges 1 | . 1 . . Data Loss (minor) 2 | . 2 . . Overload Shots . | . . . . Overflow Damage 3 | . . . 3 Projectiles 3 | . . . 3 Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 4 | . . . 4 Shots . | . . . . Rammed 6 | . . 2 4 Targets Rammed 6 | . . 2 4 Kicked . | . . . . Crushed . | . . . . Highest Temperature 563 | . 210 258 563 Average Temperature 171 | . 50 93 198 Received Heat Transfer 912 | . 84 63 765 Effects 38 | . . 2 36 Shutdowns 11 | . . . 11 Energy Bleed 6 | . . . 6 Interference 14 | . . 2 12 Matter Decay 2 | . . . 2 Short Circuit 1 | . . . 1 Damage (minor) 4 | . . . 4 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . . 2 Heat Transferred 2997 | . . 555 2442 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 366 | . 80 247 366 Initial 19 | . . . 19 Average 144 | . 48 115 192 Maximum Alert Level 1 | . . 1 1 Low Security (%) 65 | 100 100 87 45 Level 1 34 | . . 12 54 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . . 1 6 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 3 | . . . 3 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . . 1 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 76 | . 6 11 59 Peak Tracking Total 9 | . 4 4 9 Tactical Retreats 9 | . . . 9 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 3 | . . . 3 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 8 | . 4 2 2 Terminals 5 | . 3 2 . Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 18 | . 9 4 5 Successful 10 | . 2 4 4 Failed 8 | . 7 . 1 Catastrophic 3 | . 3 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 12 | . 8 4 . Fabricators . | . . . . Repair Stations 5 | . . . 5 Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 2 4 . Record 2 | . . 2 . Alert Level 1 | . 1 . . Locate Traps 1 | . 1 . . Transport Status 1 | . . 1 . Hauler Manifests 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . . 4 Scan Component 2 | . . . 2 Repair 2 | . . . 2 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 4 1 1 Full Trace Events 3 | . 2 . 1 Feedback Events 2 | . 2 . . Corruption 2 | . 2 . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . . 2 Time 79 | . . . 79 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 2 | . . . 2 Non-combat 2 | . . . 2 Combat . | . . . . Robot Hacks Applied 2 | . . . 2 parse_system 1 | . . . 1 no_distress 1 | . . . 1 Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2400 | 84 466 420 1430 Spaces Moved 1268 | 57 354 217 640 Core 121 | 33 . 2 86 Treads 46 | . . 46 . Legs 875 | 24 354 130 367 Wheels . | . . . . Hover 112 | . . 39 73 Flight 114 | . . . 114 Fastest Speed 34 | 50 120 120 34 Average Speed 131 | 121 120 144 135 Slowest Speed 520 | 150 120 450 520 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 33 | 4 55 25 48 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 1 | . . . 1 Melee . | . . . . Projectile 1 | . . . 1 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1749 | 68 384 280 1017 Wait 181 | . 9 14 158 Move 1265 | 56 353 216 640 Hop . | . . . . Pick Up 30 | 6 4 4 16 Fast Attach 51 | 6 3 6 36 Attach 17 | . . 5 12 Detach 14 | . 1 4 9 Swap 1 | . . . 1 Drop 25 | . 6 6 13 Fire 141 | . 8 23 110 Melee 18 | . . . 18 Ram 3 | . . . 3 Kick 1 | . . . 1 Crush 2 | . . 2 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 16) 551 | -10/Materials | Entered another Materials area 551 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 895 | -9/Materials | Discovered new exit (range 15) 971 | -9/Materials | Entered another Materials area 971 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1011 | -8/Materials | Repaired Hover Unit 1141 | -8/Materials | Garrison activated, responded to threat 1292 | -8/Materials | Lost 8 parts (2p2n1u3w) 1341 | -8/Materials | Core integrity fell below 50% 1375 | -8/Materials | Lost 3 parts (2p1n) 1902 | -8/Materials | Lost 3 parts (1p2w) 2025 | -8/Materials | Core integrity fell below 20% 2059 | -8/Materials | Lost 3 parts (1p2n) 2261 | -8/Materials | Lost 5 parts (1p2n1u1w) 2373 | -8/Materials | Repaired Broken Lgt. Nuclear Core 2401 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 02256_ K-01 Serf collects debris. 02259_ Acquired 10 matter. 02260_ K-01 Serf collects debris. 02277_ Connecting with Recycling Unit... 02311_ Acquired Core Shielding. 02320_ Connecting with Repair Station... >>Scan(Broken Lgt. Nuclear Core) Scanning Broken Lgt. Nuclear Core... Ready to Repair: Broken Lgt. Nuclear Core Rating: 3 Time: 53 >>Repair Repairing Broken Lgt. Nuclear Core... ETC: 53 02363_ Slug penetrates Wall. 02365_ K-01 Serf cleans the Nuclear Reactor. 02373_ Repair station completes Broken Lgt. Nuclear Core repairs. 02373_ Acquired Lgt. Nuclear Core. 02391_ W-25 Informer sends out distress signal. 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[??????????????? | | ????????????????????????? ??????????????? | | ????????????????????????? ?????????????? | | ?????????????????????????##+?????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 23 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 10 Utility Shielding 33 Evasion (%) 63 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BattleEnhancedMachine Manual? 0 Play Time 00:37:35 Cumulative 5.0 hours Start 2020.09.17 @ 17:08:21 End 2020.09.17 @ 17:52:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 12 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a8905833-709f-4f60-8ae2-a87c6414f516